Tuesday, October 7, 2014

The Evil Within video game Wikipedia page






The Evil Within
From Wikipedia, the free encyclopedia
Jump to: navigation, search

This article is about the video game. For other uses, see The Evil Within (disambiguation).

The Evil Within
The Evil Within boxart.jpg

Developer(s) Tango Gameworks
Publisher(s) Bethesda Softworks
Director(s) Shinji Mikami
Producer(s) Masato Kimura
Artist(s) Naoki Katakai
Composer(s) Masafumi Takada
Engine id Tech 5
Platform(s)
Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One

Release date(s) NA October 14, 2014
EU October 14, 2014
AUS October 16, 2014[1]

Genre(s) Survival horror
Mode(s) Single-player
Distribution Optical disc, download
The Evil Within (known as Psycho Break in Japan) is an upcoming survival horror video game developed by Tango Gameworks and released by Bethesda Softworks for the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One video game consoles and Microsoft Windows.


Contents  [hide]
1 Gameplay
2 Synopsis 2.1 Characters
2.2 Plot
3 Development
4 Release
5 References
6 External links

Gameplay[edit]
The game is played from a third-person perspective in which scavenging for supplies and learning when to fight or run are key factors in surviving. Sebastian Castellanos, the protagonist will need to make use of the environment if he wants to survive whatever is thrown at him.
The game world can transform during scripted events and as the result of player actions, altering locations and creating new paths. Castellanos must use medical items to restore health; some of these items cause temporary hallucinogenic effects. By collecting vials of green fluid throughout the game, players can upgrade Castellanos' abilities.[2]
The player has access to various weapons such as a revolver, shotgun, knife, grenades, and the Agony Crossbow, a projectile weapon that fires bolts capable of freezing, blinding, electrocuting, or exploding enemies. Ammunition for weapons is scarce, but mechanical components can be harvested to craft additional bolts. One source of components, bombs, serve as traps that react to the player's proximity or movement. The bombs can be disarmed via a mini-game.[2] Melee combat is designed only to create distance between the player and enemies, although the player can instantly kill some unaware enemies after sneaking behind them.[3] Enemies that are downed or decapitated are capable of reviving. Enemies must be set on fire using a limited supply of matches to permanently defeat them.[2][3] Certain items in the environment can be thrown to distract opponents.[4]
Synopsis[edit]
Characters[edit]
The main character of The Evil Within, whom the player controls, is veteran police detective Sebastian Castellanos (voiced by Anson Mount). He is aided by his colleagues Juli "Kid" Kidman (Jennifer Carpenter) and Joseph Oda in confronting the invincible apparition Ruvik (Jackie Earle Haley).[5][6][4]
Plot[edit]
While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After seeing the slaughter of his fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what is behind this evil force.
Development[edit]
The Evil Within began development in late 2010 under the codename "Project Zwei".[7] Resident Evil creator Shinji Mikami served as the game's director, with development taking place at his studio Tango Gameworks.[2][8][9] The studio was bought by the game's publisher Bethesda Softworks in 2010, shortly after development began.[9] Mikami said that he wanted to make a survival horror game as he believed that contemporary horror games relied more on action than survival.[10] The game was announced in April 2013.[11] Believing that the tropes of the survival horror had become predictable over time, the design deliberately attempts to make the player feel powerless by taking place in confined spaces, limiting ammunition, and presenting near-invincible enemies that promotes running and hiding over engaging in combat.[12] Art Director Naoki Katakai said that the design concept of enemies, such as types wrapped in barbed-wire or filled with glass-shards, is that they are victims suffering under a greater evil. The asylum itself was inspired by the Winchester Mystery House, a Californian mansion famous for its architectural curiosities.[4]
The Evil Within is built on the id Tech 5 modified by Tango Gameworks.[2][13] On April 15, 2013, and over the next few days, Bethesda Softworks revealed a series of short cryptic videos teasing the new game,[14] officially announcing it on April 19, 2013, revealing the title, the platforms it will be released on, and a live action teaser trailer.[13] Bethesda Softworks announced that the game had gone gold on September 25, 2014 [15]
Release[edit]
The Evil Within is scheduled for release in October 2014.[16][17] In Japan, the game will be released as Psychobreak.[11] The game is set to feature downloadable content (DLC) missions which feature Juli Kidman and the enemy, the Keeper, as playable characters. The first content follows the Keeper through a series of mission-based levels with sadistic objectives. A story-based campaign following Kidman will be released as two separate DLC packs, which introduce new enemies, locations, and focus on unsolved mysteries from the main game.[18] The Japanese version had to remove gore-related content to receive a D-content rating (allowing its sale to customers over 17 years of age) to avoid limiting its potential audience; this content can be restored via optional DLC.[19]
To promote the game, Warner Bros. Movie World in Queensland, Australia, will create a maze populated with real-life characters from the game as part of its annual Fright Nights event.[20] The Art of the Evil Within, a book collecting concept art and behind-the-scenes material from the game will be released by Dark Horse Comics alongside the game on October 14, 2014.[21]
References[edit]
1.Jump up ^ Crossley, Rob (September 4, 2014). "The Evil Within UK Release Date Moved Forward". GameSpot. Retrieved September 4, 2014.
2.^ Jump up to: a b c d e McWhertor, Michael (2014). "The Evil Within mixes survival horror with psychological terror, then steeps it in gore". Polygon. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
3.^ Jump up to: a b Whitehead, Dan (May 27, 2014). "The familiar fear of The Evil Within". Eurogamer. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
4.^ Jump up to: a b c O'Brien, Lucy (April 22, 2013). "The Evil Within - First Look". IGN. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
5.Jump up ^ Dornbush, Jonathon (August 26, 2014). "Jackie Earle Haley, Jennifer Carpenter join 'Evil Within' voice cast". Entertainment Weekly. Archived from the original on August 30, 2014. Retrieved August 30, 2014.
6.Jump up ^ McWhertor, Michael (2014). "The Evil Within". Polygon. Archived from the original on August 30, 2014. Retrieved August 30, 2014.
7.Jump up ^ Purchese, Robert (April 27, 2012). "Resi creator "extremely confident" about new game Zwei's graphics". Eurogamer. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
8.Jump up ^ Gilbert, Ben (April 25, 2012). "Resident Evil's Mikami welcomes Bethesda to the world of survival horror". Joystiq. Retrieved April 20, 2013.
9.^ Jump up to: a b Yin-Poole, Wesley (April 25, 2012). "Resident Evil creator's new game is a survival horror codenamed Zwei". Eurogamer. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
10.Jump up ^ Phillips, Tom (April 22, 2013). "Resident Evil creator Mikami: "There aren't any real survival horror games in the world right now"". Eurogamer. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
11.^ Jump up to: a b Phillips, Tom (April 19, 2013). "Shinji Mikami's The Evil Within announced for cross-gen, 2014 release". Eurogamer. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
12.Jump up ^ "Father of survival horror Shinji Mikami promises fresh terror with The Evil Within". Edge. Future plc. December 5, 2013. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
13.^ Jump up to: a b Goldfarb, Andrew (April 19, 2013). "Shinji Mikami's New Game is The Evil Within". IGN. Archived from the original on September 6, 2014. Retrieved April 20, 2013.
14.Jump up ^ Wylde, Tyler (April 16, 2013). "Bethesda tweets cryptic Vine video, says "guess again" to Fallout 4 rumors". PC Gamer. Retrieved April 20, 2013.
15.Jump up ^ "The Evil Within Goes Gold Ahead of October Launch". Gamespot. 25 September 2014. Retrieved 26 September 2014.
16.Jump up ^ Nakamura, Toshi (April 25, 2013). "The Evil Within Will Be More About Using Your Brain Than Your Gun". Kotaku. Retrieved April 25, 2013.
17.Jump up ^ Lien, Tracey (May 28, 2013). "The Evil Within's first 15 minutes sets a spooky and suspenseful tone". Polygon. Retrieved September 13, 2013.
18.Jump up ^ Ray Corriea, Alexa (August 13, 2014). "The Evil Within's season pass will let you play as one of its bloodiest enemies". Polygon. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
19.Jump up ^ Phillips, Tom (July 8, 2014). "Japanese gamers must download DLC to get The Evil Within's uncensored version". Eurogamer. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
20.Jump up ^ "The Evil Within Becomes a Real Horror Story thanks to Warner Bros. Movie World". AusGamers. September 4, 2014. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
21.Jump up ^ Schedeen, Jesse (August 20, 2014). "Exclusive: The Art Of The Evil Within Hc Preview". IGN. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
External links[edit]
Official website
Official website (Japanese)


[hide]
v ·
 t ·
 e
 
Games directed by Shinji Mikami


1990s
Resident Evil (1996) ·
 Dino Crisis (1999)
 

2000s
Resident Evil (2002) ·
 P.N.03 (2003) ·
 Resident Evil 4 (2005) ·
 God Hand (2006)
 

2010s
Vanquish (2010) ·
 The Evil Within (2014)
 

 


Categories: Bethesda Softworks
Horror video games
PlayStation 3 games
PlayStation 4 games
Survival video games
Upcoming video games scheduled for 2014
Video games set in psychiatric hospitals
Windows games
Xbox 360 games
Xbox One games




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This page was last modified on 7 October 2014 at 22:03.
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 http://en.wikipedia.org/wiki/The_Evil_Within










The Evil Within
From Wikipedia, the free encyclopedia
Jump to: navigation, search

This article is about the video game. For other uses, see The Evil Within (disambiguation).

The Evil Within
The Evil Within boxart.jpg

Developer(s) Tango Gameworks
Publisher(s) Bethesda Softworks
Director(s) Shinji Mikami
Producer(s) Masato Kimura
Artist(s) Naoki Katakai
Composer(s) Masafumi Takada
Engine id Tech 5
Platform(s)
Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One

Release date(s) NA October 14, 2014
EU October 14, 2014
AUS October 16, 2014[1]

Genre(s) Survival horror
Mode(s) Single-player
Distribution Optical disc, download
The Evil Within (known as Psycho Break in Japan) is an upcoming survival horror video game developed by Tango Gameworks and released by Bethesda Softworks for the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One video game consoles and Microsoft Windows.


Contents  [hide]
1 Gameplay
2 Synopsis 2.1 Characters
2.2 Plot
3 Development
4 Release
5 References
6 External links

Gameplay[edit]
The game is played from a third-person perspective in which scavenging for supplies and learning when to fight or run are key factors in surviving. Sebastian Castellanos, the protagonist will need to make use of the environment if he wants to survive whatever is thrown at him.
The game world can transform during scripted events and as the result of player actions, altering locations and creating new paths. Castellanos must use medical items to restore health; some of these items cause temporary hallucinogenic effects. By collecting vials of green fluid throughout the game, players can upgrade Castellanos' abilities.[2]
The player has access to various weapons such as a revolver, shotgun, knife, grenades, and the Agony Crossbow, a projectile weapon that fires bolts capable of freezing, blinding, electrocuting, or exploding enemies. Ammunition for weapons is scarce, but mechanical components can be harvested to craft additional bolts. One source of components, bombs, serve as traps that react to the player's proximity or movement. The bombs can be disarmed via a mini-game.[2] Melee combat is designed only to create distance between the player and enemies, although the player can instantly kill some unaware enemies after sneaking behind them.[3] Enemies that are downed or decapitated are capable of reviving. Enemies must be set on fire using a limited supply of matches to permanently defeat them.[2][3] Certain items in the environment can be thrown to distract opponents.[4]
Synopsis[edit]
Characters[edit]
The main character of The Evil Within, whom the player controls, is veteran police detective Sebastian Castellanos (voiced by Anson Mount). He is aided by his colleagues Juli "Kid" Kidman (Jennifer Carpenter) and Joseph Oda in confronting the invincible apparition Ruvik (Jackie Earle Haley).[5][6][4]
Plot[edit]
While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After seeing the slaughter of his fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what is behind this evil force.
Development[edit]
The Evil Within began development in late 2010 under the codename "Project Zwei".[7] Resident Evil creator Shinji Mikami served as the game's director, with development taking place at his studio Tango Gameworks.[2][8][9] The studio was bought by the game's publisher Bethesda Softworks in 2010, shortly after development began.[9] Mikami said that he wanted to make a survival horror game as he believed that contemporary horror games relied more on action than survival.[10] The game was announced in April 2013.[11] Believing that the tropes of the survival horror had become predictable over time, the design deliberately attempts to make the player feel powerless by taking place in confined spaces, limiting ammunition, and presenting near-invincible enemies that promotes running and hiding over engaging in combat.[12] Art Director Naoki Katakai said that the design concept of enemies, such as types wrapped in barbed-wire or filled with glass-shards, is that they are victims suffering under a greater evil. The asylum itself was inspired by the Winchester Mystery House, a Californian mansion famous for its architectural curiosities.[4]
The Evil Within is built on the id Tech 5 modified by Tango Gameworks.[2][13] On April 15, 2013, and over the next few days, Bethesda Softworks revealed a series of short cryptic videos teasing the new game,[14] officially announcing it on April 19, 2013, revealing the title, the platforms it will be released on, and a live action teaser trailer.[13] Bethesda Softworks announced that the game had gone gold on September 25, 2014 [15]
Release[edit]
The Evil Within is scheduled for release in October 2014.[16][17] In Japan, the game will be released as Psychobreak.[11] The game is set to feature downloadable content (DLC) missions which feature Juli Kidman and the enemy, the Keeper, as playable characters. The first content follows the Keeper through a series of mission-based levels with sadistic objectives. A story-based campaign following Kidman will be released as two separate DLC packs, which introduce new enemies, locations, and focus on unsolved mysteries from the main game.[18] The Japanese version had to remove gore-related content to receive a D-content rating (allowing its sale to customers over 17 years of age) to avoid limiting its potential audience; this content can be restored via optional DLC.[19]
To promote the game, Warner Bros. Movie World in Queensland, Australia, will create a maze populated with real-life characters from the game as part of its annual Fright Nights event.[20] The Art of the Evil Within, a book collecting concept art and behind-the-scenes material from the game will be released by Dark Horse Comics alongside the game on October 14, 2014.[21]
References[edit]
1.Jump up ^ Crossley, Rob (September 4, 2014). "The Evil Within UK Release Date Moved Forward". GameSpot. Retrieved September 4, 2014.
2.^ Jump up to: a b c d e McWhertor, Michael (2014). "The Evil Within mixes survival horror with psychological terror, then steeps it in gore". Polygon. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
3.^ Jump up to: a b Whitehead, Dan (May 27, 2014). "The familiar fear of The Evil Within". Eurogamer. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
4.^ Jump up to: a b c O'Brien, Lucy (April 22, 2013). "The Evil Within - First Look". IGN. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
5.Jump up ^ Dornbush, Jonathon (August 26, 2014). "Jackie Earle Haley, Jennifer Carpenter join 'Evil Within' voice cast". Entertainment Weekly. Archived from the original on August 30, 2014. Retrieved August 30, 2014.
6.Jump up ^ McWhertor, Michael (2014). "The Evil Within". Polygon. Archived from the original on August 30, 2014. Retrieved August 30, 2014.
7.Jump up ^ Purchese, Robert (April 27, 2012). "Resi creator "extremely confident" about new game Zwei's graphics". Eurogamer. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
8.Jump up ^ Gilbert, Ben (April 25, 2012). "Resident Evil's Mikami welcomes Bethesda to the world of survival horror". Joystiq. Retrieved April 20, 2013.
9.^ Jump up to: a b Yin-Poole, Wesley (April 25, 2012). "Resident Evil creator's new game is a survival horror codenamed Zwei". Eurogamer. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
10.Jump up ^ Phillips, Tom (April 22, 2013). "Resident Evil creator Mikami: "There aren't any real survival horror games in the world right now"". Eurogamer. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
11.^ Jump up to: a b Phillips, Tom (April 19, 2013). "Shinji Mikami's The Evil Within announced for cross-gen, 2014 release". Eurogamer. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
12.Jump up ^ "Father of survival horror Shinji Mikami promises fresh terror with The Evil Within". Edge. Future plc. December 5, 2013. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
13.^ Jump up to: a b Goldfarb, Andrew (April 19, 2013). "Shinji Mikami's New Game is The Evil Within". IGN. Archived from the original on September 6, 2014. Retrieved April 20, 2013.
14.Jump up ^ Wylde, Tyler (April 16, 2013). "Bethesda tweets cryptic Vine video, says "guess again" to Fallout 4 rumors". PC Gamer. Retrieved April 20, 2013.
15.Jump up ^ "The Evil Within Goes Gold Ahead of October Launch". Gamespot. 25 September 2014. Retrieved 26 September 2014.
16.Jump up ^ Nakamura, Toshi (April 25, 2013). "The Evil Within Will Be More About Using Your Brain Than Your Gun". Kotaku. Retrieved April 25, 2013.
17.Jump up ^ Lien, Tracey (May 28, 2013). "The Evil Within's first 15 minutes sets a spooky and suspenseful tone". Polygon. Retrieved September 13, 2013.
18.Jump up ^ Ray Corriea, Alexa (August 13, 2014). "The Evil Within's season pass will let you play as one of its bloodiest enemies". Polygon. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
19.Jump up ^ Phillips, Tom (July 8, 2014). "Japanese gamers must download DLC to get The Evil Within's uncensored version". Eurogamer. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
20.Jump up ^ "The Evil Within Becomes a Real Horror Story thanks to Warner Bros. Movie World". AusGamers. September 4, 2014. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
21.Jump up ^ Schedeen, Jesse (August 20, 2014). "Exclusive: The Art Of The Evil Within Hc Preview". IGN. Archived from the original on September 6, 2014. Retrieved September 6, 2014.
External links[edit]
Official website
Official website (Japanese)


[hide]
v ·
 t ·
 e
 
Games directed by Shinji Mikami


1990s
Resident Evil (1996) ·
 Dino Crisis (1999)
 

2000s
Resident Evil (2002) ·
 P.N.03 (2003) ·
 Resident Evil 4 (2005) ·
 God Hand (2006)
 

2010s
Vanquish (2010) ·
 The Evil Within (2014)
 

 


Categories: Bethesda Softworks
Horror video games
PlayStation 3 games
PlayStation 4 games
Survival video games
Upcoming video games scheduled for 2014
Video games set in psychiatric hospitals
Windows games
Xbox 360 games
Xbox One games




Navigation menu



Create account
Log in



Article

Talk









Read

Edit

View history

















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Contents
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Random article
Donate to Wikipedia
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About Wikipedia
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Cite this page

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Languages
العربية
Español
فارسی
Français
Italiano
Nederlands
日本語
Polski
Português
Русский
Simple English
Svenska
Українська
中文
Edit links
This page was last modified on 7 October 2014 at 22:03.
Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
Privacy policy
About Wikipedia
Disclaimers
Contact Wikipedia
Developers
Mobile view
Wikimedia Foundation
Powered by MediaWiki
 

 http://en.wikipedia.org/wiki/The_Evil_Within





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