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007 Legends
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007 Legends
007Legends.jpg
Official cover art
Developer(s) Eurocom
Publisher(s) Activision
Distributor(s) MGM Interactive
Writer(s) Bruce Feirstein
 Robin Matthews
Composer(s) David Arnold[1]
 Kevin Kiner[1]
Series James Bond
Platform(s) PlayStation 3
Xbox 360
Microsoft Windows
Wii U
Release date(s) PlayStation 3 & Xbox 360
NA 16 October 2012[2]
EU 19 October 2012[2]
AUS 31 October 2012[2]
Microsoft Windows
NA 1 November 2012 (Steam)
EU 2 November 2012 (Retail)[2]
Wii U
EU December 7, 2012
NA December 11, 2012

Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Distribution Optical disc, download
007 Legends is a first-person shooter video game featuring the character of British secret agent James Bond and the last James Bond game.[3] It is developed by Eurocom and released in October 2012 for PlayStation 3 and Xbox 360,[2] November 2012 for Microsoft Windows[2] and December 2012 for Wii U.[2] The game is available as physical optical disc media, as well as a digital release download via PlayStation Network and Xbox Live Marketplace on date of release. Like other Activision-published games, it had yet to appear as a digital download on the Nintendo eShop, although this is moot in this game's case as it was removed off all other digital stores without warning.
The PAL Wii U version of the game was released in some parts of Europe on 6 December 2012,[4] and in the United Kingdom on 21 December 2012.[5] The release was completely cancelled in Australia.[6]
The purpose behind the game is to celebrate fifty years of James Bond in film.[7] To achieve this the single player campaign will include one mission from each of the six actors' eras, being Goldfinger (Sean Connery), On Her Majesty's Secret Service (George Lazenby), Moonraker (Roger Moore), Licence to Kill (Timothy Dalton) and Die Another Day (Pierce Brosnan), with Skyfall (Daniel Craig) released as downloadable content for the Xbox 360, PS3 and PC and included on disc for the Wii U version.[8] Additionally, some of the original talent from the films are adding their likenesses and voices to their associated characters.[9] 007 Legends is the fourth and final James Bond game title to be released by Activision, as well as the last game released ever developed by Eurocom.


Contents  [hide]
1 Gameplay 1.1 Challenges
1.2 Multiplayer
2 Plot
3 Development
4 Music
5 Reception
6 References
7 External links

Gameplay[edit]
Being built on the engine used for Eurocom’s previous title, 2011’s GoldenEye 007: Reloaded,[9] 007 Legends shares much of the same gameplay, though there are some notable additions and modifications. The most significant change is the greater focus on stealth-based play, with enemy AI being more suspicious and investigative.[10] Throughout the campaign players will frequently be presented with situations that require stealth to get past, though often running-and-gunning will also be an option.[11] To compliment such stealth scenarios, players will have access to three gadgets from the start of the campaign:[12] the returning smartphone, which has new vision modes[13] and binocular capabilities;[12] a new dart pen that can fire three different types of dart, including distraction, shock and tranquillizer darts;[12] and a wristwatch that can track enemies and fire a laser and map nearby enemies and cameras.[12]
Another notable addition is the incorporation of an XP (experience points) progression system.[14] Players can use XP to unlock and/or upgrade gadgets, weapons (and attachments) and Bond’s physical abilities.[11]
Other notable points include there being at least one vehicle-based level in each of the missions,[15] a new free-form melee function that enables players to control punches with the analogue sticks[16] and new weapons.[17]
Challenges[edit]
As with the MI6 Ops Missions mode from GoldenEye 007: Reloaded, Challenges will present extra missions based on assault, elimination, stealth and defence-based objectives, with adjustable difficulty. New to this mode will be the option to play special missions for some of the villains and companions from the single player.[9] Players’ scores will be uploaded onto online leaderboards.
Multiplayer[edit]
Multiplayer is supported across all platforms.[11] 4-player split-screen will be available for local (offline) play while online play will have capacity for up to 12 players in a match.[18] Players’ multiplayer experience will be indicated by their level, such as Level 50 (00 Agent Grade 0).[19] There is also a 00 Specialization mode, similar to Call of Duty’s Prestige system.[19] Character skins and maps from the single player will be available to players.[7] Players can also equip gadgets to enhance their abilities, such as the Fast Switch gadget which halves the time it takes to switch weapons.[20] Scenarios revealed so far are Conflict, Golden Gun, You Only Live Twice, Escalation, Data Miner, Team Conflict, Icarus and Black Box.[19]
Plot[edit]
Taking place after the opening but prior to the events of Skyfall, James Bond is shot and left for dead during a botched assignment in Istanbul. As his life hangs in the balance, he begins to remember his previous adventures — foiling Operation Grand Slam, the assault on Piz Gloria, his vendetta against drug kingpin Franz Sanchez, his encounter with Gustav Graves, and thwarting billionaire industrialist Hugo Drax's plot to kill the entire human race. Straight after his return to the present day, Bond realizes that he's still alive. He tracks down Patrice, whom he was after in the very beginning of the game, to Shanghai where he stops an assassination plot and eliminates the hitman. The game presents a What if? scenario where all of the "classic" Bond adventures have taken place during the six-year gap between the storylines of Quantum of Solace and Skyfall.
Development[edit]
The game, was developed to coincide with the fiftieth anniversary of the James Bond film franchise.[21] it incorporates the stories of six Bond films, one film chosen from each Bond actor's series of films, and retelling them with an overarching narrative that ties them together, that of the progression of James Bond, from a newly christened agent on through becoming experienced as 007. The player goes through the classic Bond missions in the game playing as the Daniel Craig incarnation of Bond, as along the lines of the 2010 remake of GoldenEye 007 for the Nintendo Wii, and the PlayStation 3/Xbox 360 port called GoldenEye 007: Reloaded.[21]
At the official announcement of the game on 18 April 2012, publisher Activision did not comment on which films would be remade in the game, but admitted that the upcoming Skyfall will serve as the final portion of the game.[22]
Moonraker was revealed to be the first mission of the game,[23] while the second mission is based on the film On Her Majesty's Secret Service.[24] Goldfinger, Licence to Kill, and Die Another Day also feature in the story.[19]
The only mission that is not on the game disc itself is the "Skyfall" mission, which was released on 20 November 2012 as free downloadable content, since 007 Legends was released one week before Skyfall was first released in theaters. The Skyfall DLC is available for PS3, PC and the Xbox 360 and also included on the disc on the Wii U.
Bruce Feirstein, who wrote three films and four games in the James Bond universe, also wrote the screenplay along with Robin Matthews, who specially works for Eurocom.
Music[edit]
The composers from a previous release in the series, GoldenEye 007, returned to do the music score for 007 Legends video game. Kevin Kiner composed the music, while David Arnold wrote his own arrangement of Goldfinger for the main title sequence, a bit modernized, which features no vocals, but instruments.[25]
Reception[edit]

[hide]Reception


Aggregate scores

Aggregator
Score
GameRankings (PS3) 48.35%[26]
 (X360) 47.74%[27]
 (WIIU) 40.67%[28]
 (PC) 16.00%[29]
Metacritic (X360) 45/100[30]
 (PS3) 41/100[31]
 (PC) 26/100[32]
Review scores

Publication
Score
Game Informer 4/10[33]
IGN 4.5/10[34]
Gaming Nexus 8.5/10[35]
IT News Africa 7.0/10[36]
The Globe and Mail 5/10[37]

007 Legends received generally negative reviews from critics. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 48.35% and 41/100,[26][31] the Xbox 360 version 47.74% and 45/100,[27][30] the Wii U version 40.67%[28] and the PC version 16.00% and 26/100.[29][32]
IGN accused the game of drowning out the Bond series' iconic moments by shoehorning them into a cheap and poorly made Call of Duty clone, further adding that the gameplay was boring and repetitive and that production had only made a half-hearted attempt to bind the chosen recreation of films together, and that the lack of overarching story offered little incentive to keep playing.[34]
Game Informer was similarly critical of the game, describing it as "a mess of a title that’s uninspired at best and nearly broken at worst", and while the review applauded the concept of remaking films in video game form, it also attacked the gameplay mechanics as overly-simplistic with the player following on-screen prompts to perform certain actions, which was broken up by "truly awful" stealth gameplay.[33]
The Globe and Mail went so far as to question those choice of missions in the game, claiming that fans considered them to be among the worst installments in the Bond film franchise, and that the game threw players into the middle of missions with little explanation or context to them, concluding that the game "feels like a low-budget knockoff of [...] Call of Duty".[37]
IT News Africa's Frederick Charles Fripp thought that "it could have been a better game if Eurocom focused more on improving the graphics and changing the game dynamic from a fairly linear shooter to something a bit more complex and through-provoking." In his score of 7.0/10, he added that "it does become a bit repetitive after a while, especially if the player does not feel challenged."[36]
More positive reviewers, such as Sean Colleli from Gaming Nexus, recognised the ambitious six-film scope of the project (in comparison to Eurocom's 2011 success with the single storyline retold and reimagined in GoldenEye 007 - Reloaded) and praised a lot of the gameplay developments, noting that the gadgets "get a decent amount of use, and don’t border on the absurd or impractical" and concluding that "gameplay is a bit of a mixed bag overall, but it definitely skews toward the better. It has GoldenEye’s pedigree in it, and I applaud Eurocom for trying new things and taking risks".[35]
Some praise was given to the game's split-screen multiplayer modes, with IGN pointing out that localised split-screen was a feature that had been frequently overlooked in first-person shooter games, before adding that there was little to separate the multiplayer of 007 Legends from that of the GoldenEye 007 remake.[34]
In result of this game, and lowering sales of console games,author - Eurocom in 4Q/2012, fired 150 persons from in total 200 staff, focusing on mobile games.[38]
On 4 January 2013, Activision and Steam's online stores pulled the PC versions of Quantum of Solace, Blood Stone and 007 Legends without explanation or warning.[39] Similar actions followed shortly on Xbox Live and PlayStation Network for the Xbox 360 and PlayStation 3 versions, also affecting GoldenEye 007: Reloaded.[40]
007 Legends was nominated for Outstanding Achievement in Video Game Writing in the Writers Guild of America Awards.[41]
References[edit]
1.^ Jump up to: a b Activision (27 July 2012), “007 Legends to Feature Past and Present Bond Talent”, 007legends.com. Retrieved 27 September 2012.
2.^ Jump up to: a b c d e f g Activision (11 October 2012), "007 Legends Release Dates", 007legends.com. Retrieved 12 October 2012.
3.Jump up ^ Graser, Marc (18 April 2012). "Next Bond video game will highlight 6 films: Activision's '007: Legends' set to bow this fall". Chicago Tribune. Retrieved 19 April 2012.
4.Jump up ^ Benjamin (13 December 2012). "007 Legends voor Wii U stilletjes in Europa verschenen" (in Dutch). n1ntendo.nl. Retrieved 3 January 2013.
5.Jump up ^ "James Bond: 007 Legends Product Details". Game. 2013. Retrieved 12 April 2013.
6.Jump up ^ "Here come the Aussie Wii U game delays. One has even been cancelled". Vooks. 28 November 2012. Retrieved 3 January 2013.
7.^ Jump up to: a b Activision (18 April 2012), “Experience James Bond’s Most Iconic and Intense Missions in 007 Legends”, 007legends.com. Retrieved 27 September 2012.
8.Jump up ^ Activision (18 September 2012), "Goldfinger Revealed as Fifth Movie in 007 Legends", 007legends.com. Retrieved 27 September 2012.
9.^ Jump up to: a b c GameTrailers (8 June 2012), “007: Legends – E3 2012: Story Interview”, YouTube. Retrieved 27 September 2012.
10.Jump up ^ G4TV (7 June 2012), “007 Legends Floor Report E3 2012 Live”, YouTube. Retrieved 27 September 2012.
11.^ Jump up to: a b c GamerLiveTV (12 September 2012), “Activision Producer Rob Matthews Reveals James Bond Movies Inspirations for 007 Legends Game”, YouTube. Retrieved 27 September 2012.
12.^ Jump up to: a b c d Musa, Talal (13 September 2012), “Interview – 007 Legends (Xbox 360 / PS3 / PC / Wii U)”, dailymail.co.uk. Retrieved 27 September 2012.
13.Jump up ^ GottGameShows (9 June 2012), “E3 2012: 007 Legends Interview with Project Manager Rob Matthews”, YouTube. Retrieved 27 September 2012.
14.Jump up ^ "E3 2012 - 007 Legends Interview w/ Screenwriter Rob Matthew". YouTube. 11 June 2012. Retrieved 25 August 2012.
15.Jump up ^ Game 007 Legends product details, game.co.uk. Retrieved 27 September 2012.
16.Jump up ^ HipHopGamer1 (19 June 2012), “007 Legends: All Shooters Should Adopt This New Gameplay Mechanic “Interview Is Powerful””, YouTube. Retrieved 27 September 2012.
17.Jump up ^ imfdb 007 Legends page, imfdb.org. Retrieved 27 September 2012.
18.Jump up ^ Activision, “007 Legends game information”, 007legends.com. Retrieved 27 September 2012.
19.^ Jump up to: a b c d "007 Legends achievements". Retrieved 16 September 2012.
20.Jump up ^ Activision (10 August 2012), “Top Secret Pre-Order Plans for 007 Legends Uncovered”, 007legends.com. Retrieved 27 September 2012.
21.^ Jump up to: a b Fahey, Mike (18 April 2012). "Six Bond Films Merge to Form 007 Legends". Kotaku. Retrieved 19 April 2012.
22.Jump up ^ Fletcher, JC (18 April 2012). "007 Legends: six Bond films shaken, not stirred, into a single game". Joystiq. Retrieved 19 April 2012.
23.Jump up ^ "007 Legends Game Trailer: Moonraker Level". 007 Legends Official Site. 21 May 2012. Retrieved 21 May 2012.
24.Jump up ^ MI6-HQ Copyright 2011 (29 June 2012). "007 Legends - Mission 2 Screenshots - On Her Majesty's Secret Service :: 007 Legends Video Game :: James Bond 007 Gaming". Mi6-hq.com. Retrieved 25 August 2012.
25.Jump up ^ "Main Title Sequence Preview". 4 October 2012. Retrieved 4 October 2012.
26.^ Jump up to: a b "007 Legends for PlayStation 3". GameRankings. Retrieved 10 April 2013.
27.^ Jump up to: a b "007 Legends for Xbox 360". GameRankings. Retrieved 10 April 2013.
28.^ Jump up to: a b "007 Legends for Wii U". GameRankings. Retrieved 10 April 2013.
29.^ Jump up to: a b "007 Legends for PC". GameRankings. Retrieved 10 April 2013.
30.^ Jump up to: a b "007 Legends for Xbox 360 Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Retrieved 10 April 2013.
31.^ Jump up to: a b "007 Legends for PlayStation 3 Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Retrieved 10 April 2013.
32.^ Jump up to: a b "007 Legends for PC Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Retrieved 10 April 2013.
33.^ Jump up to: a b Ryckert, Dan (16 October 2012). "007 Legends Review: Ruining Your Favorite Bond Moments". Game Informer. Retrieved 24 October 2012.
34.^ Jump up to: a b c "007 Legends Review". IGN. 16 October 2012. Retrieved 24 October 2012.
35.^ Jump up to: a b Colleli, Sean (16 October 2012). "007 Legends - Review". GamingNexus.com. Retrieved 24 October 2012.
36.^ Jump up to: a b Review: 007 Legends | IT News Africa
37.^ Jump up to: a b Nowak, Peter (16 October 2012). "New Bond game is not the 007 Legend you’re looking for". The Globe and Mail. Retrieved 24 October 2012.
38.Jump up ^ http://www.gram.pl/news/2012/11/23/tworcy-007-legends-na-bruku-zaloga-eurocomu-uszczuplona-o-75-proc.shtml
39.Jump up ^ Callaham, John (2 January 2013). "James Bond Activision games removed from Steam". NeoGamr. Retrieved 19 January 2013.
40.Jump up ^ Gaston, Martin (4 January 2013). "Activision's James Bond games disappear from Steam and Xbox 360". Gamespot. Retrieved 19 January 2013.
41.Jump up ^ http://www.wga.org/wga-awards/nominees-winners.aspx#videogame
External links[edit]
Official website
007 Legends at the Internet Movie Database


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Categories: 2012 video games
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First-person shooters
James Bond video games
PlayStation 3 games
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Goldfinger (film)
On Her Majesty's Secret Service
Moonraker (film)
Licence to Kill
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http://en.wikipedia.org/wiki/007_Legends









James Bond 007: Blood Stone
From Wikipedia, the free encyclopedia
Jump to: navigation, search


James Bond 007: Blood Stone
Blood Stone cover.jpg

Developer(s) Bizarre Creations (Home consoles)
n-Space (DS)
Publisher(s) Activision
Distributor(s) MGM Interactive
Writer(s) Bruce Feirstein
Composer(s) Richard Jacques
Series James Bond
Platform(s) Microsoft Windows
Nintendo DS
PlayStation 3
Xbox 360
Release date(s) NA November 2, 2010
AU November 3, 2010
EU November 5, 2010

Genre(s) Third-person shooter
Mode(s) Single-player, multiplayer
Distribution Optical disc, download
007: Blood Stone is a third-person shooter video game, developed by Bizarre Creations and published by Activision for the Microsoft Windows, Nintendo DS, PlayStation 3 and Xbox 360 platforms. It is the 24th game in the James Bond series although it is not a direct sequel to any game; it is the first game since James Bond 007: Everything or Nothing to have an original story. The game was confirmed by Activision on July 16, 2010.[1] The game was released on November 2, 2010 in North America and released on November 5, 2010 in Europe.[2] Activision's GoldenEye 007 (2010) was released on the same day respectively in each region.[3] Blood Stone features the voices and likenesses of Daniel Craig, Judi Dench, and Joss Stone. 007: Blood Stone was the final game developed by Bizarre Creations before it closed its doors on February 18, 2011.


Contents  [hide]
1 Gameplay
2 Plot
3 Development
4 Reception
5 Possible sequel
6 References
7 External links

Gameplay[edit]
The game is a third-person shooter with elements of hand-to-hand combat. Some design features are retained from 007: Quantum of Solace. There are some driving sequences. Blood Stone features a focus aim system which allows players to lock onto targets after melee takedowns, similar to the "Mark and Execute" feature from Tom Clancy's Splinter Cell: Conviction.[4] There is also a multiplayer mode consisting of up to 16 players that will pit spies versus mercenaries.[5] Alongside team deathmatch and other standard game modes there are massive objective-based battles where players have to work as a team to attack or defend various spy-themed goals. The player also pilots several vehicle types throughout the course of the game.[6]
Plot[edit]
The story is set a few years after the events of Quantum of Solace. It starts with Greco (Luis Soto), an international terrorist planning a suicide attack on the G-20 Summit at the Acropolis structure in Athens. M (Judi Dench) sends Bond (Daniel Craig) to investigate and prevent an attack from occurring. After a brief encounter with Greco on his yacht, Bond pursues him through Athens by boat and then on foot. After a second confrontation with Greco which ends with Greco left alive, Bond stops a bomb-laden car destined for the Acropolis structure by knocking it off the road with an Aston Martin DBS V12 he had commandeered, saving the G-20 summit from potential disaster.
The next morning, Bond is assigned to rescue a missing professor, Malcolm Tedworth. Tedworth was originally feared dead until an anonymous tip and tracing of his cell phone led MI6 to an Istanbul construction site. Bond investigates the area that Tedworth's phone signal was lost in. In the catacombs, Tedworth is interrogated by a man called Bernin who demands the password to a USB drive. Tedworth submits to the torture and is promptly executed. Bond interrupts, pursuing Bernin by Aston Martin DB5, and on foot, the chase ending at an old coliseum. Bernin however manages to get the data extracted, only to reveal Stefan Pomerov's name to Bond before being slowly pushed off a ledge by Bond after attempting to kill him.
After learning that Pomerov is going to be in Monaco, Bond travels to Nice, meeting with his contact, a wealthy jewellery designer (and MI6 agent) named Nicole Hunter (Joss Stone). Hunter takes Bond to one of Pomerov's casinos in Monaco. Nicole distracts Pomerov while Bond sneaks in and breaks into his safe. Bond recovers documents and a camera that contains a video of Tedworth's interrogation. On it, Tedworth reveals that he was the lead scientist who was trying to create an antidote to both smallpox and anthrax to cure soldiers in the event of a biological attack. Having been discovered, Bond shoots his way out of the casino and escapes with Nicole in her Koenigsegg CCXR. M informs Bond that the files he found were invoices for sophisticated chemical manufacturing equipment designated to a defunct Siberian chemical refinery owned by Pomerov.
In Siberia, Bond and Nicole enter the refinery with Bond posing as her bodyguard. Nicole enters the building to get into Pomerov's office while Bond is contacted by Tanner at Q Branch and says they found Tedworth's research but were locked out before they could read them. Bond locates and manages to gain access to the main computer. As he does so, Bond discovers that Pomerov built a bio-factory and is manufacturing toxins. Bond makes his way to a central control room where he triggers a meltdown. Nicole and Bond pursue Pomerov's train (by Aston Martin DBS V12), which is meant to smuggle the toxins out of the country. Bond follows the train to a port where the toxins are loaded onto an ekranoplan that takes off along the river with Pomerov inside. Using a boarded hovercraft, Bond damages the plane and boards it, killing Pomerov in the process by shooting the emergency exit, sucking him out of the plane. The bio-weapons are recovered, and Bond and Nicole part ways. He tells M that the tip about the bio-weapons was fabricated and it was set up by someone who wanted Pomerov dead. Using Bernin's cell phone, Bond finds a lead from Bangkok. Bond contacts Chinese intelligence officer Colonel Ping (David K.S. Tse) in Bangkok, Thailand.
Meeting at an aquarium, Ping tells Bond he had a team in Geneva following a lead on a man called Rak (James Goode) who operates out of Bangkok. Before Ping can reveal more, an assassin kills him. Bond pursues the assassin on the rooftops of Bangkok and then chases him in a tow truck while the assassin pilots a dump truck. Bond drives off an unfinished bridge and ends up getting the dump truck to crash and the assassin is killed by multiple injuries to the head. Bond tries to get background information on Rak from M while evading the Thai Police. Bond meets up with an old friend, known as Silk (Richard Dillane), who tells him where Rak's secret hideout is; when Bond leaves, Silk informs someone where Bond is going and also says to make sure Bond does not make it. Bond is caught by Rak's henchmen and is captured.
Bond is taken to Burma where he is tortured. Shortly after he escapes, Bond engages in multiple fights with Rak. The conflict reaches its climax when Bond fights Rak on a catwalk in a dam, eventually knocking him off. Rak pleads for mercy, but Bond has already deduced who Rak's employer is. Bond leaves Rak to fall to his death, only for Rak to land on top of his Osprey. Bond shoots Rak, causing him to fire his rocket-propelled grenade into the Osprey, destroying it with Rak still on it.
Back in Monaco, Nicole is revealed to be the one who kidnapped Tedworth and is planning another kidnapping. She drives off in her Koenigsegg CCXR and Bond follows her, in his Aston Martin DBS V12, ultimately cornering her on a bridge. After being confronted, Nicole reveals that she did it to prove herself to a rich and powerful man. Bond tries to get his name but she refuses to give it claiming he's "bigger than everything" (including MI6), and that he was watching them. Suddenly, an unmanned drone flies toward them and shoots Nicole dead. M then contacts Bond and asks him if everything is all right. He claims that she will need a new contact in Monaco and prompts her to stay in contact. As Bond signs off, he is left alone on the bridge with Nicole dead at his feet.
Development[edit]
The game was first hinted at on April 21, 2010 when British store HMV listed Blood Stone as "coming soon".[7] Then on April 23, Activision reserved a web domain name called bloodstonegame.com.[8] The game was officially announced in an Activision press release on July 16.[9] Famed James Bond film writer Bruce Feirstein was chosen to pen the story for the game. The game itself is built on developer Bizarre Creations' Bespoke engine, which was first created for the game The Club.[10] Ben Cooke, who is Daniel Craig's stunt double in the films, has provided the motion capture choreography for Bond's digital animation. He is credited as the game's stunt coordinator.[10]
The game's soundtrack is composed by British composer Richard Jacques. Joss Stone provides an original musical track to the game titled "I'll Take It All" written and performed by her and David A. Stewart. The song is featured exclusively in the game.[11]
The game was dedicated to Lee Wyatt, an audio programmer of the game, who died 25 April 2010 during the making of the game.[12][13]
Reception[edit]

[hide]Reception


Aggregate scores

Aggregator
Score
GameRankings (NDS) 75%[14]
 (PS3) 66%[15]
 (X360) 64%[16]
 (PC) 63%[17]
Metacritic (NDS) 70/100[18]
 (PS3) 65/100[19]
 (PC) 63/100[20]
 (X360) 62/100[21]
Review scores

Publication
Score
1UP.com B-[22]
Famitsu (PS3) 30/40[23]
 (X360) 30/40[24]
GameSpot 7.5/10[25]
Official Xbox Magazine 6/10[26]

007: Blood Stone has received mixed to positive reviews from critics. Aggregating review websites GameRankings and Metacritic gave the Nintendo DS version 75% and 70/100,[14][18] the PlayStation 3 version 66% and 65/100,[15][19] the Xbox 360 version 64% and 62/100[16][21] and the PC version 63% and 63/100.[17][20]

Possible sequel[edit]
[icon] This section requires expansion. (January 2014)
Several leaked photos were found online depicting a possible new game in the Bond series currently being developed by Activision's studio, Raven Software.[27] Like Blood Stone, this iteration appears to be played from the third-person perspective and could include tactical combat similar to recent releases in the Splinter Cell series. Not much else is currently known about the status of the game including if it is a straight sequel to Blood Stone due to the possible cliff hanger ending or an early version of a game based on Skyfall. However, it was suggested in December 2010 that fans should not expect to see the Raven game released until at least December 2011 or even possibly sometime in 2012, as the project was delayed by six months in 2010.[28]
During July 2011, it was announced that the next 007 video game to be released would be GoldenEye 007: Reloaded for the PlayStation 3 and Xbox 360.[29] As with the original Wii game on which it is based, It was developed by Eurocom. As of 2014, Activision has lost the video game rights to the James Bond series, leaving the future for the franchise in terms of video games unknown.
References[edit]
1.Jump up ^ Kris Pigna (2010-07-16). "Activision confirms Bizarre's "James Bond Blood Stone"". 1UP.com. Retrieved 2010-07-16.
2.Jump up ^ Wesley Yin-Poole (2010-10-22). "Activision confirms James Bond 007: Blood Stone release dates". EuroGamer. Retrieved 2010-10-22.
3.Jump up ^ Guy Cocker (2010-07-16). "James Bond 007: Blood Stone confirmed". Gamespot. Retrieved 2010-07-16.
4.Jump up ^ Martin Robinson (2010-07-16). "James Bond 007: Blood Stone First Look". IGN. Retrieved 2010-07-16.
5.Jump up ^ Andrew Laughlin (2010-07-16). ""James Bond 007: Blood Stone" revealed". Digital Spy. Retrieved 2010-07-16.
6.Jump up ^ Jerry Paxton (2010-10-19). ""James Bond 007: Blood Stone Driving and Vehicles Trailer" revealed". GamingShogun. Retrieved 2010-10-19.
7.Jump up ^ Tor Thorsen (2010-04-21). "James Bond driving game's cover blown". GameSpot. Retrieved 2010-07-16.
8.Jump up ^ Tor Thorsen (2010-04-23). "GoldenEye, Assassin's Creed, Driver, Blood Stone URLs reg'd". GameSpot. Retrieved 2010-07-16.
9.Jump up ^ Activision Blizzard (2010-07-16). ""James Bond 007: Blood Stone" Press Release". Activision. Retrieved 2010-07-16.
10.^ Jump up to: a b MI6 (2010-07-16). "First story, character and gaming tidbits for 'Blood Stone'". MI6.co.uk. Retrieved 2010-07-16.
11.Jump up ^ Johnny Cullen (2010-07-16). "Activision confirms Bizarre’s James Bond: Blood Stone". VG247. Retrieved 2010-07-16.
12.Jump up ^ http://www.mobygames.com/game/windows/007-blood-stone/credits
13.Jump up ^ http://www.mobygames.com/developer/sheet/view/developerId,428955/
14.^ Jump up to: a b "James Bond 007: Blood Stone for Nintendo DS". Retrieved August 26, 2011.
15.^ Jump up to: a b "James Bond 007: Blood Stone for PlayStation 3". Retrieved August 26, 2011.
16.^ Jump up to: a b "James Bond 007: Blood Stone for Xbox 360". Retrieved August 26, 2011.
17.^ Jump up to: a b "James Bond 007: Blood Stone for PC". Retrieved August 26, 2011.
18.^ Jump up to: a b "James Bond 007: Blood Stone for DS Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Retrieved August 26, 2011.
19.^ Jump up to: a b "James Bond 007: Blood Stone for PlayStation 3 Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Retrieved August 26, 2011.
20.^ Jump up to: a b "James Bond 007: Blood Stone for PC Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Retrieved August 26, 2011.
21.^ Jump up to: a b "James Bond 007: Blood Stone for Xbox 360 Reviews, Ratings, Credits, and More at Metacritic". Retrieved August 26, 2011.
22.Jump up ^ Dustin Quillen (November 4, 2010). "James Bond 007: Blood Stone Review for PS3, 360 from 1UP.com". 1UP. Retrieved August 26, 2011.
23.Jump up ^ New Game Cross Review - 007/ブラッドストーン (PS3). Famitsū. No.1153. Pg.39. 20 January 2011.
24.Jump up ^ New Game Cross Review - 007/ブラッドストーン (XB360). Famitsū. No.1153. Pg.39. 20 January 2011.
25.Jump up ^ Shaun McInnis (November 2, 2010). "James Bond 007: Blood Stone Review, James Bond 007: Blood Stone Xbox 360 Review - GameSpot.com". GameSpot. Retrieved August 26, 2011.
26.Jump up ^ Hayward, Andrew. "James Bond 007: Blood Stone". Official Xbox Magazine. Retrieved 2011-07-22.
27.Jump up ^ "First look at James Bond 007 videogame from Raven Software, Activision :: Gaming :: MI6 :: James Bond 007 Video Games". mi6-hq.com. December 7, 2010. Retrieved August 21, 2011.
28.Jump up ^ Tor Thorsen. "Raven developing stealth-action Bond game?". GameSpot.
29.Jump up ^ Ben Gilbert (July 20, 2011). "GoldenEye 007: Reloaded gets official, aiming for 360 and PS3 this fall". Joystiq. Retrieved August 21, 2011.
External links[edit]
Official website
 Wikiquote has quotations related to: James Bond 007: Blood Stone


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GoldenEye 007 (2010 video game)
From Wikipedia, the free encyclopedia
Jump to: navigation, search

This article is about the 2010 video game. For other uses, see Goldeneye (disambiguation).


 This article may require cleanup to meet Wikipedia's quality standards. The specific problem is: does not meet project guidelines. Please help improve this article if you can. (January 2012)

GoldenEye 007
GoldenEye 007

Developer(s) Eurocom
n-Space (DS)
Publisher(s) Activision
Distributor(s) MGM Interactive
Writer(s) Bruce Feirstein[1]
Composer(s) David Arnold[2]
 Kevin Kiner[3]
Series James Bond
Platform(s) Wii, Nintendo DS, PlayStation 3, Xbox 360
Release date(s) Original
NA November 2, 2010
AU November 3, 2010
EU November 5, 2010
Reloaded NA November 1, 2011
EU November 4, 2011
AUS November 25, 2011

Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Distribution Optical disc, game card
GoldenEye 007 is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the Wii video game console,[1] with a handheld version for Nintendo DS developed by n-Space.[6] It is a modern reimagining of the 1995 James Bond film GoldenEye, and a remake of the 1997 Nintendo 64 video game GoldenEye 007. The game was officially announced by Nintendo at their E3 2010 conference presentation.[7] The game was released on November 2, 2010 in tandem with another James Bond game, Blood Stone. It took on the elements of a modern shooter while retaining a classic name. A remastering of the Wii game was released for the PlayStation 3 and Xbox 360 consoles in 2011, re-titled as GoldenEye 007: Reloaded.


Contents  [hide]
1 Synopsis 1.1 Setting
1.2 Plot
2 Cast
3 Gameplay 3.1 Multiplayer
4 Development
5 Reception
6 GoldenEye 007: Reloaded 6.1 Multiplayer
6.2 Differences compared to GoldenEye 007 (2010)
6.3 Reception
7 See also
8 References
9 External links

Synopsis[edit]
Setting[edit]
Although Pierce Brosnan starred as Bond in GoldenEye and was featured in the 1997 game, subsequent Bond actor Daniel Craig's likeness and voice are featured in the 2010 game and the plot has been modified to fit his interpretation with the current style of James Bond films. Judi Dench, who has portrayed M since GoldenEye, reprises her role for the game, though in voice only (along with Rory Kinnear as Bill Tanner). With the exception of M, all other main characters from the film have had their appearances altered, though they still retain their original names.[1]
Unlike the original video game and movie, the whole story takes place after the Cold War due to the Soviet Union's replacement by Russia, so the story does not jump nine years ahead after the opening sequence.
Plot[edit]
The story is set some time after Quantum of Solace as James Bond (007) and Alec Trevelyan (006) are on a mission infiltrating a chemical weapons facility in Arkhangelsk, Russia, which is believed to be the source of weapons used by a terrorist cell to target British embassies around the world. The mission goes awry when Trevelyan is apparently shot by General Ourumov. Bond escapes by detonating explosives he had placed throughout the facility before fleeing Arkhangelsk via airplane.
Later, a phone call intercepted from Ourumov connects him to Russian gangster Valentin Zukovsky as Ourumov attempts to acquire a helicopter that has been modified to survive an electromagnetic pulse. Zukovsky directs him to an arms fair in Dubai but is unable to stop Onatopp and Ourumov from stealing the helicopter. He is however able to plant his smartphone on board, and MI6 is able to track the helicopter to a remote base in Siberia. Bond is unable to stop the theft of a GoldenEye weapons satellite which is detonated by Ourumov. Bond is able to rescue Natalya Simonova before being arrested by the Russian army.
Believing Bond and Natalya to be responsible for the GoldenEye blast, Russian Defense Minister Dmitri Mishkin interrogates the two in St. Petersburg, but is killed by Ourumov who abducts Natalya. Bond pursues him to a train and confronts him over his plan for the GoldenEye satellite. Onatopp betrays Ourumov and kills him. Bond is able to help Natalya off the train and goes to a meeting at Statue Park learning that Trevelyan survived his execution at the hands of Ourumov and is now Janus, the mastermind behind the GoldenEye theft and leaves with Natalya, who is instrumental to his plan. Bond is able to infiltrate a Solar facility in Africa and tricks Alec into destroying his supercomputers stopping his plan to use the satellite to destroy the bank of London erasing evidence of finances he stole. After fighting Trevelyan, Bond is able to overload the facility control room and shoots Trevelyan sending him to his death over the tower. Natalya and Bond escape the base by helicopter, with the couple kissing in the mission's aftermath.
Cast[edit]

Character
1995 movie
2010 video game
James Bond Pierce Brosnan Daniel Craig
Alec Trevelyan Sean Bean Elliot Cowan
Natalya Simonova Izabella Scorupco Kirsty Mitchell
Xenia Onatopp Famke Janssen Kate Magowan
M
Judi Dench

Bill Tanner Michael Kitchen Rory Kinnear
Gen. Arkady Grigorovich Ourumov Gottfried John Laurence Possa
Valentin Dmitrovich Zukovsky Robbie Coltrane Alec Newman
Russian Defence Minister Dmitri Mishkin Tcheky Karyo Ed Stoppard
Gameplay[edit]



GoldenEye 007 features re-imagined areas from the film.
While GoldenEye 007 is a re-imagining of the film, the game does have noticeable differences. Levels have been altered to reflect the game's modified story. According to Craig Harris of IGN, "GoldenEye still retains the basics of GoldenEye's story, but retells it in a way that makes sense with Daniel Craig's interpretation of James Bond."[7] Likewise, the game features modern game elements to coincide with other modern first-person shooters, such as destructible environments, regenerating health, and online multiplayer.[8]
Eurocom has also added a few updated features while retaining some features from the original game. Instead of a watch, players use a mobile phone to scan documents, take photos, and communicate with MI6. The original GoldenEye 007 featured a cheat menu which is available from the start in the re-make.[9] The game updates the AI-Bot system which is built upon Eurocom's previous game, Dead Space: Extraction. Each computer player possesses its own AI-bot system to make them dynamic and challenging.[10]



 The Classic Edition is bundled with a limited edition gold-colored Classic Controller Pro [11]
The game offers players several choices of controllers: Wii Remote with Nunchuk, Wii Zapper, Classic Controller, Classic Controller Pro, or a Nintendo GameCube controller. GoldenEye 007 also provides players using the Remote with Nunchuk or Wii Zapper with the ability to peer around cover by tilting the Nunchuk. The game includes twenty-five weapons based upon counterparts from the Bond franchise.
Multiplayer[edit]
GoldenEye 007 features both offline split screen for up to four local players and online play for up to eight players. There are 10 multiplayer maps. There are four different game modes for offline multiplayer and nine different game modes for online multiplayer. Online multiplayer is provided through the free Nintendo Wi-Fi Connection, and though up to eight players can connect to a game remotely, only one local player is allowed at a time.[1] Multiplayer includes characters from the single player campaign, such as James Bond and Alec Trevelyan, as well as classic Bond-series characters including Jaws, Oddjob, and Julius No. Additionally, online multiplayer offers XP progression, unlockables and multipliers.[12] Split screen combat provides over a dozen modifiers, including Paintball Mode from the original game.[13]
Development[edit]
During November 2006, Nintendo of America president Reggie Fils-Aime announced that Nintendo was exploring the possibility of adding the Nintendo 64 classic GoldenEye 007 to the Virtual Console, despite a complicated situation in which the game's developer Rare is owned by Microsoft (producers of the rival Xbox 360 console) and the video game rights to the James Bond franchise are held by Activision. He stated, "We would love to see it [on the Virtual Console], so we're exploring all the rights issues. On January 7, 2008, Xbox Evolved reported that an updated version of GoldenEye 007 would be released on Xbox Live Arcade. However on January 11, 2008, 1UP.com reported that a GoldenEye port (as opposed to a remake) had been in development at Rare for several months, but stated that the title would not be released on the Xbox Live Arcade since "Microsoft and Nintendo couldn't agree on the financial side of things". Perfect Dark, a Nintendo 64 title which used the same engine as GoldenEye would later make it to Xbox Live Arcade, however. As of August 2013, Microsoft has made no comment on further effort to acquire the rights to the game and release GoldenEye 007 on XBLA.[14][15] It was revealed at E3 2010 that a new Goldeneye video game would be released for the Wii in November 2010. GoldenEye 007 is built on a modified version of the game engine from another Wii game by Eurocom, Dead Space: Extraction.[16]
Originally, Free Radical Design (now Crytek UK) were approached by Activision to develop the game because former Rare staff were working there, however the deal was never finalised.[17]
James Bond film producer Michael G. Wilson spoke in June 2010 about Daniel Craig's participation in revisiting the story from the original film. "When we first pitched the game to him, he was really excited about it. He thought the original game was great. Daniel plays a lot of games and... gives us a lot of good criticism. We'll show him what the plan is and he'll suggest changes and get very hands-on." Wilson went on to say that Craig is aware of the original game's impact, but that his on-screen interpretation of James Bond also required changes to the tone of the story and an increased physical nature to the gameplay.[18]
David Arnold, composer of every Bond film score (except Skyfall) since and including Tomorrow Never Dies, composed the game's score.[2][19] Nicole Scherzinger performs the title song, a cover version of the film's theme which was originally performed by Tina Turner.[2] The game's script is penned by Bruce Feirstein, the co-writer of the GoldenEye film,[1] who has described several changes made to update the story in the fifteen years since its release; for example, Alec Trevelyan's motivations have changed, as the character's backstory involving a Lienz Cossack father would make Trevelyan seventy-one years old in 2010, while Valentin Zukovsky no longer has any connection to the KGB. Feirstein also cited a sequence of the game set at a Dubai arms fair.[20] Rory Kinnear reprises his role from Quantum of Solace as Bill Tanner, M's Chief of Staff.
Reception[edit]

[hide]Reception


Aggregate scores

Aggregator
Score
GameRankings (Wii) 83.67%[21]
 (NDS) 68.82%[22]
Metacritic (Wii) 81/100[23]
 (NDS) 64/100[24]
Review scores

Publication
Score
1UP.com B+[25]
Game Informer 6.5/10[26]
GamesRadar 7/10[27]
GameSpot 8.5/10[28]
GameTrailers 8.6/10[29]
IGN 9.0/10[13]
Nintendo World Report 8.5/10[30]
Official Nintendo Magazine 90%[31]
GamingNexus.com A–[32]
Joystiq 4/5[33]
Digital Trends 8/10[34]

GoldenEye 007 has received positive reviews. Aggregating review websites GameRankings and Metacritic gave the Wii version 83.67% and 81/100[21][23] and the Nintendo DS version 68.82% and 64/100.[22][24] IGN awarded the game a 9.0 out of 10 and an Editor's Choice Award, praising its multiplayer component and its well-crafted story while criticizing the lack of voice chat.[13] The reviewer, Craig Harris, concluded by acknowledging that the game—as of its release—is the Wii's best first person shooter.[13] Gaming Nexus gave GoldenEye 007 an A–, stating, "instead of standing in the original GoldenEye's shadow, Eurocom has created a brand new game that is just as compelling and addictive as the original."[32] GameSpot reviewer Tom McShea also praised the game, awarding it an 8.5 out of 10.[28] Joystiq scored the game 4 out of 5.[33] Nintendo World Report awarded the game an 8.5/10, with the reviewer stating, "Frankly, I haven't seen a more impressive Wii shooter."[30] The Official Nintendo Magazine gave GoldenEye 007 a score of 90%.[31] GameTrailers scored the game at 8.6 of 10, indicating that while most aspects are well-done, the game's performance suffers from inconsistent framerates, particularly during splitscreen play. They also derided the menus as "bland" and the "not very crisp" overall picture due to aliasing.[29] Digital Trends' gave the game 8 of 10, complaining of the enemy AI's simplistic strategies and lack of adaptability. While the multiplayer gameplay was highly praised by the reviewer, the lack of voice chat was seen as a significant omission.[34]
GamesRadar, although less positive, were still pleased with the result, awarding the game a 7 out of 10, stating that it was impossible for the game to live up to the original, but that it was still "a damn fine, 'serious' shooter on the Wii, and that's saying something," adding that "even without the limited options for mature action for Wii owners, GoldenEye 007 is a solid game in its own right."[27] In contrast, however, Game Informer was less impressed, giving the game a 6.5/10, calling it "a lackluster game that fails to hit the same high notes of the original, or keep pace with modern shooters".[26]

GoldenEye 007: Reloaded[edit]
At the 2011 San Diego Comic-Con International, Activision unveiled GoldenEye 007: Reloaded, a remastering of the Wii game for the Xbox 360 and PlayStation 3 consoles. The game features high-definition graphics due to running on a new game engine, an achievement system, new "Mi6 Ops Missions", and PlayStation Move compatibility for the PS3 version.[35][36] On Sept. 14, 2011, Activision announced plans to release an exclusive PlayStation 3 bundle called "007: GoldenEye Reloaded Double 'O' Edition" which will include access to the downloadable character Hugo Drax.[37] The bundle will include a PlayStation Move motion controller, navigation controller, PlayStation Eye camera, and Sharp Shooter peripheral along with the game on Blu-ray Disc. The game was released on November 1, 2011 in North America and on November 4, 2011 in Europe.
Multiplayer[edit]
GoldenEye 007 features online play for up to 16 players. There are 14 multiplayer maps. There are nine different game modes for online multiplayer. Online multiplayer can be used by Xbox Live and PlayStation Network, and though up to 16 players can connect to a game remotely, only one local player is allowed at a time. Multiplayer includes characters from the single player campaign, such as James Bond and Alec Trevelyan, as well as classic Bond-series characters including Jaws, Oddjob, and Julius No. Additionally, online multiplayer offers XP progression, unlockables and multipliers.
Differences compared to GoldenEye 007 (2010)[edit]
Reloaded has some changes to its Wii counterpart. There is new added gameplay, peripheral compatibility and improved graphics.
Support for the Xbox 360 achievements system and PlayStation 3 trophy system
New single player mode: Mi6 Ops
Time Trials from the Wii version have been removed
New multiplayer mode: Escalation, Bomb Defuse
New multiplayer characters: Max Zorin, Auric Goldfinger, Dr Kananga, Hugo Drax (PS3 exclusive), Pussy Galore (as a downloadable character) and Emilio Largo (downloadable character)
New multiplayer features: Online multiplayer support for up to 16 players, as well as additional maps and weapons
PlayStation Move compatibility. However, unlike the Wii version, motion controls are not supported during split screen. Activision has also released an exclusive PlayStation 3 bundle called "GoldenEye 007: Reloaded - Double 'O' Edition;" the bundle features the game on Blu-ray Disc, the PlayStation Move motion and navigation controllers, PlayStation Eye Camera, the Sharp Shooter peripheral, and access to the downloadable character Hugo Drax. The bundle was released along with the standalone game.[38][39]

Reception[edit]

[hide]Reception


Aggregate scores

Aggregator
Score
GameRankings (PS3) 75.60%[40]
 (X360) 73.20%[41]
Metacritic (PS3) 72/100[42]
 (X360) 72/100[43]

GoldenEye 007: Reloaded received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 75.60% and 72/100[40][42] and the Xbox 360 version 73.20% and 72/100.[41][43]

See also[edit]


Walther PPK.svgJames Bond portal
 Samsung Galaxy S5 Vector.svg2010s portal
 Gamepad.svgVideo games portal
 

Outline of James Bond
References[edit]
1.^ Jump up to: a b c d e "GoldenEye 007 – Official Game Site". Activision. Retrieved 2010-07-27.
2.^ Jump up to: a b c "Nicole Scherzinger covers title theme song for 'GoldenEye 007'". MI6.co.uk. 2010-10-26. Retrieved 2010-10-26.
3.Jump up ^ "Get the inside story of the all-new GoldenEye 007 for Wii". Nintendo.co.uk. 2010-10-20. Retrieved 2010-11-29.
4.Jump up ^ "Classification Database - GOLDENEYE 007 (M)". Commonwealth of Australia. Retrieved 2010-11-10.
5.Jump up ^ "Classification Database - GOLDENEYE 007 (PG)". Commonwealth of Australia. Retrieved 2010-11-10.
6.Jump up ^ Ronaghan, Neal (2010-06-18). "GoldenEye DS Coming, Developed by n-Space". Nintendo World Report. Retrieved 2012-05-29.
7.^ Jump up to: a b Harris, Craig. "GoldenEye Reimagined for Wii". IGN. Retrieved 2010-06-16.
8.Jump up ^ "GoldenEye For Wii Is A Remake With Some Asterisks". kotaku. 2010-06-15. Retrieved 2010-06-15.
9.Jump up ^ "Wii Feature: GoldenEye 007 Interview: Part 2". Official Nintendo Magazine. 2010-07-20. Retrieved 2010-07-27.
10.Jump up ^ Koh, Carolyn. "GoldenEye 007: Reloaded Hands On Preview". FPS Guru. Retrieved 24 October 2011.
11.Jump up ^ McElroy, Griffin (2010-08-11). "Goldeneye 007 Classic Edition includes gold Classic Controller Pro". Joystiq. AOL Inc. Retrieved 2010-12-18.
12.Jump up ^ Ransom, James (2010-06-19). "Preview: GoldenEye 007 (multiplayer)". Joystiq. Retrieved 2010-07-27.
13.^ Jump up to: a b c d Harris, Craig (2010-11-02). "GoldenEye 007 Review". IGN. Retrieved 2010-11-02.
14.Jump up ^ Totilo, Stephen (2006-11-28). "Nintendo Exec Predicts Wii Future, Chances Of 'GoldenEye' On Console - Music, Celebrity, Artist News". MTV.com. Retrieved 2012-09-19.
15.Jump up ^ Patrick Klepek. "Why Did GoldenEye XBLA Stall?". 1up.
16.Jump up ^ Earwaker, Kiran (2010-10-08). "GoldenEye 007 - Hands On Preview". TVG Media Ltd. Retrieved 2010-11-10.
17.Jump up ^ Yin-Poole, Wesley (2012-04-26). "TimeSplitters dev was working on Star Wars Battlefront 3 and 4". Eurogamer. Retrieved 2012-04-26.
18.Jump up ^ "GoldenEye 007 gets Daniel Craig's approval". Official Nintendo Magazine. Future Publishing Limited. 2010-06-15. Retrieved 2010-12-18.
19.Jump up ^ Robinson, Martin (2010-11-04). "Playing as 007: Bringing Bond to Games". IGN. Retrieved 2010-11-20.
20.Jump up ^ Leader, Michael (2010-08-02). "Bruce Feirstein interview: James Bond, Blood Stone and modernising GoldenEye". Dennis Publishing. Retrieved 2010-11-10.
21.^ Jump up to: a b "GoldenEye 007 for Wii - GameRankings". CBS Interactive Inc. Retrieved 2010-12-11.
22.^ Jump up to: a b "GoldenEye 007 for Nintendo DS - GameRankings". CBS Interactive Inc. Retrieved 2010-12-11.
23.^ Jump up to: a b "GoldenEye 007 for Wii Reviews at Metacritic". CBS Interactive Inc. Retrieved 2010-12-11.
24.^ Jump up to: a b "GoldenEye 007 for Nintendo DS Reviews at Metacritic". CBS Interactive Inc. Retrieved 2010-12-11.
25.Jump up ^ Clark, Matt (2010-11-02). "GoldenEye 007 Review". 1UP.com. Retrieved 2010-11-10.
26.^ Jump up to: a b Turi, Tim (2010-11-02). "GoldenEye 007 Review". Game Informer. Retrieved 2010-11-10.
27.^ Jump up to: a b Keast, Matthew (2010-11-02). "GoldenEye 007 Review". Future US, Inc. Retrieved 2010-11-10.
28.^ Jump up to: a b McShea, Tom (2010-11-04). "GoldenEye 007 Review for Wii". CBS Interactive Inc. Retrieved 2010-11-10.
29.^ Jump up to: a b "GoldenEye 007 Video Game, Review". GameTrailers.com. 2010-11-03. Retrieved 2010-11-10.
30.^ Jump up to: a b Miller, Zachary (2010-11-02). "GoldenEye 007 Review". Nintendo World Report. Retrieved 2010-11-10.
31.^ Jump up to: a b Scullion, Chris (2010-11-05). "GoldenEye Wii Review". Future Publishing Limited. Retrieved 2010-11-10.
32.^ Jump up to: a b Colleli, Sean (2010-11-02). "GoldenEye 007 - Review". Gaming Nexus. Retrieved 2010-11-10.
33.^ Jump up to: a b Minsker, Evan (2010-11-02). "Goldeneye 007 review: For England, James". AOL, Inc. Retrieved 2010-11-10.
34.^ Jump up to: a b Fleming, Ryan (2010-11-10). "GoldenEye 007 (Wii) review". Digital Trends. Retrieved 2010-11-11.
35.Jump up ^ Walton, Mark (2011-07-20). "GoldenEye 007: Reloaded First Impressions". GameSpot. Retrieved 2011-07-21.
36.Jump up ^ Robinson, Andy (2011-07-20). "News: GoldenEye HD is official: Move, online confirmed - Trailer". ComputerAndVideoGames.com. Retrieved 2012-09-19.
37.Jump up ^ McCarty, Dave (14 September 2011). "PS3 to get exclusive GoldenEye 007 'Reloaded’ bundle". HD Report. Retrieved 14 September 2011.
38.Jump up ^ "Goldeneye 007: Reloaded - Remaking a Remake - IGN". Xbox360.ign.com. Retrieved 2012-09-19.
39.Jump up ^ "Goldeneye: Reloaded Hits PS3, Xbox 360 In November - IGN". Ps3.ign.com. Retrieved 2012-09-19.
40.^ Jump up to: a b "GoldenEye 007: Reloaded for PlayStation 3". Retrieved 2011-11-01.
41.^ Jump up to: a b "GoldenEye 007: Reloaded for Xbox 360". Retrieved 2011-11-01.
42.^ Jump up to: a b "GoldenEye 007: Reloaded Critic Reviews for PlayStation 3 at Metacritic.com". Metacritic.com. Retrieved 2011-11-01.
43.^ Jump up to: a b "GoldenEye 007: Reloaded Critic Reviews for Xbox 360 at Metacritic.com". Metacritic.com. Retrieved 2011-11-01.
External links[edit]
Official website
GoldenEye 007 at the Internet Movie Database


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007: Quantum of Solace
From Wikipedia, the free encyclopedia
Jump to: navigation, search



 This article may require cleanup to meet Wikipedia's quality standards. The specific problem is: does not meet project guidelines. Please help improve this article if you can. (November 2008)

007: Quantum of Solace
Quantum of Solace Cover Art.PNG

Developer(s) Treyarch (PS3, 360)
Beenox (Wii, PC)
Vicarious Visions (DS)
Eurocom (PS2)
Publisher(s) Activision
 JP Square Enix

Distributor(s) MGM Interactive
Composer(s) Christopher Lennertz
Series James Bond
Engine IW 3.0[1]
Platform(s) Microsoft Windows
Nintendo DS
PlayStation 2
PlayStation 3
Wii
Xbox 360
Release date(s) EU October 31, 2008[2]
NA November 4, 2008[2]
AU November 19, 2008[2]
NA January 7, 2009 (Steam)[2]
JP March 26, 2009[2]

Genre(s) First-person shooter
Third-person shooter (PS2/DS),
Action-adventure game (DS)
Mode(s) Single-player, multiplayer
Distribution Optical disc, memory card, download
007: Quantum of Solace is a first-person shooter (third-person shooter for PlayStation 2 and DS) video game based on the films Casino Royale and Quantum of Solace. The game was released for Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, Wii and Xbox 360. The game was released on October 31, 2008 in Europe,[2] November 4, 2008 in North America,[2] November 19, 2008 in Australia[2] and March 26, 2009 in Japan.[2] The game's release coincided with the release of Quantum of Solace.[3] The game is the first James Bond title published by Activision; the company acquired the video game licence to the James Bond franchise in 2006.[4] The game was released on multiple platforms and was developed by four different companies: Treyarch, Beenox, Vicarious Visions and Eurocom. It is powered by the Call of Duty 4 game engine.[5] It is also the first James Bond video game to be released on a seventh generation console as well as the first to feature Daniel Craig's voice and likeness, as well as those of Eva Green, Judi Dench, Mads Mikkelsen, Olga Kurylenko and Mathieu Amalric.


Contents  [hide]
1 Plot 1.1 Levels
2 Weapons
3 Gameplay
4 Multiplayer 4.1 Microsoft Windows, PlayStation 3 and Xbox 360
4.2 Wii
5 Music
6 Version-specific features 6.1 Nintendo DS
6.2 Wii
6.3 PlayStation 2
7 Reception
8 Post-release issues
9 See also
10 References
11 External links

Plot[edit]
The game begins with James Bond kidnapping Mr. White, a member of the previously unknown criminal/terrorist organization Quantum. While he and M interrogate White, they are attacked by the traitorous MI6 agent Henry Mitchell, who is killed by Bond while White escapes. Later, Bond spies on a meeting of Quantum members and photographs them; among them is Dominic Greene, a well known environmentalist.
The game jumps forward to Bond crash landing in Bolivia, where Greene is trying to buy land. By this time, Bond has met Camille Montes, who is seeking vengeance against General Medrano, who is trying to overthrow the Bolivian government. Bond learns that Medrano killed Camille's family, and this is why she wants revenge. Bond opens up to Camille about the death of his former love, recounting the events of Casino Royale. The player follows through the plot of Casino Royale, from Bond chasing Mollaka through Madagascar, and Bond infiltrating the Science Center to kill Dimitrios, saving Skyfleet from Carlos, killing Bliss en route to Montenegro, meeting Vesper, saving Le Chiffre from Steven Obanno and his men, saving Vesper from Le Chiffre, and finally confronting Vesper and Gettler in Venice where Vesper dies, at which point it flashes back to the present.
Bond and Camille soon arrive at a hotel in the middle of the Bolivian desert. There, Greene and Medrano are discussing the land that Greene wants to buy; Greene will fund Medrano's attempt to overthrow the government in exchange for the land that he wants. Bond and Camille break up the meeting; Camille then kills Medrano while Bond kills Greene. During the fight, the hotel's fuel cells are ignited; Bond and Camille manage to escape from the hotel before it explodes. They leave the area in an MI6 helicopter.In the closing scene it is revealed that Mr. White and Guy Haines are looking at MI6 debriefings and updates on 007's missions. The game ends with a short scene of Bond outside the house telling M that he's going in.
Levels[edit]
White's Estate: Collect the stolen MI6 winnings and bring White in for questioning.
Siena: Capture the traitor, Mitchell.
Opera House: Spy on Dominic Greene and the Quantum members.
Sink Hole: Hold off General Medrano's men in the sink hole with Camille.
Shanty Town: Chase Mollaka to the Construction Site.
Construction Site: Engage in a parkour chase with Mollaka.
Science Center Exterior: Infiltrate the Science Center.
Science Center Kill Dimitrios and his team.
Miami Airport: Save the Skyfleet prototype and kill Carlos.
Montenegro Train: Meet Vesper Lynd and kill Bliss and his team.
Casino Royale: Kill Obanno's men and follow Le Chiffre and Obanno.
Case: Save Vesper from Le Chiffre.
Venice: Follow Vesper to her contact, Gettler, and kill him.
Eco Hotel: Kill Greene while Camille kills Medrano, and kill Greene's security.
Weapons[edit]
Most weapons in the game are named after James Bond films and are based on real weapons such as the FRWL, which is an assault rifle which is based on the AKS-74U[6] and named after the film, From Russia with Love and the A3 Raker, which is an assault rifle as well which is based on the Steyr AUG[7] and is named after the film, Moonraker. Weapons in the games which are made by Walther Arms are given their real name and feature the Walther logo on them, such as the P99 and the WA2000. All weapons in multiplayer can be equipped with attachments such as a silencer or scope, and are purchased using points acquired for playing online. Almost all weapons, gadgets, grenades and attachments must be purchased using these points.
Gameplay[edit]
Wiki letter w.svg This section is empty. You can help by adding to it. (May 2013)
Multiplayer[edit]
Microsoft Windows, PlayStation 3 and Xbox 360[edit]
Bond Versus: A lone Bond plays against six other members of the 'Organization'. Bond will win if he defuses two of the three bombs, or else eliminates every member of the Organization. To make the game fairer Bond has two lives, can see all enemies, and can use any weapon set (whereas the members of the Organization have only 3 basic options). The Organization wins if Bond dies twice or if he cannot defuse two bombs in the time limit.
Team Conflict: Basic Team Deathmatch of MI6 versus the 'Organization'.
Golden Gun: This is a standard free-for-all conflict, which the main aim is to score 100 points. One point is scored for a kill with normal weapons, or for picking up the Golden Gun, while kills while holding the Golden Gun (or killing the person with it) scores 6. The winner is the first to score 100 points, or the highest amount of points in the allotted time limit.
Bond Evasion: There are two teams, MI6 and The Organization. One player from the MI6 team is randomly designated as Bond, and therefore as the VIP. MI6 wins the round if Bond can get to the escape point, or if all of the Organization are eliminated. The Organization wins if Bond is prevented from escaping within the time limit, or if he dies.
Territory Control: Basic match of one team having to control a point to gain points for their team.
Classic: You start with a GF 18 A (Glock 18). Weapons and explosives are spawned around the level for you to pick up.
When playing in Multiplayer, credits are earned based on the number of points acquired. These are used, in a currency format, to purchase further enhancements and upgrades. These can be spent on unlocking new weapons, explosives, gadgets (such as increased health or better accuracy) and attachments for weapons. The upgrades can be accumulated in any order, instead of in a set order, and are able to stack.[8]
Wii[edit]
Conflict: This is a death-match. Up to four players compete versus each other to score as many kills as possible in a selectable number of minutes.
Rush: This is a mission death-match. All players (up to four) are against each other, and are assigned certain missions to complete in a selectable number of minutes.
Team Conflict: The goal is to get the most kills for your team (Organization versus MI-6). The teams can be constructed in any way (3 vs 1, 2 vs 2, 4 vs 0, in a four player match). There is a time limit of 15 minutes.
Team Rush: This is a team play game. The goal is to do specific missions before the other team does, all while staying alive. 15 minutes is the time limit.
The Wii's ranking system is the same as Mario Kart Wii's online. Players start at 5000 points, and can gain or lose points depending how well they played. The 5000 points are separate for each game mode, for example: A player can have 5350 points in Conflict, and have 5000 points in Rush or Team Rush.
Music[edit]
The music for the game was written by composer Christopher Lennertz, who recorded the strings for his score overseas, but then recorded brass, percussion and guitar with members of the Hollywood Studio Symphony in Los Angeles at the Capitol Records Studios.[9] The game features a different theme song from that of the film, "When Nobody Loves You" (written by Richard Fortus and Kerli; performed by Fortus, Kerli, and David Maurice; produced and arranged by David Maurice). The song plays over an opening title sequence in the Bond tradition that is proprietary to the game, but is based on the (pre-credits) car chase sequence from the film.
Version-specific features[edit]

Question book-new.svg
 This section does not cite any references or sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (December 2008)
Nintendo DS[edit]
The DS version of the game is designed differently from its console counterparts. The game is played with the DS held sideways and is in the third person. Bond's movements are controlled by dragging the stylus around the touchscreen. Actions (such as firing a weapon) are performed by pressing icons on the touchscreen, while the DS's buttons are relegated to primarily initiating hand-to-hand combat. There are 6 weapons in this version. The storyline followed by the DS version is also different. The character of Camille is cut altogether, the opening mission at White's Estate is replaced by a training simulation at MI6 Headquarters and, after fighting street gangs in Bolivia, the final mission and boss fights against Greene and Mr. White take place at Guy Haines' Mansion (a deleted scene from the original ending of the film).
Wii[edit]
The Wii version of the game features up to 4 players in a split screen offline multiplayer. Online mode allows for a maximum of 4 players in a choice of 4 modes: Conflict, Rush, Team Conflict and Team Rush. These have different ratings for each individual mode. The Wii version also uses Friend Codes which allow players to create games just for themselves and friends. The online mode uses Miis.
PlayStation 2[edit]
The PlayStation 2 version of the game is an over-the-shoulder third-person shooter, much like 007: Everything or Nothing. This version excludes missions such as "Miami Airport" and "Train", but it adds missions such as "Docks", the Port-au-Prince part of the movie.
Reception[edit]

[hide]Reception


Aggregate scores

Aggregator
Score
GameRankings (PS2) 76.50%[10]
 (X360) 68.73%[11]
 (PC) 68.50%[12]
 (PS3) 67.17%[13]
 (NDS) 63.00%[14]
 (Wii) 54.55%[15]
Metacritic (PS2) 73/100[16]
 (PC) 70/100[17]
 (X360) 65/100[18]
 (PS3) 65/100[19]
 (NDS) 65/100[20]
 (Wii) 54/100[21]

007: Quantum of Solace received mixed reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 2 version 76.50% and 73/100,[10][16] the Xbox 360 version 68.73% and 65/100,[11][18] the PC version 68.50% and 70/100,[12][17] the PlayStation 3 version 67.17% and 65/100,[13][19] the Nintendo DS version 63.00% and 65/100[14][20] and the Wii version 54.55% and 54/100.[15][21]

Post-release issues[edit]
Several users have reported that the PC version of the game will not run on Windows XP if Internet Explorer 8 or an updated version of Internet Explorer 7 is installed on the system.[22][23][24] This essentially makes the game unplayable for users who keep their Windows systems up to date. The issue seems to be fixed if the user reverts the system to Internet Explorer 7 prior to the June 2009 Security Update[25] by uninstalling all IE7 Security Updates issued since then, but this has the obvious repercussion of leaving the system insecure. As of September 2011, Activision has not released a patch addressing this issue, and there is no page on Activision's customer support database acknowledging it.
On January 4, 2013, Activision and Steam's online stores quietly removed online copies and pages for 007: Quantum of Solace, 007: Blood Stone, and 007 Legends without explanation or warning. This prompted the video game community to ask whether or not Activision would be abandoning the James Bond video game license.
See also[edit]
Outline of James Bond
References[edit]
1.Jump up ^ Ross Miller. "New Bond game Quantum of Solace runs on COD4 engine, launching with movie". Joystiq. Retrieved May 9, 2008.
2.^ Jump up to: a b c d e f g h i "James Bond: Quantum of Solace for PC Release Summary". GameSpot. Retrieved 2008-09-13.
3.Jump up ^ Ross Miller (2008-05-09). "New Bond game Quantum of Solace runs on COD4 engine, launching with movie". Joystiq. Archived from the original on 10 May 2008. Retrieved 2008-05-10.
4.Jump up ^ "MGM and EON Grant Activision Rights to James Bond Video Game Licence". Activision. 2006-05-03. Retrieved 2008-05-07.
5.Jump up ^ "IGN: Activison Plans to Overhaul Tony Hawk". Xbox360.ign.com. Retrieved 2012-11-15.
6.Jump up ^ "007: Quantum of Solace (VG) - Internet Movie Firearms Database - Guns in Movies, TV and Video Games". Imfdb.org. Retrieved 2012-11-15.
7.Jump up ^ "007: Quantum of Solace (VG) - Internet Movie Firearms Database - Guns in Movies, TV and Video Games". Imfdb.org. Retrieved 2012-11-15.
8.Jump up ^ "Quantum of Solace Guide & Walkthrough - PlayStation 3 (PS3) - IGN". Guides.ign.com. 2008-09-30. Retrieved 2012-11-15.
9.Jump up ^ Dan Goldwasser (2008-11-04). "Christopher Lennertz scores the Quantum of Solace Video Game". ScoringSessions.com. Archived from the original on 22 January 2009. Retrieved 2008-11-04.
10.^ Jump up to: a b "Quantum of Solace (PS2)". GameRankings. Retrieved 2012-08-20.
11.^ Jump up to: a b "Quantum of Solace (X360)". GameRankings. Retrieved 2012-08-20.
12.^ Jump up to: a b "Quantum of Solace (PC)". GameRankings. Retrieved 2012-08-20.
13.^ Jump up to: a b "Quantum of Solace (PS3)". GameRankings. Retrieved 2012-08-20.
14.^ Jump up to: a b "Quantum of Solace (NDS)". GameRankings. Retrieved 2012-08-20.
15.^ Jump up to: a b "Quantum of Solace (Wii)". GameRankings. Retrieved 2012-08-20.
16.^ Jump up to: a b "Quantum of Solace (PS2)". Metacritic. Retrieved 2012-08-20.
17.^ Jump up to: a b "Quantum of Solace (PC)". Metacritic. Retrieved 2012-08-20.
18.^ Jump up to: a b "Quantum of Solace (X360)". Metacritic. Retrieved 2012-08-20.
19.^ Jump up to: a b "Quantum of Solace (PS3)". Metacritic. Retrieved 2012-08-20.
20.^ Jump up to: a b "Quantum of Solace (NDS)". Metacritic. Retrieved 2012-08-20.
21.^ Jump up to: a b "Quantum of Solace (Wii)". Metacritic. Retrieved 2012-08-20.
22.Jump up ^ "help !!! my qos dont work - Steam Users' Forums". Forums.steampowered.com. Retrieved 2012-11-15.
23.Jump up ^ By: M, September 12, 2009 (2009-09-12). "Microsoft breaks Quantum of Solace game". Tjbd.co.uk. Retrieved 2012-11-15.
24.Jump up ^ "PC Games - Xbox.com Forums - Xbox.com". Forums.gamesforwindows.com. Retrieved 2012-11-15.
25.Jump up ^ "KB969897". Microsoft.com. Retrieved 2012-11-15.
External links[edit]


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007: From Russia with Love
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007: From Russia with Love
From Russia with Love game cover.jpg

Developer(s) EA Redwood Shores
Rebellion Developments (PSP)
Publisher(s) Electronic Arts
Distributor(s) MGM Interactive
Series James Bond video games
Engine Havok Physics
Platform(s) PlayStation 2, Xbox, GameCube, PlayStation Portable
Release date(s) PlayStation 2, Xbox & GameCube
NA November 1, 2005
NA November 15, 2005 (GC)
EU November 18, 2005
JP March 2, 2006 (PS2 only)
PlayStation Portable
NA April 3, 2006
EU April 13, 2006
JP May 11, 2006

Genre(s) Third-person shooter
Mode(s) Single-player, multiplayer
Distribution DVD (PS2 & Xbox)
Nintendo optical disc (GC)
UMD (PSP)
007: From Russia with Love is a third-person shooter video game featuring Ian Fleming's secret agent, James Bond, developed by EA Redwood Shores and published by Electronic Arts. The game is based on the 1957 novel and the 1963 film of the same name.[1] The game follows the storyline of the book and film, albeit adding in new scenes to make the game more action-oriented, as well as changing the affiliation of the main villains. Additionally, it features many elements of later Bond films to recreate the feel of the era such as the jet pack from Thunderball (1965) and the Aston Martin DB5 that debuted in Goldfinger (1964).[2] From Russia with Love is also notable in that it is the first video game to use Sean Connery's younger likeness as James Bond and the first to include all new voice work by the actor.[3] From Russia with Love is the last James Bond video game EA Games marketed before they lost the rights to Activision in 2006.


Contents  [hide]
1 Gameplay
2 Plot 2.1 Additional Characters
3 Cast
4 Development
5 Reception
6 See also
7 References
8 External links

Gameplay[edit]




 James Bond using the jetpack seen in Thunderball to save Elizabeth Stark.
[icon] This section requires expansion. (July 2012)
Unlike in the 2004 game, 007: Everything or Nothing, From Russia with Love features a third-person multiplayer deathmatch mode, however it lacks a cooperative feature that was present in Everything or Nothing.
Plot[edit]
One of the most obvious changes to the story for the video game is the absence of the villainous organization SPECTRE, who played a vital role in the film. Due to legal issues that have plagued the James Bond series of films since 1963, the organization was renamed as OCTOPUS and appears to lack a central leader in the same vein as Ernst Stavro Blofeld. The SPECTRE name was tied up in a long-running dispute over the film rights to Thunderball, between United Artists/MGM and the now-deceased writer Kevin McClory.
The game begins with a standard pre-title sequence in which Elizabeth Stark, the Prime Minister of the United Kingdom's daughter, is kidnapped by OCTOPUS while attending a party. Fortunately, Bond was assigned to attend the party for just such an event, and he defeats OCTOPUS and rescues Stark.
Similar to the film, OCTOPUS has conceived a plan to embarrass British secret service agent 007 for the death of Dr. Julius No from the film Dr. No, in which No was an agent of SPECTRE. The plan involves the theft of a Soviet encoding machine known as the Lektor with the help of a defecting Soviet agent, Tatiana Romanova. Romanova, however, is being used by OCTOPUS to lure James Bond into a trap; their ultimate goal is to let him obtain the Lektor and then ambush him for it, killing him in humiliating fashion as well. Romanova is sent by Rosa Klebb, an agent of the KGB (in both the novel and film, an agent of SMERSH) who has secretly defected to OCTOPUS. Her immediate subordinate, Donald "Red" Grant, protects Bond through the first half of the game and attacks him in the second. The game ends with a final assault on OCTOPUS headquarters, during which Grant is fatally shot by Bond.
Additional Characters[edit]
Miss Elizabeth Stark: Stark is the daughter of the British Prime Minister, whom Bond rescues in the pre-title sequence.
Eva Adara: The driver and henchwoman of Red Grant. She is both a driver and pilot. She is ultimately killed in the level "Octopus Base" where she attacks Bond with a parked fighter jet. When it is damaged to the point where it is about to be destroyed, she flies down the underground runway at Bond who is using a jet pack. Bond easily avoids her plane which then smashes into the closed hangar doors at the end of the tunnel. Her role in the game was, however, minor.
OCTOPUS characters:
Red Grant is OCTOPUS's chief assassin and also starred in the film version. He kills his victims by choking them with dispersible wire from his watch. He follows Bond throughout the game, similar to the film. When Bond and Grant meet on the Orient Express, Grant first shot Kerim Bey before unleashes his men on Bond and escapes with the Lektor device through a train station in Zagreb. Bond and Tatiana meet up with Grant again on another track, where a firefight ensues. Eventually, a beaten Grant stumbles onto the tracks, and is "run over" with the Orient Express. Later when Bond enters the Octopus Headquarters, after dismantling the warheads Bond heads back to the Control Centre. Suddenly, an octopus-like apparatus descends from the Control Centre ceiling and it is revealed Grant is operating it from the inside. Bond attacks the war machine, and it eventually explodes. Grant is still alive, so Bond walks up to him and shoots him with a revolver, avenging slain ally Kerim Bey.
Eva Adara is one of Red Grant's henchman. She is a pilot and was killed when she takes off in her plane, intending to crash into a jetpack-clad 007. Bond flies out of the way, and she crashes into the hangar door. The plane explodes, taking her life.
Rosa Klebb worked for the KGB but secretly slipped over to OCTOPUS. She does not play a major role in the organisation apart from luring Tatiana Romanova to help her to steal the Lektor, a Russian decoding device. Identical to the movie, she enters Bond's Venice hotel room disguised as the chambermaid. She holds Bond at gunpoint, the orders Tatiana to leave with the Lektor. Instead, Tatiana knocks the gun out of Klebb's hands. Bond and Klebb fight for a short while, then Tatiana picks up Klebb's pistol and shoots her to death.
Cast[edit]
Many of the cast from the film version of From Russia with Love return in likeness. Sean Connery, the first actor to portray James Bond in the Eon Productions film series, returned to the role for the first time in 22 years since the unofficial 1983 remake of Thunderball, Never Say Never Again. Connery not only allowed for his likeness of Bond to be used (appropriately from the 1963 film), but also recorded all new voice work for the character. In addition, two new characters were added to the story, voiced by Natasha Bedingfield and Maria Menounos, were added to the main cast (with the actress' likenesses incorporated).

Character
Likeness
Voiced by
James Bond Sean Connery Sean Connery
M Bernard Lee Peter Renaday
Miss Moneypenny Lois Maxwell Karly Rothenberg
Q Desmond Llewelyn Phil Proctor
Tatiana Romanova Daniela Bianchi Kari Wahlgren
Rosa Klebb Lotte Lenya Karly Rothenberg
Red Grant Robert Shaw Brian McCole
Krilencu Fred Haggerty 
Kerim Bey Pedro Armendáriz J. B. Blanc
Elizabeth Stark Natasha Bedingfield Natasha Bedingfield
Eva Adara Maria Menounos Maria Menounos
Development[edit]
From Russia with Love is the first title developed by Electronic Arts Redwood Shores to use an integrated game engine for the 3rd person action and driving segments. It was a new engine that was not based on any of the technology used for previous titles in the series but the result was similar to Id Tech 3.[4]
The game was penned by Bond veteran Bruce Feirstein who previously worked on the film scripts for GoldenEye, Tomorrow Never Dies, and The World Is Not Enough, in addition to the script for the 2004 video game, Everything or Nothing. Feirstein would also go on to write stories for future Bond games at Activision, including the 2010 remake of GoldenEye 007, third-person shooter Blood Stone, and 50th anniversary game 007 Legends.
The game's soundtrack was composed by Christopher Lennertz. Additionally, Vic Flick, best known for playing the original guitar riff in The James Bond Theme announced that he contributed to Lennertz's score.
On April 5, 2005, Sean Connery was slated to lend his voice and likeness for the game. Connery said "As an artist, I see this as another way to explore the creative process. Video games are an extremely popular form of entertainment today, and I am looking forward to seeing how it all fits together".[5] On October 20, 2005, From Russia With Love was complete.[6]
Reception[edit]

[hide]Reception


Aggregate scores

Aggregator
Score
GameRankings (GC) 73.65%[7]
 (Xbox) 69.37%[8]
 (PS2) 69.25%[9]
 (PSP) 63.81%[10]
Metacritic (Xbox) 71/100[11]
 (GC) 70/100[12]
 (PS2) 69/100[13]
 (PSP) 61/100[14]
Review scores

Publication
Score
Electronic Gaming Monthly 6.17/10[15]
Eurogamer 6/10[16]
Game Informer 7.75/10[17]
 (PSP) 6.75/10[18]
GamePro 4/5 stars[19]
 (PSP) 3/5 stars[20]
GameSpot 7/10[21][22]
 (PSP) 6.3/10[23]
GameSpy (Xbox) 4/5 stars[24]
 (PS2) 3.5/5 stars[25]
 (PSP) 3/5 stars[26]
GameZone 6.9/10[27]
IGN 7.9/10[28]
 (PSP) 7.1/10[29]
Nintendo Power 7/10[30]
Official PlayStation Magazine (US) (PS2) 3/5 stars[31]
 (PSP) 2.5/5 stars[32]
Official Xbox Magazine 8/10[33]
Maxim 6/10[34]
The Times 4/5 stars[35]

From Russia With Love received many positive and some mixed reviews from critics. Aggregating review websites GameRankings and Metacritic gave the GameCube version 73.65% and 70/100,[7][12] the Xbox version 69.37% and 71/100,[8][11] the PlayStation 2 version 69.25% and 69/100[9][13] and the PlayStation Portable version 63.81% and 61/100.[10][14] Many points were given to the enhanced graphics and play difficulty. The Times gave it a score of four stars out of five and stated that "It’s enough to make you toss your trilby on to a hat-rack in delight."[35] However, Maxim gave it a score of six out of ten and stated that though the game was challenging, "it's also sometimes pedestrian, with a host of uninspired levels and dim bad guys ruining what could have been the triumphant return of 007."[34] Within three months of its release, it had sold approximately 277,000 copies.[36]

See also[edit]
Outline of James Bond
References[edit]
1.Jump up ^ "From Russia With Love (VG) - James Bond 007 from EA Games :: MI6". 2005-01-25. Retrieved 2008-03-30.
2.Jump up ^ "EA Confirms, Previews 'From Russia With Love' - James Bond 007 - CommanderBond.net - James Bond At Its Best". 2005-01-31. Archived from the original on 11 March 2008. Retrieved 2008-03-30.
3.Jump up ^ Perry, Douglass C. (2005-04-29). "From Russia With Love". IGN. Archived from the original on 17 December 2005. Retrieved 2005-12-24.
4.Jump up ^ "PS2 Games > From Russia With Love Review". Yahoo!. 2005-11-02. Retrieved 2008-03-30.
5.Jump up ^ "IGN: Sean Connery Back as Bond". Retrieved 27 May 2008.
6.Jump up ^ "IGN Page for the PlayStation 2 version". Retrieved 27 May 2008.
7.^ Jump up to: a b "From Russia With Love for GameCube". GameRankings. Retrieved 2012-08-20.
8.^ Jump up to: a b "From Russia With Love for Xbox". GameRankings. Retrieved 2012-08-20.
9.^ Jump up to: a b "From Russia With Love for PlayStation 2". GameRankings. Retrieved 2012-08-20.
10.^ Jump up to: a b "From Russia With Love for PSP". GameRankings. Retrieved 2012-08-20.
11.^ Jump up to: a b "From Russia With Love for Xbox Reviews". Metacritic. Retrieved 2012-08-20.
12.^ Jump up to: a b "From Russia With Love for GameCube Reviews". Metacritic. Retrieved 2012-08-20.
13.^ Jump up to: a b "From Russia With Love for PlayStation 2 Reviews". Metacritic. Retrieved 2012-08-20.
14.^ Jump up to: a b "From Russia With Love for PSP Reviews". Metacritic. Retrieved 2012-08-20.
15.Jump up ^ "From Russia With Love". Electronic Gaming Monthly (199). January 2006.
16.Jump up ^ Bramwell, Tom (2005-11-16). "James Bond 007: From Russia With Love Review (Xbox)". Eurogamer. Retrieved 2013-12-07.
17.Jump up ^ Juba, Joe (December 2005). "007: From Russia With Love". Game Informer (152): 160.
18.Jump up ^ Juba, Joe (May 2006). "007: From Russia With Love (PSP)". Game Informer (157): 113. Archived from the original on 2006-06-12. Retrieved 2013-12-14.
19.Jump up ^ Ouroboros (2005-11-09). "James Bond 007: From Russia With Love". GamePro. Archived from the original on 2006-02-15. Retrieved 2013-12-07.
20.Jump up ^ Four-Eyed Dragon (2006-04-04). "From Russia With Love Review for PSP on GamePro.com". GamePro. Archived from the original on 2006-04-10. Retrieved 2013-12-07.
21.Jump up ^ Navarro, Alex (2005-11-01). "From Russia With Love Review". GameSpot. Retrieved 2013-12-07.
22.Jump up ^ Navarro, Alex (2005-11-22). "From Russia With Love Review (GC)". GameSpot. Retrieved 2013-12-07.
23.Jump up ^ Navarro, Alex (2006-04-04). "From Russia With Love Review (PSP)". GameSpot. Retrieved 2013-12-07.
24.Jump up ^ Steinberg, Steve (2005-10-31). "GameSpy: From Russia With Love (Xbox)". GameSpy. Archived from the original on 9 May 2008. Retrieved 2008-03-30.
25.Jump up ^ Steinberg, Steve (2005-10-31). "GameSpy: From Russia With Love (PS2)". GameSpy. Retrieved 2013-12-07.
26.Jump up ^ Speer, Justin (2006-04-04). "GameSpy: From Russia With Love (PSP)". GameSpy. Retrieved 2013-12-07.
27.Jump up ^ Sandoval, Angelina (2006-04-13). "From Russia With Love - PSP - Review". GameZone. Archived from the original on 2008-12-10. Retrieved 2013-12-07.
28.Jump up ^ Perry, Douglass C. (2005-10-31). "From Russia With Love". IGN. Retrieved 2013-12-07.
29.Jump up ^ Castro, Juan (2006-04-04). "James Bond 007: From Russia With Love (PSP)". IGN. Retrieved 2013-12-07.
30.Jump up ^ "007: From Russia With Love". Nintendo Power 200: 116. January 2006.
31.Jump up ^ 1UP Staff (2005-11-01). "From Russia With Love (PS2)". Official U.S. PlayStation Magazine. Retrieved 2013-12-07.
32.Jump up ^ "From Russia With Love (PSP)". Official U.S. PlayStation Magazine: 103. June 2006.
33.Jump up ^ "Review: James Bond 007: From Russia With Love". Official Xbox Magazine: 76. January 2006.
34.^ Jump up to: a b Semel, Paul (2005-11-01). "From Russia With Love". Maxim. Retrieved 2013-12-07.
35.^ Jump up to: a b Kendall, Nigel (2006-01-21). "From Russia With Love". The Times. Archived from the original on 2006-09-29. Retrieved 2013-12-07.
36.Jump up ^ Levine, Robert (2006-02-06). "Wave of Video Game Fatigue Afflicts Sales, Not Thumbs - New York Times". The New York Times. Retrieved 2008-03-30.
External links[edit]
James Bond 007: From Russia with Love at the Internet Movie Database
007: From Russia with Love at MobyGames


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GoldenEye: Rogue Agent
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 This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (April 2007)

GoldenEye: Rogue Agent
Grabox.jpg

Developer(s) EA LA
EA Tiburon & n-Space (DS)
Publisher(s) Electronic Arts
Distributor(s) MGM Interactive
Series James Bond video games
Platform(s) PlayStation 2, Xbox, GameCube, Nintendo DS
Release date(s) PlayStation 2, Xbox & GameCube
NA November 22, 2004
EU November 26, 2004
EU December 3, 2004 (GC)
JP January 13, 2005 (exc. Xbox)
Nintendo DS
NA June 13, 2005
EU July 1, 2005
JP August 4, 2005

Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Distribution 1 DVD (PS2 & Xbox)
 2 Nintendo optical discs (GC)
 1 Cartridge (DS)
GoldenEye: Rogue Agent is a first-person shooter video game developed by EA LA and published by Electronic Arts. The player takes the role of an ex-MI6 agent Jack Hunter, who is recruited by Auric Goldfinger (a member of a powerful unnamed criminal organisation based on Ian Fleming's SPECTRE) to assassinate his rival Dr. No. Several other characters from the Bond series make appearances throughout the game, including Pussy Galore, Oddjob, Xenia Onatopp and Francisco Scaramanga.
Despite its name and being part of the James Bond universe, the game has no relation to the 1995 film or the 1997 video game of the same name. In this setting the game's protagonist is given the name 'GoldenEye' after he loses his eye and receives a gold-colored cybernetic replacement.


Contents  [hide]
1 Plot
2 Characters
3 Multiplayer
4 Sequel (Cancelled)
5 Reception
6 See also
7 References
8 External links

Plot[edit]
At the start of the game, a recording by M (head of MI6) reveals that: "Three years ago, while on assignment, the agent was severely wounded in an encounter with Dr. No and subsequently lost the use of his right eye. Consumed with vengeance, he frequently resorts to violence and brutality, and is no longer fit for service with MI6." According to the account, Dr. No shot the agent in his right eye during a mission.
Three years after the incident that claimed the agent's right eye, he is evaluated through a holographic simulation in which he is paired with 007 to stop Auric Goldfinger, a member of a criminal organization, from detonating a suitcase nuke inside Fort Knox. He fails the test and is held directly responsible for the "death" of 007. Charged with "reckless brutality," he is dismissed from MI6. As he leaves the headquarters, he is seen reading an offer by Goldfinger to enlist in his organization.
The agent accepts Goldfinger's offer and is recruited as his enforcer, meeting with him at Auric Enterprises, where Goldfinger's scientists have developed a weapon known as the OMEN (Organic Mass Energy Neutralizer), which releases energy capable of breaking down organic matter on a nearly atomic level, resulting in disintegration. For his job of eliminating Dr. No, a fellow official of the criminal organization who has declared war on Goldfinger's branch of the organization, he is given a gold-hued cybernetic eye created by Francisco Scaramanga, another official of Goldfinger's organization (from which he receives his codename "GoldenEye"). Scaramanga provides upgrades for the eye, starting with MRI vision. At Hong Kong, GoldenEye has to get a sniper rifle to take down Dr. No with the EM hack feature. At the Midas Casino, GoldenEye has to get to the vault (which can be found in multiplayer) to protect the OMEN with the magnetic polarity shield. At the Hoover Dam, GoldenEye has to destroy the dam and kill Xenia Onatopp. GoldenEye also tosses Oddjob over a rail into a pit inside the Hoover Dam after he betrays and attacks GoldenEye for unknown reasons. At The Octopus, GoldenEye has to download the navigation coordinates to Crab Key (Dr. No's base) with the help of the generated force field from his golden eye. He is eventually sent to Crab Key, where he confronts Dr. No. During their duel, GoldenEye uses his mechanical eye to sabotage the island's nuclear reactor, causing it to electrocute Dr. No. Upon No's death, Goldfinger contacts GoldenEye and informs him that he believes he is too dangerous to be left alive, and that he had contacted GoldenEye earlier and told him to activate a program which would shut down the Lair's defense grid. Goldfinger reveals that he is intent on taking over the Lair, and leaves GoldenEye to die in the impending nuclear meltdown. GoldenEye, however, manages to escape in Dr. No's osprey before the reactor overloads and the island is destroyed in a large explosion.
GoldenEye returns to the Lair intent on confronting Goldfinger. Pussy Galore rendezvous with GoldenEye and informs him that Goldfinger has used the OMEN to wipe out most of the Lair's guards, and taken control of it. Scaramanga provides the mechanical eye with a computer virus that he can use to overload the OMEN.
GoldenEye fights his way through the Lair, implanting the computer virus in the process, eventually reaching the area where Goldfinger and the OMEN are. Goldfinger traps GoldenEye inside a chamber that he claims will soon be devoid of oxygen. The computer virus then activates the OMEN, causing it to explode in a burst of energy, killing Goldfinger and his troops. GoldenEye and Galore leave the Lair aboard Galore's chopper, and Scaramanga and Number One (Ernst Stavro Blofeld) later discuss what to do with GoldenEye and decide to simply see what he does next before proceeding.
Characters[edit]
Both the Campaign missions and the multiplayer game feature characters based on characters in the film adaptations of Fleming's Bond novels.
GoldenEye: A fearsome man who was used to be in service with the MI6, fired for his reckless brutality and recruited into world's most powerful terrorist organization under the employment of Auric Goldfinger. Shot in the right eye by Dr. No but merely survived during an assignment that went awry in the past, he was given a new gold-hued cybernetic eye, from which he gained his nickname, "GoldenEye". Even though he is the protagonist of the game, he is rarely seen and was never able to speak.
Auric Goldfinger: A very mysterious man who has his own firm called "Auric Enterprises", expresses an obsession with gold and wealth, and is determined to take down Dr. No, and be the sole dominant operative in the organization he works for. He is modeled after Gert Fröbe but voiced by Enn Reitel.
Dr. No: A high-ranking officer in the world's most powerful terrorist organization, who went freelance, seeking world domination for his own, therefore setting up his evil schemes on his own personal island, Crab Key. He is modeled after Joseph Wiseman and was voiced by Carlos Alazraqui in the game.
Number One: The head of the terrorist organization is a man whose face is never seen on the screen. Official footage of character renders released by Electronic Arts featured Number One holding his Persian Cat, with the likeness of Donald Pleasence. He was voiced by Gideon Emery.
M: The head of the MI6 is a woman who has been a veteran in the business of espionage after the cold war. She dismissed GoldenEye from duty for his "unwarranted brutality," revealing that "there is no place in the service for an agent like him". She was modeled after and was voiced by Judi Dench.
Francisco Scaramanga: He is in charge of the operations and technological division within the terrorist organization, and is often seen mentoring GoldenEye through an earpiece. He is modeled after and was voiced by Christopher Lee.
Pussy Galore: Pussy is Goldfinger's personal pilot, who appears to be helping GoldenEye in his mission to take down his employer's chaotic plot. She is modeled after Honor Blackman but voiced by Jeannie Elias.
Xenia Onatopp: A deadly assassin and a femme fatale, who used to work for Janus Enterprises, sent to specifically eliminate GoldenEye. Her likeness is based on that of Famke Janssen's and was voiced by Jenya Lano.
Oddjob: Goldfinger's right-hand man, a martial arts master who is also very deadly with his razor-sharp bowler hat, as well. He is the second character next to GoldenEye to have never seen to speak at all. He is modeled after Harold Sakata.
007: An agent of the MI6 within the Double-O Division, who was tasked with re-evaluating GoldenEye, but lost hope when the latter has proven to be a loose cannon, therefore failing the test. Agent 007 is rarely seen in the game or heard of. He is modeled after and was voiced by Jason Carter.
Multiplayer[edit]
The game featured a highly customizable multiplayer component with four-player split screen play, as well as online play on the PlayStation 2 and Xbox versions. On November 26, 2006, the servers for both versions were shut down due to "inactivity" online. Players can unlock additional customization options, skins, maps, and gametype variations by playing through Story Mode earning Octopus tokens based on performance. There are some locked skins such as Oddjob, Dr. No, and Xenia Onatopp. There are also locked maps such as the Pump Room, Carver's Press, the Bath House, the Vault Core, the Lower Turbine, Dr. No's reactor, the Fissure Platform, and GoldenEye's Retreat.
Sequel (Cancelled)[edit]
A sequel was originally planned but scrapped due to the poor sales and reviews the present game received. The game's ending also hinted at a sequel. According to various sources, the sequel would have included vehicles and a longer story mode. On the EA website for GoldenEye: Rogue Agent, a questionnaire asking what fans wanted to see in the next game was available.
Reception[edit]

[hide]Reception


Aggregate scores

Aggregator
Score
GameRankings (GC) 64.25%[1]
 (Xbox) 63.64%[2]
 (PS2) 59.01%[3]
 (NDS) 57.57%[4]
Metacritic (Xbox) 61/100[5]
 (GC) 60/100[6]
 (PS2) 60/100[7]
 (NDS) 58/100[8]
Review scores

Publication
Score
Edge 5/10[9]
Electronic Gaming Monthly 7.5/10[10]
Eurogamer 2/10[11]
Game Informer 6.75/10[12][13]
GamePro 4/5 stars[14]
 (NDS) 1.5/5 stars[15]
GameSpot 6.3/10[16][17]
GameSpy (NDS) 3/5 stars[18]
2.5/5 stars[19]
GameZone (GC) 8/10[20]
 (NDS) 6.7/10[21]
 (Xbox) 6.6/10[22]
 (PS2) 6/10[23]
IGN 6.5/10[24][25]
 (GC) 6.3/10[26]
Nintendo Power (GC) 3.1/5[27]
 (NDS) 6/10[28]
Official PlayStation Magazine (US) 3/5 stars[29]
Official Xbox Magazine 8/10[30]
Detroit Free Press 3/4 stars[31]
The Sydney Morning Herald 1.5/5 stars[32]

GoldenEye: Rogue Agent received mixed reviews. Reviewers criticized the game's lack of innovation and personality, despite its unique premise, and mediocre gameplay.[33] Several reviewers also disliked its departure from James Bond canon in its introduction and killing off of characters. Aggregating review websites GameRankings and Metacritic gave the GameCube version 64.25% and 60/100,[1][6] the Xbox version 63.64% and 61/100,[2][5] the PlayStation 2 version 59.01% and 60/100[3][7] and the Nintendo DS version 57.57% and 58/100.[4][8] It was largely considered to be an attempt to recreate the success of one of the best-selling video games in recent history, GoldenEye 007,[16][34] which was a first-person shooter for the Nintendo 64 based on the Bond film GoldenEye. Aside from the character Xenia Onatopp, the Uplink multiplayer level, and the fact that both involve a good agent going bad (although in the case of the original, not the protagonist). It had nothing to do with either the film GoldenEye or its video game adaptation, although the protagonist's scarred appearance considerably resembles Sean Bean's portrayal of rogue agent, Alec Trevelyan.
The game was, however, noted for showcasing certain levels and multiplayer maps based on locations from the Bond movies, such as Fort Knox from Goldfinger, the space shuttle base from Moonraker, and Scaramanga's hideout from The Man with the Golden Gun.

See also[edit]
007 Legends
Outline of James Bond
References[edit]
1.^ Jump up to: a b "GoldenEye: Rogue Agent for GameCube". GameRankings. Retrieved 2012-08-20.
2.^ Jump up to: a b "GoldenEye: Rogue Agent for Xbox". GameRankings. Retrieved 2012-08-20.
3.^ Jump up to: a b "GoldenEye: Rogue Agent for PlayStation 2". GameRankings. Retrieved 2012-08-20.
4.^ Jump up to: a b "GoldenEye: Rogue Agent for DS". GameRankings. Retrieved 2012-08-20.
5.^ Jump up to: a b "GoldenEye: Rogue Agent for Xbox Reviews". Metacritic. Retrieved 2012-08-20.
6.^ Jump up to: a b "GoldenEye: Rogue Agent for GameCube Reviews". Metacritic. Retrieved 2012-08-20.
7.^ Jump up to: a b "GoldenEye: Rogue Agent for PlayStation 2 Reviews". Metacritic. Retrieved 2012-08-20.
8.^ Jump up to: a b "GoldenEye: Rogue Agent for DS Reviews". Metacritic. Retrieved 2012-08-20.
9.Jump up ^ Edge staff (December 2004). "GoldenEye: Rogue Agent". Edge (143): 82.
10.Jump up ^ EGM staff (January 2005). "GoldenEye: Rogue Agent". Electronic Gaming Monthly (187): 130.
11.Jump up ^ Fahey, Rob (2004-11-30). "GoldenEye: Rogue Agent Review (Xbox)". Eurogamer. Retrieved 2013-12-06.
12.Jump up ^ Reiner, Andrew (January 2005). "GoldenEye: Rogue Agent". Game Informer (141): 114. Archived from the original on 2008-06-08. Retrieved 2013-12-05.
13.Jump up ^ "GoldenEye: Rogue Agent (DS)". Game Informer (148): 107. August 2005.
14.Jump up ^ Manny LaMancha (February 2005). "GoldenEye: Rogue Agent". GamePro: 72. Archived from the original on 2005-04-03. Retrieved 2013-12-06.
15.Jump up ^ "GoldenEye: Rogue Agent". GamePro: 80. September 2005.
16.^ Jump up to: a b Gerstmann, Jeff (2007-11-22). "GoldenEye: Rogue Agent Review". GameSpot. Retrieved 2013-12-05.
17.Jump up ^ Gerstmann, Jeff (2005-06-17). "GoldenEye: Rogue Agent Review (DS)". GameSpot. Retrieved 2013-12-05.
18.Jump up ^ Turner, Benjamin (2005-06-13). "GameSpy: GoldenEye: Rogue Agent (NDS)". GameSpy. Retrieved 2013-12-06.
19.Jump up ^ Turner, Benjamin (2004-11-22). "GameSpy: GoldenEye: Rogue Agent". GameSpy. Retrieved 2013-12-06.
20.Jump up ^ Bedigian, Louis (2004-12-06). "GoldenEye: Rogue Agent - GC - Review". GameZone. Archived from the original on 2008-09-06. Retrieved 2013-12-06.
21.Jump up ^ Zacarias, Eduardo (2005-06-26). "GoldenEye: Rogue Agent - NDS - Review". GameZone. Archived from the original on 2009-01-01. Retrieved 2013-12-06.
22.Jump up ^ Valentino, Nick (2004-12-07). "GoldenEye: Rogue Agent - XB - Review". GameZone. Archived from the original on 2008-05-05. Retrieved 2013-12-06.
23.Jump up ^ Wrentmore, John (2004-12-08). "GoldenEye: Rogue Agent - PS2 - Review". GameZone. Archived from the original on 2008-10-05. Retrieved 2013-12-06.
24.Jump up ^ Perry, Douglass C. (2004-11-22). "GoldenEye: Rogue Agent". IGN. Retrieved 2013-12-05.
25.Jump up ^ Harris, Craig (2005-06-13). "GoldenEye: Rogue Agent (NDS)". IGN. Retrieved 2013-12-05.
26.Jump up ^ Perry, Douglass C. (2004-11-22). "GoldenEye: Rogue Agent (GC)". IGN. Retrieved 2013-12-05.
27.Jump up ^ "GoldenEye: Rogue Agent (GC)". Nintendo Power 189: 110. February 2005.
28.Jump up ^ "GoldenEye: Rogue Agent (DS)". Nintendo Power 196: 84. September 2005.
29.Jump up ^ "GoldenEye: Rogue Agent". Official U.S. PlayStation Magazine: 88. February 2005.
30.Jump up ^ "Review: GoldenEye: Rogue Agent". Official Xbox Magazine: 64. December 25, 2004.
31.Jump up ^ "'Goldeneye: Rogue Agent'". Detroit Free Press. January 16, 2005. p. G.8. Retrieved 2014-06-07.
32.Jump up ^ Ring, Bennett (2005-01-15). "Goldeneye: Rogue Agent". The Sydney Morning Herald. Retrieved 2014-06-07.
33.Jump up ^ "GoldenEye: Rogue Agent". Giant Bomb. Retrieved 2013-04-17.
34.Jump up ^ Qualls, Eric. "GoldenEye: Rogue Agent". About.com.
External links[edit]
GoldenEye: Rogue Agent at MobyGames


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James Bond 007: Everything or Nothing
From Wikipedia, the free encyclopedia
Jump to: navigation, search


James Bond 007: Everything or Nothing
Everything or Nothing.jpg

Developer(s) Griptonite Games (GBA)
EA Redwood Shores (Home consoles)
Publisher(s) Electronic Arts
Distributor(s) MGM Interactive
Writer(s) Bruce Feirstein
Danny Bilson
Paul Demeo
Composer(s) Sean Callery
Jeff Tymoschuck
Series James Bond video games
Engine id Tech 3 (TPS sections)
EAGL (Driving sections)
Platform(s) Game Boy Advance, PlayStation 2, Xbox, GameCube
Release date(s) Game Boy Advance
NA November 17, 2003
EU December 5, 2003
JP February 11, 2004
PlayStation 2, Xbox & GameCube
JP February 11, 2004 (exc. Xbox)
NA February 17, 2004
EU February 27, 2004

Genre(s) Third-person shooter
Mode(s) Single-player, multiplayer
Distribution DVD, Nintendo optical disc
James Bond 007: Everything or Nothing is a third-person shooter video game, where the player controls James Bond. Bond is modeled after and voiced by the former James Bond actor Pierce Brosnan, making it his final performance for the character in game or in film. Developed by EA Redwood Shores and published by Electronic Arts. It was released for the PlayStation 2, Xbox, and Nintendo GameCube consoles. The Game Boy Advance version was developed by Griptonite Games and when linked to the Gamecube version via the Nintendo GameCube–Game Boy Advance link cable allowed unique premium content. Although the game achieved Platinum Hits status on the Xbox, it is one of the few games that has not been made backwards compatible with the Xbox 360. This was also the last James Bond game to have an original story and title until the release of Blood Stone in 2010.
Written by Bruce Feirstein, Danny Bilson and Paul Demeo,[1] Everything or Nothing centers around Bond dealing with the use of nanotechnology as terrorism. It is the second Bond game played in third-person after Tomorrow Never Dies, and is the first Bond game to both feature a two-player cooperative mode and lack deathmatch multiplayer mode[2] (a popular staple in the series). The game features returning actors (such as John Cleese and Judi Dench as Q and M respectively), and contains the Aston Martin V12 Vanquish from Brosnan's final Bond film, Die Another Day.


Contents  [hide]
1 Gameplay
2 Plot 2.1 Cast
3 Development
4 Music
5 Reception
6 See also
7 References
8 External links

Gameplay[edit]
The gameplay is a mix of third-person shooting/action sequences and vehicle sequences. In third-person missions, Bond can typically use cover, engage in hand-to-hand combat, use gadgets and perform some context-sensitive actions, while driving sequences primarily involve racing to a specific objective.
Plot[edit]
Opening in Tajikistan, Bond infiltrates a stronghold where an organization sells a stolen Soviet suitcase bomb. Opening fire and causing conflict, Bond uses the confusion to steal the device and escape.
The game then cuts to Bond detonating a research facility in Egypt, with the intent of destroying a nanobot stolen by terrorists that is capable of repairing damaged nuclear reactors without danger to humans. Rescuing its inventor, Dr. Katya Nadanova (Heidi Klum), Bond dispatches his captors, including Jaws (Richard Kiel). Unbeknownst to Bond, Nadanova then gives a vial of her nanobots to Nikolai Diavolo (Willem Dafoe), a former KGB agent with ties to Max Zorin.
Some time later, Bond is sent to investigate a Peruvian platinum mine, where agent 003 was last seen. Enlisting the aid of an American geologist, Serena St. Germaine (Shannon Elizabeth), Bond finds 003, only for Diavolo to mortally wound the latter; after 003 mentions New Orleans before dying, Bond rescues Serena and heads for America.
After NSA double agent Mya Starling (Mýa) is discovered, Bond rescues her and they track Diavolo's operations to an abandoned plantation in Louisiana; Bond discovers Diavolo has altered Nadanova's nanobots to eat through all metals but platinum. Destroying the laboratory, Bond finds a tanker of nanobots which is being driven by Jaws to the levees with the intent of flooding New Orleans. Bond destroys the truck before it can reach the levees, and returns to Peru.
Winning a race Diavolo holds, Bond finds he has captured Serena, allowing Diavolo to escape to the mines. After saving Serena, Bond reaches the mines, but is captured by Nadanova. Diavolo explains that he intends to use the nanobots to destroy the Kremlin and use his army of platinum tanks to control Russia, and then overthrow Europe. Tied in the path of a mining drill, Bond escapes his shackles and flees the mines in a helicopter piloted by Serena.
Following Diavolo to Moscow, Bond prevents the release of the nanobots in Red Square and heads for a missile silo hidden under the Kremlin. Deactivating the nanotech missiles, Bond then shoots down a Soviet jet containing Diavolo and Nadanova, killing the latter. Ejecting from the jet, Diavolo reaches a control tower; Bond detonates it, but Diavolo reactivates a missile before falling into the missile silo. Bond then destroys the missile as it launches, before embracing Serena outside the Kremlin.
Cast[edit]
Recurring characters:
James Bond - (likeness and voice of Pierce Brosnan)
M - (likeness and voice of Judi Dench)
Q - (likeness and voice of John Cleese)
Jaws - (likeness and voice of Richard Kiel)
Other characters:
Willem Dafoe as Nikolai Diavolo, the game's primary antagonist and an ex-KGB agent, mentored by Max Zorin.
Heidi Klum as Katya Nadanova, an Oxford nano-technology scientist who is later revealed to have affiliations with Diavolo.
Shannon Elizabeth as Serena St. Germaine, an American geologist and helicopter pilot whose expertise allows her to help Bond in Peru.
Mýa as Mýa Starling, an NSA double agent who aids Bond.
James Arnold Taylor as Jack Mason, 003
Development[edit]
Everything or Nothing's game engine evolved from the engine used in Agent Under Fire. Like its predecessor, the driving sections were developed using a separate engine by EA Canada.[2] The driving was based on the engine from Need for Speed.[3]
For the first time in any James Bond game, Electronic Arts hired many actors to model the characters after, as well as their voice talents. In addition to Pierce Brosnan, Judi Dench and John Cleese reprised their roles from previous Bond films, the game features well-known actors Willem Dafoe, Shannon Elizabeth, Heidi Klum and Vladimir Cuk as well as actor Richard Kiel, who played Jaws in the classic 007 films. Everything or Nothing is also the second James Bond game to have its own original theme song but the first to be sung by a well-known singer: R&B artist Mýa, who also has a part as a Bond girl in the game.
Music[edit]
The game features a title song of the same name performed by Mýa, who also plays the character of the same name.
The in-game music was composed by composer Sean Callery, with additional music by Jeff Tymoschuk. Later in 2006, Electronic Arts published Callery's score appeared for sale exclusively on Rhapsody:
1.James Bond Theme
2.Russian Liar
3.Bond Jumps Through Glass
4.Collecting Stuff in New Orleans
5.Bond Escapes Fortress
6.Crash into Lobby
7.Entering the Train
8.Save Katya
9.Graveyard at Night
10.Jaws
11.Mine Facility Fight
12.Hand to Hand Combat
13.Rooftop Bike Chase
14.Quick Action
15.Russian Tank
16.Sneaking Around the Train Cars
17.Train Chase
18.The Crematorium
19.Tank Battle 2
20.Bond in Sneak Mode
21.Winning the Trophy
Notably, the album does not include the main theme song "Everything or Nothing".[4]
Reception[edit]

[hide]Reception


Aggregate scores

Aggregator
Score
GameRankings (PS2) 84.75%[5]
 (GC) 84.41%[6]
 (Xbox) 83.10%[7]
 (GBA) 69.58%[8]
Metacritic (PS2) 84/100[9]
 (GC) 84/100[10]
 (Xbox) 83/100[11]
 (GBA) 73/100[12]
Review scores

Publication
Score
Edge 5/10[13]
Electronic Gaming Monthly 8.33/10[14]
Eurogamer 6/10[15]
Famitsu (PS2) 34/40[16]
 (GC) 31/40[17]
 (GBA) 25/40[18]
Game Informer 8.5/10[19]
 (GBA) 6.25/10[20]
GamePro 4.5/5 stars[21]
 (GBA) 4/5 stars[22]
Game Revolution B[23]
GameSpot 8.8/10[24]
 (GBA) 7.1/10[25]
GameSpy 4.5/5 stars[26][27][28]
 (GBA) 3/5 stars[29]
GameZone (PS2) 9.2/10[30]
 (GC) 9/10[31]
 (Xbox) 8.9/10[32]
 (GBA) 7/10[33]
IGN 8.5/10[2][34]
 (GBA) 8/10[35]
Nintendo Power (GC) 4.4/5[36]
 (GBA) 4.2/5[37]
Official PlayStation Magazine (US) 4.5/5 stars[38]
Official Xbox Magazine 8.2/10[39]

Everything or Nothing received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 2 version 84.75% and 84/100,[5][9] the GameCube version 84.41% and 84/100,[6][10] the Xbox version 83.10% and 83/100[7][11] and the Game Boy Advance version 69.58% and 73/100.[8][12] GameSpot gave it an 8.8, calling it "a really great game, perhaps the best James Bond game ever made".[24] IGN said "EA shakes things up and gives us a fresh new perspective on how good Bond can be."[2]
However, some critics were not as impressed. UK gaming magazine Edge gave the game a 5/10, saying that "It's perhaps because the title benefits from such a high production spend, in fact, that the average design and execution becomes more pronounced."[13]
Game Informer bemoaned the Game Boy Advance version's poor controls and awkward isometric camera, saying that "I’m not a big proponent of the isometric view, and marrying it to sloppy stealth-style gameplay only exacerbates the problem. It’s sort of hard to plan your next move when you can only see about 10 virtual feet in front of you, and as a result it’s usually easier to just run and gun your way through the levels."[20]
Some publications were more favorable. GameSpot's review called it "A brief yet satisfying action game that faithfully captures the look and feel of a typical James Bond movie."[25] Likewise, 1UP.com thought that the game as a whole was serviceable, save for how short it was, saying that "The only serious black mark on EoN is its length -- you can bulldoze through Bond's story in a few short hours, and the extra difficulty levels will likely not be enough to entice you to try again."[12]
Even non-video game publications praised the game's feel. Maxim gave it a perfect ten and stated that players can "race through a shitstorm of artillery fire in a Porsche Cayenne Turbo (complete with “Q-cloak” invisibility feature) or missile-firing Triumph Daytona 600."[40] The Times gave it all five stars and stated that "the over-the-shoulder style does allow for the seamless integration of glossy scenes to drive on the plot and add a more genuine movie-like feel to the game."[41] The Cincinnati Enquirer gave it four-and-a-half stars out of five and called it "An ambitious but successful interactive adventure that blurs the lines between motion pictures and video games."[42] Entertainment Weekly gave it a B+ and said, "Action addicts still get their share of mayhem, however, as EON delivers some spectacular levels, including a breakneck highway chase on a flamethrower-equipped motorcycle. Her Majesty would definitely approve."[43] The Village Voice gave it a score of eight out of ten and said, "The seamless action—now presented in third person—is spit-shined and ever shifting."[44]

See also[edit]
Outline of James Bond
References[edit]
1.Jump up ^ EA Redwood Shores, EA Canada (17 February 2004). James Bond 007: Everything or Nothing. GameCube. Electronic Arts.
2.^ Jump up to: a b c d Mirabella III, Fran (2004-02-17). "James Bond 007: Everything or Nothing (PS2)". IGN. Retrieved 2013-12-04.
3.Jump up ^ "Universal Exports - Everything or Nothing".
4.Jump up ^ "Sean Calley - Bond: Everything Or Nothing". Rhapsody. Retrieved October 29, 2010.
5.^ Jump up to: a b "James Bond 007: Everything or Nothing for PlayStation 2". GameRankings. Retrieved 2012-08-20.
6.^ Jump up to: a b "James Bond 007: Everything or Nothing for GameCube". GameRankings. Retrieved 2012-08-20.
7.^ Jump up to: a b "James Bond 007: Everything or Nothing for Xbox". GameRankings. Retrieved 2012-08-20.
8.^ Jump up to: a b "007: Everything or Nothing for Game Boy Advance". GameRankings. Retrieved 2012-08-20.
9.^ Jump up to: a b "James Bond 007: Everything or Nothing for PlayStation 2 Reviews". Metacritic. Retrieved 2012-08-20.
10.^ Jump up to: a b "James Bond 007: Everything or Nothing for GameCube Reviews". Metacritic. Retrieved 2012-08-20.
11.^ Jump up to: a b "James Bond 007: Everything or Nothing for Xbox Reviews". Metacritic. Retrieved 2012-08-20.
12.^ Jump up to: a b c "James Bond 007: Everything or Nothing for Game Boy Advance Reviews". Metacritic. Retrieved 2012-08-20.
13.^ Jump up to: a b "James Bond 007: Everything or Nothing". Edge: 101. March 2004.
14.Jump up ^ "James Bond 007: Everything or Nothing". Electronic Gaming Monthly: 114. April 2004.
15.Jump up ^ Bramwell, Tom (2004-03-03). "James Bond 007: Everything or Nothing Review (PS2)". Eurogamer. Retrieved 2013-12-05.
16.Jump up ^ "James Bond 007: Everything or Nothing (PS2)". Famitsu 792. February 20, 2004.
17.Jump up ^ "James Bond 007: Everything or Nothing (NGC)". Famitsu 792. February 20, 2004.
18.Jump up ^ "James Bond 007: Everything or Nothing (GBA)". Famitsu 792. February 20, 2004.
19.Jump up ^ Helgeson, Matt (March 2004). "James Bond 007: Everything Or Nothing". Game Informer: 92. Archived from the original on 2008-06-24. Retrieved 2013-12-04.
20.^ Jump up to: a b Helgeson, Matt (February 2004). "Bond: Everything Or Nothing". Game Informer: 114. Archived from the original on 2009-05-30. Retrieved 2013-12-04.
21.Jump up ^ Air Hendrix (2004-02-18). "James Bond 007: Everything or Nothing". GamePro. Archived from the original on 2005-02-09. Retrieved 2013-12-04.
22.Jump up ^ Rice Burner (April 2004). "James Bond: Everything or Nothing Review for Game Boy Advance on GamePro.com". GamePro: 86. Archived from the original on 2005-03-18. Retrieved 2013-12-04.
23.Jump up ^ Dodson, Joe (2004-03-01). "James Bond 007: Everything or Nothing Review". Game Revolution. Retrieved 2013-12-05.
24.^ Jump up to: a b Gerstmann, Jeff (2004-02-13). "James Bond 007: Everything or Nothing Review". GameSpot. Retrieved 2013-12-04.
25.^ Jump up to: a b Provo, Frank (2003-12-22). "James Bond 007: Everything or Nothing Review (GBA)". GameSpot. Retrieved 2013-12-04.
26.Jump up ^ Fischer, Russ (2004-02-21). "GameSpy: James Bond 007: Everything or Nothing (PS2)". GameSpy. Retrieved 2013-12-04.
27.Jump up ^ Fischer, Russ (2004-02-21). "GameSpy: James Bond 007: Everything or Nothing (NGC)". GameSpy. Retrieved 2013-12-04.
28.Jump up ^ Fischer, Russ (2004-02-21). "GameSpy: James Bond 007: Everything or Nothing (Xbox)". GameSpy. Retrieved 2013-12-04.
29.Jump up ^ Fryman, Avi (2003-12-09). "GameSpy: James Bond 007: Everything or Nothing (GBA)". GameSpy. Retrieved 2013-12-04.
30.Jump up ^ Ceradsky, Tim (2004-03-07). "James Bond 007 Everything or Nothing - PS2 - Review". GameZone. Archived from the original on 2009-04-12. Retrieved 2013-12-05.
31.Jump up ^ The Bearer (2004-03-01). "James Bond 007 Everything or Nothing Review - GameCube". GameZone. Archived from the original on 2008-06-21. Retrieved 2013-12-05.
32.Jump up ^ Wrentmore, John (2004-03-03). "James Bond 007 Everything or Nothing - XB - Review". GameZone. Archived from the original on 2008-10-06. Retrieved 2013-12-05.
33.Jump up ^ Zacarias, Eduardo (2003-12-03). "James Bond 007 Everything or Nothing - GBA - Review". GameZone. Archived from the original on 2008-06-03. Retrieved 2013-12-05.
34.Jump up ^ Mirabella III, Fran (2004-02-17). "James Bond 007: Everything or Nothing Review (Xbox)". IGN. Retrieved 2013-12-04.
35.Jump up ^ Harris, Craig (2003-12-04). "007: Everything or Nothing Review". IGN. Retrieved 2013-12-04.
36.Jump up ^ "James Bond 007: Everything or Nothing (GC)". Nintendo Power 180: 119. May 2004.
37.Jump up ^ "James Bond 007: Everything or Nothing (GBA)". Nintendo Power 176: 161. January 2004.
38.Jump up ^ Nguyen, Thierry (April 2004). "James Bond 007: Everything or Nothing". Official U.S. PlayStation Magazine: 97. Archived from the original on 2004-04-17. Retrieved 2013-12-04.
39.Jump up ^ "Review: James Bond 007: Everything or Nothing". Official Xbox Magazine: 76. March 2004.
40.Jump up ^ Porter, Alex (2004-02-17). "James Bond 007: Everything or Nothing". Maxim. Retrieved 2013-12-04.
41.Jump up ^ Wapshott, Tim (2004-02-21). "James Bond: Everything or Nothing". The Times. Archived from the original on 2006-01-09. Retrieved 2013-12-04.
42.Jump up ^ Saltzman, Marc (2004-03-04). "Bond title scores with cinema styling". The Cincinnati Enquirer. Archived from the original on 2008-05-09. Retrieved 2013-12-04.
43.Jump up ^ Walk, Gary Eng (February 13, 2004). "James Bond 007: Everything or Nothing Review". Entertainment Weekly (751): L2T 18.
44.Jump up ^ Catucci, Nick (2004-02-24). "Pierce 'n' Pussy Galore in smoke- and fuck-free James Bond". The Village Voice. Retrieved 2013-12-04.
External links[edit]
James Bond 007: Everything or Nothing (2004) at the Internet Movie Database
James Bond 007: Everything or Nothing at MobyGames
James Bond 007: Everything or Nothing (Game Boy Advance) at MobyGames


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James Bond 007: Nightfire
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 This article's lead section may not adequately summarize key points of its contents. Please consider expanding the lead to provide an accessible overview of all important aspects of the article. (July 2013)

James Bond 007: Nightfire
007 - Nightfire Coverart.png

Developer(s) Eurocom
Gearbox Software (PC)
JV Games (GBA)
TransGaming Inc. (OS X)
Publisher(s) Electronic Arts
Aspyr (OS X)
Distributor(s) MGM Interactive
Series James Bond video games
Engine GoldSrc (PC)
 Proprietary Engine (Consoles)
Platform(s) PlayStation 2, Xbox, GameCube, Microsoft Windows, Game Boy Advance, OS X
Release date(s) PlayStation 2, Xbox & GameCube
NA November 18, 2002
EU November 29, 2002
JP January 30, 2003 (PS2 only)
Microsoft Windows
NA November 28, 2002
EU December 6, 2002
Game Boy Advance
NA March 17, 2003
EU March 28, 2003
OS X
EU June 21, 2004

Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Distribution DVD (PS2 & Xbox)
Nintendo optical disc (GC)
CD-ROM (PC & OS X)
Cartridge (GBA)
James Bond 007: Nightfire is a first-person shooter video game featuring fictional British secret agent James Bond and a sequel to Agent Under Fire, published by Electronic Arts in 2002. The game was developed by Eurocom for the PlayStation 2, Xbox and GameCube video game consoles, Gearbox Software developed the game for Microsoft Windows, JV Games developed the game for the Game Boy Advance and TransGaming Inc. developed the game alongside Aspyr who published the game for the OS X. The computer versions are substantially different from the console versions, featuring different missions and a modified story line.
It marked Pierce Brosnan's fourth appearance as James Bond before the release of his fourth and final Bond film Die Another Day. His likeness was featured in the game, but not his voice, which was provided by Maxwell Caulfield.


Contents  [hide]
1 Gameplay 1.1 Multiplayer
2 Plot
3 Characters
4 Development
5 Reception
6 Fan remake
7 References
8 External links

Gameplay[edit]
NightFire is primarily a first-person shooter, mixed with some driving sequences. The player can use many weapons, which are as follows: Wolfram PP7, Golden PP7, Wolfram P2K, Golden P2K, Kowloon Type 40, Raptor Magnum, Deutsche M9K, Storm M9-32, Suisse SG5 Commando, Korsakov K5 Tranquilizer Dart, Frinesi automatic 12, winter tactical sniper rifle, winter covert sniper rifle, Militek mark 6 Multi-grenade launcher, AT-420 Sentinel, AT-600 Scorpion, Delta Repeater Crossbow and finally the Phoenix Samurai Laser Rifle. In addition, there are numerous amounts of mounted weapons found throughout the game. As with previous James Bond games, the weapon models are based on actual weapons, but with the names changed. Some weapons appear in the console version but not the PC version and vice versa.
Each version of the game differs significantly from the others. The PC version, for example, has fewer levels than the console versions and does not implement driving mode. It begins the plot right at Drake's Austrian castle, skipping over the French mission. Also, in this version, Rook dies much earlier on, in the astronaut training facility that Bond infiltrates. The Game Boy Advance version resembles the PC NightFire more than the console versions. However, the very general overall storyline and characters remain the same in all versions.
Multiplayer[edit]
In the multiplayer mode of Nightfire players can play in multiple levels, including Fort Knox, from Goldfinger, Atlantis and the sub docking pen from The Spy Who Loved Me, and many Nightfire related levels, including Drake's castle, Drake's underwater base, and Drake's secret missile silo. Other levels include "Skyrail" and "Ravine". The player may choose to play against AI bots with customizable reaction time, speed, and health, or other humans. The amount of usable bots vary in the console versions. In the GameCube and Xbox version, up to six bots may be used. In the PlayStation 2 version, up to four bots may be used and up to four humans can play. In the PC version, up to 12 bots may be used. The PC version also has an online multiplayer mode.
Some medals obtained will unlock new characters. Notable characters included from previous James Bond films include Francisco Scaramanga and Nick Nack from The Man with the Golden Gun, May Day and Max Zorin from A View to a Kill, Jaws from The Spy Who Loved Me and Moonraker, Elektra King and Renard from The World Is Not Enough, Auric Goldfinger and , and Baron Samedi from Live and Let Die.Oddjob from Goldfinger
Plot[edit]
The game's prologue mission starts in Paris, with James Bond (voiced by Maxwell Caulfield with the likeness of Pierce Brosnan) helping French Intelligence operative Dominique Paradis evade a gang chase while chasing a truck with a stolen nuclear weapon, before continuing in his car. After stopping the truck from blowing up the Eiffel Tower, Dominique and James celebrate New Year's Eve.
The British Government sends Bond undercover to a party in industrialist Raphael Drake's Austrian castle. M (voiced by Samantha Eggar) believes that the party is a cover for the exchange of a missile guidance chip between Raphael Drake and Alexander Mayhew, who manages the Japanese branch of Drake's industry, Phoenix International, and had stolen the chip from the United States. Phoenix is believed to be a front for weapon smuggling. M gives Bond the instruction for 007 to rendezvous with CIA agent Zoe Nightshade and Dominique, who is posing as Drake's mistress. While Zoe distracts the guards, Bond makes his way to the exchange and steals the chip. Agents Nightshade and 007 try to make an escape on a cable car, when Drake's bodyguard, Rook, attacks the cable car with a rocket-launching helicopter. Bond shoots down the attacking helicopter using rockets found in the cable car. James and Zoe then escape Drake's forces in an armoured snowmobile before continuing in James' car. They rendezvous with Q (voiced by Gregg Berger), who takes them out of Austria.
After the breach, Drake threatens to kill Mayhew, should the operation fail. Mayhew contacts MI6, saying he will provide vital information if Bond comes to his rescue. At his Japanese estate, Mayhew is attacked by Drake's men, consisting of Japanese thugs. Bond fights his way through the estate and manages to obtain a file from Mayhew's safe. As they are prepared to make an escape from the estate, Mayhew is killed by a ninja. The file leads Bond to Mayhew's office at the Phoenix Building in Tokyo.
Bond is able to infiltrate the building while the guards are changing shifts and secures official NightFire documents. He is then attacked by Drake's men before Dominique provides a distraction, which allows Bond to escape via parachute off the roof of the building.
The NightFire documents lead Bond to a nuclear power plant being decommissioned by Phoenix International. Bond retrieves evidence of Drake's activities and escapes. However, he is then double crossed and captured by Kiko, Mayhew's former bodyguard, and turned over to Drake. On the top of the Phoenix building, Drake plans to kill Bond and Dominique, who has been discovered as a mole. Dominique is kicked off the rooftop by Kiko and dies. Bond escapes to the ground level before being saved by Australian Intelligence agent Alura McCall.
M sends Bond and Alura to Drake's private island, where Drake has set up a jamming signal. The pair infiltrate the island and eliminate Drake's defenses. M makes Bond aware of the UN, EU, and NATO forces arriving on the island to dismantle remaining enemy combatants. Bond makes his way to Drake's underground silo, fighting Kiko to get first into a space shuttle intending to capture the Space Defense Platform. Bond traps Kiko in the blast pit, where she is incinerated when his space shuttle launches.
Bond reaches the U.S. Space Defense Platform, where Drake is. He successfully sends all eight missiles off course, saving millions of lives, and causes Drake's laser weapon to malfunction, leading to a huge explosion. Finally, Bond kills Drake. As the station goes up in flames, Bond blasts from an escape pod and goes back down to Earth, where M informs him that astronomers from around the globe are reporting "unexpected meteor showers" (which is actually the debris of the now-destroyed Space Defense Platform).
Characters[edit]
James Bond: Bond is a British Secret Intelligence Service agent, and the protagonist of the game, sent to investigate Raphael Drake, who appears to be involved in the hijack of a missile guidance device through the advantage of his company, Phoenix International Corporation. Bond is a very devoted operative to his job and objectives, and is very hard to overpower. He is modeled after Pierce Brosnan and was voiced by Maxwell Caulfield.
Raphael Drake: The Brazilian-Russian dual heritage owner of Phoenix International Corporation, is the main villain in the game. He poses as a humanitarian and an avowed opponent of the use of nuclear weapons, but in reality he is hoarding dozens of nuclear weapons for his own future use. He tries to take over the world by hijacking the space defense platform and launching its arsenal of nuclear weapons against major NATO bases in an attempt to wipe out global security. Drake is voiced by Michael Ensign.
Dominique Paradis: A French Intelligence agent, planted as a mole in Drake's organization, posing as Drake's mistress throughout the game. She is often seen to be in need of Bond's help, as witnessed in the beginning of the game. She is modeled after and voiced by Lena Reno.
Alura McCall: An Australian Secret Intelligence Service agent who comes to Bond's aid in Tokyo and goes with him to Drake's island. She provides critical aid to Bond when he has to stop the nukes from launching off the space defense platform. Her presence in 007's sight rises the latter's amusement who reveals he has "always had an eye on her tail". Alura is modeled after and voiced by Kimberly Davies.
Makiko Hayashi: Often shortened to Kiko, she is Alexander Mayhew's personal female bodyguard, very skilled in martial arts and strongly determined to accomplish the tasks she is given. However, as revealed in later events of the game, she is a master of disguise, as well. She is modeled after and voiced by Tamlyn Tomita.
Armitage Rook: The head of security for Raphael Drake, and like many previous henchmen, he has the abnormal ability to survive the most dangerous scenarios. He has a big size of 6'6" (198 cm) and is massively built. After Bond shot down his Mil Mi-24 Hind helicopter, he subsequently has managed to survive but instead, he ended up bearing a scarred left eye, returning in vengeful manners to kill Bond for "the makeover he gave him". He is modeled after and voiced by Richard Whiten.
Alexander Mayhew: The man in charge of the Phoenix International properties in Japan, and second-in-command regarding to the operation called "NightFire". When the missile guidance module is reclaimed by Bond, Drake fell out with Mayhew, and ordered his death, to which he called in for MI6 for protection in exchange to give evidence against his employer and the operation. He is voiced by Ian Abercrombie.
Zoe Nightshade: A CIA agent who helps Bond in Drake's castle. Zoe previously worked with Bond on the Malprave case. Zoe is incredibly skilled in close quarters combat, and marksmanship, also holding professional degree in driving any kind of a vehicle. She's also well aware of Bond's relationships with women, as seen by her teasing nature when she encounter Bond and Dominique in Drake's castle. Zoe is voiced by Jeanne Mori.
"M": She is the head of MI6, often briefs 007 his missions and contacts him through earpiece for further information to be supplied with during a progress. Likewise, as in Agent Under Fire, she never physically makes an appearance, but her voice is an imitation of the Judi Dench incarnation of the character. She is voiced by Samantha Eggar.
"Q": Q is the head of the Q-Branch, the technology department at the MI6, who provides the 00-Agents with high-tech gadgetry and gadget-laden vehicles. He is voiced by Gregg Berger.
Development[edit]
[icon] This section requires expansion. (October 2013)
Nightfire marked the first time a James Bond video game features an original song, "Nearly Civilized" performed by Esthero. Its original score was composed by Steve Duckworth, Ed Lima and Jeff Tymoschuk.
Reception[edit]

[hide]Reception


Aggregate scores

Aggregator
Score
GameRankings (GC) 81.94%[1]
 (Xbox) 81.02%[2]
 (PS2) 80.83%[3]
 (GBA) 71.00%[4]
 (PC) 64.50%[5]
Metacritic (GC) 80/100[6]
 (Xbox) 78/100[7]
 (PS2) 77/100[8]
 (GBA) 66/100[9]
 (PC) 59/100[10]
Review scores

Publication
Score
AllGame 3.5/5 stars[11][12][13]
 (GBA) 3/5 stars[14]
 (PC) 2.5/5 stars[15]
Edge 4/10[16]
Electronic Gaming Monthly 8.5/10[17]
Eurogamer 3/10[18]
Game Informer (GC) 8/10[19]
 7.75/10[20][21]
GamePro 4/5 stars[22][23][24]
 (GBA) 3.5/5 stars[25]
GameSpot 7.9/10[26]
 (PC) 6/10[27]
GameSpy (Xbox) 4/5 stars[28]
3.5/5 stars[29][30]
 (PC) 3/5 stars[31]
GameZone (PC) 8.9/10[32]
 (PS2) 8.3/10[33]
 8/10[34][35]
 (GBA) 7/10[36]
IGN (GC) 8.5/10[37]
 (Xbox) 8.2/10[38]
 (PS2) 8.1/10[39]
 (PC) 7/10[40]
 (GBA) 6.5/10[41]
Nintendo Power (GC) 4.4/5[42]
 (GBA) 3.5/5[43]
Official PlayStation Magazine (US) 4.5/5 stars[44]
Official Xbox Magazine 8.4/10[45]
PC Gamer US 57%[46]
Entertainment Weekly C[47]

[icon] This section requires expansion. (October 2013)
Nightfire received positive reviews. Many critics praised it for having a well thought out and consistent plot. Reviewers also commended the accurate James Bond model, bearing good resemblance to Pierce Brosnan. IGN gave the game a score of 8.2 and said that, "Eurocom Entertainment... has delivered what is easily the best 007 offering in years".[48] Aggregating review websites GameRankings and Metacritic gave the GameCube version 81.94% and 80/100[1][6] the Xbox version 81.02% and 78/100,[2][7] the PlayStation 2 version 80.83% and 77/100,[3][8] the Game Boy Advance version 71.00% and 66/100[4][9] and the PC version 64.50% and 59/100.[5][10]
Reviews toward the game have also pointed to the realistic animation of the James Bond character. However, while the reviews have been generally positive, some critics believe that the main negative aspect of the game is its relatively short length. Critics also noted that Nightfire does attempt to steer away from previous Bond games (notably GoldenEye) and add a more interesting story line. Critics also derided the game's multiplayer bots, which have difficulty navigating through the multiplayer maps. Because of this issue, bots are not available in the map Ravine at all.[26] Entertainment Weekly gave it a C and stated that, "It's bad enough that you have to sit there and watch as Bond does his thing, but what's really frustrating is that these [cinematic] sequences (parachuting off a skyscraper, somersaulting to avoid gunfire) illustrate precisely the kind of actions that you should be able to control."[47]
In 2008, PC Games Hardware included Alura McCall, Makiko Hayashi, Dominique Paradis and Zoe Nightshade among the 112 most important female characters in games.[49] In 2013, The Linc called Nightfire the arguably most successful title in the James Bond game series.[50]

Fan remake[edit]
In 2013, fans of the original game began porting the PC version to Source engine,[51] planning to release it on Steam as Nightfire: Source.[52] As of this time (May, 2014), there is a publicly playable Alpha version available to download on its forums.
References[edit]
1.^ Jump up to: a b "James Bond 007: NightFire for GameCube". GameRankings. Retrieved 2012-08-20.
2.^ Jump up to: a b "James Bond 007: NightFire for Xbox". GameRankings. Retrieved 2012-08-20.
3.^ Jump up to: a b "James Bond 007: NightFire for PlayStation 2". GameRankings. Retrieved 2012-08-20.
4.^ Jump up to: a b "007: NightFire for Game Boy Advance". GameRankings. Retrieved 2012-08-20.
5.^ Jump up to: a b "James Bond 007: NightFire for PC". GameRankings. Retrieved 2012-08-20.
6.^ Jump up to: a b "James Bond 007: Nightfire for GameCube Reviews". Metacritic. Retrieved 2012-08-20.
7.^ Jump up to: a b "James Bond 007: Nightfire for Xbox Reviews". Metacritic. Retrieved 2012-08-20.
8.^ Jump up to: a b "James Bond 007: Nightfire for PlayStation 2 Reviews". Metacritic. Retrieved 2012-08-20.
9.^ Jump up to: a b "James Bond 007: Nightfire for Game Boy Advance Reviews". Metacritic. Retrieved 2012-08-20.
10.^ Jump up to: a b "James Bond 007: Nightfire for PC Reviews". Metacritic. Retrieved 2012-08-20.
11.Jump up ^ Marriott, Scott Alan. "007: NightFire (GC) - Review". Allgame. Retrieved 2013-12-03.
12.Jump up ^ Marriott, Scott Alan. "007: NightFire (Xbox) - Review". Allgame. Retrieved 2013-12-03.
13.Jump up ^ Marriott, Scott Alan. "007: NightFire (PS2) - Review". Allgame. Retrieved 2013-12-03.
14.Jump up ^ Frankle, Gavin. "007: NightFire (GBA) - Overview". Allgame. Retrieved 2013-12-03.
15.Jump up ^ Marriott, Scott Alan. "007: NightFire (PC) - Overview". Allgame. Retrieved 2013-12-03.
16.Jump up ^ Edge staff (December 2002). "007: Nightfire". Edge (118).
17.Jump up ^ EGM Staff (January 2003). "James Bond 007: Nightfire Xbox Review From EGM". Electronic Gaming Monthly (163): 196. Archived from the original on 2004-03-31. Retrieved 2013-12-03.
18.Jump up ^ Taylor, Martin (2002-12-02). "James Bond 007: Nightfire Review (PC)". Eurogamer. Archived from the original on 26 April 2009. Retrieved 2009-03-08.
19.Jump up ^ Helgeson, Matt (January 2003). "Bond 007: Nightfire (GC)". Game Informer (117): 102. Archived from the original on 2004-02-24. Retrieved 2013-12-03.
20.Jump up ^ "Bond 007: Nightfire (Xbox)". Game Informer (117): 108. January 2003.
21.Jump up ^ Reiner, Andrew (January 2003). "Bond 007: Nightfire (PS2)". Game Informer (117): 90. Archived from the original on 2003-12-23. Retrieved 2013-12-03.
22.Jump up ^ Simon Limon (2002-11-19). "James Bond 007: NightFire Review for GameCube on GamePro.com". GamePro. Archived from the original on 2005-02-08. Retrieved 2013-12-03.
23.Jump up ^ Air Hendrix (2002-11-19). "James Bond 007: NightFire Review for Xbox on GamePro.com". GamePro. Archived from the original on 2005-02-08. Retrieved 2013-12-03.
24.Jump up ^ DJ Dinobot (2002-11-19). "James Bond 007: Nightfire Review for PS2 on GamePro.com". GamePro. Archived from the original on 2005-02-12. Retrieved 2013-12-03.
25.Jump up ^ DJ Dinobot (2003-03-20). "James Bond 007: Nightfire Review for Game Boy Advance on GamePro.com". GamePro. Archived from the original on 2005-01-18. Retrieved 2013-12-03.
26.^ Jump up to: a b Gerstmann, Jeff (2002-11-25). "James Bond 007: NightFire Review". GameSpot. Archived from the original on 27 April 2009. Retrieved 2013-12-02.
27.Jump up ^ Gerstmann, Jeff (2002-12-06). "James Bond 007: NightFire Review (PC)". GameSpot. Retrieved 2013-12-02.
28.Jump up ^ Williams, Bryn (2002-12-06). "GameSpy: James Bond 007: NightFire (Xbox)". GameSpy. Archived from the original on 26 April 2009. Retrieved 2009-03-08.
29.Jump up ^ Williams, Bryn (2002-12-04). "GameSpy: 007: Nightfire (GC)". GameSpy. Retrieved 2013-12-03.
30.Jump up ^ Williams, Bryn (2002-12-04). "GameSpy: 007: Nightfire (PS2)". GameSpy. Retrieved 2013-12-03.
31.Jump up ^ Osborne, Scott (2002-12-04). "GameSpy: 007: Nightfire (PC)". GameSpy. Retrieved 2013-12-03.
32.Jump up ^ Giacobbi, Kevin "BIFF" (2002-12-08). "James Bond 007: NightFire - PC - Review". GameZone. Archived from the original on 2008-09-08. Retrieved 2013-12-03.
33.Jump up ^ Romano, Natalie (2002-12-04). "James Bond 007: NightFire - PS2 - Review". GameZone. Archived from the original on 2008-12-01. Retrieved 2013-12-03.
34.Jump up ^ Surette, Tim (2002-12-10). "James Bond 007: NightFire Review - GameCube". GameZone. Archived from the original on 2008-11-03. Retrieved 2013-12-03.
35.Jump up ^ Raymond, Justin (2002-12-15). "James Bond 007: NightFire Review - Xbox". GameZone. Archived from the original on 2008-07-18. Retrieved 2013-12-03.
36.Jump up ^ Zacarias, Eduardo (2003-04-19). "James Bond 007: NightFire Review - Game Boy Advance". GameZone. Archived from the original on 2006-05-11. Retrieved 2013-12-03.
37.Jump up ^ Casamassina, Matt (2002-11-18). "James Bond 007: NightFire (GC)". IGN. Archived from the original on 22 March 2009. Retrieved 2013-12-02.
38.Jump up ^ Casamassina, Matt (2002-11-19). "James Bond 007: Nightfire (Xbox)". IGN. Retrieved 2013-12-03.
39.Jump up ^ Casamassina, Matt; Smith, D.F. (2002-11-18). "James Bond 007: NightFire (PS2)". IGN. Retrieved 2013-12-03.
40.Jump up ^ Sulic, Ivan; Casamassina, Matt (2002-11-25). "Nightfire Review (PC)". IGN. Retrieved 2013-12-03.
41.Jump up ^ Harris, Craig (2003-03-31). "James Bond 007: NightFire (GBA)". IGN. Retrieved 2013-12-03.
42.Jump up ^ "James Bond 007: Nightfire (GC)". Nintendo Power: 170. January 2003.
43.Jump up ^ "James Bond 007: Nightfire (GBA)". Nintendo Power: 137. May 2003.
44.Jump up ^ 1UP Staff (January 2003). "James Bond 007: Nightfire". Official U.S. PlayStation Magazine: 130. Retrieved 2013-12-02.
45.Jump up ^ "Review: James Bond 007: Nightfire". Official Xbox Magazine: 63. January 2003.
46.Jump up ^ Osborn, Chuck (February 2003). "007: Nightfire". PC Gamer: 61. Archived from the original on 2006-03-15. Retrieved 2013-12-03.
47.^ Jump up to: a b Walk, Gary Eng (2002-11-22). "James Bond 007: Nightfire Review". Entertainment Weekly (683): 84. Retrieved 2013-12-03.
48.Jump up ^ "James Bond 007: Nightfire". IGN.
49.Jump up ^ Thilo Bayer (Jan 01, 2008), PCGH history: The most important female characters in games, PC Games Hardware
50.Jump up ^ Licence to Thrill: James Bond games through the ages | The Linc
51.Jump up ^ Nightfire: Source Community
52.Jump up ^ "‘Nightfire’ being remade in Source Engine". PCGMedia. July 27, 2013.
External links[edit]
 Wikiquote has quotations related to: James Bond 007: Nightfire
007: Nightfire (2002) at the Internet Movie Database
James Bond 007: Nightfire at MobyGames
James Bond 007: Nightfire at MobyGames (PC and OS X)
James Bond 007: Nightfire at MobyGames (GBA)


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007: Agent Under Fire
From Wikipedia, the free encyclopedia
Jump to: navigation, search



 This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (July 2007)

007: Agent Under Fire
James Bond 007 - Agent Under Fire Coverart.png

Developer(s) EA Redwood Shores
Publisher(s) Electronic Arts
Distributor(s) MGM Interactive
Series James Bond video games
Engine Quake III Arena with Ritual's ÜberTools (FPS sections)
EAGL (Driving sections)
Platform(s) PlayStation 2, GameCube, Xbox
Release date(s) PlayStation 2
NA November 13, 2001
EU November 30, 2001
GameCube & Xbox
NA March 13, 2002 (GC)
NA March 26, 2002 (Xbox)
EU June 14, 2002

Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Distribution DVD, Nintendo optical disc
007: Agent Under Fire is a first-person shooter video game based on the James Bond franchise. Developed and published by Electronic Arts, it was released for PlayStation 2, GameCube and Xbox game consoles. It is the fourth Bond game which is not based on a film or book in the James Bond series, following James Bond 007: The Duel, James Bond 007 and EA's own 007 Racing. The game's story arc continues in the following sequel, Nightfire, released a year later.


Contents  [hide]
1 Gameplay
2 Plot
3 Characters
4 Development
5 Reception
6 See also
7 References
8 External links

Gameplay[edit]
Agent Under Fire features over 15 different types of firearms as well as other weapons. Each firearm is based on a real firearm, but is given a pseudonym, the same manner as the weapons in GoldenEye 007, and The World is Not Enough. Most of the gadgets are concealed in a mobile phone, including a decryptor, grapple, laser, and remote transmitter. Bond is also provided with a card that disrupts electronic signals, as well as a jetpack.
Starting with GoldenEye 007 and continuing on with The World Is Not Enough, multiplayer support in a James Bond game had become very common. The multiplayer mode in Agent Under Fire features up to four players, with several unique arenas to host multiplayer battles in. The multiplayer games can also be played with one player against an AI player.
Plot[edit]
CIA agent Zoe Nightshade, a mole in Identicon Corporation, based in Hong Kong, is discovered and captured. Identicon, a botanical research firm, is a possible front for a weapons-smuggling ring. James Bond infiltrates the facility in an attempt to rescue her, as well as retrieve a suspicious courier case in the same building. After freeing Nightshade from a submarine set to launch, the pair flee the facility with the courier case. Nigel Bloch, the head of Identicon, has his forces chase the agents through the streets of Hong Kong. The two steal a second case of vials from a nearby Identicon factory. They then rendezvous with R, who provides Bond with a gadget-laden BMW Z8. A limousine pulls up, as an assassin inside launches a rocket at the agents, killing Zoe, and steals the case. Bond gives chase, stopping an armored van which contained the stolen vials.
The vials contain nine blood samples, eight of which contained blood of world leaders. One contains the blood of British diplomat Reginald Griffin, serving in Romania, who is obsessed with protecting a room, outside of his jurisdiction, in the embassy. Bond investigates the embassy, and also meets a strange woman after bursting in her room. He acts like an security guard and obtains a security card. He also finds Griffin dead, before a similar-looking man attacks him. After overcoming him, Bond finds a message from Bloch on Griffin's computer that mentions Malprave Industries, based in Switzerland. Bond takes the information from the computer and escapes.
At Malprave Industries, Bond, posing as a journalist, sees that the CEO is the woman that he accidentally met in the embassy, Adrian Malprave. Knowing that she will recognize him, he plans the escape. After collecting evidence, he makes his escape from the faciilty. Analysis of the computer message from Romania mentions "Defective Mercandise," believed to be a codename for Dr. Natalya Damescu, formerly in the employ of Malprave, now under protection at the British embassy in Bucharest, in which Bond already went to. She also has inside information to offer. Carla the Jackal, an infamous terrorist who also killed Zoe, leads a raid on the embassy. Bond fights the terrorists before running into Damescu. After a confrontation with the Jackal, Bond picks up a data chip on something known as Poseidon, and delivers it to R for analysis.
The chip leads Bond to an oil rig in the South China Sea. After running into Bloch, Bond follows him into Poseidon, an underwater base devoted to clone development. After destroying the lab, he climbs onto a submarine bound for a Royal Navy aircraft carrier in Mediterranean. On the submarine, Bond finds Zoe, who reveals that the woman he "saved" from the Identicon facility was a clone meant to infiltrate the CIA, and that the Jackal intended to kill Bond.
Depending on whether or not the player picked up the verification code, Bond and Zoe are either captured or are taken to the carrier unharmed after having sex on the submarine. In either case, the pair investigate the ship. It is discovered that 8 world leaders have been cloned, and are to be replaced by the clones. Bond destroys the craft carrying the clones, and the pair make their escape. They arrive at Malprave's base in the Swiss Alps, where Bond saves the eight world leaders. Before he can escape from the base, however, he encounters Malprave, who has set the base to self-destruct. She reveals Bloch is still alive, and that Bond had killed his clone. After an encounter with him, Bond follows him into the main office and kills him. Just as he manages to leap free of the base before it explodes, Malprave appears and tries to jump clear too, but she is consumed and dies in the blast.
Characters[edit]
James Bond: Also known by his codename '007', Bond is a British Secret Intelligence Service agent, and the protagonist of the game, sent to investigate the beholds of Identicon, associated with Malprave Industries and track down the vials containing the blood samples of many world leaders. He is modeled after Andrew Bicknell and was voiced by Adam Blackwood.
Zoe Nightshade: A CIA agent, went missing in action while investigating Adrian Malprave. She was cloned after her capture, whom Malprave would use to infiltrate the agency she works for. The clone was killed at the early stages of the game by Malprave's henchwoman, Carla The Jackal, with a missile, which was meant for Bond and not her. Later, she was found by Bond in a submarine, to whom she reveals Malprave's deadly schemes. She is said to be modeled after an unknown Canadian model, and was voiced by Caron Pascoe.
Adrian Malprave: The main antagonist of the game who's the head of Malprave Industries, intending to take over the world by cloning eight world leaders and replacing them with the real ones. Despite being the evil mastermind, she never came to fight Bond personally but rather set her henchmen against him. She is voiced by Eve Karpf.
Nigel Bloch: The second antagonist of the game who works for Adrian Malprave and acts as her shield in the battles, performing on her behalf when confronting resistance. He is voiced by Kerry Shale.
Carla The Jackal: Malprave's henchwoman, extremist and a gun for hire, Carla is determined to kill Bond in order to satisfy her pride and prejudice. Her name is a play on a real life criminal named Carlos The Jackal. She is modeled after and voiced by Roxana Ortega.
Reginald Griffin: A British diplomat, working in the British Embassy in Switzerland, is a world leader himself whose blood sample was found in the vials. He was killed before Bond could get to him, who in return was encountered by Reginald's clone, whom he neutralizes in the process. Investigating his profile and personal computer in his embassy headquarters, Bond learns about the Malprave Industries through that.
"R": He is Q's personal assistant and second-in-command in the Q-Branch, reserved for providing Bond and every other 00-Agent with the latest high-tech gadgets and vehicles for his assignments. He is modeled after and voiced by Miles Anderson.
"M": She is the head of the British Intelligence or the rather known MI6 to which Bond works for, often briefs 007 his missions and contacts him through earpiece for further information to be supplied with during a progress. Her voice is an imitation of the Judi Dench version of the character introduced in GoldenEye, but never makes a physical appearance. She is voiced again by Eve Karpf, who also provided her talent for the Malprave character.
Development[edit]




 A early promo screenshot showing the renowned Goldeneye healthbar.
EA stated in several gaming magazines that Bond would be going "back to its roots," as the game was originally designed to be a true successor to Rare's 1997 GoldenEye 007. Early promo screenshots of the game reflected this, featuring the renowned GoldenEye healthbar.
Agent Under Fire originally started as the PS2 and PC versions of The World Is Not Enough, and was based on a modified Quake III Arena engine. In 2001, the PC version was cancelled, and the PS2 version was remade as Agent Under Fire.[1]

Reception[edit]

[hide]Reception


Aggregate scores

Aggregator
Score
GameRankings (PS2) 75.38%[2]
 (GC) 73.40%[3]
 (Xbox) 71.63%[4]
Metacritic (GC) 74/100[5]
 (PS2) 72/100[6]
 (Xbox) 71/100[7]
Review scores

Publication
Score
AllGame 3.5/5 stars[8][9]
Electronic Gaming Monthly (Xbox) 5.17/10[10]
 (PS2) 4.83/10[11]
Eurogamer (PS2) 7/10[12]
 (Xbox) 6/10[13]
Game Informer 9.25/10[14][15][16]
GamePro 4/5 stars[17][18]
 (PS2) 3.5/5 stars[19]
Game Revolution C+[20]
GameSpot 6.8/10[21][22][23]
GameSpy (GC) 80%[24]
 (PS2) 75%[25]
 (Xbox) 65%[26]
GameZone (GC) 8.7/10[27]
 (PS2) 8/10[28]
IGN (PS2) 7.9/10[29]
 (GC) 7.7/10[30]
 (Xbox) 7.6/10[31]
Nintendo Power 3.6/5[32]
Official PlayStation Magazine (US) 4/5 stars[33]
Official Xbox Magazine 7.9/10[34]
The Cincinnati Enquirer 4/5 stars[35]
 (PS2) 3.5/5 stars[36]
Maxim 6/10[37]

007: Agent Under Fire received mixed to positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 2 version 75.38% and 72/100,[2][6] the GameCube version 73.40% and 74/100[3][5] and the Xbox version 71.63% and 71/100.[4][7]
The Cincinnati Enquirer gave the PlayStation 2 version three-and-a-half stars out of five and called it "Slick, sexy and jam-packed with action — but this adventure is short with limited playability over time, except perhaps for its multiplayer modes."[36] However, it later gave the other two versions a score of four stars out of five.[35] Maxim also gave the PS2 version six out of ten and stated that "At last you’ll infiltrate the secret lair, where you’ll discover…you’ve been playing a very standard-issue game."[37]

See also[edit]
Outline of James Bond
References[edit]
1.Jump up ^ Horsley, John. "Agent Under Fire Q&A". Gamespot. Retrieved 4 March 2011.
2.^ Jump up to: a b "James Bond 007: Agent Under Fire for PlayStation 2". GameRankings. Retrieved 2012-08-20.
3.^ Jump up to: a b "James Bond 007: Agent Under Fire for GameCube". GameRankings. Retrieved 2012-08-20.
4.^ Jump up to: a b "James Bond 007: Agent Under Fire for Xbox". GameRankings. Retrieved 2012-08-20.
5.^ Jump up to: a b "James Bond 007: Agent Under Fire for GameCube Reviews". Metacritic. Retrieved 2012-08-20.
6.^ Jump up to: a b "James Bond 007: Agent Under Fire for PlayStation 2 Reviews". Metacritic. Retrieved 2012-08-20.
7.^ Jump up to: a b "James Bond 007: Agent Under Fire for Xbox Reviews". Metacritic. Retrieved 2012-08-20.
8.Jump up ^ Marriott, Scott Alan. "James Bond 007 in Agent Under Fire (PS2) - Review". Allgame. Retrieved 2013-12-02.
9.Jump up ^ Marriott, Scott Alan. "James Bond 007 in Agent Under Fire (GC) - Review". Allgame. Retrieved 2013-12-02.
10.Jump up ^ EGM staff (May 2002). "007: Agent Under Fire". Electronic Gaming Monthly (155): 113.
11.Jump up ^ EGM staff (January 2002). "007: Agent Under Fire". Electronic Gaming Monthly (151): 208.
12.Jump up ^ Bramwell, Tom (2001-12-18). "James Bond 007 .. in Agent Under Fire Review". Eurogamer. Retrieved 2013-12-02.
13.Jump up ^ Bye, John "Gestalt" (2002-06-30). "James Bond 007 in Agent Under Fire". Eurogamer. Archived from the original on 2002-12-29. Retrieved 2013-12-02.
14.Jump up ^ Helgeson, Matt (January 2002). "007: Agent Under Fire (PS2)". Game Informer: 77. Archived from the original on 2008-09-19. Retrieved 2013-12-02.
15.Jump up ^ "007: Agent Under Fire (GC)". Game Informer: 85. May 2002.
16.Jump up ^ "007: Agent Under Fire (Xbox)". Game Informer: 87. May 2002.
17.Jump up ^ The Man in Black (2002-03-18). "007: Agent Under Fire Review for GameCube on GamePro.com". GamePro. Archived from the original on 2005-03-10. Retrieved 2013-12-02.
18.Jump up ^ Four-Eyed Dragon (2002-04-15). "Agent Under Fire Review for Xbox on GamePro.com". GamePro. Archived from the original on 2005-02-04. Retrieved 2013-12-02.
19.Jump up ^ Air Hendrix (2001-11-14). "Agent Under Fire Review for PS2 on GamePro.com". GamePro. Archived from the original on 2005-02-04. Retrieved 2013-12-02.
20.Jump up ^ Liu, Johnny (2001-11-18). "James Bond 007: Agent Under Fire Review". Game Revolution. Retrieved 2013-12-02.
21.Jump up ^ Fielder, Joe (2001-11-26). "James Bond in Agent Under Fire Review (PS2)". GameSpot. Retrieved 2013-12-01.
22.Jump up ^ Fielder, Joe (2002-03-25). "Agent Under Fire Review (GC)". GameSpot. Retrieved 2013-12-01.
23.Jump up ^ Fielder, Joe (2002-03-28). "Agent Under Fire Review (Xbox)". GameSpot. Retrieved 2013-12-01.
24.Jump up ^ Chick, Tom (2002-04-23). "007: Agent Under Fire (GCN)". GameSpy. Archived from the original on 2004-06-29. Retrieved 2013-12-02.
25.Jump up ^ Tutterrow, Barak (2001-11-30). "007: Agent Under Fire (PS2)". GameSpy. Archived from the original on 2001-12-01. Retrieved 2013-12-02.
26.Jump up ^ Mahood, Andy (2002-04-17). "007: Agent Under Fire (Xbox)". GameSpy. Archived from the original on 2004-09-23. Retrieved 2013-12-02.
27.Jump up ^ Knutson, Michael (2002-04-08). "James Bond 007 in Agent Under Fire Review - GameCube". GameZone. Archived from the original on 2008-09-26. Retrieved 2013-12-02.
28.Jump up ^ Krause, Kevin (2001-11-30). "James Bond 007 in Agent Under Fire Review - PlayStation 2". GameZone. Archived from the original on 2008-06-22. Retrieved 2013-12-02.
29.Jump up ^ Perry, Doug (2001-11-12). "James Bond 007 in...Agent Under Fire (PS2)". IGN. Retrieved 2013-12-01.
30.Jump up ^ Mirabella III, Fran (2002-03-15). "James Bond 007 in... Agent Under Fire (GC)". IGN. Retrieved 2013-12-01.
31.Jump up ^ "James Bond 007 in...Agent Under Fire (Xbox)". IGN. April 5, 2002. Retrieved 2013-12-01.
32.Jump up ^ "007: Agent Under Fire". Nintendo Power 155: 146. April 2002.
33.Jump up ^ "007: Agent Under Fire". Official U.S. PlayStation Magazine: 128. January 2002.
34.Jump up ^ "007: Agent Under Fire". Official Xbox Magazine: 72. May 2002.
35.^ Jump up to: a b Saltzman, Marc (2002-05-28). "Movies inspire more video game titles". The Cincinnati Enquirer. Archived from the original on 2008-04-18. Retrieved 2014-08-20.
36.^ Jump up to: a b Saltzman, Marc (2001-12-26). "Bond game shakes, but it doesn't stir". The Cincinnati Enquirer. Archived from the original on 2008-05-15. Retrieved 2013-12-02.
37.^ Jump up to: a b Porter, Alex (2001-11-16). "007: Agent Under Fire". Maxim. Retrieved 2013-12-02.
External links[edit]
007: Agent Under Fire at MobyGames


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007 Racing
From Wikipedia, the free encyclopedia
Jump to: navigation, search



 This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (January 2013)

007 Racing
007 racing.jpg

Developer(s) Eutechnyx
Publisher(s) Electronic Arts
Distributor(s) MGM Interactive
Series James Bond video games
Platform(s) PlayStation
Release date(s) NA 20 November 2000
EU 15 December 2000

Genre(s) Racing
Mode(s) Single-player, multiplayer
Distribution CD-ROM
007 Racing is a racing video game based on the James Bond license. It was developed by Eutechnyx, published by Electronic Arts, and released in 2000 exclusively for the PlayStation console system. This game marks the seventh appearance of Pierce Brosnan's James Bond; the game included his likeness but not his voice. Including many revived characters from previous entries, the game is considered to be a spin-off out of the original chronicles.


Contents  [hide]
1 Gameplay
2 Gadgets and weapons
3 Storyline
4 Cast
5 Reception
6 See also
7 References
8 External links

Gameplay[edit]
In 007 Racing the player takes on the role of British secret agent Commander James Bond behind the wheel of some of his most famous vehicles from the then-current 19 official films. Cars include the Aston Martin DB5 made famous in its initial appearance in Goldfinger, the Lotus Esprit from The Spy Who Loved Me and For Your Eyes Only, and the BMW Z8 that briefly appeared in The World is not Enough as well as 7 other automobiles. Each car is equipped with all the usual gadgetry and weapons issued by Q, the Quartermaster of a special branch of MI6 referred to as Q-Branch. 007 Racing is often compared to the 1983 video game Spy Hunter because of the weapons, gadgets, and the goal of destroying your enemies on the road.
Gadgets and weapons[edit]
Most of the gadgets and weapons in 007 Racing are inspired by the James Bond films, specifically Goldfinger, The Spy Who Loved Me, and The Living Daylights.
Storyline[edit]
In 007 Racing, a high ranking European diplomat and businessman plans to hijack a shipment of NATO weapons and smuggle them to international terrorists inside cars that roll off the assembly line of his automotive plants. As Bond, it is up to the player to stop him. Fortunately, the gamer is supplied with some of the most famous gadget-filled cars from the Bond universe to thwart the evil villain.
The story opens with Bond rescuing Cherise Litte from an Eastern European country (presumably Estonia) and getting her over the border in his Aston Martin DB5. Upon his return to London he is informed by M that a freighter carrying top secret NATO weapons including laser-guided surface-to-air missiles, long range missiles, missile shields, latest GPS technology and Q equipped BMW 750iL bound for Halifax was intercepted in the Labrador Sea, south of Greenland. Bond is tasked with finding the cargo. Mission takes him to New York City where he is met by his friend from CIA Jack Wade. Upon arriving in New York he is informed by villain that a bomb has been planted on his car and that any attempt to defuse it or slow down the vehicle will cause it to explode. Bond jettisons the car in Hudson river.
Bond continues on with finding EMP device that was stolen and destroying ten computers in distribution center from which a car transporter carrying the smuggling cars. He intercepts the transporter with his Aston Martin. Bond then goes to Mexico with his BMW Z3, to where he was pointed by questioning transporter driver. He is trying to track Zukovsky and once he manages, he finds out that behind everything is Dr Hammond Litte, Cherise's father, and that her rescue was just a decoy mission aiming to distract him from freighter. Bond then engages in race with Xenia Onatopp and her Ferrari F355 after which he gets captured and taken to Louisiana. He manages to escape and finds the stolen BMW after which he pursues and destroys the boat driven by Jaws.
Back in New York, Bond downloads the files from four limousines with his BMW Z8 and discovers that Litte's real plan is to release a deadly virus that will kill millions. Bond then goes to the Baltic Sea with his Lotus Esprit and after infiltrating opponent's underwater base he destroys the plane transporting the virus.
Cast[edit]

Character
Likeness
Voiced by
James Bond Pierce Brosnan Adam Blackwood
Dr. Melody Chase Caron Pascoe Caron Pascoe
Cherise Litte unknown Rebecca Reichert
Hammond Litte unknown Tim Bentinck
Xenia Onatopp Famke Janssen Elizabeth Carol Savenkoff
Valentin Zukovsky Robbie Coltrane Adam Blackwood
"R" John Cleese John Cleese
"M" Judi Dench Kim Restell
Jaws Richard Kiel N/A
Jack Wade Joe Don Baker Bill Mondy
Georgi Koskov Jeroen Krabbe Alistair Abell
Reception[edit]

[hide]Reception


Aggregate scores

Aggregator
Score
GameRankings 55.91%[1]
Metacritic 51/100[2]
Review scores

Publication
Score
AllGame 2/5 stars[3]
Electronic Gaming Monthly 2.66/10[4]
GameFan 42%[5]
Game Informer 7/10[6]
GamePro 3.5/5 stars[7]
Game Revolution C−[8]
GameSpot 5.3/10[9]
GameZone 8/10[10]
IGN 5/10[11]
Official PlayStation Magazine (US) 3/5 stars[12]
Maxim 4/10[13]

007 Racing was met with mixed reviews. It received a score of 55.91% on GameRankings[1] and 51/100 on Metacritic.[2]

See also[edit]

Portal icon James Bond portal
Portal icon Sony PlayStation portal
Portal icon Video games portal
Outline of James Bond
References[edit]
1.^ Jump up to: a b "007 Racing for PlayStation". GameRankings. Retrieved 20 August 2012.
2.^ Jump up to: a b "007 Racing for PlayStation Reviews". Metacritic. Retrieved 20 August 2012.
3.Jump up ^ Thompson, Jon. "007 Racing - Review". Allgame. Retrieved 1 December 2013.
4.Jump up ^ "007 Racing". Electronic Gaming Monthly. 2001.
5.Jump up ^ "REVIEW for 007 Racing". GameFan. 21 November 2000.
6.Jump up ^ Anderson, Paul (January 2001). "007 Racing". Game Informer (93): 102. Archived from the original on 2008-09-15. Retrieved December 1, 2013.
7.Jump up ^ JAKETHESNAKE (11 December 2000). "Review: 007 Racing". GamePro. Archived from the original on 2006-12-25. Retrieved 1 December 2013.
8.Jump up ^ Sparks, Shawn (November 2000). "007 Racing Review". Game Revolution. Retrieved 1 December 2013.
9.Jump up ^ Gerstmann, Jeff (22 November 2000). "007 Racing Review". GameSpot. Retrieved 1 December 2013.
10.Jump up ^ Lafferty, Michael (15 January 2001). "007 Racing Review - PlayStation". GameZone. Archived from the original on 15 May 2008. Retrieved 1 December 2013.
11.Jump up ^ Perry, Doug (21 November 2000). "007 Racing". IGN. Retrieved 1 December 2013.
12.Jump up ^ Zuniga, Todd (February 2001). "007 Racing". Official U.S. PlayStation Magazine. Archived from the original on 20 February 2001. Retrieved 25 January 2014.
13.Jump up ^ Boyce, Ryan (25 November 2000). "007 Racing". Maxim. Retrieved 1 December 2013.
External links[edit]
007 Racing at GameFAQs
007 Racing at MobyGames
Scoreboard of 007 Racing


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The World Is Not Enough (video game)
From Wikipedia, the free encyclopedia
Jump to: navigation, search


The World Is Not Enough
The World Is Not Enough Coverart.png

Developer(s) Eurocom (N64)
Black Ops Entertainment (PS1)
 2n Productions (GBC)
Publisher(s) Electronic Arts
Distributor(s) MGM Interactive
Series James Bond video games
Platform(s) Nintendo 64, PlayStation, Game Boy Color
Release date(s) Nintendo 64
NA November 1, 2000
EU December 8, 2000
PlayStation
NA November 6, 2000
EU November 17, 2000
Game Boy Color NA September 11, 2001
EU September 28, 2001

Genre(s) First-person shooter, stealth
Mode(s) Single-player, multiplayer
Distribution Cartridge, CD-ROM
The World Is Not Enough is a first-person shooter stealth video game based on the James Bond film of the same name. The game was published by Electronic Arts and released for the Nintendo 64 and PlayStation console systems in 2000. The Nintendo 64 version was developed by Eurocom and the PlayStation version was developed by Black Ops Entertainment, who had previously developed the James Bond game Tomorrow Never Dies. Eurocom would later go on to develop the Bond games 007: Nightfire and the 2010 remake of GoldenEye. Versions of The World Is Not Enough for the PC and the PlayStation 2 were planned for release in 2000, but were later cancelled. This game marks the fifth appearance of Pierce Brosnan's James Bond, the game included his likeness but not his voice.
Coming off the lukewarm reception of the previous Bond game, Tomorrow Never Dies, it was decided that The World Is Not Enough would go back to its roots as a first-person shooter, popularized by the success of the Bond game GoldenEye 007. In the Nintendo 64 version, it would also see the reintroduction of the multiplayer portion of the game.


Contents  [hide]
1 Plot
2 Features
3 Multiplayer
4 Characters
5 Critical reception
6 See also
7 References
8 External links

Plot[edit]
British agent, James Bond (Voiced by Tim Bentinck with the likeness of Pierce Brosnan) must protect Elektra King (Sophie Marceau) from the evil terrorist Renard (Robert Carlyle). However, it turns out that King is working with Renard to blow up Istanbul with a nuclear submarine in order to take over the world's oil market. Bond must team up with Dr. Christmas Jones (Denise Richards) to stop their plan.
Features[edit]
The Nintendo 64 version supports the Rumble Pak controller accessory, as well as the Expansion Pak, in which a new video mode called "Hi-Color" is available in the options. It features 14 single-player levels, as well as multiplayer mode with 4-player support and AI bots. Like GoldenEye 007, there are three difficulty levels: Agent, Secret Agent, and 00 Agent, with 00 Agent being the hardest.
Both the PlayStation version and Nintendo 64 version featured voice acting, with most main characters reprising their roles from the film, with the notable exception of Pierce Brosnan.
The PlayStation version only features 11 single-player levels with two levels of difficulty and does not have a multiplayer mode.
The PlayStation version contains full motion video cutscenes from the film before a mission starts and when a mission is passed, which the Nintendo 64 version lacks due to cartridge size.
Multiplayer[edit]
The Nintendo 64 version of the game has a multiplayer mode. Multiplayer arenas can be unlocked by completing single player levels within a time limit. Several characters are available to choose from, including an MI6 agent, M, Robinson, and even Moneypenny. Some characters' health are based on their popularity, or how they are portrayed in the movie. For example, Oddjob's health is 250, while Max Zorin's is at 200. Jaws has the most health, with 300.
Characters[edit]
As the game is a direct adaptation of the film of the same name, the characters' likenesses are derived from the archive footage of the motion picture, with all the appearances of the characters are based on the actors and actresses portrayed them in the theatrical film.
James Bond: A British secret agent (also known by his codename "007") who is sent to uncover the terrorist threat behind the recent attack on MI6 and an influential oil magnate. He's the protagonist of the game, voiced by Tim Bentinck.
Elektra King: The daughter of the late oil-baron, Sir Robert King. She has recently inherited her father's company, King Industries, and is now being targeted once again by the terrorist Renard, who had kidnapped her years prior. She is voiced by Sumalee Montano.
Renard: Victor Zokas, better known as Renard The Anarchist, is the main antagonist of the game. Years ago, Renard kidnapped Elektra King and held her for ransom; this resulted in M sending 009 to eliminate him. M's failed assassination attempt left Renard with a bullet lodged in his brain which renders him immune to any pain whatsoever. Along with planning to drag the world into total chaos, he additionally desires to exact his revenge on both the head of MI6 and his former kidnapping victim. He is voiced by David Robb.
Dr. Christmas Jones: An American scientist, specializing in defusing nuclear bombs or arming them. She teams up with Bond to follow the trail of nuclear bombs stolen by Renard and his men. She is voiced by Caron Pascoe.
Valentin Zukovsky: Previously a KGB operative and former foe of Bond's, Zukovsky is now a Russian arms dealer and runs a caviar factory. Zukovsky not only knows about Renard's operation, but is somehow involved in it. He is voiced by Adam Blackwood, who also voices Bond in the PlayStation version of the game.
"R": While "Q" himself is busy with his retirement research, his personal assistant, "R" takes over control on the Q-Branch. He often contacts Bond through earpiece and informs him of the gadgetry he is carrying in his inventory, and where to use them. He is voiced by none other than John Cleese.
"M": The head of MI6 who opened investigation on Sir Robert King and his daughter's case. Due to her past actions, she is marked for death and has to be protected by Bond.
Miss Moneypenny: M's personal secretary, she is often seen concerned about Bond and expresses large interest in him. She is voiced by Henrietta Bass.
Critical reception[edit]

[hide]Reception


Aggregate scores

Aggregator
Score
GameRankings (N64) 81.03%[1]
 (PS) 68.25%[2]
 (GBC) 40.00%[3]
Metacritic (N64) 81/100[4]
 (PS) 61/100[5]
Review scores

Publication
Score
AllGame (N64) 4.5/5 stars[6]
 (PS) 2.5/5 stars[7]
 (GBC) 3.5/5 stars[8]
Electronic Gaming Monthly (N64) 9.16/10[9]
 (PS) 6.16/10[10]
GameFan 89/100[11]
Game Informer (N64) 9/10[12]
 (PS) 7/10[13]
GamePro 4.5/5 stars[14]
Game Revolution B[15][16]
GameSpot (N64) 7.4/10[17]
 (PS) 6.7/10[18]
GameZone (N64) 8/10[19]
 (PS) 8.5/10[20]
IGN (N64) 8.9/10[21]
 (PS) 6.9/10[22]
Nintendo Power (N64) 8.1/10[23]
 (GBC) 2/5 stars[24]
The Cincinnati Enquirer 4/5 stars[25]

The World is Not Enough had very different review scores depending on console, with the N64 being considered to be the best of the adaptation. Many praised the graphics and controls of the game. Aggregating review website GameRankings and Metacritic gave the Nintendo 64 version 81.03% and 81/100,[1][4] the PlayStation version 68.25% and 61/100[2][5] and the Game Boy Color version 40.00%.[3]

See also[edit]
Outline of James Bond
References[edit]
1.^ Jump up to: a b "007: The World is Not Enough for Nintendo 64". GameRankings. Retrieved 2012-08-20.
2.^ Jump up to: a b "007: The World is not Enough for PlayStation". GameRankings. Retrieved 2012-08-20.
3.^ Jump up to: a b "007: The World is not Enough for Game Boy Color". GameRankings. Retrieved 2012-08-20.
4.^ Jump up to: a b "007: The World is Not Enough for Nintendo 64 Reviews". Metacritic. Retrieved 2012-08-20.
5.^ Jump up to: a b "007: The World is Not Enough for PlayStation Reviews". Metacritic. Retrieved 2012-08-20.
6.Jump up ^ Carroll, Tom. "The World Is Not Enough (N64) - Review". Allgame. Retrieved 2013-11-30.
7.Jump up ^ Marriott, Scott Alan. "The World Is Not Enough (PS) - Overview". Allgame. Retrieved 2013-11-30.
8.Jump up ^ Thompson, Jon. "The World Is Not Enough (GBC) - Review". Allgame. Retrieved 2013-11-30.
9.Jump up ^ "007: The World Is Not Enough (N64)". Electronic Gaming Monthly. 2000.
10.Jump up ^ EGM Staff (January 2001). "007: The World Is Not Enough (PS)". Electronic Gaming Monthly. Archived from the original on 2001-01-29. Retrieved 2013-12-21.
11.Jump up ^ "REVIEW for The World Is Not Enough". GameFan. 2000-11-03.
12.Jump up ^ "The World Is Not Enough (N64)". Game Informer. 2001-01-06.
13.Jump up ^ Anderson, Paul (December 2000). "The World Is Not Enough (PS)". Game Informer (92): 108. Archived from the original on 2008-09-15. Retrieved 2013-11-30.
14.Jump up ^ Human Tornado (2000-11-03). "The World Is Not Enough Review for N64 on GamePro.com". GamePro. Archived from the original on 2005-02-06. Retrieved 2013-11-30.
15.Jump up ^ Joe (November 2000). "The World is Not Enough Review (N64)". Game Revolution. Retrieved 2013-11-30.
16.Jump up ^ Sparks, Shawn (November 2000). "The World is Not Enough (PS)". Game Revolution. Archived from the original on 2008-07-04. Retrieved 2013-11-30.
17.Jump up ^ Satterfield, Shane (2000-10-27). "The World is not Enough Review (N64)". GameSpot. Retrieved 2013-11-30.
18.Jump up ^ Satterfield, Shane (2000-11-13). "The World Is Not Enough Review (PS)". GameSpot. Retrieved 2013-11-30.
19.Jump up ^ Kemuel (2001-02-19). "The World Is Not Enough Review - Nintendo 64". GameZone. Archived from the original on 2008-04-11. Retrieved 2013-11-30.
20.Jump up ^ Lafferty, Michael (2001-01-15). "The World Is Not Enough Review on PlayStation". GameZone. Archived from the original on 2006-01-18. Retrieved 2013-11-30.
21.Jump up ^ Casamassina, Matt (2000-10-18). "The World is Not Enough (N64)". IGN. Retrieved 2013-11-30.
22.Jump up ^ Perry, Doug (2000-11-08). "The World Is Not Enough (PS)". IGN. Retrieved 2013-11-30.
23.Jump up ^ "007: The World Is Not Enough". Nintendo Power 139. December 2000.
24.Jump up ^ "007: The World Is Not Enough". Nintendo Power 150. November 2001.
25.Jump up ^ Saltzman, Marc (2000-12-20). "Bond video game will thrill spy fans". The Cincinnati Enquirer. Archived from the original on 2008-05-11. Retrieved 2013-12-01.
External links[edit]
The World Is Not Enough at Eurocom
The World Is Not Enough at MobyGames (Nintendo 64)
The World Is Not Enough at MobyGames (PlayStation)
The World Is Not Enough at MobyGames (Game Boy Color)
The World Is Not Enough at the Internet Movie Database


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Tomorrow Never Dies (video game)
From Wikipedia, the free encyclopedia
Jump to: navigation, search



 This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (November 2010)

Tomorrow Never Dies
Tomorrow Never Dies Coverart.png

Developer(s) Black Ops Entertainment
Publisher(s) Electronic Arts
Distributor(s) MGM Interactive
Composer(s) Tommy Tallarico Studios
Series James Bond video games
Platform(s) PlayStation
Release date(s) NA November 16, 1999
EU November 25, 1999
JP February 10, 2000
AU 2000

Genre(s) Third-person shooter, stealth
Mode(s) Single-player
Distribution CD-ROM
Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a third-person shooter stealth video game based on the James Bond film of the same name. Developed by Black Ops Entertainment and published by Electronic Arts, it was released exclusively for the Sony PlayStation in November 1999. It is the first 007 game of many that was published by Electronic Arts since acquiring the James Bond licence. This game marks the second appearance of Pierce Brosnan's James Bond, although the voice of Bond is provided by actor Adam Blackwood in the game.


Contents  [hide]
1 Plot
2 Gameplay
3 Reception
4 See also
5 References
6 External links

Plot[edit]




 Screenshot of a wounded Bond outside a Russian military outpost.
Bond begins to cross the Russian border from China into a Russian radar base, which is intercepting messages delicate in subject. Using a laser designator, Bond targets the dish and a British jet flies over, dropping an Air to Surface missile. A helicopter arrives, and Bond kills the inhabitants, and recovers a key. He uses the key to unlock a large gate, and makes his escape on skis. Bond reaches the end of the run - a sheer cliff drop. Bond continues on, and opens his Union Jack parachute, reminiscent of that from The Spy Who Loved Me.
Bond later lands in an Arms Bazaar. After taking photographs of military hardware, a British naval ship launches a BGM-109 Tomahawk to eliminate all potential threats and hardware. Bond realizes there are nuclear weapons at the Bazaar on a MIG jet (in reality, the jet was a L-39 Albatros). After an intense firefight between Bond and Russian terrorists, he hijacks the jet and returns to MI6.
Bond is sent to investigate a man called Elliot Carver during a party in Hamburg, Germany after a British warship sank in the South China Sea, with all hands going down. Carver media published the full story before MI6 received a full report, raising MI6's suspicions. During the party Bond meets his former lover, Paris, now Carver's wife, who slaps him. Carver arrives, and offers a 'tour of the facilities'. Bond follows, but is knocked out by a henchman. He wakes up in a room with a large 2-way mirror. He uses his laser-cufflinks to escape, then he destroys the central computer, allowing him to make his escape. He then makes his way to the press, and engages in a firefight between Carver's guards.
He recovers Henry Gupta's GPS scrambler, which was used to lure the British Navy into Chinese waters to try and spark an international incident. As the existing Chinese government is not receptive to giving Carver Media Group Network exclusive broadcast rights in China, Carver plans to start a war to eliminate the present government and replace it with politicians more supportive to his plans. Bond then escapes to the 'Hotel Atlantic', where Paris is being held prisoner. He arrives, and heads to the bar where he asks to see Paris; resulting in a shootout between Bond and the guards, who were working for Carver. Bond uses the elevator to get to Paris' apartment, where he meets Kaufman. Kaufman tries to kill Bond by using spinning razor discs and an AK-47. Bond kills Kaufman and helps Paris escape. They make it to the underground garage, where Bond drives away in his BMW 7 Series.
MI6 has found the headquarters of Henry Gupta near the foothills of the Swiss Alps. The convoy of terrorist cars and trucks is heading to Henry's alpine hideout for an important meeting. Bond is sent to stop the convoy. Along the way Bond meets Q, who gives him the BMW to stop the Convoy. Bond successfully destroys the convoy with the BMW and drives away. Bond is then sent to a ski ridge in Hokkaido, Japan, to track down and kill chemical expert Sotoshi Isagura, who is thought to be working for Elliot Carver after a nerve gas attack at Yokohama. The Carver Media was also the first to report the story. Bond kills Isagura and is sent to Saigon.
Bond steals a data disk from Carver Media Tower in Saigon but is captured. Bond manages to escape with the data disk. The next night, Carver bribes the Saigon Military Police to kill Bond on sight, so MI6 pulls Bond out as the mission would be compromised were Bond to be seen or killed. Bond gives Wai Lin the data disk, and Wai Lin engages the Saigon Military Police in a gun battle with the Police setting roadblocks and using fast firing chain guns. She makes it back to her lab to find the location of Carter's stealth boat. On the stealth boat, Bond uses the boat's comm-link to give MI6 its position. Wai Lin is kidnapped but is later freed by Bond after he kills Carver's right hand man, Stamper. Wai Lin stops the engine while Bond shoots and kills Carver and stops the stolen nuclear missile from destroying Beijing. Bond escapes the stealth boat before it self-destructs.
Gameplay[edit]
Tomorrow Never Dies broke away from the gameplay that made GoldenEye 007 a success, by choosing to make a third-person shooter and by leaving out a multiplayer portion of the game. It is the first of three games in the James Bond franchise that allows players to control a character other than James Bond himself.
Reception[edit]

[hide]Reception


Aggregate scores

Aggregator
Score
GameRankings 62.44%[1]
Review scores

Publication
Score
AllGame 2.5/5 stars[2]
Electronic Gaming Monthly 5.37/10[3]
GameFan 70%[4]
Game Informer 7.25/10[5]
GamePro 3.5/5 stars[6]
Game Revolution D+[7]
GameSpot 5.7/10[8]
IGN 5/10[9]
Official PlayStation Magazine (US) 3.5/5 stars[10]
PlayStation Magazine 2.5/5 stars[11]
The Cincinnati Enquirer 2/4 stars[12]

Tomorrow Never Dies was met with very mixed reviews. It received an average score of 62.44% at GameRankings, based on an aggregate of 28 reviews.[1] It was criticized for its changes from a first-person to third-person shooter, the average gameplay, awkward controls, short length, lack of a multiplayer component. As a result, it didn't capture the same success as its predecessor GoldenEye. However, the voice acting and soundtrack were praised, and for the most part, the game stayed true to the film's source material. It was not until 2004 that another third-person shooter based on the Bond franchise, Everything or Nothing, would emerge.

See also[edit]
Outline of James Bond
References[edit]
1.^ Jump up to: a b "007: Tomorrow Never Dies for PlayStation". GameRankings. Retrieved 2012-08-20.
2.Jump up ^ Marriott, Scott Alan. "Tomorrow Never Dies - Review". Allgame. Retrieved 2013-12-12.
3.Jump up ^ "Tomorrow Never Dies". Electronic Gaming Monthly. 2000.
4.Jump up ^ Mears, Rick (1999-12-02). "REVIEW for Tomorrow Never Dies". GameFan. Archived from the original on 2000-06-11. Retrieved 2014-03-19.
5.Jump up ^ "Tomorrow Never Dies - PlayStation". Game Informer. January 24, 2000. Archived from the original on 2000-12-05. Retrieved 2013-12-12.
6.Jump up ^ Uncle Dust (1999-11-20). "Tomorrow Never Dies Review for PlayStation from GamePro.com". GamePro. Archived from the original on 2005-02-15. Retrieved 2013-12-12.
7.Jump up ^ Liu, Johnny (December 1999). "Tomorrow Never Dies Review". Game Revolution. Retrieved 2013-12-12.
8.Jump up ^ Fielder, Joe (1999-11-22). "Tomorrow Never Dies Review". GameSpot. Retrieved 2013-12-12.
9.Jump up ^ Perry, Doug (1999-11-19). "Tomorrow Never Dies". IGN. Retrieved 2013-12-12.
10.Jump up ^ "Tomorrow Never Dies". Official U.S. PlayStation Magazine. December 8, 1999.
11.Jump up ^ "Review: Tomorrow Never Dies". PSM. 2000.
12.Jump up ^ Braxton-Brown, Justin (2000-01-14). "Frustration never dies in Bond's 'Tomorrow'". The Cincinnati Enquirer. Archived from the original on 2006-03-16. Retrieved 2013-12-12.
External links[edit]
Tomorrow Never Dies at MobyGames


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Categories: 1999 video games
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James Bond video games
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Tomorrow Never Dies
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James Bond 007 (1998 video game)
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 This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (February 2009)

James Bond 007
James bond 007 Game Boy box.gif
European cover art
Developer(s) Saffire
Publisher(s) Nintendo
Platform(s) Game Boy
Release date(s) EU January 29, 1998
NA February 1998

Genre(s) Action-adventure
Mode(s) Single-player
Distribution 512-kilobit cartridge
James Bond 007 is an action-adventure game starring Ian Fleming's secret agent, James Bond. Released in 1998, the game features a story featuring characters from multiple James Bond films, such as Oddjob and Jaws. It also incorporates gambling minigames, such as Baccarat and Blackjack.


Contents  [hide]
1 Gameplay
2 Plot
3 Reception
4 See also
5 References
6 External links

Gameplay[edit]
The gameplay of James Bond 007 is presented from a top-down perspective. As James Bond, the player controls an arsenal of weapons and items. Playing more like The Legend of Zelda game than the Goldeneye 007 game for the Nintendo 64, James Bond must use items at the appropriate place and time to either sneak past impossible odds or to solve a mission. Players can save up to three games and/or delete them like Zelda games. Without weapons, player can either result to fists or karate moves. It was covered in a 1998 issue of Nintendo Power being one of the last Game Boy games to be released in the 20th century. The title is in black and white; meaning that is was meant to be played on the original Game Boy.
Plot[edit]




 James Bond is doing a karate move against one of his opponents.
The game begins with Bond in a Chinese village ruled by a female martial arts warlord called Zhong Mae. After Bond infiltrates her dojo, steals the plans given to her and defeats her, Bond escapes the ninja clan by speedboat and returns to London. M, head of MI6, tells Bond that the plans are for a secret weapons cache somewhere in an unknown part of the world. Bond then heads to Kurdistan to find 008, who is missing in action. Bond manages to rescue 008 after killing Iqbal, who rules the town. 008 instructs Bond to go to Marrakech to find one of Bond's old enemies, Oddjob, who is working for someone that is smuggling the weapons.
After a little bickering within the black market, betting at a casino, and meeting the Rat Man, Bond receives a sleeping dart gun which he uses on Oddjob's henchman. After stealing the henchman's room key, Bond is ambushed by Oddjob inside his hotel room and taken to the Sahara Desert. A traveler gives Bond a canteen, which Bond uses to sustain himself as he goes through the desert, which slowly begins to kill him. Bond makes it to a nearby airport, which has been instructed by M to take him to Tibet, where he must scale a mountain, defeat Sumos and get captured by Oddjob again.
While awaiting torture in the secret weapons base, Zhong Mae arrives and tells Bond that she has changed sides, stating that she was only trying to aid her village financially. With her help, Bond defeats Oddjob and interrogates him on who is behind the plot. Oddjob gives the name: General Golgov, a top general in Russia. Oddjob tells Bond to return to Kurdistan where he finds Golgov's two associates, Saddam and Khatar, while Zhong Mae tells Bond to find her friend, Mustafa. After Bond defeats Khatar and Saddam, Mustafa thanks him for stopping the war that destroyed Iqbal's village and then gives him a mirror. With aid from a guide, Bond makes it to the edge of Golgov's base which Bond manages to infiltrate. Inside, Bond kills Jaws and then begins to unravel the general's true intentions: a nuclear holocaust with the general emerging as the ruler of the world. Bond uses a bazooka to destroy the General in his robot and then aids Zhong Mae in shutting the down the base. Bond and Mae then take a boat out to sea where a British sub rescues them and congratulates Bond.
Reception[edit]

[hide]Reception


Aggregate scores

Aggregator
Score
GameRankings 62.14%[1]

The game received an average score of 62.14% at Game Rankings, based on an aggregate of 5 reviews.[1]
See also[edit]
Outline of James Bond
References[edit]
1.^ Jump up to: a b "James Bond 007". Game Rankings. Retrieved 2012-08-20.
External links[edit]
James Bond 007 at MobyGames
James Bond 007 at GameFAQs


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Categories: 1998 video games
Action-adventure games
Game Boy-only games
James Bond video games
Nintendo games
Video games developed in the United States
Video games set in China
Video games set in Morocco
Video games set in Russia






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GoldenEye 007 (1997 video game)
From Wikipedia, the free encyclopedia
Jump to: navigation, search

This is a good article. Click here for more information.

GoldenEye 007
Black and white images of a man pointing a gun at the viewer, a woman and an antenna are seen at the top of the image, while at the bottom a man runs from an explosion and a helicopter flies. In the foreground is the title "GoldenEye 007", on the bottom left corner the Rare logo, and on the right side game specifications.
American box art
Developer(s) Rare
Publisher(s) Nintendo
Director(s) Martin Hollis
Producer(s) Martin Hollis
Artist(s) Karl Hilton
 Adrian Smith
 B. Jones
Writer(s) David Doak
Composer(s) Graeme Norgate
Grant Kirkhope
Robin Beanland
Series James Bond
Platform(s) Nintendo 64
Release date(s) JP 23 August 1997
NA 25 August 1997
EU 25 August 1997

Genre(s) First-person shooter, stealth
Mode(s) Single-player, multiplayer
GoldenEye 007 is a first-person shooter video game developed by Rare and based on the 1995 James Bond film GoldenEye. It was exclusively released for the Nintendo 64 video game console in Japan on 23 August 1997 and internationally on 25 August 1997. The game features a single-player campaign in which players assume the role of British Secret Intelligence Service agent James Bond as he fights to prevent a criminal syndicate from using a satellite weapon against London to cause a global financial meltdown. The game also includes a split-screen multiplayer mode in which two, three, or four players can compete in different types of deathmatch games.
GoldenEye 007 was originally conceived as an on-rails shooter inspired by Sega's Virtua Cop, before being redesigned as a free-roaming shooter. The game received highly positive reviews from the gaming media and sold over eight million copies worldwide, making it the third-best-selling Nintendo 64 game. GoldenEye 007 is considered an important game in the history of first-person shooters for demonstrating the viability of game consoles as platforms for the genre, and for signalling a transition from the then-standard Doom-like approach to a more realistic style. It pioneered features such as atmospheric single-player missions, stealth elements, and the incorporation of a console multiplayer deathmatch mode.
GoldenEye 007 was followed by a spiritual successor, Perfect Dark, also developed by Rare for the Nintendo 64. A reimagining of the game, also titled GoldenEye 007, was published by Activision and released for the Wii and Nintendo DS in 2010, and later re-released as GoldenEye 007: Reloaded for the Xbox 360 and PlayStation 3 the following year.


Contents  [hide]
1 Gameplay
2 Plot
3 Development
4 Reception 4.1 Accolades
5 Legacy
6 See also
7 References
8 External links

Gameplay[edit]

A bunker with a floor full of tiles, a large screen displaying a world map in a wall, and monitors in the ceiling. A hand holding a gun is seen on the bottom right corner. Around the image are graphic symbols representing health, ammo, and armour of the player.

 Bond holding the silenced PP7 in the Bunker level. The red and blue bars represent the player's health and armour levels respectively. Ammunition information is also displayed at the bottom right corner. If the armour and health are completely depleted, Bond will die with blood shedding down the screen.
GoldenEye 007 is a first-person shooter that features both single and multiplayer modes. In the single-player mode, the player takes the role of James Bond through a series of free-roaming 3D levels. Each level requires the player to complete a certain set of objectives – such as collecting or destroying specified items, rescuing hostages, or meeting with friendly non-player characters (NPCs) – and then exit the stage.[1] Some gadgets from the James Bond film series are featured in the game and are often used to complete particular mission objectives;[2] for example, in one level the electromagnetic watch from Live and Let Die is used to acquire a jail cell key.[3]
The arsenal of weapons includes pistols, submachine guns, assault rifles, grenades, and throwing knives, among others.[4] Guns have a finite magazine and must be reloaded after a certain number of shots, but the player may acquire and carry as many weapons as can be found in each mission. The player's initial weapon in most missions is James Bond's Walther PPK, called the PP7 in-game. Most of the game's firearms are modelled on real-life counterparts (although their names are altered), while others are based on fictitious devices featured in the Bond films, such as the Golden Gun and Moonraker laser. The weapons vary in characteristics such as rate of fire, degree of penetration, and type of ammunition used, and inflict different levels of damage depending on which body part they hit.[5][6]
Stealth is a significant element of the gameplay; frequent gunfire can alert distant guards,[7] and activated alarms can trigger infinitely-respawning enemies. Therefore, to avoid gunfights with numerous opponents, it is advantageous to eliminate soldiers and security cameras before they spot or hear the player. Certain weapons incorporate suppressor or telescopic sight attachments to aid the player in killing enemies discreetly.[5] There are no health-recovery items in the game, although armour vests can be acquired to provide a secondary health bar.
Four save files are available to track the player's progress through the game's twenty missions, each of which may be played on "Agent", "Secret Agent", or "00-Agent" difficulty settings.[5] Higher difficulties increase the challenge by altering factors such as the damage enemies can withstand and inflict, the amount of ammunition available, and the number of objectives that must be completed.[5] Once a mission is completed, the player may either continue progressing through the story or choose to replay a previously completed level. Completing certain missions within particular target times enables the player to unlock bonus cheat options which make various changes to the gameplay.[5] Upon fully completing the game on the hardest difficulty setting, an additional "007" mode is unlocked that allows the player to customise the challenge of any mission by manually adjusting enemies' health, reaction times, aiming accuracy, and the damage they inflict.[5]
The multiplayer mode allows two, three, or four players to compete against each other in five different types of split screen deathmatch games: Normal, You Only Live Twice, The Living Daylights (Flag Tag), The Man With the Golden Gun, and Licence to Kill.[8] Normal is a basic deathmatch mode in which the main objective is to kill opponents as many times as possible. It can be played as a free-for-all game or in teams.[8] In You Only Live Twice, players only have two lives before they are eliminated from the game,[8] and Licence to Kill is a mode in which players die from a single hit with any weapon.[8] In The Man With the Golden Gun, a single Golden Gun, which is capable of killing opponents with only one shot, is placed in a fixed location on the map; once the Golden Gun is picked up, the only way to re-acquire it is to kill the player holding it. The player with the Golden Gun is unable to pick up body armour while opponents can.[8] In The Living Daylights, a "flag" is placed in a fixed location on the map, and the player who holds it the longest wins. The flag-carrier cannot use weapons but can still collect them to keep opponents from stocking ammunition.[8] Aspects of each gametype can be customised, including the chosen map, class of weapons, and winning condition.[8] As players progress through the single player mode, new maps and characters are unlocked in the multiplayer mode.[5]
Plot[edit]
See also: GoldenEye (film) plot
GoldenEye 007 closely follows the plot of the movie, though with some minor alterations. The game starts in Arkhangelsk, in the Soviet Union (now Russia) in 1986, where MI6 has uncovered a secret chemical weapons facility at the Byelomorye Dam.[9] James Bond and fellow 00-agent Alec Trevelyan are sent to infiltrate the facility and plant explosive charges.[10] During the mission, Trevelyan is apparently killed by Colonel Arkady Ourumov, but Bond escapes by commandeering an aeroplane.[11] Five years later in 1991, Bond is sent to investigate a satellite control station in Severnaya, Russia,[12] where programmers Natalya Simonova and Boris Grishenko work. Two years after the Severnaya mission, in 1993, Bond investigates an unscheduled test firing of a missile in Kyrgyzstan, believed to be a cover for the launch of a satellite known as GoldenEye.[13] This space-based weapon works by firing a concentrated electromagnetic pulse at any Earth target to disable any electrical circuit within range. As Bond leaves the silo, he is ambushed by Ourumov and a squad of Russian troops. Ourumov manages to escape during the encounter.
The remainder of the game takes place in 1995. Bond visits Monte Carlo to investigate the frigate La Fayette, where he rescues several hostages and plants a tracker bug on the Eurocopter Tiger helicopter before it is stolen by the Janus crime syndicate.[14] Bond is then sent a second time to Severnaya, but during the mission he is captured and locked up in the bunker's cells along with Natalya Simonova, who has been betrayed to Janus. The two escape the complex seconds before it is destroyed, on the orders of Ourumov, by the GoldenEye satellite's EMP. Bond next travels to Saint Petersburg, where he arranges with ex-KGB agent Valentin Zukovsky to meet the chief of the Janus organisation.[15] This is revealed to be Alec Trevelyan – his execution by Ourumov in the Arkhangelsk facility was faked. Bond and Natalya escape from Trevelyan, but are arrested by the Russian police and taken to the military archives for interrogation. Bond eventually manages to escape the interrogation room, rescue Natalya, and communicate with Defence Minister Dimitri Mishkin, who has verified Bond's claim of Ourumov's treachery.[16] Natalya is recaptured by General Ourumov, and Bond gives chase through the streets of St. Petersburg,[17] eventually reaching an arms depot used by Janus. There Bond destroys its weaponry stores and then hitches a ride on Trevelyan's ex-Soviet missile train,[18] where he kills Ourumov and rescues Natalya. However, Alec Trevelyan and his ally Xenia Onatopp escape to their secret base in Cuba.[19]
Natalya accompanies Bond to the Caribbean. Surveying the Cuban jungle aerially, their light aircraft is shot down. Unscathed, Bond and Natalya perform a ground search of the area's heavily guarded jungle terrain, but are ambushed by Xenia,[20] who is quickly killed by Bond. Bond sneaks Natalya into the control centre to disrupt transmissions to the GoldenEye satellite and force it to burn up in the Earth's atmosphere.[21] He then follows the fleeing Trevelyan through a series of flooded caverns,[22] eventually arriving at the antenna of the control centre's radio telescope. Trevelyan attempts to re-align it in a final attempt to restore contact with the GoldenEye,[23] but Bond ultimately destroys machinery vital to controlling the antenna and defeats Trevelyan in a gunfight on a platform above the dish.
Development[edit]

Two images: a photo of a building, and a computer graphics replica of it.

 The geometry of some of the structures in the game (bottom) was taken from the sets of the movie (top).
GoldenEye 007 was developed by an inexperienced team; eight of its ten developers had never previously worked on video games.[7][24] As programmer David Doak recalls, "Looking back, there are things I'd be wary of attempting now, but as none of the people working on the code, graphics, and game design had worked on a game before, there was this joyful naïveté."[25] Due to the success of Donkey Kong Country, GoldenEye 007 was originally suggested as a 2D side-scrolling platformer for the Super Nintendo Entertainment System,[7] but Martin Hollis, the director and producer of the game, proposed "a 3D shooting game" for Nintendo's in-development "Ultra 64" console.[24]
The intention for the first few months of development was for the game to be an on-rails shooter similar to Sega's light gun game Virtua Cop;[24] GoldenEye's gas plant location was modelled by Karl Hilton with a predetermined path in mind.[7] Although GoldenEye is controlled with a pad rather than a light gun, Hollis credited Virtua Cop as an influence on the developers' adoption of features such as gun reloading, position-dependent hit reaction animations, penalties for killing innocent characters, and an alternative aiming system that is activated upon pressing the R button of the Nintendo 64 controller.[24]
The development team visited the studios of the GoldenEye film to collect photographs and blueprints of the sets used in the movie.[7][26] Silicon Graphics Onyx workstations and Nintendo's NINGEN development software were used to create the geometry for virtual environments based on this reference material.[24][26] However, many of the missions were extended or modified to allow the player to participate in sequences which the film's James Bond did not.[24] Hilton explained, "We tried to stick to [the reference material] for authenticity but we weren't afraid of adding to it to help the game design. It was very organic."[7] Initially, the designers' priority was purely on the creation of interesting spaces; level design and balance considerations such as the placement of start and exit points, characters and objectives did not begin until this process was complete.[24] According to Martin Hollis, "The benefit of this sloppy unplanned approach was that many of the levels in the game have a realistic and non-linear feel. There are rooms with no direct relevance to the level. There are multiple routes across the level."[24] Hollis also noted that the concept of several varied objectives within each mission was inspired by the multiple tasks in each stage of Super Mario 64,[24] a game whose 3D collision detection system was also influential for Hollis.[7]
Final Nintendo 64 specifications and development workstations were not initially available to Rare: a modified Sega Saturn controller was used for some early playtesting,[7] and the developers had to estimate what the finalised console's capabilities would be. The final Nintendo 64 hardware could render polygons faster than the SGI Onyx workstations they had been using,[24] but the game's textures had to be cut down by half.[7] Karl Hilton explained one method of improving the game's performance: "A lot of GoldenEye is in black and white. RGB colour textures cost a lot more in terms of processing power. You could do double the resolution if you used greyscale, so a lot was done like that. If I needed a bit of colour, I'd add it in the vertex."[7] At one time, developers planned to implement the reloading of the weapons by the player unplugging and re-inserting the Rumble Pak on the Nintendo 64 controller, though this idea was discarded at Nintendo's behest.[7]
GoldenEye 007 introduced stealth elements not seen in previous first-person shooter games.[7] Doak explained how this was implemented: "Whenever you fired a gun, it had a radius test and alerted the non-player characters within that radius. If you fired the same gun again within a certain amount of time, it did a larger radius test and I think there was a third even larger radius after that. It meant if you found one guy and shot him in the head and then didn't fire again, the timer would reset".[7] Windows throughout the game were programmed so that enemies cannot see through them while the player can. Though decidedly unrealistic, this was an intentional feature made to encourage the player to use windows to covertly spy on enemies.[24] Rather than trying to release the game in tandem with the movie, the Stamper brothers made sure to give the developers as much time as they needed.[7] It was developed through two and a half years, the first year of which was spent developing the engine and producing art assets.[24] The game's multiplayer mode was added late in the development process; Martin Hollis described it as "a complete afterthought". According to David Doak, the majority of the work on the multiplayer mode was done by Steve Ellis, who "sat in a room with all the code written for a single-player game and turned GoldenEye into a multiplayer game."[25]
GoldenEye 007 was released on 25 August 1997, nearly two years after the film. The game's cartridge size was 96 Mb (12 MB).[27] Additionally, every cartridge of the game contains a fully functional ZX Spectrum emulator with ten Rare developed games. This function was originally made as an experimental side project by Rare staff and was deactivated in the final build of the game, but has since been unlocked through fan-developed patches.[28] In addition to the Nintendo 64 game, a racing version was in development for the Virtual Boy, but was ultimately cancelled before release.[29]
Reception[edit]

[hide]Reception


Aggregate scores

Aggregator
Score
GameRankings 94.59%[30]
Metacritic 96/100[31]
Review scores

Publication
Score
AllGame 5/5 stars[32]
Edge 9/10 (1997)[2]
 10/10 (2013)[33]
Game Revolution A-[4]
GameSpot 9.8/10[34]
IGN 9.7/10[3]
Gaming Target 9.2/10[35]
Gaming Age 9.1/10[1]
N64 Magazine 94%[36]

Despite an unsuccessful showing at E3 1997 and low expectations among the gaming media,[24][37] GoldenEye 007 turned out to be both a critical and a commercial success. It received very high critical praise[30][31] and sold more than eight million units worldwide,[24][38] making it the third best selling Nintendo 64 game, behind Super Mario 64 and Mario Kart 64. According to a paper published on the website of the Entertainment Software Association, the game grossed $250 million worldwide.[39] Video game journalists have praised GoldenEye 007 for proving that it is possible to create a "fun" first-person shooter experience on a console in both single-player and multiplayer modes;[40] when the game was released, the first-person shooter was primarily a genre for PC gamers. Journalists noted that the game "opened the genre to a completely new market" and that it was "the first big console [first-person shooter] that truly got it right."[40] Additionally, the game's use of realistic gameplay, which contrasted with the approaches taken by Doom-clones,[3] and introduction of multiplayer deathmatch on a console are often credited for having revolutionised the genre.[41]
Graphically, the game was praised for its varied and detailed environments;[2][34] well-animated characters;[2][34] realistic effects such as glass transparencies, bullet holes and lingering smoke;[2][3][35] and for generally maintaining a solid frame rate.[1][35] The zoomable sniper rifle was praised as one of the game's most impressive and entertaining features,[4][42] Edge describing it as a "novel twist"[2] and Jeff Gerstmann of GameSpot noting its ability to alleviate the game's distance fog.[34] GoldenEye 007 has subsequently become credited alongside Shiny Entertainment's MDK for pioneering and popularising the now-standard inclusion of scoped sniper rifles in video games.[42] The game's audio was also well-received: the music was praised for its inclusion of the "James Bond Theme" and "addictive" tunes based on the GoldenEye film's score.[3][35] The sound effects were said to be detailed,[35] although some reviewers criticised the omission of character speech.[34][35] Some later levels begin in lifts and feature transitions from elevator music to full soundtracks, which Gerstmann cited as examples of the music's ability to add ambience to the game, and as an illustration of the game's attention to detail.[34]
The gameplay was praised for its depth.[1][3][34][35] IGN's Doug Perry called GoldenEye 007 an immersive game, which "blends smart strategy gameplay with fast-action gunmanship".[3] Similarly, Greg Sewart of Gaming Age pointed out that players also have "a bit of freedom as to what they want to do in any given situation, and what order the directives are completed in".[1] Reviewers also enjoyed the wide variety of weapons and the multi-objective-based missions, stating that they make the game stay "fresh by never having you do the same thing twice".[1][2][3] The controls were praised for their precision and were said to be more intuitive than Acclaim's earlier well-received Nintendo 64 first-person shooter Turok: Dinosaur Hunter.[3][35][43] The game's use of context-sensitive hit locations on the enemies added a realism that was previously unseen in video games,[44] even though the Quake computer mod Team Fortress already featured locational damage such as headshots.[45] Colin of Game Revolution called the gameplay realistic, setting GoldenEye "apart from the pack", but also criticised the campaign for being badly paced.[4] He noted that GoldenEye 007 "takes it for granted that you have already seen the movie".[4] He also added that players may get stuck due to the game's lack of orientation.[4]
At the time, the multiplayer mode was considered the best multiplayer game on the system, "edging Mario Kart 64 by a hair" according to IGN.[3] Edge called it addictive and praised the originality of some of the scenarios such as You Only Live Twice.[2] The magazine also stated that it set the standard for multiplayer console combat until it was surpassed by the release of Halo: Combat Evolved in 2001.[46] Retrospective commentary on GoldenEye 007 in the years following its release included an October 2011 review by Mark Reece from NintendoLife. Reece gave the game a rating of eight out of ten, commenting that although the game's multiplayer mode stands up well, its graphics, audio and "fiddly" aiming system are dated.[47] He noted that GoldenEye 007's approach to difficulty settings provides considerable replay value, but is a system rarely used in modern first-person shooters.[47] On the game's original release, Edge awarded it a score of nine out of ten, but in 2013, with the benefit of hindsight, the magazine concluded that it should have received its highest score.[33]
Accolades[edit]
GoldenEye 007 has collected numerous awards, including the BAFTA Interactive Entertainment "Games Award" in 1998,[48] and four awards from the Academy of Interactive Arts & Sciences: "Console Action Game of the Year", "Console Game of the Year", "Interactive Title of the Year" and "Outstanding Achievement in Software Engineering".[49] Rare was also recognised for its work on the game and won the BAFTA award for "Best UK Developer".[48] In 2011, the game was selected as one of 80 titles from the past 40 years to be placed in the Art of Video Games exhibit in the Smithsonian American Art Museum.[50] With its eight million copies sold, GoldenEye 007 was also one of the most significant titles that helped the Nintendo 64 to remain competitive with rival Sony's PlayStation,[40] even though it eventually lost much of its market share.[51]
GoldenEye 007 is frequently included in gaming publications' "greatest game" lists. Rowan Kaiser of 1UP.com, who placed the game 53rd on "The 60 Most Influential Games of All Time", pointed out that the game "paved the way for the later popularity of Halo, Call of Duty, and more".[52] Similarly, GamePro, placing it ninth in "The 52 Most Important Video Games of All Time", called it the console killer-app of the 1990s and the best game ever licensed from a film.[53] In 2011,[54] IGN journalists placed the multiplayer mode at 17th in their list of the "Top 100 Video Game Moments",[55] and in 2010 Nintendo Power listed GoldenEye 007 as one of the greatest multiplayer experiences in Nintendo history, stating that it is remembered as one of the finest examples of a first-person shooter.[56]
In a 2000 poll, readers of Computer and Video Games voted GoldenEye 007 into first place in a list of "the hundred greatest video games",[57] and it was ranked fifth in a poll the following year.[58] In 2001, the game ranked 16th in Game Informer's list of the "Top 100 Games of All Time".[59] In 2004, readers of Retro Gamer voted GoldenEye as the 33rd top retro game, with the editors calling it "the game that sold a million N64s" and "easily the best Bond game to date."[60] In 2005, a "Best Games of All-Time" contest at GameFAQs placed GoldenEye 007 at seventh,[61] and in a list made by IGN in 2005, the game was ranked 29th,[62] while the Reader's Choice placed it at seventh.[63] Video game review site ScrewAttack rated GoldenEye 007 number one in three separate top ten lists: a 2008 list of the "Top 10 FPS Games Ever",[64] a 2009 list of the "Top 10 Movie-Based Games",[65] and a 2010 list of the "Top 10 Local-Multiplayer Console Games".[66] Edge has featured GoldenEye 007 prominently in three "greatest game" lists: it placed third in a staff-voted poll in 2000;[67] 17th in a staff, reader, and gaming industry-voted poll in 2007;[68] and it was also included as one of the publication's top ten shooters in 2003.[37]
Legacy[edit]
GoldenEye 007 led Rare to begin development of a spiritual successor titled Perfect Dark, also for the Nintendo 64.[69] Using a modified version of the GoldenEye 007 game engine, Perfect Dark made its debut at E3 1998,[70] and was released in 2000 to critical acclaim. Although the game features a setting and storyline unrelated to James Bond, it shares many gameplay features with GoldenEye 007, including a similar control scheme, mission objectives that vary with the difficulty setting, and cheat options unlockable through quick level completions.[71] The game led to the development of the Perfect Dark franchise.
A number of the GoldenEye 007 team left Rare soon after development on Perfect Dark commenced, beginning with Martin Hollis in 1998, who after working on the GameCube at Nintendo of America formed his own company Zoonami in 2000.[72] Other members formed Free Radical Design,[73] and by 2004, four of the team of nine who originally worked on GoldenEye 007 were employed there.[25] Free Radical Design developed the TimeSplitters series of first-person shooters for the PlayStation 2, GameCube and Xbox. These games contain several references to GoldenEye 007,[74] including the design of the health-HUD,[75] the nature of the aiming system,[76] and the dam setting of the opening level of TimeSplitters 2.[74][75]
Meanwhile, the James Bond game license was acquired by Electronic Arts in 1999,[77] which published games based upon the then-recent James Bond films, Tomorrow Never Dies and The World Is Not Enough, as well as entirely original ones, including 007: Nightfire, 007: Everything or Nothing and GoldenEye: Rogue Agent. However, none of them reached the critical or commercial success of GoldenEye 007.[78] In 2006, the James Bond game license was acquired by Activision,[78][79] which published additional games in the James Bond video games, such as 007: Quantum of Solace, James Bond 007: Blood Stone, and a reimagining of the Nintendo 64 game, also titled GoldenEye 007. The reimagining features Daniel Craig as the playable character, modern first-person shooter conventions, entirely new level-layouts, and an online component.[80] It was exclusively released for the Wii and Nintendo DS in 2010 to generally positive reviews,[81] and later re-released as GoldenEye 007: Reloaded for the Xbox 360 and PlayStation 3 the following year.[82]
An Xbox Live Arcade port of GoldenEye 007 was in development at Rare for several months,[83] and in 2006 Nintendo of America president Reggie Fils-Aime commented that Nintendo was "exploring all the rights issues" involved in bringing GoldenEye 007 to the Wii Virtual Console.[84] However, due to legal issues involving the numerous licence holders with rights to game and to the Bond intellectual property, the game was ultimately not released on either format.[85]
See also[edit]
Outline of James Bond
References[edit]
1.^ Jump up to: a b c d e f Greg Sewart. "GoldenEye 007 Review". Gaming Age. Archived from the original on 6 October 2010. Retrieved 28 August 2011.
2.^ Jump up to: a b c d e f g h "GoldenEye 007 Review". Edge. Future plc. 22 July 1997. Archived from the original on 3 April 2013. Retrieved 4 August 2013.
3.^ Jump up to: a b c d e f g h i j Doug Perry (25 August 1997). "GoldenEye 007 Review". IGN. Archived from the original on 28 January 2007. Retrieved 28 August 2011.
4.^ Jump up to: a b c d e f Colin (6 June 2004). "GoldenEye 007 Review". Game Revolution. Archived from the original on 7 February 2012. Retrieved 28 August 2011.
5.^ Jump up to: a b c d e f g Joe Fielder and Mark Hain. "The GoldenEye 007 Strategy Dossier". GameSpot. Archived from the original on 16 July 2010. Retrieved 23 August 2011.
6.Jump up ^ "The GoldenEye Arms Reference". Rhodes Mill. Archived from the original on 17 June 2013. Retrieved 28 August 2011.
7.^ Jump up to: a b c d e f g h i j k l m n Paul Drury (15 May 2011). "The Making of Goldeneye". NowGamer. Archived from the original on 2 April 2012. Retrieved 26 August 2011.
8.^ Jump up to: a b c d e f g GoldenEye 007 instruction manual. Rare. 25 August 1997.
9.Jump up ^ Rare Ltd. GoldenEye 007. Level/area: Mission 1: Arkangelsk, Part i: Dam. "Background: M16 has confirmed the existence of a secret chemical warfare facility at the Byelomorye dam, USSR."
10.Jump up ^ Rare Ltd. GoldenEye 007. Level/area: Mission 1: Arkangelsk, Part ii: Facility. "Background: Inside the chemical weapons facility you should quickly and efficiently proceed to the bottling area and place demolition charges on the main gas tanks. / M Briefing: You'll be working with 006 on this assignment, the bottling room is the rendezvous point. / Q Branch: Now listen here, Bond. Be sure to place the mines carefully, otherwise you won't take out all the tanks in the bottling room."
11.Jump up ^ Rare Ltd. GoldenEye 007. Level/area: Mission 1: Arkangelsk, Part iii: Runway. "M Briefing: 006 knew this was going to be a risky mission. His sacrifice should give you enough time to find an aircraft."
12.Jump up ^ Rare Ltd. GoldenEye 007. Level/area: Mission 2: Severnaya, Part i: Surface. "Background: A spy satellite has detected increased levels of activity at an old observatory complex near Severnaya (62.08n, 102.58e) in Russia. / M Briefing: Penetrate the base and find out what is going on."
13.Jump up ^ Rare Ltd. GoldenEye 007. Level/area: Mission 3: Kirghizstan, Part i: Launch Silo No. 4. "Background: MI6 has become concerned that unscheduled test firings from a missile silo in Kirghizstan are being used to cover the launch of GoldenEye weapons satellites. / M Briefing: Infiltrate the silo and ascertain what is being placed into orbit."
14.Jump up ^ Rare Ltd. GoldenEye 007. Level/area: Mission 4: Monte Carlo, Part i: Frigate. "Background: A demonstration of the Pirate stealth helicopter by the French military has been unexpectedly postponed. Official channels insist that nothing is wrong but unofficially M16 has been asked to help salvage a very tricky hostage situation on board the frigate La Fayette. It seems that a crime syndicate called 'Janus' will stop at nothing in its attempt to hijack the helicopter. / M Briefing: We need you to place a tracker on the Pirate so that we can trace its movements after Janus steals it."
15.Jump up ^ Rare Ltd. GoldenEye 007. Level/area: Mission 6: St. Petersburg, Part i: Statue Park. "M Briefing: I've arranged contact with an ex-KGB agent, Valentin Zukovsky, in Statue Park, St. Petersburg. He claims he can set up a meeting with Janus."
16.Jump up ^ Rare Ltd. GoldenEye 007. Level/area: Mission 6: St. Petersburg, Part ii: Military Archives. "Background: Captured by the Russians, Bond must escape their military prison. / M Briefing: Your only chance is to speak directly to Defence Minister Mishkin."
17.Jump up ^ Rare Ltd. GoldenEye 007. Level/area: Mission 6: St. Petersburg, Part iii: Streets. "Background: After escaping KGB interrogation at the military archives, Natalya has been recaptured by General Ourumov. She is being taken by car to the Janus operations base in St. Petersburg. / M Briefing: Get after them, 007! We can't afford to let the trail go cold and the chances are they'll lead you straight to Trevelyan."
18.Jump up ^ Rare Ltd. GoldenEye 007. Level/area: Mission 6: St. Petersburg, Part iv: Depot. "Background: The Janus operations base in St. Petersburg is located in a disused military rail depot. / M Briefing: We also believe that Ourumov has taken Natalya to Trevelyan's converted missile train in the depot. You need to be on that train when it leaves."
19.Jump up ^ Rare Ltd. GoldenEye 007. Level/area: Mission 6: St. Petersburg, Part v: Train. "Natalya: Boris is still backing up his files. I can find out where they're going... He's in Cuba!"
20.Jump up ^ Rare Ltd. GoldenEye 007. Level/area: Mission 7: Cuba, Part i: Jungle. "M Briefing: Miss Simonova will be with you on this mission... Jack Wade has given her some basic firearms training and he thinks she'll be able to carry her weight in a combat situation. / Q Branch: You'll know you're on the right trail if you encounter Janus troops or automated defences... Oh, and look out for that Xenia woman, 007. I think she's after you. You lucky devil."
21.Jump up ^ Rare Ltd. GoldenEye 007. Level/area: Mission 7: Cuba, Part i: Jungle. "Background: The Janus Control Centre has been located in an underground complex in the Cuban jungle. / M Briefing: Remember that you and Miss Simonova are a team, it's critical that you protect her while she's hacking into the Janus computers. With any luck she'll be able to stop the Goldeneye from firing."
22.Jump up ^ Rare Ltd. GoldenEye 007. Level/area: Mission 7: Cuba, Part iii: Water Caverns. "Background: The Janus Control Centre communicates with the Goldeneye weapons system via a large satellite dish which is usually concealed underwater. The pumps which allow Janus to flood the communications dish are housed in a subterranean cave complex defended by crack Janus troops."
23.Jump up ^ Rare Ltd. GoldenEye 007. Level/area: Mission 7: Cuba, Part i: Jungle. "Q Branch: There's another blasted control thingy actually on the antenna cradle. Trevelyan might be able to realign the antenna and get one last firing message through to the satellite. Get out there and destroy it!"
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33.^ Jump up to: a b "The ten amendments: we crown seven games from the last 20 years of Edge with a retrospective 10". Edge. Future Publishing. 8 September 2013. Archived from the original on 26 September 2013. Retrieved 22 February 2014.
34.^ Jump up to: a b c d e f g Jeff Gerstmann (19 August 1997). "GoldenEye 007 (1997) Review". GameSpot. Archived from the original on 25 May 2011. Retrieved 19 January 2014.
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36.Jump up ^ "GoldenEye 007". N64 Magazine (9). December 1997.
37.^ Jump up to: a b João Diniz-Sanches, ed. (October 2003). "Ten Top Tens". Edge (Future Publishing) (128): 71. "Don't tell anyone, but no one expected this to be any good. Early videos looked decidedly ropey, there was no marketing behind it (Rare had to come down to show the game itself), and, of course, it was a film licence."
38.Jump up ^ "Microsoft Acquires Video Game Powerhouse Rare Ltd.". Microsoft News Center. 24 September 2002. Archived from the original on 6 January 2011. Retrieved 28 August 2011.
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42.^ Jump up to: a b Poole, Steven (2000). Trigger Happy: The Inner Life of Videogames. London: Fourth Estate. p. 207. ISBN 1-84115-121-1. "… the tangible connection between the controls in your physical hands and the action of the little toy on screen is a clever semiotic trick that fools you into ever-increasing absorption into the cartoon world. A similar trick is worked by the videogame paradigm of the sniper rifle, introduced by MDK (1997), perfected by Goldeneye (1997) and then cropping up everywhere—for example in Metal Gear Solid (1999) and Perfect Dark (2000). This gadget zooms in on an area and lets you view it in close-up, usually for the purpose of delivering an exquisite head shot to a bad guy. A virtual environment that reveals more detail when viewed telescopically is naturally more convincing than one which only works on one informational scale."
43.Jump up ^ "Turok: Dinosaur Hunter". GameRankings. Retrieved 31 December 2011.
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48.^ Jump up to: a b IGN Staff (4 November 1998). "GoldenEye Wins BAFTA Awards". IGN. Archived from the original on 31 March 2012. Retrieved 28 August 2011.
49.Jump up ^ "1998 Interactive Achievement Awards". Academy of Interactive Arts & Sciences. Archived from the original on 23 October 2010. Retrieved 28 August 2011.
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56.Jump up ^ Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. p. 47.
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58.Jump up ^ "100 Greatest Games of All Time". Computer and Video Games (EMAP) (230). January 2001.
59.Jump up ^ "Top 100 Games of All Time". Game Informer (FuncoLand): 35. August 2001.
60.Jump up ^ "Your Top 100 Games". Retro Gamer (9): 56. October 2004. ISSN 1742-3155.
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62.Jump up ^ "IGN's Top 100 Games: 21–30". IGN. Archived from the original on 2 August 2005. Retrieved 17 November 2006.
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64.Jump up ^ "ScrewAttack's Top 10 FPS Games Ever!". GameTrailers. 9 June 2008. Retrieved 12 June 2008.
65.Jump up ^ "ScrewAttack – Top 10 Movie-Based Games". Spike. 6 June 2009. Retrieved 28 August 2011.
66.Jump up ^ "Top 10 Local-Multiplayer Console Games". GameTrailers. 12 October 2010. Retrieved 1 August 2011.
67.Jump up ^ Mott, Tony, ed. (2007). Edge Presents The 100 Best Videogames. Future Publishing. p. 253. Originally presented in Edge issue 80 (2000)
68.Jump up ^ Mott, Tony, ed. (2007). Edge Presents The 100 Best Videogames. Future Publishing. p. 172.
69.Jump up ^ IGN Staff (29 January 1998). "No More Bond for Rare". IGN. Archived from the original on 31 March 2012. Retrieved 30 August 2011.
70.Jump up ^ IGN Staff (8 September 1998). "ECTS: Nintendo Games of the Show". IGN. Archived from the original on 13 July 2011. Retrieved 25 April 2011.
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73.Jump up ^ "Timesplitters Interview". IGN. 16 June 2000. Archived from the original on 15 March 2014. Retrieved 15 March 2014.
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External links[edit]
GoldenEye 007 at Rare.co.uk
GoldenEye 007 at Nintendo.com


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http://en.wikipedia.org/wiki/GoldenEye_007_(1997_video_game)









James Bond Jr.
From Wikipedia, the free encyclopedia
Jump to: navigation, search

For the 1967 novel, see The Adventures of James Bond Junior 003½.

James Bond Jr.
JamesBondJrTitleCard.jpg
Title card

Genre
Adventure
Format
Animated
Directed by
Bill Hutten
 Tony Love
Voices of
Corey Burton
Jeff Bennett
Julian Holloway
Mona Marshall
Brian Stokes Mitchell
Jan Rabson
Simon Templeman
Theme music composer
Dennis C. Brown
 Maxine Sellers
No. of seasons
1
No. of episodes
65 (List of episodes)
Production

Executive producer(s)
Fred Wolf
Producer(s)
Bill Hutten
 Tony Love
Running time
22 minutes
Production company(s)
Murakami-Wolf-Swenson
Metro-Goldwyn-Mayer Animation
Danjaq
 Mac B.Inc.
United Artists Television
Distributor
Claster Television
Camelot Entertainment Sales
(CBS Television Distribution)
MGM Television
Broadcast

Original channel
local syndication
Original run
30 September 1991 – 2 March 1992
James Bond Jr. is a fictional character described as the nephew of Ian Fleming’s masterspy, James Bond - 007.[1] The name was first used in 1967 for an unsuccessful spinoff novel entitled The Adventures of James Bond Junior 003½ written by the pseudonymous R. D. Mascott. The idea of Bond having a nephew was used again in 1991 in an American animated series for television, in which the title character defeats threats to ensure the safety of the free world. The series was mildly successful, spawning a six-volume novelization by John Peel (writing as John Vincent), a 12-issue comic book series by Marvel Comics published in 1992, and a video game for the NES and SNES.[2][3][4]
While revolving around the nephew of James Bond, no surviving relatives are mentioned in Fleming’s novels, although he unknowingly conceives a child with former Japanese movie star Kissy Suzuki in You Only Live Twice.[5]
The use of "Jr." in the character's name is unusual in that this naming convention is generally reserved for sons, as opposed to nephews and other indirect offspring. Alternatively, it has been proposed that Fleming's James Bond had a brother, also named James Bond, who is the father of James Bond Jr.


Contents  [hide]
1 Animated series 1.1 Characters 1.1.1 Main characters
1.1.2 Villains
1.1.3 Bond girls
1.2 Episodes
1.3 Merchandise 1.3.1 Board game
1.3.2 Diecast vehicles
1.3.3 Toy line
1.4 Continuity with the film series
1.5 Principal voice actors
1.6 Additional voices
1.7 Crew
1.8 VHS releases 1.8.1 UK releases
1.8.2 US releases

2 Novelisations by John Peel
3 Buzz Books adaptations by Caryn Jenner
4 Other books
5 Marvel Comics books
6 Video game
7 See also
8 References
9 External links

Animated series[edit]
The animated series, produced by Murakami-Wolf-Swenson and United Artists Corporation, debuted on 30 September 1991, with a total of 65 half-hour episodes produced. James Bond Jr. was voiced by Corey Burton.[6]
While attending prep school at Warfield Academy, James Bond Jr., with the help of his friends IQ (the grandson of Q), and Gordo Leiter (the son of Felix Leiter), fight against the evil terrorist organisation SCUM (Saboteurs and Criminals United in Mayhem), a SPECTRE-like organization. Expanding on his uncle's famous line, James Bond Jr's catchphrase was "Bond, James Bond. Junior."[7]
Like many animated series, it regularly surpasses the Bond movies in terms of fantastic gadgets, while the violence of the adult Bond series is nowhere in evidence. The show was fully sanctioned by (and produced in association with) Danjaq and United Artists, who held the rights to the James Bond property.
Jaws, a recurring villain from the films The Spy Who Loved Me[8] and Moonraker,[9] made regular appearances, usually partnered with Nick Nack, a villain from The Man with the Golden Gun,[10] forming a bickering comical duo. Auric Goldfinger also appears, alongside his assistant, Oddjob, from the Goldfinger film.[11] It is revealed Goldfinger has a teenage daughter named Goldie Finger with equally expensive tastes. Several episode titles parodied the titles of Bond films such as Live and Let’s Dance and Rubies Aren't Forever.
Characters[edit]
The main characters consist of James Bond Jr., his friends, several featured members of the Warfield Academy staff, and Trevor Noseworthy IV, are the series regulars, appearing in almost every episode of the series. Sometimes only two or three of Jr.'s friends will accompany him on an adventure, leaving the others behind at Warfield to create a B-plot. These plots normally revolve around Trevor's misguided attempts to get James into trouble.
Main characters[edit]
James Bond Jr.  – The teenage nephew of James Bond. He attends Warfield Academy with friends who aid him in his missions. Romance is occasionally hinted at between Bond and Tracy Milbanks. [12]
Horace 'I.Q.' Boothroyd III  – The grandson of Q (James Bond's gadget inventor), he is a scientific genius and one of James' best friends. Quick-witted and highly logical, he is responsible for developing and building the gadgets that help James defeat agents of S.C.U.M. He is mistakenly called Ike in the Italian edition.[12]
Tracy Milbanks  – Daughter of the Academy headmaster, Bradford Milbanks, and one of Jr's closest friends. She regularly accompanies James on his missions; bossy and quick-tempered, she sometimes betrays her feelings for Jr.[12]
Gordon "Gordo" Leiter  – The tanned, blonde, athletic "strong fist" of the group. Californian Gordo is also kindly and amiable. Possibly the son of 007's CIA associate Felix Leiter, he never backs down when his comrades need force to solve their problems.[12]
Phoebe Farragut  – Tracy's best friend and the daughter of a rich businessman. She makes no secret of her crush on James, although the feelings are never reciprocated, filling the niche filled by Miss Moneypenny in the adult Bond films.[12]
Trevor Noseworthy IV  – He comes from a wealthy family, and has an inflated sense of superiority and self-importance. Arrogant, egocentric and spiteful, as well as cowardly and fearful, he constantly plans to get Bond Jr. into trouble, hoping for him to be expelled from Warfield, which inevitably backfire.[12]
Bradford Milbanks  – An ex-RAF officer who now presides over Warfield Academy. Although serious and rigid, he is a fair and accommodating headmaster and father.[12]
Burton "Buddy" Mitchell  – A former FBI agent and associate of 007, he is the sports coach of the Academy. Strong and intelligent, he knows more about James Bond Jr's activities than he lets on to his colleagues, and often risks his job by allowing James to get into danger.[12]
Villains[edit]
There were numerous villains in the series, most of whom worked for S.C.U.M. and made recurring appearances throughout the 65-episode run. Many characters looked nothing like their movie counterparts (e.g. Dr. No resembles a green-skinned, long-haired mutant). All recurring villains in the show are listed here.
Scumlord – The mysterious leader of S.C.U.M., never seen outside the shadows. Believed by some to be none other than Ernst Stavro Blofeld. He often relays commands to other S.C.U.M. villains via telescreen. He has a dog, named Scuzzball. Key appearances include The Beginning, Avalanche Run, Barbella's Big Attraction and The Thing in the Ice, although he made many cameo appearances.
Jaws – A dim-witted villain whose trademark steel teeth destroy almost anything he chews. His clothing not only serves as a small source of comedy for the series but also compliments his lack of intelligence. He usually acts as a henchman for higher-ranking S.C.U.M. agents and is often paired with Nick Nack. Unlike his movie counterpart, he actually talks, and has an entire lower jaw made of steel. In the novelization "A View to a Thrill", it is explained that he was shot in the mouth during a bank robbery and "to save his life, the doctors had given him a set of metal teeth, and motors for jaw muscles."[citation needed] Appearances include The Beginning, Plunder Down Under, Valley of the Hungry Dunes, Never Give a Villain a Fair Shake, No Such Loch, The Inhuman Race, Fountain of Terror, Ship of Terror, Queen's Ransom, Avalanche Run, Barbella's Big Attraction, Invaders from S.C.U.M., Ol' Man River, Catching the Wave, Between a Rock and a Hard Place, Sherlock IQ, Quantum Diamonds, Rubies Aren't Forever, The Thing in the Ice, Monument to S.C.U.M. and Northern Lights.
Nick Nack  – A small henchman with a huge chin, Nick Nack is often the butt of "short jokes" from both James Bond Jr. and his villainous "other half", Jaws. Appearances include Valley of the Hungry Dunes, Cruise to Oblivion, The Inhuman Race, Queen's Ransom, Avalanche Run, Barbella's Big Attraction, Invaders from S.C.U.M., Ol' Man River, Catching the Wave, Sherlock IQ, The Thing in the Ice, Goldie Finger at the End of the Rainbow, Monument to S.C.U.M. and Northern Lights.
Dr. Derange  – This evil scientist with long black hair speaks with a French accent and has an insane passion for all kinds of radioactive materials, mainly plutonium. According to the novelization, "The Eiffel Target", Derange is part man and part machine. He is by far the most frequently appearing villain in the series, appearing in at least sixteen episodes. He is also featured in most of the spin-off material. Appearances include The Eiffel Missile, A Race Against Disaster, The Inhuman Race, It's All in the Timing, Fountain of Terror, Deadly Recall, Red Star One, Invaders from S.C.U.M., A Deranged Mind, The Last of the Tooboos, The Emerald Key, Canine Caper, Weather or Not, Between a Rock and a Hard Place, Quantum Diamonds and Monument to S.C.U.M.
Skullcap  – A top-ranking S.C.U.M. assassin, is almost always found working for Dr. Derange. His name is derived from the steel headgear encasing the top part of his head. Skullcap is extremely cold and insidious though not particularly cunning. According to the novelization, The Eiffel Target, he is Number 17 on Interpol's Most Wanted list, and it was Dr Derange who crafted his metallic dome after being seriously injured in a robbery. The dome also conducts static electricity. Whenever Skullcap scratches his head, it triggers little sparks. Appearances include The Eiffel Missile, The Inhuman Race, It's All in the Timing, The Last of the Tooboos, The Emerald Key, Weather or Not, Canine Caper and Thor's Thunder.
Auric Goldfinger  – One of Bond Jr.'s cleverest and most manipulative villains. Whenever there's gold, there's Goldfinger. His schemes are motivated entirely by greed, and he is most often assisted by henchman Odd Job. Appearances include Earth Cracker, Cruise to Oblivion, Goldie's Gold Scam and Killer Asteroid.
Goldie Finger  – Goldfinger's spoiled and equally crooked daughter, who shares her father's love of gold and his ruthlessness. Though occasionally teaming up with her father, she tends to prefer working with Barbella. Appearances include City of Gold, Going for the Gold, Goldie's Gold Scam and Goldie Finger at the End of the Rainbow.
Oddjob  – Much like Jaws and Nick Nack, he is seen working for the other villains, especially Goldfinger. He wears an odd-looking purple jumpsuit with red-orange stripes, red and white sneakers, pale green half gloves, a gold necklace bearing the initials OJ, a pale green winter scarf and flying goggles. His trademark razor-sharp hat is also present, although now it is a miniature top hat instead of a bowler hat. Appearances include Earth Cracker, Cruise to Oblivion, Far Out West, A Deranged Mind, Goldie's Gold Scam, Between a Rock and a Hard Place, Killer Asteroid and Garden of Evil.
Barbella  – A hot-tempered female bodybuilder, Barbella often exhibits superhuman strength. Cunning and cold, she has loyalty for no-one, least of all S.C.U.M., whom she betrays in one episode by attempting to destroy their international headquarters. She often works with Goldie Finger. Appearances include City of Gold, Barbella's Big Attraction, Going for the Gold, A Deranged Mind and Goldie Finger at the End of the Rainbow.



 Doctor No as he appears in the series.Dr. No  – One of Bond Jr.'s most fiendish opponents. The animated version differs a lot from the film Dr. No, as he has green skin and cybernetic hands. His accent, costume and mustache have Asiatic themes, and many of his schemes involve ninjas, samurai swords and the like. Appearances include A Chilling Affair, Valley of the Hungry Dunes, Appointment in Macau, The Sword of Power, Far Out West, Garden of Evil and No Time to Lose.
Spoiler  – A gravel-voiced S.C.U.M. agent who leads a band of savage, chain-wielding motorcyclists. He has worked for various agents including Baron von Skarin, Dr. Derange, and Doctor No. Appearances include Scottish Mist, No Time to Lose and Monument to S.C.U.M.
Walker D. Plank  – A stereotypical pirate, complete with hook hand, eye-patch, wooden leg and a talking parrot (that also has an eye-patch and a peg-leg). His schemes are invariably nautical and involve pillage, plunder, and domination of all the oceans in the world. Appearances include Plunder Down Under, Nothing to Play With, Never Give a Villain a Fair Shake, No Such Loch, Ship of Terror, Queen's Ransom, S.C.U.M. on the Water, Ol' Man River, Danger Train and Thor's Thunder. Bilge and Pump  – A pair of sinister seafaring sidekicks, often found instigating criminality on behalf of Captain Plank. Appearances include No Such Loch and S.C.U.M. on the Water.
Baron Von Skarin  – This wealthy Bavarian baron is also an international terrorist and firearms smuggler. Von Skarin is cold and cruel but never neglects his elegant appearance. He is often seen reporting directly to Scumlord and is apparently one of his more favored agents. Appearances include Live and Let's Dance, Dance of the Toreadors, Scottish Mist, Catching the Wave, Sherlock IQ, Rubies Aren't Forever and Northern Lights.
Ms. Fortune  – A wealthy criminal aristocrat, Ms. Fortune's wealth never prevents her from attempting to acquire more, through highly illegitimate means. Appearances include Fountain of Terror, Mindfield, The Heartbreak Caper, There But For Ms. Fortune and Danger Train. Snuffer  – Ms. Fortune's crooked and deeply unpleasant butler and accomplice. Ends every sentence with 'ma'am'. Appearances include Fountain of Terror, Mindfield, The Heartbreak Caper, There But For Ms. Fortune and Danger Train.
The Chameleon  – This dangerous criminal is a facial shapeshifter due to nano-technologic mechanisms implanted under the skin on his face. Cunning and sly, he is a villain to be feared. Appearances include The Chameleon, Red Star One and The Art of Evil.
Tiara Hotstones  – This jewel-loving mercenary shares a rapport with James Bond Jr. Despite being ruthless, she is inclined to pursue only jewels and money rather than power or world domination. Appearances include Dance of the Toreadors, Rubies Aren't Forever and Dutch Treat.
Maximillion Cortex  – A diminutive villain with a very large brain. Cortex is very wealthy but is always looking for ways to increase his that wealth. Appearances include Lamp of Darkness and Leonardo da Vinci's Vault. Leftbrain and Rightbrain  – Cortex's assistants, they are a pair of overweight halfwits whose size and intelligence counter those of their boss. While similar in appearance and completely inseparable, they are not related. Appearances include Lamp of Darkness and Leonardo da Vinci's Vault.
The Worm'  – The only recurring villain in the series not to be associated with S.C.U.M., The Worm is a first-rate terrorist and hypochondriac with an intense dislike of sunlight, making most of his plans taking place deep underground. Appearances include A Worm in the Apple and Pompeii and Circumstance.
Bond girls[edit]
In most episodes James Bond Jr. encounters guest women, whom he's often forced to rescue. Following in the 007 tradition, many of their names are based on puns or double entendres. Some of the more notable include:
Lotta Dinaro  – Daughter of an archaeologist in search of El Dorado. They are both kidnapped by Oddjob and Goldfinger in the episode Earthcracker.
Lt. Shelley Kaysing  – A US army lieutenant whom the Chameleon attempts to assassinate to further his plan to steal a secret army device in the episode The Chameleon.
Marcie Beaucoup  – A French spy who encounters James Bond Jr. on a hovercraft. She and Bond are captured by Dr. Derange and Skullcap and must escape from the Eiffel Tower before a missile is launched killing them both in the episode The Eiffel Missile.
Terri Firma  – The daughter of a leading seismologist, she is forced to work for Walker D. Plank and Jaws when her father is kidnapped in he episode Never Give a Villain a Fair Shake.
Hayley Comet  – A student at Warfield whose professor father is kidnapped by agents of S.C.U.M. disguised as aliens from outer space in the episode Invaders from S.C.U.M.
Wendy Day – A weather forecaster who assists James in preventing Doctor Derange from carrying out his plot to take control of the weather in the episode Weather or Not.
Sgt Victoria Province  – A mountie whom James befriends in Toronto. She assists him in foiling Baron von Skarin's plan to cut electrical power to the city in the episode Northern Lights.
Episodes[edit]
Main article: List of James Bond Jr. episodes
Merchandise[edit]
Board game[edit]
James Bond Jr. The Game, was a Board Game released by Crown and Andrews,[13] the plot of which was to try to prevent the launch of nuclear missile.[14] Players collected computer disks, in order to deactivate the missile, while watching out for SCUM agents.[14]
Diecast vehicles[edit]
Three diecast toy vehicles was produced by ERTL in 1992: James' Sports Car, Warfield Van and the SCUM Helicopter.
Toy line[edit]
The James Bond Jr. toy line was manufactured by Hasbro.

Character Name
Manufacture
Notes
Ref
James Bond Jr Hasbro Numerous variations—shoot from the hip action, in ninja gear, with parachuting action
 and in scuba gear. [15][16][17][18]
IQ Hasbro With undercover punch action [19]
Gordo Leiter Hasbro With pop out skateboard weapon [20]
Mr. Buddy Mitchell Hasbro Spring powered kicking and clubbing action [21]
Jaws Hasbro Jaw-crushing action [22]
Dr. Derange Hasbro Rotating head changing feature [23]
Captain Walker D. Plank Hasbro Spring-fired grappling hook [24]
Dr. No Hasbro Spring action crusher grip with pop out weapon hand [25]
Oddjob Hasbro Hat flinging action [26]

Vehicle Name
Manufacture
Notes
Ref
James Bond Jr.’s Red Sports Car Hasbro With working ejector seat, rear firing missiles, movable gun shield [27]
The Scuba Cycle Hasbro With the ability to transform from a motorcycle to a submarine 
The Scum Cycle Hasbro A purple shark shaped motorcycle with pull-string action 

Vehicle Name
Manufacture
Ref
James' Car ERTL [28]
Warfield Van ERTL [28]
Scum Helicopter ERTL [28]
Continuity with the film series[edit]


 This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (January 2013)
The Aston Martin DB5 makes a prominent appearance in the episode "The Beginning".
The episode "Red Star One" features a character called Commander Ourumov, which is similar to the 1995 film GoldenEye.
Throughout the series, IQ would supply James with a number of items that would later appear in later Bond films, starring Pierce Brosnan.[citation needed]
Principal voice actors[edit]
Corey Burton—James Bond Jr.[29]
Jeff Bennett—Horace "IQ" Boothroyd III, Scumlord, Nick Nack, Oddjob[29]
Julian Holloway—Bradford Milbanks, Dr.Derange, Dr.No, Baron Von Skarin[29]
Mona Marshall—Tracy Milbanks[29]
Brian Stokes Mitchell—Coach Burton "Buddy" Mitchell[29]
Jan Rabson—Gordon "Gordo" Leiter, Auric Goldfinger, Jaws, Snuffer, Worm[29]
Susan Silo—Phoebe Farragut, Miss Fortune[29]
Simon Templeman—Trevor Noseworthy IV[29]
Additional voices[edit]
Eddie Barth—[29]
Sheryl Bernstein—Princess Yasmine[29]
Susan Blu—[29]
Susan Boyd—[29]
Hamilton Camp—[29]
Jennifer Darling—[29]
Mari Devon—[29]
Jane Downs—[29]
Paul Eiding—[29]
Jeannie Elias—[29]
Lea Floden—[29]
Pat Fraley—[29]
Linda Gary—[29]
Ellen Gerstell—[29]
Ed Gilbert— Captain Walker D.Plank[29]
Rebecca Gilchrist—[29]
Michael Gough—Dr. Veerd, Ian Watt, Spoiler[29]
Gaille Heidemann—Matron[29]
Vicki Juditz—[29]
Matt K. Miller—[29]
Pat Musick—[29]
Alan Oppenheimer—The Chameleon, Lex Illusion[29]
Samantha Paris—[29]
Tony Pope—[29]
Robert Ridgely—[29]
Maggie Roswell—[29]
Kath Soucie— Goldie Finger, Barbella, Tiara Hotstones, Mercie Beaucoup [29]
B.J. Ward—[29]
Jill Wayne—[29]
Crew[edit]
Susan Blu—Dialogue Director[29]
Cindy Akers—Assistant Dialogue Director[29]
VHS releases[edit]
UK releases[edit]

Release name
UK release date
Episodes Included
REF
James Bond Jr—The Beginning 1993 The Beginning, A Race Against Disaster, Red Star One, Appointment in Macau [30][31][32][33]
James Bond Jr—A Worm in the Apple 1993 A Worm in the Apple, Dance of the Toreadors, No Such Loch [34][35][36]
James Bond Jr—The Eiffel Missile 1993 The Eiffel Missile [37][38][39]
James Bond Jr versus Jaws the Metallic Munch 1993 Plunder Down Under, Ship of Terror, Invaders from SCUM [38][40][41][42]
The Biggest Ever Saturday Morning Picture Show 1993 The Chameleon [40][43]
The Biggest Ever Saturday Morning Heroes 1993 The Inhuman Race, It’s All in the Timing [44][45]
US releases[edit]

Release name
US release date
Episodes Included
REF
James Bond Jr. 1 April 1992 The Beginning [46]
James Bond Jr. 1 April 1992 A Chilling Affair [47]
James Bond Jr 1 April 1992 The Eiffel Missile [48]
James Bond Jr 1 April 1992 No Such Loch [49]
James Bond Jr 1 April 1992 A Race Against Disaster [50]
James Bond Jr 1 April 1992 Dance of Toreadors [51]
James Bond Jr 1 April 1992 Red Star One [52]
James Bond Jr 1 April 1992 Goldie’s Gold Scam [53]
Novelisations by John Peel[edit]
In 1992, Puffin Books published six novels based on the James Bond Jr. animated television show. The books were written by John Peel under the pseudonym John Vincent, and were based on episodes from the television run.

Release name
Release date
Author
Publisher
Notes
Ref
A View to a Thrill 1 January 1992 (US)
 30 January 1992 (UK) John Vincent Puffin Books Adapted from the TV episode "The Beginning."
 Features Scumlord and Jaws. [54][55]
The Eiffel Target 1 February 1992 (US)
 27 February 1992(UK) John Vincent Puffin Books Adapted from the TV episode "The Eiffel Missile."
 Features Dr. Derange. [56][57]
Live and Let’s Dance 1 March 1992 (US)
 26 March 1992 (UK) John Vincent Puffin Books Adapted from the TV episode of the same name. [58][59]
Sandblast 1 April 1992 (US)
 30 April 1992 (UK) John Vincent Puffin Books Adapted from the TV episode "Shifting Sands." [60][61]
Sword of Death 1 May 1992 (US)
 28 May 1992 (UK) John Vincent Puffin Books Adapted from the TV episode "Sword of Power."
 Features Dr. No. [62][63]
High Stakes 1 June 1992 (US)
 25 Jun 1992 (UK) John Vincent Puffin Books Adapted from the TV episode "There But for Ms. Fortune." [64][65]
Buzz Books adaptations by Caryn Jenner[edit]
In the UK, four of the TV episodes were adapted into a young children’s series by Buzz Books. Although the plots were basically the same, the books were much shorter and sometimes featured different characters from the TV show. The only villains never to appear in these books were Dr. No and Walker D. Plank.

Release name
Release date
Author
Publisher
Notes
Ref
Tunnel of Doom 15 July 1993
 (US) and (UK) Caryn Jenner Buzz Books Adapted from the TV episode "Canine Caper." [66][67]
Barbella’s Revenge 15 July 1993
 (US) and (UK) Caryn Jenner Buzz Books Adapted from the TV episode "Barbella’s Big Attraction." Features Scumlord and presumably Jaws. [68][69]
Freeze Frame 15 July 1993
 (US) and (UK) Caryn Jenner Buzz Books Adapted from the TV episode "Weather or Not." [70][71]
Dangerous Games 15 July 1993
 (US) and (UK) Caryn Jenner Buzz Books Adapted from the TV episode "Catching the Wave." Features Scumlord, Jaws and Baron von Skarin. [72][73]
Other books[edit]
These books are not part of a series.

Release name
US release date
Author
Publisher
Notes
Ref
The Adventures of James Bond Junior 003½ 1967 (UK)
 1968 (US) Unknown Jonathan Cape publishing company (UK)
Random House (US) Also Release
 in France, Denmark
 and Germany in 1970. [74]
Sticker Album and stickers 1992 Merlin Merlin Paperback [75]
James Bond Jr Regular Clr Book 1 December 1992
 (US) and (UK) Unknown Golden Books Ages 9–12 [76][77]
As Good as Gold: James Bond Jr. Adventure Game Book 12 July 1993
 (US) and (UK) Dave Morris Mammoth N/A [78][79]
James Bond, Jr. Spy File 12 July 1993
 (US) and (UK) Clare Dannatt Mammoth N/A [80][81]
James Bond Jr Paint & Col60355292 15 August 1993
 (US) and (UK) Unknown Hamlyn young books N/A [82][83]
James Bond Jr. Activity Sheet 5 March 1997
 (US) and (UK) Unknown Hamlyn young books N/A [84][85]
Young Bond: Silverfin—Book #1: A James Bond Adventure 27 April 2005 (US)
 3 March 2005 (UK) Charlie Higson Miramax Books Reading level:
 Young Adult [86][87]
Marvel Comics books[edit]
James Bond Jr. had a limited 12 issue run with Marvel Comics spanning from January 1992 to December 1992.[88] The first five stories were lifted directly from the TV series, but the other seven were original stories. The writers were Cal Hamilton and Dan Abnett, and the artists were Mario Capaldi, Colin Fawcett, Adolfo Buylla, and Bambos Georgioli.

Release name
US release date
Publisher
Notes
Ref
"The Beginning" January 1992 Marvel Comics Based on episode 1 of the TV series, featuring Scumlord and Jaws. [89]
"The Eiffel Missile" February 1992 Marvel Comics Based on episode 9 of the TV series, featuring Dr. Derange. [90]
"Earthcracker" March 1992 Marvel Comics Based on episode 2 of the TV series, featuring Odd Job. [91]
"Plunder Down Under" April 1992 Marvel Comics Based on episode 5 of the TV series
 featuring Jaws and Walker D. Plank. [92]
"Dance of the Toreadors" May 1992 Marvel Comics Based on episode 26 of the TV series, featuring Baron von Skarin. [93]
"The Gilt Complex" June 1992 Marvel Comics Featuring Odd Job. 
"Sure as Eggs Is Eggs" July 1992 Marvel Comics Featuring Scumlord and Jaws. 
"Wave Goodbye to the USA" August 1992 Marvel Comics Featuring Odd Job and Walker D. Plank. 
"Absolute Zero" September 1992 Marvel Comics Featuring Dr. No. [94]
"Friends Like These" October 1992 Marvel Comics Featuring Dr. Derange. [95]
"Indian Summer" November 1992 Marvel Comics Featuring Baron von Skarin. 
"Homeward Bound" December 1992 Marvel Comics Featuring Scumlord, Jaws, Dr. Derange, Odd Job, Dr. No, Walker D Plank and Baron von Skarin. 
Video game[edit]
James Bond Jr. was also a 1991 video game developed by Eurocom and published by THQ for the Nintendo Entertainment System[3] and the Super Nintendo Entertainment System.[4]
See also[edit]

Portal icon Children's literature portal
Portal icon James Bond portal
Alex Rider
Jimmy Coates
CHERUB
Henderson's Boys
Cody Banks
Spy School
Outline of James Bond
References[edit]
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91.Jump up ^ "James Bond Jr. No. 3 Marvel [Comic]". Amazon.com. Retrieved 27 August 2011.
92.Jump up ^ "James Bond Jr. No. 4 April 1992 [Comic]". Amazon.com. Retrieved 27 August 2011.
93.Jump up ^ "James Bond Jr, Vol 1 No. 5 (Comic Book) [Paperback]". Amazon.com. Retrieved 27 August 2011.
94.Jump up ^ "James Bond Jr. No. 9 September 1992 [Comic]". Amazon.com. Retrieved 27 August 2011.
95.Jump up ^ "James Bond Jr. No. 10 October 1992 [Comic]". Amazon.com. Retrieved 27 August 2011.
External links[edit]
James Bond Jr. at MGM Official Site
James Bond Jr. at MGM Clip & Still Licensing Site
James Bond Jr. at the Internet Movie Database
James Bond Jr. at TV.com


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Operation Stealth
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 This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (August 2011)

Operation Stealth
Operation Stealth.jpg
Operation Stealth cover art
Developer(s) Delphine Software International
Publisher(s) Interplay Entertainment, U.S. Gold
Engine Cinématique evo1[1]
Platform(s) Amiga, Atari ST, MS-DOS
Release date(s) 1990
Genre(s) Adventure
Mode(s) Single-player
Distribution Floppy disk
Operation Stealth, also known as James Bond 007: The Stealth Affair in the United States, is an adventure game from Delphine Software International, released in 1990. The game is mainly the work of Paul Cuisset (programming) and Jean Baudlot (sound).
The game was released with the Bond license in the United States,[2] although this led to some inconsistencies as the MI6 agent appeared to be taking his orders from the CIA.


Contents  [hide]
1 Gameplay
2 Plot
3 Reception
4 See also
5 References
6 External links

Gameplay[edit]
Operation Stealth mainly features a point-and-click style of gameplay reminiscent of many of the LucasArts adventures of the time, as well as a number of more action-oriented elements including an overhead viewed maze section and a scene in which Glames/Bond attempts to escape from an underwater cavern before he runs out of oxygen.
The cracked Amiga version of the game featured a primitive synthesized voice that would perform all the dialogue in the game if 1MB or more RAM was installed. Unfortunately the crack featured a bug which meant that if the player attempted to click the mouse button in order to skip through the speech faster the game would freeze and have to be rebooted. For this reason many seasoned players would actually remove the memory expansion before playing the game for any extended period of time.
Plot[edit]
John Glames (James Bond in the U.S.), a CIA secret agent, has been assigned a mission to locate a newly designed high-tech F-19 type stealth plane in Latin America, which was stolen from NAS Miramar.
Reception[edit]
Computer Gaming World described the game as "somewhat of a disappointment". The magazine criticized the game's hidden object game-like interface and clumsy parser, and stated that the graphics and music were inferior to that of Future Wars, and that the central plot had little connection to the game's puzzles and arcade sequences.[2]
See also[edit]
Outline of James Bond
References[edit]
1.Jump up ^ Cine - ScummVM
2.^ Jump up to: a b Greenberg, Allen L. (April 1991). "Taking Stock on Bond". Computer Gaming World. p. 38. Retrieved 17 November 2013.
External links[edit]
Operation Stealth at MobyGames
Operation Stealth at the Internet Movie Database


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James Bond 007: The Duel
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James Bond 007: The Duel
Cover art
James Bond 007: The Duel cover art (European Sega Mega Drive version)
Developer(s) Domark
Publisher(s) Domark
Distributor(s) Sega
Series James Bond
Platform(s) Mega Drive/Genesis
Sega Master System
Sega Game Gear
Release date(s) JP May 14, 1993
EU 1992[1]
NA 1993
PAL 1993

Genre(s) Action
Mode(s) Single-player
James Bond 007: The Duel (known as 007 Shitou[1] in Japan) is a James Bond video game released for the Sega Master System, the Sega Game Gear and the Sega Mega Drive/Genesis. It is loosely based on the spy films featuring Ian Fleming's secret agent, 007.
The game was developed and published by Domark and released in 1992. There is also a Sega Mega Drive/Genesis cartridge version which has Tengen logo and credits instead of Domark.


Contents  [hide]
1 Plot
2 Notes
3 See also
4 References
5 External links

Plot[edit]
Armed with a pistol, the player controls James Bond through various side-scrolling enemy bases to rescue female hostages and arm a bomb placed at a strategic point to destroy the base. Along the way, Bond must battle numerous thugs and familiar bosses. The game is often compared to Namco's Rolling Thunder series, although it was much less popular with the critics.
Notes[edit]
The Duel is notable among Bond games for a number of reasons. Although it was released four years after Timothy Dalton's last outing as James Bond (in Licence to Kill) his likeness is used in the game, most notably the opening screens (presumably as Dalton was still under contract to appear in future films), thus making it Dalton's last appearance in a Bond game to date. It was also the final Bond game to be released by Domark, who had released a series of Bond themed games beginning in 1985 with A View to a Kill.
Lastly, and perhaps most importantly, it was the first Bond game not to be directly based on a movie or novel. Instead it featured an original storyline, albeit one featuring familiar villains including Jaws and Oddjob. Though The Duel's storyline was not its strong point, it did blaze a trail for future licence-holders EA, half of whose Bond output would be based on original storylines. One previous Bond game, the Delphine developed, The Stealth Affair, included an original storyline but the game was originally based on a generic Bond-style character named John Glames and only had the licence added for its U.S. release.
The Sega Master System version is one of the few Games that don't work properly on NTSC Systems, although the Master System doesn't have Region lockout.
See also[edit]
Outline of James Bond
References[edit]
1.Jump up ^ http://www.gamefaqs.com/console/genesis/data/586248.html
External links[edit]
James Bond: The Duel at MobyGames
MI6 :: James Bond 007 Video Games - The Duel
James Bond 007: The Duel at the Internet Movie Database


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THQ
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The Spy Who Loved Me (video game)
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The Spy Who Loved Me
Developer(s) The Kremlin
Publisher(s) Domark Software
Platform(s) Amiga, Atari ST, Amstrad CPC, Commodore 64, DOS, Sega Master System, ZX Spectrum
Release date(s) INT 1990

Mode(s) Single-player
Distribution Cartridge
James Bond: The Spy Who Loved Me is a video game adaptation of the 1977 James Bond film The Spy Who Loved Me. The game was released for the Amiga, Atari ST, Amstrad CPC, Commodore 64, DOS computers, Sega Master System and ZX Spectrum in 1990. A version was planned for PS1 but was cancelled.
The Spy Who Loved Me is a top-down shooter game in which the player navigates James Bond driving a modified Lotus Espirit. It features the characters from the film and some new characters.


Contents  [hide]
1 Critical reception
2 See also
3 References
4 External links

Critical reception[edit]
The game received a good, but not excellent, reaction on the ZX Spectrum, with CRASH! giving it a 79% rating and saying "Good Mr. Bond, but not quite good enough to deserve an accolade.",[1] Sinclair User giving it 72% and saying "This one will leave you shaken but not stirred; A competent movie licence"[2] and Your Sinclair rating it at 76%, saying "Half good/half bad Bond game. There's quite a lot here though, so it's not bad value."[3] It was less well received on the Commodore 64, with Zzap!64 giving it a rating of 38%, describing it as "an uninspiring and unambitious conversion."[4]
See also[edit]
Outline of James Bond
References[edit]
1.Jump up ^ "The Spy Who Loved Me". CRASH! (82): 49. November 1990. Retrieved 2008-11-11.
2.Jump up ^ Jenkins, Chris (November 1990). "The Spy Who Loved Me". Sinclair User (105): 20. Retrieved 2008-11-11.
3.Jump up ^ Bielby, Matt (November 1990). "The Spy Who Loved Me". Your Sinclair (59): 58–59. Retrieved 2008-11-11.
4.Jump up ^ "The Spy Who Loved Me". Zzap!64 (69): 88. January 1991. Retrieved 2008-11-15.
External links[edit]
The Spy Who Loved Me at the Internet Movie Database
MI6 :: James Bond 007 Video Games - The Spy Who Loved Me
Movie Game Database - The Spy Who Loved Me


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007: Licence to Kill
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For the film, see Licence to Kill.

007: Licence to Kill
James Bond Licence Atari.jpg
Atari ST cover art for 007: Licence to Kill
Developer(s) Quixel
Publisher(s) Domark
Designer(s) John Kavanagh
Composer(s) David Whittaker
Platform(s) DOS (Original), Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, MSX, ZX Spectrum
Release date(s) NA 20 April 1989

Genre(s) Top-down shooter
Mode(s) Single-player
Distribution 3½-inch Floppy
007: Licence to Kill is a 1989 video game based on the James Bond film of the same name, developed by Quixel and published by Domark in 1989.[1] It was originally released for DOS and then ported to the Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, MSX and ZX Spectrum.
The game's storyline closely follows that of the film, and consists of six scenes in which Bond chases Sanchez, who has murdered Felix Leiter's bride. The scenes within the game vary, and include helicopters, on foot, mid-air, underwater, water-skis and behind the wheels of a tanker truck.[1]
This game also includes a secret level in which you have to kill MB in the fastest time possible.


Contents  [hide]
1 NES version
2 BBC Micro version
3 Reception
4 References
5 External links

NES version[edit]
The game was also developed for the NES by Tengen,[2] but was unreleased as the Domark publishers felt that too much time had passed since the film's release and so the game would be irrelevant.[1]
BBC Micro version[edit]
This version was coded by Lore Games, subcontracted to Consul Technology of Merseyside, UK, subcontracted to Domark. It was based largely on the graphics from the Spectrum version, but with a freshly written sprite engine, character 'AI', sound effects and status display. It featured a double buffer screen refresh mechanism to eliminate flicker, and was available in cassette tape and floppy disc versions.
Reception[edit]
Computer Gaming World only recommended 007: Licence to Kill "strictly for the action-oriented player", with others likely finding it a "license to bore".[3]
References[edit]
1.^ Jump up to: a b c "Licence to Kill game info". Mi6-HQ.com. Retrieved 2007-08-09.
2.Jump up ^ "History of Tengen". Archived from the original on 5 July 2007. Retrieved 2007-08-09.
3.Jump up ^ Choi, Yung Min (January 1990). "Nobody Does It Better". Computer Gaming World. p. 52. Retrieved 15 November 2013.

External links[edit]
Movie Game Database - Licence to Kill
MI6 :: James Bond 007 Video Games - Licence to Kill
Licence to Kill in Mobygames
007: Licence to Kill at the Internet Movie Database


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The Living Daylights (video game)
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 This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (July 2008)
James Bond: The Living Daylights is a video game adaptation of the 1987 James Bond film The Living Daylights, developed by Melbourne House and published by Domark.[1] It was the first tie-in game for the film series.[2]
Released for the Commodore 64, Amiga, Amstrad CPC and the BBC Micro, the game was a straightforward platform shooter game in which the player navigates James Bond through horizontally scrolling levels and shoots various adversaries.[citation needed]
See also[edit]
Outline of James Bond
References[edit]
1.Jump up ^ Andy Lane, Paul Simpson (2002). The Bond Files: An Unofficial Guide to the World's Greatest Secret Agent. Virgin Books. p. 408. ISBN 978-0-7535-0712-4.
2.Jump up ^ Lindner, Christoph (2009). The James Bond Phenomenon: a Critical Reader (2 ed.). Manchester University Press. p. 317. ISBN 978-0-7190-8095-1.
External links[edit]
Movie Game Database - The Living Daylights
MI6 :: James Bond 2007 Video Games - The Living Daylights
The Living Daylights at the Internet Movie Database


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Live and Let Die (video game)
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Live And Let Die
Developer(s) Elite Systems International
Publisher(s) Domark Software
Platform(s) Amiga, Atari ST, Amstrad CPC, Commodore 64, DOS, ZX Spectrum
Release date(s) INT 1988

Mode(s) Single-player
Distribution Cartridge
James Bond: Live And Let Die is a video game loosely based on the 1973 James Bond film Live and Let Die. The game was released by Domark for the Amiga, Atari ST, Amstrad CPC, Commodore 64, DOS computers, and ZX Spectrum in 1988.
Live and Let Die is a racing game in which the player navigates James Bond driving a modified speedboat. It did not start as a Bond game, being a rebranding after Domark saw Elite Systems International working on a game named Aquablast, and thought the boat driving and fighting of said title resembled the speedboat chase of Live and Let Die.[1]
References[edit]
1.Jump up ^ Lindner, Christoph (2009). The James Bond Phenomenon: a Critical Reader (2 ed.). Manchester University Press. p. 317. ISBN 978-0-7190-8095-1.
External links[edit]
Live and Let Die at the Internet Movie Database
MI6 :: James Bond 007 Video Games - Live and Let Die
Movie Game Database - Live and Let Die


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A View to a Kill (video game)
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 This article does not cite any references or sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (August 2007)
A View to a Kill is the name of two separate computer games released in 1985 based on the James Bond film A View to a Kill. The first, an action game titled A View to a Kill, was published by Domark. It was available for the ZX Spectrum, Amstrad CPC, Commodore 64, Oric 1 and Oric Atmos, and MSX. The second, titled James Bond 007: A View to a Kill was a text-based video game for DOS, Macintosh and Apple II computers. It was developed by Angelsoft, Inc. and published by Mindscape Inc.


Contents  [hide]
1 A View to a Kill (action game) 1.1 Music
2 James Bond 007: A View to a Kill (adventure game)
3 See also
4 External links

A View to a Kill (action game)[edit]
Domark created an action game split into three separate sections, inspired by scenes from the film. The game starts with the famous movie intro sequence of the moving gunsight and Bond shooting towards the camera.
In the first section set in Paris, James Bond commandeers a taxi to follow May Day who has parachuted from the Eiffel Tower. Roadblocks and police cars are out to stop Bond, who can shoot his pistol at them to get them out of the way. The display is in three sections - an overhead map of Paris, a small 3D view from the car's point of view, and a scanner showing May Day's height. James must arrive at the right location to catch her as she lands.
In the second section, James must help Stacey Sutton escape from San Francisco City Hall, which is on fire. Each room is displayed from a side-on perspective. James must collect useful objects to get through the floors of the building, such as keys to open doors and buckets of water to stop the progress of the fire.
In the third and final section, James must collect the code numbers to stop the detonation of Zorin's bomb. Bond runs around the mine, avoiding rockfalls and long drops. Among the objects he can pick up are a grapnel gun (to fire ropes upward which he can climb to safety) and a plank of wood to bridge gaps. May Day is also somewhere in the mine.
A password system lets the user play the second or third levels on their own without completing the first.
Music[edit]
The music for the Commodore 64 version was written by Antony (Tony) Crowther, and consists of two covers. One is the famous James Bond theme by Monty Norman. The second is the Duran Duran theme for the film.
James Bond 007: A View to a Kill (adventure game)[edit]
Mindscape Inc published the text adventure game by Angelsoft Inc for DOS, Macintosh and Apple II computers with the full title James Bond 007: A View to a Kill. It spawned a follow-up game, James Bond 007: Goldfinger.
See also[edit]
Outline of James Bond
External links[edit]
Movie Game Database - A View to a Kill
A View to a Kill at the Internet Movie Database
A View to a Kill at the Internet Movie Database
:: James Bond 007 Video Games - A View to a Kill


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Categories: 1985 video games
Action video games
Interactive fiction
Apple II games
Amstrad CPC games
Commodore 64 games
Domark Software games
DOS games
Mac OS games
MSX games
Oric games
ZX Spectrum games
James Bond video games
A View to a Kill
Video games based on films directed by John Glen
Video games developed in the United Kingdom





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James Bond 007: Goldfinger
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James Bond 007: Goldfinger
Goldfinger video game.png

Developer(s) Angelsoft
Publisher(s) Mindscape
Platform(s) PC, Apple II, Mac
Release date(s) 1986
Genre(s) Text Adventure
Mode(s) Single-player
James Bond 007: Goldfinger is a 1986 text adventure video game developed by Anglesoft and published by Mindscape for the PC, Apple II and Mac. It was the follow-up to the 1985 game James Bond 007: A View to a Kill. It is based on the James Bond film series.[1]
See also[edit]
Outline of James Bond
References[edit]
1.Jump up ^ http://www.giantbomb.com/james-bond-007-goldfinger/61-3856/
External links[edit]
James Bond 007: Goldfinger at MobyGames


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James Bond in video games


Parker Brothers
James Bond 007 (1983)


Mindscape
A View to a Kill ·
 Goldfinger
 

Domark
A View to a Kill ·
 Live and Let Die ·
 The Living Daylights ·
 007: Licence to Kill ·
 The Spy Who Loved Me ·
 James Bond 007: The Duel
 

Interplay
James Bond 007: The Stealth Affair


THQ
James Bond Jr.


Nintendo
GoldenEye 007 (1997) ·
 James Bond 007 (1998)
 

Electronic Arts
Tomorrow Never Dies ·
 The World Is Not Enough ·
 007 Racing ·
 Agent Under Fire ·
 Nightfire ·
 Everything or Nothing ·
 GoldenEye: Rogue Agent ·
 From Russia with Love
 

Activision
Quantum of Solace ·
 GoldenEye 007 (2010) ·
 Blood Stone ·
 007 Legends
 

 


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Apple II games
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James Bond video games
Mac OS games




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A View to a Kill (video game)
From Wikipedia, the free encyclopedia
Jump to: navigation, search


Question book-new.svg
 This article does not cite any references or sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (August 2007)
A View to a Kill is the name of two separate computer games released in 1985 based on the James Bond film A View to a Kill. The first, an action game titled A View to a Kill, was published by Domark. It was available for the ZX Spectrum, Amstrad CPC, Commodore 64, Oric 1 and Oric Atmos, and MSX. The second, titled James Bond 007: A View to a Kill was a text-based video game for DOS, Macintosh and Apple II computers. It was developed by Angelsoft, Inc. and published by Mindscape Inc.


Contents  [hide]
1 A View to a Kill (action game) 1.1 Music
2 James Bond 007: A View to a Kill (adventure game)
3 See also
4 External links

A View to a Kill (action game)[edit]
Domark created an action game split into three separate sections, inspired by scenes from the film. The game starts with the famous movie intro sequence of the moving gunsight and Bond shooting towards the camera.
In the first section set in Paris, James Bond commandeers a taxi to follow May Day who has parachuted from the Eiffel Tower. Roadblocks and police cars are out to stop Bond, who can shoot his pistol at them to get them out of the way. The display is in three sections - an overhead map of Paris, a small 3D view from the car's point of view, and a scanner showing May Day's height. James must arrive at the right location to catch her as she lands.
In the second section, James must help Stacey Sutton escape from San Francisco City Hall, which is on fire. Each room is displayed from a side-on perspective. James must collect useful objects to get through the floors of the building, such as keys to open doors and buckets of water to stop the progress of the fire.
In the third and final section, James must collect the code numbers to stop the detonation of Zorin's bomb. Bond runs around the mine, avoiding rockfalls and long drops. Among the objects he can pick up are a grapnel gun (to fire ropes upward which he can climb to safety) and a plank of wood to bridge gaps. May Day is also somewhere in the mine.
A password system lets the user play the second or third levels on their own without completing the first.
Music[edit]
The music for the Commodore 64 version was written by Antony (Tony) Crowther, and consists of two covers. One is the famous James Bond theme by Monty Norman. The second is the Duran Duran theme for the film.
James Bond 007: A View to a Kill (adventure game)[edit]
Mindscape Inc published the text adventure game by Angelsoft Inc for DOS, Macintosh and Apple II computers with the full title James Bond 007: A View to a Kill. It spawned a follow-up game, James Bond 007: Goldfinger.
See also[edit]
Outline of James Bond
External links[edit]
Movie Game Database - A View to a Kill
A View to a Kill at the Internet Movie Database
A View to a Kill at the Internet Movie Database
:: James Bond 007 Video Games - A View to a Kill


[show]
v ·
 t ·
 e
 
James Bond in video games





























































[show]
v ·
 t ·
 e
 
A View to a Kill


































 


Categories: 1985 video games
Action video games
Interactive fiction
Apple II games
Amstrad CPC games
Commodore 64 games
Domark Software games
DOS games
Mac OS games
MSX games
Oric games
ZX Spectrum games
James Bond video games
A View to a Kill
Video games based on films directed by John Glen
Video games developed in the United Kingdom





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James Bond 007 (1983 video game)
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James Bond 007
James Bond 007
Cover art
Developer(s) Parker Brothers
Publisher(s) Parker Brothers
Platform(s) Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, Sega SG-1000
Release date(s) 1983
Genre(s) Platform
James Bond 007 is a 1983 side-scrolling video game developed and published by Parker Brothers for the Atari 2600, Atari 5200, Atari 8-bit computers, Commodore 64, ColecoVision and distributed in Japan by Tsukuda Original for the Sega SG-1000. It is the first video game to be based on the James Bond film series.
Gameplay[edit]
Players control the British spy James Bond's multi-purpose vehicle that can travel both land and sea. Players can shoot lasers upward towards aerial opponents or bullets downwards at other enemies. They must also jump over obstacles and dodge enemy attacks.
There are four missions, each based on a Bond movie. The missions are: Diamonds Are Forever, Moonraker, For Your Eyes Only, and The Spy Who Loved Me. Before each mission begins, the game displays its name, lives remaining, the vehicle, and a message from M stating, "Good luck, Mr. Bond." Each mission has a specific goal, with various checkpoints throughout.
When a player's last life is lost, M bids James goodbye, and the final score is shown.
At the end of the game, the player also received a double-0 rating based on the difficulty of play (novice or agent), and how well the player did. If played at the novice difficulty, the maximum rating was 005, at agent difficulty, the maximum rating was 007.
See also[edit]
Outline of James Bond


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Parker Brothers
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Mindscape
A View to a Kill ·
 Goldfinger
 

Domark
A View to a Kill ·
 Live and Let Die ·
 The Living Daylights ·
 007: Licence to Kill ·
 The Spy Who Loved Me ·
 James Bond 007: The Duel
 

Interplay
James Bond 007: The Stealth Affair


THQ
James Bond Jr.


Nintendo
GoldenEye 007 (1997) ·
 James Bond 007 (1998)
 

Electronic Arts
Tomorrow Never Dies ·
 The World Is Not Enough ·
 007 Racing ·
 Agent Under Fire ·
 Nightfire ·
 Everything or Nothing ·
 GoldenEye: Rogue Agent ·
 From Russia with Love
 

Activision
Quantum of Solace ·
 GoldenEye 007 (2010) ·
 Blood Stone ·
 007 Legends
 

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James Bond in video games
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 This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (April 2011)

James Bond
007 logo.svg
The official game logo of James Bond (007)

Genres
First-person shooter
Third-person shooter
Racing game
Role-playing game
Publishers
Parker Brothers
Mindscape
Domark
Nintendo
Electronic Arts (1999-2006)
Activision (2007-13)
The James Bond video game franchise is a series of shooter games and games of other genres (including role-playing and adventure games) spun off from the James Bond film series developed and published by a variety of companies. The games centre around Ian Fleming's fictional British MI6 agent, James Bond.


Contents  [hide]
1 Video games 1.1 1983–96
1.2 1997–2006
1.3 2007–13
1.4 2014–present
2 Cancelled games 2.1 Film based games 2.1.1 Octopussy
2.1.2 GoldenEye 007
2.1.3 Tomorrow Never Dies: The Mission Continues
2.1.4 The World Is Not Enough
2.1.5 Casino Royale
2.2 Original games 2.2.1 007 Racing sequel
2.2.2 GoldenEye: Rogue Agent sequel
2.2.3 Phoenix Rising
2.2.4 Untitled Raven Software Bond game

3 Other games 3.1 Role-playing games
3.2 Mobile and Smartphone Games
3.3 Fanmade remakes
4 Actors portraying James Bond in the video games
5 See also
6 References
7 External links

Video games[edit]
                        
1983–96[edit]
The first official Bond video game, James Bond 007, was released in 1983 by Parker Brothers.
Since 1983, there have been numerous video games based on the official films, Ian Fleming's novels, and even original scripts created by the developer or publisher of the game.
The video games were somewhat profitable in the 1980s and early 1990s, featuring a mixture of styles including side-scrolling action and text adventure.
1997–2006[edit]
The popularity of the James Bond video-game series did not rise quickly, however, until 1997's GoldenEye 007 by Rare for the Nintendo 64. GoldenEye 007 was a first-person shooter that expanded on the film and added a multiplayer component to the game. The game received very positive reviews[1] and sold over eight million copies.[2] Subsequently, almost every Bond video game has attempted to copy GoldenEye 007's accomplishment and features with varying degrees of success.
The next Bond game, 1999's Tomorrow Never Dies, based on the film released two years prior, was the first released by Electronic Arts. Developed by Black Ops, unlike GoldenEye 007, it was a third-person shooter only released on PlayStation. Despite the game's success, it received mixed reviews. the next title, 2000's The World Is Not Enough game, returned to first-person. However, publisher Electronic Arts, which owned the rights to publish video games based on the Bond franchise, chose different developers for different systems - Eurocom for the Nintendo 64 and Black Ops for the PlayStation, with drastically different results, and the N64 version getting better reviews. Both versions were critical and commercial successes, albeit not in the same level of GoldenEye 007, and EA encouraged developers to create future Bond games unrelated to any of the films.
In 2001, EA released Agent Under Fire for Xbox, PlayStation 2, and GameCube, featuring an original storyline and lacking the likeness of then Bond actor Pierce Brosnan. The game took risks by adding the new elements of "rail" shooting and driving segments to a first-person shooter. The game has sold nearly 5 million copies since its release, making it the second-most successful game in the franchise, while only receiving mixed reviews. There are no differences between the console versions.
In 2002, Nightfire was released. It was developed by Eurocom for the PlayStation 2, GameCube, and Xbox consoles, with a PC port by Gearbox Software and a Mac port by Aspyr. The computer versions are substantially different from the console versions, featuring different missions, a modified story line, and online play. In 2003, the game also had a Game Boy Advance version by JV Games, which also differs from both the console versions and PC versions.
In 2004, EA released Everything or Nothing, developed by EA Redwood, for the PlayStation 2, GameCube and Xbox. Unlike the two previous installments, Everything or Nothing is a third-person shooter with driving missions, and it stars the voices and likenesses of Pierce Brosnan, Judi Dench, Willem Dafoe and John Cleese, among others. It was written by the scriptwriter of GoldenEye and Tomorrow Never Dies, screenwriter Bruce Feirstein, with a plot connected to the Roger Moore Bond film A View to a Kill. It was released to mostly positive reviews, the game also had a Game Boy Advance version by JV Games, which differs from the console versions.
Later that year, GoldenEye: Rogue Agent was released on the same platforms with the expectation of the Game Boy Advance version. A first-person shooter loosely connected to the Bond franchise a spin-off, it stars a former MI6 spy known as "GoldenEye", who works for Auric Goldfinger against Dr. Julius No. The game was panned for its misleading title and poor storyline. the game was released on PS2, Xbox, Gamecube and Nintendo DS.
2005 saw the release of From Russia With Love, based on the film of the same name. It starred Sean Connery once again as James Bond, and the other characters had the same likeness of the original cast. The game is a third-person shooter in the same style as Everything or Nothing, with expansions in the story and certain details changed (such as trading SPECTRE for OCTOPUS, due to legal problems). The game received positive reviews, and was released on Gamecube, Xbox, PS2 and PSP.
Electronic Arts announced in 2006 a game based on then-upcoming Casino Royale,[3][4] but it ended up being cancelled, because it would not be ready by the film's release in November. This fact, which would lead MGM to lose millions in licensing fees, along with EA's commitment to move away from movie franchise games and focus more on internal IPs, led the company to abandon the Bond franchise in May 2006.[5]
2007–13[edit]
Shortly after Electronic Arts abandoned the license, in May 2006, Activision acquired non-exclusive rights to develop and publish James Bond games, which were to become exclusive in 2007.[6] Activision's first game was a tie-in to Quantum of Solace. Quantum of Solace: The Game, which also included elements from Casino Royale, was released on 31 October 2008. it was released on PS3, PS2, Xbox 360, PC, Wii and DS. The game received mixed reviews, with the PS2 version receiving the best reviews.[7]
At E3 2010, Nintendo officially revealed GoldenEye 007, a Wii-exclusive remake of the critically acclaimed 1997 game. Developed by Eurocom, using their Dead Space: Extraction game engine, the game updated the story of the movie, with a script by Bruce Feirstein and the current Bond actor Daniel Craig as 007.,[8] it received positive reviews. A month later, a leaked media release suggested that Activision had hired Bizarre Creations to work on 007: Blood Stone, an original Bond experience written by Bruce Feirstein. Both games were released on November 2010. 'Blood Stone' was released for PC, PS3, Xbox 360 and DS, with mixed-to-positive reviews. In December 2010, a video (later backed up by Activision) and some screenshots from a new Bond game were leaked, identified as developed by Raven Software. This new game was thought to be set for release in 2011, but Activision never commented on any connection or status of that apparent title. In 2011 Activision ported the new GoldenEye 007 (featuring Daniel Craig's likeness and voice even though the film and original game featured Brosnan) to PlayStation 3 and Xbox 360 consoles. Entitled GoldenEye 007: Reloaded, it presents an HD remastering of the original Nintendo Wii shooter from the previous year.
On 19 April 2012, Activision announced plans for a new game titled "007 Legends" to coincide with the fiftieth anniversary of the James Bond film franchise.[9] The game has been described as a "greatest hits compilation",[9] retelling six film narratives with an overarching storyline to connect them together. Activision did not comment on which film stories would be included in the game, but announced that the gameplay mechanics would return to the first-person shooter after 007: Blood Stone experimented with the third-person perspective suggesting that this had been the case due to the mixed reviews the game in question had received.[9] On 21 May 2012, Activision released the first trailer for 007: Legends. Thereafter, the missions are revealed to be based upon Goldfinger, On Her Majesty's Secret Service, Licence to Kill, Die Another Day and Moonraker. On 9 November 2012, Activision added the last mission to the game, released as a downloadable content, which was definitely based on Skyfall. The game received negative reviews from several reviewers. Eurocom has since closed down.[10][11]
On 4 January 2013, Activision and Steam's online stores quietly removed online copies and pages for Quantum of Solace, 007: Blood Stone, and 007 Legends without explanation or warning.
On 20 February 2013, Activision confirmed that in 2013 it would be backing away from licensed games in a statement though not confirmed, The 007 game license may have been revoked - The statement reads "Like any successful business, Activision Publishing consistently works to align its costs with its revenues—this is an ongoing process. In 2013, we expect to release fewer games based on license properties and as a result are realigning our structure to better reflect the market opportunities and our slate. Approximately, 30 full-time employees have been impacted globally, which represents approximately one half of one percent of Activision Blizzard's employee population. We are offering those employees who are impacted outplacement counseling services"
2014–present[edit]
On 7 January 2014, president and co-founder of Telltale Games Kevin Bruner has expressed an interest in making a future James Bond game if he were ever afforded the chance. He stated that "I'm a giant James Bond fan and I'm always frustrated by games that make him a mass murderer." when he was asked which license he'd adapt next if money and licensing hurdles were not a factor. "He's a super-spy, and that's a different skillset. The films make him less of a mass murderer, and there's not much killing in the books – more spying and intrigue."[12]
Cancelled games[edit]
Film based games[edit]
Octopussy[edit]
Shortly after James Bond 007 video game was released in 1983 by Parker Brothers, another video game was announced that was called Octopussy, based on the film of the same name. The game was planned for release on the Atari 2600 System, Mattel Intellivision, and compatabile systems. Set for release in the summer of 1983, it was cancelled shortly after it was announced by Parker Brothers.[13]
GoldenEye 007[edit]
A racing version of GoldenEye 007 was going to be released the same year for the ill fated Virtual Boy. Only a screenshot was released on the internet, but the game was later cancelled.[14][15][16]
Related, a revamped version of the Nintendo 64 game by Rare was planned for release for Xbox Live Arcade on 27 February 2008, but due to financial disagreement between Microsoft and Nintendo corporations, the project has faded out. As of January 2014 Microsoft has made no comment on the idea of Rareware's GoldenEye 007 being released on XBLA.
Tomorrow Never Dies: The Mission Continues[edit]
The original VHS release of Tomorrow Never Dies featured a brief trailer with Desmond Llewelyn which highlighted a game that would "start where the film ends".[17] Footage shows Bond skiing, scuba diving and driving in third person and on a first-person shooting mission.[18] The game was to come out on PlayStation and PC in the fall of 1998 and was being made by MGM Interactive, not EA; EA was not involved in Bond until November of that year.[19]
A Tomorrow Never Dies game was finally released on 16 November 1999, distributed by EA, but with notable differences from the 1998 attempt. The game was a third-person shooter with the scuba diving level nowhere to be found. But perhaps the most glaring difference was the fact that the story now followed the plot of the film, not the continuation that had been promised.
A level in the game sees Bond skiing down a mountain and killing a Japanese terrorist named Sotoshi Isagura (who had featured very briefly in the film), while on another stage Bond has a driving mission in Switzerland. These were not from the film and may have survived from the 'continuation' story.
The World Is Not Enough[edit]
A port of The World Is Not Enough for the PC and PlayStation 2 version was cancelled in favor for 007: Agent Under Fire.[20]
Casino Royale[edit]
Based on the film of the same name where Daniel Craig starred as Bond and was going to give his voice and likeness in the video game. It was set to release on PlayStation 3 and Xbox 360 platforms. The game was 15% developed when the project was cancelled as Electronic Arts would not finish it by the film's release in November 2006. Later, unfinished development screenshots from the Venice level were uncovered.[5][21][22]
Original games[edit]
007 Racing sequel[edit]
A PlayStation 2 sequel to 007 Racing was rumoured to be in development.[23]
GoldenEye: Rogue Agent sequel[edit]
A sequel to 2004's GoldenEye: Rogue Agent was originally planned but scrapped due to poor sales and reviews. The game's ending heavily suggested a sequel as well. According to various sources, the sequel would have included vehicles and a longer story mode. On the EA website for GoldenEye: Rogue Agent, a forum with many questions about what fans wanted to see in the next game when it was available. Rogue Agent's engine for the DS was used as a concept for a version of Halo: Combat Evolved for Nintendo's handheld (informally called Halo DS), but didn't get past verification, despite a playable demo being made.
Phoenix Rising[edit]
The game was originally meant to be released in 2005, set to star Pierce Brosnan as James Bond 007. Nothing was ever revealed about the plot but the rumours said that it was a follow up to Nightfire with the gameplay elements of Everything or Nothing video game. First, the title was going to be used for Nightfire but later was pushed back for the 2005 Bond game that never saw the light of the day and was switched into Sean Connery's From Russia With Love video game adaption when Brosnan officially announced that he was stepping down from the role.[24]
Untitled Raven Software Bond game[edit]
The sequel to Blood Stone was not announced officially. It was set to star Daniel Craig as Bond in an original storyline developed by both Bizzare Creations and Raven Software studios. However, it was cancelled in late 2009. Only some screenshots were hit on the internet and many cancelled main-title sequences are shown, rumours say that the plot was involved with diamond smugglers, or with oil-problem. It has been also suggested that the game was actually based on Skyfall, as the footage shared similarities to that of the early scripts written for the film, set in an oriental location, particularly India, in which the film was going to be shot but was replaced with another. However, Activision's final installment in the series called 007 Legends, features a mission based on the film.
Other games[edit]
Role-playing games[edit]
A role-playing game, James Bond 007, Role-Playing in Her Majesty's Secret Service was released in 1983, by Victory Games, a branch of Avalon Hill.
Mobile and Smartphone Games[edit]
Since 2002, games featuring the Bond character and the 007 trademark have been published and distributed on mobile phones. The first two were being based on action sequences from Die Another Day, one of them was titled Hover Chase and the other was Ice Racer. Both were published by Vodafone.
In 2006, when the franchise was rebooted, Sony Online Entertainment released a side-scroll action game based on Casino Royale, which followed the storyline closely to that of the film's. In 2008, two games were developed and produced by the same firm to promote the release of Quantum of Solace, one of them was a tie-in based on the motion picture itself, featuring similar gameplay to its predecessor, and the other one was an arcade game called Top Agent. With the exception of the arcade game, the film tie-ins were developed by Glu Mobile.
In 2014, it was announced that MGM Interactive was going to work with Glu Mobile, that is no stranger to the Bond saga, and produce a game in the franchise specialized for smartphones and tablets.[25]
Fanmade remakes[edit]
GoldenEye: Source is a total conversion mod using the source engine developed by Valve Corporation for the computer game Half-Life 2. GoldenEye: Source is based on the award-winning Nintendo 64 video game, GoldenEye 007. A 5th beta release was released on 25 December 2010.
In 2013, fans of the original Nightfire began porting the PC version to Source engine,[26] planning to release it on Steam as Nightfire: Source.[27]
Actors portraying James Bond in the video games[edit]
The actors listed below have provided the likeness of Bond in the 007 video-game series. However, they have not all provided voice work. The people who have voiced the character, filling the vocals of the official actors, were Adam Blackwood, Maxwell Caulfield and Timothy Watson. Jason Carter also voiced 007 but in a non-Bond game GoldenEye: Rogue Agent. The classic games only provided the real actors' footage on the cover for whatever era the franchise was in, such as Roger Moore and Timothy Dalton. The first voiceover performance has been started from Tomorrow Never Dies video game, by Adam Blackwood.
Cast of James Bond characters

Video Game
James Bond
Voice Actor

GoldenEye 007
Pierce Brosnan 
Tomorrow Never Dies
Adam Blackwood
The World Is Not Enough

007 Racing

Agent Under Fire
Andrew Bicknell
Nightfire
Pierce Brosnan Maxwell Caulfield
Everything or Nothing
Pierce Brosnan
From Russia With Love
Sean Connery Sean Connery
Quantum of Solace
Daniel Craig Daniel Craig
GoldenEye 007

Blood Stone

007 Legends
Timothy Watson
See also[edit]

Portal icon James Bond portal
Outline of James Bond
References[edit]
1.Jump up ^ "GoldenEye 007 Reviews". gamerankings.com. Retrieved 29 January 2006.
2.Jump up ^ "Microsoft Acquires Video Game Powerhouse Rare Ltd". Microsoft. 24 September 2002. Archived from the original on 25 May 2011. Retrieved 13 May 2006.
3.Jump up ^ James Bond 007 :: MI6 - The Home Of James Bond
4.Jump up ^ EA's Lost 007 'Casino Royale' Videogame :: Gaming :: MI6 :: James Bond 007 Video Games
5.^ Jump up to: a b Fritz, Ben (3 May 2006). "Bond, Superman games on the move". Variety. Retrieved 18 May 2006.
6.Jump up ^ "Activision Acquires Bond Video Game License". Retrieved 3 May 2006.
7.Jump up ^ "Quantum of Solace reviews - Metacritic". Retrieved 30 Jan 2014.
8.Jump up ^ Earwaker, Kiran (8 October 2010). "GoldenEye 007 - Hands On Preview". TVG Media Ltd. Retrieved 10 November 2010.
9.^ Jump up to: a b c Williams, Owen (19 April 2012). "Activision Announces 007 Legends". Empire. Retrieved 19 April 2012.
10.Jump up ^ http://au.ign.com/videos/2012/10/16/007-legends-video-review
11.Jump up ^ http://www.eurogamer.net/articles/2012-12-07-james-bond-developer-eurocom-makes-remaining-staff-redundant-ceases-trading
12.Jump up ^ Reilly, Luke (7 January 2014). "Telltale President Keen to Make a James Bond Game". IGN. Retrieved 7 January 2014.
13.Jump up ^ http://www.mi6-hq.com/sections/games/octopussy_1983.php3?s=games&id=02917
14.Jump up ^ "GoldenEye 007". GT Anthology. gametrailers.com. 11 July 2009. Retrieved 7 May 2011.
15.Jump up ^ "Goldeneye Steps Up To NU64" (JPEG). Nintendo Power 78: 112. November 1995. Retrieved 3 June 2006.
16.Jump up ^ "Games - Unreleased - GoldenEye". Planet Virtual Boy. Retrieved 8 January 2007.
17.Jump up ^ "Tomorrow Never Dies Video Game". YouTube. 21 December 2007. Retrieved 22 May 2012.
18.Jump up ^ "IGN: 007: Tomorrow Never Dies Screenshots, Wallpapers and Pics". Media.psx.ign.com. Retrieved 22 May 2012.
19.Jump up ^ "EA and MGM Bond - PSX News at IGN". Psx.ign.com. Retrieved 22 May 2012.
20.Jump up ^ "The World Is Not Enough - PlayStation 2 Preview at IGN". Ps2.ign.com. Retrieved 22 May 2012.
21.Jump up ^ MI6-HQ Copyright 2011. "James Bond 007 :: MI6 - The Home Of James Bond". Mi6-hq.com. Retrieved 22 May 2012.
22.Jump up ^ MI6-HQ Copyright 2011 (26 May 2010). "EA's Lost 007 'Casino Royale' Videogame :: Gaming :: MI6 :: James Bond 007 Video Games". Mi6-hq.com. Retrieved 22 May 2012.
23.Jump up ^ "Bond Races to PlayStation 2 Again - PS2 News at IGN". Ps2.ign.com. 11 December 2000. Retrieved 22 May 2012.
24.Jump up ^ James Bond 007: "From Russia With Love" by EA Games
25.Jump up ^ "Glu to Create James Bond Game with EON Productions and MGM Interactive". MarketWatch. April 8, 2014.
26.Jump up ^ Nightfire: Source Community
27.Jump up ^ "‘Nightfire’ being remade in Source Engine". PCGMedia. July 27, 2013.
External links[edit]
Bondpedia; The Bond Encyclopedia
James Bond universe (GameSpot)
MI6-HQ.com - Gaming Section
James Bond licensees at MobyGames
Treyarch to Develop Next James Bond Game
MobyGames - James Bond


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