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Atlantis the Lost Empire Wikipedia pages
Atlantean language
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For the language from the Stargate franchise, see Ancient (Stargate).
Atlantean
Dig Adlantisag
Created by
Marc Okrand
Date
1996–2001
Setting and usage
2001 film Atlantis: The Lost Empire and related media
Users
None
Purpose
constructed languages artistic languages fictional languages Atlantean
Writing system
Boustrophedon
Sources
constructed languages
A posteriori languages
Language codes
ISO 639-3
None (mis)
The Atlantean language is a constructed language created by Marc Okrand for Disney's film Atlantis: The Lost Empire. The language was intended by the script-writers to be a possible "mother language", and Okrand crafted it to include a vast Indo-European word stock with its very own grammar, which is at times described as highly agglutinative, inspired by Sumerian and North American languages.
Contents [hide]
1 Concept/Origin
2 Writing systems 2.1 Atlantean alphabet: use and sources 2.1.1 Writing systems correspondence
2.1.2 Atlantean alphabet: use
2.2 Atlantean numerals and numbers 2.2.1 Atlantean numeral system
2.2.2 Atlantean numbers and suffixes
3 Grammar 3.1 Vowels and diphthongs
3.2 Consonants
3.3 Phonology
3.4 Word order
3.5 Nouns 3.5.1 Grammatical cases
3.5.2 Other suffixes
3.6 Pronouns 3.6.1 Grammatical cases
3.7 Verbs 3.7.1 Tense/aspect suffixes
3.7.2 Mood suffixes
3.7.3 Person/number suffixes
4 See also
5 References
6 External links
Concept/Origin[edit]
Marc Okrand was hired by Disney to create the Atlantean language.
The Atlantean language (Dig Adlantisag) is a historically constructed, artistic language put together by Marc Okrand for Disney’s 2001 film Atlantis: The Lost Empire and associated media,[1] The Atlantean language is therefore based both on historic reconstructions or realities as well as on the elaborate fantasy/science fiction of the Atlantis: The Lost Empire mythos. Here are the fictional bases upon which the Atlantean language was created: Atlantean is the “Tower of Babel language”, the “root dialect” from which all languages descended. It has existed without change since sometime before 100,000 B.C., within the First or Second Age of Atlantis until the present. This is when the Mother Crystal (Matag Yob) descended to Earth and brought enlightenment to the Atlantean people. It is preserved by the presence of the Mother Crystal in the same way that The Shepherd’s journal, the City of Atlantis (Wil Adlantisag), the Atlantean people (luden), and especially its royalty (yaseken) are preserved, healed, and given extended blissful life.[2]
To create this, Dr. Okrand took common characteristics of all world languages and applied them to the Proto-Indo-European language. His main source of words (roots and stems) for the language is Proto-Indo-European,[1] but Okrand also uses ancient Chinese, Biblical Hebrew, Latin and Greek languages, along with a variety of other ancient languages or ancient language reconstructions.[3][4][5]
Writing systems[edit]
The Atlantean alphabet and numbers
There are three identified writing systems for Atlantean:
1.Writers Script[6]
2.The Atlantean Alphabet[7]
3.Reader’s Script[8]
They are listed in order of creation. Okrand originally put together the language in Writer’s Script. For those many parts in the movie for which it was written, the filmmakers wrote it using the Atlantean Alphabet, created by John Emerson with the help of Marc Okrand. For those fewer parts of the movie for which it is spoken, Okrand devised a Berlitz-style notation which he hoped would make the Atlantean easier to read for the actors.[7]
Example:
1.Spirits of Atlantis, forgive me for defiling your chamber and bringing intruders into the land.
2.Nish.en.top Adlantis.ag, Kelob.tem Gabr.in karok.li.mik bet gim demot.tem net getunos.en.tem bernot.li.mik bet kag.ib lewid.yoh. (Okrand's original wouldn't have had periods; these are used for the translation below.)
3.NEE-shen-toap AHD-luhn-tih-suhg, KEH-loab-tem GAHB-rihn KAH-roak-lih-mihk bet gihm DEH-moat-tem net GEH-tuh-noh-sen-tem behr-NOAT-lih-mihk bet KAH-gihb LEH-wihd-yoakh.
(Spirit.Plural.Vocative Atlantis.Genitive, Chamber.Oblique you-plural-familiar.Genitive defile.Past-Perfect.1st-Person-Singular for and land.Oblique into intruder.Plural.Oblique bring.Past-Perfect.1st-Person-Singular for I-Dative forgive.Imperative-Plural.)
(Written boustrophedon, as if in Atlantean alphabet: )
NISHENTOP ADLANTISAG KELOBTEM
MIG TEB KIMILKORAK NIRBAG
DEMOTTEM NET GETANOSENTEM
BIGAK TEB KIMILTONREB
LEWIDYOH[9]
Atlantean alphabet: use and sources[edit]
Writing systems correspondence[edit]
Here’s how they all correspond to one another.[6][10][11] For sake of standardization, they are arranged according to a fan-composed alphabet. It is based on the oldest example of the Northern Semitic Abecedary as found in the Ugaritic language.
The Atlantean Alphabet as Used in the Movie
Writers Script a b g d e w h i y k l m u n o p r s sh t
Readers Script uh ah b g d eh e w kh ee ih y k l m oo u n oa,oh p r s sh t
20 letters of the Atlantean alphabet are used to write Atlantean in the media of Atlantis: The Lost Empire. The letters c, f, j, q, v, x, z, ch, or th have likewise been acknowledged by the filmmakers as not being used. They were created so that Atlantean might be used as a simple cipher code. They are all also based on diverse ancient characters, just like the rest of the alphabet.[1]
Atlantean alphabet: use[edit]
There is no punctuation or capitalization in the Atlantean Writing System. These characteristics are based by Okrand on ancient writing systems. The Atlantean Alphabet is written in normal boustrophedon writing order. It is written left to right for the first line, right to left the second, and left to right again the third, to continue the pattern. This order was also suggested by Okrand, based on ancient writing systems, and it was accepted because, as he explained, "It's a back-and-forth movement, like water, so that worked."[1][6]
Atlantean numerals and numbers[edit]
Atlantean numeral system[edit]
Joe Emerson, Marc Okrand, and the filmmakers also created numerals for 0–9. They are stacked horizontally, however, and hold place values of 1, 20, and 400. Their components are based on Mayan numerals and internally composed for the font (example above) like Roman numerals. If used according to the now-offline Official Website's directions, they are used, alternatively, like Arabic numerals.[1][7][12]
Atlantean numbers and suffixes[edit]
Cardinal numbers[13]
Numeral
Atlantean root
English
1 din one
2 dut two
3 sey three
4 kut four
5 sha five
6 luk six
7 tos seven
8 ya eight
9 nit nine
10 ehep ten
30 sey dehep[14] thirty
Ordinals are formed with the suffix (d)lag: sey 'three', sey.dlag 'third'. The d is omitted if the root ends with an obstruent or nasal consonant: dut 'two', dut.lag 'second'.[15]
Fractions are formed with the suffix (d)lop: kut 'four', kut.lop 'quarter', sha 'five', sha.dlop 'fifth (part)'.[16]
Distributives are formed with the suffix noh: din 'one', din.noh 'one at a time, one each'.[15]
Grammar[edit]
Vowels and diphthongs[edit]
Chart of Atlantean vowels
IPA Symbol
Readers Script
Writers Script
Example in IPA
Meaning
Example in IPA
Meaning
/i, ɪ/ ee, ih, i i ti'kʊdɛ to be located ˈalɪʃ child
/e, ɛ/ eh, e e we'sɛr marketplace
/eɪ/ ay ey ba'dɛɡbej best
/a, ə/ ah, uh a ma'kɪtəɡ of the king
/aɪ/ i ay kaj'tən 7 cm
/o, ɔ/ oh, o, oa o o'bɛs lava
/oɪ/ oy oy ri'sojba squid
/u, ʊ/ oo, u u ku'nɛt surface kʊt four
Atlantean's phonetic inventory includes a vowel system with the above five phonemes, a system common to many languages, such as Spanish. Most vowels have two prominent allophonic realizations, depending on whether it occurs in a stressed or unstressed syllable. Vowels in stressed syllables tend to be tense, and likewise unstressed ones tend to be more lax. Thus, for example, /i/ is realized as [i] or [ɪ] in stressed and unstressed syllables, respectively. Likewise, /e/ is realized as [e] or [ɛ], and so on. There are three diphthongs.
Consonants[edit]
IPA chart of Atlantean consonants
Bilabial Alveolar Alveolo-
palatal Palatal Velar Labiovelar
Plosive p b t d k ɡ
Nasal m n
Fricative s ʃ [1] x [2]
Approximant j [3] w
Trill r
Lateral l
Where symbols occur in pairs, the left represents the voiceless consonant and the right represents the voiced consonant.
Notes:
1.Jump up ^ Transliterated as sh in Writers Script and Readers Script.
2.Jump up ^ Transliterated as h in Writers Script (bibɪx, inner cover of Subterranean Tours) and "kh" in Readers Script.
3.Jump up ^ Transliterated as y in Writers Script and Readers Script.
Phonology[edit]
Aside from the stressed-syllable-based vowel system, the only other example of phonology found in the entire language may be expressed as:
∅ → [m,n][which?] in the context of [i,o/e]_-Person/Aspect Suffix[clarification needed]
/bernot-o-ik/
/bernot-o-mik/
[bernot-o-mik]
n → [k,t][which?] in the context of _[i,o]
/bernot-e-ik/
/bernot-e-nik/
/bernot-e-kik/
[bernot-e-kik]
Word order[edit]
Atlantean has a very strict subject–object–verb word order. There is never any deviation from this pattern. Adjectives and nouns in the genitive case go after the nouns which they modify, post-positions go after the nouns or clauses that they modify, and modals go after the verbs that they modify and subsequently take all agglutinative suffixes. However, adverbs go before their verbs. Last of all are the interrogative particles.[1] The given order of all parts of speech and particles is as follows in both an interrogative and declarative statement (a little redundant in order to use the whole sentence):
Sentence Order
Word
Example
English gloss
Adverbs of time, manner, location Log What
Time, manner, location adverbial nouns darim time
Nouns in the instrumental case shayod.esh using.hands
Adverbs ser just
Adjectives gwis.in our
Nouns in the nominative case weydagosen Visitors
Post-positional objects/nouns in the oblique case keylob.tem (in) the chamber
Adjectives ta.mil royal
Possessive pronouns tug.in his
Post-position net in
Nouns in the dative/oblique case makit.tem The King
Nouns of relation in the genitive case Adlantis.ag of Atlantis
Post-positions gom to
Nouns in the accusative case neshing.mok.en.tem great contrivances
Adverb gawid.in joyfully
Verb with modal verb bernot to bring
Modal verb [stem.mood.tense/aspect.person/number] bog.o.mkem we will be able
Interrogative particle du eh? (North Central American English / Canadian English)
Final explanation
At what time will we visitors be able to use our very hands to joyfully give our great contrivances to the King of Atlantis in his Royal Chamber? [1][20]
There are two given variations on the simple sentence order involving sentence connectors, also called connective particles. These are grammatical particles whose particular roles seen here occurs in Native American languages, among other languages. These Atlantean sentence connectors relate two clauses in a logical yet idiomatic manner which produces a complete thought in the same way that the equally complicated English sentence does.[1] English doesn't use sentence connectors in the following ways, however:
Clause order 1, Example 1
Clause or Particle
Example
English Gloss
Initial Clause "Wil.tem neb gamos.e.tot..." "He sees this city..."
Sentence connector 1 deg (roughly) "for"
Modifying Clause duwer.en tirid. all foreigners.
Final Explanation
No outsiders may see the city and live. More literally, " 'He Who Doth the City See...' is meant for ALL foreigners.' [1]
Clause order 1, Example 2
Clause or Particle
Example
English Gloss
Initial Clause Tab.top, lud.en neb.et kwam gesu bog.e.kem Father, we cannot help these people
Sentence connector 1 deg (roughly) "and yet"
Modifying Clause yasek.en gesu.go.ntoh. they will help the Royalty.
Final Explanation
Father, these people may be able to help us. More literally, "Father, we can't help these people and yet they will help us, the King and Princess." [1]
Clause order 2
Clause or Particle
Example
English Gloss
Descriptive Clause Ketak.en.tem obes.ag sapoh.e.kik I view the lava whales
Sentence connector 2 yos (roughly) "then"
Action Clause lat nar badeg.bey tikud.e.tot dap? where is the best place?
Final Explanation
Where is the best place from which to view the lava whales? [1][21]
Nouns[edit]
There are seven cases for nouns.
Grammatical cases[edit]
Grammatical Cases
Number
Name
Suffix
Example
English Gloss
1 Nominative no suffix yob crystal
2 Oblique -tem yobtem the crystal give, in the crystal, to the crystal, etc.
3 Genitive -ag yobag of the crystal
4 Vocative -top [1] Yobtop O Crystal!
5 Instrumental -esh yobesh using crystal
6 Unknown 1 -kup [2] yobkup (something) crystal
7 Unknown 2 -nuh [3] yobnuh (something) crystal
Notes:
1.Jump up ^ With the exception of "mat", "mother", which takes the special Maternal Filial Suffix -tim. Note that the only other kinship term, "father", "tab", takes the usual -top.
2.Jump up ^ No translation given. As discussed in "The Shepherd's Journal" on the "Collector's DVD": ketub-kup (page 4) and setub-mok-en-tem (page 10), setub-mok-en-ag (page 5), and setub-kup (pages 1–4).
3.Jump up ^ No translation given. As discussed in "The Shepherd's Journal" on the "Collector's DVD": derup-tem and derup-nuh (page 5).
Other suffixes[edit]
Other Noun Suffixes
Grammatical Function
Suffix
Example
English Gloss
Plural -en yoben crystals
Augmentative -mok Yobmok The Great Crystal
Nouns are marked as plural with the suffix -en. Case suffixes never precede the -en plural suffix. "-Mok" occurs after it.
Pronouns[edit]
There are five cases for pronouns.
Grammatical cases[edit]
Grammatical Cases
Number
Name
Suffix
Example
English Gloss
1 Nominative no suffix kag I
2 Accusative -it kagit me, whom was (sent), etc.
3 Dative -ib kagib (to) me
4 Genitive -in kagin my ( my heart, karod kagin)
5 Unknown -is kagis not translated[1]
Notes:
1.Jump up ^ No translation given. Appears in "First Mural Text" on the "Collector's DVD": tug-is.
Verbs[edit]
Verbs are inflected with two suffixes, one for tense/aspect and the next for person/number.[1]
Tense/aspect suffixes[edit]
Tense/Aspect suffixes
Number
Name
Suffix
Example
English Gloss
1 Simple Present Tense -e bernot.e.kik I bring
2 Present Perfect Tense -le bernot.le.kik you have brought
3 Present Obligatory Tense -se bernot.se.kik I am obliged to bring
4 Simple Past Tense -i bernot.i.mik I brought
5 Immediate Past Tense -ib bernot.ib.mik I just brought
6 Past Perfect Tense -li bernot.li.mik I had brought
7 Simple Future Tense -o bernot.o.mik I will bring
8 Future Possible Tense -go bernot.go.mik I may bring
9 Future Perfect Tense -lo bernot.lo.mik I will have brought
10 Future Obligatory Tense -so bernot.so.mik I will be obliged to bring
Further Examples of Tense/Aspect suffix morphology
-e sapoh.i.mik (SJ:10) I viewed sapoh.e.kik (ST) I view
-le yube.in/yugeb.le.tot (IS) strangely/he is being strange panneb.le.nen (IS) you are knowing peren.le.mot (DVD:MURAL) Untranslated. pasil.le.tot (IS) it is being sufficient
-se kaber (SJ:789) warn! kaber.se.kem we are obliged to warn
-i es.e.tot (ST) it is es.i.mot (SJ:10) it will be
-ib bernot.li.mik (IS) I had brought bernot.ib.mik (IS) I just brought
-li bernot.ib.mik (IS) I just brought bernot.li.mik (IS) I had brought
-o komtib.lo.nen (SJ:5) you will have found komtib.o.nen (SJ:5) you will find
-go satib.yoh (IS) move along! satib.go.ntoh (SJ:89) they may move along gesu.go.ntoh (IS) they may help
-lo komtib.o.nen (SJ:5) you will find komtib.lo.nen (SJ:5) you will have found
-so komtib.lo.nen (IS) you will have found komtib.so.nen (SJ:5) you will be obliged to find
Mood suffixes[edit]
Mood suffixes
Number
Name
Suffix
Example
English Gloss
1 Imperative Mood Singular no suffix (Tok.it) Bernot! Bringest (it, thou)!
2 Imperative Mood Plural -yoh (Tok.it) Bernot.yoh! Bring (it, you)!
3 Passive Mood -esh (Im.tem shib.an) bernot.esh.ib.mik. I just was brought (something).
4 Infinitive -e bernot.e to bring
Further Examples of Mood suffixes
Number
Name
Suffix
Example
English Gloss
Example
English Gloss
Example
English Gloss
Example
English Gloss
no suffix nageb.o.ntoh (SJ:789) they will enter Nageb.yoh (ST) Enter, you! Nageb! Enter!
-yoh gamos.i.mik (DVD:TRAVEL) I saw Gamos.yoh! (DVD:MURAL) May ye behold! gamos.e (DVD:MURAL) to see Beket! (ST) Thou art begged! Beket.yoh! (ST) You are begged!
-esh pag.en (ST) thou (art) thanked (short form) pag.esh.e.nen (ST) thou art thanked dodl.esh.mik (DVD:MURAL) Untranslated. kobden.en/hobd.esh.e.tot (IS) command / he has doomed
-e wegen.os/wegen.e (IS) traveler/to travel wegen.os/wegen.e (IS) traveler/to travel gamos.yoh (DVD:MURAL) May ye behold! gamos.e (DVD:MURAL) to see gobeg.en/gobeg.e arms/to be an arm
Person/number suffixes[edit]
Person/number suffixes
Person
Number
Familiarity
Independent Pronoun
Suffix
English Gloss
1st Singular – kag -ik I
2nd Singular – moh -en thou
3rd Singular – tug tuh tok -ot he she it
1st Plural – gwis -kem we
2nd Plural Unfamiliar gebr -eh you (unfamiliar)
2nd Plural Familiar gabr -eh you (familiar)
3rd Plural – sob -toh they
See also[edit]
Portal icon Language portal
Portal icon Constructed languages portal
Atlantis: The Lost Empire, the film for which the language was created.
Constructed language
Marc Okrand, creator of the Atlantean language.
References[edit]
1.^ Jump up to: a b c d e f g h i j k l "Production Notes." Atlantis-The Lost Empire. Ed. Tim Montgomery, 1996–2007. The Unofficial Disney Animation Archive. 13 January 2007. Animationarchive.net[dead link]
2.Jump up ^ Kurtti, Jeff. The Mythical World of Atlantis: Theories of the Lost Empire from Plato to Disney. New York: Disney Editions, 2001, 48–56, 88, 89.
3.Jump up ^ Kalin-Casey, Mary. “Charting Atlantis the crew behind Disney’s latest animated adventure takes you behind the scenes.” Features Interviews. 17 January 2007 Reel.com[dead link]
4.Jump up ^ Murphy, Tab, Platon, David Reyolds, Gary Trousdale, Joss Whedon, Kirk Wise, Bryce Zabel, and Jackie Zabel. Atlantis the Lost Empire: The Illustrated Script [Abridged Version with Notes from the Filmmakers], 55.
5.Jump up ^ Henn, Peter (June 1, 2001). "Finding Atlantis". Film Journal International. Retrieved August 30, 2011.
6.^ Jump up to: a b c Wloszczyna, Susan. “New movie trek for wordsmith.” USA Today Online. 24 May 2001. 12 Jan. 2007. USA Today
7.^ Jump up to: a b c Anderson, Matt. “Parlez-vous Atlantean?” Movie Habit. 12 January 2006 Moviehabit.com
8.Jump up ^ Henning, Jeffery. “Atlantean: Language of the Lost Empire” Langmaker.com. Jeffrey Henning. 1996–2005. 12 January 2006 Langmaker.com "Interview of Don Hahn on Atlantis!" Animagic.Com. 3/26/01.
9.Jump up ^ Murphy, Tab, Platon, David Reyolds, Gary Trousdale, Joss Whedon, Kirk Wise, Bryce Zabel, and Jackie Zabel. Atlantis the Lost Empire: The Illustrated Script [Abridged Version with Notes from the Filmmakers], 85
10.Jump up ^ Kurtti, Jeff. Atlantis Subterranean Tours: A Traveler’s Guide to the Lost City (Atlantis the Lost Empire). New York: Disney Editions: 2001, Inside Front Cover.
11.Jump up ^ Hahn, Don; Wise, Kirk; Trousdale, Gary et al. 2-Disc Collector’s Edition: Atlantis: The Lost Empire, especially Features "How to Speak Atlantean", "The Shepherd's Journal".
12.Jump up ^ John, David. Atlantis: The Lost Empire: The Essential Guide. New York: Dorling Kindersley Publishing, Inc., 2001, 33.
13.Jump up ^ Kurtti, Jeff. Atlantis Subterranean Tours: A Traveler’s Guide to the Lost City (Atlantis the Lost Empire). New York: Disney Editions: 2001, 60.
14.Jump up ^ Kurtti, Jeff. Atlantis Subterranean Tours: A Traveler’s Guide to the Lost City (Atlantis the Lost Empire). New York: Disney Editions: 2001, 31.
15.^ Jump up to: a b Ehrbar, Greg. Atlantis: The Lost Empire. Milwaukee: Dark Horse Comics: June 2001.
16.Jump up ^ Hahn, Don; Wise, Kirk; Trousdale, Gary et al. 2-Disc Collector’s Edition: Atlantis: The Lost Empire, 01 10 0:50:31.
17.Jump up ^ Murphy, Tab, Platon, David Reyolds, Gary Trousdale, Joss Whedon, Kirk Wise, Bryce Zabel, and Jackie Zabel. Atlantis the Lost Empire: The Illustrated Script [Abridged Version with Notes from the Filmmakers], 58.
18.Jump up ^ Kurtti, Jeff. Atlantis Subterranean Tours: A Traveler’s Guide to the Lost City (Atlantis the Lost Empire). New York: Disney Editions: 2001, page 61.
Cynthia, Benjamin. "Atlantis: The Lost Empire : Welcome to my World." New York: Random House: 2001.
Ehrbar, Greg. "Atlantis: The Lost Empire." Milwaukee: Dark Horse Comics: June 2001.
Hahn, Don; Wise, Kirk; Trousdale, Gary et al. "2-Disc Collector’s Edition: Atlantis: The Lost Empire."
"Disney Adventures" magazine, Summer Issue 2001.
Howard, James N. "Atlantis: The Lost Empire An Original Walt Disney Records Soundtrack" : Limited Tiwanese Edition. Taiwan and Hong Kong: Walt Disney Records: Represented by Avex: 2001.
Kurtti, Jeff. "Atlantis Subterranean Tours: A Traveler’s Guide to the Lost City (Atlantis the Lost Empire)." New York: Disney Editions: 2001.
Kurtti, Jeff. "The Journal of Milo Thatch." New York: Disney Editions: 2001.
Murphy, Tab et al. "Atlantis, the Lost Empire : The Illustrated Script." New York : Disney Editions: 2001.
External links[edit]
Atlantean Language Institute – Provides a dictionary, grammar guide, and corpus
Henning's Old Introduction to the Language
Atlantean alphabet on Omiglot
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Where the Dream Takes You
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"Where the Dream Takes You"
Mya Wherethedreamtakesyou.jpg
"Where the Dream Takes You" cover
Promotional single by Mýa from the album Atlantis: The Lost Empire
Released
June 5, 2001
Format
CD Single
Recorded
2001
Genre
Pop, R&B
Length
4:00
Label
Disney/Interscope
Writer
Diane Warren
Producer
Jay Selvester, Robbie Buchanan, Ron Fair
"Where the Dream Takes You" is a tender pop ballad recorded and performed by American recording artist Mýa. The track was produced by acclaimed composer James Newton Howard for Disney's Atlantis: The Lost Empire soundtrack. Where the Dream Takes You was written by award winning songwriter Diane Warren.[1]
Where the Dream Takes You was released as a promotional single on June 5, 2001 at Top 40 and Adult Contemporary radio.[2]
Contents [hide]
1 Release and promotion
2 Reception
3 Release history
4 References
Release and promotion[edit]
The Diane Warren-penned song was featured during the closing credits of Disney's highly anticipated animated feature and worked at Top 40 and Adult Contemporary radio starting June 5, prior to the film's June 15 release date. Atlantis: The Lost Empire soundtrack also featured a dramatic score by James Newton Howard, who has scored more than 65 featured films and earned six Academy Award nominations. The soundtrack, was released and available at retail on May 22, 2001 to transports listeners to the mysterious and imaginative world of Atantis.[2]
Reception[edit]
Billboard gave the song a mixed review.
Despite her videogenic charms—and her role in the No. 1 "Lady Marmalade"—Mýa is a curious choice for this sweet, sensitive ballad from Disney's animated film Atlantis: The Lost Empire. Written by master soundtrack scribes Diane Warren and James Newton Howard, "Where the Dream Takes You" might have been an effective dramatic showcase with a powerhouse vocalist behind the mike. Instead, Mýa's paper-thin voice simply fails to lift the ballad beyond the mundane, while making it more than obvious that her talents are best-suited for uptempo, beat-heavy fare. Her selection for the song obviously is tied into Disney's association with A&M/Interscope on the soundtrack—the youngster's home label. The rest of the album consists of Howard's score for the film, a more complementary promotional tie-in for the company's latest big-budget flick. In any case, Disney has done no one any favors with this one.[3]
Release history[edit]
Region
Date
Format
Label
United States June 5, 2001 Top 40[2] Interscope
Adult Contemporary[2]
References[edit]
1.Jump up ^ "Soundtracks and Film Score News". Google Books. Retrieved 2011-04-23.
2.^ Jump up to: a b c d "A&M/Interscope Recording Artist Mya Records ``Where the Dream Takes You for ``Atlantis: The Lost Empire Soundtrack On Walt Disney Records". AllBusiness. Retrieved 2011-07-02.
3.Jump up ^ "Where The Dream Takes You". AllBusiness. Retrieved 2011-07-02.
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Atlantis: The Lost Empire (soundtrack)
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Atlantis: The Lost Empire
Film score by James Newton Howard
Released
May 22, 2001
Length
53:56
Label
Walt Disney
Producer
James Newton Howard
Jim Weidman
Singles from Atlantis: The Lost Empire
1."Where the Dream Takes You"
Released: June 5, 2001
Professional ratings
Review scores
Source
Rating
SoundtrackNet 4/5 stars
Atlantis: The Lost Empire, released on May 22, 2001, is the soundtrack to the 2001 Disney animated film of the same name. Consisting primarily of James Newton Howard's score, it also includes the Diane Warren penned song, "Where the Dream Takes You", performed by Mýa.
Track listing[edit]
All songs written and composed by James Newton Howard, except "Where the Dream Takes You" by Diane Warren.
Atlantis: The Lost Empire Original Soundtrack
No.
Title
Length
1. "Where the Dream Takes You (performed by Mýa)" 4:00
2. "The Submarine" 3:20
3. "Milo's Turned Down" 1:48
4. "Atlantis Is Waiting" 2:41
5. "The Leviathan" 3:25
6. "Bedding Down" 2:32
7. "The Journey" 3:22
8. "Fireflies" 2:11
9. "Milo Meets Kida" 1:46
10. "The City of Atlantis" 2:48
11. "Milo and Kida's Questions" 2:59
12. "Touring the City" 2:51
13. "The Secret Swim" 2:46
14. "The Crystal Chamber" 3:45
15. "The King Dies / Going After Rourke" 5:12
16. "Just Do It" 3:18
17. "Kida Returns" 3:10
18. "Atlantis" 2:01
Total length:
53:56
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Atlantis: The Lost Empire (2001) ·
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Atlantis The Lost Empire: Search for the Journal (Video game) ·
Atlantis The Lost Empire: Trial by Fire (Video game) ·
Soundtrack ("Where the Dream Takes You")
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Categories: Disney animation soundtracks
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Atlantis The Lost Empire: Trial by Fire
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Atlantis The Lost Empire: Trial by Fire
Trialbyfire.jpg
Developer(s) Zombie Inc.
Publisher(s) Disney Interactive
Engine Lithtech
Platform(s) Microsoft Windows
Release date(s) NA May 18, 2001
Genre(s) Third-person action-adventure
Mode(s) Single-player
Multiplayer (2-12)
Distribution CD-ROM
Atlantis The Lost Empire: Trial by Fire (commonly known as Atlantis: Trial by Fire) is a movie based video game based on Disney's Atlantis: The Lost Empire. The game was developed by Zombie Studios and published by Disney Interactive. It was released on May 18, 2001 alongside the film exclusively for the Microsoft Windows platform. It is a third-person action-adventure game and is the second of two games developed by Zombie based on the film.[1]
Contents [hide]
1 Gameplay
2 Reception
3 See also
4 References
5 External links
Gameplay[edit]
This game mainly follows the events in the movie. The player begins on the USS Ulysses as the Leviathan is attacking, and must escape through the underwater cave system on a subpod, evading Leviathan spawn. The player must navigate through the caverns to Atlantis, and solve puzzles to reach the crystal at the end of the game.
Reception[edit]
[hide]Reception
Aggregate scores
Aggregator
Score
GameRankings 56.22%[2]
Metacritic 50/100[3]
Review scores
Publication
Score
Game Revolution D−[4]
GameSpot 4.7/10[5]
GameSpy 77%[6]
GameZone 6.2/10[7]
IGN 5/10[1]
PC Gamer US 50%[8]
The Cincinnati Enquirer 3.5/5 stars[9]
Trial by Fire was met with mixed reviews, as GameRankings gave it a score of 56.22%,[2] while Metacritic gave it 50 out of 100.[3]
The game was rated 5 out of 10 by IGN, which called the levels "incredibly short, small, and fairly uninspired" and concluded their review with "Just stay away from this one. It just isn't fun."[1]
See also[edit]
Zombie Studios
Disney Interactive
Atlantis: The Lost Empire
Atlantis The Lost Empire: Search for the Journal
References[edit]
1.^ Jump up to: a b c Adams, Dan (June 7, 2001). "Atlantis: The Lost Empire — Trial by Fire". IGN. Retrieved May 15, 2014.
2.^ Jump up to: a b "Disney's Atlantis: The Lost Empire - Trial by Fire for PC". GameRankings. Retrieved May 15, 2014.
3.^ Jump up to: a b "Disney's Atlantis: The Lost Empire - Trial by Fire for PC Reviews". Metacritic. Retrieved May 15, 2014.
4.Jump up ^ Liu, Johnny (June 2001). "Atlantis - The Lost Empire: Trial By Fire - PC Review". Game Revolution. Archived from the original on August 6, 2001. Retrieved May 15, 2014.
5.Jump up ^ Ajami, Amer (June 6, 2001). "Atlantis: The Lost Empire [Trial by Fire] Review". GameSpot. Retrieved May 15, 2014.
6.Jump up ^ McConnaughy, Tim "Juan Golbez" (July 10, 2001). "Atlantis: Trial by Fire". GameSpy. Archived from the original on March 15, 2006. Retrieved May 15, 2014.
7.Jump up ^ Da bomb mom (June 17, 2001). "Disney's Atlantis: The Lost Empire - Trial by Fire Review". GameZone. Archived from the original on February 17, 2003.
8.Jump up ^ "Disney's Atlantis: The Lost Empire - Trial by Fire". PC Gamer. 2001.
9.Jump up ^ Saltzman, Marc (June 6, 2001). "'Atlantis: The Lost Empire': Find Atlantis in 2 games". The Cincinnati Enquirer. Archived from the original on May 15, 2008. Retrieved May 15, 2014.
External links[edit]
Developer's website
Publisher's website
Atlantis The Lost Empire: Trial by Fire at MobyGames
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Atlantis The Lost Empire: Search for the Journal
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Atlantis The Lost Empire: Search for the Journal
Searchforthejournal.jpg
Developer(s) Zombie Inc.
Publisher(s) Disney Interactive
Engine Lithtech
Platform(s) Microsoft Windows
Release date(s) NA May 1, 2001
Genre(s) First-person shooter
Action-adventure
Mode(s) Single-player
Multiplayer (2-12)
Distribution CD-ROM
Atlantis: The Lost Empire—Search for the Journal (commonly known as Atlantis: Search for the Journal) was developed by Zombie Studios and published by Buena Vista Games, a subsidiary of Disney Interactive. It was released on May 1, 2001 for the Microsoft Windows platform and was a first-person shooter game, the first of two games by Zombie based on the film Atlantis: The Lost Empire, to which it is a prequel. It covers the search Milo's grandfather, Thaddeus Thatch, took to Iceland to find the journal. It was released for free by exchanging UPC labels from Kellogg's products for promotion.[1][2] Disney also offered the game as a free download through its website through July 2001.[3]
Contents [hide]
1 Gameplay
2 See also
3 References
4 External links
Gameplay[edit]
The begins with a clip that was originally set to begin the movie.[4] It shows a Viking war party trying to use The Shepherd's Journal to find Atlantis. They are swiftly dispatched by the Leviathan. The game then shifts to Iceland in 1901. You are a trooper assigned to finding The Shepherd's Journal. Trying to stop you are the 'Keepers', a group of Iceland natives with mystical powers.
Levels
1.The first sequence has the main character floating down a river. You see some sprites in the distance and you hear dialogue from Thaddeus Thatch.
2.After departing from the boat, you travel along an icy path dodging snowballs and battling a few keepers. It is recommended to walk quickly over bridges to avoid long alternate paths.
3.After boarding a plane, you fly through a canyon. There are a few narrow stretches and ice particles are shot at you.
4.You finally make it to the Keeper's Keep and go inside. You hear dialogue from Commander Rourke & Thaddeus Thatch. You battle several keepers as you make your way down into the labyrinth.
5.You enter the Journal Room. You pass four trials (Water, Fire, Wind, & Earth) to obtain four talismans while battling numerous keepers. After you place all four talismans on a pedestal, the pedestal lowers and you obtain the Journal.
6.The game then shows several scenes from the movie as a teaser.
See also[edit]
Zombie Studios
Disney Interactive
Atlantis: The Lost Empire
Atlantis The Lost Empire: Trial by Fire
References[edit]
1.Jump up ^ Adams, Dan (April 2, 2001). "Atlantis: The Lost Empire—Search for the Journal (PC)". IGN. Retrieved August 8, 2011.
2.Jump up ^ "CDs 'n' Cereal". IGN. April 27, 2001. Retrieved April 3, 2012.
3.Jump up ^ "Free Atlantis Online Game Announced". Animation World Network. June 26, 2001. Retrieved April 23, 2012.
4.Jump up ^ "Atlantis: The Lost Empire". Walt Disney Studios Home Entertainment. Archived from the original on 24 June 2011. Retrieved August 8, 2011.
External links[edit]
Developer's website
Publisher's website
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Atlantis: Milo's Return
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Atlantis: Milo's Return
Ataln1.jpg
DVD release poster.
Directed by
Victor Cook
Toby Shelton
Tad Stones
Written by
Thomas Hart
Henry Gilroy
Starring
James Arnold Taylor
Cree Summer
John Mahoney
Jacqueline Obradors
Don Novello
Corey Burton
Phil Morris
Florence Stanley †
Frank Welker
Blake Clark
Clancy Brown
Jean Gilpin
Phil LaMarr
Bill Fagerbakke
Thomas F. Wilson
Floyd Westerman †
Jeff Bennett
W. Morgan Sheppard
Music by
Don Harper
Edited by
John Royer
Production
company
DisneyToon Studios
Distributed by
Walt Disney Home Entertainment
Release dates
May 20, 2003
Running time
80 min
Country
United States
Language
English
Atlantis: Milo's Return, released in 2003, is Disney's twentieth animated direct-to-video sequel. It is a sequel to the 2001 animated film Atlantis: The Lost Empire.
Originally, Disney was developing a sequel entitled Shards of Chaos, but it was abandoned once The Lost Empire was less successful than anticipated. The released sequel consists of three animated shorts, originally meant to be three episodes of a series that was never completed called Team Atlantis. Some additional animation was done to link the stories more closely.
Cree Summer (Kida), Corey Burton (Mole), Don Novello (Vinny), Phil Morris (Dr. Sweet), Jacqueline Obradors (Audrey), John Mahoney (Whitmore), and Florence Stanley (Wilhelmina) all reprise their roles from the first film, with James Arnold Taylor replacing Michael J. Fox as Milo and Steve Barr as Cookie.
This is also Florence Stanley's final film; she died months after production ended.
Contents [hide]
1 Plot
2 Cast
3 Crew
4 DVD Features
5 Team Atlantis television series 5.1 Unmade episodes
5.2 The Last
6 References
7 External links
Plot[edit]
After the decline in Atlantean culture following the sinking, Kida (Cree Summer), now Queen, and married to Milo Thatch (James Arnold Taylor), is using the heart of Atlantis to restore her city's former glory. Suddenly, Milo's comrades and Mr. Whitmore (John Mahoney) arrive in Atlantis; while their arrival is unexpected, the Atlanteans welcome their old friends. Unfortunately, they have come to inform them of mysterious forces causing trouble on the surface. They arrive in Norway and discover that the mysterious problem is actually the creature known as the Kraken, which had been attacking shipping freighters and taking their cargo to a cliffside village. At first they presume it to be an ancient Atlantean war machine gone rogue (like the Leviathan from the previous film), but they discover that the town magistrate, Edgar Volgud (Clancy Brown), seems to be controlling the Kraken. They soon learn, though, that the Kraken itself is the master, having made a deal with Volgud. When they blow up the Kraken, the man disintegrates and restores the spirit of the village.
All the while, Kida is learning about the outside world and is adapting well. However, she still feels guilty, as there could still be other Atlantean war machines in the world causing problems, like the Leviathan. Their next mystery is in the Southwestern United States, involving coyote spirits opposing them. They later find a hidden city in Arizona that contains a statue that greatly resembles Atlantean architecture. Unfortunately, a very sly shop owner, Ashton Carnaby (Thomas F. Wilson), intends to pillage the place for its valuables, but the spirits then turn him into one of them. A Native American man named Chakashi (Floyd Red Crow Westerman), who was a medium to the spirits, trusts them with the knowledge of their sanctuary and informs Kida that she can choose Atlantis' destiny.
Returning home, the adventurers discover that one of Whitmore's old competitors Erik Hellstrom (W. Morgan Sheppard), believing himself to be the Norse god Odin, stole one of his possessions, an ancient spear called the Gungnir, presumably an artifact of Atlantean origin. When they track him down in the frigid Nordic Mountains, he presumes Kida to be his long lost daughter and kidnaps her. His intentions are to end the world in Ragnarok. He creates a lava beast and then an ice beast to destroy the world, but well-placed explosives used by Vinnie distract the monsters long enough for Kida to retrieve the spear and vanquish the beasts. During these escapades, Kida comes into a greater understanding of just how powerful the Atlantean Crystal is, and that she must choose between hiding it and sharing it with the rest of mankind.
Having retrieved the spear, Kida realizes her father was wrong to hide the Crystal from mankind. She combines the Spear with the Heart Crystal and lifts Atlantis to the surface. Two fishermen are shocked when they suddenly see an entire continent rise before them. In the end, we see Atlantis above the water for the first time in over nine-thousand years. Mr. Whitmore narrates that from then on, the world was a better place.
Cast[edit]
James Arnold Taylor - King Milo James Thatch
Cree Summer - Queen Kidagakash "Kida" Thatch
John Mahoney - Whitmore
Jacqueline Obradors - Audrey, Nurse
Don Novello - Vinny
Corey Burton - Mole
Phil Morris - Dr. Sweet
Florence Stanley - Mrs. Packard
Frank Welker - Obby, Mantell
Steve Barr - Cookie
Clancy Brown - Edgar Volgud
Jean Gilpin - Inger
Kai Rune Larson - Seaman, Gunnar
Bill Fagerbakke - Sven
Thomas F. Wilson - Ashton Carnaby
Floyd Red Crow Westerman - Chakashi
Jeff Bennett - Sam McKeane
W. Morgan Sheppard - Erik Hellstrom
Crew[edit]
Greg Weisman - Voice Director
DVD Features[edit]
Game: "Search for the Spear of Destiny"
Random course generator
Matching correct artifacts with the lost city you learn about how to recover the Spear and save the city
Deleted scene OR alternate ending
Interactive Menus
Dolby Digital 5.1 Surround Sound and DTS 5.1 Digital Surround Sound
English, French, and Spanish tracks on DVD
80 min long.
Widescreen.
Team Atlantis television series[edit]
Unmade episodes[edit]
The series would feature episodes with different legends incorporated, such as Puck, The Loch Ness Monster and The Terracotta Warriors.[1]
The Last[edit]
One of the episodes of Team Atlantis that was never animated featured an appearance by Demona from Gargoyles. It introduced the hunter known as Fiona Canmore, known friend to Dr. Sweet. The episode would have Demona using the Praying Gargoyle statue to bring Gargoyle statues in Paris alive to kill the local humans.
Scripts and voice recording of the episode can be seen at The Gathering conventions. Marina Sirtis reprises her role as Demona, and Fiona Canmore is voiced by Sheena Easton. Greg Weisman, who wrote the episode, planned to use the story for the Gargoyles comic book series.[1] He said if he is unable to use the Atlantis characters, then he will use analogues for the story.[2]
Greg has mentioned that while the episode itself is canon in the Gargoyles universe, the entire series Team Atlantis is not. In fact, the Team Atlantis interpretations of The Loch Ness Monster and Puck differ from those seen in Gargoyles (notably, the Loch Ness Monster in Gargoyles actually is a surviving Plesiosaur belonging to a colony, like the common depiction).
References[edit]
1.Jump up ^ http://s8.org/gargoyles/askgreg/search.php?qid=9705
2.Jump up ^ http://s8.org/gargoyles/askgreg/search.php?qid=9772
External links[edit]
Official website
Atlantis: Milo's Return at the Big Cartoon DataBase
Atlantis: Milo's Return at the Internet Movie Database
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Atlantis: The Lost Empire
From Wikipedia, the free encyclopedia
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Atlantis: The Lost Empire
The expedition crew stand together as a mysterious woman is floating in the background, surrounded by stone effigies and emitting brilliant white beams of light from a crystal necklace.
Theatrical release poster
Directed by
Gary Trousdale
Kirk Wise
Produced by
Don Hahn
Screenplay by
Tab Murphy
Story by
Tab Murphy
Gary Trousdale
Kirk Wise
Bryce Zabel
Jackie Zabel
Joss Whedon
Starring
See Cast
Music by
James Newton Howard
Edited by
Ellen Keneshea
Production
company
Walt Disney Pictures
Walt Disney Feature Animation
Distributed by
Buena Vista Pictures
Release dates
June 3, 2001 (Premiere)
June 15, 2001 (US)
Running time
95 minutes
Country
United States
Language
English
Budget
$90–120 million[1][2][3][nb 1]
Box office
$186,053,725[3]
Atlantis: The Lost Empire is a 2001 American traditionally animated action-adventure film created by Walt Disney Feature Animation—the first science fiction film in Disney's animated features canon and the 41st overall. Written by Tab Murphy, directed by Gary Trousdale and Kirk Wise, and produced by Don Hahn, the film features an ensemble cast with the voices of Michael J. Fox, Cree Summer, James Garner, Leonard Nimoy, Don Novello, and Jim Varney in his final role before his death. Set in 1914, the film tells the story of a young man who gains possession of a sacred book, which he believes will guide him and a crew of adventurers to the lost city of Atlantis.
Development of the film began after production had finished on The Hunchback of Notre Dame (1996). Instead of another musical, the production team decided to do an action-adventure film inspired by the works of Jules Verne. Atlantis was notable for adopting the distinctive visual style of comic book creator Mike Mignola. At the time of its release, the film had made greater use of computer-generated imagery (CGI) than any of Disney's previous animated features; it remains one of the few to have been shot in anamorphic format. Linguist Marc Okrand created a language specifically for use in Atlantis, while James Newton Howard provided the score. The film was released at a time when audience interest in animated films was shifting away from hand-drawn animation toward films with full CGI.
Atlantis: The Lost Empire premiered at the El Capitan Theatre in Hollywood, California on June 3, 2001, and went into general release on June 15. Released by Walt Disney Pictures, Atlantis performed modestly at the box office. Budgeted at $100 million, the film grossed over $186 million worldwide, $84 million of which was earned in North America. Due to the film's poorer-than-expected box-office performance, Disney quietly canceled both a spin-off television series and an underwater attraction at its Disneyland theme park. Some critics praised it as a unique departure from typical Disney animated features, while others disliked it due to the unclear target audience and absence of songs. Atlantis was nominated for a number of awards, including seven Annie Awards, and won Best Sound Editing at the 2002 Golden Reel Awards. The film was released on VHS and DVD on January 29, 2002; the Blu-ray released on June 11, 2013. Atlantis is considered to be a cult favorite, due in part to Mignola's unique artistic influence. A direct-to-video sequel, Atlantis: Milo's Return, was released in 2003.
Contents [hide]
1 Plot
2 Cast
3 Production 3.1 Development 3.1.1 Language
3.2 Writing
3.3 Animation
3.4 Music and sound
4 Release 4.1 Promotion
4.2 Box office
4.3 Home media
5 Reception 5.1 Critical response
5.2 Themes and interpretations
5.3 Accolades
6 Related works 6.1 Soundtrack
6.2 Video games
7 See also
8 Notes
9 References 9.1 Bibliography
10 External links
Plot[edit]
The film begins with a large tidal wave, triggered by a distant explosion, which threatens to drown the island of Atlantis. In the midst of an evacuation from the capital city, the Queen of Atlantis is caught by a strange, hypnotic blue light and lifted up into the "Heart of Atlantis", a powerful crystal protecting the city. The crystal consumes her and creates a dome barrier that protects the city's innermost district. She leaves behind a young daughter, Princess Kida (Cree Summer), and husband, King Kashekim Nedakh (Leonard Nimoy), as the island sinks beneath the ocean.
Nearly nine thousand years later in 1914, Milo Thatch (Michael J. Fox)—a cartographer and linguist at the Smithsonian Institution who is marginalized for his research on Atlantis—believes that he has found the location of The Shepherd's Journal, an ancient manuscript allegedly containing directions to the lost island. After his proposal to search for the Journal is rejected by the museum board, a mysterious woman, Helga Sinclair (Claudia Christian), introduces Milo to Preston B. Whitmore (John Mahoney), an eccentric millionaire. Whitmore has already funded a successful effort to retrieve the Journal as repayment of a debt to Milo's grandfather, and recruits Milo to lead an expedition to Atlantis as soon as he deciphers it.
The expedition departs with a team of specialists led by Commander Rourke (James Garner), who also led the Journal recovery expedition. The crew includes Vinny (Don Novello), a demolitions expert; Mole (Corey Burton), a geologist; Dr. Sweet (Phil Morris), a medical officer; Mrs. Packard (Florence Stanley), a radio operator; Audrey (Jacqueline Obradors), a mechanic; and Cookie (Jim Varney), a mess cook. They set out in the Ulysses, a massive submarine, but are soon attacked by the monstrous Leviathan, a robotic lobster-like creature that guards Atlantis' entrance. The Ulysses is destroyed, but Milo, Rourke, and part of the crew escape and make their way to an underground cavern described in the Journal as the entrance to Atlantis.
After traveling through a network of caves and a dormant volcano, the team reaches Atlantis. They are greeted by Kida — who, despite her age, resembles a woman in her early 20s — and discover that the Atlantean language is the basis of many existing languages which allows the Atlanteans to understand English. Kida enlists Milo's aid in deciphering the Atlantean written language, long forgotten by the natives. By swimming deep within the city's submerged ruins and translating underwater murals, Milo helps Kida uncover the nature of the Heart of Atlantis: it supplies the Atlanteans with power and longevity through the crystals worn around their necks. He is surprised this is not mentioned in the Journal, but upon examination realizes a page is missing.
Returning to the surface with Kida, Milo discovers Rourke has the missing page. Rourke and the crew betray Milo, intending to bring the Crystal to the surface and sell it. Rourke mortally wounds the King of Atlantis while trying to extract information about the crystal's location, but finds its location for himself hidden beneath the King's throne room. The crystal detects a threat and merges with Kida. Rourke and the mercenaries lock Kida in a crate and prepare to leave the city. Knowing that when the crystal is gone the Atlanteans will die, Milo berates his friends for betraying their consciences and ultimately convinces them to leave Rourke and remain in Atlantis. The King explains to Milo that the crystal has developed a consciousness; it will find a royal host when Atlantis is in danger. He admits that he tried to use it as a weapon, but the crystal's powers were too great to control, thus leading to the tidal wave that destroyed the city. This lead to his decision to hide it as a precaution to ensure history would not repeat itself, and prevent Kida from meeting the same fate as her mother. He warns Milo that if Kida remains bonded to the Heart of Atlantis, she will be lost to it forever. As he dies, he gives his crystal to Milo, telling him to save Kida and Atlantis. Encouraged by Sweet, Milo rallies the crew and the Atlanteans to stop Rourke.
In a battle inside the volcano, Helga and the other mercenaries are defeated including Rourke, who is killed when Milo slashes his arm with a crystal shard (which gradually turns him to crystal), and then collides with his air ship's propellers. As Milo and the others fly the crystal back to the city, the volcano erupts. With lava flowing towards the city, Kida (in her crystal form) rises into the air and creates a protective shield. The lava breaks away harmlessly, showing a restored Atlantis, and the crystal returns Kida to Milo. The surviving crew members return to the surface and promise to keep the discovery of Atlantis a secret. Milo, having fallen in love with Kida, stays behind to help her rebuild the lost empire.
Cast[edit]
A penciled production sketch showing a man (Milo) on the left embracing a woman (Kida) on the right. A horizontal line is visible on the bottom of the page depicting a reference line for the CinemaScope frame of the drawing.
Production sketch of Milo and Kida. Milo's character design was based in part on sketches of the film's language consultant, Marc Okrand.Michael J. Fox as Milo James Thatch, a linguist and cartographer who was recruited to decipher The Shepherd's Journal while directing an expedition to Atlantis. Kirk Wise, one of the directors, said that they chose Fox for the role because they felt he gave his characters his own personality and made them more believable on screen. Fox said that voice acting was much easier than his past experience with live action because he did not have to worry about what he looked like in front of a camera while delivering his lines.[4] The directors mentioned that Fox was also offered a role for Titan A.E.; he allowed his son to choose which film he would work on, and he chose Atlantis.[5] Viewers have noted similarities between Milo and the film's language consultant, Marc Okrand, who developed the Atlantean language used in the film. Okrand stated that Milo's supervising animator, John Pomeroy, sketched him, claiming not to know how a linguist looked or acted.[6]
James Garner as Commander Lyle Tiberius Rourke, the leader of the band of mercenaries who are hired for the Atlantean expedition. Wise chose Garner because of his previous experience with action films, especially war and Western films, and said the role "fits him like a glove". When asked if he would be interested in the role, Garner replied "I'd do it in a heartbeat."[7]
Cree Summer as Kidagakash "Kida" Nedakh, the Princess of Atlantis. Kida's supervising animator, Randy Haycock, stated that Summer was very "intimidating" when he first met her; this influenced how he wanted Kida to look and act on screen when she meets Milo.[8] Natalie Strom provided dialogue for Kida as a young child.
Don Novello as Vincenzo "Vinny" Santorini, an Italian demolitions expert. Kirk Wise and Russ Edmonds, Vinny's supervising animator, noted Novello's unique ability to improvise dialogue. Edmonds recalled, "[Novello] would look at the sheet, and he would read the line that was written once, and he would never read it again! And we never used a written line, it was improvs, the whole movie."[9]
Phil Morris as Doctor Joshua Strongbear Sweet, a medic of African American and Native American descent. Sweet's supervising animator, Ron Husband, indicated that one of the challenges was animating Sweet in sync with Morris' rapid line delivery while keeping him believable. Morris stated that this character was extreme, with "no middle ground"; he mentioned, "When he was happy, he was really happy, and when he's solemn, he's real solemn."[10]
External audio
Podcast interview about the film with cast members Phil Morris, Cree Summer, Don Novello, Claudia Christian, and Corey Burton.
Interview, from here retrieved July 3, 2012
Claudia Christian as Lieutenant Helga Katrina Sinclair, Rourke's German second-in-command. Christian described her character as "sensual" and "striking". She was relieved when she finally saw what her character looked like, joking, "I'd hate to, you know, go through all this and find out my character is a toad."[11]
Jacqueline Obradors as Audrey Rocio Ramirez, a teenage female Puerto Rican mechanic and the youngest member of the expedition. Obradors said her character made her "feel like a little kid again" and she always hoped her sessions would last longer.[12]
Florence Stanley as Wilhelmina Bertha Packard: an elderly, sarcastic, chain-smoking radio operator. Stanley felt that Packard was very "cynical" and "secure": "She does her job and when she is not busy she does anything she wants."[13]
David Ogden Stiers as Fenton Q. Harcourt, a board member of the Smithsonian Institution who dismisses Milo's belief in the existence of Atlantis. Stiers previously worked with Michael J. Fox in Doc Hollywood He earlier voice-acted for Disney in Beauty and the Beast and would do so again in Lilo & Stitch.
John Mahoney as Preston B. Whitmore, an eccentric millionaire who funds the expedition to Atlantis. Lloyd Bridges was originally cast and recorded as Whitmore, but he died before completing the film. Mahoney's zest and vigor led to Whitmore's personality being reworked for the film.[14] Mahoney stated that doing voice work was "freeing" and allowed him to be "big" and "outrageous" with his character.[15]
Jim Varney as Jebidiah Allerdyce "Cookie" Farnsworth, a Western-style chuckwagon chef. Varney died of lung cancer in February 2000, before the production ended, and the film was dedicated to his memory. Producer Don Hahn was saddened that Varney never saw the finished film, but mentioned that he was shown clips of his character's performance during his site sessions and said, "He loved it." Shawn Keller, supervising animator for Cookie, stated, "It was kind of a sad fact that [Varney] knew that he was not going to be able to see this film before he passed away. He did a bang-up job doing the voice work, knowing the fact that he was never gonna see his last performance."[16] Supplemental dialogue for the character was provided by Steve Barr.
Corey Burton as Gaëtan "Mole" Molière, a French geologist who acts like a mole. Burton mentioned that finding his performance as Mole was by allowing the character to "leap out" of him while making funny voices. To get into character during his recording sessions, he stated that he would "throw myself into the scene and feel like I'm in this make-believe world".[17]
Leonard Nimoy as Kashekim Nedakh, the King of Atlantis and Kida's father. Michael Cedeno, supervising animator for King Nedakh, was astounded at Nimoy's voice talent, stating that he had "so much rich character" in his performance. As he spoke his lines, Cadeno said the crew would sit there and watch Nimoy in astonishment.[18]
Production[edit]
Development[edit]
A picture of a partially illuminated underground cave with a jagged rock ceiling and a walkway extended into the cavern.
The production team visited New Mexico's Carlsbad Caverns to get a sense of the underground spaces depicted in the film.
The idea for Atlantis: The Lost Empire was conceived in October 1996 when Don Hahn, Gary Trousdale, Kirk Wise, and Tab Murphy lunched at a Mexican restaurant in Burbank, California. Having recently completed The Hunchback of Notre Dame[19] the producer and directors wanted to keep the Hunchback crew together for another film with an Adventureland setting.[20] Drawing inspiration from Jules Verne's A Journey to the Center of the Earth (1864), they set out to make a film which would fully explore Atlantis (compared to the brief visit depicted in Verne's novel).[21] While primarily utilizing the Internet to research the mythology of Atlantis,[22] the filmmakers became interested in the clairvoyant readings of Edgar Cayce and decided to incorporate some of his ideas—notably that of a mother-crystal which provides power, healing, and longevity to the Atlanteans—into the story.[23] They also visited museums and old army installations to study the technology of the early 20th century (the film's time period), and traveled 800 feet underground in New Mexico's Carlsbad Caverns to view the subterranean trails which would serve as a model for the approach to Atlantis in the film.[24]
The filmmakers wanted to avoid the common depiction of Atlantis as "crumbled Greek columns underwater", said Wise.[25] "From the get-go, we were committed to designing it top to bottom. Let's get the architectural style, clothing, heritage, customs, how they would sleep, and how they would speak. So we brought people on board who would help us develop those ideas."[26] Art director David Goetz stated, "We looked at Mayan architecture, styles of ancient, unusual architecture from around the world, and the directors really liked the look of Southeast Asian architecture."[27] The team later took ideas from other architectural forms, including Cambodian, Indian, and Tibetan works.[28] Hahn added, "If you take and deconstruct architecture from around the world into one architectural vocabulary, that's what our Atlantis looks like."[29] The overall design and circular layout of Atlantis were also based on the writings of Plato,[28] and his quote "in a single day and night of misfortune, the island of Atlantis disappeared into the depths of the sea"[30] was influential from the beginning of production.[19] The crew wore T-shirts which read "ATLANTIS—Fewer songs, more explosions" due the film's plan as an action-adventure (unlike previous Disney animated features, which were musicals).[31]
Language[edit]
A drawing of the Atlantean letter A which is a swirl with a dot in the center.
The Atlantean letter A, created by artist John Emerson. Kirk Wise noted that its design was a treasure map showing the path to the crystal, "The Heart of Atlantis".
Main article: Atlantean language
Marc Okrand, who developed the Klingon language for the Star Trek films, was hired to devise the Atlantean language for Atlantis: The Lost Empire. Guided by the directors' initial concept for it to be a "mother-language", Okrand employed an Indo-European word stock with its own grammatical structure. He would change the words if they began to sound too much like an actual, spoken language.[26] John Emerson designed the written component, making hundreds of random sketches of individual letters from among which the directors chose the best to represent the Atlantean alphabet.[32][33] The written language was boustrophedon: designed to be read left-to-right on the first line, then right-to-left on the second, continuing in a zigzag pattern to simulate the flow of water.[6]
The Atlantean [A] is a shape developed by John Emerson. It is a miniature map of the city of Atlantis (i.e., the outside of the swirl is the cave, the inside shape is the silhouette of the city, and the dot is the location of the crystal). It's a treasure map.
—Kirk Wise, director[34]
Writing[edit]
Joss Whedon was the first writer to be involved with the film, but soon left to work on other Disney projects.[35] Tab Murphy completed the screenplay, stating that the time from initially discussing the story to producing a script that satisfied the film crew was "about three to four months".[36] The initial draft was 155 pages, much longer than a typical Disney film script (which usually runs 90 pages). When the first two acts were timed at 120 minutes, the directors cut characters and sequences and focused more on Milo. Murphy said that he created the centuries-old Shepherd's Journal because he needed a map for the characters to follow throughout their journey.[37] A revised version of the script eliminated the trials encountered by the explorers as they navigated the underground caves to Atlantis. This gave the film a faster pace, because Atlantis is discovered earlier in the story.[38]
The directors often described the Atlanteans using Egypt as an example. When Napoleon wandered into Egypt, the people had lost track of their once-great civilization. They were surrounded by artifacts of their former greatness but somehow unaware of what they meant.
—Don Hahn, producer[39]
The character of Milo Thatch was originally supposed to be a descendant of Edward Teach, otherwise known as Blackbeard the pirate. The directors later related him to an explorer so he would discover his inner talent for exploration.[40] The character of Molière was originally intended to be "professorial" but Chris Ure, a story artist, changed the concept to that of a "horrible little burrowing creature with a wacky coat and strange headgear with extending eyeballs", said Wise.[41][42] Don Hahn pointed out that the absence of songs presented a challenge for a team accustomed to animating musicals, as solely action scenes would have to carry the film. Kirk Wise said it gave the team an opportunity for more on-screen character development: "We had more screen time available to do a scene like where Milo and the explorers are camping out and learning about one another's histories. An entire sequence is devoted to having dinner and going to bed. That is not typically something we would have the luxury of doing."[26]
Hahn stated that the first animated sequence completed during production was the film's prologue. The original version featured a Viking war party using The Shepherd's Journal to find Atlantis and being swiftly dispatched by the Leviathan. Near the end of production, story supervisor Jon Sanford told the directors that he felt this prologue did not give viewers enough emotional involvement with the Atlanteans. Despite knowing that the Viking prologue was finished and it would cost additional time and money to alter the scene, the directors agreed with Sanford. Trousdale went home and completed the storyboards later that evening. The opening was replaced by a sequence depicting the destruction of Atlantis, which introduced the film from the perspective of the Atlanteans and Princess Kida.[43] The Viking prologue is included as an extra feature on the DVD release.[44]
Animation[edit]
A panoramic production still from the film depicting two distant figures standing atop an Atlantean building tower while overlooking a city and a vast lake of water with clouds in the background.
For comparison, the top image (panoramic view of Atlantis) is cropped to Disney's standard aspect ratio (1.66:1); bottom image was seen in the film (2.35:1).
At the peak of its production, 350 animators, artists and technicians were working on Atlantis[45] at all three Disney animation studios: Burbank, California, Orlando, Florida, and Paris, France.[46] The film was one of the few Disney animated features produced and shot in 70mm anamorphic format. The directors felt that a widescreen image was crucial, as a nostalgic reference to old action-adventure films presented in the CinemaScope format (2.35:1), noting Raiders of the Lost Ark as an inspiration.[47] Because switching to the format would require animation desks and equipment designed for widescreen to be purchased, Disney executives were at first reluctant about the idea.[26] The production team found a simple solution by drawing within a smaller frame on the same paper and equipment used for standard aspect ratio (1.66:1) Disney-animated films.[47] Layout supervisor Ed Ghertner wrote a guide to the widescreen format for use by the layout artists and mentioned that one advantage of widescreen was that he could keep characters in scenes longer because of additional space to walk within the frame.[48] Wise drew further inspiration for the format from filmmakers David Lean and Akira Kurosawa.[26]
The film's visual style was strongly based upon that of Mike Mignola, the comic book artist behind Hellboy. Mignola was one of four production designers (along with Matt Codd, Jim Martin, and Ricardo Delgado) hired by the Disney studio for the film. Accordingly, he provided style guides, preliminary character and background designs, and story ideas.[49] "Mignola's graphic, angular style was a key influence on the 'look' of the characters," stated Wise.[50] Mignola was surprised when first contacted by the studio to work on Atlantis.[51] His artistic influence on the film would later contribute to a cult following.[52]
I remember watching a rough cut of the film and these characters have these big, square, weird hands. I said to the guy next to me, "Those are cool hands." And he says to me, "Yeah, they're your hands. We had a whole meeting about how to do your hands." It was so weird I couldn't wrap my brain around it.
—Mike Mignola[51]
The final pull-out scene of the movie, immediately before the end-title card, was described by the directors as the most difficult scene in the history of Disney animation. They said that the pullout attempt on their prior film, The Hunchback of Notre Dame, "struggled" and "lacked depth"; however, after making advances in the process of multiplaning, they tried the technique again in Atlantis. The scene begins with one 16-inch piece of paper showing a close-up of Milo and Kida. As the camera pulls away from them to reveal the newly restored Atlantis, it reaches the equivalent of an 18,000-inch piece of paper composed of many individual pieces of paper (24 inches or smaller). Each piece was carefully drawn and combined with animated vehicles simultaneously flying across the scene to make the viewer see a complete, integrated image.[53]
A large model of a mechanical submarine perched atop a flat table mount.
Scale model of Ulysses submarine by Greg Aronowitz, used by digital animators as reference during production.[54]
At the time of its release, Atlantis: The Lost Empire was notable for using more computer-generated imagery (CGI) than any other Disney-animated feature. To increase productivity, the directors had the digital artists work with the traditional animators throughout the production. Several important scenes required heavy use of digital animation: the Leviathan, the Ulysses submarine and sub-pods, the Heart of Atlantis, and the Stone Giants.[55] During production, after Matt Codd and Jim Martin designed the Ulysses on paper, Greg Aronowitz was hired to build a scale model of the submarine, to be used as a reference for drawing the 3D Ulysses.[54] The final film included 362 digital-effects shots, and computer programs were used to seamlessly join the 2D and 3D artwork.[56] One scene that took advantage of this was the "sub-drop" scene, where the 3D Ulysses was dropped from its docking bay into the water. As the camera floated toward it, a 2D Milo was drawn to appear inside, tracking the camera. The crew noted that it was challenging to keep the audience from noticing the difference between the 2D and 3D drawings when they were merged.[57] The digital production also gave the directors a unique "virtual camera" for complicated shots within the film. With the ability to operate in the z-plane, this camera moved through a digital wire-frame set; the background and details were later hand-drawn over the wire frames. This was used in the opening flight scene through Atlantis and the submarine chase through the undersea cavern with the Leviathan in pursuit.[58]
Music and sound[edit]
Since the film would not feature any songs, the directors hired James Newton Howard to compose the score. Approaching it as a live-action film, Howard decided to have different musical themes for the cultures of the surface world and Atlantis. In the case of Atlantis, Howard chose an Indonesian orchestral sound incorporating chimes, bells, and gongs. The directors told Howard that the film would have a number of key scenes without dialogue; the score would need to convey emotionally what the viewer was seeing on screen.[59]
Gary Rydstrom and his team at Skywalker Sound were hired for the film's sound production.[60] Like Howard, Rydstrom employed different sounds for the two cultures. Focusing on the machine and mechanical sounds of the early industrial era for the explorers, he felt that the Atlanteans should have a "more organic" sound utilizing ceramics and pottery. The sound made by the Atlantean flying-fish vehicles posed a particular challenge. Rydstrom revealed that he was sitting at the side of a highway recording one day when a semi-truck drove by at high speed. When the recording was sped up on his computer he felt it sounded very organic, and that is what is heard within the film. Rydstrom created the harmonic chiming of the Heart of Atlantis by rubbing his finger along the edge of a champagne flute, and the sound of sub-pods moving through water with a water pick.[61]
Release[edit]
Promotion[edit]
Atlantis was among Disney's first major attempts to utilize internet marketing. The film was promoted through Kellogg's, which created a website with mini-games and a movie-based video game give-away for UPC labels from specially marked packages of Atlantis breakfast cereal.[45] The film was one of Disney's first marketing attempts through mobile network operators, and allowed users to download games based on the film.[62] McDonald's (which has an exclusive licensing agreement on all Disney releases) promoted the film with Happy Meal toys, food packaging and in-store decor. The McDonald's advertising campaign involved television, radio, and print advertisements beginning on the film's release date.[63] Frito-Lay offered free admission tickets for the film on specially marked snack packages.[64]
Box office[edit]
Before the film's release, reporters speculated that it would have a difficult run due to competition from DreamWorks' Shrek (a wholly CGI feature) and Lara Croft: Tomb Raider (an action-adventure film from Paramount Pictures). Regarding the market's shift from traditional animation and competition with CGI films, Kirk Wise said, "Any traditional animator, including myself, can't help but feel a twinge. I think it always comes down to story and character, and one form won't replace the other. Just like photography didn't replace painting. But maybe I'm blind to it."[56] Jeff Jensen of Entertainment Weekly noted that CGI films (such as Shrek) were more likely to attract the teenage demographic typically not interested in animation, and called Atlantis a "marketing and creative gamble".[65]
Atlantis: The Lost Empire had its world premiere at Disney's El Capitan Theatre in Hollywood, California on June 3, 2001[66] and a limited release in New York City and Los Angeles on June 8; a wider release followed on June 15.[3][56] At the premiere, Destination: Atlantis was on display, featuring behind-the-scenes props from the film and information on the legend of Atlantis with video games, displays, laser tag, and other attractions. The Aquarium of the Pacific also loaned a variety of fish for display within the attraction.[67] With a budget of $100 million,[2] the film opened at #2 on its debut weekend, earning $20.3 million in 3,011 theaters.[68] The film's international release began September 20 in Australia and other markets followed suit.[69] During its 25-week theatrical run, Atlantis: The Lost Empire grossed over $186 million worldwide ($84 million from the United States and Canada).[3] Responding to its disappointing box-office performance, Thomas Schumacher, president of Walt Disney Feature Animation, said, "It seemed like a good idea at the time to not do a sweet fairy tale, but we missed."[70]
Home media [edit]
Atlantis: The Lost Empire was released on VHS and DVD January 29, 2002.[71] During the first month of its home release, the film led in VHS sales and was third in VHS and DVD sales combined.[72] Sales and rentals of the VHS and DVD combined would eventually accumulate $157 million in revenue by mid-2003.[73] Both a single-disc DVD edition and a two-disc collector's edition (with bonus features) were released. The single-disc DVD gave the viewer the option of viewing the film either in its original theatrical 2.35:1 aspect ratio or a modified 1.33:1 ratio (utilizing pan and scan). Bonus features available on the DVD version included audio and visual commentary from the film team, a virtual tour of the CGI models, an Atlantean-language tutorial, an encyclopedia on the myth of Atlantis, and the deleted Viking prologue scene.[71] The two-disc collector's edition DVD contained all the single-disc features and a disc with supplemental material detailing all aspects of the film's production. The collector's-edition film could only be viewed in its original theatrical ratio, and also featured an optional DTS 5.1 track. Both DVD versions, however, contained a Dolby Digital 5.1 track and were THX certified.[71][74] Disney digitally remastered and released Atlantis on Blu-ray on June 11, 2013 bundled with its sequel Atlantis: Milo's Return.[75]
Reception[edit]
Critical response[edit]
Atlantis: The Lost Empire received mixed reviews from film critics. Review aggregator Rotten Tomatoes reports that 49% of 140 professional critics have given Atlantis: The Lost Empire a positive review, with a rating average of 5.5 out of 10.[76] The site's consensus is that "Atlantis provides a fast-paced spectacle, but stints on such things as character development and a coherent plot".[76] Metacritic assigned the film a weighted average score of 52 out of 100 based on 29 reviews from mainstream critics; this was considered "mixed or average reviews".[77] CinemaScore polls conducted during the opening weekend revealed the average grade cinema-goers gave Atlantis: The Lost Empire was an A on an A+-to-F scale.[78]
While critics had mixed reactions to the film in general, some praised it for its visuals, action-adventure elements, and its attempt to appeal to an older audience. Roger Ebert gave Atlantis three-and-half stars out of four. He praised the animation's "clean bright visual look" and the "classic energy of the comic book style", crediting this to the work of Mike Mignola. Ebert gave particular praise to the story and the final battle scene and wrote, "The story of Atlantis is rousing in an old pulp science fiction sort of way, but the climactic scene transcends the rest, and stands by itself as one of the great animated action sequences."[79] In The New York Times, Elvis Mitchell gave high praise to the film, calling it "a monumental treat", and stated, "Atlantis is also one of the most eye-catching Disney cartoons since Uncle Walt institutionalized the four-fingered glove."[80] James Berardinelli, film critic for ReelViews, wrote a positive review of the film, giving it three out of four stars. He wrote, "On the whole, Atlantis offers 90 minutes of solid entertainment, once again proving that while Disney may be clueless when it comes to producing good live-action movies, they are exactly the opposite when it comes to their animated division."[81] Wesley Morris of the San Francisco Chronicle wrote positively of the film's approach for an older audience: "But just beneath the surface, Atlantis brims with adult possibility."[82]
Other critics felt that the film was mediocre in regards to its story and characters, and that it failed to deliver as a non-musical to Disney's traditional audience. Owen Gleiberman of Entertainment Weekly gave the film a C+ rating, writing that the movie had "gee-whiz formulaic character" and was "the essence of craft without dream".[83] Kenneth Turan of the Los Angeles Times noted the storyline and characterizations were "old-fashioned" and the film had the retrograde look of a Saturday-morning cartoon, but these deficiencies were offset by its "brisk action" and frantic pace.[84] Todd McCarthy of Variety wrote, "Disney pushes into all-talking, no-singing, no-dancing and, in the end, no-fun animated territory."[85] Stephanie Zacharek of Salon loathed the film, specifically Disney's attempt to make the film for an adult audience, of which she wrote, "The big problem with Disney's latest animated feature, Atlantis: The Lost Empire, is that it doesn't seem geared to kids at all: It's so adult that it's massively boring."[86] Rita Kempley of The Washington Post panned the film, calling it a "new-fashioned but old-fangled hash" and wrote, "Ironically Disney had hoped to update its image with this mildly diverting adventure, yet the picture hasn't really broken away from the tried-and-true format spoofed in the far superior Shrek."[87]
Themes and interpretations[edit]
Several critics and scholars have noted that Atlantis plays strongly on themes of anti-capitalism and anti-imperialism. M. Keith Booker, academic and author of studies about the implicit messages conveyed by media, views the character of Rourke as being motivated by "capitalist greed" when he pursues "his own financial gain" in spite of the knowledge that "his theft [of the crystal] will lead to the destruction of [Atlantis]".[88] Religion journalist Mark Pinsky, in his exploration of moral and spiritual themes in popular Disney films, asserts that "it is impossible to read the movie ... any other way" than as "a devastating, unrelenting attack on capitalism and American imperialism".[89] Max Messier of FilmCritic.com observes, "Disney even manages to lambast the capitalist lifestyle of the adventurers intent on uncovering the lost city. Damn the imperialists!"[90] According to Booker, the film also "delivers a rather segregationist moral" by concluding with the discovery of the Atlanteans kept secret from other surface-dwellers in order to maintain a separation between the two highly divergent cultures.[91] Others saw Atlantis as an interesting look at utopian philosophy of the sort found in classic works of science fiction by H. G. Wells and Jules Verne.[92]
When the film was released, some viewers noticed that Atlantis: The Lost Empire bore a number of similarities to the 1990–1991 Japanese anime television program Nadia: The Secret of Blue Water and the 1986 film Castle in the Sky from Studio Ghibli, particularly in its character design, setting, and story.[93] Although Disney never responded formally to claims of plagiarism, co-director Kirk Wise posted on a Disney animation news group in May 2001, "Never heard of Nadia till it was mentioned in this [news group]. Long after we'd finished production, I might add."[94] Both Atlantis and Nadia were inspired, in part, by the 1870 Jules Verne novel Twenty Thousand Leagues Under the Sea, of which Lee Zion (reporting for Anime News Network) wrote, "There are too many similarities not connected with 20,000 Leagues for the whole thing to be coincidence."[95] Critics also saw parallels with the 1994 film Stargate. Milo's characteristics were said to resemble those of Daniel Jackson, the protagonist of Stargate and its spinoff television series Stargate SG-1—which coincidentally launched its own spinoff, titled Stargate Atlantis.[96]
Accolades [edit]
Award
Category
Name
Outcome
29th Annie Awards[97] Individual Achievement in Directing Gary Trousdale and Kirk Wise Nominated
Individual Achievement in Storyboarding Chris Ure Nominated
Individual Achievement in Production Design David Goetz Nominated
Individual Achievement in Effects Animation Marlon West Nominated
Individual Achievement in Voice Acting – Female Florence Stanley Nominated
Individual Achievement in Voice Acting – Male Leonard Nimoy Nominated
Individual Achievement for Music Score James Newton Howard Nominated
2002 DVD Exclusive Awards[98] Original Retrospective Documentary Michael Pellerin Nominated
2002 Golden Reel Award[99] Best Sound Editing – Animated Feature Film Gary Rydstrom, Michael Silvers, Mary Helen Leasman, John K. Carr, Shannon Mills, Ken Fischer, David C. Hughes, and Susan Sanford Won
Online Film Critics Society Awards 2001[100] Best Animated Feature Nominated
2002 Political Film Society[101] Democracy Nominated
Human Rights Nominated
Peace Nominated
World Soundtrack Awards[102] Best Original Song for Film Diane Warren and James Newton Howard Nominated
Young Artist Awards[103] Best Feature Family Film – Drama Walt Disney Feature Animation Nominated
Related works[edit]
Atlantis: the Lost Empire was meant to provide a springboard for an animated television series entitled Team Atlantis, which would have presented the further adventures of its characters. However, because of the film's under-performance at the box office the series was not produced. On May 20, 2003, Disney released a direct-to-video sequel called Atlantis: Milo's Return, consisting of three episodes planned for the aborted series.[104] In addition, Disneyland planned to revive its Submarine Voyage ride with an Atlantis theme with elements from the movie and the ride was promoted with a meet-and-greet by the movie's characters. These plans were canceled and the attraction was re-opened in 2007 as the Finding Nemo Submarine Voyage, its theme based on the 2003 Disney·Pixar animated film Finding Nemo.[105]
Soundtrack[edit]
Atlantis: The Lost Empire
Soundtrack album by James Newton Howard
Released
May 22, 2001
Length
53:56
Label
Walt Disney
Producer
James Newton Howard
Jim Weidman
Main article: Atlantis: The Lost Empire (soundtrack)
The soundtrack to Atlantis: The Lost Empire was released on May 22, 2001. It consists primarily of James Newton Howard's score and includes "Where the Dream Takes You", written by Diane Warren and performed by Mýa. It was also available in a limited edition of 20,000 numbered copies with a unique 3D album cover insert depicting the Leviathan from the film. A rare promotional edition (featuring 73 minutes of material, compared to the 53 minutes on standard commercial editions) was intended only for Academy of Motion Picture Arts and Sciences voters, but was bootlegged and distributed with fan-created artwork. Concerning the promotional edition, Filmtracks said, "Outside of about five minutes of superior additional material (including the massive opening, "Atlantis Destroyed"), the complete presentation is mostly redundant. Still, Atlantis is an accomplished work for its genre."[106]
Video games[edit]
[hide]Reception
Aggregate scores
Aggregator
Score
GameRankings (PS) 73.83%[107]
(GBC) 64.50%[108]
(GBA) 55.86%[109]
Metacritic (PS) 73/100[110]
(GBA) 51/100[111]
Review scores
Publication
Score
AllGame (PS) 3/5 stars[112]
(GBA) 2/5 stars[113]
Computer and Video Games (GBA) 4/10[114]
Electronic Gaming Monthly (PS) 7/10[115]
Game Informer (GBA) 7.25/10[116]
Game Revolution (PS) B−[117]
GameZone (GBA) 7.8/10[118]
IGN (PS) 7.5/10[119]
Nintendo Power (GBC) 2.5/5 stars[120][121]
Official PlayStation Magazine (US) 4/5 stars[122]
There are several video games based on the film. Atlantis The Lost Empire: Search for the Journal (commonly known as Atlantis: Search for the Journal) was developed by Zombie Studios and published by Buena Vista Games, a subsidiary of Disney Interactive. It was released on May 1, 2001 for the Microsoft Windows platform and was a first-person shooter game, the first of two games based on the film developed by Zombie Studios and released for UPC labels from Kellogg's products for promotion.[123][124] Atlantis: The Lost Empire—Trial by Fire (commonly known as Atlantis: Trial by Fire) was the second game developed by Zombie Studios and published by Disney Interactive, and was released May 18, 2001 for the Microsoft Windows platform.[125]
Atlantis: The Lost Empire is an action game developed by Eurocom for the PlayStation console which was released June 14, 2001. The player controls Milo, Audrey, Molière, and Vinny as they traverse Atlantis, unlocking its secrets. Some features in the game unlock others (such as a movie) by finding items hidden throughout the game.[119] THQ released Disney's Atlantis: The Lost Empire for the Game Boy Advance and Game Boy Color. It is a platform game in which the player controls Milo and three other characters from the film across 14 levels on a quest to discover Atlantis.[126][127] The game was met with average to mixed reviews upon release. GameRankings and Metacritic gave it a score of 73.83% and 73 out of 100 for the PlayStation version;[107][110] 64.50% for the Game Boy Color version;[108] and 55.86% and 51 out of 100 for the Game Boy Advance version.[109][111]
See also[edit]
Atlantis in popular culture
Notes[edit]
1.Jump up ^ Since the estimated budget has a range, the officially reported budget of $100 million cited by The New York Times from Disney executives is used within this article's prose for clarity.
References[edit]
1.Jump up ^ "Atlantis: The Lost Empire". The-Numbers. Nash Information Services. Retrieved January 6, 2012.
2.^ Jump up to: a b Lyman, Rick; Fabrikant, Geraldine (May 21, 2001). "Suddenly, High Stakes for Disney's Film and TV Businesses". The New York Times. Retrieved July 4, 2011. "Besides, Disney executives maintain that they have made it easier for their animated features to break even by a cost-cutting campaign that made Atlantis, which cost $100 million, about 35 percent cheaper to produce than the studio's other recent animated efforts."
3.^ Jump up to: a b c d "Atlantis: The Lost Empire (2001)". Box Office Mojo. Amazon. Archived from the original on 6 June 2011. Retrieved July 3, 2011.
4.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 0:20–0:56
5.Jump up ^ "Movie Preview: Atlantis (2001)". Entertainment Weekly. May 14, 2001. Retrieved September 1, 2011.
6.^ Jump up to: a b Wloszczyna, Susan (May 24, 2001). "New Movie Trek for Wordsmith". USA Today. Retrieved July 4, 2011.
7.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 3:50–4:31
8.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 2:32–2:50
9.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 7:18–7:47
10.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 8:20–9:13
11.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 10:18–10:39
12.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 5:59–6:07
13.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 9:38–9:51
14.Jump up ^ Kurtti 2001, p. 15.
15.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 4:55–5:07
16.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 10:45–11:31
17.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 6:55–7:10
18.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 3:00–3:43
19.^ Jump up to: a b Kurtti 2001, p. 9.
20.Jump up ^ Supplemental Features: History: The Journey Begins at 0:08–3:05
21.Jump up ^ Supplemental Features: Story and Editorial: Finding the Story at 3:24–3:57
22.Jump up ^ Supplemental Features: History: Creating Mythology at 0:30–1:10
23.Jump up ^ Supplemental Features: History: Creating Mythology at 3:48–4:20
24.Jump up ^ Supplemental Features: Art Direction: Designing Atlantis at 5:42–9:18
25.Jump up ^ Supplemental Features: Art Direction: Designing Atlantis at 9:30–9:33
26.^ Jump up to: a b c d e Henn, Peter (June 1, 2001). "Finding Atlantis". Film Journal International. Retrieved August 30, 2011.
27.Jump up ^ Supplemental Features: Art Direction: Designing Atlantis at 9:50–10:02
28.^ Jump up to: a b Kurtti 2001, p. 55.
29.Jump up ^ Supplemental Features: Art Direction: Designing Atlantis at 10:37–10:44
30.Jump up ^ Plato c. 360 BCE, Timaeus, Sections 25c–d. "But at a later time there occurred portentous earthquakes and floods, and one grievous day and night befell them, when the whole body of your warriors was swallowed up by the earth, and the island of Atlantis in like manner was swallowed up by the sea and vanished."
31.Jump up ^ Supplemental Features: History: The Journey Begins at 5:28–5:40
32.Jump up ^ Supplemental Features: History: Creating Mythology at 5:20–5:47
33.Jump up ^ Kurtti 2001, p. 40.
34.Jump up ^ Kurtti 2001, p. 82.
35.Jump up ^ Lavery 2011, p. 91.
36.Jump up ^ West, Rick (June 14, 2001). "An Interview Tab Murphy—Atlantis Screenwriter". Theme Park Adventure Magazine. LaughingPlace.com. Retrieved September 1, 2011.
37.Jump up ^ Supplemental Features: History: Creating Mythology at 5:58–6:18
38.Jump up ^ Supplemental Features: Story and Editorial: Finding the Story at 3:58–7:40
39.Jump up ^ Kurtti 2001, p. 50.
40.Jump up ^ Supplemental Features: Story and Editorial: Finding the Story at 2:55–3:24
41.Jump up ^ Messier, Max (June 12, 2001). "The Disney Industrial Complex and Atlantis: The Lost Empire". FilmCritic.com. AMC. Archived from the original on March 10, 2006. Retrieved September 1, 2011.
42.Jump up ^ Audio Commentary at 17:12–18.00
43.Jump up ^ Supplemental Features: Story and Editorial: Finding the Story at 7:40–10:25
44.Jump up ^ Supplemental Features: Story and Editorial: Four Deleted Scenes—"The Viking Prologue"'
45.^ Jump up to: a b Raugust 2004, n.p.
46.Jump up ^ Moore, Roger (June 15, 2001). "The Art of Atlantis Doesn't Just Imitate Life, It Goes It One Better". Orlando Sentinel. Retrieved August 9, 2011.
47.^ Jump up to: a b Supplemental Features: Animation Production: Setting the Scene at 1:10–2:28
48.Jump up ^ Supplemental Features: Animation Production: Setting the Scene at 2:30–3:17
49.Jump up ^ Supplemental Features: Art Direction: Designing Atlantis at 0:50–4:33
50.Jump up ^ Kurtti 2001, ap. 27.
51.^ Jump up to: a b Horvath, Stu (July 6, 2008). "Mike Mignola, Hellboy Creator, Didn't See Character's Success Coming". New York Daily News. Retrieved August 29, 2011.
52.Jump up ^ Harris, Scott (November 29, 2010). "Disney's 50 Finest: In Order of Awesome". MTV Networks. Archived from the original on January 1, 2011. Retrieved January 12, 2012. "On the other hand, the movie does feature a great cast, including Michael J. Fox and James Garner, along with animation by legendary comic book artist and Hellboy creator Mike Mignola. Because of this last factor, Atlantis has become a bit of a cult favorite in some circles ..."
53.Jump up ^ Supplemental Features: Animation Production: Setting the Scene at 9:44–11:26
54.^ Jump up to: a b Tracy, Joe (June 20, 2001). "An Inside Look at Destination: Atlantis". Digital Media FX Magazine. Retrieved September 27, 2011.
55.Jump up ^ Supplemental Features: Digital Production at 0:09–4:45
56.^ Jump up to: a b c Wloszczyna, Susan (June 14, 2001). "Disney Domain Is Under Siege". USA Today. Retrieved July 4, 2011.
57.Jump up ^ Supplemental Features: Digital Production at 8:15–9:33
58.Jump up ^ Supplemental Features: Digital Production at 5:00–6:20
59.Jump up ^ Supplemental Features: Music and Sound at 5:00–8:45
60.Jump up ^ Audio Commentary at 1:50–2:10
61.Jump up ^ Supplemental Features: Music and Sound at 0:05–4:48
62.Jump up ^ Steinbock, Dan (2007). The Mobile Revolution: The Making of Mobile Services Worldwide. Kogan Page. pp. 158, 304. ISBN 978-0-7494-4850-9.
63.Jump up ^ "McDonald's Dives into Disney's Atlantis". QSR Magazine. Journalistic, Inc. June 11, 2001. Retrieved September 1, 2011.
64.Jump up ^ Teninge, Annick (June 21, 2001). "Cheetos Lovers Get Tickets To Atlantis". Animation World Network. Retrieved April 23, 2012.
65.Jump up ^ Jensen, Jeff (June 22, 2001). "High Toon: As the high-tech Shrek becomes a surprising giant-size success, is the clock ticking for traditionally animated movies?". Entertainment Weekly. Retrieved September 2, 2011.
66.Jump up ^ "World Premiere of Walt Disney Pictures' ATLANTIS: THE LOST EMPIRE – Update". Yahoo!. June 1, 2001. Archived from the original on June 15, 2001. Retrieved September 22, 2011.
67.Jump up ^ Moseley, Doobie (June 15, 2001). "Destination: Atlantis at the El Capitan". LaughingPlace.com. Retrieved September 1, 2011.
68.Jump up ^ "Atlantis: The Lost Empire Weekend Box-Office". Box Office Mojo. Amazon. Retrieved July 6, 2011.
69.Jump up ^ "Atlantis: The Lost Empire International Box-Office". Box Office Mojo. Amazon. Retrieved July 6, 2011.
70.Jump up ^ Wloszczyna, Susan (October 31, 2001). "'Toons Get Their Very Own Oscar Category". USA Today. Retrieved September 2, 2011.
71.^ Jump up to: a b c "Atlantis: The Lost Empire". Walt Disney Studios Home Entertainment. Archived from the original on 24 June 2011. Retrieved August 8, 2011.
72.Jump up ^ McCourt, Judith (February 28, 2002). "DVD Sales Explode in January as VHS Wanes". Home Media Magazine. Retrieved August 29, 2011.
73.Jump up ^ Vancheri; Weiskind 2003 p. D–2 "Consider what happened with Atlantis: The Lost Empire. It earned $84 million at the box office and rebounded with another $157 million in DVD and VHS rentals and sales, according to Video Business."
74.Jump up ^ Rankins, Michael (May 8, 2002). "Atlantis: The Lost Empire: Collector's Edition". DVD Verdict. Archived from the original on 26 July 2011. Retrieved August 8, 2011.
75.Jump up ^ Latchem, John (March 28, 2013). "Next Wave of Disney Animated Blu-rays Coming Out June 11". Home Media Magazine. Retrieved March 29, 2012.
76.^ Jump up to: a b "Atlantis: The Lost Empire". Rotten Tomatoes. Flixster. Retrieved July 16, 2011.
77.Jump up ^ "Atlantis: The Lost Empire". Metacritic. CBS Interactive. Retrieved July 3, 2011.
78.Jump up ^ Drysdale, Rob (June 19, 2001). "Box Office Analysis: Lara Croft Raids the Box Office". The Trades. Retrieved September 21, 2011. "Not surprisingly Atlantis scored a very nice set of A's from both men and women under 21 as well as men and women age 21 to 34."
79.Jump up ^ Ebert, Roger (June 15, 2001). "Atlantis: The Lost Empire". Chicago Sun-Times. Retrieved August 13, 2011. 3.5/4 stars
80.Jump up ^ Mitchell, Elvis (June 8, 2001). "Atlantis: the Lost Empire (2001) FILM REVIEW; Under the Sea, Damp Hakuna Matata". The New York Times. Retrieved July 4, 2010.4/5 stars
81.Jump up ^ Berardinelli, James (June 2001). "Atlantis Review". ReelViews.net. Retrieved July 4, 2010.3/4 stars
82.Jump up ^ Morris, Wesley (June 15, 2001). "Atlantis Is a Find, Disney Emphasizes Adventure over Cuteness, Romance and Song". San Francisco Chronicle. Retrieved August 13, 2011.3/4 stars
83.Jump up ^ Gleiberman, Owen (June 6, 2001). "Atlantis: The Lost Empire". Entertainment Weekly. Archived from the original on 27 May 2008. Retrieved June 26, 2008.
84.Jump up ^ Turan, Kenneth (July 8, 2001). "Atlantis: The Lost Empire". Los Angeles Times. Retrieved July 4, 2011.3.5/5 stars
85.Jump up ^ McCarthy, Todd (June 7, 2001). "Atlantis: The Lost Empire". Variety. Retrieved July 4, 2011.
86.Jump up ^ Zacharek, Stephanie (June 15, 2001). "Atlantis—Disney's finally made a cartoon for grown-ups. What was wrong with the old ones they made for kids?". Salon. Retrieved August 13, 2011.
87.Jump up ^ Kempley, Rita (June 15, 2001). "'Atlantis': That Sinking Feeling". The Washington Post. Retrieved March 25, 2012.
88.Jump up ^ Booker 2009, p. 68.
89.Jump up ^ Pinsky 2004, p. 202.
90.Jump up ^ Messier, Max (June 12, 2001). "Atlantis: The Lost Empire". FilmCritic.com. AMC Networks. Retrieved July 15, 2012.
91.Jump up ^ Booker 2009, p. 69.
92.Jump up ^ Montalbano 2010, p. 183.
93.Jump up ^ Zion, Lee (May 15, 2001). "Probing the Atlantis Mystery". Anime News Network. Archived from the original on June 29, 2011. Retrieved July 15, 2012.
94.Jump up ^ Patten 2004, p. 187.
95.Jump up ^ Zion, Lee (July 19, 2001). "Nadia vs. Atlantis, Revisited!". Anime News Network. Archived from the original on June 29, 2011. Retrieved July 15, 2012.
96.Jump up ^ Sumner, Darren. "Review: Atlantis: The Lost Empire". Gateworld. Archived from the original on July 23, 2011. Retrieved July 15, 2012. "In 1994, Dr. Daniel Jackson decoded an ancient language and unlocked the secrets of the Stargate, sending him and a military unit across the universe to a lost colony of humans. And in 2001, he did it again – decoding the ancient Atlantean language to launch a quest to find the lost continent of Atlantis."
97.Jump up ^ "Legacy: 29th Annual Annie Award Nominees and Winners (2001)". International Animated Film Society. Archived from the original on 25 July 2011. Retrieved August 8, 2011.
98.Jump up ^ "2002 DVD Exclusive Winners". Reed Business Information. Archived from the original on August 11, 2004. Retrieved August 31, 2011.
99.Jump up ^ Benzuly, Sarah (June 1, 2002). "Black Hawk Down Among MPSE Winners". Mix. Retrieved August 30, 2011.
100.Jump up ^ "OFCS Awards for 2001 Nominees". Online Film Critics Society. Archived from the original on February 19, 2002. Retrieved August 31, 2011.
101.Jump up ^ "Atlantis: The Lost Empire". Political Film Society. Retrieved August 30, 2011.
102.Jump up ^ "Belgian Film Fest to Host World Soundtrack Awards". Billboard. Retrieved August 30, 2011.
103.Jump up ^ "Twenty-Third Annual Young Artist Awards 2002". Young Artist Foundation. Retrieved August 30, 2011.
104.Jump up ^ Rankins, Michael (July 31, 2003). "Atlantis: Milo's Return". DVD Verdict. Retrieved August 8, 2011.
105.Jump up ^ Yoshino, Kimi (June 11, 2007). "Disney Brings Submarine Ride Back from the Depths". Los Angeles Times. Retrieved July 4, 2011.
106.Jump up ^ "Filmtracks: Atlantis: The Lost Empire". Filmtracks.com. May 21, 2001. Retrieved August 8, 2011.4/5 stars
107.^ Jump up to: a b "Disney's Atlantis: The Lord Empire for PlayStation". GameRankings. Retrieved May 15, 2014.
108.^ Jump up to: a b "Disney's Atlantis: The Lost Empire for Game Boy Color". GameRankings. Retrieved May 15, 2014.
109.^ Jump up to: a b "Disney's Atlantis: The Lost Empire for Game Boy Advance". GameRankings. Retrieved May 15, 2014.
110.^ Jump up to: a b "Disney's Atlantis: The Lost Empire for PlayStation Reviews". Metacritic. Retrieved May 15, 2014.
111.^ Jump up to: a b "Disney's Atlantis: The Lost Empire for Game Boy Advance Reviews". Metacritic. Retrieved May 15, 2014.
112.Jump up ^ Thompson, Jon. "Disney's Atlantis: The Lost Empire (PS) - Review". Allgame. Retrieved May 15, 2014.
113.Jump up ^ Beam, Jennifer. "Disney's Atlantis: The Lost Empire (GBA) - Review". Allgame. Retrieved May 15, 2014.
114.Jump up ^ CVG Staff (October 17, 2001). "GBA Review: Atlantis: The Lost Empire". Computer and Video Games. Archived from the original on February 9, 2008. Retrieved May 15, 2014.
115.Jump up ^ EGM Staff (September 2001). "Disney's Atlantis: The Lost Empire (PS)". Electronic Gaming Monthly (147): 148.
116.Jump up ^ "Disney's Atlantis: The Lost Empire (PS)". Game Informer (100). August 2001.
117.Jump up ^ Liu, Johnny (June 2001). "Atlantis: The Lost Empire Review (PS)". Game Revolution. Retrieved May 15, 2014.
118.Jump up ^ The Badger (November 5, 2001). "Disney's Atlantis: The Lost Empire Review - Game Boy Advance". GameZone. Archived from the original on October 6, 2007. Retrieved May 15, 2014.
119.^ Jump up to: a b Zdyrko, David (July 17, 2001). "Disney's Atlantis: The Lost Empire (PlayStation)". IGN. Retrieved May 15, 2014.
120.Jump up ^ "Disney's Atlantis: The Lost Empire (GBC)". Nintendo Power 145. June 2001.
121.Jump up ^ "Disney's Atlantis: The Lost Empire (GBA)". Nintendo Power 149. October 2001.
122.Jump up ^ "Disney's Atlantis: The Lost Empire". Official U.S. PlayStation Magazine. September 2001.
123.Jump up ^ Adams, Dan (April 2, 2001). "Atlantis: The Lost Empire—Search for the Journal (PC)". IGN. Retrieved May 15, 2014.
124.Jump up ^ IGN Staff (April 27, 2001). "CDs 'n' Cereal". IGN. Retrieved May 15, 2014.
125.Jump up ^ Adams, Dan (June 7, 2001). "Atlantis: The Lost Empire—Trial by Fire (PC)". IGN. Retrieved August 8, 2011.
126.Jump up ^ "Atlantis: The Lost Empire". GameSpy. Archived from the original on November 10, 2005. Retrieved May 15, 2014.
127.Jump up ^ "Atlantis: The Lost Empire - Game Boy Color". IGN. Retrieved May 15, 2014.
Bibliography[edit]
Books
Booker, M. Keith (2009). Disney, Pixar, and the Hidden Messages of Children's Films. Westport, CT: Praeger. ISBN 978-0-313-37672-6.
Kurtti, Jeff (2001). Atlantis: The Lost Empire—The Illustrated Script. Burbank, CA: Disney Press. ISBN 978-0-7868-5327-4.
Lavery, David; Burkhead, Cynthia, eds. (2011). Joss Whedon: Conversations. Jackson, MS: University Press of Mississippi. ISBN 978-1-60473-923-7.
Montalbano, Dave (2010). The Adventures of Cinema Dave in the Florida Motion Picture World. Xlibris. ISBN 978-1-4500-2396-2.
Patten, Fred (2004). "Simba–Kimba Redux? The Nadia Versus Atlantis Affair". Watching Anime, Reading Manga: 25 Years of Essays and Reviews. Berkeley, CA: Stone Bridge Press. pp. 185–189. ISBN 978-1-880656-92-1.
Pinsky, Mark I. (2004). "Chapter 31: Atlantis (2001): Adventure Capitalism". The Gospel According to Disney: Faith, Trust, and Pixie Dust. Louisville, KY: Westminster John Knox Press. pp. 194–202. ISBN 978-0-664-22591-9.
Plato (1929) [c. 360 BCE]. "Timaeus". Plato; in Twelve Volumes, with an English Translation—Vol. 9: Timaeus, Critias, Cleitophon, Menexenus, Epistles. Robert Gregg Bury, trans. Cambridge, MA: Harvard University Press. OCLC 24252251.
Raugust, Karen (2004). The Animation Business Handbook. New York City, NY: St. Martin's Press. ISBN 978-1-4299-6228-5.
DVD media
Don Hahn (prod.), Gary Trousdale (dir.), & Kirk Wise (dir.) (January 29, 2002). Atlantis: The Lost Empire—Audio Commentary (DVD). Disc 1 of 2 (Collector's ed.). Burbank, CA: Walt Disney Studios Home Entertainment. UPC 786936163872.
Various cast and crew members (January 29, 2002). Atlantis: The Lost Empire—Supplemental Features (DVD). Disc 2 of 2 (Collector's ed.). Burbank, CA: Walt Disney Studios Home Entertainment. UPC 786936163872.
Periodicals
Vancheri, Barbara; Weiskind, Ron (July 17, 2003). "Nemo-like Stories Pulling Folks into Animated Movies". Pittsburgh Post-Gazette. p. D–2.
External links[edit]
Wikiquote has quotations related to: Atlantis: The Lost Empire
Official website
Atlantis: The Lost Empire at the Internet Movie Database
Atlantis: The Lost Empire at the Big Cartoon DataBase
Atlantis: The Lost Empire at Box Office Mojo
Atlantis: The Lost Empire at Rotten Tomatoes
Atlantis: The Lost Empire at Metacritic
Disney's Atlantis: The Lost Empire (PlayStation) at MobyGames
Disney's Atlantis: The Lost Empire (Game Boy Color) at MobyGames
Disney's Atlantis: The Lost Empire (Game Boy Advance) at MobyGames
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Atlantean language
From Wikipedia, the free encyclopedia
Jump to: navigation, search
For the language from the Stargate franchise, see Ancient (Stargate).
Atlantean
Dig Adlantisag
Created by
Marc Okrand
Date
1996–2001
Setting and usage
2001 film Atlantis: The Lost Empire and related media
Users
None
Purpose
constructed languages artistic languages fictional languages Atlantean
Writing system
Boustrophedon
Sources
constructed languages
A posteriori languages
Language codes
ISO 639-3
None (mis)
The Atlantean language is a constructed language created by Marc Okrand for Disney's film Atlantis: The Lost Empire. The language was intended by the script-writers to be a possible "mother language", and Okrand crafted it to include a vast Indo-European word stock with its very own grammar, which is at times described as highly agglutinative, inspired by Sumerian and North American languages.
Contents [hide]
1 Concept/Origin
2 Writing systems 2.1 Atlantean alphabet: use and sources 2.1.1 Writing systems correspondence
2.1.2 Atlantean alphabet: use
2.2 Atlantean numerals and numbers 2.2.1 Atlantean numeral system
2.2.2 Atlantean numbers and suffixes
3 Grammar 3.1 Vowels and diphthongs
3.2 Consonants
3.3 Phonology
3.4 Word order
3.5 Nouns 3.5.1 Grammatical cases
3.5.2 Other suffixes
3.6 Pronouns 3.6.1 Grammatical cases
3.7 Verbs 3.7.1 Tense/aspect suffixes
3.7.2 Mood suffixes
3.7.3 Person/number suffixes
4 See also
5 References
6 External links
Concept/Origin[edit]
Marc Okrand was hired by Disney to create the Atlantean language.
The Atlantean language (Dig Adlantisag) is a historically constructed, artistic language put together by Marc Okrand for Disney’s 2001 film Atlantis: The Lost Empire and associated media,[1] The Atlantean language is therefore based both on historic reconstructions or realities as well as on the elaborate fantasy/science fiction of the Atlantis: The Lost Empire mythos. Here are the fictional bases upon which the Atlantean language was created: Atlantean is the “Tower of Babel language”, the “root dialect” from which all languages descended. It has existed without change since sometime before 100,000 B.C., within the First or Second Age of Atlantis until the present. This is when the Mother Crystal (Matag Yob) descended to Earth and brought enlightenment to the Atlantean people. It is preserved by the presence of the Mother Crystal in the same way that The Shepherd’s journal, the City of Atlantis (Wil Adlantisag), the Atlantean people (luden), and especially its royalty (yaseken) are preserved, healed, and given extended blissful life.[2]
To create this, Dr. Okrand took common characteristics of all world languages and applied them to the Proto-Indo-European language. His main source of words (roots and stems) for the language is Proto-Indo-European,[1] but Okrand also uses ancient Chinese, Biblical Hebrew, Latin and Greek languages, along with a variety of other ancient languages or ancient language reconstructions.[3][4][5]
Writing systems[edit]
The Atlantean alphabet and numbers
There are three identified writing systems for Atlantean:
1.Writers Script[6]
2.The Atlantean Alphabet[7]
3.Reader’s Script[8]
They are listed in order of creation. Okrand originally put together the language in Writer’s Script. For those many parts in the movie for which it was written, the filmmakers wrote it using the Atlantean Alphabet, created by John Emerson with the help of Marc Okrand. For those fewer parts of the movie for which it is spoken, Okrand devised a Berlitz-style notation which he hoped would make the Atlantean easier to read for the actors.[7]
Example:
1.Spirits of Atlantis, forgive me for defiling your chamber and bringing intruders into the land.
2.Nish.en.top Adlantis.ag, Kelob.tem Gabr.in karok.li.mik bet gim demot.tem net getunos.en.tem bernot.li.mik bet kag.ib lewid.yoh. (Okrand's original wouldn't have had periods; these are used for the translation below.)
3.NEE-shen-toap AHD-luhn-tih-suhg, KEH-loab-tem GAHB-rihn KAH-roak-lih-mihk bet gihm DEH-moat-tem net GEH-tuh-noh-sen-tem behr-NOAT-lih-mihk bet KAH-gihb LEH-wihd-yoakh.
(Spirit.Plural.Vocative Atlantis.Genitive, Chamber.Oblique you-plural-familiar.Genitive defile.Past-Perfect.1st-Person-Singular for and land.Oblique into intruder.Plural.Oblique bring.Past-Perfect.1st-Person-Singular for I-Dative forgive.Imperative-Plural.)
(Written boustrophedon, as if in Atlantean alphabet: )
NISHENTOP ADLANTISAG KELOBTEM
MIG TEB KIMILKORAK NIRBAG
DEMOTTEM NET GETANOSENTEM
BIGAK TEB KIMILTONREB
LEWIDYOH[9]
Atlantean alphabet: use and sources[edit]
Writing systems correspondence[edit]
Here’s how they all correspond to one another.[6][10][11] For sake of standardization, they are arranged according to a fan-composed alphabet. It is based on the oldest example of the Northern Semitic Abecedary as found in the Ugaritic language.
The Atlantean Alphabet as Used in the Movie
Writers Script a b g d e w h i y k l m u n o p r s sh t
Readers Script uh ah b g d eh e w kh ee ih y k l m oo u n oa,oh p r s sh t
20 letters of the Atlantean alphabet are used to write Atlantean in the media of Atlantis: The Lost Empire. The letters c, f, j, q, v, x, z, ch, or th have likewise been acknowledged by the filmmakers as not being used. They were created so that Atlantean might be used as a simple cipher code. They are all also based on diverse ancient characters, just like the rest of the alphabet.[1]
Atlantean alphabet: use[edit]
There is no punctuation or capitalization in the Atlantean Writing System. These characteristics are based by Okrand on ancient writing systems. The Atlantean Alphabet is written in normal boustrophedon writing order. It is written left to right for the first line, right to left the second, and left to right again the third, to continue the pattern. This order was also suggested by Okrand, based on ancient writing systems, and it was accepted because, as he explained, "It's a back-and-forth movement, like water, so that worked."[1][6]
Atlantean numerals and numbers[edit]
Atlantean numeral system[edit]
Joe Emerson, Marc Okrand, and the filmmakers also created numerals for 0–9. They are stacked horizontally, however, and hold place values of 1, 20, and 400. Their components are based on Mayan numerals and internally composed for the font (example above) like Roman numerals. If used according to the now-offline Official Website's directions, they are used, alternatively, like Arabic numerals.[1][7][12]
Atlantean numbers and suffixes[edit]
Cardinal numbers[13]
Numeral
Atlantean root
English
1 din one
2 dut two
3 sey three
4 kut four
5 sha five
6 luk six
7 tos seven
8 ya eight
9 nit nine
10 ehep ten
30 sey dehep[14] thirty
Ordinals are formed with the suffix (d)lag: sey 'three', sey.dlag 'third'. The d is omitted if the root ends with an obstruent or nasal consonant: dut 'two', dut.lag 'second'.[15]
Fractions are formed with the suffix (d)lop: kut 'four', kut.lop 'quarter', sha 'five', sha.dlop 'fifth (part)'.[16]
Distributives are formed with the suffix noh: din 'one', din.noh 'one at a time, one each'.[15]
Grammar[edit]
Vowels and diphthongs[edit]
Chart of Atlantean vowels
IPA Symbol
Readers Script
Writers Script
Example in IPA
Meaning
Example in IPA
Meaning
/i, ɪ/ ee, ih, i i ti'kʊdɛ to be located ˈalɪʃ child
/e, ɛ/ eh, e e we'sɛr marketplace
/eɪ/ ay ey ba'dɛɡbej best
/a, ə/ ah, uh a ma'kɪtəɡ of the king
/aɪ/ i ay kaj'tən 7 cm
/o, ɔ/ oh, o, oa o o'bɛs lava
/oɪ/ oy oy ri'sojba squid
/u, ʊ/ oo, u u ku'nɛt surface kʊt four
Atlantean's phonetic inventory includes a vowel system with the above five phonemes, a system common to many languages, such as Spanish. Most vowels have two prominent allophonic realizations, depending on whether it occurs in a stressed or unstressed syllable. Vowels in stressed syllables tend to be tense, and likewise unstressed ones tend to be more lax. Thus, for example, /i/ is realized as [i] or [ɪ] in stressed and unstressed syllables, respectively. Likewise, /e/ is realized as [e] or [ɛ], and so on. There are three diphthongs.
Consonants[edit]
IPA chart of Atlantean consonants
Bilabial Alveolar Alveolo-
palatal Palatal Velar Labiovelar
Plosive p b t d k ɡ
Nasal m n
Fricative s ʃ [1] x [2]
Approximant j [3] w
Trill r
Lateral l
Where symbols occur in pairs, the left represents the voiceless consonant and the right represents the voiced consonant.
Notes:
1.Jump up ^ Transliterated as sh in Writers Script and Readers Script.
2.Jump up ^ Transliterated as h in Writers Script (bibɪx, inner cover of Subterranean Tours) and "kh" in Readers Script.
3.Jump up ^ Transliterated as y in Writers Script and Readers Script.
Phonology[edit]
Aside from the stressed-syllable-based vowel system, the only other example of phonology found in the entire language may be expressed as:
∅ → [m,n][which?] in the context of [i,o/e]_-Person/Aspect Suffix[clarification needed]
/bernot-o-ik/
/bernot-o-mik/
[bernot-o-mik]
n → [k,t][which?] in the context of _[i,o]
/bernot-e-ik/
/bernot-e-nik/
/bernot-e-kik/
[bernot-e-kik]
Word order[edit]
Atlantean has a very strict subject–object–verb word order. There is never any deviation from this pattern. Adjectives and nouns in the genitive case go after the nouns which they modify, post-positions go after the nouns or clauses that they modify, and modals go after the verbs that they modify and subsequently take all agglutinative suffixes. However, adverbs go before their verbs. Last of all are the interrogative particles.[1] The given order of all parts of speech and particles is as follows in both an interrogative and declarative statement (a little redundant in order to use the whole sentence):
Sentence Order
Word
Example
English gloss
Adverbs of time, manner, location Log What
Time, manner, location adverbial nouns darim time
Nouns in the instrumental case shayod.esh using.hands
Adverbs ser just
Adjectives gwis.in our
Nouns in the nominative case weydagosen Visitors
Post-positional objects/nouns in the oblique case keylob.tem (in) the chamber
Adjectives ta.mil royal
Possessive pronouns tug.in his
Post-position net in
Nouns in the dative/oblique case makit.tem The King
Nouns of relation in the genitive case Adlantis.ag of Atlantis
Post-positions gom to
Nouns in the accusative case neshing.mok.en.tem great contrivances
Adverb gawid.in joyfully
Verb with modal verb bernot to bring
Modal verb [stem.mood.tense/aspect.person/number] bog.o.mkem we will be able
Interrogative particle du eh? (North Central American English / Canadian English)
Final explanation
At what time will we visitors be able to use our very hands to joyfully give our great contrivances to the King of Atlantis in his Royal Chamber? [1][20]
There are two given variations on the simple sentence order involving sentence connectors, also called connective particles. These are grammatical particles whose particular roles seen here occurs in Native American languages, among other languages. These Atlantean sentence connectors relate two clauses in a logical yet idiomatic manner which produces a complete thought in the same way that the equally complicated English sentence does.[1] English doesn't use sentence connectors in the following ways, however:
Clause order 1, Example 1
Clause or Particle
Example
English Gloss
Initial Clause "Wil.tem neb gamos.e.tot..." "He sees this city..."
Sentence connector 1 deg (roughly) "for"
Modifying Clause duwer.en tirid. all foreigners.
Final Explanation
No outsiders may see the city and live. More literally, " 'He Who Doth the City See...' is meant for ALL foreigners.' [1]
Clause order 1, Example 2
Clause or Particle
Example
English Gloss
Initial Clause Tab.top, lud.en neb.et kwam gesu bog.e.kem Father, we cannot help these people
Sentence connector 1 deg (roughly) "and yet"
Modifying Clause yasek.en gesu.go.ntoh. they will help the Royalty.
Final Explanation
Father, these people may be able to help us. More literally, "Father, we can't help these people and yet they will help us, the King and Princess." [1]
Clause order 2
Clause or Particle
Example
English Gloss
Descriptive Clause Ketak.en.tem obes.ag sapoh.e.kik I view the lava whales
Sentence connector 2 yos (roughly) "then"
Action Clause lat nar badeg.bey tikud.e.tot dap? where is the best place?
Final Explanation
Where is the best place from which to view the lava whales? [1][21]
Nouns[edit]
There are seven cases for nouns.
Grammatical cases[edit]
Grammatical Cases
Number
Name
Suffix
Example
English Gloss
1 Nominative no suffix yob crystal
2 Oblique -tem yobtem the crystal give, in the crystal, to the crystal, etc.
3 Genitive -ag yobag of the crystal
4 Vocative -top [1] Yobtop O Crystal!
5 Instrumental -esh yobesh using crystal
6 Unknown 1 -kup [2] yobkup (something) crystal
7 Unknown 2 -nuh [3] yobnuh (something) crystal
Notes:
1.Jump up ^ With the exception of "mat", "mother", which takes the special Maternal Filial Suffix -tim. Note that the only other kinship term, "father", "tab", takes the usual -top.
2.Jump up ^ No translation given. As discussed in "The Shepherd's Journal" on the "Collector's DVD": ketub-kup (page 4) and setub-mok-en-tem (page 10), setub-mok-en-ag (page 5), and setub-kup (pages 1–4).
3.Jump up ^ No translation given. As discussed in "The Shepherd's Journal" on the "Collector's DVD": derup-tem and derup-nuh (page 5).
Other suffixes[edit]
Other Noun Suffixes
Grammatical Function
Suffix
Example
English Gloss
Plural -en yoben crystals
Augmentative -mok Yobmok The Great Crystal
Nouns are marked as plural with the suffix -en. Case suffixes never precede the -en plural suffix. "-Mok" occurs after it.
Pronouns[edit]
There are five cases for pronouns.
Grammatical cases[edit]
Grammatical Cases
Number
Name
Suffix
Example
English Gloss
1 Nominative no suffix kag I
2 Accusative -it kagit me, whom was (sent), etc.
3 Dative -ib kagib (to) me
4 Genitive -in kagin my ( my heart, karod kagin)
5 Unknown -is kagis not translated[1]
Notes:
1.Jump up ^ No translation given. Appears in "First Mural Text" on the "Collector's DVD": tug-is.
Verbs[edit]
Verbs are inflected with two suffixes, one for tense/aspect and the next for person/number.[1]
Tense/aspect suffixes[edit]
Tense/Aspect suffixes
Number
Name
Suffix
Example
English Gloss
1 Simple Present Tense -e bernot.e.kik I bring
2 Present Perfect Tense -le bernot.le.kik you have brought
3 Present Obligatory Tense -se bernot.se.kik I am obliged to bring
4 Simple Past Tense -i bernot.i.mik I brought
5 Immediate Past Tense -ib bernot.ib.mik I just brought
6 Past Perfect Tense -li bernot.li.mik I had brought
7 Simple Future Tense -o bernot.o.mik I will bring
8 Future Possible Tense -go bernot.go.mik I may bring
9 Future Perfect Tense -lo bernot.lo.mik I will have brought
10 Future Obligatory Tense -so bernot.so.mik I will be obliged to bring
Further Examples of Tense/Aspect suffix morphology
-e sapoh.i.mik (SJ:10) I viewed sapoh.e.kik (ST) I view
-le yube.in/yugeb.le.tot (IS) strangely/he is being strange panneb.le.nen (IS) you are knowing peren.le.mot (DVD:MURAL) Untranslated. pasil.le.tot (IS) it is being sufficient
-se kaber (SJ:789) warn! kaber.se.kem we are obliged to warn
-i es.e.tot (ST) it is es.i.mot (SJ:10) it will be
-ib bernot.li.mik (IS) I had brought bernot.ib.mik (IS) I just brought
-li bernot.ib.mik (IS) I just brought bernot.li.mik (IS) I had brought
-o komtib.lo.nen (SJ:5) you will have found komtib.o.nen (SJ:5) you will find
-go satib.yoh (IS) move along! satib.go.ntoh (SJ:89) they may move along gesu.go.ntoh (IS) they may help
-lo komtib.o.nen (SJ:5) you will find komtib.lo.nen (SJ:5) you will have found
-so komtib.lo.nen (IS) you will have found komtib.so.nen (SJ:5) you will be obliged to find
Mood suffixes[edit]
Mood suffixes
Number
Name
Suffix
Example
English Gloss
1 Imperative Mood Singular no suffix (Tok.it) Bernot! Bringest (it, thou)!
2 Imperative Mood Plural -yoh (Tok.it) Bernot.yoh! Bring (it, you)!
3 Passive Mood -esh (Im.tem shib.an) bernot.esh.ib.mik. I just was brought (something).
4 Infinitive -e bernot.e to bring
Further Examples of Mood suffixes
Number
Name
Suffix
Example
English Gloss
Example
English Gloss
Example
English Gloss
Example
English Gloss
no suffix nageb.o.ntoh (SJ:789) they will enter Nageb.yoh (ST) Enter, you! Nageb! Enter!
-yoh gamos.i.mik (DVD:TRAVEL) I saw Gamos.yoh! (DVD:MURAL) May ye behold! gamos.e (DVD:MURAL) to see Beket! (ST) Thou art begged! Beket.yoh! (ST) You are begged!
-esh pag.en (ST) thou (art) thanked (short form) pag.esh.e.nen (ST) thou art thanked dodl.esh.mik (DVD:MURAL) Untranslated. kobden.en/hobd.esh.e.tot (IS) command / he has doomed
-e wegen.os/wegen.e (IS) traveler/to travel wegen.os/wegen.e (IS) traveler/to travel gamos.yoh (DVD:MURAL) May ye behold! gamos.e (DVD:MURAL) to see gobeg.en/gobeg.e arms/to be an arm
Person/number suffixes[edit]
Person/number suffixes
Person
Number
Familiarity
Independent Pronoun
Suffix
English Gloss
1st Singular – kag -ik I
2nd Singular – moh -en thou
3rd Singular – tug tuh tok -ot he she it
1st Plural – gwis -kem we
2nd Plural Unfamiliar gebr -eh you (unfamiliar)
2nd Plural Familiar gabr -eh you (familiar)
3rd Plural – sob -toh they
See also[edit]
Portal icon Language portal
Portal icon Constructed languages portal
Atlantis: The Lost Empire, the film for which the language was created.
Constructed language
Marc Okrand, creator of the Atlantean language.
References[edit]
1.^ Jump up to: a b c d e f g h i j k l "Production Notes." Atlantis-The Lost Empire. Ed. Tim Montgomery, 1996–2007. The Unofficial Disney Animation Archive. 13 January 2007. Animationarchive.net[dead link]
2.Jump up ^ Kurtti, Jeff. The Mythical World of Atlantis: Theories of the Lost Empire from Plato to Disney. New York: Disney Editions, 2001, 48–56, 88, 89.
3.Jump up ^ Kalin-Casey, Mary. “Charting Atlantis the crew behind Disney’s latest animated adventure takes you behind the scenes.” Features Interviews. 17 January 2007 Reel.com[dead link]
4.Jump up ^ Murphy, Tab, Platon, David Reyolds, Gary Trousdale, Joss Whedon, Kirk Wise, Bryce Zabel, and Jackie Zabel. Atlantis the Lost Empire: The Illustrated Script [Abridged Version with Notes from the Filmmakers], 55.
5.Jump up ^ Henn, Peter (June 1, 2001). "Finding Atlantis". Film Journal International. Retrieved August 30, 2011.
6.^ Jump up to: a b c Wloszczyna, Susan. “New movie trek for wordsmith.” USA Today Online. 24 May 2001. 12 Jan. 2007. USA Today
7.^ Jump up to: a b c Anderson, Matt. “Parlez-vous Atlantean?” Movie Habit. 12 January 2006 Moviehabit.com
8.Jump up ^ Henning, Jeffery. “Atlantean: Language of the Lost Empire” Langmaker.com. Jeffrey Henning. 1996–2005. 12 January 2006 Langmaker.com "Interview of Don Hahn on Atlantis!" Animagic.Com. 3/26/01.
9.Jump up ^ Murphy, Tab, Platon, David Reyolds, Gary Trousdale, Joss Whedon, Kirk Wise, Bryce Zabel, and Jackie Zabel. Atlantis the Lost Empire: The Illustrated Script [Abridged Version with Notes from the Filmmakers], 85
10.Jump up ^ Kurtti, Jeff. Atlantis Subterranean Tours: A Traveler’s Guide to the Lost City (Atlantis the Lost Empire). New York: Disney Editions: 2001, Inside Front Cover.
11.Jump up ^ Hahn, Don; Wise, Kirk; Trousdale, Gary et al. 2-Disc Collector’s Edition: Atlantis: The Lost Empire, especially Features "How to Speak Atlantean", "The Shepherd's Journal".
12.Jump up ^ John, David. Atlantis: The Lost Empire: The Essential Guide. New York: Dorling Kindersley Publishing, Inc., 2001, 33.
13.Jump up ^ Kurtti, Jeff. Atlantis Subterranean Tours: A Traveler’s Guide to the Lost City (Atlantis the Lost Empire). New York: Disney Editions: 2001, 60.
14.Jump up ^ Kurtti, Jeff. Atlantis Subterranean Tours: A Traveler’s Guide to the Lost City (Atlantis the Lost Empire). New York: Disney Editions: 2001, 31.
15.^ Jump up to: a b Ehrbar, Greg. Atlantis: The Lost Empire. Milwaukee: Dark Horse Comics: June 2001.
16.Jump up ^ Hahn, Don; Wise, Kirk; Trousdale, Gary et al. 2-Disc Collector’s Edition: Atlantis: The Lost Empire, 01 10 0:50:31.
17.Jump up ^ Murphy, Tab, Platon, David Reyolds, Gary Trousdale, Joss Whedon, Kirk Wise, Bryce Zabel, and Jackie Zabel. Atlantis the Lost Empire: The Illustrated Script [Abridged Version with Notes from the Filmmakers], 58.
18.Jump up ^ Kurtti, Jeff. Atlantis Subterranean Tours: A Traveler’s Guide to the Lost City (Atlantis the Lost Empire). New York: Disney Editions: 2001, page 61.
Cynthia, Benjamin. "Atlantis: The Lost Empire : Welcome to my World." New York: Random House: 2001.
Ehrbar, Greg. "Atlantis: The Lost Empire." Milwaukee: Dark Horse Comics: June 2001.
Hahn, Don; Wise, Kirk; Trousdale, Gary et al. "2-Disc Collector’s Edition: Atlantis: The Lost Empire."
"Disney Adventures" magazine, Summer Issue 2001.
Howard, James N. "Atlantis: The Lost Empire An Original Walt Disney Records Soundtrack" : Limited Tiwanese Edition. Taiwan and Hong Kong: Walt Disney Records: Represented by Avex: 2001.
Kurtti, Jeff. "Atlantis Subterranean Tours: A Traveler’s Guide to the Lost City (Atlantis the Lost Empire)." New York: Disney Editions: 2001.
Kurtti, Jeff. "The Journal of Milo Thatch." New York: Disney Editions: 2001.
Murphy, Tab et al. "Atlantis, the Lost Empire : The Illustrated Script." New York : Disney Editions: 2001.
External links[edit]
Atlantean Language Institute – Provides a dictionary, grammar guide, and corpus
Henning's Old Introduction to the Language
Atlantean alphabet on Omiglot
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Where the Dream Takes You
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"Where the Dream Takes You"
Mya Wherethedreamtakesyou.jpg
"Where the Dream Takes You" cover
Promotional single by Mýa from the album Atlantis: The Lost Empire
Released
June 5, 2001
Format
CD Single
Recorded
2001
Genre
Pop, R&B
Length
4:00
Label
Disney/Interscope
Writer
Diane Warren
Producer
Jay Selvester, Robbie Buchanan, Ron Fair
"Where the Dream Takes You" is a tender pop ballad recorded and performed by American recording artist Mýa. The track was produced by acclaimed composer James Newton Howard for Disney's Atlantis: The Lost Empire soundtrack. Where the Dream Takes You was written by award winning songwriter Diane Warren.[1]
Where the Dream Takes You was released as a promotional single on June 5, 2001 at Top 40 and Adult Contemporary radio.[2]
Contents [hide]
1 Release and promotion
2 Reception
3 Release history
4 References
Release and promotion[edit]
The Diane Warren-penned song was featured during the closing credits of Disney's highly anticipated animated feature and worked at Top 40 and Adult Contemporary radio starting June 5, prior to the film's June 15 release date. Atlantis: The Lost Empire soundtrack also featured a dramatic score by James Newton Howard, who has scored more than 65 featured films and earned six Academy Award nominations. The soundtrack, was released and available at retail on May 22, 2001 to transports listeners to the mysterious and imaginative world of Atantis.[2]
Reception[edit]
Billboard gave the song a mixed review.
Despite her videogenic charms—and her role in the No. 1 "Lady Marmalade"—Mýa is a curious choice for this sweet, sensitive ballad from Disney's animated film Atlantis: The Lost Empire. Written by master soundtrack scribes Diane Warren and James Newton Howard, "Where the Dream Takes You" might have been an effective dramatic showcase with a powerhouse vocalist behind the mike. Instead, Mýa's paper-thin voice simply fails to lift the ballad beyond the mundane, while making it more than obvious that her talents are best-suited for uptempo, beat-heavy fare. Her selection for the song obviously is tied into Disney's association with A&M/Interscope on the soundtrack—the youngster's home label. The rest of the album consists of Howard's score for the film, a more complementary promotional tie-in for the company's latest big-budget flick. In any case, Disney has done no one any favors with this one.[3]
Release history[edit]
Region
Date
Format
Label
United States June 5, 2001 Top 40[2] Interscope
Adult Contemporary[2]
References[edit]
1.Jump up ^ "Soundtracks and Film Score News". Google Books. Retrieved 2011-04-23.
2.^ Jump up to: a b c d "A&M/Interscope Recording Artist Mya Records ``Where the Dream Takes You for ``Atlantis: The Lost Empire Soundtrack On Walt Disney Records". AllBusiness. Retrieved 2011-07-02.
3.Jump up ^ "Where The Dream Takes You". AllBusiness. Retrieved 2011-07-02.
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Atlantis: The Lost Empire (soundtrack)
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Atlantis: The Lost Empire
Film score by James Newton Howard
Released
May 22, 2001
Length
53:56
Label
Walt Disney
Producer
James Newton Howard
Jim Weidman
Singles from Atlantis: The Lost Empire
1."Where the Dream Takes You"
Released: June 5, 2001
Professional ratings
Review scores
Source
Rating
SoundtrackNet 4/5 stars
Atlantis: The Lost Empire, released on May 22, 2001, is the soundtrack to the 2001 Disney animated film of the same name. Consisting primarily of James Newton Howard's score, it also includes the Diane Warren penned song, "Where the Dream Takes You", performed by Mýa.
Track listing[edit]
All songs written and composed by James Newton Howard, except "Where the Dream Takes You" by Diane Warren.
Atlantis: The Lost Empire Original Soundtrack
No.
Title
Length
1. "Where the Dream Takes You (performed by Mýa)" 4:00
2. "The Submarine" 3:20
3. "Milo's Turned Down" 1:48
4. "Atlantis Is Waiting" 2:41
5. "The Leviathan" 3:25
6. "Bedding Down" 2:32
7. "The Journey" 3:22
8. "Fireflies" 2:11
9. "Milo Meets Kida" 1:46
10. "The City of Atlantis" 2:48
11. "Milo and Kida's Questions" 2:59
12. "Touring the City" 2:51
13. "The Secret Swim" 2:46
14. "The Crystal Chamber" 3:45
15. "The King Dies / Going After Rourke" 5:12
16. "Just Do It" 3:18
17. "Kida Returns" 3:10
18. "Atlantis" 2:01
Total length:
53:56
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Atlantis: The Lost Empire
Films
Atlantis: The Lost Empire (2001) ·
Atlantis: Milo's Return (2003)
Other media
Atlantis The Lost Empire: Search for the Journal (Video game) ·
Atlantis The Lost Empire: Trial by Fire (Video game) ·
Soundtrack ("Where the Dream Takes You")
Universe
Atlantean language
Categories: Disney animation soundtracks
2001 soundtracks
Walt Disney Records soundtracks
Atlantis: The Lost Empire
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Atlantis The Lost Empire: Trial by Fire
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Atlantis The Lost Empire: Trial by Fire
Trialbyfire.jpg
Developer(s) Zombie Inc.
Publisher(s) Disney Interactive
Engine Lithtech
Platform(s) Microsoft Windows
Release date(s) NA May 18, 2001
Genre(s) Third-person action-adventure
Mode(s) Single-player
Multiplayer (2-12)
Distribution CD-ROM
Atlantis The Lost Empire: Trial by Fire (commonly known as Atlantis: Trial by Fire) is a movie based video game based on Disney's Atlantis: The Lost Empire. The game was developed by Zombie Studios and published by Disney Interactive. It was released on May 18, 2001 alongside the film exclusively for the Microsoft Windows platform. It is a third-person action-adventure game and is the second of two games developed by Zombie based on the film.[1]
Contents [hide]
1 Gameplay
2 Reception
3 See also
4 References
5 External links
Gameplay[edit]
This game mainly follows the events in the movie. The player begins on the USS Ulysses as the Leviathan is attacking, and must escape through the underwater cave system on a subpod, evading Leviathan spawn. The player must navigate through the caverns to Atlantis, and solve puzzles to reach the crystal at the end of the game.
Reception[edit]
[hide]Reception
Aggregate scores
Aggregator
Score
GameRankings 56.22%[2]
Metacritic 50/100[3]
Review scores
Publication
Score
Game Revolution D−[4]
GameSpot 4.7/10[5]
GameSpy 77%[6]
GameZone 6.2/10[7]
IGN 5/10[1]
PC Gamer US 50%[8]
The Cincinnati Enquirer 3.5/5 stars[9]
Trial by Fire was met with mixed reviews, as GameRankings gave it a score of 56.22%,[2] while Metacritic gave it 50 out of 100.[3]
The game was rated 5 out of 10 by IGN, which called the levels "incredibly short, small, and fairly uninspired" and concluded their review with "Just stay away from this one. It just isn't fun."[1]
See also[edit]
Zombie Studios
Disney Interactive
Atlantis: The Lost Empire
Atlantis The Lost Empire: Search for the Journal
References[edit]
1.^ Jump up to: a b c Adams, Dan (June 7, 2001). "Atlantis: The Lost Empire — Trial by Fire". IGN. Retrieved May 15, 2014.
2.^ Jump up to: a b "Disney's Atlantis: The Lost Empire - Trial by Fire for PC". GameRankings. Retrieved May 15, 2014.
3.^ Jump up to: a b "Disney's Atlantis: The Lost Empire - Trial by Fire for PC Reviews". Metacritic. Retrieved May 15, 2014.
4.Jump up ^ Liu, Johnny (June 2001). "Atlantis - The Lost Empire: Trial By Fire - PC Review". Game Revolution. Archived from the original on August 6, 2001. Retrieved May 15, 2014.
5.Jump up ^ Ajami, Amer (June 6, 2001). "Atlantis: The Lost Empire [Trial by Fire] Review". GameSpot. Retrieved May 15, 2014.
6.Jump up ^ McConnaughy, Tim "Juan Golbez" (July 10, 2001). "Atlantis: Trial by Fire". GameSpy. Archived from the original on March 15, 2006. Retrieved May 15, 2014.
7.Jump up ^ Da bomb mom (June 17, 2001). "Disney's Atlantis: The Lost Empire - Trial by Fire Review". GameZone. Archived from the original on February 17, 2003.
8.Jump up ^ "Disney's Atlantis: The Lost Empire - Trial by Fire". PC Gamer. 2001.
9.Jump up ^ Saltzman, Marc (June 6, 2001). "'Atlantis: The Lost Empire': Find Atlantis in 2 games". The Cincinnati Enquirer. Archived from the original on May 15, 2008. Retrieved May 15, 2014.
External links[edit]
Developer's website
Publisher's website
Atlantis The Lost Empire: Trial by Fire at MobyGames
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Atlantis The Lost Empire: Search for the Journal
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Atlantis The Lost Empire: Search for the Journal
Searchforthejournal.jpg
Developer(s) Zombie Inc.
Publisher(s) Disney Interactive
Engine Lithtech
Platform(s) Microsoft Windows
Release date(s) NA May 1, 2001
Genre(s) First-person shooter
Action-adventure
Mode(s) Single-player
Multiplayer (2-12)
Distribution CD-ROM
Atlantis: The Lost Empire—Search for the Journal (commonly known as Atlantis: Search for the Journal) was developed by Zombie Studios and published by Buena Vista Games, a subsidiary of Disney Interactive. It was released on May 1, 2001 for the Microsoft Windows platform and was a first-person shooter game, the first of two games by Zombie based on the film Atlantis: The Lost Empire, to which it is a prequel. It covers the search Milo's grandfather, Thaddeus Thatch, took to Iceland to find the journal. It was released for free by exchanging UPC labels from Kellogg's products for promotion.[1][2] Disney also offered the game as a free download through its website through July 2001.[3]
Contents [hide]
1 Gameplay
2 See also
3 References
4 External links
Gameplay[edit]
The begins with a clip that was originally set to begin the movie.[4] It shows a Viking war party trying to use The Shepherd's Journal to find Atlantis. They are swiftly dispatched by the Leviathan. The game then shifts to Iceland in 1901. You are a trooper assigned to finding The Shepherd's Journal. Trying to stop you are the 'Keepers', a group of Iceland natives with mystical powers.
Levels
1.The first sequence has the main character floating down a river. You see some sprites in the distance and you hear dialogue from Thaddeus Thatch.
2.After departing from the boat, you travel along an icy path dodging snowballs and battling a few keepers. It is recommended to walk quickly over bridges to avoid long alternate paths.
3.After boarding a plane, you fly through a canyon. There are a few narrow stretches and ice particles are shot at you.
4.You finally make it to the Keeper's Keep and go inside. You hear dialogue from Commander Rourke & Thaddeus Thatch. You battle several keepers as you make your way down into the labyrinth.
5.You enter the Journal Room. You pass four trials (Water, Fire, Wind, & Earth) to obtain four talismans while battling numerous keepers. After you place all four talismans on a pedestal, the pedestal lowers and you obtain the Journal.
6.The game then shows several scenes from the movie as a teaser.
See also[edit]
Zombie Studios
Disney Interactive
Atlantis: The Lost Empire
Atlantis The Lost Empire: Trial by Fire
References[edit]
1.Jump up ^ Adams, Dan (April 2, 2001). "Atlantis: The Lost Empire—Search for the Journal (PC)". IGN. Retrieved August 8, 2011.
2.Jump up ^ "CDs 'n' Cereal". IGN. April 27, 2001. Retrieved April 3, 2012.
3.Jump up ^ "Free Atlantis Online Game Announced". Animation World Network. June 26, 2001. Retrieved April 23, 2012.
4.Jump up ^ "Atlantis: The Lost Empire". Walt Disney Studios Home Entertainment. Archived from the original on 24 June 2011. Retrieved August 8, 2011.
External links[edit]
Developer's website
Publisher's website
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Categories: 2001 video games
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Atlantis: Milo's Return
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Atlantis: Milo's Return
Ataln1.jpg
DVD release poster.
Directed by
Victor Cook
Toby Shelton
Tad Stones
Written by
Thomas Hart
Henry Gilroy
Starring
James Arnold Taylor
Cree Summer
John Mahoney
Jacqueline Obradors
Don Novello
Corey Burton
Phil Morris
Florence Stanley †
Frank Welker
Blake Clark
Clancy Brown
Jean Gilpin
Phil LaMarr
Bill Fagerbakke
Thomas F. Wilson
Floyd Westerman †
Jeff Bennett
W. Morgan Sheppard
Music by
Don Harper
Edited by
John Royer
Production
company
DisneyToon Studios
Distributed by
Walt Disney Home Entertainment
Release dates
May 20, 2003
Running time
80 min
Country
United States
Language
English
Atlantis: Milo's Return, released in 2003, is Disney's twentieth animated direct-to-video sequel. It is a sequel to the 2001 animated film Atlantis: The Lost Empire.
Originally, Disney was developing a sequel entitled Shards of Chaos, but it was abandoned once The Lost Empire was less successful than anticipated. The released sequel consists of three animated shorts, originally meant to be three episodes of a series that was never completed called Team Atlantis. Some additional animation was done to link the stories more closely.
Cree Summer (Kida), Corey Burton (Mole), Don Novello (Vinny), Phil Morris (Dr. Sweet), Jacqueline Obradors (Audrey), John Mahoney (Whitmore), and Florence Stanley (Wilhelmina) all reprise their roles from the first film, with James Arnold Taylor replacing Michael J. Fox as Milo and Steve Barr as Cookie.
This is also Florence Stanley's final film; she died months after production ended.
Contents [hide]
1 Plot
2 Cast
3 Crew
4 DVD Features
5 Team Atlantis television series 5.1 Unmade episodes
5.2 The Last
6 References
7 External links
Plot[edit]
After the decline in Atlantean culture following the sinking, Kida (Cree Summer), now Queen, and married to Milo Thatch (James Arnold Taylor), is using the heart of Atlantis to restore her city's former glory. Suddenly, Milo's comrades and Mr. Whitmore (John Mahoney) arrive in Atlantis; while their arrival is unexpected, the Atlanteans welcome their old friends. Unfortunately, they have come to inform them of mysterious forces causing trouble on the surface. They arrive in Norway and discover that the mysterious problem is actually the creature known as the Kraken, which had been attacking shipping freighters and taking their cargo to a cliffside village. At first they presume it to be an ancient Atlantean war machine gone rogue (like the Leviathan from the previous film), but they discover that the town magistrate, Edgar Volgud (Clancy Brown), seems to be controlling the Kraken. They soon learn, though, that the Kraken itself is the master, having made a deal with Volgud. When they blow up the Kraken, the man disintegrates and restores the spirit of the village.
All the while, Kida is learning about the outside world and is adapting well. However, she still feels guilty, as there could still be other Atlantean war machines in the world causing problems, like the Leviathan. Their next mystery is in the Southwestern United States, involving coyote spirits opposing them. They later find a hidden city in Arizona that contains a statue that greatly resembles Atlantean architecture. Unfortunately, a very sly shop owner, Ashton Carnaby (Thomas F. Wilson), intends to pillage the place for its valuables, but the spirits then turn him into one of them. A Native American man named Chakashi (Floyd Red Crow Westerman), who was a medium to the spirits, trusts them with the knowledge of their sanctuary and informs Kida that she can choose Atlantis' destiny.
Returning home, the adventurers discover that one of Whitmore's old competitors Erik Hellstrom (W. Morgan Sheppard), believing himself to be the Norse god Odin, stole one of his possessions, an ancient spear called the Gungnir, presumably an artifact of Atlantean origin. When they track him down in the frigid Nordic Mountains, he presumes Kida to be his long lost daughter and kidnaps her. His intentions are to end the world in Ragnarok. He creates a lava beast and then an ice beast to destroy the world, but well-placed explosives used by Vinnie distract the monsters long enough for Kida to retrieve the spear and vanquish the beasts. During these escapades, Kida comes into a greater understanding of just how powerful the Atlantean Crystal is, and that she must choose between hiding it and sharing it with the rest of mankind.
Having retrieved the spear, Kida realizes her father was wrong to hide the Crystal from mankind. She combines the Spear with the Heart Crystal and lifts Atlantis to the surface. Two fishermen are shocked when they suddenly see an entire continent rise before them. In the end, we see Atlantis above the water for the first time in over nine-thousand years. Mr. Whitmore narrates that from then on, the world was a better place.
Cast[edit]
James Arnold Taylor - King Milo James Thatch
Cree Summer - Queen Kidagakash "Kida" Thatch
John Mahoney - Whitmore
Jacqueline Obradors - Audrey, Nurse
Don Novello - Vinny
Corey Burton - Mole
Phil Morris - Dr. Sweet
Florence Stanley - Mrs. Packard
Frank Welker - Obby, Mantell
Steve Barr - Cookie
Clancy Brown - Edgar Volgud
Jean Gilpin - Inger
Kai Rune Larson - Seaman, Gunnar
Bill Fagerbakke - Sven
Thomas F. Wilson - Ashton Carnaby
Floyd Red Crow Westerman - Chakashi
Jeff Bennett - Sam McKeane
W. Morgan Sheppard - Erik Hellstrom
Crew[edit]
Greg Weisman - Voice Director
DVD Features[edit]
Game: "Search for the Spear of Destiny"
Random course generator
Matching correct artifacts with the lost city you learn about how to recover the Spear and save the city
Deleted scene OR alternate ending
Interactive Menus
Dolby Digital 5.1 Surround Sound and DTS 5.1 Digital Surround Sound
English, French, and Spanish tracks on DVD
80 min long.
Widescreen.
Team Atlantis television series[edit]
Unmade episodes[edit]
The series would feature episodes with different legends incorporated, such as Puck, The Loch Ness Monster and The Terracotta Warriors.[1]
The Last[edit]
One of the episodes of Team Atlantis that was never animated featured an appearance by Demona from Gargoyles. It introduced the hunter known as Fiona Canmore, known friend to Dr. Sweet. The episode would have Demona using the Praying Gargoyle statue to bring Gargoyle statues in Paris alive to kill the local humans.
Scripts and voice recording of the episode can be seen at The Gathering conventions. Marina Sirtis reprises her role as Demona, and Fiona Canmore is voiced by Sheena Easton. Greg Weisman, who wrote the episode, planned to use the story for the Gargoyles comic book series.[1] He said if he is unable to use the Atlantis characters, then he will use analogues for the story.[2]
Greg has mentioned that while the episode itself is canon in the Gargoyles universe, the entire series Team Atlantis is not. In fact, the Team Atlantis interpretations of The Loch Ness Monster and Puck differ from those seen in Gargoyles (notably, the Loch Ness Monster in Gargoyles actually is a surviving Plesiosaur belonging to a colony, like the common depiction).
References[edit]
1.Jump up ^ http://s8.org/gargoyles/askgreg/search.php?qid=9705
2.Jump up ^ http://s8.org/gargoyles/askgreg/search.php?qid=9772
External links[edit]
Official website
Atlantis: Milo's Return at the Big Cartoon DataBase
Atlantis: Milo's Return at the Internet Movie Database
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Atlantis: The Lost Empire
From Wikipedia, the free encyclopedia
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Atlantis: The Lost Empire
The expedition crew stand together as a mysterious woman is floating in the background, surrounded by stone effigies and emitting brilliant white beams of light from a crystal necklace.
Theatrical release poster
Directed by
Gary Trousdale
Kirk Wise
Produced by
Don Hahn
Screenplay by
Tab Murphy
Story by
Tab Murphy
Gary Trousdale
Kirk Wise
Bryce Zabel
Jackie Zabel
Joss Whedon
Starring
See Cast
Music by
James Newton Howard
Edited by
Ellen Keneshea
Production
company
Walt Disney Pictures
Walt Disney Feature Animation
Distributed by
Buena Vista Pictures
Release dates
June 3, 2001 (Premiere)
June 15, 2001 (US)
Running time
95 minutes
Country
United States
Language
English
Budget
$90–120 million[1][2][3][nb 1]
Box office
$186,053,725[3]
Atlantis: The Lost Empire is a 2001 American traditionally animated action-adventure film created by Walt Disney Feature Animation—the first science fiction film in Disney's animated features canon and the 41st overall. Written by Tab Murphy, directed by Gary Trousdale and Kirk Wise, and produced by Don Hahn, the film features an ensemble cast with the voices of Michael J. Fox, Cree Summer, James Garner, Leonard Nimoy, Don Novello, and Jim Varney in his final role before his death. Set in 1914, the film tells the story of a young man who gains possession of a sacred book, which he believes will guide him and a crew of adventurers to the lost city of Atlantis.
Development of the film began after production had finished on The Hunchback of Notre Dame (1996). Instead of another musical, the production team decided to do an action-adventure film inspired by the works of Jules Verne. Atlantis was notable for adopting the distinctive visual style of comic book creator Mike Mignola. At the time of its release, the film had made greater use of computer-generated imagery (CGI) than any of Disney's previous animated features; it remains one of the few to have been shot in anamorphic format. Linguist Marc Okrand created a language specifically for use in Atlantis, while James Newton Howard provided the score. The film was released at a time when audience interest in animated films was shifting away from hand-drawn animation toward films with full CGI.
Atlantis: The Lost Empire premiered at the El Capitan Theatre in Hollywood, California on June 3, 2001, and went into general release on June 15. Released by Walt Disney Pictures, Atlantis performed modestly at the box office. Budgeted at $100 million, the film grossed over $186 million worldwide, $84 million of which was earned in North America. Due to the film's poorer-than-expected box-office performance, Disney quietly canceled both a spin-off television series and an underwater attraction at its Disneyland theme park. Some critics praised it as a unique departure from typical Disney animated features, while others disliked it due to the unclear target audience and absence of songs. Atlantis was nominated for a number of awards, including seven Annie Awards, and won Best Sound Editing at the 2002 Golden Reel Awards. The film was released on VHS and DVD on January 29, 2002; the Blu-ray released on June 11, 2013. Atlantis is considered to be a cult favorite, due in part to Mignola's unique artistic influence. A direct-to-video sequel, Atlantis: Milo's Return, was released in 2003.
Contents [hide]
1 Plot
2 Cast
3 Production 3.1 Development 3.1.1 Language
3.2 Writing
3.3 Animation
3.4 Music and sound
4 Release 4.1 Promotion
4.2 Box office
4.3 Home media
5 Reception 5.1 Critical response
5.2 Themes and interpretations
5.3 Accolades
6 Related works 6.1 Soundtrack
6.2 Video games
7 See also
8 Notes
9 References 9.1 Bibliography
10 External links
Plot[edit]
The film begins with a large tidal wave, triggered by a distant explosion, which threatens to drown the island of Atlantis. In the midst of an evacuation from the capital city, the Queen of Atlantis is caught by a strange, hypnotic blue light and lifted up into the "Heart of Atlantis", a powerful crystal protecting the city. The crystal consumes her and creates a dome barrier that protects the city's innermost district. She leaves behind a young daughter, Princess Kida (Cree Summer), and husband, King Kashekim Nedakh (Leonard Nimoy), as the island sinks beneath the ocean.
Nearly nine thousand years later in 1914, Milo Thatch (Michael J. Fox)—a cartographer and linguist at the Smithsonian Institution who is marginalized for his research on Atlantis—believes that he has found the location of The Shepherd's Journal, an ancient manuscript allegedly containing directions to the lost island. After his proposal to search for the Journal is rejected by the museum board, a mysterious woman, Helga Sinclair (Claudia Christian), introduces Milo to Preston B. Whitmore (John Mahoney), an eccentric millionaire. Whitmore has already funded a successful effort to retrieve the Journal as repayment of a debt to Milo's grandfather, and recruits Milo to lead an expedition to Atlantis as soon as he deciphers it.
The expedition departs with a team of specialists led by Commander Rourke (James Garner), who also led the Journal recovery expedition. The crew includes Vinny (Don Novello), a demolitions expert; Mole (Corey Burton), a geologist; Dr. Sweet (Phil Morris), a medical officer; Mrs. Packard (Florence Stanley), a radio operator; Audrey (Jacqueline Obradors), a mechanic; and Cookie (Jim Varney), a mess cook. They set out in the Ulysses, a massive submarine, but are soon attacked by the monstrous Leviathan, a robotic lobster-like creature that guards Atlantis' entrance. The Ulysses is destroyed, but Milo, Rourke, and part of the crew escape and make their way to an underground cavern described in the Journal as the entrance to Atlantis.
After traveling through a network of caves and a dormant volcano, the team reaches Atlantis. They are greeted by Kida — who, despite her age, resembles a woman in her early 20s — and discover that the Atlantean language is the basis of many existing languages which allows the Atlanteans to understand English. Kida enlists Milo's aid in deciphering the Atlantean written language, long forgotten by the natives. By swimming deep within the city's submerged ruins and translating underwater murals, Milo helps Kida uncover the nature of the Heart of Atlantis: it supplies the Atlanteans with power and longevity through the crystals worn around their necks. He is surprised this is not mentioned in the Journal, but upon examination realizes a page is missing.
Returning to the surface with Kida, Milo discovers Rourke has the missing page. Rourke and the crew betray Milo, intending to bring the Crystal to the surface and sell it. Rourke mortally wounds the King of Atlantis while trying to extract information about the crystal's location, but finds its location for himself hidden beneath the King's throne room. The crystal detects a threat and merges with Kida. Rourke and the mercenaries lock Kida in a crate and prepare to leave the city. Knowing that when the crystal is gone the Atlanteans will die, Milo berates his friends for betraying their consciences and ultimately convinces them to leave Rourke and remain in Atlantis. The King explains to Milo that the crystal has developed a consciousness; it will find a royal host when Atlantis is in danger. He admits that he tried to use it as a weapon, but the crystal's powers were too great to control, thus leading to the tidal wave that destroyed the city. This lead to his decision to hide it as a precaution to ensure history would not repeat itself, and prevent Kida from meeting the same fate as her mother. He warns Milo that if Kida remains bonded to the Heart of Atlantis, she will be lost to it forever. As he dies, he gives his crystal to Milo, telling him to save Kida and Atlantis. Encouraged by Sweet, Milo rallies the crew and the Atlanteans to stop Rourke.
In a battle inside the volcano, Helga and the other mercenaries are defeated including Rourke, who is killed when Milo slashes his arm with a crystal shard (which gradually turns him to crystal), and then collides with his air ship's propellers. As Milo and the others fly the crystal back to the city, the volcano erupts. With lava flowing towards the city, Kida (in her crystal form) rises into the air and creates a protective shield. The lava breaks away harmlessly, showing a restored Atlantis, and the crystal returns Kida to Milo. The surviving crew members return to the surface and promise to keep the discovery of Atlantis a secret. Milo, having fallen in love with Kida, stays behind to help her rebuild the lost empire.
Cast[edit]
A penciled production sketch showing a man (Milo) on the left embracing a woman (Kida) on the right. A horizontal line is visible on the bottom of the page depicting a reference line for the CinemaScope frame of the drawing.
Production sketch of Milo and Kida. Milo's character design was based in part on sketches of the film's language consultant, Marc Okrand.Michael J. Fox as Milo James Thatch, a linguist and cartographer who was recruited to decipher The Shepherd's Journal while directing an expedition to Atlantis. Kirk Wise, one of the directors, said that they chose Fox for the role because they felt he gave his characters his own personality and made them more believable on screen. Fox said that voice acting was much easier than his past experience with live action because he did not have to worry about what he looked like in front of a camera while delivering his lines.[4] The directors mentioned that Fox was also offered a role for Titan A.E.; he allowed his son to choose which film he would work on, and he chose Atlantis.[5] Viewers have noted similarities between Milo and the film's language consultant, Marc Okrand, who developed the Atlantean language used in the film. Okrand stated that Milo's supervising animator, John Pomeroy, sketched him, claiming not to know how a linguist looked or acted.[6]
James Garner as Commander Lyle Tiberius Rourke, the leader of the band of mercenaries who are hired for the Atlantean expedition. Wise chose Garner because of his previous experience with action films, especially war and Western films, and said the role "fits him like a glove". When asked if he would be interested in the role, Garner replied "I'd do it in a heartbeat."[7]
Cree Summer as Kidagakash "Kida" Nedakh, the Princess of Atlantis. Kida's supervising animator, Randy Haycock, stated that Summer was very "intimidating" when he first met her; this influenced how he wanted Kida to look and act on screen when she meets Milo.[8] Natalie Strom provided dialogue for Kida as a young child.
Don Novello as Vincenzo "Vinny" Santorini, an Italian demolitions expert. Kirk Wise and Russ Edmonds, Vinny's supervising animator, noted Novello's unique ability to improvise dialogue. Edmonds recalled, "[Novello] would look at the sheet, and he would read the line that was written once, and he would never read it again! And we never used a written line, it was improvs, the whole movie."[9]
Phil Morris as Doctor Joshua Strongbear Sweet, a medic of African American and Native American descent. Sweet's supervising animator, Ron Husband, indicated that one of the challenges was animating Sweet in sync with Morris' rapid line delivery while keeping him believable. Morris stated that this character was extreme, with "no middle ground"; he mentioned, "When he was happy, he was really happy, and when he's solemn, he's real solemn."[10]
External audio
Podcast interview about the film with cast members Phil Morris, Cree Summer, Don Novello, Claudia Christian, and Corey Burton.
Interview, from here retrieved July 3, 2012
Claudia Christian as Lieutenant Helga Katrina Sinclair, Rourke's German second-in-command. Christian described her character as "sensual" and "striking". She was relieved when she finally saw what her character looked like, joking, "I'd hate to, you know, go through all this and find out my character is a toad."[11]
Jacqueline Obradors as Audrey Rocio Ramirez, a teenage female Puerto Rican mechanic and the youngest member of the expedition. Obradors said her character made her "feel like a little kid again" and she always hoped her sessions would last longer.[12]
Florence Stanley as Wilhelmina Bertha Packard: an elderly, sarcastic, chain-smoking radio operator. Stanley felt that Packard was very "cynical" and "secure": "She does her job and when she is not busy she does anything she wants."[13]
David Ogden Stiers as Fenton Q. Harcourt, a board member of the Smithsonian Institution who dismisses Milo's belief in the existence of Atlantis. Stiers previously worked with Michael J. Fox in Doc Hollywood He earlier voice-acted for Disney in Beauty and the Beast and would do so again in Lilo & Stitch.
John Mahoney as Preston B. Whitmore, an eccentric millionaire who funds the expedition to Atlantis. Lloyd Bridges was originally cast and recorded as Whitmore, but he died before completing the film. Mahoney's zest and vigor led to Whitmore's personality being reworked for the film.[14] Mahoney stated that doing voice work was "freeing" and allowed him to be "big" and "outrageous" with his character.[15]
Jim Varney as Jebidiah Allerdyce "Cookie" Farnsworth, a Western-style chuckwagon chef. Varney died of lung cancer in February 2000, before the production ended, and the film was dedicated to his memory. Producer Don Hahn was saddened that Varney never saw the finished film, but mentioned that he was shown clips of his character's performance during his site sessions and said, "He loved it." Shawn Keller, supervising animator for Cookie, stated, "It was kind of a sad fact that [Varney] knew that he was not going to be able to see this film before he passed away. He did a bang-up job doing the voice work, knowing the fact that he was never gonna see his last performance."[16] Supplemental dialogue for the character was provided by Steve Barr.
Corey Burton as Gaëtan "Mole" Molière, a French geologist who acts like a mole. Burton mentioned that finding his performance as Mole was by allowing the character to "leap out" of him while making funny voices. To get into character during his recording sessions, he stated that he would "throw myself into the scene and feel like I'm in this make-believe world".[17]
Leonard Nimoy as Kashekim Nedakh, the King of Atlantis and Kida's father. Michael Cedeno, supervising animator for King Nedakh, was astounded at Nimoy's voice talent, stating that he had "so much rich character" in his performance. As he spoke his lines, Cadeno said the crew would sit there and watch Nimoy in astonishment.[18]
Production[edit]
Development[edit]
A picture of a partially illuminated underground cave with a jagged rock ceiling and a walkway extended into the cavern.
The production team visited New Mexico's Carlsbad Caverns to get a sense of the underground spaces depicted in the film.
The idea for Atlantis: The Lost Empire was conceived in October 1996 when Don Hahn, Gary Trousdale, Kirk Wise, and Tab Murphy lunched at a Mexican restaurant in Burbank, California. Having recently completed The Hunchback of Notre Dame[19] the producer and directors wanted to keep the Hunchback crew together for another film with an Adventureland setting.[20] Drawing inspiration from Jules Verne's A Journey to the Center of the Earth (1864), they set out to make a film which would fully explore Atlantis (compared to the brief visit depicted in Verne's novel).[21] While primarily utilizing the Internet to research the mythology of Atlantis,[22] the filmmakers became interested in the clairvoyant readings of Edgar Cayce and decided to incorporate some of his ideas—notably that of a mother-crystal which provides power, healing, and longevity to the Atlanteans—into the story.[23] They also visited museums and old army installations to study the technology of the early 20th century (the film's time period), and traveled 800 feet underground in New Mexico's Carlsbad Caverns to view the subterranean trails which would serve as a model for the approach to Atlantis in the film.[24]
The filmmakers wanted to avoid the common depiction of Atlantis as "crumbled Greek columns underwater", said Wise.[25] "From the get-go, we were committed to designing it top to bottom. Let's get the architectural style, clothing, heritage, customs, how they would sleep, and how they would speak. So we brought people on board who would help us develop those ideas."[26] Art director David Goetz stated, "We looked at Mayan architecture, styles of ancient, unusual architecture from around the world, and the directors really liked the look of Southeast Asian architecture."[27] The team later took ideas from other architectural forms, including Cambodian, Indian, and Tibetan works.[28] Hahn added, "If you take and deconstruct architecture from around the world into one architectural vocabulary, that's what our Atlantis looks like."[29] The overall design and circular layout of Atlantis were also based on the writings of Plato,[28] and his quote "in a single day and night of misfortune, the island of Atlantis disappeared into the depths of the sea"[30] was influential from the beginning of production.[19] The crew wore T-shirts which read "ATLANTIS—Fewer songs, more explosions" due the film's plan as an action-adventure (unlike previous Disney animated features, which were musicals).[31]
Language[edit]
A drawing of the Atlantean letter A which is a swirl with a dot in the center.
The Atlantean letter A, created by artist John Emerson. Kirk Wise noted that its design was a treasure map showing the path to the crystal, "The Heart of Atlantis".
Main article: Atlantean language
Marc Okrand, who developed the Klingon language for the Star Trek films, was hired to devise the Atlantean language for Atlantis: The Lost Empire. Guided by the directors' initial concept for it to be a "mother-language", Okrand employed an Indo-European word stock with its own grammatical structure. He would change the words if they began to sound too much like an actual, spoken language.[26] John Emerson designed the written component, making hundreds of random sketches of individual letters from among which the directors chose the best to represent the Atlantean alphabet.[32][33] The written language was boustrophedon: designed to be read left-to-right on the first line, then right-to-left on the second, continuing in a zigzag pattern to simulate the flow of water.[6]
The Atlantean [A] is a shape developed by John Emerson. It is a miniature map of the city of Atlantis (i.e., the outside of the swirl is the cave, the inside shape is the silhouette of the city, and the dot is the location of the crystal). It's a treasure map.
—Kirk Wise, director[34]
Writing[edit]
Joss Whedon was the first writer to be involved with the film, but soon left to work on other Disney projects.[35] Tab Murphy completed the screenplay, stating that the time from initially discussing the story to producing a script that satisfied the film crew was "about three to four months".[36] The initial draft was 155 pages, much longer than a typical Disney film script (which usually runs 90 pages). When the first two acts were timed at 120 minutes, the directors cut characters and sequences and focused more on Milo. Murphy said that he created the centuries-old Shepherd's Journal because he needed a map for the characters to follow throughout their journey.[37] A revised version of the script eliminated the trials encountered by the explorers as they navigated the underground caves to Atlantis. This gave the film a faster pace, because Atlantis is discovered earlier in the story.[38]
The directors often described the Atlanteans using Egypt as an example. When Napoleon wandered into Egypt, the people had lost track of their once-great civilization. They were surrounded by artifacts of their former greatness but somehow unaware of what they meant.
—Don Hahn, producer[39]
The character of Milo Thatch was originally supposed to be a descendant of Edward Teach, otherwise known as Blackbeard the pirate. The directors later related him to an explorer so he would discover his inner talent for exploration.[40] The character of Molière was originally intended to be "professorial" but Chris Ure, a story artist, changed the concept to that of a "horrible little burrowing creature with a wacky coat and strange headgear with extending eyeballs", said Wise.[41][42] Don Hahn pointed out that the absence of songs presented a challenge for a team accustomed to animating musicals, as solely action scenes would have to carry the film. Kirk Wise said it gave the team an opportunity for more on-screen character development: "We had more screen time available to do a scene like where Milo and the explorers are camping out and learning about one another's histories. An entire sequence is devoted to having dinner and going to bed. That is not typically something we would have the luxury of doing."[26]
Hahn stated that the first animated sequence completed during production was the film's prologue. The original version featured a Viking war party using The Shepherd's Journal to find Atlantis and being swiftly dispatched by the Leviathan. Near the end of production, story supervisor Jon Sanford told the directors that he felt this prologue did not give viewers enough emotional involvement with the Atlanteans. Despite knowing that the Viking prologue was finished and it would cost additional time and money to alter the scene, the directors agreed with Sanford. Trousdale went home and completed the storyboards later that evening. The opening was replaced by a sequence depicting the destruction of Atlantis, which introduced the film from the perspective of the Atlanteans and Princess Kida.[43] The Viking prologue is included as an extra feature on the DVD release.[44]
Animation[edit]
A panoramic production still from the film depicting two distant figures standing atop an Atlantean building tower while overlooking a city and a vast lake of water with clouds in the background.
For comparison, the top image (panoramic view of Atlantis) is cropped to Disney's standard aspect ratio (1.66:1); bottom image was seen in the film (2.35:1).
At the peak of its production, 350 animators, artists and technicians were working on Atlantis[45] at all three Disney animation studios: Burbank, California, Orlando, Florida, and Paris, France.[46] The film was one of the few Disney animated features produced and shot in 70mm anamorphic format. The directors felt that a widescreen image was crucial, as a nostalgic reference to old action-adventure films presented in the CinemaScope format (2.35:1), noting Raiders of the Lost Ark as an inspiration.[47] Because switching to the format would require animation desks and equipment designed for widescreen to be purchased, Disney executives were at first reluctant about the idea.[26] The production team found a simple solution by drawing within a smaller frame on the same paper and equipment used for standard aspect ratio (1.66:1) Disney-animated films.[47] Layout supervisor Ed Ghertner wrote a guide to the widescreen format for use by the layout artists and mentioned that one advantage of widescreen was that he could keep characters in scenes longer because of additional space to walk within the frame.[48] Wise drew further inspiration for the format from filmmakers David Lean and Akira Kurosawa.[26]
The film's visual style was strongly based upon that of Mike Mignola, the comic book artist behind Hellboy. Mignola was one of four production designers (along with Matt Codd, Jim Martin, and Ricardo Delgado) hired by the Disney studio for the film. Accordingly, he provided style guides, preliminary character and background designs, and story ideas.[49] "Mignola's graphic, angular style was a key influence on the 'look' of the characters," stated Wise.[50] Mignola was surprised when first contacted by the studio to work on Atlantis.[51] His artistic influence on the film would later contribute to a cult following.[52]
I remember watching a rough cut of the film and these characters have these big, square, weird hands. I said to the guy next to me, "Those are cool hands." And he says to me, "Yeah, they're your hands. We had a whole meeting about how to do your hands." It was so weird I couldn't wrap my brain around it.
—Mike Mignola[51]
The final pull-out scene of the movie, immediately before the end-title card, was described by the directors as the most difficult scene in the history of Disney animation. They said that the pullout attempt on their prior film, The Hunchback of Notre Dame, "struggled" and "lacked depth"; however, after making advances in the process of multiplaning, they tried the technique again in Atlantis. The scene begins with one 16-inch piece of paper showing a close-up of Milo and Kida. As the camera pulls away from them to reveal the newly restored Atlantis, it reaches the equivalent of an 18,000-inch piece of paper composed of many individual pieces of paper (24 inches or smaller). Each piece was carefully drawn and combined with animated vehicles simultaneously flying across the scene to make the viewer see a complete, integrated image.[53]
A large model of a mechanical submarine perched atop a flat table mount.
Scale model of Ulysses submarine by Greg Aronowitz, used by digital animators as reference during production.[54]
At the time of its release, Atlantis: The Lost Empire was notable for using more computer-generated imagery (CGI) than any other Disney-animated feature. To increase productivity, the directors had the digital artists work with the traditional animators throughout the production. Several important scenes required heavy use of digital animation: the Leviathan, the Ulysses submarine and sub-pods, the Heart of Atlantis, and the Stone Giants.[55] During production, after Matt Codd and Jim Martin designed the Ulysses on paper, Greg Aronowitz was hired to build a scale model of the submarine, to be used as a reference for drawing the 3D Ulysses.[54] The final film included 362 digital-effects shots, and computer programs were used to seamlessly join the 2D and 3D artwork.[56] One scene that took advantage of this was the "sub-drop" scene, where the 3D Ulysses was dropped from its docking bay into the water. As the camera floated toward it, a 2D Milo was drawn to appear inside, tracking the camera. The crew noted that it was challenging to keep the audience from noticing the difference between the 2D and 3D drawings when they were merged.[57] The digital production also gave the directors a unique "virtual camera" for complicated shots within the film. With the ability to operate in the z-plane, this camera moved through a digital wire-frame set; the background and details were later hand-drawn over the wire frames. This was used in the opening flight scene through Atlantis and the submarine chase through the undersea cavern with the Leviathan in pursuit.[58]
Music and sound[edit]
Since the film would not feature any songs, the directors hired James Newton Howard to compose the score. Approaching it as a live-action film, Howard decided to have different musical themes for the cultures of the surface world and Atlantis. In the case of Atlantis, Howard chose an Indonesian orchestral sound incorporating chimes, bells, and gongs. The directors told Howard that the film would have a number of key scenes without dialogue; the score would need to convey emotionally what the viewer was seeing on screen.[59]
Gary Rydstrom and his team at Skywalker Sound were hired for the film's sound production.[60] Like Howard, Rydstrom employed different sounds for the two cultures. Focusing on the machine and mechanical sounds of the early industrial era for the explorers, he felt that the Atlanteans should have a "more organic" sound utilizing ceramics and pottery. The sound made by the Atlantean flying-fish vehicles posed a particular challenge. Rydstrom revealed that he was sitting at the side of a highway recording one day when a semi-truck drove by at high speed. When the recording was sped up on his computer he felt it sounded very organic, and that is what is heard within the film. Rydstrom created the harmonic chiming of the Heart of Atlantis by rubbing his finger along the edge of a champagne flute, and the sound of sub-pods moving through water with a water pick.[61]
Release[edit]
Promotion[edit]
Atlantis was among Disney's first major attempts to utilize internet marketing. The film was promoted through Kellogg's, which created a website with mini-games and a movie-based video game give-away for UPC labels from specially marked packages of Atlantis breakfast cereal.[45] The film was one of Disney's first marketing attempts through mobile network operators, and allowed users to download games based on the film.[62] McDonald's (which has an exclusive licensing agreement on all Disney releases) promoted the film with Happy Meal toys, food packaging and in-store decor. The McDonald's advertising campaign involved television, radio, and print advertisements beginning on the film's release date.[63] Frito-Lay offered free admission tickets for the film on specially marked snack packages.[64]
Box office[edit]
Before the film's release, reporters speculated that it would have a difficult run due to competition from DreamWorks' Shrek (a wholly CGI feature) and Lara Croft: Tomb Raider (an action-adventure film from Paramount Pictures). Regarding the market's shift from traditional animation and competition with CGI films, Kirk Wise said, "Any traditional animator, including myself, can't help but feel a twinge. I think it always comes down to story and character, and one form won't replace the other. Just like photography didn't replace painting. But maybe I'm blind to it."[56] Jeff Jensen of Entertainment Weekly noted that CGI films (such as Shrek) were more likely to attract the teenage demographic typically not interested in animation, and called Atlantis a "marketing and creative gamble".[65]
Atlantis: The Lost Empire had its world premiere at Disney's El Capitan Theatre in Hollywood, California on June 3, 2001[66] and a limited release in New York City and Los Angeles on June 8; a wider release followed on June 15.[3][56] At the premiere, Destination: Atlantis was on display, featuring behind-the-scenes props from the film and information on the legend of Atlantis with video games, displays, laser tag, and other attractions. The Aquarium of the Pacific also loaned a variety of fish for display within the attraction.[67] With a budget of $100 million,[2] the film opened at #2 on its debut weekend, earning $20.3 million in 3,011 theaters.[68] The film's international release began September 20 in Australia and other markets followed suit.[69] During its 25-week theatrical run, Atlantis: The Lost Empire grossed over $186 million worldwide ($84 million from the United States and Canada).[3] Responding to its disappointing box-office performance, Thomas Schumacher, president of Walt Disney Feature Animation, said, "It seemed like a good idea at the time to not do a sweet fairy tale, but we missed."[70]
Home media [edit]
Atlantis: The Lost Empire was released on VHS and DVD January 29, 2002.[71] During the first month of its home release, the film led in VHS sales and was third in VHS and DVD sales combined.[72] Sales and rentals of the VHS and DVD combined would eventually accumulate $157 million in revenue by mid-2003.[73] Both a single-disc DVD edition and a two-disc collector's edition (with bonus features) were released. The single-disc DVD gave the viewer the option of viewing the film either in its original theatrical 2.35:1 aspect ratio or a modified 1.33:1 ratio (utilizing pan and scan). Bonus features available on the DVD version included audio and visual commentary from the film team, a virtual tour of the CGI models, an Atlantean-language tutorial, an encyclopedia on the myth of Atlantis, and the deleted Viking prologue scene.[71] The two-disc collector's edition DVD contained all the single-disc features and a disc with supplemental material detailing all aspects of the film's production. The collector's-edition film could only be viewed in its original theatrical ratio, and also featured an optional DTS 5.1 track. Both DVD versions, however, contained a Dolby Digital 5.1 track and were THX certified.[71][74] Disney digitally remastered and released Atlantis on Blu-ray on June 11, 2013 bundled with its sequel Atlantis: Milo's Return.[75]
Reception[edit]
Critical response[edit]
Atlantis: The Lost Empire received mixed reviews from film critics. Review aggregator Rotten Tomatoes reports that 49% of 140 professional critics have given Atlantis: The Lost Empire a positive review, with a rating average of 5.5 out of 10.[76] The site's consensus is that "Atlantis provides a fast-paced spectacle, but stints on such things as character development and a coherent plot".[76] Metacritic assigned the film a weighted average score of 52 out of 100 based on 29 reviews from mainstream critics; this was considered "mixed or average reviews".[77] CinemaScore polls conducted during the opening weekend revealed the average grade cinema-goers gave Atlantis: The Lost Empire was an A on an A+-to-F scale.[78]
While critics had mixed reactions to the film in general, some praised it for its visuals, action-adventure elements, and its attempt to appeal to an older audience. Roger Ebert gave Atlantis three-and-half stars out of four. He praised the animation's "clean bright visual look" and the "classic energy of the comic book style", crediting this to the work of Mike Mignola. Ebert gave particular praise to the story and the final battle scene and wrote, "The story of Atlantis is rousing in an old pulp science fiction sort of way, but the climactic scene transcends the rest, and stands by itself as one of the great animated action sequences."[79] In The New York Times, Elvis Mitchell gave high praise to the film, calling it "a monumental treat", and stated, "Atlantis is also one of the most eye-catching Disney cartoons since Uncle Walt institutionalized the four-fingered glove."[80] James Berardinelli, film critic for ReelViews, wrote a positive review of the film, giving it three out of four stars. He wrote, "On the whole, Atlantis offers 90 minutes of solid entertainment, once again proving that while Disney may be clueless when it comes to producing good live-action movies, they are exactly the opposite when it comes to their animated division."[81] Wesley Morris of the San Francisco Chronicle wrote positively of the film's approach for an older audience: "But just beneath the surface, Atlantis brims with adult possibility."[82]
Other critics felt that the film was mediocre in regards to its story and characters, and that it failed to deliver as a non-musical to Disney's traditional audience. Owen Gleiberman of Entertainment Weekly gave the film a C+ rating, writing that the movie had "gee-whiz formulaic character" and was "the essence of craft without dream".[83] Kenneth Turan of the Los Angeles Times noted the storyline and characterizations were "old-fashioned" and the film had the retrograde look of a Saturday-morning cartoon, but these deficiencies were offset by its "brisk action" and frantic pace.[84] Todd McCarthy of Variety wrote, "Disney pushes into all-talking, no-singing, no-dancing and, in the end, no-fun animated territory."[85] Stephanie Zacharek of Salon loathed the film, specifically Disney's attempt to make the film for an adult audience, of which she wrote, "The big problem with Disney's latest animated feature, Atlantis: The Lost Empire, is that it doesn't seem geared to kids at all: It's so adult that it's massively boring."[86] Rita Kempley of The Washington Post panned the film, calling it a "new-fashioned but old-fangled hash" and wrote, "Ironically Disney had hoped to update its image with this mildly diverting adventure, yet the picture hasn't really broken away from the tried-and-true format spoofed in the far superior Shrek."[87]
Themes and interpretations[edit]
Several critics and scholars have noted that Atlantis plays strongly on themes of anti-capitalism and anti-imperialism. M. Keith Booker, academic and author of studies about the implicit messages conveyed by media, views the character of Rourke as being motivated by "capitalist greed" when he pursues "his own financial gain" in spite of the knowledge that "his theft [of the crystal] will lead to the destruction of [Atlantis]".[88] Religion journalist Mark Pinsky, in his exploration of moral and spiritual themes in popular Disney films, asserts that "it is impossible to read the movie ... any other way" than as "a devastating, unrelenting attack on capitalism and American imperialism".[89] Max Messier of FilmCritic.com observes, "Disney even manages to lambast the capitalist lifestyle of the adventurers intent on uncovering the lost city. Damn the imperialists!"[90] According to Booker, the film also "delivers a rather segregationist moral" by concluding with the discovery of the Atlanteans kept secret from other surface-dwellers in order to maintain a separation between the two highly divergent cultures.[91] Others saw Atlantis as an interesting look at utopian philosophy of the sort found in classic works of science fiction by H. G. Wells and Jules Verne.[92]
When the film was released, some viewers noticed that Atlantis: The Lost Empire bore a number of similarities to the 1990–1991 Japanese anime television program Nadia: The Secret of Blue Water and the 1986 film Castle in the Sky from Studio Ghibli, particularly in its character design, setting, and story.[93] Although Disney never responded formally to claims of plagiarism, co-director Kirk Wise posted on a Disney animation news group in May 2001, "Never heard of Nadia till it was mentioned in this [news group]. Long after we'd finished production, I might add."[94] Both Atlantis and Nadia were inspired, in part, by the 1870 Jules Verne novel Twenty Thousand Leagues Under the Sea, of which Lee Zion (reporting for Anime News Network) wrote, "There are too many similarities not connected with 20,000 Leagues for the whole thing to be coincidence."[95] Critics also saw parallels with the 1994 film Stargate. Milo's characteristics were said to resemble those of Daniel Jackson, the protagonist of Stargate and its spinoff television series Stargate SG-1—which coincidentally launched its own spinoff, titled Stargate Atlantis.[96]
Accolades [edit]
Award
Category
Name
Outcome
29th Annie Awards[97] Individual Achievement in Directing Gary Trousdale and Kirk Wise Nominated
Individual Achievement in Storyboarding Chris Ure Nominated
Individual Achievement in Production Design David Goetz Nominated
Individual Achievement in Effects Animation Marlon West Nominated
Individual Achievement in Voice Acting – Female Florence Stanley Nominated
Individual Achievement in Voice Acting – Male Leonard Nimoy Nominated
Individual Achievement for Music Score James Newton Howard Nominated
2002 DVD Exclusive Awards[98] Original Retrospective Documentary Michael Pellerin Nominated
2002 Golden Reel Award[99] Best Sound Editing – Animated Feature Film Gary Rydstrom, Michael Silvers, Mary Helen Leasman, John K. Carr, Shannon Mills, Ken Fischer, David C. Hughes, and Susan Sanford Won
Online Film Critics Society Awards 2001[100] Best Animated Feature Nominated
2002 Political Film Society[101] Democracy Nominated
Human Rights Nominated
Peace Nominated
World Soundtrack Awards[102] Best Original Song for Film Diane Warren and James Newton Howard Nominated
Young Artist Awards[103] Best Feature Family Film – Drama Walt Disney Feature Animation Nominated
Related works[edit]
Atlantis: the Lost Empire was meant to provide a springboard for an animated television series entitled Team Atlantis, which would have presented the further adventures of its characters. However, because of the film's under-performance at the box office the series was not produced. On May 20, 2003, Disney released a direct-to-video sequel called Atlantis: Milo's Return, consisting of three episodes planned for the aborted series.[104] In addition, Disneyland planned to revive its Submarine Voyage ride with an Atlantis theme with elements from the movie and the ride was promoted with a meet-and-greet by the movie's characters. These plans were canceled and the attraction was re-opened in 2007 as the Finding Nemo Submarine Voyage, its theme based on the 2003 Disney·Pixar animated film Finding Nemo.[105]
Soundtrack[edit]
Atlantis: The Lost Empire
Soundtrack album by James Newton Howard
Released
May 22, 2001
Length
53:56
Label
Walt Disney
Producer
James Newton Howard
Jim Weidman
Main article: Atlantis: The Lost Empire (soundtrack)
The soundtrack to Atlantis: The Lost Empire was released on May 22, 2001. It consists primarily of James Newton Howard's score and includes "Where the Dream Takes You", written by Diane Warren and performed by Mýa. It was also available in a limited edition of 20,000 numbered copies with a unique 3D album cover insert depicting the Leviathan from the film. A rare promotional edition (featuring 73 minutes of material, compared to the 53 minutes on standard commercial editions) was intended only for Academy of Motion Picture Arts and Sciences voters, but was bootlegged and distributed with fan-created artwork. Concerning the promotional edition, Filmtracks said, "Outside of about five minutes of superior additional material (including the massive opening, "Atlantis Destroyed"), the complete presentation is mostly redundant. Still, Atlantis is an accomplished work for its genre."[106]
Video games[edit]
[hide]Reception
Aggregate scores
Aggregator
Score
GameRankings (PS) 73.83%[107]
(GBC) 64.50%[108]
(GBA) 55.86%[109]
Metacritic (PS) 73/100[110]
(GBA) 51/100[111]
Review scores
Publication
Score
AllGame (PS) 3/5 stars[112]
(GBA) 2/5 stars[113]
Computer and Video Games (GBA) 4/10[114]
Electronic Gaming Monthly (PS) 7/10[115]
Game Informer (GBA) 7.25/10[116]
Game Revolution (PS) B−[117]
GameZone (GBA) 7.8/10[118]
IGN (PS) 7.5/10[119]
Nintendo Power (GBC) 2.5/5 stars[120][121]
Official PlayStation Magazine (US) 4/5 stars[122]
There are several video games based on the film. Atlantis The Lost Empire: Search for the Journal (commonly known as Atlantis: Search for the Journal) was developed by Zombie Studios and published by Buena Vista Games, a subsidiary of Disney Interactive. It was released on May 1, 2001 for the Microsoft Windows platform and was a first-person shooter game, the first of two games based on the film developed by Zombie Studios and released for UPC labels from Kellogg's products for promotion.[123][124] Atlantis: The Lost Empire—Trial by Fire (commonly known as Atlantis: Trial by Fire) was the second game developed by Zombie Studios and published by Disney Interactive, and was released May 18, 2001 for the Microsoft Windows platform.[125]
Atlantis: The Lost Empire is an action game developed by Eurocom for the PlayStation console which was released June 14, 2001. The player controls Milo, Audrey, Molière, and Vinny as they traverse Atlantis, unlocking its secrets. Some features in the game unlock others (such as a movie) by finding items hidden throughout the game.[119] THQ released Disney's Atlantis: The Lost Empire for the Game Boy Advance and Game Boy Color. It is a platform game in which the player controls Milo and three other characters from the film across 14 levels on a quest to discover Atlantis.[126][127] The game was met with average to mixed reviews upon release. GameRankings and Metacritic gave it a score of 73.83% and 73 out of 100 for the PlayStation version;[107][110] 64.50% for the Game Boy Color version;[108] and 55.86% and 51 out of 100 for the Game Boy Advance version.[109][111]
See also[edit]
Atlantis in popular culture
Notes[edit]
1.Jump up ^ Since the estimated budget has a range, the officially reported budget of $100 million cited by The New York Times from Disney executives is used within this article's prose for clarity.
References[edit]
1.Jump up ^ "Atlantis: The Lost Empire". The-Numbers. Nash Information Services. Retrieved January 6, 2012.
2.^ Jump up to: a b Lyman, Rick; Fabrikant, Geraldine (May 21, 2001). "Suddenly, High Stakes for Disney's Film and TV Businesses". The New York Times. Retrieved July 4, 2011. "Besides, Disney executives maintain that they have made it easier for their animated features to break even by a cost-cutting campaign that made Atlantis, which cost $100 million, about 35 percent cheaper to produce than the studio's other recent animated efforts."
3.^ Jump up to: a b c d "Atlantis: The Lost Empire (2001)". Box Office Mojo. Amazon. Archived from the original on 6 June 2011. Retrieved July 3, 2011.
4.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 0:20–0:56
5.Jump up ^ "Movie Preview: Atlantis (2001)". Entertainment Weekly. May 14, 2001. Retrieved September 1, 2011.
6.^ Jump up to: a b Wloszczyna, Susan (May 24, 2001). "New Movie Trek for Wordsmith". USA Today. Retrieved July 4, 2011.
7.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 3:50–4:31
8.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 2:32–2:50
9.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 7:18–7:47
10.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 8:20–9:13
11.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 10:18–10:39
12.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 5:59–6:07
13.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 9:38–9:51
14.Jump up ^ Kurtti 2001, p. 15.
15.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 4:55–5:07
16.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 10:45–11:31
17.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 6:55–7:10
18.Jump up ^ Supplemental Features: Animation Production: The Voices of Atlantis at 3:00–3:43
19.^ Jump up to: a b Kurtti 2001, p. 9.
20.Jump up ^ Supplemental Features: History: The Journey Begins at 0:08–3:05
21.Jump up ^ Supplemental Features: Story and Editorial: Finding the Story at 3:24–3:57
22.Jump up ^ Supplemental Features: History: Creating Mythology at 0:30–1:10
23.Jump up ^ Supplemental Features: History: Creating Mythology at 3:48–4:20
24.Jump up ^ Supplemental Features: Art Direction: Designing Atlantis at 5:42–9:18
25.Jump up ^ Supplemental Features: Art Direction: Designing Atlantis at 9:30–9:33
26.^ Jump up to: a b c d e Henn, Peter (June 1, 2001). "Finding Atlantis". Film Journal International. Retrieved August 30, 2011.
27.Jump up ^ Supplemental Features: Art Direction: Designing Atlantis at 9:50–10:02
28.^ Jump up to: a b Kurtti 2001, p. 55.
29.Jump up ^ Supplemental Features: Art Direction: Designing Atlantis at 10:37–10:44
30.Jump up ^ Plato c. 360 BCE, Timaeus, Sections 25c–d. "But at a later time there occurred portentous earthquakes and floods, and one grievous day and night befell them, when the whole body of your warriors was swallowed up by the earth, and the island of Atlantis in like manner was swallowed up by the sea and vanished."
31.Jump up ^ Supplemental Features: History: The Journey Begins at 5:28–5:40
32.Jump up ^ Supplemental Features: History: Creating Mythology at 5:20–5:47
33.Jump up ^ Kurtti 2001, p. 40.
34.Jump up ^ Kurtti 2001, p. 82.
35.Jump up ^ Lavery 2011, p. 91.
36.Jump up ^ West, Rick (June 14, 2001). "An Interview Tab Murphy—Atlantis Screenwriter". Theme Park Adventure Magazine. LaughingPlace.com. Retrieved September 1, 2011.
37.Jump up ^ Supplemental Features: History: Creating Mythology at 5:58–6:18
38.Jump up ^ Supplemental Features: Story and Editorial: Finding the Story at 3:58–7:40
39.Jump up ^ Kurtti 2001, p. 50.
40.Jump up ^ Supplemental Features: Story and Editorial: Finding the Story at 2:55–3:24
41.Jump up ^ Messier, Max (June 12, 2001). "The Disney Industrial Complex and Atlantis: The Lost Empire". FilmCritic.com. AMC. Archived from the original on March 10, 2006. Retrieved September 1, 2011.
42.Jump up ^ Audio Commentary at 17:12–18.00
43.Jump up ^ Supplemental Features: Story and Editorial: Finding the Story at 7:40–10:25
44.Jump up ^ Supplemental Features: Story and Editorial: Four Deleted Scenes—"The Viking Prologue"'
45.^ Jump up to: a b Raugust 2004, n.p.
46.Jump up ^ Moore, Roger (June 15, 2001). "The Art of Atlantis Doesn't Just Imitate Life, It Goes It One Better". Orlando Sentinel. Retrieved August 9, 2011.
47.^ Jump up to: a b Supplemental Features: Animation Production: Setting the Scene at 1:10–2:28
48.Jump up ^ Supplemental Features: Animation Production: Setting the Scene at 2:30–3:17
49.Jump up ^ Supplemental Features: Art Direction: Designing Atlantis at 0:50–4:33
50.Jump up ^ Kurtti 2001, ap. 27.
51.^ Jump up to: a b Horvath, Stu (July 6, 2008). "Mike Mignola, Hellboy Creator, Didn't See Character's Success Coming". New York Daily News. Retrieved August 29, 2011.
52.Jump up ^ Harris, Scott (November 29, 2010). "Disney's 50 Finest: In Order of Awesome". MTV Networks. Archived from the original on January 1, 2011. Retrieved January 12, 2012. "On the other hand, the movie does feature a great cast, including Michael J. Fox and James Garner, along with animation by legendary comic book artist and Hellboy creator Mike Mignola. Because of this last factor, Atlantis has become a bit of a cult favorite in some circles ..."
53.Jump up ^ Supplemental Features: Animation Production: Setting the Scene at 9:44–11:26
54.^ Jump up to: a b Tracy, Joe (June 20, 2001). "An Inside Look at Destination: Atlantis". Digital Media FX Magazine. Retrieved September 27, 2011.
55.Jump up ^ Supplemental Features: Digital Production at 0:09–4:45
56.^ Jump up to: a b c Wloszczyna, Susan (June 14, 2001). "Disney Domain Is Under Siege". USA Today. Retrieved July 4, 2011.
57.Jump up ^ Supplemental Features: Digital Production at 8:15–9:33
58.Jump up ^ Supplemental Features: Digital Production at 5:00–6:20
59.Jump up ^ Supplemental Features: Music and Sound at 5:00–8:45
60.Jump up ^ Audio Commentary at 1:50–2:10
61.Jump up ^ Supplemental Features: Music and Sound at 0:05–4:48
62.Jump up ^ Steinbock, Dan (2007). The Mobile Revolution: The Making of Mobile Services Worldwide. Kogan Page. pp. 158, 304. ISBN 978-0-7494-4850-9.
63.Jump up ^ "McDonald's Dives into Disney's Atlantis". QSR Magazine. Journalistic, Inc. June 11, 2001. Retrieved September 1, 2011.
64.Jump up ^ Teninge, Annick (June 21, 2001). "Cheetos Lovers Get Tickets To Atlantis". Animation World Network. Retrieved April 23, 2012.
65.Jump up ^ Jensen, Jeff (June 22, 2001). "High Toon: As the high-tech Shrek becomes a surprising giant-size success, is the clock ticking for traditionally animated movies?". Entertainment Weekly. Retrieved September 2, 2011.
66.Jump up ^ "World Premiere of Walt Disney Pictures' ATLANTIS: THE LOST EMPIRE – Update". Yahoo!. June 1, 2001. Archived from the original on June 15, 2001. Retrieved September 22, 2011.
67.Jump up ^ Moseley, Doobie (June 15, 2001). "Destination: Atlantis at the El Capitan". LaughingPlace.com. Retrieved September 1, 2011.
68.Jump up ^ "Atlantis: The Lost Empire Weekend Box-Office". Box Office Mojo. Amazon. Retrieved July 6, 2011.
69.Jump up ^ "Atlantis: The Lost Empire International Box-Office". Box Office Mojo. Amazon. Retrieved July 6, 2011.
70.Jump up ^ Wloszczyna, Susan (October 31, 2001). "'Toons Get Their Very Own Oscar Category". USA Today. Retrieved September 2, 2011.
71.^ Jump up to: a b c "Atlantis: The Lost Empire". Walt Disney Studios Home Entertainment. Archived from the original on 24 June 2011. Retrieved August 8, 2011.
72.Jump up ^ McCourt, Judith (February 28, 2002). "DVD Sales Explode in January as VHS Wanes". Home Media Magazine. Retrieved August 29, 2011.
73.Jump up ^ Vancheri; Weiskind 2003 p. D–2 "Consider what happened with Atlantis: The Lost Empire. It earned $84 million at the box office and rebounded with another $157 million in DVD and VHS rentals and sales, according to Video Business."
74.Jump up ^ Rankins, Michael (May 8, 2002). "Atlantis: The Lost Empire: Collector's Edition". DVD Verdict. Archived from the original on 26 July 2011. Retrieved August 8, 2011.
75.Jump up ^ Latchem, John (March 28, 2013). "Next Wave of Disney Animated Blu-rays Coming Out June 11". Home Media Magazine. Retrieved March 29, 2012.
76.^ Jump up to: a b "Atlantis: The Lost Empire". Rotten Tomatoes. Flixster. Retrieved July 16, 2011.
77.Jump up ^ "Atlantis: The Lost Empire". Metacritic. CBS Interactive. Retrieved July 3, 2011.
78.Jump up ^ Drysdale, Rob (June 19, 2001). "Box Office Analysis: Lara Croft Raids the Box Office". The Trades. Retrieved September 21, 2011. "Not surprisingly Atlantis scored a very nice set of A's from both men and women under 21 as well as men and women age 21 to 34."
79.Jump up ^ Ebert, Roger (June 15, 2001). "Atlantis: The Lost Empire". Chicago Sun-Times. Retrieved August 13, 2011. 3.5/4 stars
80.Jump up ^ Mitchell, Elvis (June 8, 2001). "Atlantis: the Lost Empire (2001) FILM REVIEW; Under the Sea, Damp Hakuna Matata". The New York Times. Retrieved July 4, 2010.4/5 stars
81.Jump up ^ Berardinelli, James (June 2001). "Atlantis Review". ReelViews.net. Retrieved July 4, 2010.3/4 stars
82.Jump up ^ Morris, Wesley (June 15, 2001). "Atlantis Is a Find, Disney Emphasizes Adventure over Cuteness, Romance and Song". San Francisco Chronicle. Retrieved August 13, 2011.3/4 stars
83.Jump up ^ Gleiberman, Owen (June 6, 2001). "Atlantis: The Lost Empire". Entertainment Weekly. Archived from the original on 27 May 2008. Retrieved June 26, 2008.
84.Jump up ^ Turan, Kenneth (July 8, 2001). "Atlantis: The Lost Empire". Los Angeles Times. Retrieved July 4, 2011.3.5/5 stars
85.Jump up ^ McCarthy, Todd (June 7, 2001). "Atlantis: The Lost Empire". Variety. Retrieved July 4, 2011.
86.Jump up ^ Zacharek, Stephanie (June 15, 2001). "Atlantis—Disney's finally made a cartoon for grown-ups. What was wrong with the old ones they made for kids?". Salon. Retrieved August 13, 2011.
87.Jump up ^ Kempley, Rita (June 15, 2001). "'Atlantis': That Sinking Feeling". The Washington Post. Retrieved March 25, 2012.
88.Jump up ^ Booker 2009, p. 68.
89.Jump up ^ Pinsky 2004, p. 202.
90.Jump up ^ Messier, Max (June 12, 2001). "Atlantis: The Lost Empire". FilmCritic.com. AMC Networks. Retrieved July 15, 2012.
91.Jump up ^ Booker 2009, p. 69.
92.Jump up ^ Montalbano 2010, p. 183.
93.Jump up ^ Zion, Lee (May 15, 2001). "Probing the Atlantis Mystery". Anime News Network. Archived from the original on June 29, 2011. Retrieved July 15, 2012.
94.Jump up ^ Patten 2004, p. 187.
95.Jump up ^ Zion, Lee (July 19, 2001). "Nadia vs. Atlantis, Revisited!". Anime News Network. Archived from the original on June 29, 2011. Retrieved July 15, 2012.
96.Jump up ^ Sumner, Darren. "Review: Atlantis: The Lost Empire". Gateworld. Archived from the original on July 23, 2011. Retrieved July 15, 2012. "In 1994, Dr. Daniel Jackson decoded an ancient language and unlocked the secrets of the Stargate, sending him and a military unit across the universe to a lost colony of humans. And in 2001, he did it again – decoding the ancient Atlantean language to launch a quest to find the lost continent of Atlantis."
97.Jump up ^ "Legacy: 29th Annual Annie Award Nominees and Winners (2001)". International Animated Film Society. Archived from the original on 25 July 2011. Retrieved August 8, 2011.
98.Jump up ^ "2002 DVD Exclusive Winners". Reed Business Information. Archived from the original on August 11, 2004. Retrieved August 31, 2011.
99.Jump up ^ Benzuly, Sarah (June 1, 2002). "Black Hawk Down Among MPSE Winners". Mix. Retrieved August 30, 2011.
100.Jump up ^ "OFCS Awards for 2001 Nominees". Online Film Critics Society. Archived from the original on February 19, 2002. Retrieved August 31, 2011.
101.Jump up ^ "Atlantis: The Lost Empire". Political Film Society. Retrieved August 30, 2011.
102.Jump up ^ "Belgian Film Fest to Host World Soundtrack Awards". Billboard. Retrieved August 30, 2011.
103.Jump up ^ "Twenty-Third Annual Young Artist Awards 2002". Young Artist Foundation. Retrieved August 30, 2011.
104.Jump up ^ Rankins, Michael (July 31, 2003). "Atlantis: Milo's Return". DVD Verdict. Retrieved August 8, 2011.
105.Jump up ^ Yoshino, Kimi (June 11, 2007). "Disney Brings Submarine Ride Back from the Depths". Los Angeles Times. Retrieved July 4, 2011.
106.Jump up ^ "Filmtracks: Atlantis: The Lost Empire". Filmtracks.com. May 21, 2001. Retrieved August 8, 2011.4/5 stars
107.^ Jump up to: a b "Disney's Atlantis: The Lord Empire for PlayStation". GameRankings. Retrieved May 15, 2014.
108.^ Jump up to: a b "Disney's Atlantis: The Lost Empire for Game Boy Color". GameRankings. Retrieved May 15, 2014.
109.^ Jump up to: a b "Disney's Atlantis: The Lost Empire for Game Boy Advance". GameRankings. Retrieved May 15, 2014.
110.^ Jump up to: a b "Disney's Atlantis: The Lost Empire for PlayStation Reviews". Metacritic. Retrieved May 15, 2014.
111.^ Jump up to: a b "Disney's Atlantis: The Lost Empire for Game Boy Advance Reviews". Metacritic. Retrieved May 15, 2014.
112.Jump up ^ Thompson, Jon. "Disney's Atlantis: The Lost Empire (PS) - Review". Allgame. Retrieved May 15, 2014.
113.Jump up ^ Beam, Jennifer. "Disney's Atlantis: The Lost Empire (GBA) - Review". Allgame. Retrieved May 15, 2014.
114.Jump up ^ CVG Staff (October 17, 2001). "GBA Review: Atlantis: The Lost Empire". Computer and Video Games. Archived from the original on February 9, 2008. Retrieved May 15, 2014.
115.Jump up ^ EGM Staff (September 2001). "Disney's Atlantis: The Lost Empire (PS)". Electronic Gaming Monthly (147): 148.
116.Jump up ^ "Disney's Atlantis: The Lost Empire (PS)". Game Informer (100). August 2001.
117.Jump up ^ Liu, Johnny (June 2001). "Atlantis: The Lost Empire Review (PS)". Game Revolution. Retrieved May 15, 2014.
118.Jump up ^ The Badger (November 5, 2001). "Disney's Atlantis: The Lost Empire Review - Game Boy Advance". GameZone. Archived from the original on October 6, 2007. Retrieved May 15, 2014.
119.^ Jump up to: a b Zdyrko, David (July 17, 2001). "Disney's Atlantis: The Lost Empire (PlayStation)". IGN. Retrieved May 15, 2014.
120.Jump up ^ "Disney's Atlantis: The Lost Empire (GBC)". Nintendo Power 145. June 2001.
121.Jump up ^ "Disney's Atlantis: The Lost Empire (GBA)". Nintendo Power 149. October 2001.
122.Jump up ^ "Disney's Atlantis: The Lost Empire". Official U.S. PlayStation Magazine. September 2001.
123.Jump up ^ Adams, Dan (April 2, 2001). "Atlantis: The Lost Empire—Search for the Journal (PC)". IGN. Retrieved May 15, 2014.
124.Jump up ^ IGN Staff (April 27, 2001). "CDs 'n' Cereal". IGN. Retrieved May 15, 2014.
125.Jump up ^ Adams, Dan (June 7, 2001). "Atlantis: The Lost Empire—Trial by Fire (PC)". IGN. Retrieved August 8, 2011.
126.Jump up ^ "Atlantis: The Lost Empire". GameSpy. Archived from the original on November 10, 2005. Retrieved May 15, 2014.
127.Jump up ^ "Atlantis: The Lost Empire - Game Boy Color". IGN. Retrieved May 15, 2014.
Bibliography[edit]
Books
Booker, M. Keith (2009). Disney, Pixar, and the Hidden Messages of Children's Films. Westport, CT: Praeger. ISBN 978-0-313-37672-6.
Kurtti, Jeff (2001). Atlantis: The Lost Empire—The Illustrated Script. Burbank, CA: Disney Press. ISBN 978-0-7868-5327-4.
Lavery, David; Burkhead, Cynthia, eds. (2011). Joss Whedon: Conversations. Jackson, MS: University Press of Mississippi. ISBN 978-1-60473-923-7.
Montalbano, Dave (2010). The Adventures of Cinema Dave in the Florida Motion Picture World. Xlibris. ISBN 978-1-4500-2396-2.
Patten, Fred (2004). "Simba–Kimba Redux? The Nadia Versus Atlantis Affair". Watching Anime, Reading Manga: 25 Years of Essays and Reviews. Berkeley, CA: Stone Bridge Press. pp. 185–189. ISBN 978-1-880656-92-1.
Pinsky, Mark I. (2004). "Chapter 31: Atlantis (2001): Adventure Capitalism". The Gospel According to Disney: Faith, Trust, and Pixie Dust. Louisville, KY: Westminster John Knox Press. pp. 194–202. ISBN 978-0-664-22591-9.
Plato (1929) [c. 360 BCE]. "Timaeus". Plato; in Twelve Volumes, with an English Translation—Vol. 9: Timaeus, Critias, Cleitophon, Menexenus, Epistles. Robert Gregg Bury, trans. Cambridge, MA: Harvard University Press. OCLC 24252251.
Raugust, Karen (2004). The Animation Business Handbook. New York City, NY: St. Martin's Press. ISBN 978-1-4299-6228-5.
DVD media
Don Hahn (prod.), Gary Trousdale (dir.), & Kirk Wise (dir.) (January 29, 2002). Atlantis: The Lost Empire—Audio Commentary (DVD). Disc 1 of 2 (Collector's ed.). Burbank, CA: Walt Disney Studios Home Entertainment. UPC 786936163872.
Various cast and crew members (January 29, 2002). Atlantis: The Lost Empire—Supplemental Features (DVD). Disc 2 of 2 (Collector's ed.). Burbank, CA: Walt Disney Studios Home Entertainment. UPC 786936163872.
Periodicals
Vancheri, Barbara; Weiskind, Ron (July 17, 2003). "Nemo-like Stories Pulling Folks into Animated Movies". Pittsburgh Post-Gazette. p. D–2.
External links[edit]
Wikiquote has quotations related to: Atlantis: The Lost Empire
Official website
Atlantis: The Lost Empire at the Internet Movie Database
Atlantis: The Lost Empire at the Big Cartoon DataBase
Atlantis: The Lost Empire at Box Office Mojo
Atlantis: The Lost Empire at Rotten Tomatoes
Atlantis: The Lost Empire at Metacritic
Disney's Atlantis: The Lost Empire (PlayStation) at MobyGames
Disney's Atlantis: The Lost Empire (Game Boy Color) at MobyGames
Disney's Atlantis: The Lost Empire (Game Boy Advance) at MobyGames
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