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Poltergeist (2015 film)
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Poltergeist
Directed by
Gil Kenan
Produced by
Sam Raimi
Written by
David Lindsay-Abaire
Starring
Sam Rockwell
Jared Harris
Rosemarie DeWitt
Saxon Sharbino
Kyle Catlett
Kennedi Clements
Jane Adams
Cinematography
Javier Aguirresarobe
Editing by
Jeff Betancourt
Studio
Fox 2000 Pictures
Metro-Goldwyn-Mayer
Ghost House Pictures
Vertigo Entertainment
Distributed by
20th Century Fox
Release dates
February 13, 2015
Country
United States
Language
English
Poltergeist is an upcoming horror thriller film directed by Gil Kenan and written by David Lindsay-Abaire. It is a remake of the 1982 film of the same name. The film stars Sam Rockwell, Jared Harris, Rosemarie DeWitt, Saxon Sharbino, Kyle Catlett, Kennedi Clements, and Jane Adams.
Contents [hide]
1 Cast
2 Shooting
3 References
4 External links
Cast[edit]
Sam Rockwell as Eric Bowen
Jared Harris as Carrigan Burke
Rosemarie DeWitt as Amy Bowen
Saxon Sharbino as Kendra Bowen
Kyle Catlett as Griffin Bowen
Kennedi Clements as Madison Bowen
Shooting[edit]
In early September 2013, the crew shot the interior scenes for the film in an old residence in Toronto.[1] Exterior shots were filmed on the West Mountain of Hamilton.[2]
References[edit]
1.Jump up ^ "Poltergeist Remake Shooting Now, First Set Details". horror-movies.ca. September 8, 2013. Retrieved September 15, 2013.
2.Jump up ^ Rockingham, Graham (September 7, 2013). "Remake of horror movie being shot on Hamilton's west Mountain". The Hamilton Spectator. Retrieved September 25, 2013.
External links[edit]
Poltergeist at the Internet Movie Database
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Poltergeist (1982 film)
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Poltergeist
Poltergeistposter.jpg
Theatrical release poster
Directed by
Tobe Hooper
Produced by
Steven Spielberg
Frank Marshall
Screenplay by
Steven Spielberg
Michael Grais
Mark Victor
Story by
Steven Spielberg
Starring
Craig T. Nelson
JoBeth Williams
Beatrice Straight
Music by
Jerry Goldsmith
Cinematography
Matthew F. Leonetti
Editing by
Steven Spielberg
Michael Kahn
Studio
SLM Production Group
Distributed by
Metro-Goldwyn-Mayer
Release dates
June 4, 1982
Running time
114 minutes
Country
United States
Language
English
Budget
$10.7 million
Box office
$121,706,019[1]
Poltergeist is a 1982 American supernatural horror film, directed by Tobe Hooper and co-written and produced by Steven Spielberg. It is the first and most successful entry in the Poltergeist film series. Set in a California suburb, the plot focuses on a family whose home is invaded by malevolent ghosts that abduct the family's youngest daughter.
The film was ranked as #80 on Bravo's 100 Scariest Movie Moments[2] and the Chicago Film Critics Association named it the 20th scariest film ever made.[3] The film also appeared at #84 on American Film Institute's 100 Years...100 Thrills, a list of America's most heart-pounding movies.[4] Poltergeist was nominated for three Academy Awards.
The Poltergeist franchise is believed by some to be cursed due to the premature deaths of several people associated with the film,[5] a notion that was the focus of an E! True Hollywood Story.
A remake of the film and a reboot[6] of the Poltergeist series will start production in late 2013, and is expected to be released in theaters February 13, 2015.[7]
Contents [hide]
1 Plot
2 Cast
3 Production 3.1 Creative credit
3.2 Special effects
3.3 Music
4 Reception 4.1 Box office
4.2 Critical response
4.3 Accolades
5 Reissues and sequels
6 Remake
7 Home media
8 Novelization
9 References in popular culture
10 References
11 External links
Plot[edit]
Steven and Diane Freeling live a quiet life in a California planned community called Cuesta Verde, where Steven is a successful real estate developer and Diane is a housewife who cares for their children Dana, Robbie, and Carol Anne. Carol Anne awakens one night and begins conversing with the family's television set, which is transmitting static following a sign-off. The following night, while the Freelings sleep, Carol Anne fixates on the television set as it transmits static again. Suddenly, an apparition blasts from the television screen and vanishes into the wall, triggering a violent earthquake in the process. As the shaking subsides, Carol Anne announces "They're here."
Bizarre events occur the following day: a drinking glass spontaneously breaks; silverware bends; and furniture moves of its own accord. The phenomena seem benign at first, but quickly begin to intensify. That night, a gnarled backyard tree comes alive and grabs Robbie through the bedroom window. While Diane and Steven rescue Robbie before the demon tree swallows him, Carol Anne is sucked through a portal in her closet. The Freelings realize she has been taken when they hear her voice emanating from a television set.
A group of parapsychologists from UC Irvine — Dr. Lesh, Ryan, and Marty — come to the Freeling house to investigate and determine that the Freelings are experiencing a poltergeist intrusion. They discover that the disturbances involve more than just one ghost. Steven also finds out in an exchange with his boss, Lewis Teague, that Cuesta Verde is built where a cemetery was once located.
After Dana and Robbie are sent away for their safety, Dr. Lesh and Ryan call in Tangina Barrons, a spiritual medium. Tangina states that the spirits inhabiting the house are lingering in a different "sphere of consciousness" and are not at rest. Attracted to Carol Anne's life force, these spirits are distracted from the real "light" that has come for them. Tangina then adds that among these ghosts, there is also a demon known as the "Beast", who has Carol Anne under restraint in an effort to manipulate the other spirits.
The assembled group discovers that the entrance to the other dimension is through the children's bedroom closet, while the exit is through the living room ceiling. As the group attempts to rescue Carol Anne, Diane passes through the entrance tied by a rope that has been threaded through both portals. Diane manages to retrieve Carol Anne, and they both drop to the floor from the ceiling unconscious. As they recover, Tangina proclaims afterward that the house is now "clean".
Shortly thereafter, the Freelings begin the process of moving elsewhere by packing up their belongings. During their last night in the house, Steven attends a meeting with Teague, while Dana goes on a date, leaving Diane, Robbie, and Carol Anne alone in the house. The "Beast" then ambushes Diane and the children, attempting a second kidnapping. Though at first trapped in the house, Diane and the children eventually escape to the outside only to discover coffins and rotting corpses erupting out from the ground in their yard and throughout the neighborhood. As Steven and Dana return home to the mayhem, Steven realizes that rather than relocating the cemetery for the development of Cuesta Verde, Teague merely had the headstones moved and the bodies left behind, desecrating the burial grounds. The Freelings flee Cuesta Verde while the house itself implodes into another dimension, to the astonishment of onlookers. The family checks into a hotel for the night, and Steven shoves the room's television outside onto the balcony.
Cast[edit]
Craig T. Nelson as Steven Freeling
JoBeth Williams as Diane Freeling
Heather O'Rourke as Carol Anne Freeling
Dominique Dunne as Dana Freeling
Oliver Robins as Robbie Freeling
Zelda Rubinstein as Tangina Barrons
Beatrice Straight as Dr. Lesh
Martin Casella as Marty
Richard Lawson as Ryan
James Karen as Mr. Teague
Production[edit]
Creative credit[edit]
A clause in his contract with Universal Studios prevented Spielberg from directing any other film while preparing E.T. the Extra-Terrestrial.[8] Time and Newsweek tagged the summer of 1982 "The Spielberg Summer" because E.T. and Poltergeist were released a week apart in June. As such a marketable name, some began to question Spielberg's role during production. Suggestions that Spielberg had greater directorial influence than the credits suggest were aided by his comments:
Tobe isn't... a take-charge sort of guy. If a question was asked and an answer wasn't immediately forthcoming, I'd jump in and say what we could do. Tobe would nod agreement, and that become the process of collaboration.[9]
The Directors Guild of America "opened an investigation into the question of whether or not Hooper's official credit was being denigrated by statements Spielberg has made, apparently claiming authorship." Co-producer Frank Marshall told the Los Angeles Times that "the creative force of the movie was Steven. Tobe was the director and was on the set every day. But Steven did the design for every storyboard and he was on the set every day except for three days when he was in Hawaii with Lucas." However, Hooper claimed that he "did fully half of the storyboards."[8]
The Hollywood Reporter printed an open letter from Spielberg to Hooper in the week of the film's release.
Regrettably, some of the press has misunderstood the rather unique, creative relationship which you and I shared throughout the making of Poltergeist.
I enjoyed your openness in allowing me... a wide berth for creative involvement, just as I know you were happy with the freedom you had to direct Poltergeist so wonderfully.
Through the screenplay you accepted a vision of this very intense movie from the start, and as the director, you delivered the goods. You performed responsibly and professionally throughout, and I wish you great success on your next project.[10]
Several members of the Poltergeist cast and crew have over the years consistently alleged that Spielberg was the 'de facto director' of the picture, while other actors have claimed Hooper directed the film. In a 2007 interview with Ain't It Cool News, Rubinstein discussed her recollections of the shooting process. She said that "Steven directed all six days" that she was on set: "Tobe set up the shots and Steven made the adjustments." She also alleged that Hooper "allowed some unacceptable chemical agents into his work," and at her interview felt that time "Tobe was only partially there."[11]
Special effects[edit]
Question book-new.svg
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In 2002, on an episode of VH1's I Love the '80s, JoBeth Williams revealed that the production used real human skeletons when filming the swimming pool scene. Many of the people on the set were alarmed by this and led others to believe the "curse" on the film series was because of this use. Craig Reardon, a special effects artist who worked on the film, commented at the time that it was cheaper to purchase real skeletons than plastic ones, as the plastic ones involved labor in making them. Williams was not afraid of the prop skeletons, but she was nervous working in water around so many electrically powered lights. Producer Spielberg comforted her by being in the water during her scenes, claiming that if a light fell into the pool, they would both be killed.[citation needed] Poltergeist was awarded the BAFTA Award for Best Special Visual Effects and was nominated for the Academy Award for Best Visual Effects losing that award to Spielberg's other summer hit, E.T. The Extra Terrestrial.
Music[edit]
The music for Poltergeist was written by veteran composer Jerry Goldsmith. He wrote several themes for the score including the lullaby "Carol Anne's Theme" to represent blissful suburban life and the young female protagonist, an elegant semi-religious melody for dealings of the souls caught between worlds, and several dissonant, atonal blasts during moments of terror.[12][13] The score went on to garner Goldsmith an Academy Award nomination for Best Original Score, though he lost to fellow composer John Williams for E.T. the Extra-Terrestrial.
After being unreleased for nearly 15 years, Goldsmith's score received its first soundtrack album release on March 4, 1997 by Rhino Movie Music as Poltergeist: Original Motion Picture Soundtrack. A two-disc soundtrack album later followed on December 9, 2010 by Film Score Monthly featuring additional source and alternate material. The 2010 release also included previously unreleased tracks from Goldsmith’s score to The Prize (1963).[12][14] The following track list is based on the 2010 album release.
[show]Disc One – The Film Score
[show]Disc Two – The 1982 Soundtrack Album
[show]Bonus Tracks
Reception[edit]
Box office[edit]
Poltergeist was a box office success worldwide. The film grossed $76,606,280 in the United States, making it the highest-grossing horror film of 1982 and 8th overall for the year.[15]
Critical response[edit]
Poltergeist was well received by critics and is considered by many as one of the best films of 1982.[16][17][18] Andrew Sarris, in The Village Voice, wrote that when Carol Anne is lost, the parents and the two older children "come together in blood-kin empathy to form a larger-than-life family that will reach down to the gates of hell to save its loved ones."[19] In the L.A. Herald Examiner, Peter Rainer wrote:
Buried within the plot of Poltergeist is a basic, splendid fairy tale scheme: the story of a little girl who puts her parents through the most outrageous tribulation to prove their love for her. Underlying most fairy tales is a common theme: the comforts of family. Virtually all fairy tales begin with a disrupting of the family order, and their conclusion is usually a return to order.[19]
Over 30 years after its release, the film is regarded by many critics as a classic of the horror genre[20][21] and maintains an 87% "Certified Fresh" rating on Rotten Tomatoes.[22] Poltergeist was selected by The New York Times as one of The Best 1000 Movies Ever Made.[23] The film also received recognition from the American Film Institute. The film ranked number 84 on AFI's 100 Years…100 Thrills list,[24] and the tag line "They're here" was named the 69th greatest movie quote on AFI's 100 Years…100 Movie Quotes.[25]
Accolades[edit]
The film received three Academy Award nominations: Best Original Score, Best Sound Effects Editing, and Best Visual Effects.[26]
Year
Association
Category
Result
1983 Academy Award Academy Award for Best Sound Editing Nominated
Academy Award for Best Visual Effects Nominated
Academy Award for Best Original Score Nominated
Saturn Award Saturn Award for Best Horror or Thriller Film Won
Saturn Award for Best Make-up Won
Saturn Award for Best Supporting Actress - Zelda Rubinstein Won
Saturn Award for Best Actress - JoBeth Williams Nominated
Saturn Award for Best Director - Tobe Hooper Nominated
Saturn Award for Best Music - Jerry Goldsmith Nominated
British Academy Film Awards BAFTA Award for Best Special Visual Effects Won
Young Artist Awards Young Artist Award for Best Younger Supporting Actress - Heather O'Rourke Nominated
Reissues and sequels[edit]
The film was reissued on October 29, 1982 to take advantage of the Halloween weekend. It was shown in theaters for one night only on October 4, 2007 to promote the new restored and remastered 25th anniversary DVD, released five days later. This event also included the documentary "They Are Here: The Real World of Poltergeists," which was created for the new DVD.
The film spawned two sequels, Poltergeist II: The Other Side and Poltergeist III. The first retained the family but introduced a new motive for the Beast's behavior, tying him to an evil cult leader named Henry Kane, who led his religious sect to their doom in the 1820s. As the Beast, Kane went to extraordinary lengths to keep his "flock" under his control, even in death. The original motive of the cemetery's souls disturbed by the housing development was thereby altered; the cemetery was now explained to be built above a cave where Kane and his flock met their ends.
Carol Anne is the sole original family member featured in Poltergeist III, which finds her living in an elaborate Chicago skyscraper owned and inhabited by her aunt and uncle. Kane follows her there and uses the building's ubiquitous decorative mirrors as a portal to the Earthly plane.
Remake[edit]
Main article: Poltergeist (2015 film)
In 2008, MGM announced that Vadim Perelman would helm a remake, to be written by Juliet Snowden and Stiles White. The reboot of the Poltergeist series was put on hold in 2010, because of MGM's financial problems.[27][28] However, on February 18, 2011, MGM announced they still had plans for the reboot.[29] On June 20, 2013, it was announced that MGM and 20th Century Fox will co-finance a "revisionist" version of Poltergeist, to be directed by Gil Kenan.[30]
Home media[edit]
In 1997, MGM released Poltergeist on DVD in a snap case, and the only special feature was a trailer. In 1998, Poltergeist was re-released on DVD with the same cover and disc as the 1997 release, but in a keep case and with an eight page booklet. In 1999, it was released on DVD again by Warner Home Video in a snap case with the same disc, but a different cover. Warner Home Video tentatively scheduled releases for the 25th anniversary edition of the film on standard DVD, HD DVD and Blu-ray[31] in Spain and the US on October 9, 2007. The re-release claimed to have digitally remastered picture and sound, and a two-part documentary: "They Are Here: The Real World of Poltergeists", which makes extensive use of clips from the film. The remastered DVD of the film was released as scheduled but both high-definition releases were eventually canceled. Warner rescheduled the high definition version of the film and eventually released it only on the Blu-ray disc format on October 14, 2008.[32]
Novelization[edit]
A novelization was written by James Kahn, adapted from the film's original screenplay. The copyright is 1982 by Amblin' Enterprises, Inc. It was printed in the United States through Warner Books, with the first printing in May 1982.[33] While the film focuses mainly on the Freeling family, much of the book leans toward the relationship between Tangina and Dr. Lesh away from the family. The novel also expands upon many scenes that took place in the film, such as an extended version of the kitchen scene in which Marty watches the steak crawl across a countertop. In the book, Marty is frozen in place and is skeletonized by spiders and rats. There are also additional elements not in the film, such as Robbie's mysterious discovery of the clown doll in the yard during his birthday party, and a benevolent spirit, "The Waiting Woman", who protects Carol Anne in the spirit world.
References in popular culture[edit]
The song "Shining" by horror punk band Misfits, on their 1997 album American Psycho, is based directly on the film, with the chorus centred around the refrain: "Carol Anne, Carol Anne".[34]
The 2006 Family Guy episode, "Petergeist", parodies Poltergeist. While attempting to build a multiplex in his backyard, Peter discovers an Indian burial ground. When he takes an Indian chief's skull, a poltergeist invades the Griffins’ home. The episode used some of the same musical cues heard in the film, and recreates several of its scenes.[35]
References[edit]
1.Jump up ^ "Box Office Information for Poltergeist". The Numbers. Retrieved January 29, 2012.
2.Jump up ^ "Bravo's The 100 Scariest Movie Moments". web.archive.org. Archived from the original on October 30, 2007. Retrieved May 21, 2010.
3.Jump up ^ "Chicago Critics’ Scariest Films". AltFilmGuide.com. Retrieved May 21, 2010.
4.Jump up ^ "AFI's 100 Years... 100 Thrills". American Film Institute. Retrieved May 21, 2010.
5.Jump up ^ Mikkelson, Barbara. "Poltergeist Deaths", Snopes.com, August 17, 2007
6.Jump up ^ McNary, Dave (March 7, 2013). "‘Poltergeist’ Reboot Set For Late-Summer Start". Variety.
7.Jump up ^ Goldberg, Matt. "POLTERGEIST Remake Confirmed to Shoot This Fall; Likely Due out Next Year". Collider.com. Retrieved 2013-06-20.
8.^ Jump up to: a b Brode, Douglas (2000). The Films of Steven Spielberg. New York: Citadel Press. p. 101. ISBN 0-8065-1951-7.
9.Jump up ^ Brode, pg 102
10.Jump up ^ Brode, pg 99-100
11.Jump up ^ "Click over, children! All are welcome! All welcome! Quint interviews Zelda Rubinstein!!!!". Ain't It Cool News. October 2, 2007. Retrieved January 6, 2008.
12.^ Jump up to: a b "Filmtracks: Poltergeist (Jerry Goldsmith)". Filmtracks.com. December 31, 2010. Retrieved May 31, 2013.
13.Jump up ^ Poltergeist soundtrack review at AllMusic, accessed February 16, 2011.
14.Jump up ^ "Poltergeist". Film Score Monthly. Retrieved October 20, 2012.
15.Jump up ^ "Box Office Information for Poltergeist". Box Office Mojo. Retrieved May 21, 2010.
16.Jump up ^ "The Greatest Films of 1982". AMC FilmSite.org. Retrieved May 21, 2010.
17.Jump up ^ "The 10 Best Movies of 1982". Film.com. Retrieved May 21, 2010.
18.Jump up ^ "The Best Movies of 1982 by Rank". Films101.com. Retrieved May 21, 2010.
19.^ Jump up to: a b Cited in Brode, p. 111
20.Jump up ^ "Poltergeist Movie Reviews, Page 2". Rotten Tomatoes. Retrieved May 21, 2010.
21.Jump up ^ "Poltergeist Movie Reviews, Page 3". Rotten Tomatoes. Retrieved May 21, 2010.
22.Jump up ^ "Poltergeist Movie Reviews, Pictures". Rotten Tomatoes. Retrieved May 21, 2010.
23.Jump up ^ "The Best 1,000 Movies Ever Made". The New York Times. April 29, 2003. Retrieved May 22, 2010.
24.Jump up ^ "AFI's 100 Years... 100 Thrills". American Film Institute. Retrieved May 21, 2010.
25.Jump up ^ "AFI's 100 Years... 100 Movie Quotes". American Film Institute. Retrieved May 21, 2010.
26.Jump up ^ Poltergeist at oscars.org; Accessed November 2, 2010.
27.Jump up ^ Metro-Goldwyn-Mayer (September 3, 2008). "Vadim Perelman to Direct MGM's New 'POLTERGEIST'". Reuters. Retrieved September 3, 2008.
28.Jump up ^ UPDATE: MGM Puts 'Poltergeist' Release Date on Hold
29.Jump up ^ "MGM Remaking Poltergeist, Mr. Mom, Robocop". February 18, 2011.
30.Jump up ^ MGM, Fox 2000 To Co-Finance & Distribute ‘Poltergeist’; Production To Start This Fall
31.Jump up ^ "Live Chat with Warner Home Video". Home Theater Forum. February 26, 2007. Retrieved June 1, 2008.
32.Jump up ^ Poltergeist on Bluray at WBshop.com
33.Jump up ^ "Poltergeist (9780446302227): James Kahn: Books". Amazon.com. Retrieved September 9, 2011.
34.Jump up ^ Greene, James R., Jr. (2013). This Music Leaves Stains: The Complete Story of the Misfits. Scarecrow Press ISBN 0810884372
35.Jump up ^ "Petergeist". TV.com. Retrieved June 25, 2007.
External links[edit]
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Gremlins
From Wikipedia, the free encyclopedia
(Redirected from Gremlins (film))
Jump to: navigation, search
For other uses, see Gremlin (disambiguation).
Gremlins
Gremlins1.jpg
Theatrical release poster by John Alvin
Directed by
Joe Dante
Produced by
Michael Finnell
Written by
Chris Columbus
Starring
Zach Galligan
Phoebe Cates
Hoyt Axton
Polly Holliday
Frances Lee McCain
Frank Welker
Howie Mandel
Music by
Jerry Goldsmith
Cinematography
John Hora
Editing by
Tina Hirsch
Studio
Amblin Entertainment
Distributed by
Warner Bros.
Release dates
June 8, 1984
Running time
106 minutes
Country
United States
Language
English
Budget
$11 million
Box office
$153,083,102
Gremlins is a 1984 American horror comedy film directed by Joe Dante, released by Warner Bros. The film is about a young man who receives a strange creature called a mogwai as a pet, which then spawns other creatures who transform into small, destructive, evil monsters. This story was continued with a sequel, Gremlins 2: The New Batch, released in 1990. Unlike the lighter sequel, the original Gremlins opts for more black comedy, which is balanced against a Christmas-time setting. Both films were the center of large merchandising campaigns.
Steven Spielberg was the film's executive producer and the screenplay was written by Chris Columbus. The film stars Zach Galligan and Phoebe Cates, with Howie Mandel providing the voice of Gizmo, the main mogwai character. Gremlins was a commercial success and received positive reviews from critics. However, the film was also heavily criticized for some of its more violent sequences. In response to this and to similar complaints about Indiana Jones and the Temple of Doom, Spielberg suggested that the Motion Picture Association of America (MPAA) alter its rating system, which it did within two months of the film's release.
Contents [hide]
1 Plot
2 Cast 2.1 Voices
2.2 Cameos
3 Production 3.1 Background
3.2 Initial stages
3.3 Casting
3.4 Special effects
3.5 Music
3.6 Rating
4 Reception 4.1 Critical reception
4.2 Box office
4.3 Awards
4.4 Home media
4.5 Allegations of racism
5 Merchandising 5.1 Toys and games 5.1.1 Video games 5.1.1.1 Action-oriented video games
5.1.1.2 Gremlins: The Adventure
5.2 Novelization
5.3 Other
6 Legacy
7 Reboot
8 See also
9 References
10 External links
Plot[edit]
Searching for an unusual Christmas present for his teenage son, struggling inventor Randall Peltzer (Axton) discovers a small, furry creature called a Mogwai in a Chinatown antique store. The owner refuses to sell the Mogwai, saying that owning one is a great responsibility. However, as Randall is leaving the store, the owner's grandson (Louie) sells Randall the creature, explaining that his family needs the money. There are three specific instructions for looking after Mogwai: never expose it to bright light (especially sunlight, which will kill it); never get it wet; and, most importantly: no matter how much it cries or begs, never, ever feed it after midnight.
Randall takes the Mogwai to his family in the town of Kingston Falls; being an inventor, he names it "Gizmo". Randall gives Gizmo to his son Billy (Galligan) and tells him the three rules he must obey. A glass of water is accidentally spilled on Gizmo, causing him to convulse and produce five new Mogwai from his own body. Their temperament is very different from Gizmo's; they torment the family's pet dog. One of the new Mogwai, dubbed Stripe for his white quiff of hair, acts as their leader and is very hostile to Gizmo.
Wanting to learn more, Billy takes Gizmo to his science teacher, Mr. Hanson (Turman). When Billy drops water on Gizmo from a pipette, he produces a sixth new Mogwai. Leaving with Mr. Hanson this new Mogwai, on which he will conduct tests, Billy returns home. He meets up on the way with his friend Kate Beringer (Cates), who works at a tavern; she agrees to a date.
When Billy tries to study in his bedroom, the five new Mogwai are very excitable. They trick Billy into feeding them after midnight by biting through the power cord of his alarm clock, causing him to believe it's earlier than it actually is. In the morning, Billy discovers that the creatures have cocooned. Gizmo, having virtuously refused to eat, remains unchanged.
In the meantime, the sixth new Mogwai undergoes tests at the hands of Mr. Hanson, who clocks off after two o'clock in the morning. When Mr. Hanson finishes work, the Mogwai steals his unfinished sandwich and cocoons itself. Later, it hatches and breaks out of its cage, hiding in the dark corners of the room. Hanson tries to reason with it and bribe it with a candy bar, but the creature eats it and his hand. Billy arrives and finds the Mogwai has turned into a reptilian monster. Elsewhere, the other Mogwai have hatched into "gremlins", mischievous reptilian monsters. They attack Billy's mother (McCain), who is able to escape with Billy's help, and the gremlins are killed. Stripe escapes and leaps into a swimming pool, creating hundreds of new gremlins who go on a rampage. Billy rescues Kate when the gremlins overrun the tavern she works at. Billy, Kate, and Gizmo discover the gremlins are enjoying Snow White and the Seven Dwarfs in the local theater. They set off an explosion that kills the gremlins and destroys the theater, but their celebrations are cut short when Kate spots Stripe in the window of a nearby Montgomery Ward store.
Billy follows and battles Stripe, who leaps into a water fountain intending to multiply again. Before he can multiply, Gizmo opens a set of window blinds, causing sunlight to pour into the store, killing Stripe. As the Peltzers recover from the rampage, the antique store owner arrives to claim Gizmo, saying that the Western world is not yet ready for the responsibilities that come with caring for a Mogwai, but that Billy may someday be ready to care for Gizmo properly; Gizmo likewise believes so, having become attached to Billy.
Cast[edit]
Zach Galligan as William "Billy" Peltzer
Phoebe Cates as Kate Beringer
Hoyt Axton as Randall "Rand" Peltzer
Frances Lee McCain as Lynn Peltzer
Corey Feldman as Pete Fountaine
Keye Luke as Mr. Wing (credited as "Grandfather", Mr. Wing's name is revealed in the 2nd film)
John Louie as Mr. Wing's grandson
Dick Miller as Murray Futterman
Jackie Joseph as Sheila Futterman
Polly Holliday as Mrs. Ruby Deagle
Judge Reinhold as Gerald Hopkins
Edward Andrews as Mr. Roland Corben
Glynn Turman as Mr. Roy Hanson
Belinda Balaski as Mrs. Joe Harris
Scott Brady as Sheriff Frank
Jonathan Banks as Deputy Brent
Harry Carey, Jr. as Mr. Anderson
Chuck Jones as Mr. Jones
Kenny Davis as Dorry
Nicky Katt and Tracy Wells as Schoolchildren
Mushroom as Barney
Voices[edit]
Frank Welker as Stripe
Howie Mandel as Gizmo
Don Steele as Rockin' Ricky Rialto
Marvin Miller as Robby the Robot (uncredited)
Gremlin vocal effects provided by Michael Winslow, Bob Bergen, Fred Newman, Peter Cullen, Mark Dodson, Bob Holt, and Michael Sheehan.
Cameos[edit]
Steven Spielberg as Man riding Recumbent bicycle
Jim McKrell as TV News Reporter
Jerry Goldsmith as Man in Phone Booth
William Schallert as Father Bartlett
Chuck Jones as Billy's drawing mentor
Production[edit]
Background[edit]
Gremlins was produced at a time when combining horror and comedy was becoming increasingly popular. According to Professor Noël Carroll, Ghostbusters, released the same weekend as Gremlins, and the comic strip The Far Side also followed this trend. Carroll argued that there was now a new genre emphasizing sudden shifts between humorous and horrific scenes, drawing laughs with plot elements that have been traditionally used to scare.[1] Older popular fiction also blended humor with horror, such as the films Bride of Frankenstein and Abbott and Costello Meet Frankenstein as well as the 1960s TV series The Addams Family and The Munsters.
The notion of gremlins was first conceived during World War II, when mechanical failures in aircraft were jokingly blamed on the small monsters. The term "gremlins" also entered popular culture as children's author Roald Dahl published a book called The Gremlins in 1943, based on the mischievous creatures.[2] Walt Disney considered making a film of it. A Bugs Bunny cartoon of the era has him battling a gremlin on an airplane. Joe Dante had read The Gremlins, and said that the book was of some influence on his film. In 1983, Dante publicly distanced his work from earlier films, explaining, "Our gremlins are somewhat different—they're sort of green and they have big mouths and they smile a lot and they do incredibly, really nasty things to people and enjoy it all the while".[3][4]
Initial stages[edit]
The story of Gremlins was conceived by Chris Columbus. As Columbus explained, his inspiration came from his loft, when at night "what sounded like a platoon of mice would come out and to hear them skittering around in the blackness was really creepy".[5] He then wrote the original screenplay as a spec script to show potential employers that he had writing abilities. The story was not actually intended to be filmed until Steven Spielberg took an interest in turning it into a film.[4] As Spielberg explained, "It's one of the most original things I've come across in many years, which is why I bought it."[3]
After deciding to executive produce the film, Spielberg chose Dante as his director because of his experience with horror-comedy; Dante had previously directed The Howling (1981); however, in the time between The Howling and the offer to film Gremlins, he had experienced a lull in his career.[4] The film's producer was Michael Finnell, who had also worked on The Howling with Dante. Spielberg took the project to Warner Bros. and co-produced it through his own company, Amblin Entertainment.
The film's script went through a few drafts before a shooting script was finalized. The first version was much darker than the final film. Various scenes were cut, including one which portrayed Billy's mother dying in her struggle with the gremlins, with her head thrown down the stairs when Billy arrives. Dante later explained the scene made the film darker than the filmmakers wanted. There was also a scene where the gremlins ate Billy's dog, and a scene where the gremlins attacked a McDonald's, eating customers instead of burgers. Also, instead of Stripe being a mogwai who becomes a gremlin, there was originally no mogwai named Stripe; rather, Gizmo was supposed to transform into Stripe the gremlin. Spielberg overruled this plot element as he felt Gizmo was cute and that audiences would want him to be present throughout the film.[4]
A famous urban legend is referenced in the film,[6] in which Kate reveals in a speech that her father died at Christmas when he dressed as Santa Claus and broke his neck while climbing down the family's chimney. After the film was completed, the speech proved to be controversial, and studio executives insisted upon its removal, because they felt it was too ambiguous as to whether it was supposed to be funny or sad. Dante stubbornly refused to take the scene out, saying it represented the film as a whole, which had a combination of horrific and comedic elements. Spielberg did not like the scene but, despite his creative control, he viewed Gremlins as Dante's project and allowed him to leave it in.[4] A parody of this scene is featured in Gremlins 2: The New Batch.
Casting[edit]
Phoebe Cates was cast as Kate, Billy's girlfriend, despite concerns that she was known for playing more risqué parts, such as Linda Barrett in Fast Times at Ridgemont High (1982). Spielberg urged the casting of the relatively unknown Zach Galligan as Billy because he saw chemistry between Galligan and Cates during auditions. Galligan later compared himself to Billy, saying he was a "geeky kid", and that being in the film "was really kind of a dream" given "what I get to do, what my character gets to do, blow up movie theatres", adding that he "got to work with great people".[4]
In contrast to Galligan, many of the supporting actors and actresses were better known. Veteran actor Glynn Turman portrayed the high school science teacher whose study of a newborn Mogwai leads to his death after it forms a cocoon and emerges as a vicious gremlin. Dick Miller, who was a regular in Dante's films, was another experienced actor on the set, playing a World War II veteran who first refers to the creatures as gremlins. Rand was played by Hoyt Axton, who was always the filmmakers' preferred choice for the role even though it was widely contested by other actors.[7] Axton's experience included acting as the father in The Black Stallion (1979), and he was also a country music singer-songwriter. After an introductory scene to Gremlins was cut, Axton's voice earned him the added role of the narrator to establish some context. Mr. Wing was played by Keye Luke, a renowned film actor. Although in reality he was around 80 at the time of filming, and his character was very elderly, Luke's youthful appearance had to be covered by make-up.[4]
Corey Feldman, who up to that time had primarily been in commercials, played Pete Fountaine, establishing his early credentials as a child actor.
Polly Holliday, an actress best known for her role in Alice, played Mrs. Deagle. Dante considered the casting fortunate, as she was well-known and he considered her to be talented. Two other well-known actors, Fast Times' Judge Reinhold and character actor Edward Andrews, received roles that were significantly reduced after the film was edited; they played Billy's superiors at the bank.[4]
Special effects[edit]
Some of the performances were shot on the backlot of Universal Studios in California (Mrs Deagle's house was one such set as well as the opening street scenes in Chinatown, which were filmed on the Warner Bros. Studios backlot). This required fake snow; Dante also felt it was an atmosphere that would make the special effects more convincing. As the special effects relied mainly on puppetry, the actors worked alongside some of the puppets. Nevertheless, after the actors finished their work for good, a great deal of effort was spent finishing the effects. Numerous small rubber puppets, some of which were mechanical, were used to portray Gizmo and the gremlins. They were designed by Chris Walas. There was more than one Gizmo puppet, and occasionally Galligan, when carrying one, would set him down off camera, and when Gizmo appeared again sitting on a surface it was actually a different puppet wired to the surface. These puppets had many limitations. The Gizmo puppets were particularly frustrating because they were smaller and thus broke down more. Consequently, to satisfy the crew, a scene was included in which the gremlins hang Gizmo on a wall and throw darts at him.[4]
A few marionettes were also used. Other effects required large mogwai faces and ears to be produced for close-ups, as the puppets were less capable of conveying emotion. Consequently, large props simulating food were needed for the close-ups in the scene in which the mogwai feast after midnight. An enlarged Gizmo puppet was also needed for the scene in which he multiplies. The new mogwai, who popped out of Gizmo's body as small, furry balls which then started to grow, were balloons and expanded as such. Walas had also created the exploding gremlin in the microwave by means of a balloon that was allowed to burst.[4]
Howie Mandel provided the voice for Gizmo, and prolific voice actor Frank Welker provided the voice for Stripe. It was Welker who suggested Mandel perform in Gremlins. The puppets' lines were mostly invented by the voice actors, based on cues from the physical actions of the puppets, which were filmed before the voice work. When developing the voice for Gizmo, Mandel explained, "[Gizmo was] cute and naive, so, you know, I got in touch with that... I couldn't envision going any other way or do something different with it".[4] The majority of the other gremlins' voices were performed by Mark Dodson.
Music[edit]
The film's score was composed by Jerry Goldsmith, who won a Saturn Award for Best Music for his efforts. The main score was composed with the objective of conveying "the mischievous humor and mounting suspense of Gremlins".[5] Goldsmith also wrote Gizmo's song, which was hummed by a child actress and acquaintance of Goldsmith's, rather than Mandel himself.[4] Goldsmith also appears in the film (as does Steven Spielberg), in the scene where Rand calls home from the salesman's convention.
The soundtrack album was released by Geffen Records as a specially priced mini-album on LP and cassette (Goldsmith's music comprised all of side two), and reissued on compact disc in 1993 only in Germany.
1.Gremlins...Mega Madness – Michael Sembello (3:50)
2.Make It Shine – Quarterflash (4:10)
3.Out/Out – Peter Gabriel (7:00)
4.The Gift (4:51)
5.Gizmo (4:09)
6.Mrs. Deagle (2:50)
7.The Gremlin Rag (4:03)
"Gremlins...Mega Madness" was also released as a single, with "The Gremlin Rag" as its B-side.
In 2011, Film Score Monthly issued a two-disc release of the soundtrack, with the complete score on disc one and the original soundtrack album on disc two (representing the latter's first North American CD issue); this was the label's final Jerry Goldsmith album.
DISC ONE: The Film Score
1.Fanfare in C (Max Steiner) / The Shop / The Little One 4:30
2.Late for Work 1:46
3.Mrs. Deagle / That Dog 2:22
4.The Gift 1:45
5.First Aid 2:17
6.Spilt Water 3:02
7.A New One 1:10
8.The Lab / Old Times 2:35
9.The Injection 2:56
10.Snack Time / The Wrong Time 1:49
11.The Box 1:24
12.First Aid 1:39
13.Disconnected / Hurry Home 1:03
14.Kitchen Fight 4:06
15.Dirty Linen 0:43
16.The Pool 1:07
17.The Plow / Special Delivery 1:16
18.High Flyer 2:22
19.Too Many Gremlins 2:06
20.No Santa Claus 3:27
21.After Theatre 1:39
22.Theatre Escape / Stripe Is Loose / Toy Dept. / No Gizmo 4:36
23.The Fountain / Stripe's Death 5:42
24.Goodbye, Billy 2:56
25.End Title / The Gremlin Rag 4:10
26.Blues 2:17
27.Mrs. Deagle [film version] 1:27
28.God Rest You Merry, Gentlemen [traditional, arr. Alexander Courage] 1:12
29.After Theatre [with "Silent Night"] 1:36
30.After Theatre [without "Silent Night"] 1:36
31.Rabbit Rampage [Milt Franklyn] 0:47
32.The Gremlin Rag [full version] 3:35
33.Gizmo's New Song 0:35
34.Gizmo's Trumpet 0:30
Tracks 26–34 are listed as bonus tracks.
DISC TWO: 1984 Soundtrack Album
1.Gremlins...Mega Madness – Michael Sembello 3:52
2.Make It Shine – Quarterflash 4:11
3.Out/Out – Peter Gabriel 7:02
4.The Gift 4:58
5.Gizmo 4:14
6.Mrs. Deagle 2:54
7.The Gremlin Rag 4:13
Rating[edit]
Along with Indiana Jones and the Temple of Doom, also rated PG, Gremlins was one of two films in 1984 to influence the MPAA to create the PG-13 rating, with Red Dawn being the first film given the new rating in August 1984.[8] The scene in which a gremlin explodes in the microwave was particularly influential to the idea that some films too light to be rated R are still too mature to be rated PG. The change to the rating system was not insignificant; the rating PG-13 turned out to be appealing to some film patrons, as it implied some excitement without being too explicit.[8]
Reception[edit]
Critical reception[edit]
Film critics' reviews of Gremlins were mixed to positive. Roger Ebert approved of the film, declaring it to not only be "fun", but also a "sly series of send-ups", effectively parodying many elemental film storylines. In his opinion, Gremlins did this partly through depictions of mysterious worlds (the shop in Chinatown) and tyrannical elderly women (Mrs. Deagle). Ebert also believed the rule in which a mogwai cannot eat after midnight was inspired by fairy tales, and that the final scenes parody the classic horror films. He connected Kate's speech about her father with "the great tradition of 1950s sick jokes".[9] Conversely, Leonard Maltin disapproved of the film, and his view was made clear in remarks he made on the television show Entertainment Tonight. He called the film "icky" and "gross".[10] He later wrote that despite being set in a "picture-postcard town" and blending the feel of It's a Wonderful Life (a clip of which appears in Gremlins) with that of The Blob, the film is "negated by too-vivid violence and mayhem"; giving the film two out of four stars.[11] Maltin actually made a tongue-in-cheek appearance in Gremlins 2, repeating his criticisms of the original on film, as an in-joke, before being throttled by the creatures; he later gave the second film a more positive rating, three out of four stars.
While some critics criticized the film's depictions of violence and greed—such as death scenes, Kate's speech, and the gremlins' gluttony—for lacking comic value, scholar Charlotte Miller instead interpreted these as a satire of "some characteristics of Western civilization", suggesting that Westerners may take too much satisfaction from violence. Gremlins can also be interpreted as a statement against technology, in that some characters, such as Billy's father, are overly dependent on it. In contrast, Mr. Wing is shown to have a strong distaste for television.[12] Kirkpatrick Sale also interpreted Gremlins as an anti-technology film in his book Rebels Against the Future.[13] Another scholar suggested that the film is meant to express a number of observations of society by having the gremlin characters shift in what they are meant to represent. At different times, they are depicted as teenagers, the wealthy establishment, or fans of Disney films.[14]
Another scholar drew a connection between the microwave scene and urban legends about pets dying in microwave ovens. He described the portrayal of this urban legend in the film as successful, but that meant it seemed terrible.[15] This is indeed a scene that is thought of as being one of the film's most violent depictions; with even Roger Ebert expressing some fear in his review that the film might encourage children to try similar things with their pets.[9]
Gremlins has been criticized for more than its depictions of violence. One BBC critic wrote in 2000 that "The plot is thin and the pacing is askew". However, that critic also complimented the dark humour contrasted against the ideal Christmas setting.[16] In 2002, another critic wrote that in hindsight, Gremlins has "corny special effects" and that the film will tend to appeal to children more so than to adults; he also said the acting was dull.[17]
Despite the initial mixed criticism, Gremlins has continued to receive critical praise over the years. It currently holds an 83% "Certified Fresh" rating on the review aggregate website Rotten Tomatoes,[18] and is considered by many as one of the best films of 1984.[19][20][21]
Box office[edit]
Financially, Gremlins was a commercial success. Produced on an $11 million budget, it was more expensive than Spielberg had originally intended, but still relatively cheap for its time.[4] The trailer introduced the film to audiences by briefly explaining that Billy receives a strange creature as a Christmas present, by going over the three rules, and then coming out with the fact that the creatures transform into terrible monsters. This trailer showed little of either the mogwai or the gremlins.[22] In contrast to this, other advertisements concentrated on Gizmo, overlooked the gremlins and made the film look similar to Spielberg's earlier family film E.T. the Extra-Terrestrial (1982).[8]
Gremlins was released into North American theaters on June 8, 1984, the same day as Ivan Reitman's Ghostbusters. Gremlins ranked second, with $12.5 million in its first weekend, $1.1 million less than Ghostbusters. By the end of its American screenings on November 29, it had grossed $148,168,459 domestically. This made it the fourth highest-grossing film of the year, behind Beverly Hills Cop, Ghostbusters, and Indiana Jones and the Temple of Doom.[23] In August 1984, it opened in Argentina and Spain, and in October it premiered in West Germany. Screenings began in Mexico, Australia, and much of the rest of Europe in December.[24] Since Gremlins had an international audience, different versions of the film were made to overcome cultural barriers. Mandel learned to speak his few intelligible lines, such as "Bright light!", in various languages, including German. Regional music and humor were also incorporated into foreign-language versions. Dante credited this work as being one of the factors which helped to make Gremlins a worldwide success.[4] However, many critics questioned the summer release date of the film in America, as the film takes place during the Christmas holiday season, causing them to comment that it should have had a Christmas release date instead.
In addition to this, there were also complaints from audiences about the violence depicted in the film. These complaints were particularly present in people who had brought their children to see the film, many of whom walked out of the theatre before the film had ended. Dante admitted to reporters later that "the idea of taking a 4-year-old to see Gremlins, thinking it's going to be a cuddly, funny animal movie and then seeing that it turns into a horror picture, I think people were upset... They felt like they had been sold something family friendly and it wasn't entirely family friendly".[8]
The film became available to audiences again when it was brought back to theatres on August 30, 1985. This additional release brought its gross up to $153,083,102.[23]
Awards[edit]
Gremlins won numerous awards, including the 1985 Saturn Awards for Best Director, Best Horror Film, Best Music, Best Special Effects, and the award for Best Supporting Actress, given to Holiday's performance as Mrs. Deagle. The film also won Germany's Golden Screen Award and the 1985 Young Artist Award for Best Family Motion Picture (Adventure). Corey Feldman, who played Billy's young friend, was also nominated for the Young Artist Award for Best Young Supporting Actor in a Motion Picture Musical, Comedy, Adventure or Drama.
Home media[edit]
Gremlins was released on VHS in 1985, and made $79,500,000 in video rental stores.[25] The film was released on DVD in 1997, and again in 1999. On August 20, 2002, a "special edition" DVD was released, which featured cast and filmmakers' commentary and deleted scenes. A 25th anniversary Blu-ray edition was released on December 1, 2009.
Allegations of racism[edit]
Since its release, some people have criticized Gremlins as being culturally insensitive. Some observers have argued that the film presents gremlins as African Americans.[14] In Ceramic Uncles & Celluloid Mammies, Patricia Turner writes that the gremlins "reflect negative African-American stereotypes" in their dress and behavior. They are shown "devouring fried chicken with their hands", listening to black music, breakdancing, and wearing sunglasses after dark and newsboy caps, a style common among African American males in the 1980s.[26]
Merchandising[edit]
Toys and games[edit]
With its commercial themes, particularly the perceived cuteness of the character Gizmo, Gremlins became the center of considerable merchandising. Due to this, it became part of a rising trend in film, which had received a boost from Spielberg's E.T. the Extra-Terrestrial.[4] Manufacturers including LJN produced versions of Gizmo as dolls or stuffed animals. (The latter of which became a popular high demand toy during the holiday season of 1984.) Both Gizmo and the gremlins were mass-produced as action figures, and Topps printed trading cards based upon the film.[27] A product placement deal with fast food chain Hardee's also led to a series of five book-and-cassette/45 records adaptations of the film's story. Starting in the early 2000s, companies such as Jun Planning and the National Entertainment Collectibles Association produced all-new Gremlins toys and collectibles.
Video games[edit]
Action-oriented video games[edit]
See also: Gremlins (Atari 2600)
Several officially-licensed video games based on the film have been produced. One of the first was Gremlins, released by Atari for their 2600 (AKA VCS) console.
Atari released a completely different[28] (and more technically advanced) game- also called Gremlins- for the Atari 5200 console. Although this version went to manufacturing in 1984, the turmoil surrounding Jack Tramiel's takeover of Atari's consumer business resulted in it not being released until 1986.[28]
In the 2000s, more games were released; Gremlins: Unleashed! was released on Game Boy Color in 2001. The game was about Gizmo trying to catch Stripe and thirty other gremlins, while the gremlins also try to turn Gizmo into a gremlin. Both Gizmo and Stripe are playable characters in the game.[29][30] Gremlins: Stripe vs. Gizmo,[31] with both Gizmo and Stripe as playable characters, was released in 2002.
Gremlins: The Adventure[edit]
At the time of the film's release, an interactive fiction game based on scenes from the film, entitled Gremlins: The Adventure (1985) was released for various home computers, including the Acorn Electron, the BBC Micro, the Commodore 64 and the ZX Spectrum. The game was written by Brian Howarth for Adventure Soft and was text based, with full-color illustrations on some formats.
Novelization[edit]
The film was also the basis for a novel of the same name by George Gipe, published by Avon Books in June 1984. The novel offered an origin for mogwai and gremlins as a prologue. Supposedly, mogwai were created as gentle, contemplative creatures by a scientist on an alien world. However, it was discovered that their physiology was unstable. The end result was that only 1 in 10,000 mogwai would retain their sweet, loving demeanor. The rest would change into creatures that the novel referred to as "mischievous". The minority mogwai (the 1 in 10,000) are all but immortal by human standards, though Gizmo explains to Stripe that if he were to undergo the transformation himself, he would become like the others, "short lived and violent." This origin is unique to the novel but is referred to in the novelization of Gremlins 2 by David Bischoff. No definitive origin for mogwai or gremlins is given in either Gremlins film.
Other[edit]
In addition to this, Gremlins brand breakfast cereal was produced by Ralston for a few years concurrent to and after the first film was released in 1984. The front of the cereal box featured Gizmo, and inside were decals of the malevolent gremlins, including Stripe.[32]
Legacy[edit]
The film not only spawned the sequel, Gremlins 2: The New Batch, and an advertisement for British Telecom,[33] but is believed to have been the inspiration for several unrelated films about small monsters. These include Critters,[34] Ghoulies,[15] Troll,[35] Hobgoblins,[36] and Munchies.[37] Many of these films were not critical successes, and Hobgoblins was lampooned on the television series Mystery Science Theater 3000. The anime Pet Shop of Horrors has also been compared to Gremlins.[38]
There were rumors that the talking doll Furby was so similar to the character Gizmo that Warner Bros. was considering a lawsuit in 1998, but Warner representatives replied that this was not true.[39] In music, the Scottish post-rock band Mogwai are named after the film's creatures: as for the reason for the band chose this as their name their guitarist, Stuart Braithwaite, comments that "it has no significant meaning and we always intended on getting a better one, but like a lot of other things we never got round to it".[40] Welsh singer/songwriter Rod Thomas performs under the name Bright Light Bright Light, which is itself a direct quote from the film.[41]
Reboot[edit]
Vulture reports that Warner Bros. Pictures is negotiating with Steven Spielberg’s Amblin Entertainment to reboot the Gremlins franchise.[42] Seth Grahame-Smith has been tapped to produce alongside David Katzenberg.[43]
See also[edit]
Warner Bros. Classics & Great Gremlins Adventure (a.k.a. Gremlins Invasion), two defunct amusement rides themed after the film
References[edit]
1.Jump up ^ Noël Carroll, "Horror and Humor," The Journal of Aesthetics and Art Criticism, Vol. 57, No. 2, Aesthetics and Popular Culture (Spring, 1999), page 145.
2.Jump up ^ Roger E. Bilstein, Flight in America: From the Wrights to the Astronauts (Baltimore: Johns Hopkins University Press, 2001), p. 318, ISBN 0-8018-6685-5.
3.^ Jump up to: a b Gremlins: Behind the Scenes, Warner Bros., 1983, in the DVD Steven Spielberg presents Gremlins. Special edition. Warner Home Video, 2002.
4.^ Jump up to: a b c d e f g h i j k l m n o DVD commentary; Steven Spielberg presents Gremlins. Special edition. Warner Home Video, 2002.
5.^ Jump up to: a b Behind the Scenes, in the DVD Steven Spielberg presents Gremlins. Special edition. Warner Home Video, 2002.
6.Jump up ^ "Santa Claustrophobia". Urban Legends Reference Pages. October 23, 1999.
7.Jump up ^ In Dante's audio commentary, he noted that Axton was his first choice based on his role as the father in The Black Stallion, but that other actors read for the part. He noted that the best audition, which he wished had been preserved, was given by Michael Gough, but compared its weightiness to William Saroyan and overall found it inappropriate to the tone of the film.
8.^ Jump up to: a b c d Anthony Breznican, "PG-13 remade Hollywood ratings system", The Associated Press, August 24, 2004.
9.^ Jump up to: a b Roger Ebert, "Gremlins," January 1, 1984. Chicago Sun-Times.
10.Jump up ^ Edmond Grant, "Gremlins 2," Films in Review, October 1990, vol. 41, issue 10, page 485–487.
11.Jump up ^ Leonard Maltin, ed., Leonard Maltin's 2002 Movie & Video Guide. A Signet Book, 2001, page 557.
12.Jump up ^ Charlotte Miller, "Using Gremlins to Teach Theme," The English Journal, Vol. 74, No. 4. (Apr., 1985), p. 69.
13.Jump up ^ Sale Kirkpatrick, Rebels Against the Future, Quartet Books, p.240
14.^ Jump up to: a b Jonathan Rosenbaum, review of Who Framed Roger Rabbit? by Robert Zemeckis, Film Quarterly, vol. 42, no. 1. (Autumn, 1988), page 37.
15.^ Jump up to: a b Charles Clay Doyle, "The Avenging Voice from the Depths," Western Folklore, Vol. 47, No. 1 (Jan., 1988), page 21.
16.Jump up ^ Almar Haflidason, "Gremlins (1984)," Film Reviews, BBC. Retrieved April 29, 2006.
17.Jump up ^ Blake French, "Gremlins", Filmcritic.com, 2002. URL accessed May 3, 2006.
18.Jump up ^ "Gremlins Movie Reviews, Pictures". Rotten Tomatoes. Retrieved May 21, 2010.
19.Jump up ^ "The Greatest Films of 1984". AMC Filmsite.org. Retrieved May 21, 2010.
20.Jump up ^ "The 10 Best Movies of 1984". Film.com. Retrieved May 21, 2010.
21.Jump up ^ "Most Popular Feature Films Released in 1984". IMDb.com. Retrieved May 22, 2010.
22.Jump up ^ Theatrical Trailers, in the DVD Steven Spielberg presents Gremlins. Special edition. Warner Home Video, 2002.
23.^ Jump up to: a b "Gremlins," Box Office Mojo. Retrieved April 30, 2006.
24.Jump up ^ "Release dates for Gremlins" IMDb.com, URL accessed May 11, 2006.
25.Jump up ^ "Business Data for Gremlins" IMDb.com, URL accessed May 7, 2006.
26.Jump up ^ Patricia A. Turner, Ceramic Uncles & Celluloid Mammies: Black Images and Their Influence on Culture. (New York: Anchor Books, 1994), pp. 151–52, ISBN 0-385-46784-2.
27.Jump up ^ Gremlins Action Figure: Gizmo by NECA, Amazon.com, URL accessed April 30, 2006; Gremlins Action Figure: Poker Player by NECA, Amazon.com, URL accessed April 30, 2006; Gremlins Movie Photo Trading Cards Box -36 Count by Topps," Amazon.com. Retrieved April 30, 2006.
28.^ Jump up to: a b http://www.atariprotos.com/5200/software/gremlins/gremlins.htm
29.Jump up ^ "Gremlins Unleashed", Amazon.com, URL accessed May 3, 2006.
30.Jump up ^ http://www.gamefaqs.com/gbc/519130-gremlins-unleashed/images/screen-2
31.Jump up ^ http://www.amazon.com/Gremlins-Stripe-Gameboy-Advance-Game-Boy/dp/B0002UDHH6
32.Jump up ^ "Topher's Breakfast Cereal Character Guide". Retrieved August 8, 2008.
33.Jump up ^ "It's Dragon v Gremlins in BT ad". The Guardian. April 30, 2008.
34.Jump up ^ Maltin, 298.
35.Jump up ^ Maltin, 1141.
36.Jump up ^ Jason Gibner, Hobgoblins. Allmovie. Retrieved April 28, 2006.
37.Jump up ^ Lawrence O'Toole, "NY CLIPS Nell says no to fashion king and Warren's spoon is hot," The Globe and Mail, January 16, 1987, pg. D.6.
38.Jump up ^ "Pet Shop of Horrors," Anime on DVD Reviews. Retrieved April 30, 2006.
39.Jump up ^ "Gizmo And Furby To Co-Exist," December 24, 1998, StudioBriefing.
40.Jump up ^ "Mogwai Band FAQ". Mogwai.co.uk. Retrieved April 12, 2010.
41.Jump up ^ Cragg, Michael (30 June 2011). "New music: Bright Light Bright Light – Disco Moment". guardian.co.uk. Retrieved 27 December 2012.
42.Jump up ^ Exclusive: Warners Looking to Breed Gremlins Again
43.Jump up ^ Exclusive: ‘Gremlins’ Reboot Has Seth Grahame-Smith Snacking After Midnight!
External links[edit]
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Gremlins at the Internet Movie Database
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Gremlins in the Mix – Article on Gremlins and genre-blending
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Ghostbusters (role-playing game)
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Ghostbusters
RPG Ghostbusters cover.jpg
Ghostbusters RPG, first edition cover
Designer(s)
Sandy Petersen, Lynn Willis, Greg Stafford
Publisher(s)
West End Games
Publication date
1986 (Ghostbusters)
1989 (Ghostbusters International)
Genre(s)
Comedy
System(s)
Custom, became the D6 System
Ghostbusters is a comedy role-playing game designed by Sandy Petersen, Lynn Willis and Greg Stafford and published by West End Games in 1986.[1] It is based on the 1984 film Ghostbusters.
The Ghostbusters RPG won the 1986 H.G. Wells Award for Best Roleplaying Rules.[2] In 1999 Pyramid magazine named Ghostbusters as one of The Millennium's Most Underrated Games. Editor Scott Haring noted that Ghostbusters was "the first-ever RPG to use the dice pool mechanic" and "the game did a great job of catching the zany feel of the movies."[3]
Contents [hide]
1 Setting
2 System
3 History
4 See also
5 References
6 Further reading
7 External links
Setting[edit]
The Ghostbusters role-playing game is set in the same fictional universe as the Ghostbusters films, but in a period sometime after the first film. In the game, the original Ghostbusters have created a corporation known as Ghostbusters International, which sells Ghostbusters franchises to individuals around the world.
Most player characters in the Ghostbusters role-playing game are franchisees who operate in cities outside the film's New York locale. The game does, however, include profiles of the original four Ghostbusters for gamers who wish to role-play the cinematic characters or have them appear as non-player characters.
While the Ghostbusters films limit the Ghostbusters to combating ectoplasmic entities such as ghosts and demons, the Ghostbusters game expands the setting to pit Ghostbusters against numerous other paranormal creatures and incidents. Ghostbusters characters may encounter creatures as diverse as vampires, extraterrestrials, and time-travelers.
System[edit]
Ghostbusters features an intentionally minimalist rules system. The game's main rulebook, the Operations Manual, does not include rules for subjects like movement rates and weapon ranges; it explicitly states that they are unnecessary for play.
Character generation in Ghostbusters begins with a simple character point mechanic for assigning character attributes, which it calls Traits. Each character begins with 12 points, which the character's player assigns to the four Traits: Brains, Muscle, Moves, and Cool, giving each Trait a score between 1 and 5.
Each character must also be assigned four Talents. Talents (skills) are organized into groups based on which of the four Traits they're most associated with; each character has one Talent from each group. The character's score in each Talent is three points higher than the associated Trait. For example, one might have a Cool of four with Convince as his talent, making his dice pool on Convince rolls seven.
In some cases, certain equipment or circumstances might add additional dice to the pool. For example, one could have a Muscles of two with Brawl as his talent, for a dice pool of five. This could be further improved by picking up a wrench to use as a club in melee combat for two more dice, for a total dice pool of seven.
Most tasks in Ghostbusters are resolved by determining which Trait or (if appropriate) Talent is most relevant to the task at hand, and rolling a number of six-sided dice equal to that Trait or Talent's score. The results of the dice rolled are added, and the sum compared to a difficulty number assigned to the task by the Ghostmaster (gamemaster). If the player's roll equals or exceeds the difficulty number, the character succeeds at the task.
This basic dice pool mechanic has two additional game mechanics. The first, the Ghost Die, is a special die that represents bad luck, and can cause even successful actions to have negative effects for player characters. It has the Ghostbusters logo instead of a six, and when it comes up causes some unfortunate mishap. When a ghost is rolled for a villain, the mishaps rebound in their favor or temporarily make their powers more effective.
The second mechanic, Brownie Points, represent the character's accumulated "good karma", and can be used to increase the number of dice used in a task resolution roll, or even change the effects of a roll that would have otherwise failed. The points must be spent before rolling, however-one may not spend brownie points to obtain additional dice to roll once a roll has already failed. Each character begins the game with a pool of 20 Brownie Points, which decreases as they are used in play. In the first edition Brownie Points are also lost when characters are injured. Players earn replacement points for their characters by succeeding in Ghostmaster-appointed tasks, achieving their character's personal goal (for instance, Egon's is advancing the cause of science), and as rewards for good roleplaying.
Ghostbusters' task resolution system was influential on the development of other West End Games systems. A more detailed version of the system was used in the Star Wars role-playing game, and became the signature mechanic of the D6 System. As the first known "dice pool" system it had an influence on other role-playing games, too: after producing Ars Magica, Jonathan Tweet and Mark Rein*Hagen were inspired by Ghostbusters to each design their own game based on "dice pool" resolution mechanics. Tweet produced the cult hit Over the Edge, whilst Rein*Hagen came up with the immensely successful Vampire: The Masquerade, the system of which would go on to drive the World of Darkness roleplaying games as well as Exalted and many other White Wolf Publishing games.
History[edit]
The Ghostbusters: A Frightfully Cheerful Roleplaying Game boxed set (ISBN 0-87431-043-1) was published in 1986. It contained a 24-page Training Manual (player handbook), a 64-page Operations Manual (GM's handbook), six dice, and various handouts. West End Games published three accessories for the original Ghostbusters rules:
Hot Rods of the Gods adventure module by Daniel Greenburg. (ISBN 0-87431-052-0)
Scared Stiffs adventure module by John M. Ford and Bill Slavicsek. (ISBN 0-87431-062-8)
Ghost Toasties adventure module by Scott Haring. (ISBN 0-87406-137-7)
In 1987, Ghostbusters won the H.G. Wells Award for "Best Roleplaying Rules of 1986." [1]
In 1989, West End Games published a revised version of Ghostbusters, titled Ghostbusters International (ISBN 0-87431-223-X). The second version of the game was published both to capitalize on that year's release of the film Ghostbusters II, and to satisfy players who requested a more detailed set of rules.[4] This boxed set contained a single, 144-page rule book, six dice, and handouts. West End Games published five accessories for the Ghostbusters International rules:
ApoKERMIS Now! by Bill Slavicsek and Paul Balsamo. (ISBN 0-87431-201-9)
Ghostbusters II: The Adventure by C.J. Tramontana. (ISBN 0-87431-204-3)
Lurid Tales of Doom by Jonatha Ariadne Caspian. (ISBN 0874312035)
Pumpkin Patch Panic by Grant Boucher. (ISBN 0-87431-202-7)
Tobin's Spirit Guide by Kim Mohan (ISBN 0-87431-259-0)
As of 2006, Ghostbusters and all of its supplements are out of print.
See also[edit]
InSpectres
References[edit]
1.Jump up ^ PETERSEN Sandy, WILLIS Lynn y STAFFORD Greg, Ghostbusters: A Frightfully Cheerful Roleplaying Game, West End Games, New York, 1986, ISBN 0-87431-043-1
2.Jump up ^ "Charles S. Roberts/H.G. Wells Award Winners (1986)". Academy of Adventure Gaming, Arts & Design. Archived from the original on 2007-11-08. Retrieved 2007-10-16.
3.Jump up ^ Haring, Scott D. (1999-11-25). "Second Sight: The Millennium's Most Influential Company and The Millennium's Most Underrated Game". Pyramid (online). Retrieved 2008-02-16.
4.Jump up ^ Anonymous. "Ghostbusters Revisited", Polyhedron Newszine 49. (TSR, Inc., September 1989.)
The Widow (February 1990). "Ghostbusters International". GamesMaster Magazine 2 (6): 20. Review
Further reading[edit]
Farstad, Errol. "The Critical Hit" Polyhedron Newzine 35. (TSR, Inc., 1987).
Makransky, Barbara. "If There's Something Stange in Your Hobby Shop" Gateways Vol 2, No. 5 (Gateways Publications, Inc., August 1987).
Rolston, Ken. "Roleplaying Reviews" Dragon 132. (TSR, Inc., April 1988).
External links[edit]
Ghostbusters The Role Playing Game with Extras at Ghostbusters International[dead link]
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55 Central Park West
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55 Central Park West
U.S. Historic district
Contributing property
55 Central Park West is located in New York City
55 Central Park West
Location
Upper West Side, Manhattan, New York City, New York, USA
Coordinates
40°46′19″N 73°58′44″WCoordinates: 40°46′19″N 73°58′44″W
Built
1929
Architect
Schwartz and Gross
Architectural style
Art Deco
Part of
Central Park West Historic District (#82001189[1])
Added to NRHP
November 9, 1982[1]
55 Central Park West, also known as the Ghostbusters Building, is a 19-floor housing cooperative located in Manhattan, New York City. The building was built in 1929 and designed by the firm Schwartz and Gross.[2] Both the interior and the exterior possess unique architectural features that set the structure apart from its peers. The building is considered a contributing property within the Central Park West Historic District, which is listed on the National Register of Historic Places.
Contents [hide]
1 History
2 Architecture 2.1 Interior
2.2 Exterior
3 Significance
4 References
5 External links
History[edit]
Plans for the building were filed by architectural firm Schwartz and Gross at the behest of Victor Earle and John C. Calhoun, for whom they were working. Earle, and his brother Guyon, had been actively developing the Upper West Side of New York City since the 1910s.[3]
The structure, between 65th and 66th Streets and considered to be mostly "second tier"[4] by the socialite New Yorkers who occupy most of the buildings along Central Park West, was opened as a rental property in 1930. Its neighbor to the south is the earlier Holy Trinity Lutheran Church. Upon its opening Real Estate magazine praised it as resembling "Jungfrau, that most beloved snowcapped Alpine peak."[4] Musician Rudy Vallee, whose salary was up to $20,000 per week, was one of the building's earliest residents.[4] Ginger Rogers was one of its residents during her Broadway days in the early 1930s.
Architecture[edit]
Though Central Park West would become an area heavily influenced by the Art Deco movement, the building was the first fully Art Deco structure on the street.[3]
Interior[edit]
When the building opened in 1930 it had apartments ranging from three to nine rooms, the largest of which had four bedrooms. The apartment living rooms featured a dropped living room, developed by the Earle brothers, which set the interior apart from most others constructed around the same period. An original rental brochure shows the dropped living room nearly entirely open to the entrance gallery; traditionally the gallery was held as a different room.[3]
The six apartments on the top five floors of the building are considered the most desirable. Two apartments in particular, 19 and 20F, are the most highly sought after. Together the two units form a 4,500-square-foot (420 m2) penthouse, sporting eleven-foot ceilings, two functioning fireplaces and a 1,000-square-foot (93 m2) terrace.[4]
Exterior[edit]
The exterior of the building is also somewhat non-traditional. As the brick facade rises from the ground it changes shade from a deep purple to a yellow-white. Color was being widely used during the 1920s as a tool in architecture for overall effects. Indeed, the rental brochure touted the exterior features of the building, "new modernistic design of exterior with beautiful shaded color scheme," it stated. The New Yorker's architecture critic, George S. Chappell, praised the building's use of color, saying, "the total effect is exhilarating."[3]
Significance[edit]
The building is a contributing property to the Central Park West Historic District, which was added to the National Register of Historic Places on November 9, 1982.[1][5] The property is also a contributing property to the New York City's Upper West Side/Central Park West local historic district. The entire area along Central Park West is considered one of New York City's finest residential neighborhoods.[5] Benjamin Schwarz, writing for the Atlantic Monthly said of the buildings along Central Park West, "no endeavor on earth is more arduous than getting into one of these buildings." He specifically cited the "details of Donna Karan's deal for her digs at 55 Central Park West."[6]
The building also holds significance in American popular culture because scenes from the 1984 film Ghostbusters were shot there. In the film, the building is said to have been designed by an insane architect named Ivo Shandor, who started a secret society which performed rituals on the building's roof as early as 1920.[7] The building, however, was not built until 1929.[3] Since the movie used the building in 1984 it has been known as the "Ghostbusters Building," though it was portrayed as much taller and with a different roof in the film.[4][7] Well known residents of the building have included Calvin Klein, Donna Karan, Ring Lardner, Jr. and Marsha Mason.
References[edit]
Notes
1.^ Jump up to: a b c "National Register Information System". National Register of Historic Places. National Park Service. 2010-07-09.
2.Jump up ^ White, Norval, and Elliot Willensky. AIA Guide to New York City. New York: Crown, 2000. Print.
3.^ Jump up to: a b c d e "Gray, Christopher. Streetscapes / 55 Central Park West; The Changing Colors of an Art Deco Landmark," New York Times, July 11, 1999. Retrieved April 3, 2007.
4.^ Jump up to: a b c d e Gaines, Steven. "One Apartment, 75 Years," New York Magazine, November 7, 2005. Retrieved April 3, 2007.
5.^ Jump up to: a b Central Park West Historic District, (Java), National Register of Historic Places Nomination Form, New York's State and National Registers of Historic Places Document Imaging Project [1], New York State Historic Preservation Office. Retrieved April 3, 2007.
6.Jump up ^ Schwarz, Benjamin. "Eminent Domains," The Atlantic Monthly, May 2005. Retrieved April 3, 2007.
7.^ Jump up to: a b Aykroyd, Dan and Ramis, Harold. Reitman, Ivan, Director. Ghostbusters (Film). New York City: Columbia Pictures., June 8, 1984.
External links[edit]
55 Central Park West profile on City Realty.com
Emporis.com
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Proton pack
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This article may contain an excessive amount of intricate detail that may only interest a specific audience. Please help relocate any relevant information, and remove excessive detail that may be against Wikipedia inclusion policy. (February 2012)
Proton pack
Fan-made proton packs
Plot element from the Ghostbusters franchise
Publisher
Columbia Pictures
First appearance
Ghostbusters (1984)
Created by
Egon Spengler and Ray Stantz
Genre
Science fiction, Comedy
In-story information
Type
Paranormal elimination tool
The proton pack is a fictional energy weapon used for weakening ghosts and aiding in capturing them within the Ghostbusters universe.[1] First depicted in the film Ghostbusters, it has a hand-held wand ("Neutrino Wand" or particle thrower) connected to a backpack-sized particle accelerator. It fires a stream of protons that polarizes the negatively charged energy of a ghost, allowing it to be held in the stream.[2]
Contents [hide]
1 In the Ghostbusters universe 1.1 Crossing the streams
2 In Ghostbusters: The Video Game
3 As props in the real world
4 References
In the Ghostbusters universe[edit]
The proton pack, designed by Dr. Egon Spengler, is a man-portable particle accelerator system that is used to create a charged particle beam - composed of protons - that is fired by the proton gun (also referred to as the "neutrona wand"[citation needed]). Described in the first movie as a "positron collider", it presumably functions by colliding high-energy positrons to generate its proton beam. The beam allows a ghostbuster to contain and hold "negatively charged ectoplasmic entities". This containment ability allows the wielder to position a ghost above a trap for capture.[3] The name proton pack is not used in the original movie at all,[4] and is not used until the subway tunnel scene in Ghostbusters 2, when Egon says that they should get their proton packs. The doorman to the Mayor's mansion also uses the term proton pack as a toy for his little brother. Egon then replies that "A proton pack is not a toy."
While the Ghostbusters' dialogue indicates that the accelerator system operates similarly to a cyclotron (and indeed Dr. Peter Venkman refers to the proton packs in one scene as "unlicensed nuclear accelerators"),[3] modern particle accelerators produce well collimated particle beams.[5] This is far different from the beam from a proton pack, which tends to undulate wildly (though it still stays within the general area at which the user is aiming). The proton stream is quite destructive to physical objects, and can cause extensive property damage.[3]
In the 2009 Ghostbusters game, Ray explains how the proton pack works early in the game; the energy emitted by the Proton Stream helps to dissipate psychokinetic (PK) energy which ghosts use to manifest themselves. Draining them of their PK energy weakens them, allowing them to be captured in their portable ghost traps.
According to a line spoken by Egon in Ghostbusters II, each pack's energy cell has a half-life of 5,000 years.[6] Knobs on the main stock of the Proton Pack can perform various functions to customize the proton stream, including adjustments for stream intensity, length, and degrees of polarization.[citation needed] In the cartoon series, The Real Ghostbusters, the maximum power setting for the proton packs is "500,000 MHz," which possibly refers to the rate of positron collisions occurring within the pack's accelerator system. In the cartoon the packs also have a self-destruct mechanism capable of affecting at least a half-mile radius. The Real Ghostbusters and the Extreme Ghostbusters also made proton packs less efficient with power cells, allowing them to run out of energy when appropriate for dramatic tension; in the latter show, the proton packs require replaceable power cartridges.[7]
The IDW monthly Ghostbusters Comic storyline has shown the movie pack, a boson dart capable pack and the Extreme Ghostbusters pack in use. The IDW Comic also shows a proton pistol attachment to the movie pack being used by Winston while hunting down Slimer.
Crossing the streams[edit]
There's something very important I forgot to tell you! Don't cross the streams… It would be bad… Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light.
—Egon Spengler (Harold Ramis) on crossing proton streams
Crossing the streams was initially discouraged, as Egon believed that "total protonic reversal" would occur: this effect would have catastrophic results (see quote above). However, in a desperate effort to stop the powerful Gozer the Gozerian, Egon noted that the door to Gozer's temple "swings both ways" and that by crossing the streams, they may be able to create enough force to close the door on Gozer and its control. As the Ghostbusters cross the streams, the combination of that much energy closes the door to Gozer's dimension and severs its ties to our world. The resulting blast destroys a good portion of the roof and blows up the Stay Puft Marshmallow Man.[3]
In Ghostbusters: The Video Game, the Ghostbusters mention that "crossing the streams" during the Gozer Incident (events of the first Ghostbuster's film) only worked due to the presence of a cross-dimension portal (a tactic which is referred to as the "Gozer gambit" by Ray) and should only be used as a last resort. During the game's climax, the ghostbusters are pulled into Ivo Shandor's ghostly realm and come face-to-face with Shandor's Destructor form forcing them to resort to "crossing the streams" to defeat Shandor. The resulting blast not only destroys Shandor but also sends the team flying back to their dimension. During gameplay, it is possible for the player to cross the streams with another Ghostbuster, but this will only cause a burst of energy to travel down the stream and deal a massive amount of damage to the player, also knocking them off their feet for a short time, due to a new "safety" that was installed on the neutrona wand.
In Ghostbusters: The Video Game[edit]
The game features a modified version of the proton pack (an experimental prototype) which is given to the player (the Ghostbuster's new experimental equipment technician/guinea pig) for field testing. This new proton pack is equipped with other features (and upgrades) besides the standard proton stream.
As props in the real world[edit]
The props representing proton packs were originally thought to have been made by the prop department of Columbia Pictures. Recent information coming from the auction of a hero proton pack in July 2012 revealed that the hero proton packs could have been made by Boss Film Studios, a prop studio started by ILM veteran Richard Edlund. They are made of molded fiberglass shells on aluminium backplates (or "motherboards") bolted to military surplus A.L.I.C.E. frames. The basic shape was sculpted from foam; later, a rubber mold was made of it, from which fiberglass shells were pulled. The "wand" had an extending barrel mechanism and the electronics were quite advanced for the time. They were then finished with various surplus 1960s resistors, pneumatic fittings, hoses and ribbon cable, and surplus warning labels and custom-made metal fittings. The overall weight of these props is said to be around 35 pounds (16 kg). These "hero" props were substituted in stunt scenes by flimsy foam rubber pulls from the same mould. The proton packs have a lightbar with 15 blue scrolling lights in a box on the left-hand side and 4 red lights in the circular "cyclotron" portion of the bottom of the prop that light up in rotation. The "wand" also featured numerous light features; the most elaborate versions had fluorescent bargraphs, incandescent bulbs, and strobing flashes in the tip for the visual effects crew to synchronize the 'streams' to.
The GB1 Hero proton packs were fiberglass shells mounted on aluminum motherboards with LC-1 ALICE Frames and straps. These packs had many aluminum parts on them, including: aluminum Ion Arm and cap, booster tube, injector tubes, HGA, vacuum line, PPD, Beamline and filler tube, as well as the N-Filter. The wands for these packs were also fully aluminum, minus the resin grips. All these external parts were pop riveted to the shell, which was then, in turn, mounted to the motherboard via L-Brackets and bolts at the four corners of the pack.
The GB1 Stunt packs were packs that were cast in foam to be worn during physical stunts performed in the film. Many of the attached pieces of the hero packs are cast on to these packs in foam. These packs also featured static lights and were attached to plywood motherboards with different straps compared to the GB1 heroes. Other than the bumper, wand and hosing/ribbon cable, everything was cast into the foam shell of the pack.
Some of the packs from Ghostbusters I were used in the follow-up Ghostbusters II; these packs were slightly redressed with a black crank knob and thinner ribbon cable. The angle of the gun, or "wand" mount was changed to pitch forward slightly, in order to make the prop easier for the actor to use. In addition to these redressed props, one of the originals was hastily cast as a buck to produce basic lightweight "midgrade" props (as a solution to complaints by the actors about the weight of the original prop). These midgrade pieces featured many details cast in as part of the mould, instead of separate fittings. The electronics and mechanisms were also cut down greatly, reducing the total weight. The original GB1 props would appear in close-ups, the midgrade in all other scenes, and new rubber "stunt" packs were made for whenever the actor needed to take a fall.
The proton pack props from the Ghostbusters movies are some of the most wanted and collectible props ever made. Several GB2 packs have surfaced for auction. In September 2004, one rubber stunt and one fibreglass midgrade prop were auctioned by Profiles in History. The midgrade prop fetched well over $13,000.00. The "semi-hero" pack, affectionately known as "Number Four", was bought from the auction winner by Ken Heugel for cash and a Sean Bishop replica pack. The auction winner kept the Certificate of Authenticity. The "Number 4" pack was dissected and documented by Sean Bishop and Ken Heugel. The examination revealed much of the hurried and shoddy casting and assembly techniques used in its creation. The measurements of the proton pack taken during the examination are still used today by prop builders making their own proton packs. Unfortunately, "Number 4" was lost in 2005 during Ken Heugel's move to Romania. The case that held the pack arrived in Romania empty. This theft was classified as "an airline baggage mishap". In July 2006, another Ghostbusters 2 mid-grade "semi-hero" pack with a Certificate of Authenticity was placed on auction by Profiles in History. This proton pack was later pulled when it was determined to be the Sean Bishop replica pack matched with the real Certificate of Authenticity of the "Number 4". This replica pack is distinct for its unusually rusty paint job.
All three variations of the GB2 pack have been displayed at various Planet Hollywood restaurants around the U.S.[8] The Hero packs in GB2 were the same hero packs from GB1 but retrofitted so they had matching parts with the new packs they had to construct for filming. For all intents and purposes, these packs are built the same way, only with some cosmetic differences, such as different ribbon cables, different colored crank knob, the use of nycoil banjos on the wands, etc. Other than that, they are just beat up versions of their former selves from the first film.
Here are some of the obvious and subtle modifications done to the hero packs for GB2.
1.The unique ribbon cable was replaced with regular Spectra Strip cable.
2.The grey crank knobs were replaced with black ones (or simply painted).
3.The V-hook on the gun mount was slightly angled forward on some packs (for ease of drawing).
4.The LC-1 A.L.I.C.E. frames were replaced with LC-2 versions (painted black).
5.Extra padding (commonly called "Super Straps") was added to the straps on some of the A.L.I.C.E. frames.
6.The Legris banjos on the Neutrona Wand were replaced with Nycoil banjos.
7.The packs were heavily weathered (not sure how intentional that was, though).
8.The Ion Arm Cap was heavily weathered on most packs (this is useful in identifying different packs).
9.The Ion Arm Rods were stripped of their black paint.
10.The square Clippard elbow on the Ion Arm Cap was removed, and a hex elbow was installed on the Ion Arm itself.
11.All of the GB1 tubing was Clippard brand - GB2 used Nycoil and some Clippard.
12.The socket head cap screws connecting the shell to the mother board were replaced with button head cap screws.
13.The mesh inside of the N-filter was replaced with a white covering.
The Semi-Hero packs in GB2 were a new addition to the packs used in filming. These packs were stripped-down versions of the heroes, merging constructional concepts from both the heroes and the stunt packs into a mid grade pack for wide shots. These packs were also constructed lighter for the actors. many of the metal parts from the Hero packs were cast in resin and attached to the shell, such as the HGA, injector tubes, beamline and filler tube. Other metal parts, such as the Ion Arm, Booster Tube (and frame), PPD, and N-Filter, were actually cast into the shell, much like the foam stunt packs from the first film. These packs also had fiberglass cast wands, instead of the metal ones from the first film.
The GB2 foam stunt packs seem to have been built some what better than the GB1 foam stunt packs. The foam packs seem to be constructed the same way as the semi-heroes but instead of being cast as fiberglass, they were cast in foam instead. Once again, the Ion Arm, Booster Tube (and frame), PPD and N-Filter were cast onto the shell and part of the mold.
Besides the video game, there is one more instance of Columbia/Sony having packs produced for production. That would be the packs made for the Universal Studios Florida stage show. As to how much lineage these packs actually have is still up in the air. If the master for these mold was retooled from a production mold, it was heavily modified. There's much extra material added around the EDA, both where the beamline and filler tubes go, as well as between the injector tubes and the EDA. At least the bottom half of the Booster tube and frame are cast into the shell as well as the N-Filter. There also seems to be much warpage at this point. These packs were also mounted on what seems like MDF motherboards and LC-2 ALICE frames.
The proton pack worn by Bill Murray during his acceptance speech at the 2010 Scream Awards was a reproduction semi-hero pack made by Sean Bishop.[9]
In July 2012, Profiles in History auctioned a Ghostbusters 1 hero pack. This proton pack was reportedly worn by Harold Ramis. The source of the pack is suspected to be Sony. This "Harold Pack" shows some of the modifications made to the hero packs from Ghostbusters 1 to Ghostbusters 2. The Harold Pack also showed some damaged and missing parts. Most notably a missing crank knob and a broken N-Filter. There is also a clear tube from the Ghostbusters uniform shown with the Harold Pack. It is unknown if the electronics inside the pack are in working order. The "Harold Pack" sold for $130,000.00. The same Profiles in History auction also features the Ghostbusters 1 ghost trap and pedal used when Slimer is captured in the hotel ballroom. This "Slimer Trap" is supposed to have a working pedal mechanism, but the operational status is also unknown. The "Slimer Trap" sold for $60,000.00.
Many movie prop replica communities (prop forums) have sprung up regarding proton pack research and contain various methods and plans for constructing a replica proton pack. Plans, methods, parts and advice can be obtained from the members of these prop forums to help build a proton pack out of simple cardboard to movie accurate aluminum and fiberglass (shell) hero-pack replicas. Some of the more complex proton pack replicas being built have with lights and sound. These prop forums also have information on other Ghostbusters props from the ghost trap, to the slime blower, to the Ectomobile. Some of these prop forums also have members that sell replica shells, motherboards and other parts necessary to make a replica proton pack.
The original Ghostbusters fandom website was started by a Bill Emkow in January of 1996. Soon after, Norman Gagnon (aka “Paranorman”) joined Emkow in the development of his website including selling Ghostbusters related collectibles. Paranorman expanded from selling GB merchandise to creating the first and original DIY proton pack drawings/plans for the community, to be utilized by all prop making enthusiast, for free. He finalized his plans and released them in 2001 as Version #4. Paranorman’s, via his prop shop (Façade FX), also scratch built proton pack, ghost trap and ecto-goggle replicas since the late 1990s and have served over 50+ units to Ghostheads around the world, even to George Lucas’ Industrial Light & Magic personnel! In addition, Gagnon was the technical adviser and fabricator (hero prop) of the new arm-mounted Neutrino Blaster in Hank Braxtan’s fan film ‘Return of the Ghostbusters’ 2007. The term “Ghostheads” was also coined by him in July 3, 1996. Norman Gagnon devised his screen name “Paranorman” for Emkow’s GB message board in ‘96 as well.
Early script descriptions of the proton pack stated each pack had two neutrona wands, strapped to the wrists, rather than one held in a fashion similar to an assault rifle.[citation needed] Toy proton packs were formerly made by Kenner and became available in toy shops. They consisted of a plastic hollow pack and gun, with a yellow foam cylinder attached to the front of the gun to represent the beam.[10]
References[edit]
1.Jump up ^ "A Ghost-Zapping Device Is the Season's Stunner". The New York Times. 1987-12-25. Retrieved 2010-08-14.
2.Jump up ^ Bergman, Gregory; Lambert, Josh (2011). Geektionary: From Anime to Zettabyte, An A to Z Guide to All Things Geek. Adams Media. p. 228. ISBN 978-1440511141.
3.^ Jump up to: a b c d Reitman, Ivan (Director), Aykroyd, Dan and Ramis, Harold (Writers) (1984-07-08). Ghostbusters (Motion picture). Retrieved 2009-09-13.
4.Jump up ^ Bergman, Lambert 2011, p. 229.
5.Jump up ^ Particle accelerator
6.Jump up ^ Reitman, Ivan (Director), Aykroyd, Dan and Ramis, Harold (Writers) (1989-07-16). Ghostbusters II (Motion picture). Retrieved 2009-09-13.
7.Jump up ^ The Real Ghostbusters (Television show). 1986. Retrieved 2009-09-13.
8.Jump up ^ Eisenberg, Adam (1989). "Ghostbusters Revisited". Cinefex. Archived from the original on 2009-10-23. Retrieved 14 September 2009.
9.Jump up ^ GBFans Forum: Bill Murray attends Scream Awards, sets internet aflame Retrieved 31 December 2011.
10.Jump up ^ GhostbustersDotNet (1989). "The Real Ghostbusters Proton Pack & Ghost Popper Commercial". Retrieved 24 July 2010.
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On Our Own (song)
From Wikipedia, the free encyclopedia
Jump to: navigation, search
"On Our Own"
Single by Bobby Brown[1]
from the album Ghostbusters II soundtrack
Released
May 30, 1989
Recorded
March 22—April 1989[2]
Genre
New jack swing
Length
4:55
Label
MCA
Writer(s)
L.A. Reid, Babyface, Daryl Simmons
Producer(s)
L.A. & Babyface For LaFace Inc
Certification
Platinum
Bobby Brown[1] singles chronology
"Every Little Step"
(1989) "On Our Own"
(1989) "Rock Wit'cha"
(1989)
"On Our Own" is a song by Bobby Brown recorded in April 1989 and released the following month as a single from the Ghostbusters II soundtrack. It peaked at number one on the U.S. Billboard R&B chart for one week. It peaked at number two on the Billboard Hot 100 pop chart for three weeks, kept from the top spot by a combination of Prince's Batdance and Richard Marx's Right Here Waiting.[3] It reached number four on the UK Singles Chart.
Music video[edit]
The video was filmed in May 1989 and released in June. The video features several guest appearances by celebrities including Jane Curtin, Malcolm Forbes, Iman, Sally Kirkland, Rick Moranis, Joey and Marky Ramone of The Ramones, Christopher Reeve, Lori Singer, Doug E. Fresh, and Donald Trump. Additionally, there are scenes from Ghostbusters II, interspersed with New York City locations such as the Trump Tower, World Trade Center, and Plaza Hotel.
References[edit]
1.Jump up ^ "GHOSTBUSTERS SEQUEL: The red-hot Bobby Brown, coming off...". The Los Angeles Times. Retrieved 2010-11-08.
2.Jump up ^ http://openjurist.org/972/f2d/939/moore-v-columbia-pictures-industries-inc-mca-la
3.Jump up ^ Whitburn, Joel (2004). Top R&B/Hip-Hop Singles: 1942-2004. Record Research. p. 81.
Preceded by
"Shower Me With Your Love" by Surface Billboard Hot Black Singles number-one single
August 5, 1989 Succeeded by
"Batdance" by Prince
External links[edit]
Full lyrics of this song at MetroLyrics
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Categories: 1989 singles
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Ghostbusters (song)
From Wikipedia, the free encyclopedia
Jump to: navigation, search
"Ghostbusters"
Single by Ray Parker, Jr.
from the album Ghostbusters: Original Soundtrack Album
Released
May 1984
Genre
Dance-pop, synthpop
Length
4:04
4:45 (extended instrumental version)
Label
Arista
Writer(s)
Ray Parker Jr.
Producer(s)
Ray Parker Jr.
Ray Parker, Jr. singles chronology
"Woman Out of Control"
(1984) "Ghostbusters"
(1984) "Jamie"
(1984)
"Ghostbusters" is a 1984 song recorded by Ray Parker, Jr. as the theme to the film of the same name starring Bill Murray, Harold Ramis and Dan Aykroyd. Bowing at #68 on June 16, 1984, the song reached number one on the Billboard Hot 100 on August 11, 1984, staying there for three weeks, and at number two on the UK Singles Chart on September 16, 1984, staying there for three weeks. The song re-entered the UK Top 75 on November 2, 2008, at No. 49.
It was nominated at the Academy Award for Best Music, Original Song, but lost to Stevie Wonder's "I Just Called to Say I Love You".
Contents [hide]
1 Background
2 Music video
3 Track listing
4 Run–D.M.C. version 4.1 Music video
4.2 Track listings
5 Mickael Turtle version 5.1 Track listing
6 Other versions
7 In the media
8 Certifications
9 Charts
10 References
11 External links
Background[edit]
According to Parker, he was approached by the film's producers to create a theme song for the film, though he only had a few days to do so and the film's title seemed impossible to include in any lyrics. However, when watching television late at night, Parker saw a cheap commercial for a local service that reminded him that the film had a similar commercial featured for the fictional business. This inspired him to write the song as a pseudo-advertising jingle that the business could have commissioned as a promotion. Huey Lewis sued Parker over the similarities between "Ghostbusters" and Lewis' "I Want A New Drug". The matter was settled out of court.[1]
Lindsey Buckingham claims to have been approached to write the Ghostbusters theme based on his successful contribution to Harold Ramis's National Lampoon's Vacation (the song "Holiday Road"). He turned down the opportunity as he did not want to be known as a soundtrack artist. He mentions this on the "Words & Music" interview disk.
Music video[edit]
A music video for the song featured a young woman, played by Cindy Harrell, who was being haunted by a ghost portrayed by Parker, roaming a nearly all-black house interior with vibrant neon designs outlining the sparse architectural and industrial features until the woman finally calls the service. It also contained footage from the film, and featured cameos from many celebrities of the day, including Chevy Chase, Irene Cara, John Candy, Melissa Gilbert, Ollie E. Brown, Jeffrey Tambor, George Wendt, Al Franken, Danny DeVito, Carly Simon, Peter Falk, and Teri Garr; all of whom exclaim the song's "Ghostbusters!" refrain when shown. Chase appears again after Garr, but chokes on his cigarette when he tries to exclaim "Ghostbusters!"; Franken also pops up in the house before the separately-framed cameos begin.
The video concludes with Parker and the stars of the film, in full Ghostbuster costume, dancing down the streets of New York City. The Ghostbusters also performed the similar dance in the closing credits to the Real Ghostbusters cartoon series as well as in a trailer for the 2009 Ghostbusters video game.
Track listing[edit]
1."Ghostbusters" — 3:46
2."Ghostbusters" (instrumental) — 4:03
Run–D.M.C. version[edit]
"Ghostbusters"
Single by Run-D.M.C.
from the album Ghostbusters II OST
B-side
"Pause"
Released
July 12, 1989
Genre
Hip hop
Length
4:07
6:00 (12" mix)
Label
MCA, Profile Records
Writer(s)
Ray Parker Jr., Joseph Simmons, Darryl McDaniels, Jason Mizell
Producer(s)
Jam Master Jay, Davy D
Run-D.M.C. singles chronology
"Run's House"
(1988) "Ghostbusters"
/ "Pause"
(1989) "What's It All About"
(1990)
For the film's 1989 sequel, Ghostbusters II, a remixed version of the "Ghostbusters" song was recorded featuring a rap by Run–D.M.C.. It was released on 7" vinyl and cassette as a standard single, as well as on 12" vinyl and CD as a double A-side maxi single with the track "Pause" from Run-D.M.C.'s fifth studio album, Back from Hell.
Music video[edit]
The song's music video begins with Sigourney Weaver and Annie Potts climbing out of a limousine in front of a large crowd. They are accompanied by Run–D.M.C. and Jam Master Jay dressed in the standard beige Ghostbusters' uniform, who then perform the song on stage to a packed audience for the remainder of the video, intercut with clips from the film.
Track listings[edit]
7" single / cassette1."Ghostbusters" – 4:07
2."Ghostbusters (Ghost Power Instrumental)" – 4:07
12" single1."Ghostbusters" – 6:00
2."Ghostbusters (Dub Buster)" – 4:10
3."Pause" – 6:00
4."Pause (Dub Version)" – 3:32
5."Pause (Radio Version)" – 3:46
CD single1."Ghostbusters" – 6:00
2."Pause" – 6:00
3."Pause (Dub Version)" – 3:32
4."Pause (Radio Version)" – 3:46
Mickael Turtle version[edit]
"Ghostbusters"
Single by Mickael Turtle
Released
2005
Length
2:26
Label
Universal
Writer(s)
Ray Parker Jr.
Mickael Turtle singles chronology
"Ghostbusters"
(2005) "Super Freak"
(2006)
In 2005, the original song was covered by the animated character Mickael Turtle, reaching No. 5 in France on December 3, 2005, and No. 23 in Switzerland on January 15, 2006.[2]
Track listing[edit]
1."Ghostbusters" (radio edit) — 2:26
2."Ghostbusters" (extended club original mix) — 5:07
3."Ghostbusters" (who's that remix long voix) — 6:15
4."Ghostbusters" (extended club instrumental mix) — 5:07
5."Ghostbusters" (Who's that remix long dub) — 6:12
6.Mickael The Turtle - Teaser Video
Other versions[edit]
[hide]This section has multiple issues. Please help improve it or discuss these issues on the talk page.
This section needs additional citations for verification. (January 2012)
This section contains embedded lists that may be poorly defined, unverified or indiscriminate. (March 2013)
A version of the song with vocals by John Smith serves as the theme song for the spin-off cartoon series The Real Ghostbusters.
A remix of the song serves as the theme song for the cartoon series, Extreme Ghostbusters.
Ska band Attaboyskip recorded a version of the song. It is often attributed to other Ska band like Reel Big Fish and Goldfinger on various file sharing sites.
In 1985, Alvin and the Chipmunks covered the song for their TV series episode "Who Ghost There?".
David Essex covered the song on his 1987 album, Central Stage.
Rapper Mistah F.A.B. samples the song in his 2006 single "Ghost Ride It".
A cover of the song also appears on the debut album Peep by the Finnish band The Rasmus. It is available on their compilation album Hell of a Collection as well.
British thrash metal band Xentrix covered the song as a single and released it in various versions on several albums. There was a bit of controversy when they used a parody of the Ghostbusters logo on the single sleeve (with the ghost flicking a V Sign) without permission, but the band later reissued the single with different artwork.
DJ team Umi Ghoulies remixed and covered the song at 175 bpm for the 2003 dance compilation Speed SFX.[3]
"Ghostbusters" was also covered in 2004's Kidz Bop Halloween album.
The band McFly performed the song live on their 2006 "Motion in the Ocean" tour. The song later appeared on their tour edition album as well as on the DVD of the show.
Rapper The Game, used the song as a sample for the first song on his mixtape Ghost Unit.
Another mashup of "Ghostbusters" and AC/DC's "Thunderstruck" was included on Mash Up Your Bootz Vol.6.
Texas pop-punk band Bowling for Soup covered the song for the movie Just Like Heaven.
The alternative band Hoobastank recorded a version of the song for Halloween in 2009. A video, which features the band dressed in the multi-colored uniforms worn by The Real Ghostbusters, opposed to the tan jumpsuits worn by the motion picture Ghostbusters, was also put on YouTube.
The song was covered on the sixth series of the UK version of The X Factor by the twins John & Edward, and later included on their debut album, Planet Jedward.
Latvian instrumental cello rock trio Melo-M (featuring Intars Busulis on vocals) included a cover version in their 2007 album, Singalongs.[4]
The Swedish radio comedy show Rally (late 1990s) did a spoof version of the song as Jörg Haider, ironically urging various people who had fallen on bad luck or hard times to trust the Austrian populist politician; this version emphasizes the march element of the tune.
The song was used by Irish pub chain Bennigan's from the late 1980s to the early 1990s and was called "Blues-Busters".
The song has also been used in commercials for various automotive dealerships owned by AutoNation starting in the early 2000s; it is expected to be adopted nationwide as the company phases out local brands in favor of its own name.
The song was parodied in commercials to celebrate the 10th anniversary of the Mythbusters.
In the United Kingdom, the song is parodied with Parker himself being featured in a commercial advertising direct enquiries line 118 118.
In the media[edit]
The song is referenced in both the films and the cartoon series.
The song is used in the opening of the game for computers, such as the Atari 8-bit family, the Commodore 64, and the Apple II.
The song appears in Ghostbusters: The Video Game. It is played fully in the end credits of the game (on the Wii, PlayStation 2, and PSP versions), and on the PS3 Cross Menu Bar screen when a user is on the disc icon for more than 3 seconds.
The song is one of the playable songs in Lego Rock Band, both in the console versions and in the Nintendo DS version. In the console versions, the song is used for the second Rock Power Challenge, "Shock Band", in which the player's band must play the song to exorcise the ghosts haunting Brickton Manor.
Beatmania IIDX 14: Gold includes a remix of the "Ghostbusters" Theme as a playable track.
The song was leaked and later revealed to be part of the tracklist in Just Dance 2014.
Certifications[edit]
Ray Parker Jr. version
Region
Certification
Sales/shipments
Canada (Music Canada)[5]
Platinum 100,000^
France (SNEP)[6]
Platinum 1,160,000[7]
United Kingdom (BPI)[8]
Gold 1,090,000[9]
United States (RIAA)[10]
Gold 1,000,000^
Total available sales:
3,350,000
*sales figures based on certification alone
^shipments figures based on certification alone
xunspecified figures based on certification alone
Mickael Turtle version
Country
Certification
Date
Sales certified
France[11] Silver December 1, 2005 125,000
Charts[edit]
Ray Parker Jr.
Chart (1984-1985)
Peak
position
Australia (Kent Music Report) 2
Austria (Ö3 Austria Top 40)[12] 8
Belgium (Ultratop 50 Flanders)[13] 1
Canadian RPM Adult Contemporary[14] 6
Canadian RPM Top Singles[15] 1
France (SNEP)[16] 1
Germany (Media Control AG)[17] 4
Irish Singles Chart[18] 4
Italy (FIMI)[19] 8
Netherlands (Dutch Top 40)[20] 4
Netherlands (Mega Single Top 100)[21] 5
New Zealand (Recorded Music NZ)[22] 2
Norway (VG-lista)[23] 2
South African Chart[24] 1
Spain (AFYVE)[25] 1
Sweden (Sverigetopplistan)[26] 2
Switzerland (Schweizer Hitparade)[27] 3
UK (Official Charts Company)[28] 2
U.S. Billboard Hot 100[29] 1
U.S. Billboard Hot Adult Contemporary[29] 9
U.S. Billboard Hot Dance Club Play[29] 6
U.S. Billboard Hot R&B/Hip-Hop Singles[29] 1
Chart (2005)
Peak
position
U.S. Billboard Hot Digital Songs[29] 46
Chart (2006)
Peak
position
U.S. Billboard Hot RingMasters[29] 19
Chart (2007)
Peak
position
UK (Official Charts Company)[28] 70
Hot Canadian Digital Singles[29] 25
Chart (2008)
Peak
position
UK (Official Charts Company)[28] 49
Chart (2009)
Peak
position
UK (Official Charts Company)[28] 57
Chart (2010)
Peak
position
UK (Official Charts Company)[28] 75
Chart (2012)
Peak
position
UK (Official Charts Company)[28] 63
End of year chart (1984)
Position
Switzerland (Swiss Hitparade)[30] 12
Mickael Turtle
Chart (2005)
Peak
position
Belgium (Ultratop 50 Wallonia)[31] 21
France (SNEP)[32] 5
Germany (Media Control AG)[33] 56
Switzerland (Schweizer Hitparade)[34] 23
End of year chart (2005)
Position
France (SNEP)[35] 50
Preceded by
"When Doves Cry" by Prince Billboard Hot 100 number-one single
August 11, 1984 - August 25, 1984 (3 weeks) Succeeded by
"What's Love Got to Do with It" by Tina Turner
Billboard Hot R&B/Hip-Hop Singles & Tracks number-one single
August 25, 1984 - September 1, 1984 (2 weeks) Succeeded by
"Caribbean Queen (No More Love on the Run)" by Billy Ocean
Preceded by
"When Doves Cry" by Prince Canadian RPM Singles Chart number-one single
August 25, 1984 – September 1, 1984 Succeeded by
"What's Love Got to Do with It" by Tina Turner
Preceded by
"I Just Called to Say I Love You" by Stevie Wonder French SNEP number-one single (first run)
December 29, 1984 (1 week) Succeeded by
"Besoin de rien, envie de toi" by Peter & Sloane
Preceded by
"Besoin de rien, envie de toi" by Peter & Sloane French SNEP number-one single (second run)
January 19, 1985 - January 26, 1985 (2 weeks) Succeeded by
"When the Rain Begins to Fall"
by Pia Zadora and Jermaine Jackson
Preceded by
"When the Rain Begins to Fall"
by Pia Zadora and Jermaine Jackson French SNEP number-one single (third run)
February 16, 1985 (1 week)
Preceded by
"When the Rain Begins to Fall"
by Pia Zadora and Jermaine Jackson French SNEP number-one single (fourth run)
March 2, 1985 (1 week) Succeeded by
"Square Rooms" by Al Corley
References[edit]
1.Jump up ^ http://www.mtv.com/news/articles/1442126/ray-parker-jr-suing-huey-lewis-over-ghostbusters-comment.jhtml
2.Jump up ^ "Ghosbusters", by Mickael Turtle Lescharts.com (Retrieved December 16, 2007)
3.Jump up ^ "Various – Speed SFX". Discogs. Retrieved June 7, 2011.
4.Jump up ^ "Singalongs > Overview". Allmusic. Macrovision Corporation. Retrieved 2010-07-16.
5.Jump up ^ "Canadian certifications – Ray Parker Jr. – Ghostbusters". Music Canada. Retrieved 29 April 2012.
6.Jump up ^ "French certifications – Ray Parker Jr. – Ghostbusters" (in French). InfoDisc. Select RAY PARKER JR. and click OK
7.Jump up ^ "Les Singles de Platine :" (in French). Infodisc.fr. Retrieved 16 June 2012.
8.Jump up ^ "British certifications – Ray Parker Jr – Ghostbusters". British Phonographic Industry. Retrieved 29 April 2012. Enter Ghostbusters in the field Search. Select Title in the field Search by. Click Go
9.Jump up ^ Ami Sedghi (4 November 2012). "UK's million-selling singles: the full list". Guardian. Retrieved 4 November 2012.
10.Jump up ^ "American certifications – Parker, Ray, Jr. – Ghostbusters". Recording Industry Association of America. Retrieved 15 April 2012.
11.Jump up ^ French certifications Disqueenfrance.com (Retrieved August 5, 2008)
12.Jump up ^ "Ray Parker Jr. – Ghostbusters – Austriancharts.at" (in German). Ö3 Austria Top 40.
13.Jump up ^ "Ultratop.be – Ray Parker Jr. – Ghostbusters" (in Dutch). Ultratop 50.
14.Jump up ^ Canadian Adult Contemporary peak
15.Jump up ^ Canadian Top Singles peak
16.Jump up ^ "Lescharts.com – Ray Parker Jr. – Ghostbusters" (in French). Les classement single.
17.Jump up ^ "Die ganze Musik im Internet: Charts, News, Neuerscheinungen, Tickets, Genres, Genresuche, Genrelexikon, Künstler-Suche, Musik-Suche, Track-Suche, Ticket-Suche – musicline.de" (in German). Media Control Charts. PhonoNet GmbH.
18.Jump up ^ Irish Singles Chart Irishcharts.ie (Retrieved August 5, 2008)
19.Jump up ^ "Hit Parade Italia - Indice per Interprete: P". Hit Parade Italia. Retrieved July 6, 2012.
20.Jump up ^ "Nederlandse Top 40 – Ray Parker Jr. search results" (in Dutch) Dutch Top 40.
21.Jump up ^ "Dutchcharts.nl – Ray Parker Jr. – Ghostbusters" (in Dutch). Mega Single Top 100.
22.Jump up ^ "Charts.org.nz – Ray Parker Jr. – Ghostbusters". Top 40 Singles.
23.Jump up ^ "Norwegiancharts.com – Ray Parker Jr. – Ghostbusters". VG-lista.
24.Jump up ^ John Samson. "Ghostbusters in South African Chart". Retrieved 31 May 2013.
25.Jump up ^ Salaverri, Fernando (September 2005). Sólo éxitos: año a año, 1959–2002 (1st ed.). Spain: Fundación Autor-SGAE. ISBN 84-8048-639-2.
26.Jump up ^ "Swedishcharts.com – Ray Parker Jr. – Ghostbusters". Singles Top 60.
27.Jump up ^ "Ray Parker Jr. – Ghostbusters – swisscharts.com". Swiss Singles Chart.
28.^ Jump up to: a b c d e f Ray Parker Jr. (Retrieved 23 June 2013)
29.^ Jump up to: a b c d e f g Billboard |url=http://www.allmusic.com/artist/ray-parker-jr-mn0000413601/awards |name= Ray Parker Jr. awards on Allmusic (Retrieved 23 June 2013)
30.Jump up ^ 1984 Swiss Singles Chart Hitparade.ch (Retrieved August 5, 2008)
31.Jump up ^ "Ultratop.be – Mickael Turtle – Ghostbusters" (in French). Ultratop 50.
32.Jump up ^ "Lescharts.com – Mickael Turtle – Ghostbusters" (in French). Les classement single.
33.Jump up ^ "Die ganze Musik im Internet: Charts, News, Neuerscheinungen, Tickets, Genres, Genresuche, Genrelexikon, Künstler-Suche, Musik-Suche, Track-Suche, Ticket-Suche – musicline.de" (in German). Media Control Charts. PhonoNet GmbH.
34.Jump up ^ "Mickael Turtle – Ghostbusters – swisscharts.com". Swiss Singles Chart.
35.Jump up ^ 2005 French Singles Chart Disqueenfrance.com (Retrieved August 5, 2008)
External links[edit]
Ray Parker Jr. discusses the making of 'Ghostbusters'
[show]
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Ghostbusters
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Stay Puft Marshmallow Man
From Wikipedia, the free encyclopedia
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Stay Puft Marshmallow Man
Stay-puft-marshmallow-man.jpg
First appearance
Ghostbusters (1984)
Last appearance
Ghostbusters: Infestation, issue No. 2 (comic (2011)[1]
Created by
Dan Aykroyd, Harold Ramis
Portrayed by
Bill Bryan (Ghostbusters in body suit actor), John Stocker (Real Ghostbusters voice actor)
Frank Welker (Real Ghostbusters voice actor)
Information
Nickname(s)
Gozer, Mr. Stay Puft, Big Guy (by Slimer), Tubby Soft-Squeeze (insult), Dave Sample
The Stay Puft Marshmallow Man is a fictional character from the Ghostbusters franchise, which sometimes appears as a giant, lumbering paranormal monster. It first appears in the 1984 film Ghostbusters as a picture logo on a prop package of marshmallows in Dana Barrett's apartment, on a graffiti advertisement on the building next to the Ghostbuster's HQ, and then in the climax of the film as the physical manifestation of the Sumerian demonic deity Gozer. Subsequently it has been incorporated into many other Ghostbusters media, including the animated series The Real Ghostbusters, comic books, a stage show, and video games. In Ghostbusters Universe, it is the mascot of the fictional Stay Puft Marshmallow Corporation (much like the Pillsbury Doughboy and Michelin's Bibendum, which it resembles). Within the universe, it is also the subject of a Marshmallow Man cartoon series.[2] Along with the Ghostbusters logo, the image of the Stay Puft Marshmallow Man has become one of the most recognizable emblems of the franchise.
Contents [hide]
1 Appearance and character
2 Concept and first appearance in movie 2.1 Special effects
3 Reinterpretation of movie events
4 Post-movie appearances
5 Merchandise, models and toys
6 Further reading
7 References
Appearance and character[edit]
Stay Puft is a large white humanoid figure made of conjoined marshmallows. He wears a white sailor hat with a red ribbon attached on top, and a blue hatband. Around his neck is a blue traditional sailor's collar and a red neckerchief.
After images of him are seen on a billboard and a bag of the marshmallows earlier in the film, he is then seen in the climax of Ghostbusters as one of two physical bodies of Gozer, a god who is defeated when Stay Puft is destroyed. His exact to-scale height in the movie is 112.5 feet tall,[3] while his height in the novelization of the movie is given at 100 feet.
He is then recreated and subsequently captured a number of different times by the Ghostbusters, although mean and destructive at first he later befriends Slimer and the Ghostbusters in the animated series The Real Ghostbusters, and helps them out with various problems.
Concept and first appearance in movie[edit]
Dan Aykroyd conceived of the Stay Puft Marshmallow Man for his initial script for Ghostbusters the movie. He created the character to show that "it seems harmless and puff and cute—but given the right circumstances, everything can be turned back and become evil".[4][5] He was only one of many large-scale monsters in this early draft of the script, but after working with co-writer Harold Ramis and director Ivan Reitman, the intended sequence was scaled back until only Stay Puft remained out of the original large-scale monsters. The likeness of Stay Puft was inspired by Peter O'Boyle, a security guard at Columbia Pictures whom Reitman met while filming his previous movie, Spacehunter: Adventures in the Forbidden Zone. According to Sam Delaney of The Guardian, "Stay Puft's familiar mascot combined elements of real-life brand ambassadors the Pillsbury Dough Boy and Bibendum (a.k.a., the Michelin tire man)."[6]
Stay Puft is seen only briefly in the movie. He is "conjured up"[7] as a new form for the Sumerian god Gozer, who previously arrives atop an apartment building at 55 Central Park West in New York City in the form of a woman. After a quick battle with the Ghostbusters she vanishes, and then as a disembodied voice Gozer tells the Ghostbusters that the next thing they think of will be the form it will assume to destroy their world. Dan Aykroyd's character (Ray Stantz) instead makes the decision to think of this marshmallow mascot when the Ghostbusters are given a choice as to which physical form Gozer will conquer the world in. As he explains, "It just popped in there", and that he "tried to think of the most harmless thing", describing Mr. Stay Puft as "something that could never possibly destroy us". Moments later a giant Stay Puft Marshmallow Man is seen walking towards the apartment building. The Ghostbusters shoot at Stay Puft with their proton packs, setting him on fire, but do not succeed in stopping his advance. They then get the idea of shooting at the portal through which the god emerged, by crossing the streams of all four of their packs. The plan triggers an explosion that destroys the gate and Stay Puft, reducing the latter into molten marshmallow cream that rains down onto the roof of the skyscraper and bystanders on the street below.
Special effects[edit]
The character as seen in the movie was created by Bill Bryan using miniatures, optical compositing, and Bryan himself in a latex suit.[8] The suit was made of two layers, an outer flammable layer and inner fire-proof layer.[9] Some of the finished movie's most noticeable errors appear in the Stay Puft scenes. He is seen with and without his bow tie, while in other scenes the optical rendering was so poor that he passes through a church rather than crushing it.[10]
Reinterpretation of movie events[edit]
In the Ghostbusters Spooktacular stage show in Universal Studios, Florida, the ending battle with Stay Puft has the Ghostbusters destroying him directly, rather than firing at the portal to close the dimensional gateway.[11]
In the 1984 Activision game designed by David Crane, small ghosts terrorize the city and gather together in front of the "Zuul Building" and occasionally other locations, where after enough of them have collected they would form the Stay Puft Marshmallow Man, and he could destroy some of the nearby buildings. After enough ghosts have entered the Zuul Building, the player could then go to it and would find Stay Puft moving back and forth blocking the entrance. If the player could pass him without being squashed the player would then climb the stairs and either win the game or find the final boss Gozer at the top of the building, in the form of a woman. On the NES version he is seen again from the roof on a screen just below the final boss. He is climbing the building and acts as a counter: if he reaches the top of the building the game ends.[12]
In the Sega Mega Drive/Genesis, "Stay Puft" appears outside a high rise building punching inward as the player progresses through the level and then appears as a boss at the top of the building, but is not related to Gozer. Here he claims to have eaten too many marshmallows and then realized he had become the Marshmallow Man. In addition to trying to punch the player from the left and right sides of the screen, he also uses special powers such as breathing fire and shooting laser bolts from his eyes.[13]
Post-movie appearances[edit]
Outside of appearances in the television series, Stay Puft (seen here menacing the Ghostbusters and Slimer) appeared in numerous issues of the various Ghostbusters comicbook series as well. From The Real Ghostbusters #138. Published by Marvel UK.
Following the original film, the television series The Real Ghostbusters brought Stay Puft back; in fact Joe Medjuck, the executive producer of the show states that Stay Puft was in the first script they received from Dan Aykroyd on the series.[14] In the episode called "Mr. Sandman, Dream Me a Dream", a spectral Sandman creates versions of anything which a person is dreaming of – in this way a new version of Stay Puft is created – however whatever is created disappears when the person wakes. In the episode "Dedcon 1" Stay Puft appears as a guest of honor at a ghost convention. After another episode, "Cry Uncle", he is accidentally freed from the Ghostbusters' containment system, and later recaptured. He reappears in episode 65, "The Revenge of Murray the Mantis", where he is "released" from the Ghostbusters' containment unit to help defeat a giant mantis too powerful for the Ghostbusters to fight on their own. Stay Puft is controlled with the help of Slimer (a green blob-like creature). After defeating the Mantis, Stay Puft floats behind the Ghostbusters in a parade. He later helps them again in the episode "Sticky Business" number 85, when the president of the Stay Puft Marshmallow Company comes to the Ghostbusters and wishes to use their large Stay Puft in a television commercial. Once again Slimer goes into the containment unit to bring him out. An episode explains that Egon took a sample of the marshmallow ectoplasm and made it positively charged, thus creating a friendly version of the Stay Puft Marshmallow Man that would assist the Ghostbusters when needed. When questioned by a policeman in the series about the abrupt personality change, Peter stated that he was "all better now". The character was voiced by John Stocker, and later by Frank Welker in this series.
Placed two years after the events in Ghostbusters II, the game Ghostbusters: The Video Game by Atari brings back the Stay Puft Marshmallow Man to ravage Times Square while searching for Dr. Ilyssa Selwyn. Stay-Puft has the ability to spawn tiny marshmallow monsters which do his bidding. Peter, Ray and a new rookie escort Dr. Selwyn to the roof of a tall building. In pursuit, Stay Puft climbs the side of the building while Egon at street level repairs a large trap. However, the rookie burns Stay Puft's face with the upgraded proton pack's "Boson Darts" and causes Stay Puft to fall to street level, causing him to explode upon impact, scattering his marshmallow body all over Times Square. His hat can be seen hanging from one of the neighboring buildings. Towards the climax of the game, they realize that Gozer assumed the form of Stay Puft again because he can only have one destructor form for each dimension he enters; he was locked into the form of the Marshmallow Man when he was summoned back to the Earthly plane. This causes Ray to admit he didn't pick such a bad destructor after all.[15] He also appears as collectibles in the Ghostbusters: Sanctum of Slime downloadable video game.
Merchandise, models and toys[edit]
While being a part of the original 1986[16] Kenner toy line of Ghostbusters merchandise, and others such as the McDonald's Happy Meals,[17] he has also appeared in specialized monster kits such as those by Tsukuda, who made models of both Stay Puft and the Terror Dog from the first movie. He was not present in Mattel's 2009 Ghostbusters toy line,[18] however in 2011 Mattel released him as an exclusive collectable for San Diego Comic-Con 2011 and on MattyCollector.com after the show. This was the biggest version of Stay Puft to date 20 inches tall, and covered in a soft foam covering.[19] In 2009, Diamond Select Toys released Stay Puft in 2-inch Minimates mini-figure form [20] as well as 11-inch vinyl bank form.[21] The bank received an angry version at Comic-Con that same year, and glow-in-the-dark versions of both were released in 2010.[22] In July 2011, Diamond Select Toys (DST) released a 7 inch light-up statue version of Stay Puft.[23] In 2010, and then (redesigned) in 2012, the Stay Puft Quality brand of gourmet marshmallows was released as official Ghostbusters merchandise with packaging prominently featuring the title character.[24] In 2011, Rubie's Costume Co. released an inflatable Stay-Puft Halloween costume as a companion piece for the Ghostbusters jumpsuit costumes they had previously created.[25]
Further reading[edit]
The Making of Ghostbusters, edited by Don Shay
Return of Mr. Staypuft, by John Carnell
The Encyclopedia of Monsters, by Jeff Rovin
References[edit]
1.Jump up ^ Publication details from Grand Comics Database. Various (Various). "Ghostbusters: Infestation". Grand Comics Database. Retrieved 5 April 2011.
2.Jump up ^ Interview with the Ghostbusters: The Video Game's Executive producer Brendon Goss, where he talks about the game and the "Stay Puft Marshmallow Man" cartoon within the Ghostbusters Universe on GamesWeasel.com's podcast, episode 90.
3.Jump up ^ "– In the 15th Anniversary Edition''Ghostbusters'' DVD interview with the SFX team, Mark Stetson (the model shop supervisor for the film) states that the Stay Puft Marshmallow Man is exactly one hundred and twelve and a half feet tall". Theraffon.net. Retrieved 2012-06-09.
4.Jump up ^ Jonah Goldberg of the National Review when mentioning a Dan Aykroyd interview quoting him. Jonah Goldberg (3 February 2003). "Incredible, Unstoppable Titan of Terror!". National Review. Retrieved 13 August 2007.
5.Jump up ^ Aykroyd later mentions this again on the Ghostbusters: Special Edition DVD commentary
6.Jump up ^ Delaney, Sam (26 July 2007). "Brand designs". The Guardian (London). Retrieved 13 August 2007.
7.Jump up ^ Richard Mueller, author of "Ghostbusters, The Supernatural; Spectacular, page 240, Tor Edition
8.Jump up ^ Vince Lambolito (3 February 2003). "Our Top 20 FX Suits!". Cardboard Monocle. Archived from the original on 16 July 2007. Retrieved 13 August 2007.
9.Jump up ^ Starlog, October 1984 issue 87, The Haunting Special Effects of Ghostbusters by David Hutchison
10.Jump up ^ Commentary in the 15th Anniversary Edition of Ghostbusters DVD
11.Jump up ^ "Video archive footage of "Ghostbusters Spooktacular" stage show". Theuniversalevolution.com. 1992-03-12. Retrieved 2012-06-09.
12.Jump up ^ Ultimate Unauthorized Nintendo Strategies, Volume 2, by Corey Sandler and Tom Badgett, "Chapter 5: NES Golden Oldies", Ghostbusters section
13.Jump up ^ Sega Genesis Secrets, Volume 2, by Rusel DeMaria and Zach Meston, chapter 5, 'Ghostbusters', "High-Rise Building" section
14.Jump up ^ The Real Ghostbusters Complete Collection (Interview). Fairfax, Virginia: Direct Holdings Americas, CPT Holdings. 2008. 80083-Z.
15.Jump up ^ Ghostbusters The Video Game Official guide book by Prima Games, Xbox 360, PlayStation 3, PC version
16.Jump up ^ "History of Kenner toys in a year by year description of toy series". Web.archive.org. 2005-03-09. Retrieved 2012-06-09.
17.Jump up ^ McDonald's Happy Meal Toys in the U.S.A. by Terry and Joyce Losonsky
18.Jump up ^ "Mattel Set to Launch Collectible Line for Classic Comedy Blockbuster “Ghostbusters” - Mattel". ToyNewsI.com. Retrieved 2012-06-09.
19.Jump up ^ Joe Moore (18 July 2011). "Full List Of All Mattel San Diego Comic-Con 2011 Exclusives". ToyArk.com. Retrieved 18 July 2011.
20.Jump up ^ Chuck Terceira (16 October 2009). "Your Ghostbuster Minimate Collection Isn’t Complete Without…". ArtAsylum.com. Retrieved 16 October 2009.
21.Jump up ^ Chuck Terceira (15 September 2009). "Stay Puft is So Misunderstood!". ArtAsylum.com. Retrieved 15 September 2009.
22.Jump up ^ Chuck Terceira (31 July 2010). "Aww, Stay Puft is so cuuuuuuute….wha the? OMG! He’s on FIRE!". ArtAsylum.com. Retrieved 31 July 2010.
23.Jump up ^ Julius Marx (18 July 2011). "Ghostbusters Stay-Puft Statue Coming in July; Statue of Liberty in October". Action Figure Insider.com. Retrieved 18 July 2011.
24.Jump up ^ "Stay Puft Marshmallows Website" "[1]"
25.Jump up ^ "Rubie's Costume Co. Page for SPMM Costume". Retrieved 2 November 2011.
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Janine Melnitz
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(February 2009)
Janine Melnitz
Janine GB1.jpg
First appearance
Ghostbusters (1984)
Last appearance
Ghostbusters: The Video Game (2009)
Created by
Dan Aykroyd, Harold Ramis
Portrayed by
Annie Potts (Ghostbusters, Ghostbusters II, Ghostbusters: The Video Game)
Laura Summer
Kath Soucie (Real Ghostbusters)
Pat Musick (Extreme Ghostbusters)
Information
Species
Human
Gender
Female
Occupation
Secretary
Ghostbuster
Nationality
American
Janine Melnitz is a fictional character in the Ghostbusters series. She is the Ghostbusters' secretary and confidante.
Contents [hide]
1 Personal life
2 Ghostbusters I and II
3 The Real Ghostbusters 3.1 Changes in The Real Ghostbusters
4 Extreme Ghostbusters
5 Video games
6 Portrayals
7 References
Personal life[edit]
Throughout most Ghostbusters media, Janine is often displayed as having a romantic attraction to Egon Spengler. This is shown in the first movie and more prominently in the Real Ghostbusters cartoons. In Ghostbusters II, however, she becomes involved with Louis Tully, who has become the team's financial advisor and lawyer. Despite this, Janine retains her attraction to Egon throughout the entire Real Ghostbusters series, and even into the Extreme Ghostbusters series.
In Janine's Genie, in which Janine encounters an evil genie after receiving a possessed lamp (unaware that the genie is evil), one of her wishes was for Egon to fall in love with her, and in one instance when she is driving Ecto-1, Egon comments "Janine, you're beautiful when you drive."
Egon and Janine share a handful of tender moments throughout the series, but Egon's somewhat stilted emotions often create a barrier between them.
Ghostbusters I and II[edit]
In Ghostbusters, Janine is hired as the secretary of the Ghostbusters. In Ghostbusters II, Peter Venkman assigns her to baby-sit Dana Barrett's baby Oscar. She asks Louis Tully to babysit with her.
The Real Ghostbusters[edit]
Janine is the youngest daughter of a working-class family. Though her parents, sister, nephew and grandmother all live in Canarsie (as seen in "Janine's Day Off"), she has remained in Brooklyn Heights, where she grew up. She tends to wear loud, blocky jewelry and (in early seasons) tends to wear a mini-skirt at work.
In 1987, Janine owns a convertible red Volkswagen Beetle, which is severely damaged after being loaned to the Ghostbusters in "Beneath These Streets". In "Baby Spookums" she has a yellow Renault 5 Le Car, although it is not known if this is a loaner/rental or her own car; in later instances she owns a pink Beetle convertible.
On numerous occasions, Janine has been forced to take up a Ghostbusters uniform and proton pack to bail the guys out of trouble in episodes "Mr. Sandman, Dream Me A Dream", "Janine’s Day Off", "Janine Melnitz, Ghostbuster" and "Jailbusters". In episode "Janine Melnitz, Ghostbuster" from Season 2, she borrows one of Peter Venkman's uniforms, and in the Extreme Ghostbusters episode "A Temporary Insanity" she borrowed one of Egon Spengler's.
She has a sharp, sarcastic sense of humor and has been known to make jokes about the Ghostbusters, either to their faces or under her breath, but most of the time she usually gets along with Ray and Winston, while usually having a kind of sibling rivalry with Peter.
Changes in The Real Ghostbusters[edit]
Season 3 of Real Ghostbusters features severe changes to the character: a new voice actor, a new character design, and a softened personality.
In the Season 5 episode "Janine, You've Changed", it is revealed that her changes were the result of her wishes to a "makeoverus lotsabucks" (the name likely a swipe at ABC by J. Michael Straczynski), a demon posing as a fairy godmother (and even referred to as such by Janine herself). (This was one of a handful of episodes Straczysnki wrote as a favor to the show's producers, as he could not return as a full-time writer due to other working commitments he had at the time). As such, the demon fed off of Janine's insecurity regarding her looks, and frustration in failing to win Egon's heart. The demon used her magic to blind Egon (and the other Ghostbusters) to Janine's changes, thus making Janine more dependent on the demon for "improvements" on her appearance in hopes Egon would notice her.
None of the Ghostbusters noticed until Slimer showed them pictures of Janine in their photo album. They demonstrated her startling changes over the years. When Janine leaves the firehouse to meet the demon alone, the Ghostbusters go after her. In the car, Egon tells the others, just as he's realising, how much Janine means to him, now he could lose her forever. In the climax of the episode, Janine becomes similar to the demon herself, temporarily possessing its powers (allowing her to change her own appearance at will). She lashes out at Egon when he comes to her rescue, blaming him for hardly ever acknowledging her affection for him. Egon defeats the demon's hold over Janine by confessing his love for her. (The NOW and Marvel UK comics ignore these changes). Egon's confession proves sincere (and is not just a way of defeating the demon), as he and Janine are later seen sitting on a bench together, watching the sun set. It is here Egon puts his arm round Janine and asks her out on a date.
Janine's character was changed at the suggestion of consultants, who said that they wanted to change the shape of Janine's glasses (which they thought would frighten children), and change her from a feisty character to the "mother" of the Ghostbusters group as they felt she was "too abrasive".[1] Additionally, the Brooklyn accent was discarded with a change in voice actresses. This, among other reasons, was why writer J. Michael Straczynski left The Real Ghostbusters.[2]
Extreme Ghostbusters[edit]
Set 6 years after the series finale of The Real Ghostbusters, Janine had bounced from various jobs since the Ghostbusters closed down in 1991. Having been recently downsized from her last job she returned to school at the New York City College and amongst the various (and unmentioned) courses she was taking was a paranormal one, where she was reunited with Egon, going on to help him form the new team.
Video games[edit]
Janine has had brief appearances in the Extreme Ghostbusters Game Boy Color game (only released in Europe) and in the Extreme Ghostbusters game, Code Ecto-1 for the Game Boy Advance.
Annie Potts reprised her role as Janine in the Ghostbusters: The Video Game, once again being the team's secretary, warning them about what's going on, either by calling them or by radio, and of course, making sarcastic comments about the situation. Her physical appearance is quite similar to the way she appeared in the second movie.[3]
Portrayals[edit]
In the film series, she was portrayed by Annie Potts. In the cartoon series Real Ghostbusters, she was originally voiced by Laura Summer and later by Kath Soucie. In the cartoon series Extreme Ghostbusters, she is voiced by Pat Musick.
References[edit]
1.Jump up ^ Schine, Cathleen (1988-10-30). "From Lassie to Pee-Wee". The New York Times. Retrieved 2010-08-14.
2.Jump up ^ Plume, Kenneth (September 6, 2000). "Interview with J. Michael Straczynski (Part 2 of 4)". IGN. Retrieved 2007-02-06.
3.Jump up ^ Miller, Greg. "IGN: Ghostbusters: The Video Game Review". IGN. Retrieved 2010-08-14.
Shay, Don (1985). Making Ghostbusters, New York: New York Zoetrope. ISBN 0-918432-68-5
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http://en.wikipedia.org/wiki/Janine_Melnitz
Winston Zeddemore
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Winston Zeddemore
Winston GB1.jpg
First appearance
Ghostbusters (1984)
Last appearance
Ghostbusters: The Video Game (2009)
Created by
Dan Aykroyd, Harold Ramis
Portrayed by
Ernie Hudson (Ghostbusters, Ghostbusters II, Ghostbusters: The Video Game)[1]
Arsenio Hall (The Real Ghostbusters, 1986–1988)
Buster Jones (The Real Ghostbusters, 1988–1991), Extreme Ghostbusters (guest star)
Information
Species
Human
Gender
Male
Occupation
Ghostbuster
Family
Edward "Big Ed" Zeddemore (father)
Religion
Christian
Nationality
American
Winston Zeddemore is a fictional character appearing in the Ghostbusters films, TV series, and video games. He was played by Ernie Hudson in both movies and was voiced by Arsenio Hall in the first two seasons of The Real Ghostbusters. Buster Jones provided Winston's voice in the remaining seasons, and he reprised the role in a cameo on Extreme Ghostbusters. Hudson returned to provide his appearance and voice to Zeddemore in 2009's Ghostbusters: The Video Game, and is expected to reprise the role in the future Ghostbusters III film.
Contents [hide]
1 Conception and creation
2 Ghostbusters
3 The Real Ghostbusters 3.1 Zeddemore and the Ecto-1
4 Extreme Ghostbusters
5 Name misspelling
6 Role in video games
7 References
Conception and creation[edit]
In the original script for Ghostbusters, Winston Zeddemore was intended to be the smartest and most capable of the Ghostbusters, a former Marine with multiple degrees and a Ph.D., making him more suited for the job than the founding three Ghostbusters. However, in the final screenplay none of these qualifications were mentioned. The changes are discussed in detail in the commentary on the DVD of Ghostbusters, the explanation being Winston allowed the technobabble to be put into layman's terms.[citation needed]
However, the novelization of Ghostbusters mentions Zeddemore's service with the Marines prior to joining the Ghostbusters. Further, in Ghostbusters: The Video Game, while the Ghostbusters are on a mission in the New York History Museum, Zeddemore reminisces about the time he spent studying for his doctorate in the museum's Egyptology wing. (In context, it's unclear if Zeddemore studied for the doctorate prior to joining the Ghostbusters, or sometime between the events of the movies and the game's setting in 1991.)
Zeddemore is a religious man to some extent, saying in a discussion in Ghostbusters that he believes in God and "loves Jesus' style". While driving the Ecto-1 with Ray he voices his thoughts that the sudden spike in ghosts appearances might be a sign of the apocalypse, pointing out that while they have come to treat capturing ghosts as routine pest control, in a very real sense the dead are literally "rising from the grave".
Ghostbusters[edit]
Winston Zeddemore's first on-screen appearance was in the movie Ghostbusters, when he applied for a position with the team not long after they were established. Questioned extensively during his application by Janine Melnitz as to whether he believed in a large number of supernatural occurrences and beings (such as UFOs, the Loch Ness Monster and the theory of Atlantis among others), Zeddemore replied, "If there's a steady paycheck in it, I'll believe anything you say."
Though Zeddemore had no previous background in paranormal studies and was not initially a firm believer in the existence of the paranormal, he readily accepts the existence of ghosts and the supernatural as he encounters them as a Ghostbuster. However, despite this, he continues to act as an 'everyman' and voice of reason for the team, and when the jailed Ghostbusters seriously propose asking a U.S. federal judge to release them because they must fight an invading god, Zeddemore is the one who reminds the others that they will not be believed.
After working with him the previous year on Trading Places, Dan Aykroyd originally wanted Eddie Murphy to play the role of Winston Zeddemore. Aware of his comic abilities, his characterization of Winston would have been in a semi-improvisational style, similar to Bill Murray's performance as Peter Venkman. Murphy was too busy shooting Beverly Hills Cop to commit.
The Real Ghostbusters[edit]
Many details of Zeddemore's personality and character are revealed in episodes of The Real Ghostbusters. The episode "Cry Uncle" clarifies that, in the show's continuity, Winston has no doctorate; he also informs Egon's skeptical Uncle Cyrus that, prior to becoming a Ghostbuster, he too doubted the existence of ghosts. In "Mr. Sandman, Dream Me a Dream," Winston states that, unlike his three colleagues, he is not a scientist, causing him to doubt his ability to resolve a crisis when the Sandman traps the others within their own dreams, but with encouragement from a dream-version of Albert Einstein, he meets the challenge and wins the day. "The Ghostbusters in Paris" reveals that Winston was once a construction worker prior to joining the Ghostbusters. This idea seems to be further reinforced in the episode "The Brooklyn Triangle", when the Ghostbusters respond to a construction site headed by his father; this would indicate that it might have been a family business, until Winston decided to join the Ghostbusters.
In the episode "Devil To Pay", Zeddemore mentions having a girlfriend, though she is never seen on screen during the series. In "Night Game", he is shown to love baseball, and his favorite team is the Jaguars. In several other episodes it is shown that Zeddemore loves mystery novels and detective stories, and in "Boodunnit" he is the one who solves the mystery novel left behind by a deceased mystery writer similar to Agatha Christie, allowing her soul to rest. In "Doctor, Doctor" it is revealed that Zeddemore also likes classical literature, including the works of Herman Melville and Charles Dickens. He is also a fan of The Alan Parsons Project. "The Brooklyn Triangle" introduces Winston's father, Ed, who works in construction. Their relationship is shown to have been strained because of Winston choosing to be a Ghostbuster, but they reconcile by the end of the episode.
Finally, in the episode "The Moaning Stones", Zeddemore is revealed to be the reincarnation of Shima Buku, a shaman at war with an immortal demon known only as the Undying One.
Zeddemore and the Ecto-1[edit]
Winston is the primary driver of Ecto-1[2] for more than a few moments in the two films. As a result, he is almost always shown driving the car in The Real Ghostbusters cartoon, and is often seen performing routine maintenance such as oil changes on the vehicle. In an episode of the cartoon where the Ghostbusters are sent back in time to the 1950s, Winston sees Ecto-1 in its original role as a hearse; telling the other Ghostbusters he would know the vehicle anywhere, he says to the car, "Hang in there Ecto--better days are ahead for you", illustrating how fond Zeddemore is of the car.
Extreme Ghostbusters[edit]
Winston only appears in the two-part series finale. After the closing down of the Ghostbusters, Winston got his pilot's license, being the first and only Ghostbuster to be a certified pilot.
Name misspelling[edit]
The name "Zeddemore" is misspelled as "Zeddmore" in the closing credits of Ghostbusters. As a result it was also sometimes misspelled in scripts and other sources related to The Real Ghostbusters. The name is spelled correctly on the nametag on Winston's jumpsuit, in the shooting script of Ghostbusters (as published in the book Making Ghostbusters), and in the closing credits of Ghostbusters II. The name is also pronounced correctly (with three syllables) by both Annie Potts and Ernie Hudson in Ghostbusters.
Role in video games[edit]
Winston, the only non-white Ghostbuster, has been noted as being the character most often not featured in video games based upon Ghostbusters media, even when Peter, Ray and Egon are selectable. So far, Winston has only been featured as a playable character in Ghostbusters II for NES, New Ghostbusters 2 for NES and Game Boy and in the multiplayer mode of the 2009 game.
As previously mentioned, Ernie Hudson reprised his role as Winston Zeddemore for 2009's Ghostbusters: The Video Game, with both Hudson's appearance and voice being used for Zeddemore in the game. Furthermore, since the events of the first film sequel, Zeddemore has earned a Doctorate and is now addressed as "Doctor" along with his colleagues (this is a possible callback by series co-creator Dan Aykroyd to the film Spies Like Us). During battles on multiplayer, Zeddemore can be heard quipping "That's Dr. Zeddemore to you, punk!" when defeating enemies suggesting that he successfully completed his PhD.
References[edit]
1.Jump up ^ Miller, Greg. "IGN: Ghostbusters: The Video Game Review". IGN. Retrieved 2010-08-15.
2.Jump up ^ Plume, Kenneth (September 6, 2000). "Interview with J. Michael Straczynski (Part 2 of 4)". IGN. Retrieved 2007-02-06.
Shay, Don (1985). Making Ghostbusters, New York: New York Zoetrope. ISBN 0-918432-68-5
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http://en.wikipedia.org/wiki/Winston_Zeddemore
Egon Spengler
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Egon Spengler
Egon GB1.jpg
First appearance
Ghostbusters (1984)
Last appearance
Ghostbusters: The Video Game (2009)
Created by
Dan Aykroyd, Harold Ramis
Portrayed by
Harold Ramis (Ghostbusters, Ghostbusters II, Ghostbusters: The Video Game)
Maurice LaMarche (The Real Ghostbusters, Extreme Ghostbusters)
Information
Species
Human
Gender
Male
Occupation
Scientist
Ghostbuster
Family
Mrs. Spengler (mother)
Relatives
Uncle Cyrus
Nationality
American
Egon Spengler, Ph.D. is a fictional character appearing in the films Ghostbusters and Ghostbusters II, in the animated television series The Real Ghostbusters, and later in Extreme Ghostbusters. He is a member of the Ghostbusters, and one of the three doctors of parapsychology on the team. Spengler was portrayed by Harold Ramis in the films and voiced by him in Ghostbusters: The Video Game, and voiced by Maurice LaMarche in the cartoon series.
Contents [hide]
1 Creation and conception
2 Character
3 Appearances in other media 3.1 The Real Ghostbusters
3.2 Extreme Ghostbusters
3.3 Video games
4 References
Creation and conception[edit]
The character of Egon Spengler was named after Oswald Spengler and a classmate of Ramis' at Senn High School named Egon Donsbach who was a Hungarian refugee.[1]
LaMarche stated that when he auditioned for the part of Spengler in The Real Ghostbusters, he was asked not to do an impression of Ramis, a request he ignored because impressions were one of his strengths as a performer and there was no other way he could imagine properly portraying the character other than to follow Ramis' example, and got the part anyway. LaMarche said in an interview that he did two different takes, one where he impersonated Ramis, the other where he tried a more "Woody Allen" like approach, which he admitted did not suit the character's physicality.
Character[edit]
Egon Spengler is a tall, laconic, bespectacled, awkward member of the team responsible for the main theoretical framework for their paranormal/quantum studies. Being addicted to science, he is the creator of the Ghostbusters' equipment along with Raymond Stantz, thus making him the brains of the Ghostbusters. Although book smart, Spengler does not have much social ability, as demonstrated by his stiff interactions with the Ghostbusters' secretary Janine Melnitz, and his reliance on Peter Venkman as spokesperson for the group.
Spengler is the most serious and rigid member of the team. Of his hobbies, Spengler states that he collects "spores, molds, and fungus", and claims that, as a child, the only toy he ever had was "part of a Slinky", which he straightened out. As implied in the first movie, Spengler apparently is a sugar junkie, due to his affection for sweets and candy. According to the 2009 video game, Spengler sleeps an average of 14 minutes per day, leaving him "a lot of time to work."
Appearances in other media[edit]
The Real Ghostbusters[edit]
Spengler's hair was changed from brown in the films (Ramis' natural hair color) to a blond pompadour in the animated series (Spengler wore his hair in a ponytail on Extreme Ghostbusters). This was reportedly done due to legal issues concerning character/actor likenesses.[citation needed]
Despite his leanings toward science, Spengler has a family history of witchcraft (three ancestors, Zedekiah, Eli and Ezekiel, were wizards), of which he is not so much ashamed as "strongly" considers irrelevant, mainly because he sees science as relevant. Spengler's faith in science was also tested in one episode where the Ghostbusters get abducted to the ghost world by the ghost of Al Capone. Spengler's scientific equipment fails until he is told by former capos of Capone (who aid the Ghostbusters in revenge for Capone double-crossing them) that only magic can harm ghosts in the ghost world as opposed to science harming ghosts in the human world, thus forcing Spengler to accept the wizardry methods of his ancestors to defeat Capone.
He is the love interest of Janine Melnitz, the Ghostbusters' secretary, in the first film and both animated series (Ghostbusters II excluded their romance due to Ramis' dislike of the subplot, thus having Melnitz date Louis Tully instead). Spengler sometimes appears to be unaware of Melnitz's romantic interest in him, but at times he displays having similar feelings for her, such as when he gave her a geranium as a gift when she expressed an interest in plants (which backfired horribly when it was revealed that the geranium was possessed by a ghost and nearly destroyed her apartment, along with much of Brooklyn; though Spengler managed to thwart the ghost, Melnitz angrily told Spengler he would have to pay for the damages to her home) and when he rushed to her rescue in "Janine, You've Changed"; he also embraces her in "Ghost Busted" after she was kidnapped and held for ransom by a gangster, and became jealous when she was briefly involved with a slimy businessman named Paul Smart.
In the episode "Cry Uncle", Spengler's well-meaning but skeptical uncle Cyrus, visits him and, since he does not believe that Spengler's work with the Ghostbusters is real scientific work and therefore a waste of Spengler's genius, tries to make him come back to Ohio (where Spengler grew up) to work at his uncle's lab, but fortunately, after his uncle accidentally releases the Stay Puft Marshmallow Man from the containment unit, he realizes that ghosts are real and accepts Spengler's work.
Throughout the series, Spengler would have his soul switched with that of a demon, have his molecular structure destabilized to the point that it stranded him in the Netherworld (requiring him to be rescued by the others), experience a curse-induced age regression that nearly destroyed him, turn into a were-chicken, and have his intellect switched with Slimer's. He has however, ceased his sugar junkie ways, only to briefly be tempted by a candy store when in Slimer's body (a likely fact that Slimer was an overt glutton).
It is revealed in "The Boogieman Cometh" that, as a child, Spengler was stalked by the boogieman, a supernatural monster that fed on the fear of children and hid in their closets, and was particularly fond of Spengler's fear; it was these encounters with the creature that inspired Spengler to study the paranormal, and as an adult, he would battle the Boogieman twice and defeat him.
It is implied in one episode of the animated series that Spengler accidentally burned down his family's garage.
Extreme Ghostbusters[edit]
Spengler is the only original Ghostbuster to return for the Extreme Ghostbusters series as a regular, acting as a mentor to the new Ghostbusters (the others appeared for a two-part episode, "Back in the Saddle"), and monitoring and sustaining the Containment Unit while working as a paranormal studies professor at a university. He is the de facto leader of the new, younger team of Ghostbusters; although the old team had gone into retirement after they apparently dealt with all the ghosts in the city, after the digging of a new subway tunnel resulted in the release of an ancient ghost, Spengler was forced to recruit his only four current students to act as the new Ghostbusters.
Although willing to do his share of the legwork, Spengler overestimates his abilities and his aging becomes apparent when he is no longer able to work at the same level as in his younger days, generally working at the firehouse doing research while the team handle the actual 'Ghostbusting', though when the situation calls for it he will help. Melnitz is still carrying a torch for him, which leaves him a little flustered. He celebrates his 40th birthday during this series, which would put him in his late twenties when The Real Ghostbusters began. Age is the largest factor causing Spengler to having transition from active ghost hunting to a mentorship role; in one episode where the original Ghostbusters guest starred on an episode the audience clearly sees middle adulthood has affected the speed and weakened the stamina of the original Ghostbusters.
Video games[edit]
A likeness of Ramis, circa 1991 (the year in which the game takes place) appears in the Ghostbusters: The Video Game that was released on June 16, 2009. Ramis also reprised his role for the game by voicing him.[2] In the game, before the "Return to Sedgewick Hotel" mission, Stantz comments that Spengler was once a coroner, to which he replied that he maintains interest in the subject as a hobby.
References[edit]
1.Jump up ^ Ghostbusters DVD Commentary
2.Jump up ^ Miller, Greg. "IGN: Ghostbusters: The Video Game Review". IGN. Retrieved 2010-08-14.
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http://en.wikipedia.org/wiki/Egon_Spengler
Ray Stantz
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Raymond "Ray" Stantz
Ray GB1.jpg
First appearance
Ghostbusters (1984)
Last appearance
Ghostbusters: The Video Game (2009)
Created by
Dan Aykroyd, Harold Ramis
Portrayed by
Dan Aykroyd (Ghostbusters, Ghostbusters II, Ghostbusters: The Video Game)
Frank Welker (Real Ghostbusters, Extreme Ghostbusters guest star)
Information
Nickname(s)
Ray
Aliases
Thurman
Species
Human
Gender
Male
Occupation
physicist/parapsychologist
Ghostbuster
Title
PhD
Relatives
Aunt Lois
Uncle Andrew MacMillan
Religion
Agnostic
Nationality
American
Raymond "Ray" Stantz, Ph.D., is a fictional scientist and member of the Ghostbusters, appearing in the films Ghostbusters, Ghostbusters II, and Casper (played by Dan Aykroyd) and in the animated television series The Real Ghostbusters (voiced by Frank Welker). He is one of the three doctors of parapsychology on the team, along with Dr. Peter Venkman and Dr. Egon Spengler.
Contents [hide]
1 Character
2 The Real Ghostbusters
3 Extreme Ghostbusters
4 Video games
5 References
Character[edit]
Ray is an expert on paranormal history and metallurgy. He is characterized by his almost childlike enthusiasm towards his work, and his forthright acceptance of paranormal activity. As a result Peter once during the movie referred to him as "the heart of the Ghostbusters". Ray has extensive knowledge of the Bible (to the point of even quoting a specific book and chapter -- "I remember Revelation 7:12"—about the end of the world, though the passage he quotes is actually Revelation 6:12), but is an agnostic, commenting when asked if he believes in God, "Never met Him". As revealed in Ghostbusters: The Video Game, Ray attended a seminary at some stage in his life. He is known for his wordy and overly technical explanations of scientific and paranormal phenomena. Ray, along with Egon, is responsible for pioneering the Ghostbusters' theories and designing and building the equipment used for catching and containing ghosts.
Aykroyd did a cameo as Stantz in the 1995 movie version of Casper.[1]
The Real Ghostbusters[edit]
Ray has a completely extended family (which has different nationalities ranging from Swiss to Scottish to Russian), including his Aunt Lois (who appears in the episode, "The Spirit of Aunt Lois"), and Uncle Andrew MacMillan of Dunkeld, Scotland (who is mentioned as being deceased in "Bustman's Holiday").
Ray was born in the Bronx, according to Citizen Ghost, then later moved to Morrisville, which appears in Look Homeward Ray. The latter episode also reveals that Ray's childhood crush was a brunette named Elaine.
During the shows run he was the closest member of the team to being a pilot, having won a free flying lesson in 1976, as mentioned in You Can't Take It With You.
Ray's surname was misspelled in the series as Stanz, in much the same way as Winston Zeddemore's surname was misspelled Zeddmore.
Ray is the only Ghostbuster to wear the original beige jumpsuit uniform in both the animated series and the films, while the other Ghostbusters wore color coded jumpsuits in the animated series - brown for Venkman, light blue for Winston and gray-blue for Egon (presumably to help differentiate them better).
Extreme Ghostbusters[edit]
Ray only appears in the two-part series finale. After the closing down of the Ghostbusters Ray got a job at a major university. After a "minor mishap", which was followed by a large explosion, he has a job at Perpetual Motors, a used car company.
Video games[edit]
Dan Aykroyd, as well as all the other main characters, appeared in 2009's Ghostbusters video game.[2]
References[edit]
1.Jump up ^ Ebert, Roger (1995-05-26). "Casper (PG)". Chicago Sun-Times. Retrieved 6 September 2007.
2.Jump up ^ Miller, Greg. "IGN: Ghostbusters: The Video Game Review". IGN. Retrieved 2010-08-14.
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Peter Venkman
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Peter Venkman
Peter GB1.jpg
First appearance
Ghostbusters (1984)
Last appearance
Ghostbusters: The Video Game (2009)[1]
Created by
Dan Aykroyd, Harold Ramis
Portrayed by
Bill Murray (Ghostbusters, Ghostbusters II, Ghostbusters: The Video Game)
Lorenzo Music (Real Ghostbusters (1986–87))
Dave Coulier (Real Ghostbusters (1988–91), Extreme Ghostbusters guest star)
Created for
John Belushi[2]
Information
Occupation
Scientist
Ghostbuster
Family
Charlie Venkman (father)
Nationality
American
Peter Venkman, Ph.D. is a fictional character from the Ghostbusters franchise. He is a parapsychologist and member of the Ghostbusters, appearing in the films Ghostbusters and Ghostbusters II and in the animated television series The Real Ghostbusters. In both the live action films, he was portrayed by Bill Murray, and was voiced in the animated series first by the late Lorenzo Music and then by Dave Coulier.
In 2008, Peter Venkman was selected by the magazine Empire as one of The 100 Greatest Movie Characters of All Time,[3] described by Empire's Nick de Semlyen as "the ultimate New York hero: cynical, sarcastic, secretly sweet-natured",[3] "a man possessed by manic spontaneity, with a wont to twirl in circles around a public concourse or declare undying love for a woman he's just met", and the "most popular" character played by Murray.[4]
Contents [hide]
1 Character
2 The Real Ghostbusters
3 Comparison
4 References
Character[edit]
Born in Brooklyn, New York, Peter is one of three doctors of parapsychology on the Ghostbusters team. He holds PhDs in both parapsychology and psychology. Originally his professional interests were focused on paranormal phenomena like ESP; he appeared not to believe in ghosts until he actually saw one. In the movies, he is characterized by his flippant persona, his approach to his profession as a scientific charlatan, and his womanizing demeanor.[5] Fred Pfeil sees in him a postmodern hero, whose level of "crass self-interest" safeguards him from being ensnared by a stereotypical role.[6]
Despite Venkman's lackadaisical attitude, from time to time he has created inventions that help the Ghostbusters save the day, and he is shrewd and more street-smart than either Ray Stantz or Egon Spengler. Venkman serves as the front man for the group and possesses more social ability than the more academically inclined Ray and Egon. For instance, he is the one who is able to persuade the city mayor to release them after being arrested, return their equipment and otherwise support their attempt to stop Gozer.
The Real Ghostbusters[edit]
This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (February 2014)
In The Real Ghostbusters series, Peter's womanizing is toned down somewhat (though he is still quick to approach attractive women), but he retains his dry wit and sarcastic demeanor, and his vanity is played up more. While not the official leader of the group, Venkman is the closest thing they have to one, and often makes the decision whether the Ghostbusters will take a case or not. He often reinforces the prospect of Ghostbusters being a business and, with rare exceptions, opposes ghostbusting without the promise of equity. He is originally opposed to the idea of Slimer living in the firehouse, but quickly develops a love–hate relationship with the ghost; mostly hate whenever he is "slimed" on an episodic basis. The episodes "Venkman's Ghost Repellers", "Cold Cash and Hot Water", and "Treasure of the Sierra Tamale" feature Peter's father, a con artist/businessman who could not make an honest dollar and was often away on business during Peter's childhood, as mentioned in "X-mas Marks The Spot". He is depicted as a negligent, even manipulative father; his relationship with Peter often tumultuous. Peter has claimed to be a Scorpio, as mentioned in "Mean Green Teen Machine". In "Last Train to Oblivion", one of Peter's favorite hobbies is trains, and he used to dream about driving a big locomotive when he was a child (Peter even studied engineering in college for two years before discovering it had nothing to do with trains).
Comparison[edit]
Bruce G. Hallenbeck, author of Comedy-Horror Films: A Chronological History, 1914–2008, compares Peter Venkman to Groucho Marx, who hosted the 1950s quiz show You Bet Your Life. Hallenback said, "With a quip for every situation, a put-down for everyone who deserves it and an ability to rise above it all, Venkman is a lot like Groucho." The comparison is also reinforced by the scene in the original movie where, waiting for Dana Barrett to finish the day's rehearsals with the orchestra Peter jogs up and down a bustling New York square hopping on a single foot, alternately, just as Groucho Marx used to do.[7]
References[edit]
1.Jump up ^ Miller, Greg. "IGN: Ghostbusters: The Video Game Review". IGN. Retrieved August 14, 2010.
2.Jump up ^ Reitman, Ivan (2005). Ghostbusters DVD commentary (DVD). Columbia TriStar.
3.^ Jump up to: a b "Empire's The 100 Greatest Movie Characters". Empire. Retrieved May 21, 2010.
4.Jump up ^ Nick de Semlyen (August 1, 2009). "Ghostbusters – Too cool for Zuul" (242). Empire. p. 142. Retrieved October 1, 2011.
5.Jump up ^ Elizabeth Hirschman (2000). Heroes, Monsters, and Messiahs. Andrews McMeel. p. 187. ISBN 0-7407-0485-0.
6.Jump up ^ Fred Pfeil (1990). Another Tale to Tell: Politics and Narrative in Postmodern Culture. Verso. p. 111. ISBN 0-86091-992-7.
7.Jump up ^ Hallenback, Bruce G. Comedy-Horror Films: A Chronological History, 1914–2008. McFarland. p. 130. ISBN 978-0-7864-3332-2.
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List of Ghostbusters video games
From Wikipedia, the free encyclopedia
Jump to: navigation, search
This is a list of video games that are a part of the Ghostbusters media franchise. The games have been released on many consoles since 1984. Due to the success of the movie, there have been a number of sequels since.
Contents [hide]
1 Ghostbusters (Activision)
2 The Real Ghostbusters arcade game
3 Ghostbusters II video game 3.1 Computer versions
3.2 Activision NES version
3.3 New Ghostbusters II
3.4 Atari 2600 version
4 Ghostbusters Mega Drive/Genesis video game
5 The Real Ghostbusters 1993 Game Boy video game
6 Extreme Ghostbusters games 6.1 Extreme Ghostbusters
6.2 Extreme Ghostbusters: Code Ecto-1
6.3 Extreme Ghostbusters: The Ultimate Invasion
7 Ghostbusters 2006 mobile game
8 Ghostbusters: The Video Game (2009)
9 Ghostbusters: Sanctum of Slime (2011)
10 Ghostbusters: Paranormal Blast (2012)
11 Ghostbusters: Beeline mobile app (2013)
12 References
13 External links
Ghostbusters (Activision)[edit]
Ghostbusters is a licensed game produced by Activision based on the movie of the same name. It was designed by David Crane, produced by Brad Fregger, and released for several home computer platforms in 1984, and later released for various video game console systems, including the Atari 2600, Sega Master System and NES.
Ghostbusters (Activision) on the Commodore 64 (1984).
Most versions of the game had a similar basic format to the initial Commodore 64 and Atari 800 game, which Crane wrote in six weeks. He based it in part on an incomplete game called Car Wars featuring armed automobiles in a city; this led, for example, to the "ghost vacuum" on the Ecto-1, something not present in the film. Activision obtained the license early in the film's production, and most of the game was finished by the time Crane watched the film. While pleased with the game, Crane later stated that he regretted not being able to include a better victory screen.[1] The last week of development was spent on the opening screen which plays the Ghostbusters theme.[2] The game was later ported to the Spectrum, Amstrad CPC, and MSX.
The game starts with a choice between four drivable cars, and the player must stock up on equipment and make money to complete their objectives. Upon completion of the Commodore 64, ZX Spectrum, Atari 8-bit, Amstrad CPC and MSX versions of the game, a code was provided that allowed the player to start a new game with the amount of money accumulated by the end of the previous game. This allowed accelerated progression in the new game. The game varied in some respects depending upon which platform it was played; the Sega Master System version (1987) added an on-foot shooting gallery level with different animations, while the NES version (1988), ported by Japanese developer Micronics, made the action sequences considerably more difficult, had lower graphical resolution and provided a different ending. The new ending in the NES version was full of spelling, grammar and punctuation mistakes:
“
CONGLATURATION !!!
YOU HAVE COMPLETED
A GREAT GAME.
AND PROOVED THE JUSTICE
OF OUR CULTURE.
NOW GO AND REST OUR
HEROES ! ”
— End of game message.
[1]
This ending text can also be seen on a monitor in the Firehouse in Ghostbusters: The Video Game.
[hide]Reception
Review scores
Publication
Score
Computer and Video Games 33/40[6]
Crash 60%[4]
Sinclair User 7/10[5]
Your Sinclair 8/10[3]
Home Computing Weekly 5/5 stars[7]
Sinclair Programs 40%[8]
Edge magazine called Ghostbusters "dauntingly good", noting that despite the action sequences expected of a licensed title, the game was a "polished, intelligently-paced", strategic business simulation.[1] Ernie Hudson said, "My kids really hated [the Commodore 64 game]. They thought it sucked."[9]
The Amstrad CPC and ZX Spectrum versions of the game was included on the 1986 compilation They Sold a Million 3,[10][11] along with Fighter Pilot, Rambo and Kung-Fu Master. The game was also released on The Story So Far Volume IV in December 1989, and Hollywood Collection in December 1990. It knocked Daley Thompson's Decathlon from the top of the UK Spectrum sales chart.[12]
The NES version was created in association with Works (later changed their name to Bits Laboratory).[13] An enhanced remake of the Spectrum version was released as freeware for the PC in 2006.[14]
The Real Ghostbusters arcade game[edit]
The Real Ghostbusters (Data East) on the Arcade (1987).
The Real Ghostbusters was an arcade game based on the cartoon series of the same name released by a Japanese game company, Data East in 1987. The game was later ported to the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. Up to three players can control members of the Ghostbusters. The characters are only differentiated by the colors of their uniforms, no effort is made to identify them, although the game's cabinet art shows the characters from the cartoon. The game has a total of 10 levels. In Japan the game is known as Meikyuu Hunter G, but bears little resemblance to the western version as it did not use the Ghostbusters license. It supports only up to two players, makes no mention of the Ghostbusters, equips the players with different weapons, many of the monsters are different and has completely different level designs from the western version.
The Ghostbusters fight off hordes of nightmarish creatures with energy guns which reduce the monsters to harmless ghosts which can then be captured with beams from their proton packs. Power-ups available included stronger basic shots, a force field that makes the Ghostbuster invincible for several seconds, and an item that summons Slimer to throw himself in the way of attacks.
Ghostbusters II video game[edit]
Ghostbusters II is the title of a video game released for several home computer and console systems. The game is loosely based on the film of the same name.
Computer versions[edit]
All home computer editions were published by Activision. Each home computer game edition of the game is essentially similar, with changes in the quality of graphics and sound. The DOS version is completely different from the other ones, having been developed by a different company, Dynamix with game design by Doug Barnett.
Most version of the game feature several arcade sequences based on the film: Van Horne: the player controls Ray Stantz as he is lowered into an air shaft of the disused Van Horne subway system to collect a sample of slime. He is armed with his proton pack and other weaponry with which to defend himself against the myriad of ghosts that attack: some will collide or grab him and cause damage, while others will attempt to cut his rope. The player must collect the three segments of the slime scoop, as well as ammo and health, during the descent. Journey to the Museum: the Statue of Liberty has been brought to life by "mood slime" and is marching toward the Metropolitan Museum of Art; the player controls a floating fireball (generated from the Statue's torch) which fires horizontal shots and must be used to protect the Statue from swarms of ghosts. Impacts from ghosts (or regeneration of the fireball) uses up precious slime, though it can be replenished from destroyed ghosts. Showdown in the Museum: the player controls the four Ghostbusters individually, armed variously with proton packs and slime dispensers, in an isometric 3D level. The four heroes must rappel into the Museum and fight Janosz, Vigo the Carpathian, and finally a possessed Ray, in order to save the world. Some versions also feature a sequence based on the courtroom fight against the ghosts of the Scoleri Brothers.
The DOS version of the game is entirely different. It begins with the Ghostbusters battling the Scoleri Brothers in the courtroom scene from the film. At the firehouse, players can choose to capture ghosts in variation locations from the film for money or gather samples from the river of slime and test it to develop the positively charged slime. If a Ghostbuster fails to capture a ghost or falls into the river of slime, he is captured and must be rescued from Parkview Hospital.
Once you have earned $55,000 from capturing ghosts, and collected and correctly tested 3 slime samples, you can then take control of the Statue of Liberty, where you have to navigate through the streets of New York until you reach the Museum; a map, that comes with the game, is required to find the correct route, plus you have to avoid crushing cars and beating the clock as you maneuver the statue.
Once you reach the museum, you break in from the roof. Inside, you'll find Vigo who is strutting about out of his painting. he wont attack, but you can zap him to weaken him for the upcoming battles. Once the clock reaches midnight, Vigo returns to his painting and attacks with rapid fireballs, where one hit will kill a ghostbuster. Janosz will also run about the room; shooting him, or the painting while he is in front of it will reflect your proton beam back at you and kill your Ghostbuster instantly. Once Vigo has been weakened enough, Janosz will collapse and Vigo will emerge from the painting as a giant head and fire rapid fire balls again. Your proton pack will turn into a slime blower, and you must hose him down until he is defeated; when he is close to death, he will be covered in pink slime. Upon defeat, Vigo will be defeated, and the painting will change to one of a smiling Slimer holding a baby in the clouds.
The victory scene shows all four Ghostbusters emerging from the Museum, waving and dancing for the cheering crowd awaiting outside.
Computer Gaming World praised the Statue of Liberty sequence, and called the graphics "nice", but overall gave Ghostbusters II a mixed review because of its combination of brief story length and lengthy replays needed to master the game.[15]
Activision NES version[edit]
Main article: Ghostbusters II (NES video game)
Activision's NES edition of the game is a single-player side-scrolling game where the player controls a Ghostbuster through various stages based on the film, making their way to the museum before time runs out. Two levels involves riding around in the heroes' famous car and another level requires the player to control the Statue of Liberty, shooting fireballs. The game was noted for being exceptionally hard to complete.
New Ghostbusters II[edit]
Main article: New Ghostbusters 2
There was also a version of the game released in Europe and Japan for the NES and Game Boy, entitled New Ghostbusters II, developed by HAL Laboratory. It is more of a straightforward action game than the Activision game. The Game Boy version was released in America without the New label.
Atari 2600 version[edit]
Activision also made a version of the game for the Atari 2600 in 1989. Activision never released the game, perhaps due to the system's age and slowing sales. British game company Salu released the game in Europe under their name in 1992, after Atari had already ended support for the system. Licensing issues have prevented this version of the game from being included on the Activision Anthology collections, along with a handful of other titles.
Ghostbusters Mega Drive/Genesis video game[edit]
Ghostbusters was published by Sega and developed by Compile for the Mega Drive/Genesis on June 29, 1990. It is unrelated to the earlier Activision game (though their name still appears in the copyright screen), and is instead a run and gun game in which the player takes control of squat cartoon representations of three of the four Ghostbusters from the movie, with the noticeable absence of Winston Zeddemore. Four levels are available initially; after they are completed, a fifth level is unlocked, followed by a sixth and final level. Each level contains a number (usually two) of mid-bosses known as "middle ghosts"; after a middle ghost is defeated, it turns into a small green ghost which can be captured for extra money by luring it over a ghost trap. Between levels, money can be used to buy powerups, such as a 3-way shot or recovery items.
The Ghostbusters are down on their luck due to lack of ghost activity, when suddenly several calls begin to pour in from around the city, including the eventual reappearance of the Stay Puft Marshmallow Man (although dialogue indicates it is not the same one from the movie). After each case, a piece of a stone tablet is collected. The three Ghostbusters piece together the mysterious tablet, inadvertently opening a portal to "the evil world" and releasing a horde of ghosts. In the end, though, the Ghostbusters manage to defeat Janna, the God of Darkness, and retrieve a mystical gem from the evil world. They combine the gem with the tablet to close the portal, and save the city.
The Real Ghostbusters 1993 Game Boy video game[edit]
Main article: The Real Ghostbusters (1993 video game)
The 1993 The Real Ghostbusters game was developed by Kemco and published in North America by Activision for the Game Boy. In it, the player played as Peter Venkman. The game is based on Kemco's Crazy Castle franchise and features similar puzzle-oriented gameplay. This game was released in Europe as Garfield Labyrinth and in Japan as Mickey Mouse IV: Mahou no Labyrinth (ミッキーマウスIV 魔法のラビリンス lit. "Mickey Mouse IV: The Magical Labyrinth"?), which features different characters and licenses for both versions.
Extreme Ghostbusters games[edit]
Extreme Ghostbusters[edit]
Extreme Ghostbusters was released on April 2, 2001 by Light and Shadow Productions for the Game Boy Color.[16] It was originally thought to be intended for multiple consoles and the personal computer.[16] It includes four playable characters including Kylie, Garett, Roland, and Eduardo. Each character has unique gameplay attributes and may be chosen at any point in the game. Set in New York City, players must defeat and either capture or destroy ghosts.[16]
Extreme Ghostbusters: Code Ecto-1[edit]
Light & Shadow Production released a Game Boy Advance version of Extreme Ghostbusters in March 2002. The half-human/half-demon Count Mercharior has kidnapped Roland and Garett, two key members of the Ghostbusters team. The remaining team members, Eduardo and Kylie, immediately set off to find them, determined to capture the ghosts who have come to invade the city. The game was a combination platform and shooter game with some races, using a top-down perspective. There were 12 platform levels and four regions.[17]
Extreme Ghostbusters: The Ultimate Invasion[edit]
A video game made in 2004 by LSP, the game was similar to Time Crisis. Players would choose from one of the four Extreme Ghostbusters and play through various missions set in New York. It can be used with gun con. There are two kinds of shots that can be fired, using a proton cartridge like what is seen in the show. There is a standard mini proton shot, similar to a bullet fire, that uses 1/10 of cartridge, or a proton beam, which uses 5/10 a proton cartridge. There are 3 game modes; Adventure, Training, and Replay.
Ghostbusters 2006 mobile game[edit]
A top down puzzle game was released in 2006 for cell phones on Verizon, Sprint, T-Mobile, and Cingular (now AT&T) networks. The story revolves around the Ghostbusters being hired by a millionaire tycoon to rid his home of ghosts, but the story does not go beyond that with no cut scenes or dialog during the game. Ultimately, Ghostbusters mobile was panned critically due to its extreme length (over 100 rooms to enter), plain gameplay design (gathering colored keys, pushing statues, activating switches), and no real references to any of the original Ghostbusters characters or movies, besides the opening theme music.[18]
Ghostbusters: The Video Game (2009)[edit]
Main article: Ghostbusters: The Video Game
Ghostbusters: The Video Game is a video game for Xbox 360, PlayStation 3, Wii, PlayStation 2, PlayStation Portable, Nintendo DS and PC. The game was originally slated for an October 2008 release. ZootFly began independently developing the game in May 2006 but hit a "bump in the road" with regard to the Ghostbusters copyright in July 2006.[19]Vivendi Universal acquired the rights to make the game, which was developed by Terminal Reality for the PlayStation 3, PC and Xbox 360, and by Red Fly Studios for the Wii, DS and PS2.[20] Harold Ramis has said that he and Aykroyd, in addition to contributing to the game's script, did voiceover for the Ghostbusters video game.[21] It was released on June 16, 2009 for the U.S, June 19, 2009 for EU on the PlayStation formats (due to a publishing deal by Sony Computer Entertainment Europe), and November 2009 for other formats in the EU, though the US Xbox 360 version of the game is region free, it can be played on any Xbox 360 console.
Ghostbusters: Sanctum of Slime (2011)[edit]
Main article: Ghostbusters: Sanctum of Slime
Ghostbusters: Sanctum of Slime is a video game for download for Xbox Live Arcade, PlayStation Network, and PC. It is a sequel to Ghostbusters: The Video Game.
Ghostbusters: Paranormal Blast (2012)[edit]
Ghostbusters: Paranormal Blast is a located-based Augmented Reality mobile game launched by XMG Studio in August 2012 available for sale in the iTunes App Store.[22] The exclusive prototype of Ghostbusters: Paranormal Blast was previewed at PAX East 2012.[23] The game was also promoted at Comic-Con 2012. The game allows users to take the perspective of a Ghostbuster, catching ghosts in their own cities.
Ghostbusters: Beeline mobile app (2013)[edit]
Ghostbusters is a mobile game available for download from Beeline Interactive. Players start out with three new Ghostbusters in Michelle Ying, Tara Fitzpatrick, and Michael Prince. A fourth Ghostbuster, Joel Holowinsky, is available for purchase with money earned in game. You can also purchase Peter Venkman, Egon Spengler, Winston Zeddemore, and Ray Stantz for 50 power cores each(which cost real world money). The game has three types of Ghostbuster: 1) Wrangler - used to weaken ghosts, 2) Blasters - used primarily for their offensive capabilities, and 3) Scientists - used primarily for healing your Ghostbusters. The story centers around the male student that Peter Venkman kept shocking during his ESP "experiment" at the beginning of the first film. The man is contacted by a mysterious force promising him a way to get vengeance against Peter. The game instantly flashes forward to after the second film, where we see that the man now is a ghost with telepathic powers. He takes over a 50 story building where each floor serves as a separate level for your Ghostbusters to defeat.
References[edit]
1.^ Jump up to: a b c Edge (2007-05-04). "The Making of Ghostbusters". Next Generation. Retrieved 14 August 2007.
2.Jump up ^ The Computer Chronicles, January 21, 1985
3.Jump up ^ http://www.ysrnry.co.uk/articles/ghostbusters128.htm
4.Jump up ^ http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue13/Pages/Crash1300111.jpg
5.Jump up ^ http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue036/Pages/SinclairUser03600036.jpg
6.Jump up ^ http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue042/Pages/CVG04200031.jpg
7.Jump up ^ http://www.worldofspectrum.org/showmag.cgi?mag=HomeComputingWeekly/Issue096/Pages/HomeComputingWeekly09600013.jpg
8.Jump up ^ http://www.worldofspectrum.org/showmag.cgi?mag=SinclairPrograms/Issue8503/Pages/SinclairPrograms850300017.jpg
9.Jump up ^ Eurogamer: Ghostbusters' Ernie Hudson Interview
10.Jump up ^ http://www.worldofspectrum.org/infoseekid.cgi?id=0011373
11.Jump up ^ http://www.mobygames.com/game/they-sold-a-million-3
12.Jump up ^ http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue041/Pages/CVG04100062.jpg
13.Jump up ^ GDRI - Workss/Bits Laboratory
14.Jump up ^ "Ghostbusters". Classic Retro Games. 2009-05-22. Retrieved 22 May 2009.
15.Jump up ^ Wilson, David (January 1990). "I Still Ain't 'Fraid of No Ghost!". Computer Gaming World. p. 22. Retrieved 15 November 2013.
16.^ Jump up to: a b c Staff (2001-04-02). "Extreme Ghostbusters headed to the Game Boy Color". Gamespot. Retrieved 13 August 2007.
17.Jump up ^ Axel Strohm (2001-12-12). "First look: Extreme Ghostbusters: Code Ecto-1". Gamespot. Retrieved 13 August 2007.
18.Jump up ^ Levi Buchanan (2006-10-19). "Ghostbusters Review". IGN. Retrieved 13 August 2007.
19.Jump up ^ Tim Surette (2007-01-16). "Ghostbusters may slime 360s". Gamespot. Retrieved 13 August 2007.
20.Jump up ^ Tor Thorsen (2007-02-02). "Dan Aykroyd to appear in Ghostbusters game". Gamespot. Retrieved 13 August 2007.
21.Jump up ^ Caramie Schnell (2007-04-02). "A Ghostbuster visits the Vail Valley". Vail Daily. Retrieved 13 August 2007.
22.Jump up ^ http://itunes.apple.com/gb/app/ghostbusters-paranormal-blast/id533816549?mt=8
23.Jump up ^ http://www.youtube.com/watch?v=GGhftOjOaiY&feature=youtu.be
External links[edit]
Movie Game Database Ghostbusters II
Ghostbusters Doom
Ghostbusters at CPC WIKI
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Ghostbusters: Sanctum of Slime
From Wikipedia, the free encyclopedia
Jump to: navigation, search
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (October 2011)
Ghostbusters: Sanctum of Slime
Ghostbusters Sanctum of Slime.png
Developer(s) Behaviour Santiago
Publisher(s) Atari
Series Ghostbusters
Platform(s) Microsoft Windows, PlayStation Network, Xbox Live Arcade
Release date(s) March 23, 2011
Genre(s) Action-adventure
Mode(s) Single-player, Multiplayer
Distribution Download
Ghostbusters: Sanctum of Slime is an action-adventure video game developed by Behaviour Santiago, and published by Atari.[1] The game features four-player cooperative gameplay where players control Ghostbusters to defeat enemy ghosts.[2] It was released on March 23, 2011 for Microsoft Windows, PlayStation Network and Xbox Live Arcade.[3]
Contents [hide]
1 Development
2 Gameplay
3 Plot
4 Characters 4.1 Playable
4.2 Supporting
5 Release
6 Reception
7 References
8 External links
Development[edit]
[icon] This section requires expansion. (September 2012)
Gameplay[edit]
[icon] This section requires expansion. (September 2012)
The game consists of 12 levels; some of them are primarily boss fights:
1.Training Day
2.Asylum Brawl
3.River of Ooze
4.NYC Mayhem
5.Subway Smasher
6.Graveyard Plot
7.Back to the Sedgewick
8.Mean Streets
9.Lair of the Huge Spider
10.Gates of the Dead
11.Parkview Retribution
12.Temple of the Destroyer
Many of the cut scenes were presented as if they were drawn from a comic book, complete with bubble captions.
Plot[edit]
In 2010 B.C., on an island that would become Manhattan, a large group had gathered for the funeral of a deity called Dumazu the Destroyer. An artifact called the Relic of Nilhe was broken apart, and it is believed that reuniting the Relic would revive the god. In 1954 A.D., New York City maintenance workers unearth one of the fragments; it is placed in a museum.
Ismael McEnthol is admitted to the Parkview mental hospital for suffering bizarre delusions and horrifying hallucinations of Dumazu. Later, Janosz Poha, from the Ghostbusters II movie, is admitted to the hospital and is placed with McEnthol. They become friends; McEnthol makes a deal that he would give him Dana Barrett in exchange for stealing the shard. After his release, Janosz steals the shard while working at the museum, but when he returns to Parkview, he is double-crossed and left in the hospital. McEnthol keeps the shard, and goes under an alias: Dr. Michael Tesmon. Meanwhile, Janosz goes insane over possessing the shard.
The old Ghostbusters put an ad out, and assemble a team of new Ghostbusters: Alan, Gabriel, Bridget and Samuel. For their first assignment, at the Sedgewick Hotel, they track down and capture the ghost of the hotel's former head chef, LeBlog. They then go to Parkview, where they meet Dr. Tesmon, who explains that Janosz has gone insane after taking possession of the shard. The ghosts have already overtaken the hospital. The Ghostbusters analyze the shard, and clear out some of the ghosts. The boss, a psychokinetic construct of electro-shock equipment, overwhelms them; After retreating to the sewers, they fight against "Mood Slime", eventually going up against a giant one.
The Ghostbusters call Geoff, who drives the Ecto 4WD. The Ecto's top is a platform where the Ghostbusters can fight ghosts while the car weaves about the city streets. The car breaks down, but they continue fighting. After repairing the vehicle, Geoff takes them to the subway station. The Ghostbusters fight The Subway Smasher, a monster formed from subway trains. After the fight, the Ghostbusters learn that the monster was brought to life from an artifact shard.
As the Ecto 4WD is stuck, Geoff tells the Ghostbusters they walk back to headquarters to meet with the senior Ghostbusters and Janosz. The Ghostbusters take a shortcut through the St. Joseph Cemetery, where they encounter "Snobies" (snot zombies) and gargoyles. They discover a signal that controls the gargoyles, and track it down to a crop circle at the center of the graveyard, where they fight a large gargoyle called a Grotesque.
At the headquarters, Janosz explains how he was tricked into giving his shard to McEnthol. Egon and Gabriel suspect that the shards are drawn to one another like magnets, and that they can use that information to locate the remaining pieces. The next shard to find is back at The Sedgewick Hotel, but pyro maniacal ghosts called Nocnitse have set the hotel on fire. The Ghostbusters work their way through the hotel and eventually capture the Nocnitse leader, collecting another shard.
Geoff drives the Ghostbusters back to headquarters, but along the way, they fight more ghosts that are attracted to the shards, including gargoyles from the cemetery, and the mood slime that have oozed through the cracks in the streets. The street collapses, and the Ghostbusters continue on foot through the sewers where they fight Arachnid Manifestations (ghost spiders) and a Spider Queen. They also revisit a cemetery where they fight a giant Tomb Effigy that animates statues. After defeating the tomb, the Ghostbusters find another shard. They return to headquarters but find, to their horror, that the four shards they have collected have assembled by themselves. They go back to Parkview in search of Tesmon.
At Parkview, the Ghostbusters fight the previous bosses (except the Subway Smasher). They discover that Dr. Tesmon is Ismael McEnthol, the Cultist seeking to reunite the Relic of Nilhe, and that the boss monsters they have twice defeated were actually trying to stop him. McEnthol performs a ritual that revives Dumazu, with himself as a host. He transports himself and the Ghostbusters into the Ghost World for the final battle, which is against McEnthol and then Dumazu.
Following the defeat of the final boss, the Ghostbusters celebrate. Janosz also arrives and apologizes for his actions.
Characters[edit]
Crystal Clear app kedit.svg
This article may need to be rewritten entirely to comply with Wikipedia's quality standards, as section. You can help. The discussion page may contain suggestions. (September 2012)
Playable[edit]
The game features a cast of Ghostbusters who were not previously featured in the movies.
Alan Crendall - The "powerhouse" leader of the new team. The nephew of Janosz Poha, Crendall joins the team to make amends for his uncle's actions in Ghostbusters II. He has appeared as a young boy in IDW's Ghostbusters monthly comic.
Samuel "Sammy" Hazer - A hotshot paranormal expert.
Bridget Gibbons - A "take-no-prisoners" tomboy, who joined the team in response to the magazine ad.
Gabriel Sitter - An African-American quantum physicist, and Egon Spengler's apprentice.
Supporting[edit]
Geoff - The only member of the new team that's not a playable character. Geoff is the team's car driver and mechanic.
Egon Spengler - He appears in the cut scenes and brings weapon upgrades.
Slimer, the Stay-Puft Marshmallow Man, Janosz, Janine and the original team also make appearances.
Release[edit]
[icon] This section requires expansion. (September 2012)
Reception[edit]
[hide]Reception
Aggregate scores
Aggregator
Score
GameRankings (X360) 47.17%[4]
(PS3) 42.17%[5]
(PC) 38.25%[6]
Metacritic (X360) 45/100[7]
(PC) 43/100[8]
(PS3) 42/100[9]
[icon] This section requires expansion. (September 2012)
Ghostbusters: Sanctum of Slime received mediocre to negative reviews. Aggregate review websites GameRankings and Metacritic gave the Xbox 360 version 47% and 45/100.[4][7] the PlayStation 3 version 42% and 42/100[5][9] and the PC version 38% and 43/100.[6][8]
References[edit]
1.Jump up ^ Saltzman, Marc (2011-03-22). "Ten things you didn't know about 'Ghostbusters: Sanctum of Slime'". USA Today. Retrieved 2011-03-24.
2.Jump up ^ Puleo, Nicholas (2011-03-23). "Ghostbusters: Sanctum of Slime Co-Op Review". Co-Optimus. Retrieved 2011-03-24.
3.Jump up ^ Moore, Matt (2011-03-23). "'Ghostbusters' returns in comics, video games". The Daily Tribune. Retrieved 2011-03-24.
4.^ Jump up to: a b "Ghostbusters: Sanctum of Slime (Xbox 360)". GameRankings. Retrieved 2011-03-24.
5.^ Jump up to: a b "Ghostbusters: Sanctum of Slime (PlayStation 3)". GameRankings. Retrieved 2011-03-24.
6.^ Jump up to: a b "Ghostbusters: Sanctum of Slime (PC)". GameRankings. Retrieved 2011-03-24.
7.^ Jump up to: a b "Ghostbusters: Sanctum of Slime for Xbox 360 Reviews, Ratings, Credits, and More at Metacritic". Metacritic.com. Retrieved 2011-03-24.
8.^ Jump up to: a b "Ghostbusters: Sanctum of Slime for PC Reviews, Ratings, Credits, and More at Metacritic". Metacritic.com. Retrieved 2011-03-24.
9.^ Jump up to: a b "Ghostbusters: Sanctum of Slime for PlayStation 3 Reviews, Ratings, Credits, and More at Metacritic". Metacritic.com. Retrieved 2011-03-24.
External links[edit]
Official website
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Atari games
Ghostbusters games
Xbox 360 games
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Ghostbusters: The Video Game
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Ghostbusters: The Video Game
Ghostbusters: The Video Game
Windows, PS3, and Xbox 360 box art
Developer(s) Windows, PS3, Xbox 360
Terminal Reality (single player)
Threewave Software (multiplayer)[1]
PS2, Wii, PSP[2]
Red Fly Studio
Nintendo DS
Zen Studios
All systems
Rainmaker Entertainment (pre-rendered cut scenes only)
Publisher(s) Atari
Sony Computer Entertainment (Europe) (PS2, PS3, and PSP versions only)
Distributor(s) Atari[3]
Columbia Pictures Industries, inc.
Sony Pictures Consumer Products
Series Ghostbusters
Engine Infernal Engine (Windows, PS3, Xbox 360, Wii)
Platform(s) OnLive (cloud), Windows, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable,[2] Wii, Xbox 360
Release date(s) PlayStation 2 and 3
NA June 16, 2009[4]
EU June 19, 2009
Xbox 360, Wii, DS, Windows
NA June 16, 2009[4]
EU November 6, 2009[5]
PlayStation Portable
NA October 30, 2009
EU November 6, 2009
AUS November 12, 2009[6]
Genre(s) Action-adventure game, third-person shooter
Mode(s) Single-player, multiplayer
Distribution Blu-ray Disc, cloud computing, digital distribution, DVD, DS Game Card, Wii Optical Disc, UMD
Ghostbusters: The Video Game is a 2009 action-adventure game based on the Ghostbusters media franchise. Terminal Reality developed the Windows, PlayStation 3, and Xbox 360 versions, while Red Fly Studio developed the PlayStation 2, PlayStation Portable, and Wii versions, and Zen Studios developed the Nintendo DS version.[2][7] The game was released after several delays in development and multiple publisher changes.[8] In North America, all versions of the game were published by Atari,[3][9] while publishing in Europe for the PlayStation 2, PlayStation Portable and PlayStation 3 versions was handled by Sony Computer Entertainment.[10]
The game follows the player's character as a new recruit in the Ghostbusters, a team of parapsychologists who pursue and capture ghosts. The game features elements of typical third-person shooters, but instead of using a traditional gun, players are equipped with a "Proton Pack", a laser beam-like weapon, and a ghost trap to fight and capture ghosts.[11] The game's plot is set two years after Ghostbusters II, around Thanksgiving in 1991, with the Ghostbusters team training the player's character while investigating paranormal activities in New York City.
Many of the principal cast members from the films were involved in the game's production. Each of the actors who portrayed the Ghostbusters in the films (Dan Aykroyd, Harold Ramis, Bill Murray, and Ernie Hudson) lent their voices and likenesses to the in-game characters.[12] Aykroyd and Ramis, who wrote the films, also aided in minor script doctoring for the game.[13] Other film cast members, such as William Atherton, Brian Doyle-Murray, and Annie Potts lent their voices and likenesses to the game's characters as well. Max von Sydow also reprised the voice of Vigo the Carpathian. Ghostbusters: The Video Game also contains the soundtrack from the original Ghostbusters film, along with various characters, locations, and props featured in the films.[12] Ghostbusters creator Dan Aykroyd has said, "This is essentially the third movie."[14] The game received generally favorable reviews from critics and has sold more than one million copies.
Contents [hide]
1 Gameplay 1.1 Multiplayer
1.2 DS version
2 Plot
3 Development
4 Reception 4.1 Awards
5 See also
6 References
7 External links
Gameplay[edit]
Further information: Ghostbusters (franchise)
The game is a third-person shooter, placing players in the role of an original character simply known as "Rookie" (also called "Rook", "Newbie" and similar names by the Ghostbusters), a new recruit to the Ghostbusters team. Players control Rookie's movements as he explores the environments of each level, seeking out paranormal activities and ghosts, either alone or with up to all four of the other Ghostbusters. Players can switch to a first-person perspective by equipping the Rookie with the PKE Meter and goggles. In this mode, paranormal items are highlighted and the PKE Meter will help direct players to ghosts or haunted artifacts. Players can scan these elements to gain more information about them and receive a monetary reward. Weapons cannot be used in this mode.
Terminal Reality's Infernal engine allows for the Ghostbuster's Proton Stream to bend in real time, reacting as it did in the movies.
Outside of the first-person view, players can aim and fire the Proton Stream to weaken ghosts so they can be captured in a ghost trap. However, continuous use of the pack will cause it to overheat. The pack can be manually vented to cool it down and keep it from shorting out and reseting. While the pack is overheated or being vented, players will momentarily be unable to use the pack's weapons. Once a ghost is weak enough, players can switch to the Capture Stream to maneuver the ghost into a ghost trap. With a ghost in the Capture Stream, players can also execute a "slam" attack to force it against a hard surface, weakening it further and making it easier to trap the ghost. The Capture stream can also be used to move objects in the environment.[12]
The single player campaign for the Xbox 360, Windows and PlayStation 3 versions are the same. The Wii/PS2 version has a significantly different campaign although the stories are mostly the same. Over the course of the game, the Proton Pack is upgraded to include an additional firing mode other than the Proton Stream, such as the Shock Blast, Slime Blower (positively charged) and a Meson Collider, each with an alternate firing mode (a Boson Dart, Stasis Stream, Slime Tether and Overload Pulse). By capturing ghosts, as well as identifying cursed artifacts and new species of ghosts using the PKE Meter, players earn in-game money to spend on upgrades to proton pack modes and ghost traps.[12] The game also tallies monetary destruction caused by the player, with Xbox 360 Achievements and PlayStation 3 Trophies awarded for either minimizing damage done, or for causing a high amount of damage.[15]
Many achievements' names come from quotes in the films like, for example, the "You Gotta Try This Pole" achievement. Ray says "You Gotta Try This Pole" when he tries out the pole for the first time. Other quote achievements are "I Looked Into the Trap, Ray", "I Feel So Funky", "You Never Studied" and others.[16]
In place of a traditional heads-up display, the player's health and weapon status are represented as meters on the rear of the Proton Pack. Health regenerates over time if the player does not take further damage. However, by taking more damage, they can be knocked down; if there are other Ghostbusters still standing, they will attempt to reach the player and revive him/her. Similarly, the player can help revive fallen team members. However, should all the active Ghostbusters fall, including the player, play will end and the player will have to restart at the last checkpoint.[12]
The Wii, PlayStation 2, and PSP versions (aka "Stylized Version") differ slightly from the Xbox 360, PlayStation 3 and Windows versions (aka "Realistic Versions") in some aspects. In addition to the cartoon-like graphics and the E10+ rating, the Wii version uses the Wii Remote for gameplay. Visual aspects of the interface are relocated, such as placing the Proton Pack's temperature meter as a HUD element instead of on the backpack. In the Stylized Version, the player "slams" a ghost by initiating a Simon Says-type game with the ghost, and is also given the option to play as a man or woman.[17][18]
Multiplayer[edit]
The PlayStation 3 and Xbox 360 versions feature online multiplayer. Players can play online in a cooperative mode with up to three others in a variety of missions outside of the main storyline. These include capturing as many ghosts in a limited period or attempting to defend ghost disruptors as they are charged up. The Wii version is the only other platform to feature multiplayer, with the entire single player mission playable by two players in split-screen mode. An adversarial multiplayer suite was advertised for the Wii version as well, but it is nowhere to be found in the final release. In December 2012, after three years of online gameplay, Atari shut the PS3 servers down for the online modes. Atari cited the declining online game play as the main reason for shutting down the servers, However the Xbox 360 servers still remain up at this time.[19][20][21]
DS version[edit]
The DS version developed by Zen Studios is completely different from the both the Stylized and Realistic Versions and has been compared to Activision's old Ghostbusters computer game. Making use of the DS's touch screen, this version features isometric action, as well as driving sequences and elements of resource management and has an E rating.[22]
Plot[edit]
The events of the game begin during Thanksgiving Day of the year 1991, two years after the events of Ghostbusters II. The Ghostbusters, now official city contractors, are training a new recruit, whom Dr. Venkman insists they simply call "Rookie" so they don't get too attached in case something should happen to the new hire while testing out experimental equipment.[23] A large PKE shockwave then hits New York City,[24] and sends the team on a variety of calls to capture ghosts that result from it, including Stay Puft Marshmallow Man.[25] Throughout these calls, they are hounded by Walter Peck, now head of the Paranormal Contracts Oversight Commission (PCOC, pronounced "peacock") as appointed by Mayor Jock Mulligan, who warns them about causing too much damage in their ghost capturing activities.[26] The Ghostbusters discover through a series of adventures and encounters with museum curator Dr. Ilyssa Selwyn (Alyssa Milano) that Ivo Shandor, the architect who designed 55 Central Park West that was once used to summon Gozer, had also designed a network of tunnels to channel ectoplasmic slime through the city,[27] including specific Shandor-renovated buildings acting as nodes on a mandala, as a means to merge the real world with the Ghost World and bring forth another Great Destructor like Gozer.[28] The Ghostbusters help to destroy the nodes and capture the node guardians at the Sedgewick Hotel, the New York Public Library, and the Museum of Natural History.[29] At the last node in the middle of the Hudson River[30] they discover a mansion on an island rising from the water. As they explore it, they find that the island belonged to Shandor[31] and that Ilyssa is his descendant.[32] They also discover machines pumping the slime into the tunnel network[27] and disable them as well as the final Mandala node, and escape the island just before it sinks back into the water.[33]
When they return to the mainland, the Ghostbusters find that Ilyssa was captured and the Containment Unit shut down once again, releasing the ghosts, and suspect that Peck has been possessed and is trying to call forth a Supreme Destructor.[34] A massive mausoleum appears in Central Park and the team fights their way into the central structure.[35] Inside, they find both Ilyssa and Peck chained to walls and discover Mayor Mulligan possessed by Ivo Shandor himself who used Peck as a scapegoat to avoid detection.[36] Shandor reveals that he wishes to take Gozer's place as a god, the latter having failed him twice. The Ghostbusters are able to exorcise Shandor from the Mayor before he can sacrifice Ilyssa as part of a ritual, but are pulled into the Ghost World where they are forced to fight Shandor in his Destructor form, a Satanic being called the Architect.[37] They manage to defeat Shandor by crossing their Proton Streams, and return to the real world, where they rescue Ilyssa, Peck, and the Mayor before the mausoleum collapses.[38]
During the credits, the four original Ghostbusters determine that five of them is just too many for one team, but decide to offer the Rookie a position as the head of a yet-to-be-opened Ghostbusters franchise in another city.[39]
Development[edit]
In-game likenesses of Peter Venkman, Ray Stantz, and Walter Peck. Several actors from the original movie reprise their roles in the video game.
In 2006, game developer ZootFly started work on a Ghostbusters game before having secured the rights to develop the game from Sony. The company subsequently released videos of an early version of the game onto the Internet. However, the company was unable to secure the rights to develop the game as a Ghostbusters game. Zootfly then continued development of the game as a non-Ghostbusters themed game renamed TimeO.[8]
Coincidentally, in the Spring of 2007, Sierra Entertainment and developer Terminal Reality met with Sony to discuss the possibility of developing their own Ghostbusters video game.[40] The positive reaction that Zootfly’s videos garnered helped sell the concept of such a game to Sony.[8] After a successful pitch, Terminal Reality started developing the game, eventually stating that the PS3 was the lead development platform.[41] One of the game's features that Terminal Reality promoted was a crowd artificial intelligence system to be used extensively for a Thanksgiving Day parade level that was eventually cut from the final version.[42]
Development of the game stopped when Vivendi merged with Activision to form Activision Blizzard. On July 28, 2008 Activision Blizzard (the publisher of Vivendi's and Sierra's titles) announced that only five franchises would be released through Activision. Ghostbusters was not one of them and was put in developmental limbo following the announcement. The Sierra PR team later confirmed that the game was not and would not be cancelled.[43]
Ending months of speculation, Infogrames announced on November 7, 2008, that Atari would be releasing the game in June 2009,[44] to coincide with the 25th anniversary of the first film's theatrical release. At the 2009 Consumer Electronics Show, Sony confirmed that the game would be released on June 16 in North America and June 19 in Europe, alongside Blu-ray releases of the Ghostbusters films.[4] Sony later announced that they would be publishing the PS2 and PS3 versions in Europe granting the Sony consoles a timed exclusive release, while Atari would publish the game for other consoles later in the year. Atari would remain the sole publisher for the games in North America.[10] Despite Namco's purchase of Atari's European operations, this release schedule remained intact.[45] The Xbox 360 version of the game is not region locked, allowing gamers in European markets to import and play the North American Xbox 360 release.[46]
Terminal Reality reported total development costs between $15 and 20 million. Terminal Reality had also expressed interest in making a game based on the possible third Ghostbusters film,[47] though the studio has since shut down.[48]
The game was later released on the Xbox 360's Games on Demand.
Reception[edit]
[hide]PS3/Xbox 360
Aggregate scores
Aggregator
Score
GameRankings 80.63%[49]
Metacritic 79%[50]
Review scores
Publication
Score
GameSpot 7.5/10[11]
IGN 8.0/10[51]
PlayStation 3 Magazine 85/100[52]
Ghostbusters: The Video Game met with generally positive reception. Greg Miller of IGN gave both the Xbox 360 and PS3 versions an 8.0 out of 10. Miller describes the game as a "love letter to Ghostbusters fans", saying that it "makes you feel like you are really a Ghostbuster". He lauds the CGI cutscenes as a positive feature, but finds fault with stiff character animation and bad lip sync in the other cutscenes. Miller gave the Wii version a 7.8 out of 10. Unlike Miller, fellow reviewer Matt Casamassina believed that the aiming system in Ghostbusters was better than the aiming system in Resident Evil 4.[12][53] PSM3 gave the game a score of 85 out of 100, stating that the game was "too short, but packed with quality and imagination."[52] The A.V. Club gave the game a B-, concluding that "It’s the best Ghostbusters game of all time, though that really isn’t saying much."[54] Kevin VanOrd of GameSpot rated the Xbox 360 and PS3 versions of the game a 7.5 out of 10, listing the ghost-trapping gameplay and multiplayer mode as positives and frustrating spots in the game and repetitive gameplay as negatives.[11] He also reviewed the Wii version and gave it an 8 out of 10 stating that "Ghostbusters is such riotous fun that you'll forgive its short length."
On both the PlayStation and the Xbox 360 version of the game, there are Trophies/Achievements that are impossible to get for many players. This is not due to difficulty, but apparently to technical glitches in the programming of the Achievements. A patch was released for the PS3 and 360 versions of the game on December 1, 2010, that was designed to fix this, but the Achievements still remained permanently broken for people who played pre-patch.[citation needed] In fact, only a small amount of people who played the game post patch and did not get any single player Achievements stated they could earn all the multiplayer Achievements, but even with this method some reported glitches with some multiplayer Achievements.[citation needed]
Ars Technica has reported graphical differences between the PlayStation 3 and Xbox 360 versions of the game. Though both versions were developed simultaneously by Terminal Reality, Ars claims that the PS3 version appears to use lower quality textures compared to the Xbox 360 version.[55]
Reviews for the Windows version of the game have tended to be more mixed. In general, reviewers have praised various elements of the gameplay, story, acting and graphics in a way consistent with the other platforms, but have expressed regret for a lack of multiplayer support and sometimes problematic digital rights management implementation. While the Windows version received a generally positive review from GameSpot's Kevin VanOrd, it received a slightly lower score than the comparable Xbox 360 and PS3 versions due to having no multiplayer features and exhibiting "...noticeable signs of console porting, such as minimal graphics options and keyboard-centric menus."[56] Axel Cushing of Armchair Empire glowingly described the gameplay and overall execution, but ultimately awarded the game only a 6.0 out of 10 due to an issue he encountered with the installer and the SecuRom DRM scheme on the boxed version, which he described as "obnoxious as hell."[57]
According to Terminal Reality, the game sold over one million units by mid-July 2009.[47]
Awards[edit]
Award
Category
Nominee
Result
Interactive Achievement Award Outstanding Achievement in Adapted Story Harold Ramis, Patrick Hegarty, Flint Dille, Dan Aykroyd, John Melchior Nominated
Spike Video Game Award Best Game Based On A Movie/TV Show Nominated
Best Performance By A Human Male Bill Murray Nominated
Best Cast Nominated
See also[edit]
List of Ghostbusters video games
References[edit]
1.Jump up ^ Ashrafi, Rajiv (February 10, 2009). "Threewave Working on Ghostbusters Multiplayer - Games, News, Reviews and more". Digital Battle. Retrieved 2009-06-09.
2.^ Jump up to: a b c Gino D. (2009-06-05). "It's official: Ghostbusters PSP announced". QJ.net. Retrieved 2009-05-08.
3.^ Jump up to: a b "Atari to publish and distribute Ghostbusters: The Video Game" (Press release). Infrogrames GB. November 7, 2008. Retrieved 2009-01-09.
4.^ Jump up to: a b c Anderson, Luke (January 8, 2009). "Ghostbusters sliming consoles June 16". GameSpot. Retrieved 2009-01-09.
5.Jump up ^ "Ghostbusters - Xbox 360". Game.co.uk. Retrieved 2011-08-20.
6.Jump up ^ "PSP Release Data". Gamefaqs.com. 2009-10-30. Retrieved 2011-08-20.
7.Jump up ^ Wooden, Andrew (November 15, 2007). "Terminal Reality and Redfly to develop new Ghostbuster title". Develop Mag. Retrieved 2009-01-09.
8.^ Jump up to: a b c Thompson, Michael (2009-01-19). "The birth, death, and rebirth of the Ghostbusters game". Retrieved 2009-06-27.
9.Jump up ^ "Ghostbusters Is Hiring". Sony Pictures Home Entertainment.
10.^ Jump up to: a b Ingham, Tim (2009-05-06). "Sony to publish Ghostbusters". Retrieved 2009-05-06.
11.^ Jump up to: a b c VanOrd, Kevin (2009-06-16). "Ghostbusters The Video Game Review". Retrieved 2009-06-27.
12.^ Jump up to: a b c d e f Miller, Greg. "IGN: Ghostbusters: The Video Game Review". IGN. Retrieved 2009-06-09.
13.Jump up ^ Schiesel, Seth (2009-05-28). "New Video Game? Who You Gonna Call?". New York Times. Retrieved 2009-05-28.
14.Jump up ^ "The 'Real' Ghostbusters." Game Informer, 81. Akroyd:"I've seen work on the video game, I've watched it progress, my rap now to people is 'This is essentially the third movie.'"
15.Jump up ^ Miller, Greg (2009-05-15). "Ghostbusters: The Video Game Trophies and Achievements". IGN. Retrieved 2009-09-01.
16.Jump up ^ "IGN Guides". Guides.ign.com. 2009-11-06. Retrieved 2011-08-20.
17.Jump up ^ Miller, Greg (2009-06-16). "Ghostbusters: The Video Game Review (PS2)". IGN. Retrieved 2009-07-02.
18.Jump up ^ Miller, Greg (2009-06-12). "Ghostbusters: The Video Game Review (Wii)". IGN. Retrieved 2009-07-02.
19.Jump up ^ Mills, Jeff (2009-04-02). "Ghostbusters Developer's Blog: The More the Merrier". IGN. Archived from the original on 2011-03-07. Retrieved 2009-05-16.
20.Jump up ^ Puleo, Nicholas (2009-03-16). "First Ghostbusters Co-Op Footage - More Info on Co-Op Modes". Co-Optimus. Archived from the original on 2011-03-07. Retrieved 2009-05-16.
21.Jump up ^ Bailey, Kat (2009-06-17). "Developer Comments On Windows Ghostbusters Lack Of Multiplayer". Archived from the original on 2011-03-07. Retrieved 2009-06-19.
22.Jump up ^ Miller, Gref (2009-04-10). "Ghostbusters: The Video Game Progress Report". IGN. Retrieved 2009-05-16.
23.Jump up ^ Stantz: What's your name again kid? / Venkman: No names, Ray. I don't want to get too attached to this kid. You know, just in case... You remember what happened to the last guy. Terminal Reality (2008-06-16). Ghostbusters: The Video Game (in English). Xbox 360. Atari.
24.Jump up ^ Spengler: Was that us? / Venkman: Ray? / Stantz: Had to be some kind of psi-energy pulse!Terminal Reality (2008-06-16). Ghostbusters: The Video Game (in English). Xbox 360. Atari.
25.Jump up ^ Reporter: The Stay Puft Marshmallow Man, star of the popular children's television show is on a rampage! Terminal Reality (2008-06-16). Ghostbusters: The Video Game (in English). Xbox 360. Atari.
26.Jump up ^ Mayor: Well, that's where your old friend Peck comes in. He's annoying, a stickler for the rules, the perfect "Peck" for the job. He's our new head of P-COC! / Stantz: P-COC? / Peck: P-C-O-C. Paranormal Contracts Oversight Commission. And my first official act is going to be suspending you clowns' operating license.Terminal Reality (2008-06-16). Ghostbusters: The Video Game (in English). Xbox 360. Atari.
27.^ Jump up to: a b Zeddemore: This must be where all the mood slime came from. Look! They must've pumped it straight into the sewers from here.Terminal Reality (2008-06-16). Ghostbusters: The Video Game (in English). Xbox 360. Atari.
28.Jump up ^ Stantz: Before he died, Shandor must have set some mechanism in place similar to the antenna in Dana's building. / Venkman: You know, I think you helped to make that clearer. So this was the gizmo that's supposed to feed energy to the destructor form? / Stantz: That's... that's right Peter!Terminal Reality (2008-06-16). Ghostbusters: The Video Game (in English). Xbox 360. Atari.
29.Jump up ^ Stantz: Look! The first portal... the library. The second, the museum. And the third, the Sedgewick. Terminal Reality (2008-06-16). Ghostbusters: The Video Game (in English). Xbox 360. Atari.
30.Jump up ^ Spengler: And that means the fourth portal must be... right... here. / Zeddemore: The middle of the Hudson River?Terminal Reality (2008-06-16). Ghostbusters: The Video Game (in English). Xbox 360. Atari.
31.Jump up ^ Spengler: The Shandors owned this island. The castle was built in the 1860s. Ivo Shandor used it as a refuge, a lab, and a temple for the other members to worship Gozer. / Zeddemore: Okay, that's all well and good. But can someone explain to me how an entire island sinks?Terminal Reality (2008-06-16). Ghostbusters: The Video Game (in English). Xbox 360. Atari.
32.Jump up ^ Spengler: This is Ivo Shandor's mother, painted in 1885. / Zeddemore: Wait. What? Ilyssa is a Shandor? Terminal Reality (2008-06-16). Ghostbusters: The Video Game (in English). Xbox 360. Atari.
33.Jump up ^ Spengler: All the nodes are closed. The ghosts are trapped in the mandala / ... /Stantz: You guys need to get down to the shore, and fast! I don't know how much longer I can hold her - the whole island's sinking! Terminal Reality (2008-06-16). Ghostbusters: The Video Game (in English). Xbox 360. Atari.
34.Jump up ^ Janine: Okay, okay. Somebody jumped me from behind. And before I passed out, I heard Ilyssa struggling and yelling 'No!' And the last thing I remember was the screams of the dead and damned echoing in my brain! / Venkman: So either there was a mass escape from Rikers... / Spengler: ...or someone shut down our containment grid. Again. / Stantz: Again? / Zeddemore: Just like Peck threatened to do. / Venkman: It's funny. I always knew the Peck was a pencil-necked, bureaucratic prick. But I never pegged him as an evil occultist. Terminal Reality (2008-06-16). Ghostbusters: The Video Game (in English). Xbox 360. Atari.
35.Jump up ^ Reporter: This just in: as authorities continue to supervise the Thanksgiving evacuation of Manhattan, increasingly powerful tremors are rocking Central Park. The questions is: where are the Ghostbusters? / Venkman: Tell you what... Kind of a nice day. Why don't we go to Central Park? Could round up some ghosts, save the girl... get back in time for a nap?Terminal Reality (2008-06-16). Ghostbusters: The Video Game (in English). Xbox 360. Atari.
36.Jump up ^ Venkman: Wait! It's Ilyssa! / Spengler: It's Peck. / ... / Ray: It's the mayor. / Venkman: No Ray, it's not. It's Ivo Shandor. / Zeddemore: Shandor possessed the Mayor, turned Peck on us to slow us down. And when we shut down his mandala before he could get fully juiced, he hijacked our ghosts out of the containment unit as an alternate energy source.Terminal Reality (2008-06-16). Ghostbusters: The Video Game (in English). Xbox 360. Atari.
37.Jump up ^ Venkman: Hey Shandor! Where's your Destructor form now? Leave it in your other suit? / Shandor: I have chosen! I am the destructor. I am the Architect!Terminal Reality (2008-06-16). Ghostbusters: The Video Game (in English). Xbox 360. Atari.
38.Jump up ^ Spengler: It's time! Cross the streams! / Shandor: I am a god! / Spengler: We eat gods for breakfast!Terminal Reality (2008-06-16). Ghostbusters: The Video Game (in English). Xbox 360. Atari.
39.Jump up ^ Stantz: Looks like things are going to be a little slow around here for a while. / Zeddemore: Which means we might be heavy by one too many Ghostbusters in New York. / Ilyssa: Wait, you're not gonna fire him after everything he's done? / Venkman: No, of course not. Louis has been scouting locations, and I think we're prepared to offer a potentially lucrative Ghostbusters franchise in either Chicago, Los Angeles, or Cincinnati. I'll pick./ Spengler: So, are you prepared to expand the Ghostbusters family on a semi-equivocal basis and be your own boss?Terminal Reality (2008-06-16). Ghostbusters: The Video Game (in English). Xbox 360. Atari.
40.Jump up ^ "The "Real" Ghostbusters." Game Informer, December 2007: 76.
41.Jump up ^ Klepek, Patrick (2008-05-02). "‘Ghostbusters’ Developer Prefers Working On PS3 First". MTV Multiplayer. Retrieved 2009-06-09.
42.Jump up ^ "Ghostbusters The Video Game: Lost Game A.I. (TECH DEMO FOOTAGE)". Youtube. 2009-07-31. Retrieved 2009-09-21. "There's one scene in the video game that takes place in the Thanksgiving Day Parade."
43.Jump up ^ Ashcraft, Brian (July 29, 2008). "Vivendi: "Ghostbusters Is Not Cancelled And Will Not Be"". Kotaku. Retrieved 2009-01-09.
44.Jump up ^ Parfitt, Ben (2008-12-02). "Ghostbusters gets release date". The Market for Computer and Video Games. Retrieved 2008-12-02.
45.Jump up ^ Ingham, Tim (2009-05-14). "Goodbye Atari, hello Namco". Retrieved 2009-05-15.
46.Jump up ^ "Xbox 360 version of Ghostbusters not region locked". Destructoid. 2006-03-16. Retrieved 2009-06-09.
47.^ Jump up to: a b Magrino, Tom (2009-07-27). "Ghostbusters spooks 1 million". GameSpot. Retrieved 2009-08-13.
48.Jump up ^ http://www.gamasutra.com/view/news/206823/Report_Independent_studio_Terminal_Reality_has_shut_down.php
49.Jump up ^ "Ghostbusters: The Video Game (Xbox 360)". Gamerankings. Retrieved 2009-09-21.
50.Jump up ^ "Ghostbusters: The Video Game (Xbox 360)". Metacritic. Retrieved 2009-09-21.
51.Jump up ^ "Ghostbusters: The Video Game (PS3)". IGN. Retrieved 2009-06-15.
52.^ Jump up to: a b "Ghostbusters Review." PSM3 June 2009: Issue 115
53.Jump up ^ Miller, Greg; Casamassina, Matt (2009-06-12). "Ghostbusters: The Video Game Review". IGN. Retrieved 2009-08-26.
54.Jump up ^ Jones, Scott (2009-06-15). "Reviews: Games: Ghostbusters: The Video Game". A.V. Club. Retrieved 2009-09-12.
55.Jump up ^ Kuchera, Ben (2009-06-16). "Ghostbusters: graphically, you'll want to stick with the 360". Ars Technica. Retrieved 2009-06-18.
56.Jump up ^ VanOrd, Kevin (2009-06-16). "Ghostbusters: The Video Game Review for PC". GameSpot.
57.Jump up ^ Cushing, Axel (2009-08-05). "Ghostbusters: The Video Game". Armchair Empire.
External links[edit]
Official website
Ghostbusters: The Video Game at the Internet Movie Database
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The Real Ghostbusters (Video Game)
From Wikipedia, the free encyclopedia
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It has been suggested that this article be merged with P. P. Hammer and his Pneumatic Weapon. (Discuss) Proposed since October 2013.
The Real Ghostbusters
The Real Ghostbusters
North American cover art
Developer(s) Kemco[1]
Publisher(s) JP/EU Kotobuki Systems[1]
NA Activision
Series Crazy Castle
Platform(s) Game Boy
Release date(s) JP April 23, 1993
NA October 1993[1]
EU 199?
Genre(s) 2D action platformer
Mode(s) Single-player
Distribution Cartridge
The Real Ghostbusters, known in Europe as Garfield Labyrinth and in Japan as Mickey Mouse IV: Mahō no Labyrinth (ミッキーマウスIV 魔法のラビリンス Mikkī Mausu Fō: Mahō no Rabirinsu?), is a 1993 action/puzzle video game developed by Kemco and published in Japan and Europe by Kotobuki Systems and in North America by Activision.
The Japanese version is based on Walt Disney's Mickey Mouse, which is part of the Mickey Mouse side of Kemco's Crazy Castle series, while the European version is based on Jim Davis's Garfield comic strips and the animated series Garfield and Friends. The North American version is based on the animated series The Real Ghostbusters and contains ten more stages than the previous incarnations.
Contents [hide]
1 Gameplay
2 Reception
3 Ports
4 See also
5 External links
6 References
Gameplay[edit]
Level 1 of the North American version; which looks identical to the Japanese and European versions.
Depending on which version is played, the player would play as Mickey Mouse/Peter Venkman/Garfield. It emphasized puzzle-solving in a dungeon-like atmosphere. To advance to each new stage, the player had to collect stars, which would open the door to the next level. In the American version, The player has a proton gun instead of a pneumatic hammer, but it's only effective on blocks at the character's feet, therefore it can't destroy the ghosts (bombs were used to destroy the ghosts). If the player lost all his health (by touching damaging things like ghosts, flames, and reforming blocks), or the 999 second timer wound down to zero, the player would lose a life.
The game had no save feature, but instead, the player would be rewarded with a twelve-digit password after successful completion of a level, which would enable them to start at the end of that level next time they played. An inventory screen is present in the Japanese version of the game.
Before the start of the game, the storyline would feature the two main characters (depending on the version) trying to cross a bridge. When the main character falls down the bridge, he tries to yell at the secondary character for help. All three versions in the game have a variation on the pneumatic hammer; which enhances the puzzle-solving element of the game. Venkman, however, lacks a non-player character companion (from the other Ghostbusters) in the North American version of the game and simply mutters to himself prior to falling through the broken bridge.
Reception[edit]
German video gaming magazine Power Play gave The Real Ghostbusters a score of 70% (the equivalent to a letter grade of C) in their November 1993 issue.
Ports[edit]
The game is also available for the Amiga and C64 with differences, under the name P. P. Hammer and his Pneumatic Weapon.
See also[edit]
Crazy Castle (series)
P. P. Hammer and his Pneumatic Weapon
External links[edit]
The Real Ghostbusters at UK GameSpot
The Real Ghostbusters at GameFAQs
The Real Ghostbusters at MobyGames
References[edit]
1.^ Jump up to: a b c The Real Ghostbusters release information at GameFAQs
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Categories: 1993 video games
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New Ghostbusters II
From Wikipedia, the free encyclopedia
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This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (May 2012)
New Ghostbusters II
New Ghostbusters 2
European cover art
Developer(s) HAL Laboratory
Publisher(s) HAL Laboratory
Composer(s) Jun Ishikawa
Series Ghostbusters
Platform(s) Nintendo Entertainment System
Game Boy
Release date(s) JP December 26, 1990
PAL 1990
Genre(s) Action
Mode(s) Single-player
Multiplayer
Distribution Cartridge
New Ghostbusters II (ゴーストバスターズ2 Gōsutobasutāzu 2?) is a 1990 video game for the Nintendo Entertainment System and Game Boy, both developed and published by HAL Laboratory in the PAL region and Japan. The NES version was never released in North America due to licensing issues with Activision. As a result, NES players in North America only received Activision's Ghostbusters II game. A Game Boy version of New Ghostbusters II was released, simply titled Ghostbusters II.
Contents [hide]
1 Gameplay
2 Stages
3 Version Differences
4 Reception
5 References
6 External links
Gameplay[edit]
In the game, the player is presented with four Ghostbusters to choose from: Peter, Ray, Egon, or Winston. The NES version features their accountant, Louis, as a fifth playable character. This, along with the North American version of Ghostbusters II, were the only titles ever released that allowed players to play as Winston. While the action can be performed by oneself in the NES version, a secondary player may join the game with the ability to press B on a second controller to release a ghost-catching trap. The objective of the game is to trap all the ghosts in an area until an arrow appears which alerts the player where to travel to next. A boss appears at the end of each stage.
Stages[edit]
There are six stages in the game:
Courthouse
Abandoned subway tunnel
Dana's place
Drainage system
Art museum
Vigo the Carpathian
Version Differences[edit]
New Ghostbusters II for the NES is not a port of the Game Boy version, or vice versa. The Nintendo Entertainment System version features new music, different layouts for the levels and alternate versions of cut scenes between levels and stage bossses. The Game Boy version has only three stages and no multiplayer capabilities.
Reception[edit]
On release, Famitsu magazine scored the Game Boy version of the game a 25 out of 40.[1]
References[edit]
1.Jump up ^ お買い物に便利 : 新作ゲームクロスレビュー - ゴースト バスターズ2. Famicom Tsushin. No.22. Pg.18. 26 October 1990.
External links[edit]
Ghostbusters II - Game Boy at GameFAQs
New Ghostbusters II - Nintendo at GameFAQs
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Ghostbusters II (NES video game)
From Wikipedia, the free encyclopedia
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Ghostbusters II
Ghostbusters II
North American box art
Developer(s) Imagineering
Publisher(s) Activision
Designer(s) Dan Kitchen
Composer(s) Mark Van Hecke
Platform(s) NES
Release date(s) NA April 1, 1990
EU December 9, 1990
Genre(s) Platformer
Mode(s) Single-player
Distribution 4-megabit cartridge
Ghostbusters II is a 1990 video game for the NES, developed by Imagineering and published by Activision, based on the film Ghostbusters II. Synthesized version of songs from the film, Ghostbusters Theme and "Higher and Higher" are featured in the game.
In Europe and Japan, HAL Laboratory released their own Ghostbusters II game called New Ghostbusters II.
Gameplay[edit]
Activision's game is a single-player side-scrolling game. Generally, the player controls a ghostbuster as he explores levels based on the film. The character's goal is to make his way to the museum before time runs out. Two levels involve riding around in the heroes' famous car. In another level the player controls the Statue of Liberty, shooting fireballs. The ghostbuster character is armed with unlimited supplies of slime that can be shot out of a cannon and ghost traps.
The game is noted for being exceptionally hard to complete for several reasons. The time limit and a complete lack of health bar for the character put constraints on survival. In addition, in some levels, the display scrolls to the left, which forces the player to make quick decisions. In addition, the player must successively complete the final level four times to reach the game's conclusion. The game also lacks a standard pause feature, contributing to the game's overall challenge.
References[edit]
Ghostbusters II at GameFAQs
Ghostbusters II at MobyGames
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Ghostbusters (comics)
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Ghostbusters
Peter Venkman and Ray Stanz of the Ghostbusters battle a ghostly animated Tyrannosaurs Rex skeleton. From The Real Ghostbusters Vol.2 #4. From NOW Comics.
Publication information
Publisher
Marvel Comics
Now Comics
88MPH Studios
IDW Comics
Schedule
Monthly
Format
Ongoing series
Genre
Science fiction
The Ghostbusters franchise spawned various comic books published by various comic book companies through the years starting in 1988 and continuing to the present day. These comics have ranged from being based on the The Real Ghostbusters animated series, to more straight up themed comics based on the characters from the 1984 film.
Contents [hide]
1 The Real Ghostbusters 1.1 NOW Comics
1.2 Marvel UK
1.3 Welsh Publishing Group
2 88MPH Studios 2.1 Planned ongoing series
2.2 Collected edition
3 Tokyopop
4 IDW Publishing 4.1 One shots and mini-series
4.2 Ongoing series
5 References
The Real Ghostbusters[edit]
Main article: The Real Ghostbusters (comics)
The very first comic book addition to the Ghostbusters franchise was The Real Ghostbusters. It was a comic series based on the animated series of the same name. NOW Comics and Marvel Comics shared the comic book rights to the properity. NOW Comics had the rights for publication in North America, while Marvel had the rights in Europe. Marvel published the series in Europe through their Marvel UK imprint. Some of the Marvel UK issues reprinted material from the NOW Comics series, and vice versa. Publication of the series began on March 28, 1988.
NOW Comics[edit]
NOW Comics began their series in August 1988. The series ran for two volumes, two annuals and one special. The first volume ran for 28 issues.[1] The series was primarily written by James Van Hise, with the exceptions being issue 4 by La Morris Richmond and issue 21 which featured Marvel UK reprints due to production delays. John Tobias, Phillip Hester, Evan Dorkin and Howard Bender were among the pencilers for the series.
The series was on hiatus for a time due to the publisher's financial difficulties, but was subsequently re-launched. The second volume ran for four issues,[2] one special (The Real Ghostbusters Spectacular 3-D Special[3]) and two annuals (one regular[4] and one 3-D[5]). The series had a main story that ran from the 3-D Special through issue 4, followed by back-up stories reprinted from the Marvel UK run. They also contained game pages and health tips for kids and parents. Several issues of volume 1 and the main issues of volume 2 used covers taken from the Marvel UK run.
NOW Comics also published a 3 issue miniseries in 1989 called Real Ghostbusters Starring in Ghostbusters II[6] that was collected as a trade paperback.[7]
A spin-off series of the popular Ghostbusters character Slimer was also published. NOW Comics published a series that ran 19 issues from 1989 through 1990,[8] as well as spawning a one shot special called The Real Ghostbusters 3-D Slimer Special.[9] Some of these issues were reprinted as a tradepaperback in 1991.[10]
When IDW Publishing licensed the comic book rights to the Ghostbusters property, they began to reprint the Now Comics series in a multi-volume series of trade-paperbacks called The Real Ghostbusters Omnibus.[11] beginning in October 2012.
Marvel UK[edit]
Marvel UK published a magazine-sized comic for 193 issues[12] that also spawned 4 annuals[13] and 10 specials. The series started its run on March 28, 1988, starting five months before the NOW Comics series. Each issue contained three to four comic stories, a prose story alternating from a regular tale to one narrated by Winston Zeddemore, a prose entry of Egon Spengler’s Spirit Guide typically discussing the entities in the comic, a bio of a character or ghost that appeared in the series, and a short Slimer strip. The comics featured a rotating line-up of creators, including John Carnell, Dan Abnett, Andy Lanning, Brian Williamson, Anthony Williams, Stuart Place, Richard Starkings, and Helen Stone.
The series ran weekly and eventually began to feature reprints from the American comics as well as stories that appeared previously in the series. The American comics were often broken up into four to five parts, and incorporated the failed Slimer! series beginning with issue 121. The last original story ran in issue 171 with the remaining issues being reprints from the earlier comics and the American books.
Four annual comics were produced in a hardcover format. Each book contained several comic strips, full-page Slimer strips, and prose stories. The books also included game and activity pages, and reprints of bios found in the regular books.
Some of these issues were collected by Titan Books into trade paperbacks. These include:
A Hard Day's Fright (collects The Real Ghostbusters #1-7, 9, 11, 19, 50 and 99, 96 pages, October 2005, Titan Books, ISBN 1-84576-140-5)[14]
Who You Gonna Call? (collects The Real Ghostbusters #12, 16, 19, 24, 33, 48, 52 and 53, 1989 Annual, 1990 Annual, 1992 Annual, 96 pages, April 2006, Titan Books, ISBN 1-84576-141-3)[15]
Which Witch Is Which? (96 pages, July 2006, Titan Books, ISBN 1-84576-142-1)[16]
This Ghost Is Toast! (96 pages, November 2006, Titan Books, ISBN 1-84576-143-X)[17]
Marvel UK also reprinted NOW Comics' tradepaperback Real Ghostbusters Starring in Ghostbusters II in 1989[18] as well as reprinting various issues as a compendium called The Real Ghostbusters: The Giggling Ghoul and Other Stories[19] also in 1989.
Outside of the ongoing title, the Ghostbusters were also featured in the 30 issue[20][21][22] run of The Marvel Bumper Comic. An anthology style comic that was published by Marvel UK from 1988–1989, and that featured strips adapting different characters and properties.
Like Now Comics, Marvel UK also published a 19 issue series revolving around Slimer.
Welsh Publishing Group[edit]
The publishing company Welsh Publishing Group Inc published The Real Ghostbusters Magazine. A 7 issue[23] magazine that ran from 1989 to 1991 and reprinted a few of the issues from both the NOW Comics and Marvel UK comic series.
88MPH Studios[edit]
Over ten years after the end of The Real Ghostbusters comic books, the property returned to comics courtesy of the Quebec based comic company 88MPH Studios. 88MPH published a 4 issue[24] mini-series titled Ghostbusters: Legion that ran from February through May 2004. It was written by Andrew Dabb with pencils by Steve Kurth and inks by Serge LaPointe. Unlike the previous comics, this title (as well as future titles by other publishing companies) would be presenting the characters the way they were portrayed in the original 1984 film but set in 2004 instead of 1984, more serious themed and less cartoonish than The Real Ghostbusters series.
The storyline of Legion saw the return of the four Ghostbusters and the principal cast from the movie. Set six months on from the Gozer incident (in this universe having occurred in 2004) the series was designed to follow the Ghostbusters as their initial fame faded and they returned to the regular chore of busting ghosts on a daily basis. The series sees the team run ragged as a spate of supernatural crimes and other related occurrences plague the city.
Prior to its release, the miniseries featured 5 pieces of promotional artwork featuring all 4 Ghostbusters. Two other pieces of promotional artwork were also featured on the back of the comic books once the miniseries had begun. These featured a promo of a melting Stay Puft Marshmallow Man featuring the phrase "S'mores Anyone?" and a promo of Slimer featuring the phrase "Vermin Problems?"
A special 'Christmas card' was created specially for the site, drawn by well-known Ghostbusters prop member Sean Bishop and coloured by one of the comic production staff.
Outside of the 4 issue series a "#0 issue" was planned. It was to have been released before the Legion mini-series, but was eventually released as a convention exclusive at the San Diego Comic Con stall operated by 88MPH Studios to help promote the comic.[25]
Planned ongoing series[edit]
Originally planned for a June 2004 release to coincide with the 20th Anniversary of the movie, the ongoing series of the comic was to officially start in the Summer of 2004 with three known stories. The following synopses have been collected from the official site:
Ghostbusters Monthly #1 - In June 1984, GHOSTBUSTERS exploded into theaters and captivated a generation. Twenty years later, the boys are back in a brand new ONGOING comic book series. Now that they’ve saved the world twice, the Ghostbusters want to go global…but that’s easier said than done. Meanwhile, a dead man is wandering the streets of New York and something wicked stirs in the Central Park Zoo. Old foes, new enemies and trusty unlicensed nuclear accelerators, this exciting first issue has it all. Because even after two decades, you know who to call.
Ghostbusters Monthly #2 - Romance is in the air as Egon and Janine go out on their first official date, and with Peter playing the role of Cyrano things are bound to get interesting. Meanwhile, Winston goes solo, Louis gets an unwelcome visit from an old friend, and Ray takes a trip to a dark, dangerous place…the library.
Ghostbusters Monthly #3 - With the powerful ghost known as Ahriman making trouble and Vinz Clortho back for an encore, the Ghostbusters find themselves racing from one disaster to the next. And that’s before things get really bad. It turns out there's one thing worse than having two evil spirits rampaging through New York; when they get together.
Due to the varying problems with finance and publishing, Sebastien Clavet announced that the ongoing Ghostbusters series would be going into indefinite hiatus with three issues planned and three covers released.[26][27][28]
Collected edition[edit]
In early 2005 Sebastien Clavet announced the official trade collection of the series which would include a coloured version of The Zeddemore Factor one shot, concept art, 'Ecto-Logs', a foreword by Ghostbusters creator Dan Aykroyd and a proposed afterword by an as yet unknown actor related to the film. The cut-off date for pre-orders was extended several times, while a firm release date had never been announced. This trade would have been a hardcover collection that was supposed to be released via a Diamond Comic Distributors "Previews" exclusive.[29][30]
However, it would appear that financial problems have plagued this venture despite hundreds of paid pre-orders. Clavet has since closed his own company's message boards and removed contact information from 88MPH Studios website, leaving many disgruntled fans to level claims of fraud against Clavet. A post made on January 14, 2007 on the new 88MPH Studios website states that pre-orders placed with them and Graham crackers are guaranteed and that more information will be posted shortly. Posts entered onto the Weaver Hall forum on January 17 reference Clavet's intent to offer the hardcover to fans via the 88MPH Studios online store. But this never came to fruition.
Presently, a version of the Legion Trade in Soft Cover has been released for commercial purchase, however it lacks the foreword by Aykroyd and the concept art. The book is available in the United Kingdom and was published by Titan Books.[31]
Tokyopop[edit]
Tokyopop published a one-shot[32] black and white Manga comic in 2008 called Ghostbusters: Ghost Busted. The comic comprised six mini-stories.
IDW Publishing[edit]
IDW Publishing obtained the comic books rights to the Ghostbusters in 2008 and began publishing a series of one shots and miniseries based on the property. IDW then announced plans to publish an ongoing series starting in September 2011.[33]
One shots and mini-series[edit]
Ghostbusters: The Other Side
A 4 issue[34] miniseries that ran from October 2008 to January 2009. It was written by Keith C. Champagne with artwork by Tom Nguyen. It was collected as a trade paperback in May 2009.[35]
Ghostbusters: Displaced Aggression
Another 4 issue[36] miniseries that ran from September 2009 to December 2009. It was written by Scott Lobdell and illustrated by Llias Kyriazis. It was then collected as a trade paperback in April 2010,[37] and spawned a Hundred Penny Press edition in 2011.[38]
Ghostbusters: Past, Present, and Future
A one-shot that was published in December 2009.[39] It was written by Rob Williams with artwork by Diego Jourdan Pereira.
Ghostbusters: Tainted Love
A one-shot published in February 2010.[40] Written by Dara Naraghi with artwork by Salgood Sam.
Ghostbusters: Con-Volution
A one-shot published in June 2010.[41] It was written by Jim Beard and Keith Dallas and featured artwork by Josh Howard.
Ghostbusters: What in Samhain Just Happened?!
A one shot published in October 2010.[42] It was written by Peter Allen David with artwork by Dan Schoening.
Ghostbusters: Haunted Holidays
A tradepaperback[43] published in November 2010 that collects the various one-shots. These include Past, Present, and Future, Tainted Love, Con-Volution and What in Samhain Just Happened?!. It also includes a brand new bonus story called Guess What's Coming to Dinner?.
Three of these one shots and mini-series, Displaced Aggression, The Other Side, and Haunted Holidays, were collected as the Ghostbusters: Omnibus in September 2012.[44] In October 2012 to coincide with Halloween, IDW released a collection of some of these issues as Ghostbusters: 100-Page Spooktacular,[45] as well as a mini-comic reprint called Ghostbusters Times Scare! which was released at Halloween Comic-Fest 2012.[46]
Infestation
A 2 issue[47] series published from January to April 2011. It was preceded by an ashcan edition called Classified Secrets of Infestation[48] that was published in November 2010. It also featured a sketchbook[49] that was published in January 2011. This miniseries was part of a large zombie crossover storyline event that featured several of the IDW licensed properties such as G.I. Joe, Star Trek, Transformers and of course Ghostbusters. The entire series was collected as a hardcover in December 2011.
Ghostbusters: Infestation
A 2 issue[50] miniseries published in March 2011, as part of the Infestation storyline. It was written by Erik Burnham with artwork by Kyle Hotz.
Mars Attacks the Real Ghostbusters
A one shot comic published in January 2013, featuring a crossover between the Ghostbusters and Mars Attacks. Variant covers of this issue featured the Martians battling Chew (comics) and Madman (comics).[51] This issue was reprinted in the one shot Mars Attacks IDW trade that April.[52]
The X-Files Conspiracy
This one shot (published January 2014), was issue #2 of a six issue series combining several of the IDW licenses with the X-Files property. This particular issue spotlighted the Ghostbusters.[53]
Ongoing series[edit]
From September 2011 through December 2012, IDW published an ongoing series that ran 16 issues.[54] In March 2014, the entire series was collected as a hardcover collection called Ghostbusters: Total Containment.[55]
In February 2013, IDW began publishing a new ongoing series titled The New Ghostbusters,[56].
In March 2012, IDW began reprinting both series as a 7 volume trade paperback collection.[57]
References[edit]
1.Jump up ^ "GCD :: Covers :: The Real Ghostbusters". Comics.org. Retrieved 2012-03-31.
2.Jump up ^ "GCD :: Covers :: The Real Ghostbusters". Comics.org. Retrieved 2012-03-31.
3.Jump up ^ "GCD :: Series :: The Real Ghostbusters Spectacular 3-D Special". Comics.org. Retrieved 2012-03-31.
4.Jump up ^ "GCD :: Series :: Real Ghostbusters Annual". Comics.org. Retrieved 2012-03-31.
5.Jump up ^ "GCD :: Series :: The Real Ghostbusters 3-D Annual". Comics.org. Retrieved 2012-03-31.
6.Jump up ^ "GCD :: Covers :: Ghostbusters II". Comics.org. Retrieved 2012-03-31.
7.Jump up ^ "GCD :: Series :: Ghostbusters II". Comics.org. Retrieved 2012-03-31.
8.Jump up ^ "GCD :: Covers :: Slimer!". Comics.org. Retrieved 2012-03-31.
9.Jump up ^ "GCD :: Series :: The Real Ghostbusters 3-D Slimer Special". Comics.org. Retrieved 2012-03-31.
10.Jump up ^ "GCD :: Series :: Slimer!". Comics.org. Retrieved 2012-03-31.
11.Jump up ^ "The Free Comic Book Price Guide Database & Community - Use our database to track your comic book collection". ComicBookRealm.com. Retrieved 2013-11-09.
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13.Jump up ^ "The Real Ghostbusters Annual Gallery". Tonystrading.co.uk. Retrieved 2012-03-31.
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18.Jump up ^ "Ghostbusters II The Movie". Img231.imageshack.us. Retrieved 2013-11-09.
19.Jump up ^ "The Real Ghostbusters : The Giggling Ghoul and other stories". Img135.imageshack.us. Retrieved 2013-11-09.
20.Jump up ^ "Marvel Bumper Comic on Comic Collector Connect". Connect.collectorz.com. 2012-01-18. Retrieved 2012-03-31.
21.Jump up ^ "Mile High Comics". Mile High Comics. Retrieved 2012-03-31.
22.Jump up ^ "Mile High Comics". Mile High Comics. Retrieved 2012-03-31.
23.Jump up ^ "The Comic Book Database". Comic Book DB. Retrieved 2012-03-31.
24.Jump up ^ "GCD :: Covers :: Ghostbusters: Legion". Comics.org. Retrieved 2012-03-31.
25.Jump up ^ "GCD :: Covers :: Ghostbusters Convention Exclusive". Comics.org. Retrieved 2012-03-31.
26.Jump up ^ "Ghostbuster II The Movie". Img231.imageshack.us. Retrieved 2013-11-09.
27.Jump up ^ "Ghostbusters : 88mph". Theraffon.net. Retrieved 2013-11-09.
28.Jump up ^ "Ghostbusters : 88mph". Theraffon.net. Retrieved 2013-11-09.
29.Jump up ^ "Ghostbusters : Legion". Img135.imageshack.us. Retrieved 2013-11-09.
30.Jump up ^ "Ghostbusters : Legion". Img687.imageshack.us. Retrieved 2013-11-09.
31.Jump up ^ "The Comic Book Database". Comic Book DB. Retrieved 2012-05-22.
32.Jump up ^ "GCD :: Covers :: Ghostbusters: Ghost Busted". Comics.org. Retrieved 2012-05-22.
33.Jump up ^ Published Thursday, Mar 31 2011, 4:22pm EDT (2011-03-31). "'Ghostbusters' ongoing announced by IDW - Comics News". Digital Spy. Retrieved 2012-05-22.
34.Jump up ^ "GCD :: Covers :: Ghostbusters: The Other Side". Comics.org. Retrieved 2012-05-22.
35.Jump up ^ "The Comic Book Database". Comic Book DB. Retrieved 2012-05-22.
36.Jump up ^ "GCD :: Covers :: Ghostbusters: Displaced Aggression". Comics.org. Retrieved 2012-05-22.
37.Jump up ^ "The Comic Book Database". Comic Book DB. Retrieved 2012-05-22.
38.Jump up ^ "GCD :: Series :: Hundred Penny Press: Ghostbusters: Displaced Aggression". Comics.org. Retrieved 2012-05-22.
39.Jump up ^ "GCD :: Covers :: Ghostbusters: Past, Present, and Future". Comics.org. Retrieved 2012-05-22.
40.Jump up ^ "GCD :: Covers :: Ghostbusters: Tainted Love". Comics.org. Retrieved 2012-05-22.
41.Jump up ^ "GCD :: Covers :: Ghostbusters: Con-Volution". Comics.org. Retrieved 2012-05-22.
42.Jump up ^ "GCD :: Covers :: Ghostbusters: What in Samhain Just Happened?!". Comics.org. 2010-10-01. Retrieved 2012-05-22.
43.Jump up ^ "The Comic Book Database". Comic Book DB. Retrieved 2012-05-22.
44.Jump up ^ "The Free Comic Book Price Guide Database & Community - Use our database to track your comic book collection". ComicBookRealm.com. Retrieved 2013-11-09.
45.Jump up ^ "The Free Comic Book Price Guide Database & Community - Use our database to track your comic book collection". ComicBookRealm.com. Retrieved 2013-11-09.
46.Jump up ^ "The Free Comic Book Price Guide Database & Community - Use our database to track your comic book collection". ComicBookRealm.com. Retrieved 2013-11-09.
47.Jump up ^ "GCD :: Covers :: Infestation". Comics.org. Retrieved 2012-05-22.
48.Jump up ^ "GCD :: Covers :: Classified Secrets of Infestation". Comics.org. Retrieved 2012-05-22.
49.Jump up ^ "GCD :: Covers :: Infestation Sketchbook". Comics.org. Retrieved 2012-05-22.
50.Jump up ^ "GCD :: Covers :: Ghostbusters: Infestation". Comics.org. Retrieved 2012-05-22.
51.Jump up ^ "GCD :: Series :: Mars Attacks the Real Ghostbusters". Comics.org. Retrieved 2013-11-09.
52.Jump up ^ "The Free Comic Book Price Guide Database & Community - Use our database to track your comic book collection". ComicBookRealm.com. Retrieved 2013-11-09.
53.Jump up ^ "The Grand Comic Book Database". Comics.org. Retrieved 2014-01-23.
54.Jump up ^ "GCD :: Series :: Ghostbusters". Comics.org. Retrieved 2012-05-22.
55.Jump up ^ http://comicbookrealm.com/series/35447/0/idw-publishing-ghostbusters-total-containment-hc
56.Jump up ^ "GCD :: Series :: Ghostbusters". Comics.org. Retrieved 2013-02-13.
57.Jump up ^ "The Grand Comics Database". Comics.org. 2012-12-05. Retrieved 2012-12-05.
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Ghostbusters: Legion
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Ghostbusters: Legion
Cover art to Ghostbusters: Legion #1. Art by Steve Kurth.
Publication information
Publisher
88MPH Studios
Schedule
Monthly
Format
Mini-series
Genre
Publication date
February 2004 to January 2005
Number of issues
4
Main character(s)
The four Ghostbusters and principal cast from the movie
Creative team
Writer(s)
Andrew Dabb
Penciller(s)
Steve Kurth
Inker(s)
Serge LaPointe
Colorist(s)
Kevin Senft-"Blond"
Collected editions
Ghostbusters: Legion
ISBN 1-84576-075-1
Ghostbusters: Legion is a 2004 comic book mini-series published by the Quebec based publisher, 88MPH Studios run by Canadian Sebastien Clavet.[1][2] It was written by Andrew Dabb,[3] with pencils by Steve Kurth and inks by Serge LaPointe.[4] The series ran 4 issues[5] from February through May 2004. It was collected as a hardcover collection in 2005 by 88MPH and was supposed to be released via a Diamond Comic Distributors "Previews" exclusive.[6][7] However, the hardcover never came to pass due to the company's financial problems. It was reprinted as a softcover tradepaperback that year though for the UK market by the British Titan Books.[8]
A proposed follow up series from the same comic publisher was announced but ultimately cancelled.
Contents [hide]
1 Synopsis 1.1 Main characters
1.2 Retconning
2 Production 2.1 Publishing
2.2 Delays
2.3 0 Issue
3 Financial problems
4 Ongoing series
5 Hiatus
6 Influences
7 Design
8 Licensing issues
9 Covers
10 Promotional artwork
11 Collected editions
12 See also
13 Notes
14 References
15 External links
Synopsis[edit]
Legion saw the return of the four Ghostbusters and the principal cast from the movie. Set six months on from the Gozer incident the series was designed to follow the Ghostbusters as their initial fame faded and they returned to the regular chore of busting ghosts on a daily basis. The series sees the team run ragged as a spate of supernatural crimes and other related occurrences plague the city.
Main characters[edit]
Dr. Peter Venkman: A wisecracking ladies man with little apparent interest in the scientific side of the company. However, despite the fact he is usually outwardly sarcastic and lazy it masks a deeper dedication to both the job and his friends. Despite having an on-going relationship with cellist Dana Barrett, he is concerned that not only are they growing apart romantically, but also that he is being overshadowed by über geek Louis Tully.
Dr. Ray Stantz: An emotional but highly intelligent young man, Ray is possibly the only member to put his full heart into both the company and the job, often seeking enjoyment from the variety of entities and situations they encounter. However, during the events of the story he is quickly becoming disillusioned with both himself and their stance as proponents of a defense science.
Dr. Egon Spengler: The brains behind the operation, Egon is the scientific mind that keeps the equipment functional and is instrumental to solving the mystery in Legion.
Winston Zeddemore: Still an everyman but with a greater character development from the film, Winston is still finding himself asking a lot of questions, specifically in relation to the three founding Ghostbusters' pasts.
Janine Melnitz: Janine returns pretty much unchanged, she is still pursuing a romantic involvement with Egon and has remained at opposites with Peter, to the point of a welcome return of the verbal sparring which made the pair an interesting dynamic on The Real Ghostbusters cartoon series.
Dana Barrett: Following the events of the first movie, Dana has pursued a shaky relationship with Peter. Despite their feelings for each other, their relationship is in the lurch and whether it will survive with their work commitments and outside forces remains to be seen.
Louis Tully: By far the most successful of the group. While the fame the Ghostbusters received is fading, Louis has become a media darling following the explosion at Gozer's temple. Featuring at charity events, draped in women and receiving many requests for autographs, it would appear that Louis is content with his rich bachelor lifestyle. However, it would appear that his splurging out on expensive baubles and surrounding himself with beautiful women might be masking something deeper and darker.
Michael Draverhaven: A dark and dirty secret from Peter, Ray and Egon's collective pasts. A former colleague who had been held within a psychiatric institution in Albany, his unsettled and unstable mind may be hiding the clues to revealing the final outcome in the Legion storyline.
Retconning[edit]
In an unusual retcon, the Ghostbusters franchise was retconned as occurring in 2004. While the series itself didn't exhibit many signs of being set post millennium, it did feature an assortment of 21st century items that gave away its place in history: Fashion, Mobile telephones, Starbucks Coffee, Cameron Diaz, Wireless Ghost Traps, Misc pop culture, Internet. However, despite the first issue mentioning the 2004 retcon in the opening blurb, complaints were raised over the mistaken belief that the story was set in 1984 but featured 2004 references and technology. With the story being set in 2004, Clavet had made reference to not using Ghostbusters II in the storyline of the comic. Fans of the second film have voiced disappointment at the decision as it will lead to the second Ghostbusters film being left out of the 88MPH Studios chronology, in addition to ruling out any likely references or possible adoptions of Ghostbusters II.
Production[edit]
Andrew Dabb: Series Writer
Steve Kurth: Series Artist
Serge LaPointe: Series Inker (With additional work from Chuck Gibson, Michel Lacombe, Ulises Grostieta and Marco Galli
"Blond" AKA Kevin Senft: Series Colourist
Ed Dukeshire: Series Letterer
Sebastien Clavet: Editor and Owner of 88MPH Studios
Publishing[edit]
The following were the intended release dates for the four part Legion series as well as the expected ongoing monthly comic book series.
Ghostbusters: Legion (1 of 4) - February 2004
Ghostbusters: Legion (2 of 4) - March 2004
Ghostbusters: Legion (3 of 4) - April 2004
Ghostbusters: Legion (4 of 4) - May 2004
Ghostbusters Ongoing #1 - June 2004
Ghostbusters Ongoing #2 - July 2004
Ghostbusters Ongoing #3 - August 2004
Delays[edit]
Cover to issue one of the unpublished ongoing series.
One of the commonly related problems experienced with the Legion miniseries, and often cited as the reason for the dramatic drop in sales after the first issue, as well as a source of fan grievance, were the extended delays that affected the series. The delays were so severe that issues drifted months from their release dates.
Ghostbusters: Legion (1 of 4) - February 2004 (Released April 2004) TOP 300 Rank #170 Est. Sales 9000
Ghostbusters: Legion (2 of 4) - March 2004 (Released July 2004) TOP 300 Rank #182 Est. Sales 7900
Ghostbusters: Legion (3 of 4) - April 2004 (Released November 2004) TOP 300 Rank #235 Est. Sales 3600
Ghostbusters: Legion (4 of 4) - May 2004 (Released January 2005) TOP 300 Rank #151 Est. Sales 6900
Note: Sales numbers off of Diamond Comics' Distributions Top 300 ranked comics. These do not include the Dan Brereton variant covers for the 4 issues. If included, would make the order/sales numbers a little higher.
0 Issue[edit]
Originally intended as a 0 issue to have been released before Legion, the one shot story The Zeddemore Factor was later released as a convention exclusive at the San Diego Comic Con stall operated by 88MPH Studios to help promote the comic.[9]
Financial problems[edit]
Reported but unconfirmed financial issues had apparently plagued the series as well. While these may have possibly led to delays, sources claimed that inker Chuck Gibson [10] and colorist Adam Nichols (who coloured the convention trade The Zeddemore Factor) had been unpaid for their work on the comics. As of this writing, Adam Nichols and Chuck Gibson have both been paid for their work.[11]
Ongoing series[edit]
Originally planned for a June 2004 release to coincide with the 20th Anniversary of the movie, the ongoing series of the comic was to officially start in the Summer of 2004 with three known stories. The following synopses have been collected from the official site:
Ghostbusters Monthly #1 - In June 1984, GHOSTBUSTERS exploded into theaters and captivated a generation. Twenty years later, the boys are back in a brand-new ONGOING comic book series. Now that they’ve saved the world twice, the Ghostbusters want to go global…but that’s easier said than done. Meanwhile, a dead man is wandering the streets of New York and something wicked stirs in the Central Park Zoo. Old foes, new enemies and trusty unlicensed nuclear accelerators, this exciting first issue has it all. Because even after two decades, you know who to call.
Ghostbusters Monthly #2 - Romance is in the air as Egon and Janine go out on their first official date, and with Peter playing the role of Cyrano things are bound to get interesting. Meanwhile, Winston goes solo, Louis gets an unwelcome visit from an old friend, and Ray takes a trip to a dark, dangerous place…the library.
Ghostbusters Monthly #3 - With the powerful ghost known as Ahriman making trouble and Vinz Clortho back for an encore, the Ghostbusters find themselves racing from one disaster to the next. And that’s before things get really bad. It turns out there's one thing worse than having two evil spirits rampaging through New York; when they get together.
Hiatus[edit]
Due to the varying problems with finance and publishing, Sebastien Clavet announced that the ongoing Ghostbusters series would be going into indefinite hiatus with three issues planned and three covers released. As of this writing, Clavet has plans to resurrect the series once he has the financial funding to release the hard cover collection of Legion, however 88 MPH Studios appears to have completely shut down. Their website has disappeared and the studio has released no products of any kind since "Legion". Even the planned collected edition of "Legion" failed to be released on time and some peoples pre-paid pre-orders were canceled with no refunds being issued.[12]
Influences[edit]
The mini-series in overall design and quality has borrowed extensively from the original movies as reference for the technology and science behind Ghostbusters. While some things have been changed for obvious reasons (such as the characters, to avoid additional licensing fees) the following items have been retained true to the movies:
The Firehouse (In reality the Hook & Ladder No. 8 FDNY company which served as the Ghostbusters' headquarters (Exterior) in both movies)
Proton Packs
Ghost trap
PKE Meter
Ecto-1
However, there were some small changes made to the series. The most notable was the Containment Unit which had a design inspired by its counterpart in The Real Ghostbusters and Extreme Ghostbusters.
Clavet's reasoning behind the change in the Firehouse basement and the Containment Unit is commonly put down to a similar reason used by many fan writers: that a larger basement and containment system would allow for a larger collection of ghosts and a better containment system to be developed. Clavet had also admitted that he liked the design of the Containment Unit in the cartoon and that it seemed like a reasonable development.
An additional reference for The Real Ghostbusters fans was seen in Legion #2, which featured Egon Spengler 'doing his hair crazy'. His 'crazy' hair resembled the style worn by his cartoon counterpart in The Real Ghostbusters. The jumpsuits also had a slight revision as well. Unlike the cartoon, the color of the uniform remained the same. The yellow tubing on the left side was removed however.
The cover of the Second Printing Edition of Legion #1, featuring Ecto-1 borrowed heavy inspiration from the film poster of the movie Christine, a stated favorite of Clavet's.
Design[edit]
Before all of the angles of the comic series had been finalised, a series of design sketches prepared for by comic artist Mark Brooks depicted a series of renderings for the proposed designs of the four principal characters.
Despite still wearing tan suits, the designs featured heavy inspiration from The Real Ghostbusters cartoon, to the point of having Egon with blond hair and featuring the 'funnel' style haircut; a red haired overweight Ray Stantz, and cartoon styled and coloured equipment. An amusing caracature featured the design for Winston being larger and more solidly built then the other three Ghostbusters, spawning the popular and often referenced phrase 'Winston SMASH!' due to his Hulk like appearance.
Clavet mentioned that Brooks (at the time only mentioned as 'El Diablo', his popular internet nickname), would not be working on the full series.
After a period, a set of final designs were released of the four Ghostbusters as drawn by artist Billy Dallas Patton. The characters were more realistically proportioned then the 'El Diablo' concepts but they did feature specific facial styling which led to them being referred to as 'Disney-esque' designs. It is Patton's character designs that were featured on the poster on the right.
Ghostbusters: Legion poster
Patton only remained with the series for one issue, leaving apparently due to medical issues at the time. His work exists solely as the four rendered character shots and the one-shot story, The Zeddemore Factor.
Following Patton's departure, Steve Kurth was hired to much applause within the fan community. In the promotional period for Legion teaser pictures of Slimer and The Stay Puft Marshmallow Man were released showing more of the artist's style.
In 2005, Adam Nichols was hired to colour The Zeddemore Factor and provided an alternate but also respected colouring style to the rich colours in the miniseries which had been crafted by colourist 'Blond'.
Licensing issues[edit]
One of the most widely publicized licensing issues to date pertains to the use of Ecto-1, the modified 1959 Cadillac ambulance used as the pursuit/transportation vehicle by the Ghostbusters. It would appear from Clavet's comments that the fees involved with the licensing for the vehicle chassis from General Motors has caused him to take careful consideration in regards to the inclusion of the vehicle. He has made mention of plans for an alternate car, should he be unable to utilize the original design.
Fans had been divided on the proposed idea; many expressed willingness in the hope that they could still have a comic while others have voiced dissatisfaction that such an iconic vehicle might be lost from the property.
Covers[edit]
During the run of Legion, a large series of covers were released for the comic. Cited as one of the other major complaints of the series was the overuse of variant issues. Despite this, the selection of covers has proven an unusual and unique collection.
Ghostbusters: Legion (1 of 4) featured 6 different covers:
Regular cover of the four Ghostbusters in a ruined, slimey environment by regular art team.
Variant painted cover of Dr. Peter Venkman by artist Dan Brereton.
Retailer Incentive cover of the Ghostbusters logo, using ultraviolet inks.
Graham Crackers Comics Exclusive Edition featuring Peter Venkman and Stay Puft by regular art team.
Toyzz Exclusive Edition of Vinz Clortho (Terror Dog) by regular art team.
Second Printing Edition of Ecto-1 by regular art team.
Ghostbusters: Legion (2 of 4) featured 2 different covers:
Regular cover of the four Ghostbusters surrounded by a legion of ghosts, watched over by a psychotic Michael Draverhaven.
Variant painted cover of Winston Zeddemore by artist Dan Brereton.
Ghostbusters: Legion (3 of 4) featured 2 different covers:
Regular cover of slime covered equipment.
Variant Painted cover of Dr. Ray Stantz by artist Dan Brereton.
Ghostbusters: Legion (4 of 4) featured 3 different covers:
Regular cover of the four Ghostbusters in Ecto-1, evading a legion of ghosts.
Variant Painted cover of Dr. Egon Spengler by artist Dan Brereton.
Bulldog Collectibles Exclusive Edition of Egon Spengler being overshadowed by a large, spectral bulldog.
Promotional artwork[edit]
Prior to be released, the miniseries featured 5 pieces of promotional artwork featuring all 4 Ghostbusters. Two other pieces of promotional artwork were also featured on the back of the comic books once the miniseries had begun :A promo of a melting Stay Puft featuring the phrase "S'mores Anyone?" A Promo of Slimer featuring the phrase "Vermin Problems?"
A special 'Christmas card' was created specially for the site, drawn by well-known Ghostbusters prop member Sean Bishop and coloured by one of the comic production staff.
Collected editions[edit]
In early 2005 Sebastien Clavet announced the official trade collection of the series which would include a coloured version of The Zeddemore Factor one shot, concept art, 'Ecto-Logs', a foreword by Ghostbusters creator Dan Aykroyd and a proposed afterword by an as yet unknown actor related to the film. The cut-off date for pre-orders was extended several times, while a firm release date had never been announced.
However, it would appear that financial problems have plagued this venture despite hundreds of paid pre-orders. Clavet has since closed his own company's message boards and removed contact information from 88MPH Studios website, leaving many disgruntled fans to level claims of fraud against Clavet.
Presently, a version of the Legion Trade in Soft Cover has been released for commercial purchase, however it lacks the foreword by Aykroyd and the concept art. The book is available in the United Kingdom and was published by Titan Books (ISBN 1845760751).
A post made on January 14, 2007 on the new 88MPH Studios website states that pre-orders placed with them and Graham crackers are guaranteed and that more information will be posted shortly. Posts entered onto the Weaver Hall forum on January 17 reference Clavet's intent to offer the hardcover to fans via the 88MPH Studios online store (a feature which is still unavailable.[13]
A subsequent notice on the 88MPH Studios website directed those who wished to change their shipping address for the hardcover to click on a button marked Update which can be found in the site navigation panel. The page accessed through this link gives an explanation to the 88MPH customer as to how they can change their shipping details. In addition to this the page contains a notice that the deadline for updating an address is August 31, 2007. The sentence after the closing date announcement states that "Legion ships in Fall 2007", which as of December 2010 has still yet to occur. It is likely they have officially lost the license for Ghostbusters now that IDW Publishing has begun publishing their own licensed Ghostbusters comics, Ghostbusters: The Other Side, and the closing of the 88MPH Studios website and the message board.
See also[edit]
List of comics based on films
Notes[edit]
1.Jump up ^ "New Ghostbusters Comic On The Way: Artwork Available". IGN. 2003-05-16. Retrieved 5 September 2007.
2.Jump up ^ Making the Call: Clavet & Dabb on Ghostbusters, Newsarama, November 11, 2003
3.Jump up ^ Andrew Dabb's Official Site
4.Jump up ^ Serge LaPointe's Official Site
5.Jump up ^ http://www.comics.org/series/59068/covers/
6.Jump up ^ http://img135.imageshack.us/img135/5286/hccover.jpg
7.Jump up ^ http://img687.imageshack.us/img687/6840/hcback.jpg
8.Jump up ^ http://www.comicbookdb.com/issue.php?ID=18739
9.Jump up ^ http://www.comics.org/series/59069/covers/
10.Jump up ^ CHUCKED AGAIN, Comic Book Resources
11.Jump up ^ Adam Nichol's explaining his resolution in his gallery
12.Jump up ^ 88mph cancels refund request 2 years 3 months later, Retrieved 08 October 2010.
13.Jump up ^ Weaver Hall Message Board[dead link]
References[edit]
Ghostbusters: Legion at the Comic Book DB
External links[edit]
88MPH Studios - Official Site[dead link]
Ghostbusters Comic Shop
NYGB Comicguide's page on the series[dead link]
Mark Brook's deviantART Page
Adam Nichol's deviantART Page
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The Real Ghostbusters (comics)
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This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (July 2008)
The Real Ghostbusters
Issue 1 of NOW Comics The Real Ghostbusters
Publication information
Publisher
Marvel UK
NOW Comics
Schedule
Marvel UK:
Weekly/Monthly
NOW:
Monthly
Format
Ongoing series
Genre
Publication date
Marvel UK:
March 1988 - March 1992
NOW:
August 1988 - December 1990
October 1991 - December 1992
Number of issues
Marvel UK:
193
NOW:
28/4
Main character(s)
Ghostbusters
Creative team
Writer(s)
Dan Abnett
Andy Lanning
John Freeman
John Carnell
James Van Hise
Artist(s)
Anthony Williams
Brian Williamson
John Tobias
Evan Dorkin
Phillip Hester
Collected editions
A Hard Day's Fright
ISBN 1-84576-140-5
Who You Gonna Call?
ISBN 1-84576-141-3
Which Witch Is Which?
ISBN 1-84576-142-1
This Ghost Is Toast!
ISBN 1-84576-143-X
The Real Ghostbusters is a comic series spun off from the The Real Ghostbusters animated series. Versions were published by Marvel UK and NOW Comics. Publication of the series began on March 28, 1988.
Contents [hide]
1 Publication history 1.1 NOW Comics
1.2 Marvel UK
2 Slimer
3 Titles 3.1 NOW Titles
3.2 Marvel UK
4 See also
5 Notes
6 References
Publication history[edit]
NOW Comics[edit]
NOW Comics began publishing the series in August 1988. The series ran for two volumes, two annuals and one special. The first volume ran for twenty-eight issues.[1] The series was primarily written by James Van Hise, with the exceptions being issue 4 by La Morris Richmond and issue 21 which featured Marvel UK reprints due to production delays. John Tobias, Phillip Hester, Evan Dorkin and Howard Bender were among the pencilers for the series.
The series went on hiatus for a time due to the publisher's financial difficultie, but was subsequently re-launched. The second volume ran for four issues,[2] one special (The Real Ghostbusters Spectacular 3-D Special[3]) and two annuals (one regular[4] and one 3-D[5]). The series had a main story that ran from the 3-D Special through issue 4, followed by back-up stories reprinted from the Marvel UK run. They also contained game pages and health tips for kids and parents. Several issues of volume 1 and the main issues of volume 2 used covers taken from the Marvel UK run.
NOW Comics also published a three issue miniseries in 1989 called Real Ghostbusters Starring in Ghostbusters II[6] that was collected as a trade paperback.[7]
Marvel UK[edit]
Marvel UK published a magazine-sized comic for 193 issues[8] that also spawned 4 annuals and 10 specials. The series started its run on March 28, 1988. Each issue contained three to four comic stories, a prose story alternating from a regular tale to one narrated by Winston Zeddemore, a prose entry of Egon Spengler’s Spirit Guide typically discussing the entities in the comic, a bio of a character or ghost that appeared in the series, and a short Slimer strip. The comics featured a rotating line-up of creators, including John Carnell, Dan Abnett, Andy Lanning, Brian Williamson, Anthony Williams, Stuart Place, Richard Starkings, and Helen Stone.
The series ran weekly and eventually began to feature reprints from the American comics as well as stories that appeared previously in the series. The American comics were often broken up into four to five parts, and incorporated the failed Slimer! series beginning with issue 121. The last original story ran in issue 171 with the remaining issues being reprints from the earlier comics and the American books.
Four annual comics were produced in a hardcover format. Each book contained several comic strips, full-page Slimer strips, and prose stories. The books also included game and activity pages, and reprints of bios found in the regular books.
Some of these issues were collected by Titan Books into trade paperbacks. These include:
A Hard Day's Fright (collects The Real Ghostbusters #1-7, 9, 11, 19, 50 and 99, 96 pages, October 2005, Titan Books, ISBN 1-84576-140-5)[9]
Who You Gonna Call? (collects The Real Ghostbusters #12, 16, 19, 24, 33, 48, 52 and 53, 1989 Annual, 1990 Annual, 1992 Annual, 96 pages, April 2006, Titan Books, ISBN 1-84576-141-3)[10]
Which Witch Is Which? (96 pages, July 2006, Titan Books, ISBN 1-84576-142-1)[11]
This Ghost Is Toast! (96 pages, November 2006, Titan Books, ISBN 1-84576-143-X)[12]
Marvel UK also reprinted NOW Comics' tradepaperback Real Ghostbusters Starring in Ghostbusters II in 1989[13] as well as reprinting various issues as a compendium called The Real Ghostbusters: The Giggling Ghoul and Other Stories[14] also in 1989.
Outside of the ongoing title, the Ghostbusters were also featured in the 30 issue[15][16][17] run of The Marvel Bumper Comic. An anthology style comic that was published by Marvel UK from 1988–1989, and that featured strips based on different characters and properties.
"Slimer" by NOW Comics
Slimer[edit]
A spinoff series that spotlighted the popular Ghostbusters character Slimer was also published. NOW Comics published a series that ran nineteen issues from 1989 through 1990,[18] as well as spawning a one shot special called The Real Ghostbusters 3-D Slimer Special.[19] Some of these issues were reprinted as a tradepaperback in 1991.[20]
Marvel UK also published a 19 issue series.
Titles[edit]
NOW Titles[edit]
The Real Ghostbusters Volume 1 #1-28
The Real Ghostbusters Volume 2 #1-4
The Real Ghostbusters 1992 Annual
The Real Ghostbusters 1993 Annual
The Real Ghostbusters starring in Ghostbusters II #1-3
The Real Ghostbusters Spectacular 3-D Special
The Real Ghostbusters 3-D Slimer Special
Slimer #1-19
Marvel UK[edit]
The Real Ghostbusters #1-193, 1989-92 Annual
See also[edit]
List of comics based on television programs
Notes[edit]
1.Jump up ^ "GCD :: Covers :: The Real Ghostbusters". Comics.org. Retrieved 2013-11-09.
2.Jump up ^ "GCD :: Covers :: The Real Ghostbusters". Comics.org. Retrieved 2013-11-09.
3.Jump up ^ "GCD :: Series :: The Real Ghostbusters Spectacular 3-D Special". Comics.org. Retrieved 2013-11-09.
4.Jump up ^ "GCD :: Series :: Real Ghostbusters Annual". Comics.org. Retrieved 2013-11-09.
5.Jump up ^ "GCD :: Series :: The Real Ghostbusters 3-D Annual". Comics.org. Retrieved 2013-11-09.
6.Jump up ^ "GCD :: Covers :: Ghostbusters II". Comics.org. Retrieved 2013-11-09.
7.Jump up ^ "GCD :: Series :: Ghostbusters II". Comics.org. Retrieved 2013-11-09.
8.Jump up ^ [1][dead link]
9.Jump up ^ [2][dead link]
10.Jump up ^ [3][dead link]
11.Jump up ^ [4][dead link]
12.Jump up ^ [5][dead link]
13.Jump up ^ "Ghostbuster II The Movie poster". Img231.imageshack.us. Retrieved 2013-11-09.
14.Jump up ^ "The Real Ghostbusters: The Giggling Ghoul and Other Stories". Img231.imageshack.us. Retrieved 2013-11-09.
15.Jump up ^ "Marvel Bumper Comic on Comic Collector Connect". Connect.collectorz.com. 2013-07-10. Retrieved 2013-11-09.
16.Jump up ^ "Mile High Comics". Mile High Comics. Retrieved 2013-11-09.
17.Jump up ^ "Mile High Comics". Mile High Comics. Retrieved 2013-11-09.
18.Jump up ^ "GCD :: Covers :: Slimer!". Comics.org. Retrieved 2013-11-09.
19.Jump up ^ "GCD :: Series :: The Real Ghostbusters 3-D Slimer Special". Comics.org. Retrieved 2013-11-09.
20.Jump up ^ "GCD :: Series :: Slimer!". Comics.org. Retrieved 2013-11-09.
References[edit]
The Real Ghostbusters (1988, NOW) at the Grand Comics Database
The Real Ghostbusters (1988, NOW) at the Comic Book DB
The Real Ghostbusters (1988, Marvel UK) at the Comic Book DB
The Real Ghostbusters (1991, NOW) at the Comic Book DB
[hide]
v ·
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Ghostbusters
Films
Ghostbusters ·
Ghostbusters II
Television
The Real Ghostbusters (episodes ·
Cartoon All-Stars to the Rescue)
·
Extreme Ghostbusters
Comics
The Real Ghostbusters ·
Ghostbusters: Legion
Video games
Ghostbusters II ·
New Ghostbusters II ·
The Real Ghostbusters ·
Ghostbusters: The Video Game ·
Ghostbusters: Sanctum of Slime
Characters
Peter Venkman ·
Ray Stantz ·
Egon Spengler ·
Winston Zeddemore ·
Janine Melnitz ·
Stay Puft Marshmallow Man
Music
"Ghostbusters" ·
"On Our Own"
Miscellaneous
Proton pack ·
55 Central Park West ·
Role-playing game
Categories: Marvel UK titles
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1988 comic debuts
Comics based on television series
Comics by Dan Abnett
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List of The Real Ghostbusters episodes
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The Real Ghostbusters Complete Collection DVD box set, released in North America by Time-Life on November 15, 2008
The animated television series The Real Ghostbusters premiered on ABC on September 13, 1986. It continued airing weekly until the series conclusion on September 28, 1991.[1] After the first season aired, the series entered syndication, during which new episodes aired each weekday. Sixty-five episodes aired in syndication simultaneously with the official second season in 1987. At the start of the third season in 1988, the show was renamed to Slimer! and the Real Ghostbusters and expanded to an hour long time slot, during which the regular thirty-minute episode aired along with a half-hour Slimer sub-series which included two to three short animated segments focused on the character Slimer. At the end of its six season run, 147 episodes had aired, including the syndicated episodes and 13 episodes of Slimer, with multiple episodes airing out of production order.[1]
Sony Pictures Entertainment released several DVD volumes of the show in North America in 2006. They include random episodes and no extras. Time-Life released the complete series in a single 25-disc box-set collection on November 25, 2008.[2][3] The discs were packed in five steelbook volumes, housed in a box modeled on the Ghostbusters' firehouse, a design chosen in a fan vote.[4] Beginning the next year, the separate volumes were released on their own, first in the United States. Sony only released a 2 disc set featuring all 13 episodes from Season 1 in Australia and the UK.
Contents [hide]
1 Episode list 1.1 The Real Ghostbusters 1.1.1 Season 1: 1986
1.1.2 Syndication: 1987
1.1.3 Season 2: 1987
1.1.4 Season 3: 1988 Slimer! And The Real Ghostbusters
1.1.5 Season 4: 1989
1.1.6 Season 5: 1990
1.1.7 Season 6: 1991
1.1.8 Slimer sub-series: 1988
2 Notes
3 References
Episode list[edit]
The Real Ghostbusters[edit]
Season 1: 1986[edit]
#[1]
Title[1]
Director
Writer
Original airdate
Production Code[1]
001
"Ghosts R Us" Len Janson, Chuck Menville September 13, 1986 75002
It's business as usual when the Ghostbusters nab a family of Class Fives – an irritable dad, a doting mom and a dumb baby. Unfortunately, when Slimer tries to sneak some food without permission, he accidentally ensures that the Class Fives' stay won't even last through the night. The newly freed family are now out for one thing – revenge. Soon enough, Ghosts 'R Us hits the scene and their "successes" make the guys look second-rate at every turn. The Ghostbusters may soon be out of business, but when the ghost family attempts to finish the job, they unleash a force that endangers all of New York City.
002
"Killerwatt" Len Janson, Chuck Menville September 20, 1986 75001
An electric ghost named Killerwatt has taken over the power plant, leaving New York City powerless.
003
"Mrs. Roger's Neighborhood" Len Janson, Chuck Menville September 27, 1986 75004
After a week-long lull, the Ghostbusters get a case and to a haunted house, no less. Ray takes the house's occupants – Mrs. Rogers and her pet bird – back to the firehouse for their own safety, while the others inspect the area. A variety of increasingly bizarre happenings do occur and Egon attributes it all to Watt, a powerful demon, disguised as a kindly old lady traps the Ghostbusters in a haunted house while it infiltrates the firehouse and attempts to break open the containment unit. The situation proves worse than they would've imagined, however, as Watt has a bigger plan than a mere haunting. He possesses Peter in order to break open the containment unit.
004
"Slimer, Come Home" J. Michael Straczynski October 4, 1986 75006
After being yelled at by Peter, Slimer runs away and gets mixed up with some very mean Poltergeists. The ghosts leader then tries to absorb Slimer and hundreds of other ghosts into making him invincible.
005
"Troll Bridge" Bruce Reid Schaeffer October 11, 1986 75007
A young Troll leaves his tribe, goes exploring and ends up in New York. While he has a good time, his tribe takes over the bridge and threatens to destroy the city if he isn't returned by sundown, using a group of flying, fire-breathing birds. The Ghostbusters have a hard time catching the Troll, but when they do they can't stand to separate the party animal from the city. Instead, they convince the other Trolls he was turned into a statue when their Proton stream hit him. While the other trolls leave, the Ghostbusters send the young Troll to a friend out of town.
006
"The Boogieman Cometh" Michael Reaves October 18, 1986 75008
Meghan and Kenny Carter are being scared by the Boogieman and go to the Ghostbusters for help. Unfortunately, the children's parents aren't happy when the Ghostbusters barge into their homes in the middle of the night and ask them to leave. To make things even better, Egon knows the Boogieman from childhood, and convinces the guys to go after him. But in order to stop him, they'll have to find another way to get to the Boogieman which leads them to a showdown in his realm.
007
"Mr. Sandman, Dream Me a Dream" J. Michael Straczynski October 25, 1986 75009
All over New York, people are falling asleep and their dreams are becoming reality. A rogue Sandman has plans to put everyone to sleep in order to bring peace to the world, despite that they will be asleep for 500 years. Egon realizes how to beat him, but falls sleep before he can say it. One-by-one, Ray, Peter and Egon are put to sleep, until only Winston is left. Knowing that he can't stop the Sandman alone, Winston tries to figure out what Egon had realized, but couldn't say. It is only with the help of Albert Einstein (from Egon's dream) that Winston is able to figure out what to do. He returns to the Firehouse where he tells Janine his plan. Janine falls under the Sandman's spell and falls asleep as Winston is cornered by the Sandman. In Janine's dream, she transforms herself into a Ghostbuster as she hits the Sandman from behind and traps him.
008
"When Halloween Was Forever" J. Michael Straczynski November 1, 1986 75010
Samhain, the spirit of Halloween, is released from his centuries-old prison and seeks to make Halloween last forever by stopping time. Can the Ghostbusters prevent eternal Halloween?
009
"Look Homeward, Ray" Marc Scott Zicree November 8, 1986 75003
For once Ray is asked to be in a parade in his hometown, but his homecoming is far from pleasant when a jealous rival tries to make him look bad by casting ghostly spells. However, the spells ultimately backfire, releasing a gigantic flying, fire-breathing puma upon his hometown, and only the Real Ghostbusters can stop it. Egon is as serious as ever (at least he isn't possessed again).
010
"Take Two" J. Michael Straczynski November 15, 1986 75011
Get ready for Hollywood's surefire blockbuster about the Ghostbusters. The advisors to the project are the guys themselves, and Slimer joins them on their flight to Hollywood. Tinsel Town may not be ready for the resulting antics, but bigger problems await. The studio turns out to be home to a ghost that demands total peace and quiet, and it has just woken up. Even worse, workers mistake the proton packs for props and place them in storage without the Ghostbusters' knowledge. When the ghost possesses a giant robot prop and begins an attack, the guys find themselves completely defenseless.
011
"Citizen Ghost" J. Michael Straczynski November 22, 1986 75012
Peter tells reporter Cynthia Crawford the story of what happened to the Ghostbusters after they defeated Gozer. While rebuilding their headquarters and Ecto-Containment Unit, the group is forced to deal with a certain green ghost from the Sedgwik Hotel (which Ray named Slimer). But having the green goblin constantly hanging around them is nothing compared to the trouble they have when a group of evil ghostly doubles decide to take their place, by getting rid of the original Ghostbusters.
012
"Janine's Genie" Len Janson, Chuck Menville December 6, 1986 75005
Janine accompanies the Ghostbusters on a job and accepts an old lamp as part of the payment. A genie happens to be inside the lamp and he grants her wishes (the first making her the boss and the second making Egon love her). However, the genie is also opening a gateway to let many ghosts enter our world.
013
"Xmas Marks the Spot" J. Michael Straczynski December 13, 1986 75013
On the way back to the fire house on Christmas Eve, the Ghostbusters unknowingly stumble through a portal to the past and into 19th century Britain where they run into Ebenezer Scrooge and capture the three Ghosts of Christmas. The Ghostbusters return to the present and find Christmas destroyed and quickly realize what happened. Without the three Ghosts of Christmas, Scrooge never learned his lesson and destroyed Christmas. Now the Ghostbusters must make sure that Scrooge learns his lesson, while Egon plunges into the Ecto-Containment Unit to rescue the three spirits, and return them to the past to rehabilitate Scrooge before the portal to the past closes.
Syndication: 1987[edit]
#[1]
Title[1]
Director
Writer
Original airdate[5]
Production Code[1]
014
"Knock, Knock" J. Michael Straczynski November 6, 1987 76001
When a group of subway construction workers accidentally uncover an ancient door, that is not meant to be opened until Doomsday, their persistence accidentally triggers the doors opening, which sends incredible amounts of poltergeist energy surging through the New York subway system, transforming the trains into worm-like monsters. The Ghostbusters are called in to deal with it, and Egon discovers that if they don't close the door soon, the entire world will be transformed into a twisted and barren wasteland of ghostly and demonic creatures that will replace all of humankind and civilization the world over. Note: "THE REAL GHOSTBUSTERS is available on MAGIC WINDOW Videocassettes from RCA/Columbia Pictures Home Video. Original Soundtrack Album Available on Polydor Records, Tapes and Compact Disc."
this tagline is only available on the Syndicated episodes closing credits. Very few episodes in its original airing used the DIC choir variant kid in bed logo. some episodes used the DIC green vortex/CPT logo, many used the DIC Kid in Bed/Coca-Cola Telecommunications logo.
015
"Station Identification" Marc Scott Zicree December 9, 1987 76002
Ghosts with plans for world domination create a TV station as part of their scheme. Manifesting as various television characters and commercial products, the ghosts can travel through any television in the city to terrorize the public. The Ghostbusters try to stop these ghosts, but when Slimer gets captured by the ghosts, it's up to the guys to get him back and make sure the ghost station does not go nation-wide, and then world-wide!
016
"Play Them Ragtime Boos" Michael Reaves, Steve Perry November 26, 1987 76003
A ghostly bayou trumpet player, Malachai, is living—sort of—in the past, and seeks to turn back the clock by playing a haunting rendition of "When the Saints Come Marching In". Can the Ghostbusters, with help from a bewitching bruja woman, fight this time-warping menace?
017
"The Spirit of Aunt Lois" Richard Mueller November 9, 1987 76005
Ray's aunt hires some phony psychic to get rid of ghosts in her house, much to the Ghostbusters' dismay. Instead of helping, though, this phony psychic enrages the ghosts, who are, in fact, protective house spirits called domovoi, even more, causing them to throw a nasty temper tantrum.
018
"Sea Fright" Arthur Byron Cover, Lydia Marano November 10, 1987 76004
When a treasure-seeker uncovers a treasure chest on the ocean floor, he unwittingly summons a ship of pirate ghosts, who wreak havoc on New York in order to reclaim their treasure. The ship, called The Stag, is commanded by Captain Jack Higgins, one of the most notorious pirates in history, whose pirates prove to be too much for the Ghostbusters to handle. Despite being outnumbered, the Ghostbusters give chase to the pirates in order to stop them. To make things worse, Slimer tries to help, and gets into a fight with a ghost parrot, while the guys take on Higgins and his pirates, ambushing The Stag first from another land-beached ship, and then leading the pirates into a trap so that they can end their plundering once and for all.
019
"Cry Uncle" Bruce Reid Schaeffer November 12, 1987 76006
It is not suitable for a Spengler to be anything as unscientific as a Ghostbuster, at least in the eyes of Egon's Uncle Cyrus. Egon has to reluctantly go back to the midwest, over 1500 miles from New York, and feed mice at the Spengler Labs, but the Ghostbusters will try anything to convince Uncle Cyrus that there actually are such things as ghosts. But things get out of hand when Uncle Cyrus unwittingly lets the Staypuft Marshmallow Man out of the Containment Unit, and the Ghostbusters have to put him back before he destroys the city again.
020
"Adventures in Slime and Space" David Gerrold September 15, 1987 76007
One of Egon's contraptions has a bad effect on Slimer, making millions of little versions of the green ghost. Worse, when they try to fix the problem, Slimer turns evil and starts causing trouble across the entire city, which ends up slimed to great excess. The show itself is infamous for its numerous in-jokes such as Pac-Man, 2001: A Space Odyssey, King Kong, The Three Stooges, even Star Trek and Adventures in Time and Space.
021
"Night Game" Kathryn M. Drennan September 22, 1987 76008
Winston and Slimer go to the Jaguars baseball stadium to see them play. There, Winston witnesses a supernatural event and tries, unsuccessfully, to convince the guys to investigate. Winston's research into the event leads to an old Indian legend that involves an ancient battle between the forces of Good and Evil that takes place once every 500 years. When Winston becomes trapped in the stadium during the ghostly takeover, the guys go to rescue him. However, when they get inside, they find two supernatural forces playing baseball instead of fighting. According to Winston, the two forces choose their method of battle based on their surroundings, which is now housing a baseball stadium. What's more, the two groups are playing for a single human soul. If good loses, the soul must spend 500 years doing evil's bidding. The Umpire, who seems to be the judge for this contest, has allowed Winston to play on the side of Good since he was there when the battle began, and allows the Ghostbusters to remain and watch. Peter thinks that they are playing for Winston's soul, and that they have to help the good guys win this contest. However, Egon points out that if they try to interfere, Good will lose, and Winston will lose his soul. Winston is the last up to bat for the side of Good, and faces off against a Mammoth pitcher with a cannon-trunk for a pitching arm. Winston manages to hit the last ball, scoring a home run and winning the game. The Umpire then reveals that the whole thing was a test, that the Ghostbusters had to decide whether or not to interfere and let Good win on its own terms. But Winston reveals the biggest secret of all, that they were not playing for his soul, but Peter's, and that's why they let Winston play.
022
"Venkman's Ghost Repellers" Richard Mueller October 20, 1987 76009
Peter's dad sells a product that he claims act as a ghost repellent. However, the product, which are actually plain and ordinary ponchos, prove to be useless against a ghost as simple as Slimer. Worse, when the Ghostbusters try to convince Peter's dad to stop selling them, due to the fact it is fraud and amoral, he sells them anyway to a science expedition that is out to investigate the New Jersey Parallelogram, apparently a 'smaller, nastier version' of the Bermuda Triangle, the expedition gets trapped in the Parallelogram. Peter's father, thinking he may be responsible, goes to locate them at the same time the Coast Guard contracts the Ghostbusters to help them locate the missing ship. When the Ghostbusters and Coast Guard get pulled into the Parallelogram, they eventually find the ship and are able to get it out. However, once out, they find Peter's father's speedboat, but he is not there. The boys go back into the Parallelogram in order to locate Peter's dad, finding him at the center of the supernatural structure battling a horde of ghosts. Their fight to save Peter's father results in damaging the center of the Parallelogram, and the Ghostbusters barely manage to escape before the entire structure collapses into the ocean. Peter's father later sends Peter a postcard from Alaska.
023
"The Old College Spirit" John Shirley November 27, 1987 76010
Peter's old college fraternity asks for help from the Ghostbusters to bust a gang of ghosts on campus. Apparently their frat is being framed for numerous crimes by a gang of ghostly delinquients who, several decades ago and when they were still alive, swore revenge against the college for expelling them. The gang of spirit-hooligans vastly outnumber the Ghostbusters, but the Ghostbusters find out that the gang has one weakness: they want to graduate!
024
"Ain't NASA-Sarily So" Craig Miller, Mark Nelson November 17, 1987 76011
The crew of a newly created space platform calls the Ghostbusters for assistance in ridding them of a power-sucking ghost – a crew that oddly resembles that of another spacecraft on a five-year mission!
025
"Who're You Calling Two-Dimensional?" J. Michael Straczynski September 24, 1987 76012
Strange noises emanating from the room that legendary animator, Walt Fleishman, used to animate his characters until his disappearance in the 1940s prompts an old lady working at the studio to contact the Ghostbusters. So, The Ghostbusters enter a cartoon world where they meet the one and only Dopey Dog.
026
"A Fright at the Opera" Mark Edward Edens October 26, 1987 76013
The Ghostbusters confront Valkyrie ghosts that have been terrorizing an opera. While there, Peter starts up a romance with the opera's diva. There, they also meet the Phantom of the Opera (who apparently summoned the Valkyries in the first place).
027
"Doctor, Doctor" J. Michael Straczynski October 13, 1987 76014
The Ghostbusters have to go to the hospital after a job at a chemical plant. The bust at the plant causes a strange chemical to cover the guys, which results in a thick-layer of slime and muck to cover everything but their heads. What's more, the slime seems to react to Slimer in a very unusual way, and the doctors at the hospital are less than helpful in dealing with something they have never seen before. The Ghostbusters eventually realize that the slime is actually part of the ghost they tried to bust at the chemical plant, and that it needs ecto-plasm to survive. Which it why it goes after Slimer. Now the guys have to save Slimer before he is eaten.
028
"Ghost Busted" Michael Reaves October 22, 1987 76015
When a dry season of Ghostbusting puts financial stress on the guys and Janine, the group tries to compensate by taking side jobs. Much to their own disaster. But things change when the guys bust a criminal, and decide to go into business as the Crimebusters! Within a very short time the guys have busted every criminal in New York, adjusting their proton packs and ghost traps to trap and contain criminals. However, their actions anger the head mafia boss in New York, called Crimelord, who takes Janine hostage to force them to give up. The guys track down the kidnappers and rescue Janine, and Peter uses Slimer to force the thugs to tell them where Crimelord is. Using Ecto-2, the guys go after Crimelord and finally manage to chase him down, impaling his own helicopter on the Empire State building after a lengthy chase. However, with all the criminals in the city locked up, the Crimebusters are once again out of business! Thank goodness the ghosts decide to come back. And then The Stay Puft Marshmallow Man appears before episode ends.
029
"Beneath These Streets" Richard Mueller, Daniel Pitlik November 25, 1987 76016
Ray goes into the sewer to find out what's causing earthquakes and heat waves in the city. What he finds is an ancient and mysterious pillar that is holding up all of Manhattan Island. Worse, the ghosts have disrupted the axle grease that keeps the pillar turning and holding up the island, in order to get it to break and eventually sink the island into the sea. The Ghostbusters go after Ray in order to save him from the ghosts, but also to protect the pillar from being destroyed.
030
"Boo-Dunit" Dennys McCoy, Pamela Hickey October 30, 1987 76017
As ghosts are acting out an incomplete mystery, Winston is in charge with finishing and solving it. But at the end of the episode, because Winston spoils the endings whenever the Ghostbusters watch mystery movies, he is tied up.
031
"Chicken, He Clucked" J. Michael Straczynski October 19, 1987 76018
A chicken-phobic man named Cubby finally has a breakdown and uses a trio of magic books from the New York Public library, which Egon was also looking to check out, to summon up a demon named Morgannan (and his Imp) in order to get rid of all the chickens in the world. Despite the ridiculous request, Morgannan gives Cubby the power to make anything disappear or reappear. Cubby then uses the power to make all the chickens in the world disappear, which brings the Ghostbusters running to investigate. However, when they confront Cubby about it, they get teleported into another dimension where the chickens are. They begin falling fast towards the rocky ground as the chickens are floating above them, but are saved from a very nasty crash into the ground by Morgannan, who has been so humiliated by Cubby's actions that he enlists the guys to help him undo the deal. The demon sends them back to the Firehouse, where the Ghostbusters make a gaggle of robotic chickens to trick Cubby into returning the real chickens to Earth. Once the chickens are returned, Morgannan breaks the contract, removing Cubby's powers. The guys take Cubby and put him into a Mental Hospital where Morgannan tortures Cubby with his least favorite food – chicken!
032
"Ragnarok and Roll" J. Michael Straczynski September 16, 1987 76019
Abandoned by his girlfriend Cindy, a lonely man named Jeremy and his hunchback-like friend, DyTillio, sets loose the forces of evil as he uses a magical flute to bring about the end of the world in Norse Mythology. However, DyTillio and Jeremy's ex-girlfriend, manage to convince him to undo his destruction, which the evil force that Jeremy contracted with refuses to allow, and nearly kills him. The Ghostbusters are able to push the spirit back into his dark realm after Jeremy weakens it, and help Jeremy to reverse the damage he's done to the world, by using their own energies to repair the damaged flute.
033
"Don't Forget the Motor City" Dennys McCoy, Pamela Hickey December 3, 1987 76020
When Peter gets a new car, it suddenly and unexpectedly blows up. The Ghostbusters are then summoned to investigate malfunctioning equipment in a Detroit factory where the cars came from; they discover that gremlins who have been left over from World War II, are messing with the plants equipment. In order to defeat the gremlins, since their weapons only work on ghosts, the Ghostbusters create a special vehicle that the gremlins cannot resist.
034
"Banshee Bake a Cherry Pie?" Pamela Hickey, Dennys McCoy October 28, 1987 76021
Peter's favorite rock-star singer Shanna O'Callahan arrives in New York turns out to be a banshee, an Irish spirit whose voice causes chaos. She is now planning to use a major rock-concert to broadcast her chaotic spell across the nation, and then, the world. When the Ghostbusters go to confront her, Peter falls under her siren spell, which complicates matters to the team.
035
"Who's Afraid of the Big Bad Ghost" Lydia Marano, Arthur Byron Cover October 9, 1987 76022
During a routine ghostbust in the city, the Ghostbusters take down a bunch of ghosts at a restaurant, where a young couple are talking about getting rid of a ghost in their own mansion. The man, named John, suggests that they hire the guys for the job, but the woman, Olivia, refuses. Winston gives John one of their business cards before they go. At the mansion, the pair try to scare the ghost of Olivia's uncle Horace away, John loses the card that Winston gave him, and Horace himself uses it to call the Ghostbusters to scare away the other two ghosts so that he can find what he lost. However, during all this, another ghost (that escaped from the restaurant the guys were busting) and causes trouble in the mansion. When the Ghostbusters arrive, they mistakenly try to bust Horace, who is unaware of the fact that he has now become a ghost. After convincing the guys not to bust him, Egon's PKE meter detects the other ghost, and the guys go after him, only to find that it has taken Olivia hostage. Egon uses a Tarzan-like move to rescue Olivia as the Ghostbusters trap the rogue spook. Horace, now reunited with Olivia, finally remembers that it was his niece he was searching for. Finally able to say good-bye, Horace passes on peacefully, and both John and Olivia thank the Ghostbusters for their help.
036
"Hanging By a Thread" William Rotsler, Richard Mueller December 10, 1987 76023
A demon and his legion of minions seek to steal The Shears of Fate, possessed by the Three Fates who determine the life of humans, in order to control the lives of all mortals. The Fates send the Shears into time and space in order to keep them out of the demon's hands. However, the Shears eventually fall into the hands of the Ghostbusters, causing the demons to invade New York in order to locate the Shears. After they demons attack the Firehall, the Shears fall into the hands of the Demons, and the Three Fates recruit the Ghostbusters to retrieve the Shears from the Demons. But in order to do that, they must go into the Underworld. Worse, they only have an hour to locate the Shears and return to the spot they were sent to, otherwise they will be trapped in the Underworld forever. With the help of Charon, the ferryman of the River Styx, the Ghostbusters locate the Shears and battle the demons in a pitched fight to get back to their rendezvous point. They boys barely make it, and return the Shears to the Three Fates.
037
"You Can't Take It With You" Durnie King, Richard Mueller October 14, 1987 76024
Wishing to take his vast fortune with him to the afterlife, a dying, and insanely avaricious billionaire creates a machine to open a doorway to the afterlife. However, this causes a rupture in the separation between the Human World and the Ghost World. With ghosts invading the human world, the Ghostbusters must find a way to shut down his machine before the entire world is overrun with spooks and phantoms.
038
"No One Comes to Lupusville" J. Michael Straczynski October 5, 1987 76025
The Ghostbusters are hired by a mysterious man named Gregore, leader of a small secluded village called Lupusville, that is located deep in the woods, to get rid of a coven of vampires. As they investigate, it turns out that all of the residents are vampires, having their own unusual servants as well. One group is led by Gregore, who took over the town and wishes to come out into the modern world. The other group is led by the old vampire leader, an unnamed vampire who wishes to keep their existence a secret from the world. While Ray and Peter are captured/recruited by the forest vampires after a desperate fight, Egon and Winston are held captive by Gregore and his followers, who want to use them to eliminate their vampiric enemies. As both sides prepare to battle, Winston and Egon are freed by a young slave named Lita, who takes a liking to Egon. Once freed, thanks to Lita finding one of their undamaged proton packs, Egon and Winston find the imprisoned townspeople who originally lived in the village and release them. As the two vampire groups battle, with the Ghostbusters caught in the middle, the townspeople arrive and reveal themselves to be werewolves who chose to live in isolation from the rest of the world for their own safety. Gregore and his minions were unaware of this when they imprisoned them, which leads to a three-way fight consisting of two supernatural races. The Ghostbusters are finally united and escape the chaos, as the battle between the vampries and werewolves is transforming the two groups into each other. The Ghostbusters destroy the dam to the village causing a moat to form which prevents both the Vampires and Werewolves from leaving. As they are leaving Lupusville, Lita is seen sitting on the bumper of Ecto-1 as it drives away.
039
"Drool, the Dog-Faced Goblin" Linda Woolverton October 29, 1987 76026
The Ghostbusters meet Drool, an unamalgamated shapeshifting entity, at a Poconos sideshow. Later it seems the creature has escaped the main tent and is delighting in wreaking havoc and taunting the boys. But, especially when dealing with shapechangers, things are seldom what they seem, when the guys realize that they're being stalked by a vengeful, and maliciously playful shapeshifter that they failed to bust a week ago.
040
"The Man Who Never Reached Home" Kathryn M. Drennan October 12, 1987 76027
In 1887, Simon Queg, a selfish and wealthy man, began to ride home to Providence from New York on a dark and stormy night. However, he is chased by a mysterious man on horseback that appears out of nowhere, and disappears, never reaching his home. One hundred years later, Ray sees him ride by followed by a mysterious figure. After learning from a local cook that Queg is one of the 'local ghosts', but that 'The Rider' is a sign of disaster, The Ghostbusters decide to find out what is happening. It turns out that Queg has spent the past century trying to avoid the figure, and as a result has never been able to get home. When Ray tries to help him, he accidentally trades places with Queg, becoming trapped in the endless cycle Queg was in. The Ghostbusters, with Slimers help, are able to summon back Ray and the ghost buggy, and together with Queg they are able to force the Rider into a showdown and break the curse that Queg has been under for over a century. As it turns out, the Rider was actually Queg's cruel and selfish nature that he has been running from for 100 years. Thanks to Ray, he was able to face it and free himself.
041
"The Collect Call of Cathulhu" Michael Reaves October 27, 1987 76028
When the Necronomicon, the most powerful book of spells in the world, is stolen from the New York Public Library, the Ghostbusters find themselves up against the Spawn, and Cult, of Cathulhu who have stolen the book in order to bring the malevolent god back to Earth. Barely escaping from the Spawn when their weapons prove useless against them, as the Spawn are capable of super regeneration, the guys turn to Professor Alice Derleth, a beautiful scholar and spell user, from Arkham, Mass., to help them stop Cathulhu's return. The guys raid the Cult's meeting place, only to get attacked by another Spawn-like creature, called a Shoggoth, and Alice uses her spells to turn it to stone. The guys then turn to an old friend of Ray's who has access to old Pulp magazines that tell how to defeat Cathulhu (which H.P. Lovecraft and other authors wrote based on the Necronomicon). The team heads to Coney Island, but are unable to stop the resurrection, as Cthulhu rampages through the park. The Ghostbusters proton packs and Alice's spells prove useless in stopping the powerful 'Old One', and the boys are left with one option. Peter lures Cthulhu towards the rollercoaster by shooting it in the head, so that the guys can ionize the coaster enough to attract a lightning bolt, blasting Cathulhu with 100 gigavolts of electricity, which sends the creature back into hibernation. The Cult of Cthulhu is arrested by the cops, and Alice returns the Necronomicon to Arkham, but not before Peter takes her out on a date, though her version of a date is very different from Peter's.
042
"Bustman's Holiday" Richard Mueller November 13, 1987 76029
Ray's uncle Andrew dies in Scotland and names Ray as his heir to his castle. However, in order to claim it, Ray must get rid of a ghost that plagued his uncle for most of his life. Ray and the guys go to Scotland and, guided by the castles executor, Angus Lenny, manage to bust the ghost. However, when they do, they find out that it is a 'keystone' ghost. According to history, one man started a war between the Highlanders and the Lowlanders, called the Battle of Dunkell, and that one ghost pays for this tragedy. He is doomed to never rest, so that the others may sleep. Once the keystone ghost is captured, the souls of the Highlanders and Lowlanders wake up and start fighting once again. Their war, which will ultimately destroy the village of Dunkell, is put on Ray's shoulders, and he heads to the village to plan a countermove while the others try to stall the two clans. Ray is able to rig a group of garbage trucks into makeshift ghost traps, and traps both clans inside them. The group later finds out that Mr. Lenny actually worked for Uncle Andrews freeloading relatives who wanted to frame Ray for destroying the village so that they could get the castle and the treasure. Ray turns the castle over to the village, and makes the executor pay for all the damage that was caused.
043
"The Headless Motorcyclist" Randy Lofficier November 3, 1987 76030
For generations, the Headless Horseman has been haunting those descended from Ichabod Crane. It's up to the Ghostbusters to put a stop to it. Especially when Peter is framed for the crime of nearly killing one of the Horseman, now Motorcyclist, latest victims.
044
"The Thing in Mrs. Faversham's Attic" J. Michael Straczynski November 4, 1987 76031
For seventy years, ghostly noises have emanated from the attic of a woman named Mrs. Agatha Faversham. She eventually hires the Ghostbusters to end this threat. Peter takes the case, for free, because Mrs. Faversham reminds him of his mother. However, what they find is a demonic spirit that was summoned up by Agatha's father, Charles, in order to try to give his young daughter a better life. However, unable to control the spirit, her father locked the creature in the attic and forbade his daughter from ever going up there. The Ghostbusters trick the spirit into revealing its true form and lure it into a ghost trap, with Slimer as bait.
045
"Egon on the Rampage" Marc Scott Zicree December 8, 1987 76032
The Ghostbusters seem to have two problems: a newscast at their headquarters and Egon's soul being swapped with a demon's thanks to the reporters playing with their equipment. Now, Ray and Winston have to get Egon's possessed body back to the Firehall while Peter goes into another dimension to retrieve Egon's soul, before the change is permanent.
046
"Lights! Camera! Haunting!" Marc Scott Zicree December 7, 1987 76033
A movie director gets ghosts to help out in his project and all they want in return is to finish off the Ghostbusters.
047
"The Bird of Kildarby" Craig Miller, Mark Nelson October 6, 1987 76034
The Ghostbusters are called in by the Mayor of New York to evict a small army of ghosts from a recently purchased Irish Castle, set up in New York's Central Park, who will not allow anyone to enter. Peter goes to negotiate with the leader of the Castle, only to aggravate the ghost leader as only he can, who forces the Ghostbusters into a wager. If they can defeat the Bird of Kildarby, Lord Kildarby and his men will leave the castle, but if the monster bird defeats them, everyone in New York must leave Manhattan!
048
"Janine Melnitz, Ghostbuster" Michael Reaves September 29, 1987 76035
With the Ghostbusters captured by a powerful ghost, who is actually an elder god like Gozer, it is up to Janine to rescue them.
049
"Apocalypse—What, Now?" Mark Edward Edens, Michael Edens November 18, 1987 76036
Centuries ago, the Codex of Saint Theopolis was lost during a raid on a monastery by bandits. In modern-day New York, Peter and Ray accidentally buy the book at an auction, when Peter sneezes due to excess dust. Janine, on her lunch break, opens the book, not knowing that it contains the spirits of the legendary Four Horsemen, who wreak havoc upon the city, and ultimately the world. Unable to stop the four specters, the Ghostbusters are joined by a priest from Greece, whose ancient Order once protected the Codex of St. Theopolis, since it was St. Theopolis who imprisoned the Four Horsemen 1000 years ago. The Ghostbusters must journey to Greece to acquire a special ring/seal before the world ends.
050
"Lost and Foundry" Mark Edward Edens October 16, 1987 76037
Escaping from the Ghostbusters, a ghost gets merged with pot of molten steel at a Foundry, and ends up getting turned into a variety of everyday items: steel girders, a refrigerator, a steel pole, nails, food cans, a power cable, even a work of neo-impressionist art, bringing them to life in order to make itself whole once again. The Ghostbusters chase down the inanimate objects, to a junk yard, where the different metal pieces have come together to form a giant metal monster. The Ghostbusters trap it using a magnet, and then melt the metal back down in order to free the ghost so that they can trap him regularly.
051
"Hard Knight's Day" Steve Perrin, Bruce Reid Schaeffer November 30, 1987 76038
Peter's bookish and snobbish date takes him to see an ancient tapestry on display. Only thing is, the exhibit's main attraction is a painting of a knight...who comes to life. And Peter's date is a dead ringer for the knight's wife.
052
"Cold Cash and Hot Water" Richard Mueller October 8, 1987 76039
Peter's father, Charles, is working in Alaska, and unearths an Inuit statue that holds a powerful demon called Hob Anagarak, who the Eskimos called 'The First Demon'. Egon states that 'The Hob' is one of the rarest of legends, and the guys go to Alaska in order to investigate. En route, Egon reveals that Hob Anagarak was created by the gods, and set to rule over the Earth when it was newly created. But when the humans came, Hob attacked them. They defeated Hob and sealed the fire demon away in a block of magic black ice. This eventually lead to the Ice Age. When the guys get to the village where the block is, they find out that Peter's father wants them to release the demon and trap it, so that he can put it on exhibit. Peter naturally refuses to let this happen. Later that night, when the guys are psychically attacked by Hob Anagarak, who levitates and throws silverware and a mooses head at them, Peter's dad switches the block for a fake. The next morning, the guys use their proton packs to destroy the black ice, which they find pretty easy. Thinking they have destroyed The Hob, the Ghostbusters return to New York. However, a few days later, the guys find out that Peter's father conned them and is planning to unveil The Hob at Madison Square Garden. Charles and Dr. Bassingame, the phony spiritualist responsible for destroying Ray's aunt's home, free Hob from the ice, and in true King Kong-fashion the demon breaks free of his confinement and goes on a rampage. Peter, upset at his father for tricking him, leads the Ghostbusters to try to stop Hob, but their weapons prove useless against the mighty Fire Demon. Egon eventually finds out two important things: 1-Hob is looking to enslave an army of ghosts to lay waste to the world, meaning he is coming for the Ecto-Containment Unit in the Firehall, and 2-he finds a tricky binding ritual that requires all of them, Janine, Peter's father and Dr. Bassingame, to stop Hob. The ritual proves effective, and Hob is once again sealed in his block of ice. Peter's father is sent back to Iowa, after Peter pays his fines, only to sneak off the bus and get on another one, headed for Hollywood to sell the movie rights.
053
"The Scaring of the Green" Michael Edens, Mark Edward Edens November 16, 1987 76040
When the Ghostbusters are arrested for accidentally/nearly killing the mayors wife (actually just frying her dress off) the deputy police chief, O'Malley, makes a deal with them to get them out of their predicament. According to him, an ancestor of his stole a pot of gold from a leprechaun, which caused the leprechaun to curse the O'Malley family line. Every St. Patricks Day, during a full moon, a Bog Hound rises up and seeks out the head of the O'Malley clan, which is the deputy police chief, to carry them off. The only thing that can stop the Hound, is a Four-Leaf Clover. The Ghostbusters search the city for a four-leap clover, while Egon goes alone to try to catch the Bog Hound with 'science'. However, while Egon finds the Bog Hound at the New York City Zoo, he finds out that his proton pack is uncharged, leaving him defenseless as the Hound chases him down. After getting treed by the Hound, which is full of lions, tigers and leopards, Egon barely escapes by tricking the Hound, and then tries to regroup with the others. Peter eventually finds a Four-Leaf Clover, but Slimer eats it. The Ghostbusters have no choice but to play bodyguard to Deputy Chief O'Malley in order to find and capture the Bog Hound. When the Hound attacks O'Malley at the St. Patrick's Day parade, the Ghostbusters try to stop it, only to get their proton packs damaged in the fight. Peter distracts the Hound with a fake Four-Leaf Clover (which he didn't know was plastic) and leads it into a ghost trap laid by Egon. The Ghostbusters are then proclaimed 'Honorary Irishmen' by the St. Patricks Day committee.
054
"They Call me MISTER Slimer" J. Michael Straczynski September 18, 1987 76041
Slimer tries to earn money by becoming a bodyguard for a kid that gets pushed around by bullies. But the bullies hire their own monsters to get back at Slimer, which turns out to be more trouble than they're worth.
055
"Last Train to Oblivion" Michael Edens, Mark Edward Edens November 24, 1987 76042
Peter becomes trapped on a train with Casey Jones' ghost and it's up to the other guys to save him, before the train he has hijacked reaches oblivion. However, Casey Jones actually seeks redemption for a terrible train crash over a hundred years ago, which the Ghostbusters are unaware of as they try to rescue Peter, by chasing down the train and trying to survive Ray's crazy plans and driving.
056
"Masquerade" Mark Nelson, Craig Miller December 1, 1987 76043
Bullied boy Kenny Fenderman gets made a junior Ghostbuster, which Peter thinks is more of a game and joke to the boy. The other kids want him to prove himself by staying overnight in a house believed to be haunted. What's more is that Kenny was given an untested device of Egon's, by Peter, that could hurt him more than help. The guys track down Kenny at the haunted mansion, and come face to face with a ghostly general and his minions, and need Kenny's help to stop the ghost once and for all.
057
"Janine's Day Off" Michael Reaves, Steve Perry September 14, 1987 76044
Egon goes with Janine to see her relatives, while Peter, Winston and Ray have to deal with imps at the firehouse. But trouble starts when the imps merge into a gigantic monster that rampages across New York, and Janine, Lois (the temp secretary) and Slimer have to deal with a trio of ghosts who find one of the Ghostbusters proton packs and start shooting up the already damaged Firehouse.
058
"The Ghostbusters in Paris" Randy Lofficier October 23, 1987 76045
When a workman accidentally damages a strange device in the workshop of Gustave Eiffel, at the top of the Eiffel Tower in Paris, France, he unwittingly frees a horde of ghosts that had been imprisoned within the Tower itself for nearly a century. With the Tower officially haunted, the French government turns to the Ghostbusters for help. The Ghostbusters agree to help, but when they arrive at The Tower, they find hundreds of thousands of ghosts haunting every level of the massive structure. After fighting through hordes of ghosts they get to the workshop, and Egon discovers that Gustave Eiffle designed the Tower to be a primitive but effective ghost containment unit. When the control box was damaged, the Tower started leaking ghosts. Worse, unless the leak is plugged it will eventually explode, releasing millions of ghosts from its structure. Using their own proton packs to power the control box, in order to temporarily imprison the ghosts, The Ghostbusters travel to The Louvre Museum and Notre Dame cathedral in order to find Eiffel's secret papers that tell how to repair the device, fighting off the most aggressive of the ghosts that try to stop them from reaching those notes. The Ghostbusters succeed in repairing the device, only to fail in stopping the ghosts from destroying it. Unable to repair the control box before the Tower explodes, the Ghostbusters resort to a desperate measure, using the Tower's broadcasting equipment to transport the ghosts from France to America, via satellite, where they are pulled into the Ghostbusters Ecto-Containment Unit thanks to Ray's new satellite dish. However, once the guys get back to the states, they find out all the money they got from the French has gone to the cable company to pay off the customers who watched 'five hours of cursing French ghosts' on their satellite television sets.
059
"The Devil in the Deep" J. M. DeMatteis December 4, 1987 76046
When Necksa, lord and ruler of the sea elementals, declares war against the air-breathers for their constant pollution of the seas, the Ghostbusters are hard-pressed to stop him before he drowns the city. But things get worse, when Egon, Ray and Winston are swallowed by Necksa, and Peter is left alone to stop the monstrous behemoth on his own. Janine also spends the whole episode in a bikini.
060
"Ghost Fight at the O.K. Corral" Mark Edward Edens November 11, 1987 76047
The Ghostbusters visit Tombstone, Arizona where they have a showdown with the spirits of the Earp Brothers and Doc Holiday.
061
"Ghostbuster of the Year" Mark Edward Edens October 1, 1987 76048
A woman hires Peter, Ray, Egon, and Winston to get rid of Hearst Castle from the ghost of publishing mogul Charles Foster Hearst. Whoever catches him will get named Ghostbuster of the Year. It eventually turns out that Hearst's ghost simply wanted his sled, called "Rosebud".
062
"Deadcon I" Mark Edward Edens, Michael Edens December 2, 1987 76049
Ghosts organize a convention at a hotel and the owner gets the Ghostbusters to bust them. What's more, the ghosts want the Staypuft Marshmallow Man out for their convention!
063
"The Cabinet of Calamari" Michael Edens, Mark Edward Edens September 30, 1987 76050
During the Ghostbusters' attempt to catch a ghost, a magician's interference sends Peter through a cabinet into another dimension.
064
"A Ghost Grows in Brooklyn" Michael Edens, Mark Edward Edens November 20, 1987 76051
A ghost evades capture by hiding in a geranium. Janine takes the plant to her apartment, where it grows big enough to take over the city.
065
"The Revenge of Murray the Mantis" Richard Mueller November 2, 1987 76052
He was thought to have been destroyed during the Gozer incident, but now....Thanksgiving takes a turn for the worse when ghosts take over the Murray the Mantis balloon. The Ghostbusters are powerless to stop it, and all hope seems to have vanished, except for one faint beacon of light, a light that may yet shine again and save New York...that light is none other than the mascot of Stay Puft Marshmallows returning from the dead to battle Murray the Mantis! That ghost is......THE STAY PUFT MARSHMALLOW MAN!
066
"Rollerghoster" Richard Mueller September 23, 1987 76053
An amusement park starts up a new ride by the name of Ecto-1. What could go wrong? Well, it's haunted by ghosts of animals.
067
"I Am the City" Richard Mueller November 23, 1987 76054
A Babylonian God known as Marduk and his enemy, a multi-headed dragon called Tiamat, arrive in the city and the Ghostbusters get caught in the middle of their ancient battle to protect the city.
068
"Moaning Stones" Steven Barnes November 5, 1987 76055
Winston gets help from an ancestor in order to stop a demon that is unwittingly released by a scientist at the Natural History Museum.
069
"The Long, Long, Long, Etc. Goodbye" Pamela Hickey, Dennys McCoy October 7, 1987 76056
The spirit of a private detective helps the Ghostbusters to capture a cursed ghost named Blackey, who 40 years ago stole a cursed Egyptian treasure and was transformed into a monstrous guardian, who cannot rest until the treasure is returned to the tomb.
070
"Buster the Ghost" Robert Loren Fleming, Keith Giffen September 21, 1987 76057
A lonely and confused ghost tries to help the Ghostbusters out by gathering ghosts at the firehouse.
071
"The Devil to Pay" Dennys McCoy, Pamela Hickey November 19, 1987 76058
Winston and Ray are convinced by Peter to go on a game show and win a free vacation to Tahiti. However, it turns out that the host is a minor demon looking to become the next Devil, and the prize is their souls.
072
"Slimer, Is That You?" J. Michael Straczynski September 26, 1987 76059[n 1]
Egon and Slimer switch minds—and the timing couldn't be worse, as an egomaniacal ghost wishes to test his wits against the brainy 'buster, and destroy New York if he fails to measure up.
073
"Egon's Ghost" Michael Reaves September 28, 1987 76060
One of Egon's devices throws him slightly out of phase with reality, rendering him, for all intents and purposes, a ghost. Can the Ghostbusters bring him back to this plane of existence before he disappears forever?
074
"Captain Steel Saves the Day" Michael Reaves, Steve Perry September 17, 1987 76061
A comic book is about to get canceled, and so the superhero on whom it focuses escapes the pages and starts fighting crime in New York. Unfortunately, his nemesis also escapes and releases the ghosts from the containment unit.
075
"Victor the Happy Ghost" Michael Reaves October 15, 1987 76062
Peter, Ray, Egon, and Winston decide that a particular ghost is too cute to capture, so they take him under their wing. Once at home, the ghost, whom they name Victor, begins pulling pranks, which everyone pins on Slimer. Then, Slimer discovers that Victor is in fact another malevolent spirit. Noticing that Slimer is onto him, the now menacing Victor ensnares Slimer in the Ghostbusters' trap. It's only when the Ghostbusters take Victor on a case that they discover his true identity.
076
"Egon's Dragon" Kathryn M. Drennan October 2, 1987 76063
After finishing their latest job, the Ghostbusters accidentally wake a large dragon from its sleep at the bottom of a dried up well. The dragon was accidentally created/summoned up hundreds of years earlier by Zedekiah Spengler (Egon's ancestor) and mistakes Egon for him. What's more, when the dragon was first put to sleep, it was the size of a small horse. After centuries of slumber it is now the size of an office building.
077
"Dairy Farm" Larry DiTillio September 25, 1987 76064
The Ghostbusters hope to get some rest from the world of ghost busting at Ray's cousin's farm, only to find out that the farm is actually the resting place of a family of farmers, who cannot rest until they know the farm is taken care of, and seek to get rid of the Ghostbusters and Rays cousin.
078
"The Hole in the Wall Gang" David Gerrold October 21, 1987 76065
Ghosts are emerging from holes found in a house and the bigger the hole, the bigger the ghost.
Note: This is the final episode where Lorenzo Music does the voice of Peter Venkman.
Note: This is also the final episode where Laura Summer does the voice of Janine Melnitz.
Season 2: 1987[edit]
#[1]
Title[1]
Director
Writer
Original airdate
Production Code[1]
079
"Baby Spookums" Len Janson, Chuck Menville September 12, 1987 140001
A rip between dimensions allows a small friendly ghost to wander off into New York and Slimer decides to look after it. However, the ghost's parents come looking for their child, but the Ghostbusters do not know that and try to bust them.
Of note: Kath Soucie replaces Laura Summer as the voice of Janine Melnitz in the beginning of this season. Dave Coulier replaces Lorenzo Music as the voice of Peter Venkman.
In the original (ABC) airing, DIC vortex logo is replaced by the DIC kid in bed logo, and Coca-Coca Telecommunications logo replaces the CPT logo for this season,
080
"It's a Jungle Out There" Len Janson, Chuck Menville September 19, 1987 140003
A animal-demon gives all the animals in New York the ability to talk and interact, acting like humans in a lot of ways, and uses them to help take over the world.
081
"The Boogeyman Is Back" Michael Reaves October 3, 1987 140007
After an almost deadly fall off the World Trade Center, Egon's fears start to get the better of him. So much so that the Boogeyman manages to tap into his fear and escape from his realm.
082
"Once Upon a Slime" Len Janson, Chuck Menville October 10, 1987 140008
When Slimer hides a book of fairy tales under one of Egon's newest machines, everything in the book comes to life.
083
"The Two Faces of Slimer" Michael Reaves October 17, 1987 140002
An ectoplasmic entity leaks out of the containment unit and it makes Slimer turn into a big ugly monster during his sleep.
084
"Sticky Business" Richard Mueller October 24, 1987 14006
The Ghostbusters release the Stay Puft Marshmallow Man from the containment unit to shoot a commercial in exchange for getting $50,000 for a children's hospital. However, during the process of letting Stay Puft out, a vicious manta ray-like phantom escapes in order to seek revenge against the Ghostbusters.
085
"Halloween II 1/2" Pamela Hickey, Dennys McCoy October 31, 1987 140004
Samhain's goblins release the spirit of Halloween from the Ecto-Containment Unit, and he turns the Firehouse into his fortress. The Ghostbusters attempts to take him down are foiled when the Junior Ghostbusters are captured by the vengeful spirit, and it's up to Slimer to help get them out.
086
"Loathe Thy Neighbor" Michael Reaves November 7, 1987 140013
A family asks the Ghostbusters to find out why a bunch of weird stuff is happening in their house. This is complicated by the macabre nature of their mansion, with a very Addams Family vibe.
087
"Big Trouble With Little Slimer" Len Janson, Chuck Menville November 21, 1987 140005
The Ghostbusters' old "pal" and nemesis, Walter J. Peck, ex-EPA hatchet man extrodinaire, is back from the Gozer Incident, and he's trying to raise some trouble with the Ghostbusters again. First he tries to get them arrested for illegal trespassing by calling in a phony ghost alert at a military base in Queens, but after that backfires, Peck joins up with BUFO (Bureau of Unidentified Flying Organisms), and takes Slimer with a court order. After some tests, Peck deems Slimer a hazard case and plans to destroy him with a cyclotron. Will the Ghostbusters be able to save Slimer before it's too late? Let's just say, Slimer's last moments in the cyclotron ain't pretty.
088
"The Copycat" Michael Reaves December 5, 1987 140009
The Ghostbusters have to deal with a shape shifter in their own headquarters.
089
"Camping It Up" Michael Reaves December 12, 1987 140010
The Ghostbusters embark on a camping trip, only to run into (among other things) Big Foot.
090
"The Grundel" J. Michael Straczynski November 14, 1987 140011
A boy named Lee goes to the Ghostbusters for help when his brother, Alec, begins acting strangely and doing bad things. When the guys decide to investigate, Egon learns a Grundel is making Alec do bad things and if something is not done soon, he will become one.
091
"Transylvanian Homesick Blues" Michael Reaves December 11, 1987 140012[n 1]
Count Vostak of Boldavia requests the Ghostbusters to join him at his castle. It turns out a group of giant humanoid bats are terrorizing a local village, and the villagers are turning against Vostak because they believe him to be a vampire. What's more, is that Vostok IS a vampire, but the attacking bats don't belong to him.
Note: This is the final episode where Arsenio Hall does the voice of Winston Zeddemore.
Season 3: 1988 Slimer! And The Real Ghostbusters[edit]
#[1]
Title[1]
Director
Writer
Original airdate
Production Code[1]
092
"The Joke's on Ray" Len Janson, Chuck Menville September 10, 1988 175001
Ray and Slimer have been in a joking mood lately, but things are about to get worse when a magical box is opened and releases two imps that like to play deadly practical jokes.
Note: Buster Jones replaces Arsenio Hall as the voice of Winston Zeddemore.
In the original ABC airing, Columbia Pictures Television with Coca-Coca byline is reused as it was in season one.
093
"Flip Side" Tony Marino September 17, 1988 175002
Peter, Egon and Ray are transported to another dimension via a supernatural tornado. They arrive in Boo York and not only do they have to worry about getting home, but also the ghostly Peoplebusters.
Note: The show is now retitled to Slimer! and The Real Ghostbusters. and In the original (ABC) airing, Columbia Pictures Television logo w/Coca Cola Company byline went back into use for that season.
094
"Poultrygeist" Duane Capizzi, Steven Roberts September 24, 1988 175003
Peter, Ray and Winston get a call from a farmer, who claims to have encountered a giant chicken. They find a giant were-chicken egg and Peter and Slimer bring it back to the firehouse, where it hatches and the were-chicken inside bites Egon, turning him into one.
095
"Standing Room Only" Richard Mueller October 8, 1988 175004
It's spring and a hay fever stricken Peter doesn't want to leave the firehouse, so he invents a ghost attractor that will bring the ghosts to them instead. Ghosts do start arriving, but it's not because of Peter's invention. It's because the ghosts are fleeing Mee-Krah, a ghost feeding entity that will destroy New York City if it isn't stopped.
096
"Robo-Buster" Francis Moss October 15, 1988 175005
Janine's rich new boyfriend, Paul Smart, steals a ghost trap and other technology to build a robot catching ghost, Robo-Buster. The Ghostbusters are being driven out of business by Robo-Buster, which seemingly destroys ghosts rather than trapping them. Turns out all those ghosts, including poor Slimer, have been made into one giant ghost because of this and they want revenge.
097
"Short Stuff" Richard Mueller October 22, 1988 175006
The vile Ghostmaster sends his three best bounty hunters to capture the Ghostbusters alive. The first two get busted, but the third shrinks the guys down. While they try to avoid capture, Janine and Slimer try to find a spell to return them to normal size.
098
"Follow That Hearse" Len Janson, Chuck Menville November 12, 1988 175008
As Winston readies Ecto-1 for a car show, the Ghostbusters get called to a dump to stop a very angry ghost. They fail to trap the ghost and think it got away, but it really takes over Ecto-1.
099
"The Brooklyn Triangle" Richard Mueller November 19, 1988 175007
The Ghostbusters have been losing stuff left and right lately and they aren't the only ones. Turns out it's part of a hole that has been opened at Winston father's construction site. When Winston and his dad fall in, Peter and Ray go after them and arrive in the land of lost objects.
Season 4: 1989[edit]
#[1]
Title[1]
Director
Writer
Original airdate
Production Code[1]
100
"Something's Going Around" Len Janson, Chuck Menville September 9, 1989 201001
Peter falls ill, and Louis asks a doctor he met two days ago to come and take a look. It turns out the doctor has sent them potato crisps, which makes people allergic to ghosts, and only Peter has eaten enough of them. The doctor gives them more chips. The Ghostbusters don't know, but the doctor is a ghost and they have to develop resistance to the allergy.
NOTE: new CPT byline is used: A Unit of Columbia Pictures Entertainment with new 6 note horn music
101
"Three Men and an Egon" Joe S. Landon September 16, 1989 201002
A confrontation with a giant clock monster causes Egon to become younger and younger.
102
"Elementary My Dear Winston" Richard Mueller September 23, 1989 201003
The legendary and apparently ghostly Sherlock Holmes and Watson arrive in New York to find Moriarty. When Watson gets captured, Sherlock Holmes selects Winston to help him. Moriarty seeks to absorb all the ghosts in the containment unit.
103
"If I Were a Witch Man" Charles Kaufman September 30, 1989 201004
The Ghostbusters are called to stop a witch that has been terrorizing the town of Lewiston. She wants revenge against the descendants of those who imprisoned her three hundred years ago, which includes Egon.
104
"Partners in Slime" Richard Mueller October 7, 1989 201005
A year after the Ghostbusters defeated Vigo the Carpathian, a ghost named Poso kidnaps Janine and Louis to force the Ghostbusters to hand over their business. The Ghostbusters get help from a recently captured ghost, Shifter, to find out why Poso wants their business and where to find him. Covered in mood slime, Peter goes to the Ghost Town because Louis and Janine were kidnapped by Poso.
105
"Future Tense" Richard Mueller October 14, 1989 201006
The Ghostbusters get a new TV as payment for a job. When Ray stays up to watch television, he sees into the Ghostbusters' future. The others don't believe him at first, but Ray is quickly proved right and the next vision shows them their deaths.
106
"Jailbusters" Len Janson, Chuck Menville October 21, 1989 201007
The Ghostbusters are tricked into letting their guard down and get captured by ghosts. They're charged with crimes against ghosts and stand trial. It's up to Janine, Louis and Slimer to save them from a horrible punishment.
107
"The Ghostbusters Live! from Al Capone's Tomb!" J. Michael Straczynski October 28, 1989 201008
The Ghostbusters are on live tv at the tomb of Al Capone where his ghost is supposed to appear at midnight. Something does happen and the guys get transported to the other side, getting involved with Al Capone and supernatural criminals.
108A[n 2]
"Trading Faces" Len Janson, Chuck Menville November 18, 1989 201009
A bad lookalike of Slimer on the run arrives in the firehouse via a mirror and sends Louis and the real Slimer through to the Ghost World.
108B
"Transcendental Tourists" Len Janson, Chuck Menville November 18, 1989 201010
A family of ghosts on vacation work to remove those they believe are interrupting their peace and quiet, including Peter, Winston and Slimer.
109A
"Surely You Joust" Tony Marino November 25, 1989 201011
The Ghostbusters become involved in the world of knights and dragons to free a captured Janine.
109B
"Kitty-Cornered" Pamela Hickey, Dennys McCoy November 25, 1989 201012
Slimer finds a cat that can make all of his dreams come true.
110A
"Slimer's Curse" Richard Mueller December 2, 1989 201013
Slimer wins the lottery, only to find his winnings have been cursed.
110B
"Til Death Do Us Part" Pat Allee, Ben Hurst December 2, 1989 201014
The Ghostbusters get a temp (who turns out to be a ghost) and she decides Egon would make a great husband.
111A
"It's About Time" Len Janson, Chuck Menville December 9, 1989 201015
The firehouse is going to be torn to make way for a new express way, but that's the least of the Ghostbusters' problems. The guys and Slimer get sent back to 1959 due to a trap accident. They have to find a way back and fight ghosts without their equipment.
111B
"The Ransom of Greenspud" Stan Phillips December 9, 1989 201016
A trio of ghosts abduct Slimer and will keep him unless the Ghostbusters agree to free a ghost named Spiderlegs.
112A
"Revenge of the Ghostmaster" Richard Mueller December 16, 1989 201017
The Ghostmaster is back and casts a spell on the Ghostbusters that causes all electronic equipment near them to shut off, including their proton packs and traps.
112B
"Loose Screws" Pat Allee, Ben Hurst December 16, 1989 201018
Slimer breaks a trap and doesn't completely fix it before the guys use it on a job. Now the essence inside starts to leak out and make inanimate objects come alive.
113A
"Venk-Man!" Richard Mueller December 23, 1989 201019
Peter becomes something of a super hero, but it won't last long.
113B
"Slimer Streak" Pamela Hickey, Dennys McCoy December 23, 1989 201020
Stuck on a train, the Ghostbusters have to play games to bring it to a halt.
114
"The Halloween Door" J. Michael Straczynski October 29, 1989 75002[n 3]
The Ghostbusters are confronted by Crowley and his group, who want their help in ending Halloween. The guys turn him down, but one of their PKE meters is stolen and used by Crowley to accomplish his goal. Unfortunately, all he does is break a seal, opening our world to numerous ghosts – including the huge, rampaging Boogaloo – and giving the Ghostbusters a lot to handle on Halloween night.
Season 5: 1990[edit]
#[1]
Title[1]
Director
Writer
Original airdate
Production Code[1]
115
"Russian About" J. Michael Straczynski 1990 140–501
During a trip to Russia, the Ghostbusters face off against a bizarre cult who wish to awaken one of The Old Ones from his eons long slumber. But in order to stop this powerful creature, they send Slimer back to New York to bring back a device that Egon finished inventing before leaving for Russia.
116
"The Haunting of Heck House" J. Michael Straczynski September 15, 1990 140–502
Kids are visiting the firehouse and Peter tells the story behind an old souvenir. The Ghostbusters had an opportunity to get millions of dollar so long as they stayed in a haunted house for one night. One condition though: no proton packs.
117
"You Can't Teach an Old Demon New Tricks" Larry DiTillio September 8, 1990 140–503
A cabinet sends the Ghostbusters to another dimension and encounter a demon interested in learning magic tricks. After years of meeting only magicians assistants and white doves, the demon chooses Ray as his new teacher.
118
"Janine, You've Changed" J. Michael Straczynski September 8, 1990 140–504
Looking through a photo album causes the Ghostbusters and Slimer to realize Janine has gone through numerous changes over the years. Some investigating shows that a supernatural force disguised as a fairy godmother is the cause of it.
119
"Mean Green Teen Machine" Jules Dennis September 22, 1990 140–505
The Ghostbusters' take a turn for the worse when they're invaded by a trio of ghosts who like to surf and eat pizza. The situation is worse because the ghosts invade their dreams in order to trap them forever.
120
"Spacebusters" Len Janson, Chuck Menville September 22, 1990 140–506
Winston gets the chance of a lifetime when gets to up on a space station. Unfortunately, there's a nasty ghost up there absorbing the life force of anyone it can find. It'll take Winston and the other Ghostbusters to save the station.
121
"Guess What's Coming to Dinner" Jules Dennis 1990 140–507
The Ghostbusters and Slimer return home from vacation to find a ghost family has moved in. Getting rid of them won't be easy since they threw away the Ghostbusters' proton packs. And things quickly get worse when the ghosts fiddle with the Containment Unit and set it to selfdestruct.
122
"Very Beast Friends" Gordon Bressack 1990 140–508
Sumerian gods Anshar (god of wind and water) and Kishar (god of fire and earth) are waging their millennial fight. As gods, they are immortal, and thus neither can ever defeat the other, and can only face each other once every thousand years. They decide to transfer themselves to mortal bodies in order to settle their fight. As it happens, the Ghostbusters are going sailing that day. The strong winds created by Anshar and Kishar blow the boat off course and strand the men on the island created by the gods. Peter is angry at Ray for getting them stranded, and Ray returns the anger. As a result of this, Anshar and Kishar possess the two Ghostbusters. Every time that they start arguing, they mutate into the gods, getting bigger and meaner each successive time. Egon, Winston and Slimer must find a way to depossess them before their friends kill each other.
123
"Ghostworld" Len Janson, Chuck Menville September 15, 1990 140–509
A ghost uses an amusement park called Ghost World as a way to gain control over the Ghostbusters. With everyone else under his power, only a sick Egon is capable of stopping him. Fortunately, he has his mother to help him out.
124
"Afterlife in the Fast Lane" Tony Marino 1990 140–510
The Ghostbusters and Slimer compete with each other in a race to win money for a charity. Unfortunately, a ghost gamesmaster tricks them into entering the Netherworld during the race and getting out won't be easy.
125
"The Slob" Pamela Hickey, Dennys McCoy 1990 140–511
After once again failing to capture Slimer, Professor Dweeb reaches an agreement with a ghost known as the Glob. The Glob will catch Slimer for Professor Dweeb and Dweeb will set the captured Sleaze free.
126
"Busters in Toyland" Mark McCorkle, Bob Schooley 1990 140–512
The firehouse is the scene for a birthday party for Louis' nephew, Lawrence. Louis wants to get him a good gift, but he inadvertently buys three toys possessed by ghosts. They take Lawrence to Toyland and the Ghostbusters have to rescue him.
127
"My Left Fang" Sean Roche 1990 140–513
The Ghosbusters and Slimer arrive in German town and get an unusual request from the locals: to save ghosts. Turns out the local ghosts have been threatened by a creature that feeds on them.
128
"Stay Tooned" Len Janson, Chuck Menville 1990 140–514
Ray and Slimer try to fix the tv so they can continue watching The Sammy K. Ferret Show, but a freak accident occurs and brings the title character into the real world. The Ghostbusters have to deal with them as Sammy's cartoon antics become all too real and dangerous.
129
"The Magnificent Five" Sean Roche 1990 140–516
The Ghostbusters have a ghostly showdown with Black Bart in a Texan town.
130
"Deja Boo[n 4]" Chuck Menville
Richard Mueller
Pamela Hickey
Dennys McCoy
Michael Reaves 1990 140–517
Professor Dweeb uses a machine to see Slimer's past adventures with the Ghostbusters.
Season 6: 1991[edit]
#[1]
Title[1]
Director
Writer
Original airdate
Production Code[1]
131
"The Treasure of Sierra Tamale" Jules Dennis, Richard Mueller September 7, 1991 140–603
Peter's scheming dad is back with a plan to get rich by finding a treasure in Mexico. The others take a pass, but Ray and Slimer join him on the exciting and dangerous adventure.
132
"Not Now, Slimer!" Len Janson, Chuck Menville September 14, 1991 140–602
After getting yelled at by Peter for causing too many interruptions, Slimer has to contend with the ever persistent Professor Dweeb by himself. Meanwhile, the Ghostbusters have to deal with a squid ghost created by the anger of the ghosts in the containment unit.
133
"Attack of the B-Movie Monsters" Jules Dennis, Richard Mueller September 21, 1991 140–605
The Ghostbusters and Slimer arrive in Tokyo, Japan to battle ghosts that resemble Japanese movie monsters.
134
"20,000 Leagues Under the Street" Jules Dennis, Richard Mueller September 28, 1991 140–601
New York City suffers an earthquake and giant insects. Peter is taken underground by the giant insects and meets their master, who plans to sacrifice him and destroy humanity. Only the Ghostbusters can stop him.
Slimer sub-series: 1988[edit]
#[1]
Title[1]
Director
Writer
Original airdate
01
"Slimer for Hire [n 5]" September 10, 1988
Slimer gets jobs working at the Ritz Cafe and walking dogs for Rudy. However Dweeb is after him with a Slime Sucking Machine.
01
"Cruisin' for a Bruisin'" September 10, 1988
Mr. Grout hires Bruiser to make Fred stay in his hotel room. However, Slimer tries to outsmart Bruiser, so he can get Fred to the Ghostbusters barbecue.
01
"Nothing to Sneeze At" September 10, 1988
With the Ghostbusters sick, and resting in their beds upstairs, Slimer is left in charge of the firehouse – which means dealing with a hungry, noise-making Manx.
02
"A Mouse in the House" September 17, 1988
Manx chases a mouse around the firehouse, causing all kinds of havoc – which Slimer gets blamed for.
02
"Cash or Slime" September 17, 1988
Slimer goes to the department store to buy Chilly a gift for her birthday, but he has to deal with security guard dog Bruiser.
02
"Doctor Dweeb, I Presume" September 17, 1988
Slimer goes to the doctor's with Janine. When he smells food, he goes on an adventure through the hospital. As usual, Professor Dweeb is there to catch him. Slimer must avoid Professor Dweeb and be back before Janine gets out of the doctor's office.
03
"Quickslimer Messenger Service" September 24, 1988
In need of money to buy ice cream, Slimer takes a job as a messenger for Rudy's Messenger Service. Professor Dweeb, seeing his opportunity to catch Slimer, calls Rudy's service and tells him he has some packages to be delivered. Slimer is soon on his way to the addresses, where Professor Dweeb has really laid out various traps to catch him.
03
"Pigeon-Cooped" September 24, 1988
Slimer teaches a pigeon how to fly, all the while trying to keep it out of Manx's clutches.
03
"Go-pher It" September 24, 1988
While doing some gardening work, Slimer must contend with a tulip-hungry gopher.
04
"Sticky Fingers" October 8, 1988
At the firehouse Slimer attempts to wallpaper the kitchen in an effort to please the Ghostbusters, but Dweeb and Elizabeth are intent on stopping and capturing him.
04
"Don't Tease the Sleaze" October 8, 1988
The Ghostbusters trap a foul smelling, obnoxious ghost called "The Sleaze." Not heeding to Ray's warning, Slimer accidentally lets The Sleaze out of the Containment Unit. Knowing the Ghostbusters will be back from a call, Slimer MUST get the Sleaze back into the Containment Unit before they return. With the help of the Junior Ghostbusters, Slimer tries various schemes, including dressing as a woman, in order to try to recapture the Sleaze.
05
"Room at the Top" October 15, 1988
All Slimer wants is quiet, so he can read his new comic book. But with Peter snoring and Egon doing some experiments, the Firehouse is way too noisy for some relaxing reading. What's a ghost to do? Slimer decides to build himself a little shack on the Firehouse roof, so he can have all the quiet he wants. But unfortunately, that orange cat, Manx, is going to complicate things a bit.
05
"Tea but not Sympathy" October 15, 1988
Manx fakes being sick, and Slimer has to baby-sit him as he causes havoc around the firehouse.
05
"Special Delivery" October 15, 1988
Luigi asks Slimer to deliver a lavish spread for a party being held at Rafael's house, but Manx desires the food.
06
"Out with Grout" October 22, 1988
In an effort to stop Mr. Grout from bossing them around, Slimer and Bud get him a job at the Uptown Hotel. However, when Professor Dweeb becomes the new manager of the Hotel Sedgewick, Slimer and Bud do everything they can to get Mr. Grout back.
06
"Dr. Strangedog" October 22, 1988
Slimer receives a "Super Duper Spy Kit" from a cereal company. He goes out for trouble ... and finds it. He overhears a mad scientist dog through a storm drain. Dr. Strangedog plans to turn humans into dog's servants. Slimer must stop him but a huge guard dog stands in his way.
07
"Slimer's Silly Symphony" November 5, 1988
After going to a symphony with Slimer, Egon decides to give him a conductor's baton. This inspires Slimer to start (and conduct) his own symphony, with a little help from his friends. But Professor Dweeb crashes the party and makes things a little "bouncy" for Slimer.
07
"Little Green Sliming Hood" November 5, 1988
To stop Slimer from watching TV before bed, Peter convinces him to listen to the story of Little Red Riding Hood. Slimer imagines himself as Little Green Sliming Hood with his friends in the story. Professor Dweeb is the scientific Big Bad Wolf & Elizabeth is the Little Bad Wolf, Chilly as the hippest grandma, and Peter as the Hunter.
07
"Monkey See, Monkey Don't" November 5, 1988
Slimer has a run in with the cops!
08
"Beach Blanket Bruiser" November 12, 1988
08
"Class Clown" November 12, 1988
When Donald loses some scripts, Slimer flies to his school to give them back to him ... but not after having a few encounters with Mrs. Stone, the school's tough guard.
08
"Dog Days" November 12, 1988
Slimer helps Fred pass obedience school.
09
"The Dirty Half-Dozen" October 29, 1988
Ghoullem and Zugg, the ghost gangsters from "Scareface", return from the South Pole to get revenge on Slimer. They put the Ghostbusters to sleep with a sleep-walking potion, and Slimer is the only one who can rescue them (which is just what Ghoullem and Zugg want). However, Slimer doesn't go unprepared, as he gets all his friends to help him.
09
"Movie Madness" October 29, 1988
Slimer helps Bud clean the movie theater to get into his favorite movie for free. It's all but a pleasant monster movie – there's gummed up seats, Professor Dweeb, and the movie monster.
10
"Show Dog Showdown" December 3, 1988
Slimer and Fred enter a dog show in an effort to win food, competing against Dweeb and Elizabeth.
10
"The Not-So-Great Outdoors" December 3, 1988
While on a camping trip, Slimer and Chilly encounter some mischief-loving rabbits.
10
"Unidentified Sliming Object" December 3, 1988
Two spacemen mistaking Slimer for a typical earthling capture him and take him to their home!
11
"Up Close and Too Personal" December 10, 1988
Slimer uses his video camera to capture Manx in some rather embarrassing moments, much to Manx's dismay. When Slimer uses his camera to film a commercial for Luigi, that's when Manx gets his revenge.
11
"Sweet Revenge" December 10, 1988
While Slimer is out trick-or-treating, Professor Dweeb (who dressed up in a Slimer costume) has to deal with Slimer's chores and some ghosts who want revenge on Slimer.
12
"Rainy Day Slimer" November 26, 1988
Since Slimer can't go to the amusement park because it's raining outside, he draws pictures of the amusement park and enters them to have a pretend visit to the park.
12
"Slimer & the Beanstalk" November 26, 1988
As Peter reads Slimer the bedtime story of Jack & The Beanstalk, Slimer imagines himself and his friends in the story.
12
"Space Case" November 26, 1988
Slimer gives a vacationing space alien a tour of the city.
13
"Scareface [n 6]" October 1, 1988
Ghosts are partying on the 13th floor of Hotel Sedgewick. The party "dies" when two gangster-like ghosts, who work for Scareface, appear. Slimer tries pretending to be Scareface to get rid of the two – until the real Scareface arrives.
Notes[edit]
1.^ Jump up to: a b "Slimer, Is That You" was written for the syndicated season but produced and aired in the 2nd network season. "Transylvania Homesick Blues" was written for the 2nd network season and switched places during production with "Slimer, Is That You", airing in syndication and resulting in the use of Season One character designs.
2.Jump up ^ After the airing of the prime time special, The Halloween Door, episode 114, the rest of season 4's episodes were 15-minute episodes, aired in pairs.
3.Jump up ^ Episode 114 first aired as a prime-time special.[1]
4.Jump up ^ "Deja Boo" aired in both hour long and half-hour long versions. Both versions tell the same story. The half-hour version contains flashbacks from "The Copycat", "Halloween II 1/2" and "Sticky Business." In the hour version, flashbacks from "The Two Faces of Slimer" are also shown.
5.Jump up ^ Each episode of Slimer consisted of 2–3 named segments. As they were aired with an episode of The Real Ghostbusters episodes , they have the same airdates as the episodes they aired with, and do not have separate production codes.[1]
6.Jump up ^ Episode 13 of Slimer is a combination of the original pilot for the series, shortened to the Slimer format, and the first segment of episode 2 with a different title card.[1]
References[edit]
1.^ Jump up to: a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab The Real Ghostbusters Complete Collection (Booklet). Fairfax, Virginia: Direct Holdings Americas, CPT Holdings. 2008. 80083-Z.
2.Jump up ^ Lambert, David (2008-07-25). "The Real Ghostbusters – Formal Press Release from Time Time for their Exclusive Complete Series Package". TVShowsOnDVD.com. Retrieved 2009-03-04.
3.Jump up ^ Lambert, David (2008-11-02). "The Real Ghostbusters – Small Date Change for Time Life's Complete Series Set is Made Up by FedEx Shipping". TVShowsOnDVD.com. Retrieved 2009-03-04.
4.Jump up ^ Lacey, Gord (2008-08-11). "The Real Ghostbusters – Cover Art 'Winner' Plus Release Date Update". TVShowsOnDVD.com. Retrieved 2009-03-04.
5.Jump up ^ US Copyright Office, official registered airdate
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Categories: Lists of American animated television series episodes
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http://en.wikipedia.org/wiki/List_of_The_Real_Ghostbusters_episodes
Extreme Ghostbusters
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Extreme Ghostbusters
Extreme Ghostbusters.jpg
Genre
Action/Adventure
Science fiction
Horror
Comedy-drama
Format
Animated series
Created by
Ivan Reitman
Harold Ramis
Directed by
Audu Paden
Country of origin
United States
Original language(s)
English
No. of seasons
1
No. of episodes
40
Production
Running time
approx. 25 min.
Distributor
Sony Pictures Television
Bohbot Entertainment
Broadcast
Original channel
Syndication
Original run
1 September 1997 – 4 December 1997
Chronology
Preceded by
The Real Ghost Busters
Extreme Ghostbusters is an animated television series and a follow-up to the animated series The Real Ghostbusters. It is a part of the Ghostbusters franchise. The series originally aired in late 1997, and features a team of younger college-level Ghostbusters who are led by veteran Ghostbuster Egon Spengler.
Contents [hide]
1 Plot
2 Production
3 Characters and Voice cast
4 Episode list
5 Voice cast
6 Merchandise 6.1 Home video
6.2 Video games
7 Stations
8 References
9 External links
Plot[edit]
Set years after the end of The Real Ghostbusters, lack of supernatural activity has put the Ghostbusters out of business. Each member has gone their separate way, except for Dr. Egon Spengler, who still lives in the firehouse to monitor the containment unit, take care of Slimer, further his studies and teach a class on the paranormal at a local college. When ghosts start to reappear, Egon is forced to recruit his lone four students as the new Ghostbusters. These are Kylie Griffin, a goth girl genius and expert on the occult; Eduardo Rivera, a cynical Latino slacker; Garrett Miller, a young white paraplegic athlete who uses a wheelchair; and Roland Jackson, a studious African-American machinery whiz. Filling the cast are Janine Melnitz, the Ghostbusters' previous secretary who returns to the job, and Slimer, a hungry ghost.
The series follows the adventures of this "Next Generation" of Ghostbusters tracking down and capturing ghosts all over New York and occasionally beyond the city. The series is styled as a supernatural comedy, following the trend set by its predecessor, but given an updated and darker feel. This is reflected by the use of a gritty, rock/punk-inspired variation of Ray Parker, Jr.'s song "Ghostbusters" as the opening theme written by Jim Latham and performed by voice actor Jim Cummings. Recurring themes throughout the series are the new team learning to work together despite their differences, Janine's largely unrequited affection for Egon, the love-hate relationship between Kylie and Eduardo that is never resolved, and the Ghostbusters' frequent clashes with authority figures who disbelieve their work.
Production[edit]
Showrunner Bob Higgins told Ability Magazine that the decision to create a new Ghostbusters was taken by the studio, which hoped to reinvigorate a lucrative franchise. The show's creators decided "what we wanted to do was really put together a team of misfits in a way, people that you would not necessarily associate with being superheroes on television": hence Eduardo as a slacker, Roland as a "square", and Kylie as moody and sarcastic. Garrett was created as a balance to this, "an adrenaline junkie... who could kind of kick start the team", but was found to be quite bland until producer Jeff Kline suggested putting him in a wheelchair; Higgins stated this made Garrett more interesting to write, as he was now "one of these guys that takes what he is given and makes the best of it and really lives up to any potential that he has". The show ended up winning an award from the Los Angeles Commission on Disabilities for Garrett.[1]
The team that helmed Extreme Ghostbusters consisted of many producers and writers that had done work on The Real Ghostbusters, including Richard Raynis. As a result, the show was made as an explicit sequel to Real. This made the show one of the few direct sequels to a 1980s cartoon series — other franchises, such as Masters of the Universe and Teenage Mutant Ninja Turtles, opted for series relaunches — and as such opted for a more realistic passage of time. Maurice LaMarche was brought back to play Egon Spengler — though Frank Welker and Laura Summer did not return to play Slimer and Janine, respectively. The series would start to have more explicit tie-ins to Real as it went on — "Slimer's Sacrifice" referenced Egon entering the Containment Unit in an episode of Real Ghostbusters: Xmas Marks the Spot; "Grundelesque," one of the best episodes of the season, was a direct sequel to Real Ghostbusters episode "The Grundel", bringing back the eponymous villain and revealing Kylie lost a friend during its first attack. Finally and notably was the two-part finale "Back in the Saddle", which featured the remaining original Ghostbusters returning and teaming up with their successors — with Dave Coulier (the second voice of Peter Venkman), Buster Jones (the second voice of Winston Zeddemore), and Frank Welker (the voice of Ray Stantz) all reprising their roles.
Characters and Voice cast[edit]
From left to right in front: Garrett Miller, Kylie Griffin, Eduardo Rivera, and Roland Jackson.Egon Spengler (voiced by Maurice LaMarche)The only original Ghostbuster to become a regular in this spin-off series, Egon takes on the role of mentor for the new team of Ghostbusters. He still lives in the fire house with Slimer, enabling the building to become the Ghostbusters headquarters when paranormal activity starts again. Before the first ghost escaped, Egon was teaching classes on the paranormal at New York City College - four people taking his class was double the usual. He usually leaves the field work to the new members, opting to provide audio back-up from the fire house and information on their current adversary, but has joined them in action when he feels the crisis requires his presence. Other than ghosts, he also has an interest in mold and started to grow cultures in Eduardo's bathtub when the two roomed together. He continues to have romantic tension with Janine.Janine Melnitz (voiced by Pat Musick)The Ghostbusters' original receptionist returns to the role after she is reunited with Egon by taking his Paranormal 101 class at New York City College. Like Egon, she watches over the new team, and on occasion contributes an active part in ghostbusting. According to Egon, she also functions as the team's accountant and collector. She also shows off obvious signs of attraction to Egon, but he is completely oblivious to this, which only frustrates her.Eduardo Rivera (voiced by Rino Romano)Seemingly a lazy, sarcastic and somewhat clueless character, Eduardo nevertheless makes himself an integral part of the team by being determined and reliable. Eduardo, along with Garret, resembles original Ghostbuster Peter Venkman in that, like Venkman, Eduardo is sarcastic, has a penchant for pursuing attractive women, and is generally unscientific and constantly spouts pop culture references. He also reads "J.N. Kline" young-adult horror novels. Eduardo has a long-running subplot dealing with a love/hate relationship between him and Kylie, although it is very much revealed "In Your Dreams" that he has intimate feelings and dreams about her. In "Rage", Eduardo reveals to have an older brother, Carlos "Carl" Rivera, an NYPD officer who is angry with Eduardo for not being a police officer like the rest of their family, and thinks the Ghostbuster are a scam, which is why Eduardo kept his job a secret. In "Fear Itself", it's revealed that Eduardo has a fear of death (specifically his own). He has a vicious rivalry with Slimer, but has ended up working with the ghost, and volunteered to save him in "Slimer's Sacrific". He also has a on the surface rivalry with Garrett with the two often mocking each other and attempting to one up the other. In spite of this as the series goes on the two seem to have the closest thing to a friendship even though Garrett's enthusiatic personality completely contrasts Eduardo's cynical attitude.Roland Jackson (voiced by Alfonso Ribeiro)The mechanic of the group. Roland is the most level-headed and mechanically-gifted of the new Ghostbusters, helping Egon repair and improve the Proton Packs and Ecto-1. Roland approaches the paranormal from a practical point-of-view, and in the episode "Fear Itself" reveals that his only fear is the dangerous breakdown of his equipment. In "The Infernal Machine", he became disgruntled that his technological efforts were being taken for granted. Roland's strongest wish is to get into the Ivy League and become a doctor. He's a very staid, square personality, slow to anger, though he came close to striking one of the racists in "The True Face of the Monster"; it's implied he's had to deal with racist attitudes before. Roland has twice come under the mental control of villains, the Siren in "Sonic Youth" and Luko in "The Infernal Machine". "Grease" reveals Roland is the oldest in a lower middle-class family and volunteers for the Little League and helps the homeless; in "Grundelesque" we meet his very mischievous younger brother whom Roland (at first) refuses to believe is a troublemaker.Garrett Miller (voiced by Jason Marsden)Despite being a lifelong wheelchair user, Garret has a very 'jock'-like attitude and is a huge fan of extreme sports and attempting mad stunts. In the episode "Grease", it's revealed that Garrett was born with the inability to walk and studying to be a physical therapist, and throughout the series he only refers to his condition to mock it (and in "Be Careful What You Wish For", uses it as an excuse to dump some work on Eduardo). He is the most headstrong and enthusiastic of the new Ghostbusters, often claiming that he's in it only for the adrenaline rush. While he studies to be a physical therapist, his secret dream is to be an NBA star. In "Fear Itself", it's revealed that Garrett is claustrophobic (though he never admits it to anyone), and has a deep disdain towards the FBI ever since the incident where two agents arrested them under the belief they were causing the sabotages and released a gremlin they recently captured while they were on a plane. He has a rivalry with Eduardo, the two of them constantly bantering and trying to one-up each other. In "Deadliners", we find out Garrett wrote a (bad) horror story starring himself (the other Ghostbusters died on the first page, to their annoyance).Garrett is the only Ghostbuster in the history of the franchise never to be made as a toy (all other Ghostbusters received at least two toys, including Louis and Janine).Bob Higgins has said that during a focus group of young children, the creators found Garrett was the most popular character: "when we asked... which of these characters would you want to be and they all wanted to be Garrett, they all wanted to be the guy that does the crazy things. They all wanted to be the guy that was the leader and they all kind of saw him as the leader of this group [even though he wasn't]".[2]Kylie Griffin (voiced by Tara Strong, credited as Tara Charendoff)The only member of the new team to have any sort of paranormal knowledge before signing up as a Ghostbuster, after her friend Jack was a victim of the Grundel. Kylie is in awe of Egon when the series began, but this soon shifts to a more equal footing, and becomes somewhat of the unofficial leader in the field, after Egon. Kylie's calm exterior often sets her as a foil against Eduardo's brashness, as part of the ongoing love/hate dynamic between the two. She is also the one who most commonly wields the Ghost Traps. She is depicted as something of a "Goth" girl, judging by the black hair and lipstick. In the episode "Grease", it is revealed that her parents divorced and she currently lives alone with her cat; she was highly close to her grandmother Rose, who died a year before the show started, and both her interest in the paranormal & Gothic styling are implied to be related to her grandmother's death. In "Fear Itself", it's revealed that Kylie is afraid of maggots as she finds them creepy, and in "Heart of Darkness" it is revealed she used to be "Cheerleader of the Year" when she was in the 8th Grade of her junior high school (something she finds mortifying). There is a running gag where she often replies with the sentence, "I'm not a...", followed by what has happened. It is also hinted throughout the series that she's attracted to older, intelligent men.Kylie Griffin also appears in the Ghostbusters comic books published by IDW Publishing. In the comics, she originally only appeared in cameo roles as a worker in Ray Stantz's occult book shop before being made a Ghostbuster in issues starting in 2013.[3]Slimer (voiced by Billy West)Slimer remains the most unchanged of all the characters in terms of personality. However, he is given a less cartoony look to fit in with the series' overall style. In "Fear Itself", it's revealed that Slimer is afraid of broccoli (which is ironic, as he has been shown to eat anything). Slimer is very well-meaning, but is often pushed around by the Ghostbusters as he gets in their way and eats continually. His actions often affect the story, usually adversely, though he often acts to fix his mistakes and on a number of occasions has been shown to have a heroic nature and that he can wield a proton pack.[4] He's got a strong rivalry with Eduardo, similar to the one he had with Peter Venkman, though several episodes show that Eduardo - and the other Ghostbusters - do care for him as much as he annoys them.[5] He's been living with Egon for over a decade now, and the two are closer than in the original series; when trying to get Egon to discipline the ghost in "Glutton for Punishment", Janine says she knows the two have been through a lot together, and in "Slimer's Sacrifice" Egon immediately suits up to enter the Containment Unit to rescue him, but after he is attacked by the ghost, Eduardo goes in to save Slimer.
Episode list[edit]
#
Title
Original airdate
01
"Darkness at Noon, Part 1" September 1, 1997
When Achira, a disease-spreading entity, is released by a group of subway workers, former Ghostbuster Egon Spengler, now a professor teaching paranormal studies at a New York college, attempts to handle the situation alone. When he fails, his only option is to round up the (only four) students in his class to be the next team of Ghostbusters - but one of them has already fallen to Achira.
02
"Darkness at Noon, Part 2" September 2, 1997
With Achira spreading her disease through a possessed Kylie, Egon, himself infected, helps to train and equip the new recruits for battle.
03
"The True Face of a Monster" September 3, 1997
A rabbi's son creates a golem to ward off vandals who have been spray painting anti-Semitic symbols and destroying the temple late at night, but the golem proves to be too powerful for the boy to control. Meanwhile Garrett reunites with some old friends, unaware that they're the gang responsible for the attacks. (Roland reveals he's familiar with racist abuse, saying he recognises the gang giving him "the 'we don't want your kind' look")
04
"Fear Itself" September 4, 1997
The XGBs investigate strange occurrences in a recently renovated hotel and face a creature that brings to life any intruder's innermost fears. (The fears shown are claustrophobia (Garrett), maggots (Kylie), death (Eduardo), his equipment going dangerously wrong (Roland), and broccoli (Slimer))
05
"Deadliners" September 5, 1997
The XGBs investigate a string of disappearances, and discover the culprits to be Vathack - spirits who enter the mortal realm through writing. They have now taken the form of villains from the stories of famous horror novelist J.N. Kline. (The scenes have many similarities to the Hellraiser films, while Kline is a homage to R.L. Stine)
06
"Casting the Runes" September 8, 1997
A petty thief steals a pouch of runes from the Metropolitan Museum of Art, and it soon becomes clear that anyone who touches one of the cursed stones will become a slave to a self-proclaimed god. The XGBs must find a way to save the victims when Eduardo becomes one of the demon's chosen slaves. The title is a reference to a short story by M. R. James.
07
"The Infernal Machine" September 9, 1997
The XGBs battle Luco, a demon that jumps to various electronic devices and controls them. Also they become worried when Roland exhibits obsessive behavior in constructing his "infernal machine".
08
"Home is Where the Horror Is" September 10, 1997
The XGBs investigate a house when two boys go missing. They come to find out the house is not just haunted, it is a ghost.
09
"Killjoys" September 11, 1997
The XGBs go after vampiric clowns that devour victims that laugh in their presence. When Eduardo captures one of the clowns, he soon begins to turn into one himself. (Egon later wears a special proton pack with floodlights and a modified blaster - this was written in late as it was part of the Egon toy.[6])
10
"The Unseen" September 12, 1997
The XGBs have been split up by an accident on a bust. While Kylie and Eduardo track down her missing proton blaster, the others have to deal with a spate of attacks that have cost the victims their eyes.
11
"The Crawler" September 22, 1997
Fed up with Egon not showing her any attention, Janine resorts to making him jealous by dating a handsome Hispanic man, who turns out to be a bug-like monster in search of a queen.
12
"The Pied Piper of Manhattan" September 23, 1997
The XGBs are rendered useless when a man appears to be able to lead ghosts away with his piper music. However, things take a turn for the worse when the mayor won't pay the piper.
13
"Be Careful What You Wish For" September 24, 1997
A sinister salesman arrives in New York City who can apparently grant people's deepest desires. However, it soon becomes apparent that each of the granted wishes cause more harm than good — particularly for Eduardo, who becomes trapped in Kylie's pampered cat Pagan after wishing she would respect him more. (The heart's desires the Ghostbusters are tempted with are playing in the NBA for Garrett, getting into the Ivy League for Roland, and being with her grandmother again for Kylie.)
14
"Grease" September 25, 1997
The XGBs must combat a mischievous gremlin on a plane, all the while under the watchful eye of two government agents who see the Ghostbusters as criminals.
15
"The Jersey Devil Made Me Do It" September 26, 1997
The XGBs must protect a town from the Jersey Devil, despite not having any of their equipment.
16
"Dry Spell" September 29, 1997
The XGBs must combat a creature that can drain moisture from the human body, and an obsessed oceanographer who wants to capture it.
17
"Sonic Youth" September 30, 1997
The hunt to track down a Banshee takes on an extra level of difficulty when the Banshee's peace-loving sister, the Siren, enchants Roland with her beautiful voice.
18
"Ghost Apocalyptic Future" October 1, 1997
A disturbance in the space-time continuum results in Kylie switching places with a rebel fighter from the future, where New York is ruled by a paranormal tyrant called Tempus. In the process, Tempus is split into two versions of himself in both time zones. (The future characters know Kylie, Roland, and Eduardo as legendary heroes of the "Great Ghost War" but don't know who Garrett is. This is played for humor but the underlying implication is Garrett died early on)
19
"Bird of Prey" October 2, 1997
A huge, bird-like dragon known as the Hraesvelg causes the weather in New York to change drastically, and the XGBs must stop it before the weather threatens the city.
20
"Seeds of Destruction" October 3, 1997
A seed inhabited by a vengeful paranormal entity causes havoc when it starts transforming plants into overgrown monstrosities that can cause whole buildings to collapse.
21
"The Luck of the Irish" November 3, 1997
A recently-released leprechaun has set out on a vendetta to persecute those it believes stole his pot of gold, with matters becoming even more complicated when he curses Garrett with bad luck.
22
"The Ghostmakers" November 4, 1997
Reports are coming in of people acting strangely. Eduardo is possessed by a mirror-inhabiting demon which mimics his behaviour - but not perfectly. Eduardo's spirit is consigned to a spirit realm where even other ghosts cannot see or hear him.
23
"Slimer's Sacrifice" November 5, 1997
Slimer accidentally becomes trapped in the Containment Unit and the Ghostbusters are being picked off one by one by an aggressive dog-like monster called Fenris. Eduardo decides he must save the green spud by travelling into the Containment Unit, leaving the others to stop the demon god Surtr's plot to bring about Ragnarök. (Several older monsters appear, most crucially the Siren and Banshee - the former implied to be at risk of assault if she doesn't follow Surtr's commands) *Note: Egon mentions to Roland that he has gone into the containment unit before, referring to the episode "X-Mas Marks the Spot" from the "The Real Ghostbusters" series, where Egon entered the containment unit to find the ghosts of Christmas past, present and future.
24
"Grundelesque" November 6, 1997
The Grundel appears to be hunting after children again, but when Egon reveals that the original Ghostbusters captured the Grundel years ago, Kylie realises that this new Grundel is actually connected to Jack, her long-lost childhood friend. (A direct sequel to "The Grundel", a Real Ghostbusters episode that aired ten years before)
25
"In Your Dreams" November 7, 1997
Morpheus, the dream ghost, uses an obnoxious talk-radio DJ to turn people's dreams into living nightmares.
26
"Moby Ghost" November 10, 1997
When an entity that resembles a whale causes electronic chaos across the city, the XGBs must join forces with a spectral hunter in order to stop the creature.
27
"Fallout" November 12, 1997
The XGBs have to devise a new plan when an entity that feeds on nuclear isotopes is unaffected by their Proton Packs. Janine leaves town to see her relatives. She has a sister named Doris.
28
"Eyes of a Dragon" November 13, 1997
After a Chinatown merchant disappears, the XGBs find that people across Chinatown are having their bones stolen.
29
"Till Death Do We Start" November 14, 1997
A city yuppie asks the XGBs for protection when he is plagued by an undead bride.
30
"Glutton for Punishment" November 24, 1997
Citizens across New York are going into inexplicable feeding frenzies, and the problem comes too close to home for comfort when it seems the disorder has also affected Slimer. Can the Ghostbusters stop him from eating the entire firehouse?
31
"Ghost in the Machine" November 25, 1997
When a formerly abandoned oil well is reopened, an old spirit escapes and starts possessing vehicles.
32
"Dog Days" November 26, 1997
The XGBs must combat problems of a canine nature when a demonic dog enslaves all dogs in the city.
33
"Mole People" November 27, 1997
A string of power outages is blamed on a group of people living underground, but the XGBs discover that a quartet of energy-based ghosts are the true culprits.
34
"A Temporary Insanity" November 28, 1997
When Janine goes on vacation, the XGB hire a temp to handle her workload, but it becomes obvious that the temp isn't all that she seems.
35
"Rage" December 1, 1997
With the Firehouse being sprayed for bugs, Egon is forced to move in with Eduardo. The arrangement is complicated with a troll on the loose in the city and Eduardo's brother (who despises him for being a Ghostbuster) responding as part of the NYPD.
36
"Heart of Darkness" December 2, 1997
A recent spate of thefts of electrical equipment and a set of priceless crystal skulls bring Egon into contact with an old associate. (Of note, Dr. Edward Kirilian is voiced by Star Trek: The Next Generation actor John de Lancie.)
37
"The Sphinx" December 5, 1997
A sphinx is turning Manhattan's intellectuals into blathering idiots as punishment for not solving his riddle. Meanwhile, Egon is depressed over getting old and starts to impose himself in the Ghostbusters' field work. (Note: Originally aired as the third last episode of the series, so it was set before "Back in the Saddle". As he mentions, Egon's only 39. Near the end, Egon calls Garrett "Ray" by mistake.)
38
"Witchy Woman" December 8, 1997
Three teenaged witches try to recruit Kylie into their coven to bring about a spirit that will grant them more power, but when Kylie refuses, they recruit the oblivious (and infatuated) Eduardo.
39
"Back in the Saddle, Part 1" December 3, 1997
Janine arranges a unique birthday present for Egon's 40th birthday: a reunion with Peter Venkman, Ray Stantz and Winston Zeddemore (The Real Ghostbusters). However, the surprise is spoiled by a growing friction between the old and new Ghostbusters. (Note: Originally Part 1 of the series finale. Venkman says he tried to pitch another Ghostbusters film to Hollywood; a Ghostbusters film was the focus on an early Real episode.)
40
"Back in the Saddle, Part 2" December 4, 1997
The Extreme Ghostbusters and The Real Ghostbusters must put aside their differences when a mysterious entity begins devouring people, boats, and even whole towns down the length of the Eastern American Seaboard. The problem only grows worse when the Ghostbusters discover it is heading for Manhattan and that it has come from the Bermuda Triangle. (Note: Originally the conclusion to the two part series finale.)
Voice cast[edit]
Maurice LaMarche - Egon Spengler
Jason Marsden - Garrett Miller
Tara Charendoff - Kylie Griffin
Rino Romano - Eduardo Rivera
Alfonso Ribeiro - Roland Jackson
Pat Musick - Janine Melnitz
Billy West - Slimer
Merchandise[edit]
The cartoon series was actually based on a line of action figures released by Trendmasters. The line included Roland, Eduardo, Kylie, and several ghosts, as well as an updated version of Egon Spengler, and the Ecto-1.
Home video[edit]
In 1999, three VHS volumes of the show were released by Columbia Tri-Star Home Entertainment, all of which are now out of print. These videotapes were available to purchase separately or as a packaged boxed set containing all three volumes. The episodes included on the VHS volumes were:
Volume 1: "Darkness at Noon, Part 1", "Darkness at Noon, Part 2"
Volume 2: "The Infernal Machine", "Grundelesque"
Volume 3: "Back in the Saddle, Part 1", "Back in the Saddle, Part 2"
A two disc DVD set of the series was released in Australia on June 3, 2009[7] and in the UK on June 15, 2009[8] containing the first thirteen episodes of the series.
Video games[edit]
Three video games based on the series were also created, Extreme Ghostbusters for the Game Boy Color, Extreme Ghostbusters: Code Ecto-1 for Game Boy Advance and Extreme Ghostbusters: The Ultimate Invasion for the PlayStation. There are also two PC games: Extreme Ghostbusters: Zap The Ghosts! and Extreme Ghostbusters Creativity Centre.
Stations[edit]
WOI ABC 5 - Des Moines, IA
XETV Fox 6 - San Diego, CA
WWCP Fox 8 - Johnstown, PA
KMSP UPN 9 - Minneapolis, MN
WWOR UPN 9 - New York, NY
KSTW UPN 11 - Seattle, WA
KCOP UPN 13 - Los Angeles, CA
WLYH UPN 15 - Harrisburg, PA
WVTV WB 18 - Milwaukee, WI
WTWB WB 19 - Pittsburgh, PA
WDWB WB 20 - Detroit, MI
KTXH UPN 20 - Houston, TX
WDCA UPN 20 - Washington, DC
KTXA UPN 21 - Dallas, TX
KSKN UPN 22 - Spokane, WA
WDRL UPN 24 - Roanoke, VA
WCIU 26 - Chicago, IL
WWWB WB 32 - Tampa, FL
WBFS UPN 33 - Miami, FL
KOCB UPN 34 - Oklahoma City, OK
WPME UPN 35 - Portland, ME
WMMP UPN 36 - Charleston, SC
WSBK UPN 38 - Boston, MA
KBHK UPN 44 - San Francisco, CA
WGTW 48 - Philadelphia, PA
WRAZ WB 50 - Raleigh, NC
WFVT WB 55 - Charlotte, NC
WBNE WB 59 - Hartford, CT
KCPN UPN 65 - Amarillo, TX
WRBW UPN 65 - Orlando, FL
References[edit]
1.Jump up ^ "ABILITY Magazine "Extreme Ghostbusters"". Abilitymagazine.com. Retrieved 2012-12-11.
2.Jump up ^ "ABILITY Magazine". ABILITY Magazine. Retrieved 2012-12-11.
3.Jump up ^ "'Ghostbusters' Gets New Recruits This February In IDW's Ongoing Series - ComicsAlliance | Comic book culture, news, humor, commentary, and reviews". ComicsAlliance. Retrieved 2012-12-11.
4.Jump up ^ Extreme Ghostbusters episode 19 Bird of Prey"
5.Jump up ^ Extreme Ghostbusters episode 23 Slimer's Sacrifice
6.Jump up ^ AJ Quick (2010-01-11). "GB Fans "Killjoys"". Gbfans.com. Retrieved 2012-12-11.
7.Jump up ^ "Extreme Ghostbusters - Volume 1 (2 Disc Set)". Ezydvd.com.au. 2009-06-02. Retrieved 2012-12-11.
8.Jump up ^ "Extreme Ghostbusters [DVD]: Amazon.co.uk: Maurice LaMarche, Jason Marsden, Pat Musick, Alfonso Ribeiro, Rino Romano, Tara Strong, Susan Tyrrell, Billy West, David Prince, Gary Anthony Sturgis, Alan Caldwell, Chris Berkeley, CategoryCultFilms, CategoryKidsandFamily, CategoryMiniSeries, CategoryUSA, Extreme Ghostbusters - Season 1 (Vol. 1) - 2-DVD Set ( Extreme Ghostbusters - Season One - Volume On, Extreme Ghostbusters - Season 1 (Vol. 1) - 2-DVD Set, Extreme Ghostbusters - Season One - Volume One, Extreme Ghost busters - 13 Episodes: Film & TV". Amazon.co.uk. Retrieved 2012-12-11.
External links[edit]
Extreme Ghostbusters at TV.com
Extreme Ghostbusters at the Internet Movie Database
Description of the show (via Internet Archive)
Extreme Ghostbusters Official Website Archive
Extreme Ghostbusters Action Figures Trendmasters Archive
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The Real Ghostbusters
From Wikipedia, the free encyclopedia
Jump to: navigation, search
This article is about the television series. For other uses, see The Real Ghostbusters (disambiguation).
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (February 2009)
The Real Ghostbusters
Realghostbusters title.jpg
Logo displayed at the opening title
Genre
Action-adventure
Comedy horror
Science fiction
Mystery
Format
Animated series
Created by
Dan Aykroyd
Harold Ramis
Developed by
Columbia Pictures Television
DiC Enterprises[1]
Starring
Lorenzo Music (seasons 1–2)
Maurice LaMarche
Frank Welker
Arsenio Hall (seasons 1–3)
Dave Coulier (seasons 3–7)
Buster Jones (seasons 4–7)
Laura Summer (seasons 1–2)
Kath Soucie (seasons 3–6)
Theme music composer
Ray Parker, Jr.
Opening theme
"Ghostbusters"
by John Smith
Country of origin
United States
No. of seasons
6
No. of episodes
147 (List of episodes)
Production
Running time
30 minutes (with commercials)
Production company(s)
Coca-Cola Telecommunications
DiC Enterprises
Columbia Pictures Television
Distributor
Columbia TriStar Television
Sony Pictures Television
Broadcast
Original channel
ABC[2]
Syndicated
Picture format
480i SDTV
Audio format
Stereo
Original run
September 13, 1986 – September 28, 1991
Chronology
Followed by
Extreme Ghostbusters
The Real Ghostbusters is an American animated television series spun-off from the Ghostbusters franchise. The series ran from 1986 to 1991, and was produced by Columbia Pictures Television, DiC Enterprises, and Coca-Cola Telecommunications. J. Michael Straczynski was story editor, and wrote episodes for every season except three and six. "The Real" was added to the title after a dispute with Filmation and its Ghost Busters properties.[3] The series continues the adventures of paranormal investigators Dr. Peter Venkman, Dr. Egon Spengler, Dr. Ray Stantz, Winston Zeddemore, their secretary Janine Melnitz and their mascot ghost Slimer.[4]
There also were two ongoing Real Ghostbusters comics, one published monthly by Now Comics in USA and the other published weekly (originally biweekly) by Marvel Comics in the United Kingdom, and a popular toy line manufactured by Kenner (the toyline lasted longer than the television series itself).
Contents [hide]
1 Plot
2 Production
3 Voice cast
4 Broadcast
5 Reception
6 Media 6.1 Spin-offs 6.1.1 Slimer!
6.1.2 Extreme Ghostbusters
7 Notes
8 References
9 External links
Plot[edit]
Main article: List of The Real Ghostbusters episodes
The series follows the continuing adventures of the four Ghostbusters, their secretary Janine, their accountant Louis, and their mascot Slimer, as they chase and capture rogue spirits around New York and various other areas of the world.
Production[edit]
A short pilot episode was produced, but never aired in full. The full four-minute promo was released on Time Life's DVD set in 2008. Scenes of the pilot can be seen in TV promos that aired prior to the beginning of the series. Among differences seen in the promo pilot, the Ghostbusters wore the beige jumpsuits they had worn in the film instead of the color-coded jumpsuits they would wear in the finished series, and the character design for Peter Venkman bore more of a resemblance to actor Bill Murray than the character design seen in the finished series. When he auditioned for the voice of Egon Spengler, Maurice LaMarche noted that while he was asked not to impersonate Harold Ramis, he did so anyway and eventually got the part.[5] LaMarche also noted that Bill Murray complained that Lorenzo Music's voice of Peter Venkman sounded more like Garfield (who was also voiced by Music at the time.) A different explanation for the change of actor for Peter Venkman came from Dave Coulier, who took over the role of Venkman from Music, who explained that Joe Medjuck a producer on both the original 1984 film and the animated series, wanted the character to sound more like Bill Murray.[6] Ernie Hudson was the only actor from the films who auditioned to play his character in the series; however, the role was given to Arsenio Hall.[7]
At the same time The Real Ghostbusters was being created, Filmation was making a cartoon known simply as "Ghostbusters", which was a revamp of Filmation's 1970s series The Ghost Busters. The character designs by Jim McDermott were dramatically redesigned from the way the same characters looked in the movie.[8]
Although the "Ghostbusters" concept was tinkered with, the finalized show does feature many tie-ins from the films. The Stay Puft Marshmallow Man made numerous appearances. During the third season, Walter Peck, the Environmental Protection Agency antagonist from the original film, reappeared. The uniforms and containment unit were redesigned, and Slimer was changed from a bad ghost to a resident and friend, events which are explained in the episode "Citizen Ghost" that flashes back to what happened to the Ghostbusters right after the movie's events. Gozer is also mentioned repeatedly throughout the series, usually in comparison to a ghost they are currently battling (e.g. "Cthulhu makes Gozer look like Little Mary Sunshine").
In the third season, some of the character designs were modified. Ray's character design was slimmed down to give the character a less overweight appearance and Slimer was given a tail instead of the formerly rounded bottom. The biggest change was to the character of Janine, whose hair was completely changed from being short and spiky to long and straight. Her overall design was softened, as was her personality. Her voice was also softened with Kath Soucie taking over the voice role from Laura Summer. Changes to Janine's character were eventually addressed (and resolved) in the season 5 episode (#118) entitled, "Janine, You've Changed".
At the start of the series' third season in 1988, the series was retitled to Slimer! and the Real Ghostbusters. The opening was completely redone to centre around Slimer. Eventually the episodes were expanded from their original half-hour format to last an hour, and the overall feel of the show was changed to be more youthful, with episodes having a lighter tone to be less frightening.[9] When Ghostbusters II was released, the character of Louis Tully was introduced to the show, with his voice provided by Rodger Bumpass, and later episodes referenced events from the film.
At the start of Series Two Dave Coulier took over the role of voicing Peter from Lorenzo Music and at the start of Series Three Buster Jones replaced Arsenio Hall as the voice of Winston. The show was canceled in 1991. The only voice actors to remain for the entire series were Frank Welker and Maurice LaMarche.
Voice cast[edit]
Peter Venkman – Lorenzo Music (seasons 1–2), Dave Coulier (seasons 3–7)
Egon Spengler – Maurice LaMarche
Ray Stantz, Slimer – Frank Welker
Winston Zeddemore – Arsenio Hall (seasons 1–3), Buster Jones (seasons 4–7)[n 1]
Janine Melnitz – Laura Summer (seasons 1–2), Kath Soucie (seasons 3–7)
Louis Tully – Rodger Bumpass (seasons 5–6)
Chilly Cooper – Cree Summer (seasons 3–6)
Broadcast[edit]
The show originally aired on ABC for its full run, except for the third season which ran on syndication at the same time as the second season ran on ABC. Later, reruns of the show appeared on the USA Network's USA Cartoon Express from September 16, 1991[10] to September 11, 1994.[11] Fox Family Channel also reran the series from August 17, 1998[12] to October 1, 1999.[13] Fox included the series as part of their Fox Kids block on Saturday mornings in 2001-02. In August 2012, reruns began airing on Fearnet during the weekends, part of their "Funhouse" block.
Reception[edit]
In January 2009, IGN named The Real Ghostbusters as the 22nd best show in the Top 100 Best Animated TV Shows.
Media[edit]
The Real Ghostbusters Soundtrack was released in 1986 on CD, records, and cassette by Polygram Records. All songs were performed by Tahiti (Tyren Perry & Tonya Townsend.) [5]
In 1988, a small series of video cassettes featuring 3 episodes each were released by Random House Home Video. The episodes on the cassettes were from the first season of syndication.
In 2004 and again in 2006 Sony released bare bones episode compilations in the United Kingdom and United States respectively. The DVD release of Ghostbusters II also included two episodes of the series as bonus features, "Citizen Ghost", a story focusing on events set immediately after the first movie, and "Partners in Slime", which featured the psycho-active slime from Ghostbusters II and a brief mention of its villain Vigo the Carpathian.[14][15][16]
On May 27, 2008, Time-Life announced they would be responsible for the complete series' release on DVD in the Fall of 2008.[17] That July they allowed fans the chance to vote between two variations of an outer box for the set[18]—one designed to look like the main characters firehouse headquarters and the other all black with different images on each side. Both featured lenticular printing, the firehouse version to show the Ecto-1 and the black version to have oozing "slime".[19] Released on November 25, 2008,[20] in the "firehouse" casing,[21] the set spans 25 discs containing all 147 episodes of the series.[22] The company began releasing the individual volumes on March 31, 2009.
The complete first season was released on DVD in Australia on June 3, 2009,[23] and in the U.K. on June 15, 2009.[24]
Spin-offs[edit]
Slimer![edit]
At the start of the third season in 1988, with the series' renaming, it was given a one-hour time slot. In addition to the regular thirty-minute Real Ghostbusters episode, a half-hour Slimer sub-series was added that included 2–3 short animated segments focusing on the character Slimer. At the end of its six season run, 147 episodes had aired, including the syndicated episodes and 13 episodes of Slimer, with multiple episodes airing out of production order.[25] The segments added several characters as friends of Slimer, plus an antagonist, Professor Norman Dweeb, an archetypical mad scientist usually accompanied by a pink poodle named Elizabeth. Dweeb wants to capture Slimer to experiment on him and to gain personal glory. Dweeb also made three appearances in the main series, one a clip show from the last two seasons. One of the ghosts from the Slimer cartoons, the Sleaze, also reappeared in The Real Ghostbusters to be captured a second time.
Extreme Ghostbusters[edit]
Main article: Extreme Ghostbusters
In 1997, a sequel cartoon entitled Extreme Ghostbusters, was created by Columbia TriStar Television and Adelaide Productions. It premiered on September 1, 1997 and ran for forty episodes until its conclusion on December 8, 1997. Set several years after the end of The Real Ghostbusters, the series opened by saying the team has disbanded due to a lack of supernatural activity. Only Egon remains in the firehouse, along with Slimer, to care for the containment system while teaching classes at a local university. When supernatural events begin occurring in New York, Egon recruits four of his university students as a new team of Ghostbusters, and Janine, also one of Egon's students, returns to manage the office. The original Ghostbusters return for the two-episode season finale to celebrate Egon's 40th birthday, leading to them reluctantly working together with the younger generation to solve one last case.
Notes[edit]
1.Jump up ^ Winston's last name was alternately spelled "Zeddemore", as in the movies, and Zeddmore.
References[edit]
1.Jump up ^ Adelson, Andrea (December 30, 1987). "BUSINESS PEOPLE; For Maker of Cartoons, A Chance to Go Public". The New York Times. Retrieved August 14, 2010.
2.Jump up ^ "Top 100 animated series". IGN. Retrieved October 19, 2010.
3.Jump up ^ "Interview: Lou Scheimer: A Candid Conversation with Filmation's Founder". The Trades. Retrieved October 21, 2009.
4.Jump up ^ "The Real Ghostbusters Complete Collection". DVD Talk. Retrieved August 14, 2010.
5.^ Jump up to: a b Ken Plume (January 1, 2007). "Quick Stop Interview: Maurice LaMarche". Quick Stop Interview. Retrieved August 13, 2007.
6.Jump up ^ http://robpaulsenlive.com/episode-90-dave-coulier-live-ustream
7.Jump up ^ Harris, Will (June 13, 2012). "Ernie Hudson talks Oz and losing out on the Ghostbusters cartoon". The A.V. Club. Retrieved June 19, 2012.
8.Jump up ^ Solomon, Charles (September 18, 1986). "Animated Shows For Kids". The Los Angeles Times. Retrieved 2010-08-23.
9.Jump up ^ Plume, Kenneth (September 6, 2000). "Interview with J. Michael Straczynski (Part 2 of 4)". IGN. Retrieved October 18, 2009.
10.Jump up ^ TV Guide – September 14–20, 1991
11.Jump up ^ Tyrone Daily Herald's TV Week – September 9–16, 1994
12.Jump up ^ TV Guide – August 15–21, 1998
13.Jump up ^ TV Guide – September 25 – October 1, 1999
14.Jump up ^ "The Real Ghostbusters: Spooky Spirits". DVD Talk. Retrieved August 14, 2010.
15.Jump up ^ "The Real Ghostbusters: Slimefighters". DVD Talk. Retrieved August 14, 2010.
16.Jump up ^ "The Real Ghostbusters: Creatures of the Night". DVD Talk. Retrieved August 14, 2010.
17.Jump up ^ Gord Lacey (May 27, 2008). "Time-Life to Release Complete Series This Fall!". The Real Ghostbusters.
18.Jump up ^ "Vote for the Complete Series Artwork". The Real Ghostbusters. TVShowsOnDVD.com. July 21, 2008. Retrieved August 2, 2008.
19.Jump up ^ "Help Select the Box Art". The Real Ghostbusters. TVShowsOnDVD.com. July 21, 2008. Retrieved July 21, 2008.
20.Jump up ^ Lambert, David (November 10, 2008). "Small Date Change for Time Life's Complete Series Set is Made Up by FedEx Shipping". The Real Ghostbusters news. TVShowsOnDVD.com. Retrieved November 10, 2008.
21.Jump up ^ Ghostbusters-Package-Details/10296 "Winner of the Cover Art Voting". The Real Ghostbusters. TVShowsOnDVD.com. August 11, 2008. Retrieved August 18, 2008.
22.Jump up ^ "Formal press release for The Real Ghostbusters — The Complete Series". The Real Ghostbusters. TVShowsOnDVD.com. July 25, 2008. Retrieved August 2, 2008.
23.Jump up ^ Real Ghostbusters, The – The Complete 1st Season (2 Disc Set) @ EzyDVD
24.Jump up ^ hmv.com: dvd: Real Ghostbusters: Season 1: 2dvd (2009)
25.Jump up ^ The Real Ghostbusters Complete Collection (Booklet). Fairfax, Virginia: Direct Holdings Americas, CPT Holdings. 2008. 80083-Z.
External links[edit]
Wikiquote has a collection of quotations related to: The Real Ghostbusters
The Real Ghostbusters at the Internet Movie Database
The Real Ghostbusters at TV.com
Slimer! And the Real Ghostbusters at the Internet Movie Database
Slimer! And the Real Ghostbusters at TV.com
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Ghostbusters II
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Ghostbusters II
Ghostbusters ii poster.jpg
Theatrical release poster
Directed by
Ivan Reitman
Produced by
Ivan Reitman
Bernie Brillstein
Joe Medjuck
Michael C. Gross
Written by
Harold Ramis
Dan Aykroyd
Starring
Bill Murray
Dan Aykroyd
Sigourney Weaver
Harold Ramis
Rick Moranis
Ernie Hudson
Annie Potts
Music by
Randy Edelman
Cinematography
Michael Chapman
Editing by
Donn Cambern
Sheldon Kahn
Distributed by
Columbia Pictures
Release dates
June 16, 1989
Running time
108 minutes
Country
United States
Language
English
Budget
$37 million
Box office
$215,394,738[1]
Ghostbusters II is a 1989 American supernatural comedy film produced and directed by Ivan Reitman. It is the sequel to the 1984 film Ghostbusters and follows the further adventures of a group of parapsychologists and their organization which combats paranormal activities. Despite making $215 million worldwide, the film was not as successful as the original and received mixed reviews.
Contents [hide]
1 Plot
2 Cast
3 Development
4 Reception 4.1 Box office
4.2 Critical response
5 Home media
6 Merchandise 6.1 Comic book adaptation
6.2 Novelization
6.3 Video game sequel
7 Soundtrack
8 References
9 External links
Plot[edit]
The Alexander Hamilton U.S. Custom House, site of the George Gustav Heye Center
Five years after saving New York City from the demi-god Gozer, the Ghostbusters—Egon Spengler, Ray Stantz, Peter Venkman, and Winston Zeddemore—are sued for the property damage they caused, and barred from investigating the supernatural, forcing them out of business. Ray owns an occult bookstore and works as an unpopular children's entertainer with Winston, Egon works in a laboratory conducting experiments into human emotion, and Peter hosts a pseudo-psychic television show. Peter's former girlfriend Dana Barrett has had a son, Oscar, with a violinist that she married then divorced when he received an offer to join the London symphonic orchestra. In order to take care of her baby, Dana quit her former cellist profession and now works as a restorer at the Manhattan Museum of Art (in the movie only; in reality it is the George Gustav Heye Center, a branch of the National Museum of the American Indian institution).
After an incident in which Oscar's baby carriage is controlled by an unseen force and drawn to a busy junction, Dana turns to the Ghostbusters for help. Meanwhile, Dana's colleague Dr. Janosz Poha is indoctrinated by the spirit of Vigo the Carpathian, a powerful sixteenth-century tyrant and magician trapped in a painting in the gallery. Vigo orders Janosz to locate a child that Vigo can possess, allowing him to return to life on the New Year.
The Ghostbusters' investigation leads them to illegally excavate First Avenue at the point where the baby carriage stopped. Lowered underneath, Ray discovers a vast river of pink slime filling an abandoned pneumatic transit line. Attacked by the slime after obtaining a sample, Ray accidentally causes a city-wide blackout, and the Ghostbusters are arrested. They are found guilty of investigating the supernatural, but before they can be taken away, the slime taken as evidence reacts to the judge's angry outburst and explodes, releasing two ghosts who were murderers that the judge had executed that proceed to devastate the courtroom. The Ghostbusters imprison the ghosts in exchange for the dismissal of all charges and that they be allowed to resume their Ghostbusting business.
Later, the slime invades Dana's apartment and attacks her and Oscar. She seeks refuge with Peter, and the two begin to renew their relationship. Investigating the slime and Vigo's history, the Ghostbusters discover that the slime reacts to emotions, and suspect that it has been generated by the negative attitudes of New Yorkers. While Peter and Dana have dinner together, Egon, Ray, and Winston explore the underground river of slime. While measuring the depth, Winston gets pulled into the flowing river, and Ray and Egon jump in after him. After they escape back to the surface Ray and Winston begin arguing, but Egon realizes that they are being influenced by the slime, so they strip off their clothes. They also learn the river is flowing directly to the museum.
The Ghostbusters go to the mayor with their suspicions, but are dismissed; the mayor's assistant, Jack Hardemeyer, has them committed to a psychiatric hospital to protect the mayor's interests as he runs for governor. Meanwhile, a spirit resembling Janosz kidnaps Oscar from Peter's apartment, and Dana pursues them to the museum alone. After she enters, the museum is covered with a barrier of impenetrable slime.
New Year's Eve sees a sudden increase of supernatural activity as the slime rises from the subway line and onto the city streets, causing widespread paranormal activity with ghosts attacking citizens. In response, the mayor fires Hardemeyer and has the Ghostbusters released, after Hardemeyer reveals he had them committed. After heading to the museum, they are unable to breach the power of the slime barrier with their proton packs. Determining that they need a symbol of powerful positivity to rally the citizens and weaken the slime, the Ghostbusters use positively-charged mood slime, and a remix of "Higher and Higher" to animate the Statue of Liberty and pilot it through the streets before the cheering populace. As they arrive at the museum, the slime begins to recede and they use the Statue's torch to break through the museum's ceiling to attack Vigo and Janosz.
Janosz is neutralized with positively-charged slime, but Vigo immobilizes the Ghostbusters and attempts a transfer into Oscar's body. A chorus of "Auld Lang Syne" by the citizens outside weakens Vigo, returning him to the painting and freeing the Ghostbusters. Vigo momentarily possesses Ray, and the other Ghostbusters attack him with a combination of proton streams and positively-charged mood slime. Dressed in full Ghostbusters attire, Louis attacks the weakened slime barrier around the building with a proton stream of his own. This combination destroys Vigo and changes the painting to a likeness of the four Ghostbusters standing protectively around Oscar. Outside, the Ghostbusters receive a standing ovation from the crowd and, at a later ceremony to restore the Statue, the Key to the City from the mayor.
Cast[edit]
Bill Murray as Peter Venkman
Dan Aykroyd as Raymond Stantz
Sigourney Weaver as Dana Barrett
Harold Ramis as Egon Spengler
Rick Moranis as Louis Tully
Ernie Hudson as Winston Zeddemore
Annie Potts as Janine Melnitz
Peter MacNicol as Dr. Janosz Poha
Harris Yulin as Judge Stephen Wexler
Janet Margolin as Prosecuting Attorney "Kitten"
David Margulies as Mayor "Lenny"
Kurt Fuller as Jack Hardemeyer
William T. Deutschendorf and Hank J. Deutschendorf II as Baby Oscar
Wilhelm von Homburg as Vigo the Carpathian
Ivan Reitman as the voice of Slimer
Some notable cast members in the film include one of Bill Murray's siblings, Brian Doyle-Murray, who played the psychiatric doctor, Dan Aykroyd's niece, Karen Humber, who played one of the school children, and Ben Stein, who played a public works official for the mayor. Jason Reitman, son of director Ivan Reitman, plays the boy who insults the Ghostbusters at a birthday party. Cheech Marin and Philip Baker Hall also appear in the movie, as the dock supervisor who sees the Titanic come in and as the city police chief, respectively. Bobby Brown also appears in this movie as the doorman to Gracie Mansion when the Ghostbusters go to see the mayor of New York City. In the scene he asks the Ghostbusters for a Proton Pack for his younger brother. While the role of Vigo was played by Wilhelm von Homburg, all his lines were dubbed by Max von Sydow.
Development[edit]
After the success of the first film and the animated series, The Real Ghostbusters, Columbia Pictures pressured the producers to make a sequel.[2] Dan Aykroyd, Harold Ramis and Ivan Reitman were uncomfortable with this, as the original film was intended to be conclusive and they wished to work on other projects; but later agreed.[3]
Reception[edit]
Box office[edit]
[icon] This section requires expansion. (March 2012)
During its release, Ghostbusters II was the biggest three-day opening weekend gross in history,[4] a record that was broken one week later by Batman ($40,505,884).[5] Ghostbusters II eventually grossed $112.4 million in North America and $102.9 million internationally for a total of $215.3 million worldwide. However, the film performed below Columbia's expectations, especially in the wake of Batman's higher earnings; thus the studio wrote it off as a commercial flop.[6]
Critical response[edit]
Ghostbusters II received mixed reviews.[7] Based on 35 reviews, the film holds a 51% "rotten" on Rotten Tomatoes. At Metacritic the film has a score of 56% based on reviews from 13 critics.
Variety praised the film as having amusing visuals and a clever plot, while Nick Shager of Screengrab criticized the film, claiming that it "Effectively slimed everyone's fond memories of the original".[8] On their show, Gene Siskel and Roger Ebert gave the picture two thumbs down, disappointed that the film didn't try anything new. Siskel stated "The film contains little comic invention. It looks as if the filmmakers, particularly the writers, simply didn't try to do anything special." Ebert confessed that he saw the movie in a theater in Michigan and out of a packed house, there was only one laugh.[9]
Home media[edit]
The official VHS and Laserdisc release of Ghostbusters II were made incorrectly: instead of being produced either in the original aspect ratio of 2.35:1 or panned and scanned at the aspect ratio of 1.33:1, the movie was panned and scanned in a 1.66:1 frame. This is often the version shown on television and it is immediately apparent. Compared to the "proper" pan and scan version at 1.33:1, width is definitely gained on the edges, though very slightly. However, the DVD version was transferred and encoded at the original aspect ratio of 2.35:1.
Merchandise[edit]
A great deal of merchandise (such as coloring books) came out with the release of this film. As was the case with the Real Ghostbusters cartoon, the makers of this material may have wanted to avoid likeness fees and as a result, the main characters in these bear little resemblance to any other version of the characters.
As a tie-in with the release of the movie, approximately 3,100 Hardee’s fast food restaurants offered a kids meal-deal that included a toy called the “Ghostblaster”, a small noisemaker embossed with the movie’s signature logo on one side and made different sounds when one of two buttons were activated. However, officials at the U.S. Consumer Product Safety Commission deemed that the toy posed a potential choking hazard to small children due to the fact that the toy was operated with small watch-sized batteries and recalled at least 2 million units.
Comic book adaptation[edit]
During this period, The Real Ghostbusters comic book produced by NOW Comics ran a three-part adaptation of the film, using the cartoon character designs instead of the likenesses of the actors. The overall story received minor alterations to run as a three-part series, and includes several scenes that were in the shooting script but were not included in the released movie.
Most notable[citation needed] is a scene set after their first visit at the museum (and Ray's first encounter with Vigo). In this scene, Ray is momentarily possessed while driving the Ecto-1A, and as a result tries to crash the car and kill the Ghostbusters. They soon bring Ray around to his senses after speeding through New York streets, and he apologizes, unable to account for his actions. They never connect it to Vigo since, while possessed, Ray never mentions him. The comic panels further reinforce the movie's scene where Ray is briefly hypnotized by Vigo (leading to him being chosen as a host at the end).
Novelization[edit]
In a novelization of the movie by Ed Naha, Hardemeyer rushes at the museum's slime shell, which engulfs him, and the book does not mention him again. In the end credits of the film, he is shown in the crowd outside the museum, singing with them.
Video game sequel[edit]
Main article: Ghostbusters: The Video Game
The video game takes place two years after the events of Ghostbusters II and was released in 2009.
Soundtrack[edit]
Ghostbusters II
Soundtrack album by various artists
Released
1989
Genre
Pop, new jack swing, synthpop
Length
45:40
Label
MCA Records
Ghostbusters soundtrack chronology
Ghostbusters Ghostbusters II
Singles from Ghostbusters II
1."On Our Own"
Released: May 1989
Original Soundtrack Album[10]
No.
Title
Writer(s)
Performer(s)
Length
1. "On Our Own" L.A. Reid, Babyface, Daryl Simmons[11][12] Bobby Brown 4:54
2. "Supernatural" Jellybean Johnson, Jimmy Jam and Terry Lewis New Edition 4:34
3. "The Promised Land" Bobby Caldwell, Paul Gordon James "J.T." Taylor 4:17
4. "We're Back" Bobby Brown, Dennis Austin, Larry White, Kirk Crumple Original Bobby Brown 5:10
5. "Spirit" Doug E. Fresh, Bernard Wright Doug E. Fresh and the Get Fresh Crew 5:03
6. "Ghostbusters" Ray Parker, Jr. Run-D.M.C. 4:10
7. "Flesh 'N Blood" Danny Elfman Oingo Boingo 4:17
8. "Love is a Cannibal" Elton John, Bernie Taupin Elton John 3:54
9. "Flip City" Glenn Frey, Hawk Wolinski Glenn Frey 5:12
10. "Higher and Higher" Gary Jackson, Carl Smith, Raynard Miner Howard Huntsberry 4:09
Total length:
45:40
The film also features the original versions of "Ghostbusters" by Ray Parker, Jr. and "Higher and Higher" by Jackie Wilson, though neither appears on the soundtrack album.
References[edit]
1.Jump up ^ BoxOfficeMojo revenue page
2.Jump up ^ Park, Jeannie (1988-12-25). "FILM; Slime? Don't Worry! The Ghostbusters Are Back". The New York Times. Retrieved 2010-11-08.
3.Jump up ^ Klady, Leonard (1987-05-17). "Ghostly Movie". The Los Angeles Times. Retrieved 2010-11-08.
4.Jump up ^ Puig, Claudia (1989-06-20). "Record-Busting Opening for 'Ghostbusters II". The Los Angeles Times. Retrieved 2010-11-08.
5.Jump up ^ "Batman Sets Record And So Does Hollywood". The New York Times. 1989-06-27. Retrieved 2010-11-08.
6.Jump up ^ Dick, Bernard F. (1992) "Columbia Pictures: Portrait of a Studio" (p. 51). The University Press of Kentucky. ISBN 0-8131-1769-0.
7.Jump up ^ "Ghostbusters II". Metacritic. Retrieved 2012-12-28.
8.Jump up ^ "Ghostbusters II". Variety. 1988-12-31. Retrieved 2010-11-14.
9.Jump up ^ Murphy, Jim. "Batman/Honey, I Shrunk the Kids/Tummy Trouble/Ghostbusters II/Kung-Fu Master!" (June 24, 1989). Television: Siskel & Ebert. Burbank: Buena Vista Television.
10.Jump up ^ Ghostbusters II – Original Soundtrack at AllMusic
11.Jump up ^ "Bobby Brown: On Our Own (1989)", 80s Music Channel, October 1, 2008, retrieved January 10, 2009.
12.Jump up ^ Grein, Paul; Goldstein, Patrick (1989-04-09). "Ghostbusters Sequel: The red-hot Bobby Brown, coming off...". The Los Angeles Times. Retrieved 2010-11-08.
External links[edit]
Wikiquote has a collection of quotations related to: Ghostbusters II
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Ghostbusters II at AllMovie
Ghostbusters II at Rotten Tomatoes
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Ghostbusters
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This article is about the 1984 film. For other uses, see Ghostbusters (disambiguation).
Ghostbusters
Ghostbusters cover.png
Theatrical release poster
Directed by
Ivan Reitman
Produced by
Ivan Reitman
Written by
Dan Aykroyd
Harold Ramis
Starring
Bill Murray
Dan Aykroyd
Sigourney Weaver
Harold Ramis
Rick Moranis
Music by
Elmer Bernstein
Cinematography
László Kovács
Editing by
David E. Blewitt
Sheldon Kahn
Studio
Black Rhino
Delphi Productions
Distributed by
Columbia Pictures
Release dates
June 7, 1984 (Westwood, California)
June 8, 1984
Running time
107 minutes
Country
United States
Language
English
Budget
$30 million
Box office
$291,632,124[1]
Ghostbusters is a 1984 American supernatural comedy film directed and produced by Ivan Reitman and written by Dan Aykroyd and Harold Ramis. It stars Bill Murray, Aykroyd, and Ramis as three eccentric parapsychologists in New York City who start a ghost-catching business. Sigourney Weaver and Rick Moranis co-star as a potential client and her neighbor. The Ghostbusters business booms after initial skepticism, but when an uptown high-rise apartment building becomes the focal point of spirit activity linked to the ancient god Gozer, it threatens to overwhelm the team and the entire world.
Originally intended by Aykroyd as a project for himself and fellow Saturday Night Live alumnus John Belushi, the film had a very different story during initial drafts. Aykroyd's vision of "Ghostmashers" traveling through time, space and other dimensions to fight large ghosts was deemed financially impractical by Reitman. Based on the director's suggestions, Aykroyd and Ramis finalized the screenplay from May–June 1982. They had written roles specifically for Belushi, John Candy and Eddie Murphy, but were forced to change the script after Belushi died and the latter two actors would not commit to the film.
Ghostbusters was released in the United States on June 8, 1984. It was a critical and commercial success, receiving a positive response from critics and audiences and grossing US$238 million in the United States and more than $291 million worldwide. It was nominated for two Oscars at the 57th Academy Awards for Best Visual Effects and Best Original Song (for the eponymous theme song), but lost them to Indiana Jones and the Temple of Doom and The Woman in Red respectively. The American Film Institute ranked Ghostbusters 28th in its AFI's 100 Years...100 Laughs list of film comedies. The film launched the Ghostbusters media franchise, which includes a 1989 sequel, Ghostbusters II; two animated television series, The Real Ghostbusters and Extreme Ghostbusters; and several video games.
Contents [hide]
1 Plot
2 Cast
3 Production 3.1 Development
3.2 Casting
4 Release 4.1 Box office
4.2 Critical response
4.3 Awards
4.4 Home media
4.5 2011 re-release
5 Music 5.1 Soundtrack
5.2 Score
5.3 Critical reception
6 Sequels
7 Legacy
8 References
9 External links
Plot[edit]
Misfit parapsychologists Peter Venkman (Bill Murray), Raymond Stantz (Dan Aykroyd) and Egon Spengler (Harold Ramis) are called to the New York Public Library after a series of apparent paranormal activities, where they encounter the ghost of a dead librarian, but are frightened away when she transforms into a horrifying monster.
After losing their jobs at Columbia University, the trio establish a paranormal extermination/investigations service known as "Ghostbusters". They develop high-tech equipment capable of capturing ghosts and open their business in a disused, run-down firehouse. At the Sedgewick Hotel, they capture their first ghost and deposit it in a specially built "containment unit" in the firehouse basement. Paranormal activity then begins to increase in New York City. The Ghostbusters become celebrities by containing it, but are increasingly overworked and hire a fourth member, Winston Zeddemore (Ernie Hudson).
The Ghostbusters are retained by Dana Barrett (Sigourney Weaver), whose apartment is haunted by a demonic spirit, Zuul, a demigod worshipped as a servant to Gozer the Gozerian, a Sumerian shape-shifting god of destruction. Venkman takes a particular interest in the case, and competes with Dana's neighbor, Louis Tully (Rick Moranis), for her affection. As the Ghostbusters investigate, Dana is possessed by Zuul, which declares itself the "Gatekeeper", and Louis by a similar demon called Vinz Clortho, the "Keymaster". Both demons speak of the coming of the destructive Gozer, and the Ghostbusters take steps to keep the two apart. Thereafter, the Ghostbusters' office is visited by Walter Peck (William Atherton), a lawyer representing the EPA. He has the team arrested for operating unlicensed waste handlers and orders their ghost containment system to be deactivated, causing an explosion that releases hundreds of captured ghosts. Freed from the Ghostbusters' custody, Louis/Vinz advances toward Dana/Zuul's apartment while the escaped ghosts wreak havoc throughout the city.
Consulting blueprints of Dana's apartment building, the Ghostbusters learn that mad doctor and cult leader Ivo Shandor, claiming humanity was too sick to survive after World War I, designed the building as a gateway to summon Gozer and bring about the end of the world. The Ghostbusters are released from custody to combat the paranormal activity, but after reaching the roof of Dana's building, they are unable to prevent the arrival of Gozer, who initially appears as a woman (Slavitza Jovan). Briefly subdued by the team, Gozer disappears, but her voice echoes that the "destructor" will follow, taking a form chosen by the team. Stantz inadvertently recalls a beloved corporate mascot from his childhood—"something that could never, ever possibly destroy us"—whereupon the destructor arrives in the form of a giant Stay Puft Marshmallow Man and begins attacking the city. To defeat it, the team combine the energy streams of their proton packs (which Egon advised against earlier) and fire them against Gozer's portal to our world. The resulting explosion defeats Gozer/The Stay Puft Marshmallow Man, and frees Dana and Louis from their possessor demons. As hundreds of New Yorkers wipe themselves of marshmallow goo, the Ghostbusters are welcomed on the street as heroes.
Cast[edit]
Bill Murray as Dr. Peter Venkman
Dan Aykroyd as Dr. Raymond "Ray" Stantz
Sigourney Weaver as Dana Barrett
Harold Ramis as Dr. Egon Spengler
Ernie Hudson as Winston Zeddemore
Rick Moranis as Louis Tully
Annie Potts as Janine Melnitz
William Atherton as Walter Peck
David Margulies as Mayor Lenny
Slavitza Jovan as Gozer Paddi Edwards as Gozer (voice)
The cast also includes Alice Drummond as a librarian, Jennifer Runyon as an ESP volunteer, Reginald VelJohnson as a jail guard. Director Ivan Reitman provides the voices of Zuul and Slimer. Roger Grimsby, Larry King, Joe Franklin, and Casey Kasem make cameo appearances.
Production[edit]
Development[edit]
The New York City firehouse that served as the exterior for the Ghostbusters' headquarters in the film
The movie's concept was inspired by Aykroyd's fascination with the paranormal. Aykroyd conceived it as a vehicle for himself and his friend and fellow Saturday Night Live alumnus John Belushi.[2] The original story, as written by Aykroyd, was very different from what was eventually filmed. In the original version, a group of "Ghostsmashers" traveled through time, space, and other dimensions combating huge ghosts (of which the Stay-Puft Marshmallow Man was one of many). They wore SWAT-like outfits and used wands instead of proton packs to fight the ghosts. (Original storyboards show them wearing riotsquad-type helmets with movable transparent visors.)[3] In addition to a similar title, the movie shares the premise of professional "exterminators" on a paranormal mission with The Bowery Boys slapstick comedy Spook Busters (1946, directed by William Beaudine).
Aykroyd pitched his story to director/producer Ivan Reitman, who liked the basic idea but immediately saw the budgetary impracticality of Aykroyd's first draft.[4] At Reitman's suggestion, Aykroyd and Ramis gave the story a major overhaul, hammering out the final screenplay during a three-week stay in a Martha's Vineyard bomb shelter in May–June 1982.[5] Aykroyd and Ramis initially wrote roles especially for Belushi, Eddie Murphy and John Candy. However, Belushi died before the screenplay was completed, and neither Murphy nor Candy would commit to the project, so Aykroyd and Ramis made further changes that were reflected in the film's production.[4]
In addition to Aykroyd's high-concept basic premise, and Ramis' skill at grounding the fantastic elements with a realistic setting, the film benefits from Bill Murray's semi-improvisational performance as Peter Venkman, the character initially intended for Belushi.[4][5]
For the test screening of Ghostbusters, half of the ghost effects were missing, not yet having been completed by the production team.[4] The audience response was still enthusiastic, and the ghost elements were completed for the official theatrical release shortly thereafter.[4]
Casting[edit]
Louis Tully was originally conceived as a conservative man in a business suit, to be played by comedian Candy; but when Candy was unable to commit to the role, he was replaced by Rick Moranis, who portrayed Louis as a geek.[4] Gozer was originally to appear in the form of Ivo Shandor, a slender, unremarkable man in a suit, played by Paul Reubens;[6] but the role was played by Yugoslav model Slavitza Jovan. The demonic voice of Gozer was provided by Paddi Edwards.
Release[edit]
Box office[edit]
Ghostbusters was released on June 8, 1984 in 1,339 theaters. It grossed $13.6 million on its opening weekend[7] and $23 million in its first week, setting studio records at the time.[8] The film was number one at the box office for five consecutive weeks, grossing $99.8 million.[9] After seven weeks, it was finally knocked to the number-two position by Prince's film Purple Rain, at which point it had grossed $142.6 million, second only to Indiana Jones and the Temple of Doom as the year's top moneymaker.[10] Remarkably, Ghostbusters then regained the top spot the next week, and again six weeks later.[11] It went on to gross $229.2 million, making it the second highest-grossing film of 1984, behind only Beverly Hills Cop.[12] Adjusted for inflation, these figures put it within the top 40 highest-grossing films of all time.[13] A 1985 re-release raised the film's United States gross to $238.6 million ($523 million in today's dollars[14][15]), surpassing Beverly Hills Cop[16] and making it the most successful comedy of the 1980s.
Critical response[edit]
Ghostbusters received widespread acclaim from critics and is considered by many as one of the best films of 1984.[17][18][19][20] It holds a 96% "Certified Fresh" approval rating on review aggregation website Rotten Tomatoes, based on 54 reviews; the site's consensus called the film "An infectiously fun blend of special effects and comedy, with Bill Murray's hilarious deadpan performance leading a cast of great comic turns."[21]
Film critic Roger Ebert gave the film three and a half stars out of four and wrote, "This movie is an exception to the general rule that big special effects can wreck a comedy ... Rarely has a movie this expensive provided so many quotable lines".[22] Newsweek magazine's David Ansen wrote, "Everyone seems to be working toward the same goal of relaxed insanity. Ghostbusters is wonderful summer nonsense".[23] In his review for TIME, Richard Schickel praised the three lead actors: "Of the ghost wranglers, the pair played by writers Aykroyd and Ramis are sweetly earnest about their calling, and gracious about giving the picture to their co-star Bill Murray. He obviously (and wisely) regards Dr. Peter Venkman as a once-in-a-lifetime opportunity to develop fully his patented comic character".[24] Pauline Kael had problems with the chemistry among the three lead actors: "Murray is the film's comic mechanism ... But nobody else has much in the way of material, and since there's almost no give-and-take among the three men, Murray's lines fall on dead air".[25] In her review for The New York Times, Janet Maslin wrote, "Its jokes, characters and story line are as wispy as the ghosts themselves, and a good deal less substantial".[26]
Awards[edit]
The film received two Academy Award nominations, including Best Original Song (for the hit song "Ghostbusters") and Best Visual Effects (John Bruno, Richard Edlund, Chuck Gaspar and Mark Vargo). The film was nominated for two Golden Globes: Best Motion Picture – Musical or Comedy and Best Actor – Motion Picture Musical or Comedy (Bill Murray).
Home media[edit]
In 1989, Criterion Collection released a LaserDisc version of the film, in a one-disc CLV version and a two-disc special edition CAV version. The latter included deleted scenes, a split-screen demonstration of the film's effects, the screenplay, and other special features.[27] Director Ivan Reitman was not happy with the LaserDisc release of the film because "it pumped up the light level so much you saw all the matte lines. I was embarrassed about it all these years".[28] The DVD version of the movie was released on June 29, 1999,[28] at a time when an estimated four million U.S. households had DVD players, and became one of Reel.com's fastest selling products.[29]
Sony announced at Comic-Con 2008 that the Blu-ray version of the film would be released on October 21, 2008. Sony initially made it available through their promotional website Ghostbustersishiring.com. The movie was released on Blu-ray on June 16, 2009 to coincide with the film's 25th Anniversary. Ghostbusters was the first film ever officially released on a USB flash drive.[30] A second Blu-ray version was released on May 14, 2013. It was marketed as "Mastered in 4k", and was noted[by whom?] as having improved image quality over the previous Blu-ray release.[citation needed]
2011 re-release[edit]
Sony Pictures re-released the film in nearly 500 theaters in the United States on October 13, 2011, and the following two Thursdays before Halloween of that year.[31]
Music[edit]
Soundtrack[edit]
Ghostbusters: Original Soundtrack Album
Soundtrack album by various artists
Released
1984
Genre
Pop, New Wave, synthpop, R&B
Length
37:38
Label
Arista Records
Ghostbusters soundtrack chronology
Ghostbusters Ghostbusters II
Singles from Ghostbusters: Original Soundtrack Album
1."Ghostbusters"
Released: May 1984
The soundtrack to Ghostbusters was released on LP in 1984 by Arista Records.[32] The film's theme song, "Ghostbusters," written and performed by Ray Parker, Jr., sparked the catchphrases "Who you gonna call? Ghostbusters!" and "I ain't afraid of no ghost." The song was a huge hit, staying number one for three weeks on the Billboard Hot 100 chart and for two weeks on the Black Singles chart, and brought Parker an Academy Award nomination for Best Original Song. According to Bruce A. Austin (in 1989), the theme "purportedly added $20 million to the box office take of the film".[33]
In autumn of 1984, singer and songwriter Huey Lewis sued Ray Parker, Jr. for plagiarism, claiming that Parker copied the melody from his 1983 song "I Want a New Drug". Lewis had been approached to compose the main theme song for the movie, but declined due to his work on the soundtrack for Back to the Future. The two musicians settled out of court. It was reported in 2001 that Lewis allegedly breached an agreement not to mention the original suit, doing so on VH1's Behind the Music.[34]
The music video produced for the song became a number-one video on MTV. Featuring actress Cindy Harrell, directed by Ivan Reitman, produced by Jeffrey Abelson, and conceptualized by Keith Williams, the video integrated footage of the film with a humorous performance by Parker. It also featured cameo appearances by celebrities who joined in the call-and-response chorus, including Chevy Chase, Irene Cara, John Candy, Ollie E. Brown, Melissa Gilbert, Jeffrey Tambor, George Wendt, Al Franken, Danny DeVito, Carly Simon, Peter Falk, Lori Singer and Teri Garr. The video ends with footage of the four main Ghostbusters actors in costume and character, dancing and singing behind Parker in Times Square.
Original Soundtrack Album[35]
No.
Title
Artist
Length
1. "Ghostbusters" Ray Parker, Jr. 4:06
2. "Cleanin' Up the Town" The BusBoys 2:59
3. "Savin' the Day" Alessi Brothers 3:23
4. "In the Name of Love" Thompson Twins 3:20
5. "I Can Wait Forever" Air Supply 5:10
6. "Hot Night" Laura Branigan 3:23
7. "Magic" Mick Smiley 4:21
8. "Main Title Theme (Ghostbusters)" Elmer Bernstein 3:00
9. "Dana's Theme" Elmer Bernstein 3:32
10. "Ghostbusters" (Instrumental Version) Ray Parker, Jr. 4:47
Total length:
37:38
Bonus tracks[36]
No.
Title
Artist
Length
11. "Disco Inferno" The Trammps 10:58
12. "Ghostbusters" (12" Single Remix) Ray Parker, Jr. 6:04
Total length:
54:40
Score[edit]
Ghostbusters: Original Motion Picture Score
Film score by Elmer Bernstein
Released
2006
Genre
Classical, electronic
Length
68:02
Label
Varèse Sarabande
The film score was composed by Elmer Bernstein, and is notable for its use of ondes Martenot (a staple of Bernstein's 1980s work) and also the Yamaha DX-7 synthesizer. Orchestrators contributing to the film were Peter Bernstein, David Spear and Patrick Russ. The score was commercially released in 2006 as Ghostbusters: Original Motion Picture Score by Varèse Sarabande. It contains 39 tracks by Bernstein.
Original Motion Picture Score[37]
No.
Title
Length
1. "Ghostbusters Theme" 3:01
2. "Library and Title" 3:02
3. "Venkman" 0:31
4. "Walk" 0:31
5. "Hello" 1:36
6. "Get Her!" 2:01
7. "Plan" 1:25
8. "Taken" 1:08
9. "Fridge" 1:01
10. "Sign" 0:54
11. "Client" 0:35
12. "The Apartment" 2:45
13. "Dana's Theme" 3:31
14. "We Got One!" 2:02
15. "Halls" 2:01
16. "Trap" 1:56
17. "Meeting" 0:38
18. "I Respect You" 0:54
19. "Cross Rip" 1:07
20. "Attack" 1:30
21. "Dogs" 0:57
22. "Date" 0:45
23. "Zuul" 4:12
24. "Dana's Room" 1:40
25. "Judgment Day" 1:19
26. "The Protection Grid" 0:42
27. "Ghosts!" 2:15
28. "The Gatekeeper" 1:12
29. "Earthquake" 0:33
30. "Ghostbusters!" 1:13
31. "Stairwell" 1:14
32. "Gozer" 2:48
33. "Marshmallow Terror" 1:25
34. "Final Battle" 1:30
35. "Finish" 2:13
36. "End Credits" 5:04
37. "Magic" (Bonus track) 1:37
38. "Zuul" (Bonus track) 3:12
39. "We Got One! (Alternate)" (Bonus track) 2:04
Total length:
68:02
Critical reception[edit]
Reviewers at Allmusic have awarded both the Original Soundtrack Album and the Original Motion Picture Score 4 out of a total 5 stars. Evan Cater describes the Original Soundtrack Album somewhat pejoratively as "a very disjointed, schizophrenic listen" that "does very little to conjure memories of the film". However, he notes that there are exceptions to this, namely Ray Parker Jr.'s title track "Ghostbusters", Mick Smiley's "Magic", and the two inclusions from Elmer Bernstein's score.[35] Jason Ankeny describes the Original Motion Picture Score as "epic in both sound and scale", noting that it "ranks among Bernstein's most dazzling and entertaining efforts, evoking the widescreen wonder of its source material", concluding that "his melodies beautifully complement the wit and creativity of the onscreen narrative."[38]
Sequels[edit]
Main article: Films in Ghostbusters franchise
After the success of the first film and the animated series The Real Ghostbusters, Columbia Pictures pressured the producers to make a sequel. However, Aykroyd, Ramis and Reitman were uncomfortable with this, as the original film was intended to be conclusive and they wished to work on other projects. Eventually, they agreed and created a script. The second movie, Ghostbusters II, was released in 1989.
A script for a potential third film was under development by Gene Stupnitsky and Lee Eisenberg, the writing team that worked with Harold Ramis on the 2009 comedy Year One; according to Ramis, the four main cast members from the original film may have minor on-screen roles: "The concept is that the old Ghostbusters would appear in the film in some mentor capacity".[39] Comments from Murray in August 2010, after Year One's release suggested the latter's poor reception made a new Ghostbuster sequel a "dream just vaporized."[40] Two months later, Aykroyd downplayed Murray's comments, saying Stupnitsky and Eisenberg "wrote Bill the comic role of a lifetime, and the new Ghostbusters and the old are all well represented in it"; they wrote a "strong first draft" that Aykroyd and Ramis would work on.[41] In February 2012, Aykroyd said "The script must be perfect. We cannot release a film that is any less than that. We have more work to do." [42] On February 24, 2014, Ramis died, causing Sony Pictures to re-evaluate the script that they were writing for Ghostbusters III.[43] On March 18, 2014, Sony Pictures is eyeing an early 2015 production start in New York, but Reitman won't be directing the third film and will instead help Amy Pascal find a new director to take over the film.[44] On March 20, 2014, it was revealed directors Phil Lord and Chris Miller where in talks to direct the film, but on April 8, 2014, the duo has passed on the project.[45][46][47]
Legacy[edit]
Movie fans dressed as Ghostbusters, in 2011.
Main article: Ghostbusters (franchise)
The film became a cultural phenomenon and an instant classic. The American Film Institute ranked it 28th in its list of the top 100 comedies of all time (in their 100 Years... 100 Laughs list),[48] and nominated it for its lists of the 100 greatest movies in 1998[49] and 2007[50] and the 100 most heart-pounding movies (in AFI's 100 Years...100 Thrills).[51][52] The title song was nominated for AFI's 100 Years...100 Songs,[53] and two quotes were nominated for AFI's 100 Years...100 Movie Quotes: "We came. We saw. We kicked its ass," and "He slimed me," both spoken by Venkman.[54] In 2005, IGN voted Ghostbusters the greatest comedy ever.[55] In 2006, Bravo ranked Ghostbusters 76 on their 100 Funniest Movies list.[56] Entertainment Weekly ranked it as the Funniest Movie of the Past 25 Years.[57] In 2008, Empire magazine ranked the film #189 on its list of The 500 Greatest Movies of All Time.[58] In 2009, National Review magazine ranked Ghostbusters number 10 on its 25 Best Conservative Movies of the Last 25 Years list.[59][dead link] In 2000, readers of Total Film magazine voted Ghostbusters the 44th greatest comedy film of all time.
References[edit]
1.Jump up ^ "BoxOfficeMojo revenue page". Boxofficemojo.com. January 15, 1985. Retrieved May 28, 2011.
2.Jump up ^ Shay, Don (1985). Making Ghostbusters, New York: New York Zoetrope. ISBN 0-918432-68-5
3.Jump up ^ A Ghostbusters I and II DVD pack included a 28-page booklet of copies of Ghostbusters storyboards.
4.^ Jump up to: a b c d e f Reitman, Ivan (2005). Ghostbusters DVD commentary (DVD). Columbia TriStar.
5.^ Jump up to: a b Ramis, Harold (2005). Ghostbusters DVD commentary (DVD). Columbia TriStar.
6.Jump up ^ "Proton Charging interview with Gozer actress, Slavitza Jovan". Retrieved April 1, 2007.
7.Jump up ^ "Ghostbusters". Box Office Mojo. Retrieved December 4, 2008.
8.Jump up ^ Rich, Joshua (June 9, 2000). "High Spirits". Entertainment Weekly. Retrieved April 14, 2009.
9.Jump up ^ "Ghostbusters Grosses Near Indiana Jones". New York Times. July 12, 1984. Retrieved December 4, 2008.
10.Jump up ^ "Purple Rain Ousts Ghostbusters as No. 1". New York Times. August 1, 1984. Retrieved December 4, 2008.
11.Jump up ^ "Ghostbusters Regains Top Spot at Box Office". New York Times. August 8, 1984. Retrieved December 4, 2008.
12.Jump up ^ "1984 Domestic Grosses". Box Office Mojo. Retrieved December 4, 2008.
13.Jump up ^ "All time domestic box office results". Box Office Mojo. Retrieved December 4, 2008.
14.Jump up ^ Consumer Price Index (estimate) 1800–2014. Federal Reserve Bank of Minneapolis. Retrieved February 27, 2014.
15.Jump up ^ "Box office statistics for 1984". Boxofficemojo. Retrieved May 28, 2011.
16.Jump up ^ "Release History for Ghostbusters". Box Office Mojo. Retrieved December 4, 2008.
17.Jump up ^ "The Greatest Films of 1984". AMC Filmsite.org. Retrieved May 21, 2010.
18.Jump up ^ "The 10 Best Movies of 1984". Film.com. Retrieved May 21, 2010.
19.Jump up ^ "The Best Movies of 1984 by Rank". Films101.com. Retrieved May 21, 2010.
20.Jump up ^ "Best Films of 1984". listal.com. Retrieved June 11, 2010.
21.Jump up ^ "Ghostbusters Movie Reviews, Pictures". Rotten Tomatoes. Flixster. Retrieved May 21, 2010.
22.Jump up ^ Ebert, Roger (January 1, 1984). "Ghostbusters". Chicago Sun-Times. Retrieved December 4, 2008.
23.Jump up ^ Ansen, David (June 11, 1984). "Got a Demon in Your Icebox?". Newsweek.
24.Jump up ^ Schickel, Richard (June 11, 1984). "Exercise for Exorcists". TIME. Retrieved December 4, 2008.
25.Jump up ^ Kael, Pauline (June 25, 1984). "The Pop Junkpile". The New Yorker.
26.Jump up ^ Maslin, Janet (June 8, 1984). "Ghostbusters". The New York Times. Retrieved December 4, 2008.
27.Jump up ^ "The Criterion Collection: Ghostbusters". voyagerco.com. Voyager Media Store. Archived from the original on 1997-02-13. Retrieved 2012-04-30.
28.^ Jump up to: a b Giltz, Michael (June 18, 1999). "Ghostbusters gets a face-lift on DVD". Entertainment Weekly. Retrieved April 14, 2009.
29.Jump up ^ Stroud, Michael (July 10, 1999). "Don't Kill Your VCR". Wired Magazine. Retrieved August 13, 2007.
30.Jump up ^ "Ghostbusters is first film to be released on USB stick, News". Custom PC. September 3, 2008. Archived from the original on October 31, 2010. Retrieved February 13, 2009.
31.Jump up ^ Entertainment Weekly
32.Jump up ^ "Ghostbusters Vinyl Soundtrack (1984)". Etsy. Retrieved 27 April 2014.
33.Jump up ^ Austin, Bruce A. (1989). "Which Show to See?". Immediate Seating: A Look at Movie Audiences. Wadsworth Publishing. p. 78. ISBN 0-534-09366-3.
34.Jump up ^ "Ray Parker Jr. Suing Huey Lewis Over 'Ghostbusters' Comment". Archived from the original on September 5, 2006.
35.^ Jump up to: a b Ghostbusters – Original Soundtrack at AllMusic
36.Jump up ^ Ghostbusters [Bonus Track] – Original Soundtrack at AllMusic
37.Jump up ^ Ghostbusters: Original Motion Picture Score at Discogs
38.Jump up ^ Ghostbusters [Original Score] – Elmer Bernstein at AllMusic
39.Jump up ^ Caro, Mark (September 5, 2008). "Harold Ramis confirms 'Ghostbusters III'". Pop Machine (column). Chicago Tribune. Retrieved 2012-04-29.
40.Jump up ^ Fierman, Dan (August 2010). "Bill Murray Is Ready To See You Now". GQ. Retrieved 2012-04-29. "Harold Ramis said, Oh, I've got these guys, they write on The Office, and they're really funny. They're going to write the next Ghostbusters. And they had just written this movie that he had directed. Year One. Well, I never went to see Year One, but people who did, including other Ghostbusters, said it was one of the worst things they had ever seen in their lives. So that dream just vaporized. That was gone."
41.Jump up ^ Michals, Susan (October 5, 2010). "Dan Aykroyd Writing Ghostbusters 3 Script, Selling Vodka Out Of His RV". Vanity Fair. Retrieved 2012-04-29. "I can tell you firsthand, I’m working on the script now and those two – Stupnitsky and Eisenberg, [writer-producers of The Office] – wrote Bill the comic role of a lifetime, and the new Ghostbusters and the old are all well represented in it…we have a strong first draft that Harold [Ramis] and I will take back, and I’m very excited about working on it."
42.Jump up ^ Plumb, Ali (February 3, 2012). "Dan Aykroyd On Ghostbusters 3 Rumours". Empire. Retrieved 2012-04-29.
43.Jump up ^ http://www.hollywoodreporter.com/news/ghostbusters-iii-script-be-reworked-683518
44.Jump up ^ "‘Ghostbusters’ A Go For Early 2015; Death Of Pal Harold Ramis Prompts Ivan Reitman To Turn Over Directing Reins". Deadline. March 18, 2014.
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46.Jump up ^ [2]
47.Jump up ^ Siegel, Tatiana and Borys Kit (April 8, 2014). "Lord And Miller Off Ghostbusters 3?". Total Films. Retrieved April 8, 2014.
48.Jump up ^ "AFI's 100 Years... 100 Laughs". American Film Institute. Archived from the original on December 8, 2006. Retrieved December 11, 2006.
49.Jump up ^ "AFI's 100 Years...100 Movies Ballot". Retrieved May 28, 2011.
50.Jump up ^ "AFI's 100 Years...100 Movies (10th Anniversary Edition) Ballot". Retrieved May 28, 2011.
51.Jump up ^ "AFI's 100 Years...100 Thrills" (Press release). American Film Institute. June 21, 2001. Retrieved April 14, 2011.
52.Jump up ^ "AFI's 100 Years...100 Thrills". Retrieved May 28, 2011.
53.Jump up ^ "AFI's 100 Years...100 Songs Ballot". Retrieved May 28, 2011.
54.Jump up ^ "AFI's 100 Years...100 Movie Quotes Ballot" (PDF). Retrieved May 28, 2011.
55.Jump up ^ Carle, Chris (December 9, 2005). "Top 25 Comedies of All-Time". IGN. Retrieved December 11, 2006.
56.Jump up ^ Cammorata, Nicole; Duffy, James. "Bravo's 100 Funniest Films". The Boston Globe. Archived from the original on March 21, 2007. Retrieved December 11, 2006.
57.Jump up ^ "The Comedy 25: The Funniest Movies of the Past 25 Years". Entertainment Weekly. August 27, 2008. Retrieved August 27, 2008.
58.Jump up ^ "Empire's The 500 Greatest Movies of All Time". Empire Magazine. Retrieved May 21, 2010.
59.Jump up ^ http://nrd.nationalreview.com/article/?q=YWQ4MDlhMWRkZDQ5YmViMDM1Yzc0MTE3ZTllY2E3MGM=[dead link]
External links[edit]
Wikiquote has a collection of quotations related to: Ghostbusters
Wikimedia Commons has media related to Ghostbusters.
Official website
Ghostbusters at the Internet Movie Database
Ghostbusters at AllMovie
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Saturn Award for Best Fantasy Film
Categories: 1984 films
English-language films
American fantasy-comedy films
1980s comedy films
1980s fantasy films
American films
Columbia Pictures films
Exorcism in fiction
Films directed by Ivan Reitman
Films set in New York City
Ghostbusters
Ghost films
Stop-motion animated films
Screenplays by Dan Aykroyd
Screenplays by Harold Ramis
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