Friday, November 1, 2013

Indiana Jones Wikipedia pages part 2

 Map of countries Indiana Jones visits in the series
The series was designed as an educational program for children and teenagers, spotlighting historical figures and important events, using the concept of a prequel to the films as a draw.[citation needed] Most episodes feature a standard formula of an elderly (93-year-old) Indiana Jones (played by George Hall) in present day (1993) New York City encountering people who spur him to reminisce and tell stories about his past adventures. These stories would either involve him as a young boy (10, played by Corey Carrier) or as a teenager (16 to 21, played by Sean Patrick Flanery). In one episode, a fifty-year-old Indy (played by Harrison Ford) is seen reminiscing. Initially, the plan was for the series to alternate between the adventures of Indy as a child (Corey Carrier) and as a teenager (Sean Patrick Flanery), but eventually the episodes featuring Flanery's version of the character dominated the series. The series' bookends revealed that the elderly Jones has a daughter, grandchildren, and great-grandchildren. There is no mention if he had a son, though he was revealed to have a son in the movie Kingdom of the Crystal Skull.

Many of the episodes involve Indiana meeting and working with famous historical figures. Historical figures featured on the show include Leo Tolstoy, Howard Carter, Charles de Gaulle, and John Ford, in such diverse locations as Egypt, Austria-Hungary, India, China, and the whole of Europe. For example, Curse of the Jackal prominently involves Indy in the adventures of T. E. Lawrence and Pancho Villa. Indy also encounters (in no particular order) Edgar Degas, Giacomo Puccini, George Patton, Pablo Picasso (same episode as Degas), Eliot Ness, Charles Nungesser, Al Capone, Manfred von Richthofen, Anthony Fokker, Annie Besant, Charles Webster Leadbeater, Jiddu Krishnamurti, Paul von Lettow-Vorbeck, Norman Rockwell (same episode as Degas and Picasso), Louis Armstrong, George Gershwin, Sean O'Casey, Siegfried Sassoon, Patrick Pearse, Winston Churchill, a very young Ho Chi Minh, Carl Jung, and Sigmund Freud; at one point, he competes against a young Ernest Hemingway for the affections of a girl, is nursed back to health by Albert Schweitzer, has a passionate tryst with Mata Hari, discusses philosophy with Nikos Kazantzakis, and goes on a safari with Theodore Roosevelt.
The show provided a lot of the back story for the films. His relationship with his father, first introduced in Indiana Jones and the Last Crusade, was further fleshed out with stories about his travels with his father as a young boy. His original hunt for the Eye of the Peacock, a large diamond seen in Indiana Jones and the Temple of Doom, was a recurring element in several stories. The show also chronicled his activities during World War I and his first solo adventures. The series is also referenced in Indiana Jones and the Kingdom of the Crystal Skull, when Indy describes his adventures with Pancho Villa (chronicled in the first episode) to Mutt Williams.
Cast[edit]

 

 Sean Patrick Flanery as the young adult Indiana Jones
Indiana Jones was played by no less than four actors all playing the character at different stages in his life in the series.
Corey Carrier as Henry "Indiana" Jones, Jr. (age 8–10)
Sean Patrick Flanery as Henry "Indiana" Jones, Jr. (age 16–21)
Harrison Ford as Dr. Henry "Indiana" Jones, Jr. (age 50)
George Hall as Dr. Henry "Indiana" Jones, Jr. (age 93)

The other major characters were:
Lloyd Owen as Professor Henry Jones, Sr., Indy's father
Ruth de Sosa as Anna Jones, Indy's mother
Margaret Tyzack as Miss Helen Seymour, Indy's childhood tutor
Ronny Coutteure as Remy Baudouin, Indy's friend and wartime companion

Guest appearances[edit]
Most episodes of the series depicted famous and not-so-famous historical figures, for example T.E. Lawrence, Leo Tolstoy, Winston Churchill, Ernest Hemingway, Al Capone, Pablo Picasso, Frederick Selous and Mata Hari.
Notable guest stars (playing either fictional or historical characters) include: Catherine Zeta-Jones, Daniel Craig, Christopher Lee, Peter Firth, Vanessa Redgrave, Beata Pozniak, Jennifer Ehle, Elizabeth Hurley, Timothy Spall, Anne Heche, Jeffrey Wright, Jeroen Krabbé, Jason Flemyng, Michael Kitchen, Kevin McNally, Ian McDiarmid, Max von Sydow, Douglas Henshall, Jon Pertwee, Terry Jones, Lukas Haas, Jay Underwood, Michael Gough, Maria Charles, and Haluk Bilginer.
Release[edit]
Television[edit]
Main article: List of The Young Indiana Jones Chronicles episodes

 

 An early advertisement for the show
The pilot episode was aired by ABC in the United States in March 1992. The pilot, the feature-length Young Indiana Jones and the Curse of the Jackal, was later re-edited as two separate episodes, "Egypt, May 1908" and "Mexico, March 1916." Eleven further hour-long episodes were aired in 1992 (seven in the first season, four were part of the second season) - during the second season, it was placed as the lead-in to Monday Night Football, just as fellow Paramount series MacGyver had done for the previous six years. Only 16 of the remaining 20 episodes were aired in 1993 when ABC canceled the show. The Family Channel later produced four two-hour TV movies that were broadcast from 1994 to 1996. Though Lucas intended to produce episodes leading up to a 24-year-old Jones, the series was cancelled with the character at age 21.[5]

Home video re-edits[edit]
The revised and updated edition of the book George Lucas: The Creative Impulse, by Charles Champlin, explains how The Young Indiana Jones Chronicles series would be re-edited into the new structure of twenty-two Chapter TV films, for the 1999 VHS release. New footage was shot in 1996 to be incorporated with the newly re-edited and re-titled "chapters" to better help it chronologically and provide smooth transitions. The newly shot Tangiers, 1908 was joined with Egypt, 1908 from the Curse of the Jackal to form My First Adventure, and Morocco, 1917 was joined with Northern Italy, 1918 (now re-dated as 1917) to form Tales of Innocence. Also included in the home video release were four unaired episodes made for the ABC network, Florence, May 1908, Prague, 1917, Transylvania, 1918, and Palestine, 1917. The series itself was also re-titled as The Adventures of Young Indiana Jones.
The 93-year-old Indy bookends for the original series were removed, as well as Sean Patrick Flanery's bookend for "Travels With Father"; however, the Harrison Ford bookend, set in 1950, from "Mystery of The Blues" was not cut.[6]
VHS and Laserdisc[edit]
The series received its first home video release on April 21, 1993, when a Laserdisc box set was released in Japan containing fifteen of the earlier episodes and a short documentary on the making of the series. The discs were formatted in NTSC and presented with English audio in Dolby surround with Japanese subtitles. In 1994, eight NTSC format VHS tapes with a total of fifteen episodes from the first two seasons were released in Japan.
On October 26, 1999, half of the series was released on VHS in the United States for $14.99 each, along with a box set of the feature films. The series was labeled as Chapters 1–22, while the feature films were labeled as Chapters 23–25. In an effort to promote the series, the episode "Treasure of the Peacock's Eye" was included with the purchase of the movie trilogy box set in the US. The episode was chosen for the fact that its plot continues into the opening of Indiana Jones and the Temple of Doom, which was labeled as the first film chronologically in the film trilogy.
In other countries different chapters were included, for example in the UK The Phantom Train of Doom was included. The twelve VHS releases were released worldwide over the course of 2000, including the UK, Netherlands, Hungary, Germany, Mexico, France and Japan. The UK, German, French, Hungarian and Netherlands tapes were in PAL format, while the tapes released in the rest of the countries were in NTSC format.
 DVD[edit]

 

The Adventures of Young Indiana Jones: Volume One — The Early Years DVD cover[7]
In 2002, series producer Rick McCallum confirmed in an interview with Variety that DVDs of the series were in development, but would not be released for "about three or four years".[8] At the October 2005 press conference for the Star Wars Episode III: Revenge of the Sith DVD, McCallum explained that he expected the release to consist of 22 DVDs, which would include around 100 documentaries which would explore the real-life historical aspects that are fictionalized in the show. For the DVDs, Lucasfilm upgraded the picture quality of the original 16 mm prints and remastered the soundtracks. This, along with efforts to get best quality masters and bonus materials on the sets, delayed the release.[9] It was ultimately decided that the release would tie into the release of the fourth Indiana Jones feature film.

Two variations of Volume 1 were released by CBS DVD, one simply as "Volume One", and the other as "Volume One — The Early Years" in order to match the subtitle of Volume 2.
The History Channel acquired television rights to all 94 of the DVD historical documentaries.[10][11] The airing of the documentaries was meant to bring in ratings for the History Channel and serve as marketing for the DVD release and the theatrical release of Indiana Jones and the Kingdom of the Crystal Skull.[12] The History Channel and History International began airing the series every Saturday morning at 7AM/6C on The History Channel, and every Sunday morning at 8AM ET/PT on History International. A new division of History.com was created devoted to the show. As Paramount and Lucasfilm had already reserved IndianaJones.com solely for news and updates related to Indiana Jones and the Kingdom of the Crystal Skull, StarWars.com temporarily served as the official site for the DVDs—providing regular updates, insider looks and promotions related to them.[13] However, Lucasfilm and Paramount soon set up an official website proper for the series—YoungIndy.com.[14] Paramount released a press kit for the media promoting the DVDs, which consists of a .pdf file[15] and several videos with interviews with Lucas and McCallum, and footage from the DVDs.[16] A trailer for the DVDs was also published on YoungIndy.com, with a shorter version being shown on The History Channel and History International.
Lucas and McCallum hope that the DVDs will be helpful to schools, as they believe the series is a good way to aid in teaching history. Lucas explained that the series' DVD release will be shopped as "films for a modern day high school history class."[17] He believes the series is a good way to teach high school students 20th Century history.[18] The plan was always to tie the DVD release of the series to the theatrical release of the fourth Indiana Jones feature film, Indiana Jones and the Kingdom of the Crystal Skull, which was released on May 22, 2008.[8][19][20][21]

DVD name
Region 1[22]
Region 2
The Adventures of Young Indiana Jones: Volume One — The Early Years October 23, 2007 February 25, 2008[23]
The Adventures of Young Indiana Jones: Volume Two — The War Years December 18, 2007 March 24, 2008[24]
The Adventures of Young Indiana Jones: Volume Three — The Years of Change April 29, 2008 April 28, 2008

Reception[edit]
Between 1992 and 1997, the series was nominated for 27 Emmy Awards and won 12.[25] In 1993, Corey Carrier was nominated for the Young Artist Award in the category of "Best Young Actor Starring in a Television Series". In 1994, David Tattersall was nominated for the ASC Award in the category of "Outstanding Achievement in Cinematography in Regular Series". At the 1994 Golden Globes, the series was nominated for "Best TV-Series — Drama".[26]
Though the series won many awards, it also received criticism. The New York Times called the pilot "clunky".[27]
Marketing[edit]
Four volumes of music from the series were released on CD. The show also spawned a series of adaptations and spin-off novels, a NES game The Young Indiana Jones Chronicles, a Sega Mega Drive game Instruments of Chaos starring Young Indiana Jones, trading cards and other products.
Notes and references[edit]
1.Jump up ^ Shawn Adler (2007-10-05). "George Lucas Promises 'Crystal Skull' Will Be As Good As First Indiana Jones Flick". MTV News. Retrieved 2007-10-06.
2.Jump up ^ Young Indy That Could Have Been - List of episodes never produced
3.Jump up ^ Scott Huver (2005-04-28). "One-On-One with George Lucas". Hollywood.com. Archived from the original on 2005-09-07. Retrieved 2007-07-20.
4.Jump up ^ Munn, p. 233.
5.Jump up ^ Weinraub, Bernard (January 27, 1992). "George Lucas on Issues, Ideas and Indiana Jones". The New York Times. Retrieved May 25, 2010.
6.Jump up ^ IGN: The Adventures of Young Indiana Jones - Volume 3 Review
7.Jump up ^ The Young Indiana Jones Chronicles DVD news: In-Depth Look at The Young Indiana Jones Chronicles - Volume 1 | TVShowsOnDVD.com
8.^ Jump up to: a b Hettrick, Scott (October 24, 2002). "Bigger Picture: Producer to Rattle the Sabers". Videobusiness. Retrieved 2006-06-24.
9.Jump up ^ "Star Wars DVD Press Event" (mp3). 2005-10-07.
10.Jump up ^ Nordyke, Kimberly (April 30, 2007). "Web series, Lucas docus are History". HollywoodReporter.com. Retrieved 2007-04-30.[dead link]
11.Jump up ^ History.com Developing Digital Originals With Groundbreaking Military Blog and Short-Form Broadband Series
12.Jump up ^ Crupi, Anthony (May 1, 2007). "History Channel site reborn with 94 Lucas docs". HollywoodReporter.com. Archived from the original on 2007-09-30. Retrieved 2007-04-30.
13.Jump up ^ Star Wars: Community | Other Lucas Films Archive
14.Jump up ^ The Adventures Of Young Indiana Jones, Paramount Home Entertainment
15.Jump up ^ Indiana Jones
16.Jump up ^ The Adventures of Young Indiana Jones, Vol. 1 12 Discs Video Clips - MovieWeb
17.Jump up ^ TheForce.Net - Latest News - An Evening With George Lucas
18.Jump up ^ Lowry, Brian (March 4, 2007). "Lucas opens up at Paley Festival". Variety.
19.Jump up ^ The Young Indiana Jones Chronicles DVD news: New Update On TV-DVDs Ties Release Firmly To Indy 4 Film | TVShowsOnDVD.com
20.Jump up ^ The Young Indiana Jones Chronicles DVD news: Update on the release timeline | TVShowsOnDVD.com
21.Jump up ^ "Wiest takes part in documentary on Lucas series". Hattiesburg American. June 10, 2005. Retrieved 2006-07-09.[dead link]
22.Jump up ^ Star Wars: Community | Young Indiana Jones Comes to DVD
23.Jump up ^ Amazon.co.uk: The Adventures Of Young Indiana Jones Vol.1 [1992]: DVD: Vanessa Redgrave,Anne Heche,Elizabeth Hurley,Corey Carrier,George Hall,Lukas Haas,Catherine Zeta-Jones,Sean Patrick Flanery
24.Jump up ^ Amazon.co.uk: The Adventures Of Young Indiana Jones Vol.2: DVD: Corey Carrier,Vanessa Redgrave,Anne Heche,George Hall,Catherine Zeta-Jones,Elizabeth Hurley,Lukas Haas,Sean Patrick Flanery
25.Jump up ^ Primetime Emmy Award Database | Emmys.com
26.Jump up ^ "The Young Indiana Jones Chronicles" (1992) - Awards
27.Jump up ^ O'Connor, John J. (March 4, 1992). "Review/Television; Meeting Indiana Jones as a Boy and a Teen-Ager". The New York Times. Retrieved May 25, 2010.


 This article uses bare URLs for citations, which may be threatened by link rot. Please consider adding full citations so that the article remains verifiable. Several templates and the Reflinks tool are available to assist in formatting. (Reflinks documentation) (December 2012)
The Young Indiana Jones Chronicles, On the Set and Behind the Scenes
George Lucas: The Creative Impulse
[1]
Munn, Michael (1992). Clint Eastwood: Hollywood's Loner. London: Robson Books. ISBN 0-86051-790-X.

External links[edit]
Official site
Archive of the original official site
Young Indiana Jones at History.com
The Young Indiana Jones Chronicles at the Internet Movie Database
The Young Indiana Jones Chronicles at TV.com
The Young Indiana Jones Chronicles at TV.com
Chronological episode guide
TheRaider.net - The Young Indiana Jones Chronicles, extensive coverage
Adventures in Learning with Indiana Jones - A fan site that details the educational aspects of the series.
"Return to Indy's youth" - An article by the LA times


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List of The Young Indiana Jones Chronicles episodes

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 This article includes a list of references, but its sources remain unclear because it has insufficient inline citations. Please help to improve this article by introducing more precise citations. (August 2013) 

 

 An early advertisement for the show
This is a list of The Young Indiana Jones Chronicles episodes. Although forty-four episodes were produced by Paramount Pictures and Lucasfilm, many were unaired during the series' original 1992–1993 run on ABC. In 1996, some of the remaining episodes were combined and aired as four two-part TV movies on USA. The entire series was edited into twenty-two feature-length films later that year. Twelve of the films were released on VHS in 1999, while the rest were aired on the Fox Family Channel in 2001. All of the films were released on DVD throughout 2007 and 2008.


Contents
  [hide] 1 Seasons 1.1 Season I (1992)
1.2 Season II (1992–93)
1.3 Season III (1994–96)

2 Episodes unaired in America
3 Film versions
4 Chronological order
5 Unproduced episodes
6 DVD bonus content 6.1 Historical documentaries
6.2 Historical overview lectures
6.3 Interactive content

7 Notes and references
Seasons[edit]
Season I (1992)[edit]
The Young Indiana Jones Chronicles debuted on ABC on March 4, 1992 with the feature-length episode Young Indiana Jones and the Curse of the Jackal, which served to introduce the character at the two ages he would be portrayed as in the show. The five subsequent episodes in season one were hour-long.

No.
Prod.
Title
Directed by
Written by
Airdate

1/2
1.1/1.2 "Young Indiana Jones and the Curse of the Jackal"[1] Jim O'Brien/
Carl Schultz Jonathan Hales March 4, 1992
Indiana Jones describes to two truant boys his early life with his family and his dog. In Oxford 1908, Indy met Helen Seymour whom Henry requested to teach him on their voyage to Egypt. After an expedition to the pyramids, T. E. Lawrence invited Indy to the excavation of Ka's tomb. The next day, Rashid was found murdered and the jackal head piece stolen. Dimitrius was revealed to be behind this, but he fled. In Mexico 1916, Indy was captured by Mexican revolutionaries, but was rescued by a Belgian called Remy. As Indy got involved in the war, he recognised Dimitrius, who was collaborating with the US. After hearing how hypocritical the revolutionaries act, Indy and Remy decided to leave but not before Indy fought Dimitrius to defeat and recovered the jackal. 

3
1.3 "London, May 1916" Carl Schultz Rosemary Anne Sisson March 11, 1992
The 93-year old Indiana Jones recounts to his colleague his meeting once with a feisty suffragette. In London 1916 the 16-year old Indy decides to join his friend Remy in the Belgian army under the nom de guerre Henri Defense. That night, while waiting for basic training to begin, Indy meets a bus conductor called Vicky who invites him to a suffragette meeting on women's campaign for equal pay. After the meeting Indy goes out for tea with Vicky where he shows his knowledge of many languages to Vicky. Indy invites Vicky to go with him to Oxford to meet his old tutor Miss Seymour. At a dinner, Winston Churchill and Miss Seymour voice different views about suffragettes that Vicky finds unacceptable. Indy and Vicky spend a romantic time together and visit Vicky's parents who live nearby to Oxford. Back in London and due to ship off to basic training Indy is about to propose to Vicky. However, due to complications Vicky did not wish to marry Indy despite her feelings. Indy said farewell to Miss Seymour and Vicky before boarding the train to France with Remy. 

4
1.4 "British East Africa, September 1909" Carl Schultz Matthew Jacobs March 18, 1992
Indy is at the Metropolitan Foundation for Educational Quality's Annual Celebrity Tennis Shoe Auction & Dinner, at the City Hotel & Conference Center. Two women set at his table—one is an animal rights activist and vegetarian, and the other holds opposing views. The two begin to fight, with Indy in the middle. He tells them it reminds him of when he and his family were on his father's world lecture tour, and were invited to a coffee plantation in British East Africa that was owned by a friend of his father's. 

5
1.5 "Verdun, September 1916" Rene Manzor Jonathan Hales March 25, 1992
Indiana Jones (as Corporal Henri Defense) is working as a motorcycle courier for the French army. He has numerous close calls delivering orders to officers on the front line. When General Joseph Joffre gives Indy orders to send men to certain death Indy makes a courageous decision. 

6
1.6 "German East Africa, December 1916" Simon Wincer Frank Darabont April 1, 1992
Indy (as Lieutenant Henri Defense) leads his Askari African soldiers to victory in an attack on an enemy stronghold and is promoted to Captain. His unit is sent across the Belgian Congo on an important mission but most die of disease and exhaustion. 

7
1.7 "Congo, January 1917" Simon Wincer Frank Darabont April 8, 1992
Indy and Remy meet Albert Schweitzer and his wife. Indy learns valuable lessons on the sanctity of life. 

Season II (1992–93)[edit]
Season two began on September 21, 1992 with the episode "Austria, 1917", and the seventeen subsequent episodes consisted of both new episodes and some episodes originally produced for the first season—each an hour long. Harrison Ford made a guest appearance in the feature-length episode Young Indiana Jones and the Mystery of the Blues. When the show was cancelled, four episodes remained unaired: "Florence, May 1908", "Prague, August 1917", "Palestine, October 1917" and "Transylvania, January 1918". In Australia, "Somme, Early August 1916" and "Germany, Mid-August 1916" were shown as a two-hour television movie entitled Young Indiana Jones and the Great Escape. But when released on VHS, the movie was renamed Young Indiana Jones and the Trenches of Hell.

No.
Prod.
Title
Directed by
Written by
Airdate

8
2.1 "Austria, March 1917" Vic Armstrong Frank Darabont September 21, 1992
Indy is sent on an espionage mission to try and convince the new Austro-Hungarian Emperor Karl to leave the war. 

9
2.2 "Somme, Early August 1916" Simon Wincer Jonathan Hensleigh September 28, 1992
Indy (as Corporal Henri Defense) and Remy have enlisted and are attached to a Belgian company fighting in the trenches of World War I. After their unit suffers catastrophic losses, all of the officers are dead and, even though only a corporal, Indy is the highest ranking soldier left in the unit. Their unit is assigned an interim French commander, Captain Moreau, and are ordered to take a hilltop Chateau, which they do with only 13 men left alive. The Germans counterattack and the hill is lost, Indy is captured, and Remy's whereabouts are left unknown. 

10
2.3 "Germany, Mid-August 1916" Simon Wincer Jonathan Hensleigh October 5, 1992
Indy is sent to a prison camp after being captured by the German army. That same day, he joins a band of inmates in a prison break. The escape attempt fails and he is recaptured and transferred to a maximum security prison in a German castle. There he meets Charles De Gaulle, who has also been captured several times trying to escape. The two plot another prison break after which Indy escapes and De Gaulle is recaptured. 

11
2.4 "Barcelona, May 1917" Terry Jones Gavin Scott October 12, 1992
Indy joins up with an international trio of spies plotting against their German counterparts in the neutral city of Barcelona. After his old acquaintance Pablo Picasso helps him get a job at the Ballets Russes, Indy devises a plan to forge a love letter written by the German cultural attaché to make it seem the man was having an affair with the Countess of Toledo. 

12/13
2.5/2.6 "Young Indiana Jones and the Mystery of the Blues"[2] Carl Schultz Jule Selbo March 13, 1993
It is now April/May of 1920 and Indy is at the University of Chicago and working as a waiter part-time in a restaurant. He is taught the basics of jazz by Sidney Bechet and then becomes involved in a murder investigation during Prohibition. 

14
2.7 "Princeton, February 1916" Joe Johnston Matthew Jacobs March 20, 1993
Indy is still in high school but during his spring break becomes involved in the theft of Thomas Edison's plans for an electric car. 

15
2.8 "Petrograd, July 1917" Simon Wincer Gavin Scott March 27, 1993
Indy is working in intelligence in Saint Petersburg during the growing political unrest there. He attends a speech by Vladimir Lenin and sees his friends cut down during a protest by government troops. 

16/17
2.9/2.10 "Young Indiana Jones and the Scandal of 1920"[3] Syd Macartney Jonathan Hales April 3, 1993
The 20-year old Indy goes to New York City and works in theatre. He meets George Gershwin and other Tin Pan Alley composers. 

18
2.11 "Vienna, November 1908" Mike Newell Matthew Jacobs April 10, 1993
The nine-year-old Indy meets young Princess Sophie of Austria-Hungary. In love for the first time, he asks the advice of eminent psychology professors Sigmund Freud, Karl Jung and Alfred Adler then runs the gauntlet against her disapproving father, Archduke Franz Ferdinand. 

19
2.12 "Northern Italy, June 1918" Bille August Jonathan Hales April 17, 1993
Working to try to get Austrian troops to surrender in the Alps bordering Austria and Italy, Indy also courts the love of the beautiful Giulietta and strives to best her other suitor. 

20/21
2.13/2.14 "Young Indiana Jones and the Phantom Train of Doom"[4] Peter MacDonald Frank Darabont/
Carrie Fisher June 5, 1993
Indy and Remy leave the war in Europe behind by joining Belgium's African campaign and are automatically promoted to Lieutenants. They disembark in British East Africa. After becoming lost they become involved in a British mission to destroy a German rail gun. Later, they help in the (temporary) capture of Paul von Lettow-Vorbeck, commander of German troops in the region. 

22
2.15 "Ireland, April 1916" Gillies MacKinnon Jonathan Hales June 12, 1993
93-year old Indy tells his daughter Susan about his past in Ireland. In 1916 Indy and Remy worked on board a ship as they sailed to Ireland from Mexico on their way to London to join the war. In Dublin, Indy meets a girl called Maggie, her brother Sean Lemass and her friend Nuala and he also learns some things from a local playwright Seán O'Casey. Indy and Sean took a dislike to each other even after Maggie dumped him when she finds out Indy is not an American millionaire after all, and Indy gets into a fight with Sean, but they became friends when they saw the pointlessness of fighting. The Easter Rebellion breaks out and, though most of the rebels are shot, Sean is imprisoned. 

23
2.16 "Paris, September 1908" Rene Manzor Reg Gadney June 19, 1993
Indy meets the young Norman Rockwell and then meets Pablo Picasso. 

24
2.17 "Peking, March 1910" Deepa Mehta Rosemary Anne Sisson June 26, 1993
In China, Indy and his mother with tutor Miss Seymour venture into the Chinese countryside. The young Indy falls dangerously ill but there is no medical help other than the traditional Chinese medical practitioners in the area. 

25
2.18 "Benares, January 1910" Gavin Millar Jonathan Hensleigh July 3, 1993
The Joneses go to India where Indy meets the young Krishnamurti and Miss Seymour has strong disagreements with the Theosophical Society's Annie Besant. 

26
2.19 "Paris, October 1916" Nicolas Roeg Carrie Fisher July 10, 1993
Indy and Remy are lucky to receive two weeks leave from the trenches because of string-pulling by noteworthy friends of Indy's father. They both are excited to head off to Paris. There Indy meets dancer Mata Hari and has a romance with her. He is arrested and questioned by French police as Mata Hari is suspected of being a spy. 

27
2.20 "Istanbul, September 1918" Mike Newell Rosemary Anne Sisson July 17, 1993
Posing as a Swedish journalist, Indy tries to convince Turkish general Mustafa Kemal to form a separate peace with the allies instead of the Germans. His mission becomes jeopardized when he learns there is a traitor codenamed 'The Wolf' in his spy network. To complicate matters, Indy himself has fallen for Molly, a young American working at a Turkish orphanage, despite lying to her about his identity. 

28
2.21 "Paris, May 1919" David Hare Jonathan Hales July 24, 1993
The war has ended but the Treaty of Versailles is being thrashed out. Indy works as a translator during this process. 

Season III (1994–96)[edit]
The third "season" consisted of four television movies which aired on The Family Channel from 1994 to 1996. No "Old Indy" bookend segments were filmed for the television movies, although Sean Patrick Flanery bookended Young Indiana Jones: Travels with Father.

No.
Prod.
Title
Directed by
Written by
Airdate

33/34
3.1/3.2 "Young Indiana Jones and the Hollywood Follies"[5] Michael Schultz Jonathan Hales/
 Matthew Jacobs October 15, 1994
On his summer break from college Indy ventures to Hollywood where he works in production on an Erich von Stroheim movie and then as a stunt man in an early John Ford western. 

35/36
3.3/3.4 "Young Indiana Jones and the Treasure of the Peacock's Eye"[6] Carl Schultz Jule Selbo January 15, 1995
WWI finally ends and Indy and Remy return to London. They immediately set forth to Egypt to try to find the legendary diamond the Peacock's Eye. 

37/38
3.5/3.6 "Young Indiana Jones and the Attack of the Hawkmen"[7] Ben Burtt Matthew Jacobs/
 Rosemary Anne Sisson &
 Ben Burtt October 8, 1995
Indy becomes an aerial photographer but is captured by the Red Baron. He then is sent into Germany on a spy mission to try and convince Anthony Fokker to defect to the French side of the war. 

39/40
3.7/3.8 "Young Indiana Jones: Travels with Father"[8] Michael Schultz/
 Deepa Mehta Frank Darabont/
 Matthew Jacobs &
 Jonathan Hales June 16, 1996
Indy and his father travel through Greece and get into a bind in the monasteries of Meteora, then in Russia, Indy meets Leo Tolstoy. 

Episodes unaired in America[edit]
The following episodes were not aired in the USA on either the ABC network or The Family Channel. They may have been aired in other countries.

No.
Prod.
Title
Directed by
Written by
Airdate

29
2.22 "Prague, August 1917" Robert Young Gavin Scott N/A
Indy is on assignment in Prague, meets Franz Kafka and becomes entangled in a maddening web of bureaucracy. 

30
2.23 "Florence, May 1908" Bille August Matthew Jacobs N/A
Italian composer Giacomo Puccini becomes infatuated with Anna, Indy's mother, and pursues her romantically. 

31
2.24 "Palestine, October 1917" Simon Wincer Frank Darabont N/A
In this first part set in Palestine (see episode no. 43), Indy is sent in disguise to infiltrate the ancient town of Beersheba. 

32
2.25 "Transylvania, January 1918" Dick Maas Jonathan Hensleigh N/A
Indy tells some trick or treaters a ghost story involving him. Indy was sent from Venice to follow after three deceased agents the investigation of General Mateus Targo. Indy travelled to a castle accompanied by Nicholas, Maria, Dr. Heinson and Walters. The interior of the castle was terrifying and Walters was incinerated. When they met Targo, he took them to meet the previous agents who were by then under his control (Maria killed Dr. Heinson revealed to be a German spy before she knew that). Targo was shown to be a reincarnation of Vlad the Impaler and had Nicholas horribly tortured to death. Before Targo could deal with Indy and Maria, they retaliated and performed a vampire exorcism on him. 

41
3.9 "Tangiers, 1908" Michael Schultz Jule Selbo N/A
Indy travels to Morocco with his family and befriends a slave boy named Omar. The two adventure off into the city of Tangiers where they are kidnapped and forced into the slave trade. 

42
3.10 "Morocco, 1917" Michael Schultz Jonathan Hales N/A
Indy is sent to Morocco and assigned to the French Foreign Legion. While trying to uncover the identity of a traitor in his own ranks, Indy battles hostile Berber tribesmen and engages in an innocent flirtation with author Edith Wharton. 

43
3.11 "Palestine, 1917" Simon Wincer Frank Darabont N/A
In this second part set in Palestine (see episode no. 31) Indy aids the attack on the Turkish-held town of Beersheba by the soldiers of the Australian Light Horse Regiment. 

44
3.12 "Princeton, 1919" Michael Schultz Matthew Jacobs N/A
Indy finally returns to the United States after years of war. He meets his old friend Paul Robeson, and finds a temporary job with rocket engineer Robert Goddard, before deciding to go to the University of Chicago to study Archaeology. 

Film versions[edit]
In 1996, George Lucas hired T.M. Christopher to aid in re-editing the complete series into twenty-two feature-length episodes. The series was also retitled The Adventures of Young Indiana Jones. Each chapter contains two episodes, with most of the chapters arranged in chronological order. The scenes in which an older Indiana Jones reminisces are not included in these versions.
Chapter 1: My First Adventure[9] (Egypt & Tangiers 1908)
Chapter 2: Passion for Life[9] (British East Africa, 1909 & Paris, 1908)
Chapter 3: The Perils of Cupid[9] (Vienna & Florence, 1908)
Chapter 4: Travels with Father[9] (Russia & Athens, 1910)
Chapter 5: Journey of Radiance[9] (Benares & Beijing, 1910)
Chapter 6: Spring Break Adventure[10] (Princeton & Mexico, 1916)
Chapter 7: Love's Sweet Song[10] (Ireland & London, 1916)
Chapter 8: Trenches of Hell[10] (Somme & Germany, 1916)
Chapter 9: Demons of Deception[9] (Verdun & Paris, 1916)
Chapter 10: The Phantom Train of Doom[9] (German East Africa 1916)
Chapter 11: Oganga, the Giver and Taker of Life[9] (German East Africa, 1916 & Congo, 1917)
Chapter 12: Attack of the Hawkmen[9] (Ravanel, France & Alhorn, Germany, 1917)
Chapter 13: Adventures in the Secret Service[10] (Austria & Petrograd, 1917)
Chapter 14: Espionage Escapades[9] (Barcelona & Prague, 1917)
Chapter 15: Daredevils of the Desert[10] (Palestine, 1917)
Chapter 16: Tales of Innocence[11] (Northern Italy & Morocco, 1918)
Chapter 17: Masks of Evil[12] (Istanbul & Transylvania 1918)
Chapter 18: Treasure of the Peacock's Eye[11] (London/Egypt, 1918 & South Pacific, 1919)
Chapter 19: Winds of Change[11] (Paris & Princeton, 1919)
Chapter 20: Mystery of the Blues[11] (Chicago, 1920)
Chapter 21: Scandal of 1920[11] (New York, 1920)
Chapter 22: Hollywood Follies[11] (Hollywood, 1920)

In 1999, only Chapters 6, 8, 10–13, 15–18, 20, and 22 were released on VHS in the "Complete Adventures of Indiana Jones" along with the re-release of the movie trilogy (credited as Chapters 23: Temple of Doom, 24: Raiders of the Lost Ark, and 25:Last Crusade ). The movie trilogy also featured Chapter 18: Treasure of the Peacock's Eye as a bonus tape (Chapter 10: The Phantom Train of Doom in the UK). It was promoted with the rest of the episodes set for release later in 2000, but this was cancelled.
Chronological order[edit]
Listed below are all forty-four episodes of the series, organized by story chronology:

Episode
Title
Airdate
Prod. no.
1 "Egypt, May 1908" March 4, 1992 1.1
2 "Tangiers, 1908" Unaired 3.9
3 "Florence, May 1908" Unaired 2.22
4. "Paris, September 1908" June 19, 1993 2.16
5 "Vienna, November 1908" April 10, 1993 2.11
6 "British East Africa, September 1909" March 18, 1992 1.4
7 "Benares, January 1910" July 3, 1993 2.18
8 "Peking, March 1910" June 26, 1993 2.17
9 "Russia, Summer 1910" June 16, 1996 3.7
10 "Athens, Autumn 1910" June 16, 1996 3.8
11 "Princeton, February 1916" March 20, 1993 2.7
12 "Mexico, March 1916" March 4, 1992 1.2
13 "Ireland, April 1916" June 12, 1993 2.15
14 "London, May 1916" March 11, 1992 1.3
15 "Somme, Early August 1916" September 28, 1992 2.2
16 "Germany, Mid-August 1916" October 5, 1992 2.3
17 "Verdun, September 1916" March 25, 1992 1.5
18 "Paris, October 1916" July 10, 1993 2.19
19 "German East Africa, November 1916" (1) June 5, 1993 2.13
20 "German East Africa, November 1916" (2) June 5, 1993 2.14
21 "German East Africa, December 1916" April 1, 1992 1.6
22 "Congo, January 1917" April 8, 1992 1.7
23 "Ravenel, France, Early February 1917" October 8, 1995 3.5
24 "Ahlhorn, Germany, Late February 1917" October 8, 1995 3.6
25 "Austria, March 1917" September 21, 1992 2.1
26 "Barcelona, May 1917" October 12, 1992 2.4
27 "Petrograd, July 1917" March 27, 1993 2.8
28 "Prague, August 1917" Unaired 2.23
29 "Palestine, October 1917" (1) Unaired 2.24
30 "Palestine, October 1917" (2) Unaired 3.11
31 "Northern Italy, June 1918" April 17, 1993 2.12
32 "Morocco, 1918" Unaired 3.10
33 "Istanbul, September 1918" July 17, 1993 2.20
34 "Transylvania, September 1918" Unaired 2.25
35 "London/Egypt, November 1918" January 15, 1995 3.3
36 "South Pacific, early 1919" January 15, 1995 3.4
37 "Paris, May 1919" July 24, 1993 2.21
38 "Princeton 1919" Unaired 3.12
39 "Chicago, April 1920" March 13, 1993 2.5
40 "Chicago, May 1920" March 13, 1993 2.6
41 "New York, June 1920" April 3, 1993 2.9
42 "New York, July 1920" April 3, 1993 2.10
43 "Hollywood, August 1920" (1) October 15, 1994 3.1
44 "Hollywood, August 1920" (2) October 15, 1994 3.2

Unproduced episodes[edit]
When the series was cancelled in 1993, there were a number of episodes Lucas had intended to shoot, but never went into production.[13]
"Princeton, May 1905" was to involve Indy meeting Paul Robeson for the first time.[13][14]
"Russia, March 1909"
"Geneva, May 1909"
"Jerusalem, June 1909" was to involve Indy meeting Abner Ravenwood, who is trying to find a "sacred relic"—the Ark on the temple mount. In "Palestine, October 1917", Indy and his comrades suggest that they will be returning to this location by Christmas of 1917.
"Stockholm, December 1909" was to be a homage to Swedish children's novel The Wonderful Adventures of Nils. Indiana Jones said Stockholm was his favourite city in Sweden in the "London, May 1916" episode.
"Melbourne, March 1910" was to involve Indy meeting Harry Houdini and flying in an airplane with him. The events of this episode are mentioned in "Palestine, October 1917".
"Tokyo, April 1910" was to involve a meeting between the young Indy and Prince Hirohito of Japan, the future Emperor Shōwa.
"LeHavre, June 1916" was to involve Indy and Remy in basic training. When Remy is accused of murdering their drill sergeant, Indy defends him. The two also meet Jean Renoir, who teaches them how to fight in battles.
"Flanders, July 1916" was to involve Indy, Remy and Jaques fighting in Flanders. The events of this episode are mentioned in "Trenches of Hell".
"Berlin, Late August 1916" was to be a second season episode that involved Indy escaping from prison and fleeing to Berlin, and would have been the third part in the Somme/Germany cycle following Indy's capture in Somme, his escape from prison, his escape from Germany itself. He has to decide between returning to the US (since the US isn't at war with Germany yet) or returning to the Belgian Army. He ultimately decides to return to the Belgian army. Indy would have met Sigrid Schultz.
"Moscow, March 1918" was meant as a sequel to "Russia, 1917". It would have involved Indy working with counter-revolutionary groups in order to allow the U.S. to take over.
"Bombay, April 1919" was to involve Indy meeting Gandhi on his way back from his search for the Eye of the Peacock diamond, while Remy is still searching for the diamond. Remy and Indy fight about continuing the treasure search.
"Buenos Aires, June 1919" was to involve Indy being robbed while trying to return to the U.S. where he works as a tutor. He then ends up in South America as a tutor.
"Havana, December 1919" was to involve Indy his father in Cuba. The episode would have revolved around integration issues and Indy and Henry Sr. seeing a black player outplay Babe Ruth.[15]
"Honduras, December 1920" was to involve Indy meeting Belloq for the first time and they become friends. Belloq steals a crystal skull and sells it.
"Alaska, June 1921" was to involve Indy studying Eskimos, and rushing to deliver medical supplies by dogsled in order to save a village. The events of this episode are foreshadowed in "Travels with Father".
"Brazil, December 1921" was to involve Indy and Belloq in a search for a lost city, and meeting Percy Fawcett.

DVD bonus content[edit]

 

The Adventures of Young Indiana Jones: Volume One – The Early Years DVD cover[16]
Historical documentaries[edit]

Ninety-four historical documentaries were created over a five-year period by Lucasfilm's documentary crew for the DVD release of the series.
My First Adventure Archaeology – Unearthing Our Past
Howard Carter and the Tomb of Tutankhamun
Colonel Lawrence's War – T. E. Lawrence and Arabia
From Slavery to Freedom

Passion for Life Theodore Roosevelt and The American Century
Ecology: Pulse of the Planet
American Dreams – Norman Rockwell and the Saturday Evening Post
Art Rebellion – The Making of the Modern
Edgar Degas – Reluctant Rebel
Braque & Picasso: A Collaboration Cubed

Perils of Cupid Giacomo Puccini – Music of the Heart
It's Opera!
The Archduke's Last Journey – End of an Era
Powder Keg – Europe 1900 to 1914
Sigmund Freud – Exploring the Unconscious
Carl Jung and the Journey of Self Discovery
Psychology – Charting the Human Mind

Travels With Father Seeking Truth – The Life of Leo Tolstoy
Unquiet Voices – Russian Writers and the State
Aristotle – Creating Foundations
Ancient Questions – Philosophy and Our Search for Meaning

Journey of Radiance Jiddu Krishnamurti – The Reluctant Messiah
Annie Besant – An Unlikely Rebel
Medicine in the Middle Kingdom
Eastern Spirituality – The Road to Enlightenment

Spring Break Adventure Thomas Edison – Lighting up the World
Invention and Innovation – What's Behind a Good Idea?
The Mystery of Edward Stratemeyer
Wanted: Dead or Alive – Pancho Villa and the American Invasion of Mexico
General John J. Pershing and his American Army
George S. Patton – American Achilles

Love's Sweet Song Easter Rising – The Poets' Rebellion
The Passions of William Butler Yeats
Sean O'Casey vs. Ireland
Ireland – The Power of the Poets
Winston Churchill – The Lion's Roar
Demanding the Vote – The Pankhursts and British Suffrage
Fighting for the Vote – Women's Suffrage in America

Trenches of Hell Siegfried Sassoon – A War Poet's Journey
Robert Graves and the White Goddess
I Am France – The Myth of Charles de Gaulle
The Somme – A Storm of Steel

Demons of Deception Marshal Petain's Fall From Grace
Flirting With Danger – The Fantasy of Mata Hari
Into the Furnace – The Battle of Verdun
Reading the Enemy's Mind – Espionage in World War I

Phantom Train of Doom Chasing the Phantom – Paul Emil von Lettow-Vorbeck
Dreaming of Africa – The Life of Frederick Selous
At Home and Abroad – The Two Faces of Jan Smuts

Oganga, the Giver and Taker of Life Albert Schweitzer – Reverence for Life
Congo – A Curse of Riches
Waging Peace – The Rise of Pacifism

Attack of the Hawkmen War in the Third Dimension – Aerial Warfare in World War I
Blood Red – The Life and Death of Manfred von Richthofen
Anthony Fokker – The Flying Dutchman
Flying High for France – The Lafayette Escadrille

Adventures in the Secret Service Karl – The Last Habsburg Emperor
V. I. Lenin – History Will Not Forgive Us
The Russian Revolution – All Power to the Soviets!

Espionage Escapades Impresario – Sergei Diaghilev and the Ballets Russes
Franz Kafka's Dark Truth
Ballet – The Art of Dance

Daredevils of the Desert Col. Lawrence's War – T. E. Lawrence and Arabia
Lines in the Sand – The Middle East and the Great War

Tales of Innocence Unhealed Wounds – The Life of Ernest Hemingway
The Secret Life of Edith Wharton
Lowell Thomas – American Storyteller
The French Foreign Legion – The World's Most Legendary Fighting Force

Masks of Evil For the People Despite the People – The Atatürk Revolution
The Greedy Heart of Halide Edib
Dracula – Fact and Fiction
The Ottoman Empire – A World of Difference

Treasure of the Peacock's Eye Bronislaw Malinowski – God Professor
Anthropology – Looking at the Human Condition
New Guinea – Paradise in Peril

Winds of Change Woodrow Wilson – American Idealist
Gertrude Bell – Iraq's Uncrowned Queen
Ho Chi Minh – The Price of Freedom
Paul Robeson – Scandalize My Name
Robert Goddard – Mr. Rocket Science
The Best Intentions – The Paris Peace Conference and the Treaty of Versailles

Mystery of the Blues Al "Scarface" Capone – The Original Gangster
Ben Hecht – Shakespeare of Hollywood
On the Trail of Eliot Ness
Louis Armstrong – Ambassador of Jazz
Jazz – Rhythms of Freedom
Prohibition – America on the Rocks
Hellfighters – Harlem's Heroes of World War One

The Scandal of 1920 Tin Pan Alley – Soundtrack of America
Broadway – America Center Stage
Wonderful Nonsense – The Algonquin Round Table

The Hollywood Follies Erich von Stroheim – The Profligate Genius
The World of John Ford
Irving Thalberg – Hollywood's Boy Wonder
The Rise of the Moguls – The Men Who Built Hollywood


Historical overview lectures[edit]
Vol. 1 – Historical Lecture: "The Promise of Progress"
Vol. 2 – Historical Lecture: "War and Revolution"
Vol. 3 – Historical Lecture: "New Gods for Old"

Interactive content[edit]
Interactive timeline included on each set.
Interactive games Vol. 1 – "Revolution", based on Spring Break Adventure
Vol. 2 – "Special Delivery", based on Oganga, The Giver and Taker of Life
Vol. 3 – "Hunting for Treasure"


Notes and references[edit]
1.Jump up ^ This feature-length episode consisted of "Egypt 1908" and "Mexico, March 1916".
2.Jump up ^ This feature-length episode consisted of "Chicago, April 1920" and "Chicago, May 1920".
3.Jump up ^ This feature-length episode consisted of "New York, June 1920" and "New York, July 1920".
4.Jump up ^ This feature-length episode consisted of "German East Africa, November 1916 (1)" and "German East Africa, November 1916 (2)".
5.Jump up ^ This television movie consisted of "Hollywood, August 1920 (1)" and "Hollywood, August 1920 (2)".
6.Jump up ^ This television movie consisted of "London/Egypt, November 1919" and "South Pacific, November 1919".
7.Jump up ^ This television movie consisted of "Ravenelle, Germany, 1917" and "Ahlgorn, Germany 1917".
8.Jump up ^ This television movie consisted of "Russia 1910" and "Athens 1910".
9.^ Jump up to: a b c d e f g h i j This feature-length episode was released on VHS in 1999 and DVD in 2007.
10.^ Jump up to: a b c d e This feature-length episode aired on ABC in 2001, and was released on DVD in 2007.
11.^ Jump up to: a b c d e f This feature-length episode was released on VHS in 1999 and DVD in 2008.
12.Jump up ^ This feature-length episode aired on ABC in 2001, and was released on DVD in 2008.
13.^ Jump up to: a b Young Indy That Could Have Been – List of episodes never produced
14.Jump up ^ Additional stories set in 1905 were planned as well, per Young Indy: Around the World.
15.Jump up ^ Insider 29 – Interview Hales 03
16.Jump up ^ The Young Indiana Jones Chronicles DVD news: In-Depth Look at The Young Indiana Jones Chronicles – Volume 1 | TVShowsOnDVD.com


[hide]
­v·
 ­t·
 ­e
 
Indiana Jones

 

­George Lucas·
 ­Steven Spielberg
 
 


Raiders of the Lost Ark ­Video game·
 ­Soundtrack
  Temple of Doom ­Video game·
 ­Soundtrack
  Last Crusade ­Video game·
 ­Soundtrack
  Kingdom of the Crystal Skull ­Soundtrack
 

 

Television
­The Young Indiana Jones Chronicles (1992–1996) (episodes)
 
 

Characters
­Indiana Jones·
 ­Marion Ravenwood·
 ­Sallah·
 ­Henry Jones, Sr.
 
 

Stand-alone
 video games

­Revenge of the Ancients (1987)·
 ­Fate of Atlantis (1992)·
 ­Young Indiana Jones Chronicles (1992)·
 ­The Pinball Adventure (1993)·
 ­Greatest Adventures (1994)·
 ­Desktop Adventures (1996)·
 ­Infernal Machine (1999)·
 ­Emperor's Tomb (2003)·
 ­Lego Indiana Jones: The Original Adventures (2008)·
 ­Staff of Kings (2009)·
 ­Lego Indiana Jones 2: The Adventure Continues (2009)·
 ­Adventure World (2011)
 
 

Attractions
­Temple of the Forbidden Eye·
 ­Temple of the Crystal Skull·
 ­Temple du Péril·
 ­Epic Stunt Spectacular!
 
 

Literature
­The Peril at Delphi·
 ­The Dance of the Giants·
 ­The Seven Veils·
 ­The Philosopher's Stone
 
 

Other media
­Role-playing game·
 ­Comics·
 ­Lego Indiana Jones·
 ­Lego Indiana Jones and the Raiders of the Lost Brick·
 ­Indiana Jones Summer of Hidden Mysteries
 
 

­Category Category
 

 


Categories: Lists of action television series episodes
Lists of drama television series episodes
The Young Indiana Jones Chronicles
Indiana Jones lists




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Indiana Jones in Revenge of the Ancients

From Wikipedia, the free encyclopedia
 

Jump to: navigation, search

Indiana Jones in Revenge of the Ancients
Indiana Jones in Revenge of the Ancients Coverart.png

Developer(s) Angelsoft
Publisher(s) Mindscape
Platform(s) Apple II, PC DOS
Release date(s) 1987
Genre(s) Adventure

Indiana Jones in Revenge of the Ancients is a computer game developed by Angelsoft released by Mindscape in 1987, for the Apple II and PC DOS computer platforms.
Based on the Indiana Jones series, this is a text adventure game that is not based on any of the films; it is rather a whole new adventure, which in terms of the franchise's storyline, takes place in 1932. As in other text adventures, the player must type the action he wants to execute when prompted, in order to advance the storyline.
The storyline involves the eponymous character traveling to the Mexican jungle and explore the Tepotzteco Pyramid, with the purpose of getting the Mazatec Power Key before the Nazi forces, under the command of Plebinheim, get to it first.
External links[edit]
Information at Mobygames
A History of Classic Indiana Jones Games - 1982 to 1999


[hide]
­v·
 ­t·
 ­e
 
Indiana Jones

 

­George Lucas·
 ­Steven Spielberg
 
 


Raiders of the Lost Ark ­Video game·
 ­Soundtrack
  Temple of Doom ­Video game·
 ­Soundtrack
  Last Crusade ­Video game·
 ­Soundtrack
  Kingdom of the Crystal Skull ­Soundtrack
 

 

Television
­The Young Indiana Jones Chronicles (1992–1996) (episodes)
 
 

Characters
­Indiana Jones·
 ­Marion Ravenwood·
 ­Sallah·
 ­Henry Jones, Sr.
 
 

Stand-alone
 video games

­Revenge of the Ancients (1987)·
 ­Fate of Atlantis (1992)·
 ­Young Indiana Jones Chronicles (1992)·
 ­The Pinball Adventure (1993)·
 ­Greatest Adventures (1994)·
 ­Desktop Adventures (1996)·
 ­Infernal Machine (1999)·
 ­Emperor's Tomb (2003)·
 ­Lego Indiana Jones: The Original Adventures (2008)·
 ­Staff of Kings (2009)·
 ­Lego Indiana Jones 2: The Adventure Continues (2009)·
 ­Adventure World (2011)
 
 

Attractions
­Temple of the Forbidden Eye·
 ­Temple of the Crystal Skull·
 ­Temple du Péril·
 ­Epic Stunt Spectacular!
 
 

Literature
­The Peril at Delphi·
 ­The Dance of the Giants·
 ­The Seven Veils·
 ­The Philosopher's Stone
 
 

Other media
­Role-playing game·
 ­Comics·
 ­Lego Indiana Jones·
 ­Lego Indiana Jones and the Raiders of the Lost Brick·
 ­Indiana Jones Summer of Hidden Mysteries
 
 

­Category Category
 

 


Categories: 1987 video games
Apple II games
DOS games
Indiana Jones video games
Interactive fiction
Video games set in Mexico


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Indiana Jones and the Fate of Atlantis

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Indiana Jones and the Fate of Atlantis
A drawn image showing the logo of the game and a horned gargoyle head emanating lava from its mouth. Several scenes from the story are superimposed over the drawing: A camel chase, a uniformed Nazi soldier holding the red-headed Sophia Hapgood who wears a glowing amulet, and the main protagonist Indiana Jones with his fedora and bullwhip.
Lead artist William Eaken's cover artwork depicts the main characters Indiana Jones and Sophia Hapgood.
Developer(s) LucasArts
Publisher(s) LucasArts
Director(s) Hal Barwood
Producer(s) Shelley Day
Designer(s) Hal Barwood
Noah Falstein
Artist(s) William Eaken
Writer(s) Hal Barwood
 Noah Falstein
Composer(s) Clint Bajakian
Peter McConnell
Michael Land
Platform(s) DOS, Mac OS, Amiga, FM Towns, Microsoft Windows, Wii
Release date(s) Original release
 June 1992[1]
Enhanced edition
 May 1993[2]
Steam
 July 8, 2009[3]
Genre(s) Graphic adventure
Mode(s) Single-player
Distribution Floppy disk
Optical disc
Cartridge
Download

Indiana Jones and the Fate of Atlantis is a point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles.
The plot is set in the fictional Indiana Jones universe and revolves around the eponymous protagonist's global search for the legendary sunken city of Atlantis. Sophia Hapgood, an old co-worker of Indiana Jones who gave up her archaeological career to become a psychic, supports him along the journey. The two partners are pursued by the Nazis who seek to use the power of Atlantis for warfare, and serve as the adventure's antagonists. The story was written by Hal Barwood and Noah Falstein, the game's designers, who had rejected the original plan to base it on an unused movie script. They came up with the final concept while researching real-world sources for a suitable plot device.
Fate of Atlantis was praised by critics and received several awards for best adventure game of the year. It became a million-unit seller and is widely regarded as a classic of its genre today. Two concepts for a supposed sequel were conceived, but both projects were eventually canceled due to unforeseen problems during development. They were later reworked into two separate Dark Horse Comics series by Lee Marrs and Elaine Lee.

Contents
  [hide] 1 Gameplay
2 Plot
3 Development
4 Legacy
5 Reception
6 References
7 External links

Gameplay[edit]
Fate of Atlantis is based on the SCUMM story system by Ron Gilbert, Aric Wilmunder, Brad P. Taylor, and Vince Lee,[4] thus employing similar gameplay to other point-and-click adventures developed by LucasArts in the 1980s and 1990s.[5] The player explores the game's static environments while interacting with sprite-based characters and objects; they may use the pointer to construct and give commands with a number of predetermined verbs such as "Pick up", "Use" and "Talk to".[6] Conversations with non-playable characters unfold in a series of selectable questions and answers.[7]
Early on, the player is given the choice between three different game modes, each with unique cutscenes, puzzles to solve and locations to visit: the Team Path, the Wits Path, and the Fists Path.[8] In the Team Path, protagonist Indiana Jones is joined by his partner Sophia Hapgood who will provide support throughout the game.[8] The Wits Path features an abundance of complex puzzles, while the Fists Path focuses heavily on action sequences and fist fighting, the latter of which is completely optional in the other two modes.[8] Atypical for LucasArts titles, it is possible for the player character to die at certain points in the game, though dangerous situations were designed to be easily recognizable.[9] A score system, the Indy Quotient Points, keeps track of the puzzles solved, the obstacles overcome and the important objects found.[9]
Plot[edit]
The story of Fate of Atlantis is set in 1939, on the eve of World War II.[10] At the request of a visitor named Mr. Smith, archaeology professor and adventurer Indiana Jones tries to find a small statue in the archives of his workplace Barnett College. After Indiana retrieved the horned figurine, Smith uses a key to open it,[11] revealing a sparkling metal bead inside. Smith then pulls out a gun and escapes with the two artifacts, but he loses his coat in the process. The identity card inside reveals "Smith" to be Klaus Kerner, an agent of the Third Reich.[12] Another pocket of the coat holds an old magazine containing an article about an expedition on which Indiana collaborated with Sophia Hapgood, who has since given up archeology to become a psychic.[13] Fearing that she might be Kerner's next target, Indiana travels to New York in order to warn her and to find out more about the mysterious statue.[14] There, he interrupts her lecture on the culture and downfall of Atlantis,[15] and the two return to Sophia's apartment. They discover that Kerner ransacked her office in search of Atlantean artifacts, but Sophia says that she keeps her most valuable item, her necklace, with her.[16] She owns another of the shiny beads, now identified as the mystical metal orichalcum, and places it in the medallion's mouth, invoking the spirit of the Atlantean god Nur-Ab-Sal.[17] She explains that a Nazi scientist called Dr. Hans Ubermann is searching for the power of Atlantis to use it as an energy source for warfare.[18]

A video game screenshot showing the two protagonists in the middle of a crowded marketplace. The lower part of the image shows a variety of objects on the right side and a number of verbs such as "Pick up", "Use" and "Talk to" on the left side. The mouse cursor is pointing at Sophia, making the current command "Talk to Sophia".

 Indiana and Sophia in an Algerian marketplace. Below the scene the game displays the core of the SCUMM system, the verbs and objects that the player may construct commands with.
Sophia then gets a telepathic message from Nur-Ab-Sal, instructing them to find the Lost Dialogue of Plato, the Hermocrates, a book that will guide them to the city.[19] After gathering information, Indiana and Sophia eventually find it in a collection of Barnett College.[20] Correcting Plato's "tenfold error", a mistranslation from Egyptian to Greek, the document pinpoints the location of Atlantis in the Mediterranean, 300 miles from Greece, instead of 3000 as mentioned in the dialogue Critias.[21][22] It also says that in order to gain access to the Lost City and its colonies, three special stones are required.[23] At this point, the player has to choose between the Team, Wits, or Fists Path, which influences the way the stones are acquired. In all three paths, Sophia gets captured by the Nazis, and Indiana makes his way to the underwater entrance of Atlantis near Thera.[24]

The individual scenarios converge at this point and Indiana starts to explore the Lost City. He saves Sophia from a prison, and they make their way to the center of Atlantis, where her medallion guides them to the home of Nur-Ab-Sal. The Atlantean god takes full possession of Sophia[25] and it is only by a trick that Indiana rids her of the necklace and destroys it, thus freeing her. They advance further and eventually reach a large colossus the inhabitants of the city built to transform themselves into gods. Using ten orichalcum beads at a time would enable them to control the water with the powers they gained, keeping the sea level down to prevent an impending catastrophe.[26]
Unknowingly, Indiana starts the machine with the stones, upon which Kerner, Ubermann, and the Nazi troops invade the place. Ubermann wants to use Indiana as a test subject, but Kerner steps onto the platform first, claiming himself to be most suitable for godhood. Just as Ubermann wants to start the machine, Indiana mentions Plato's tenfold error, which convinces Kerner to use one bead instead of ten. He is then turned into a horribly deformed and horned creature, and falls into the lava.[26] Indiana is forced to step on the platform next but threatens Ubermann to send him straight to hell once he is a god. Fearing his wrath, Ubermann uses the machine on himself, feeding it one hundred beads. He is turned into a green ethereal being before vanishing completely. Three bad endings see one of the protagonists undergo the second transformation if Indiana could not convince Ubermann to use the machine instead, or if Sophia was not freed from her prison or Nur-Ab-Sal's influence. In the good ending, Atlantis succumbs to the eruption of the still active volcano as the duo flees from the city. The final scene depicts Indiana kissing Sophia on top of the escape submarine, to comfort himself for the lack of evidence for their discovery.[27]
Development[edit]

  
Former film writer and producer Hal Barwood (left) served as the project leader, designed the game and was the principal creator of the storyline and the script; Co-designer Noah Falstein (right) helped write the story and conceived the idea of the three different paths.
 

At the time a sequel to Indiana Jones and the Last Crusade: The Graphic Adventure was decided, most of the staff of Lucasfilm Games was occupied with other projects such as The Secret of Monkey Island and The Dig.[28][29] Designer Hal Barwood had only created two computer games on his own before, but was put in charge of the project because of his experience as a producer and writer of feature films.[28][29] The company originally wanted him to create a game based on Indiana Jones and the Monkey King/Garden of Life, a rejected script written by Chris Columbus for the third movie[29] that would have seen Indiana looking for Chinese artifacts in Africa.[29][30] However, after reading the script Barwood decided that the idea was substandard, and requested to create an original story for the game instead.[29] Along with co-worker Noah Falstein, he visited the library of George Lucas' workplace Skywalker Ranch to look for possible plot devices.[29] They eventually decided upon Atlantis when they looked at a diagram in "some cheap coffee-table book on the world's unsolved mysteries", which depicted the city as built in three concentric circles.[29]
Writing the story involved extensive research on a plethora of pseudo-scientific books.[31] Inspiration for the mythology in the game, such as the description of the city and the appearance of the metal orichalcum, was primarily drawn from Plato's dialogues Timaeus and Critias, and from Ignatius Loyola Donnelly's book Atlantis: The Antediluvian World that revived interest in the myth during the nineteenth century.[28] The magical properties of orichalcum and the Atlantean technology depicted in the game were partly adopted from Russian spiritualist Helena Blavatsky's publications on the force vril.[28] The giant colossus producing gods was based on a power-concentrating device called "firestone", formerly described by American psychic Edgar Cayce.[28]
Once Barwood and Falstein completed the rough outline of the story, Barwood wrote the actual script,[32] and the team began to conceive the puzzles and to design the environments.[28] The Atlantean artifacts and architecture devised by lead artist William Eaken were made to resemble those of the Minoan civilization, while the game in turn implies that the Minoans were inspired by Atlantis.[33][34] Barwood intended for the Atlantean art to have an "alien" feel to it, with the machines seemingly operating on as yet unknown physics rather than on magic.[34] The majority of the 256-color backgrounds in the game were mostly mouse-drawn with Deluxe Paint, though roughly ten percent were paintings scanned at the end of the development cycle.[33] As a consequence of regular design changes, the images often had to be revised by the artists.[34] Character animations were fully rotoscoped with video footage of Steve Purcell for Indiana's and Collette Michaud for Sophia's motions.[29] The main art team that consisted of Eaken, James Dollar and Avril Harrison was sometimes consulted by Barwood to help out with the more graphical puzzles in the game, such as a broken robot in Atlantis.[33][34]
The addition of three different paths was suggested by Falstein and added about six more months of development time, mainly because of all the extra dialogue that had to be implemented for the interaction between Indiana and Sophia.[29] Altogether, the game took around two years to finish, starting in early 1990,[29] and lasting up to the floppy disk release in June 1992.[1] The only aspect Barwood was not involved in at all was the production of voices for the enhanced "talkie" edition released on CD-ROM in May 1993, which was instead handled by Tamlynn Barra.[29][35] The voice-over recordings for the approximately 8000 lines of dialogue took about four weeks, and were done with actors from the American Federation of Television and Radio Artists.[36] The "talkie" version was later included as an extra game mode in the Wii version of the 2009 action game. Indiana Jones and the Staff of Kings,[37] and distributed via the digital content delivery software Steam as a port for Windows XP, Windows Vista and Mac OS X that same year. The versions on the Wii and available on Steam have improved MIDI versions of the soundtrack, along with both voices and text. [3][38]
The package illustration for Fate of Atlantis was inspired by the Indiana Jones movie posters of Drew Struzan.[33] It was drawn by Eaken within three days, following disagreements with the marketing department and an external art director over which concept to use.[29][33][34] Clint Bajakian, Peter McConnell and Michael Land created the soundtrack for the game, arranging John Williams' main theme "The Raiders March" for a variety of compositions.[4] The DOS version uses sequenced music played back by either an internal speaker, the FM synthesis of an AdLib or Sound Blaster sound card, or the sample-based synthesis of a Roland MT-32 sound module.[39] During development of the game, William Messner-Loebs and Dan Barry wrote a Dark Horse Comics series based on Barwood's and Falstein's story, then titled Indiana Jones and the Keys to Atlantis.[40] In an interview, Eaken mentioned hour-long meetings of the development team trying to come up with a better title than Fate of Atlantis, though the staff members could never think of one and always ended up with names such as "Indiana Jones Does Atlantis".[33][34] The final title was Barwood's idea, who first had to convince the company's management and the marketing team not to simply call the game "Indy's Next Adventure".[29]
LucasArts developed a port of the enhanced edition for the Sega CD,[41] but the release was eventually canceled because The Secret of Monkey Island failed to be much of a commercial success on the platform.[42] The arcade-style game Indiana Jones and the Fate of Atlantis: The Action Game designed by Attention To Detail was released almost simultaneously with its adventure counterpart, and loosely follows its plot.[43]
Legacy[edit]
After the release of the game, a story for a supposed successor in the adventure genre was conceived by Joe Pinney, Hal Barwood, Bill Stoneham, and Aric Wilmunder.[44] Titled Indiana Jones and the Iron Phoenix, it was set after World War II and featured Nazis seeking refuge in Bolivia, trying to resurrect Adolf Hitler with the philosophers' stone.[31] The game was in development for 15 months before it was showcased at the European Computer Trade Show.[31] However, when the German coordinators discovered how extensively the game dealt with Neo-Nazism, they informed LucasArts about the difficulty of marketing the game in their country.[45] As Germany was an important overseas market for adventure games, LucasArts feared that the lower revenues would not recoup development costs, and subsequently canceled the game.[45] The plot was later adapted into a four-part Dark Horse Comics series by Lee Marrs,[44] published monthly from December 1994 to March 1995.[46][47] In an interview, Barwood commented that the development team should have thought about the story more thoroughly beforehand, calling it insensitive and not regretting the cancellation of the title.[45]
Another follow-up game called Indiana Jones and the Spear of Destiny was planned, which revolved around the Spear of Longinus.[45] Development was outsourced to a small Canadian studio, but eventually stopped as LucasArts did not have experience with the supervision of external teams.[45] Elaine Lee loosely reworked the story into another four-part comic book series, released from April to July 1995.[48][49]
Reception[edit]

[hide]Reception

Review scores

Publication
Score
The One Amiga 88%[50]
Amiga Computing 88%[51]
Amiga Format 92%[52]
Commodore User 90%[53]
Dragon 5/5 stars[54]

 

Fate of Atlantis was met with critical acclaim, and it sold one million units across all platforms on which it was released. Reviewers from Game Informer, Computer Game Review, Games Magazine and Game Players Magazine named it the best adventure game of the year, and it was later labeled a "classic" by IGN.[2][29][55] Patricia Hartley and Kirk Lesser of Dragon called it "terrific" and "thought-provoking". They lauded the "Team, Wits, Fists" system for increasing the game's replay value, but believed that the Team option was the best. The reviewers summarized it as a "must-buy".[54] Lim Choon Wee of the New Straits Times praised the game's graphics and arcade-style sequences. About the former, he wrote, "The attention to detail is excellent, with great colours and brilliant sprite animation." He echoed Hartley's and Lesser's opinion that "Team" was the best mode of the game. Wee ended his review by calling Fate of Atlantis "a brilliant game, even beating Secret of Monkey Island 2."[56]
Charles Ardai of Computer Gaming World praised its setting for containing the "right combination of gravity, silliness, genuine scholarship and mystical mumbo-jumbo", and called it a "strong enough storyline to hold its own next to any of the Indy films." He highly praised the game's Team, Wits, Fists system, about which he wrote, "Never before has a game paid this much attention to what the player wants." He also enjoyed its graphics and varied locales. Although he cited the pixelated character sprites and lack of voice acting as low points, Ardai summarized Fate of Atlantis as an "exuberant, funny, well-crafted and clever game" that bettered its predecessor, The Last Crusade.[57] Andy Nuttal of Amiga Format wrote, "The puzzles are very well thought-out, with some exquisite, subtle elements that give you a real kick when you solve them." He noted that the game is "littered with elements that are genuinely funny". His sole complaint was about the game's linearity compared to Monkey Island 2; but he finished by saying, "It's a minor point, anyway, and it shouldn't put you off buying what is one of the best Amiga adventures ever."[52] In 2008, Retro Gamer Magazine praised it as "a masterful piece of storytelling, and a spellbinding adventure".[29]

References[edit]
1.^ Jump up to: a b "20th Anniversary". LucasArts Entertainment Company LLC. Archived from the original on June 23, 2006.
2.^ Jump up to: a b LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis Talkie Demo. (LucasArts Entertainment Company LLC). (April 22, 1993)
3.^ Jump up to: a b "Back by Popular Demand, LOOM, The Dig, Indiana Jones and the Fate of Atlantis, and Star Wars Battlefront II Headline List of Games Soon to be Available via Direct Download!". LucasArts Entertainment Company LLC. July 6, 2009. Archived from the original on December 18, 2010. Retrieved March 25, 2010.
4.^ Jump up to: a b LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). Scene: staff credits. (June 1992)
5.Jump up ^ Shepard, Mark (1992). Indiana Jones and the Fate of Atlantis Manual. LucasArts Entertainment Company LLC. p. 14.
6.Jump up ^ Shepard, Mark (1992). Indiana Jones and the Fate of Atlantis Manual. LucasArts Entertainment Company LLC. p. 3.
7.Jump up ^ Shepard, Mark (1992). Indiana Jones and the Fate of Atlantis Manual. LucasArts Entertainment Company LLC. p. 7.
8.^ Jump up to: a b c Shepard, Mark (1992). Indiana Jones and the Fate of Atlantis Manual. LucasArts Entertainment Company LLC. p. 6.
9.^ Jump up to: a b Shepard, Mark (1992). Indiana Jones and the Fate of Atlantis Manual. LucasArts Entertainment Company LLC. p. 11.
10.Jump up ^ Indiana Jones and the Fate of Atlantis back cover. LucasArts Entertainment Company LLC. June 1992.
11.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). (June 1992) Klaus Kerner: ...did you find a lock to match my key?
12.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). (June 1992) Indiana Jones: Klaus Kerner, huh? Marcus Brody: Good Lord, Indy, the man's some sort of agent from the Third Reich. What does a SPY want with a PHONY STATUE?
13.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). (June 1992) Marcus Brody: Look what else our friend was carrying, an old copy of National Archaeology, and there you are in ICELAND. Indiana Jones: Yeah...field supervisor for the Jastro expedition, my first real job. Marcus Brody: Who's the woman? Indiana Jones: Sophia Hapgood. She was my assistant, a spoiled rich kid from Boston rebelling against her family. Marcus Brody: Where is she now? Indiana Jones: She gave up archaeology to become a PSYCHIC.
14.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). (June 1992) Marcus Brody: Indy, Kerner found YOU, what if he finds HER? We should WARN the woman. Indiana Jones: You're right. I want to know more about that statue!
15.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). (June 1992) Sophia Hapgood: Here, my friends, is ATLANTIS as it might have appeared in its heyday...glorious...prosperous...socially and technically advanced beyond our wildest dreams! [...] However it happened, on that fateful day when proud Atlantis sank beneath the waves...or perhaps it was a volcanic eruption, and SOMETHING remains even now.
16.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). (June 1992) Sophia Hapgood: Kerner missed the grand prize... Indiana Jones: What? Sophia Hapgood: ...my necklace.
17.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). (June 1992) Sophia Hapgood: Watch closely. The bead is made of ORICHALCUM, the mystery metal first mentioned by Plato. Now I'll place it in the medallion's mouth. Did you see that? Indiana Jones: Yeah. Creepy. Is your electric bill paid up? Sophia Hapgood: That was Nur-Ab-Sal. His spirit is close!
18.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). (June 1992) Sophia Hapgood: Listen to this... "Germans claim victory in worldwide race to smash the uranium atom. Chief scientist Dr. Hans Ubermann announces plan to harness new sources of energy for the Third Reich." Indiana Jones: So? Practical results are years away. Sophia Hapgood: Of course they are. That's why they're looking for the POWER OF ATLANTIS.
19.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). (June 1992) Sophia Hapgood: Shhhh! ...I'm getting something! Nur-Ab-Sal SPEAKS...he bids us find the...what...a book...yes...the LOST DIALOGUE OF PLATO!
20.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). (June 1992) Indiana Jones: I believe BARNETT COLLEGE owns the Ashkenazy/Dunlop/Pearce/Sprague/Ward collection.
21.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). (June 1992) Hermocrates: In shame I hereby recant the time and place whereof Critias spoke. In rendering Egyptian into Greek he made a tenfold error. Instead of lying 3,000 miles hence, Atlantis may well have been 30,000 miles away. Or perhaps it was less than 300 miles from our own shores.
22.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). (June 1992) Indiana Jones: Didn't you notice Plato's tenfold numbering error? Sophia Hapgood: So he got his dates mixed up, why is that so important? Indiana Jones: Plato's error means distances could ALSO be wrong. Sophia Hapgood: So what if they are? Indiana Jones: If Plato is right, Atlantis is in the MEDITERRANEAN. Sophia Hapgood: You mean-- 300 miles from Greece instead of 3,000. Indiana Jones: Yes! The cradle of civilization. Sophia Hapgood: You could be right. He once told me he came from the middle of the world. That's what "Mediterranean" means!
23.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). (June 1992) Hermocrates: Gates of the kingdom opened only with the aid of special stones. At many outposts, a Sunstone sufficed [...] At the Greater Colony a Moonstone was also needed [...] To approach Atlantis itself a Worldstone was required as well [...]
24.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). (June 1992) Alain Trottier: More important, I know where to find an entrance to the Lost City itself. [...] It's on the island of Thera, South of Greece. [...] You've read about the Lesser Colony in Plato's Lost Dialogue, have you not? [...] Of course. I'm convinced Thera is the Lesser Colony and I believe it's the way in.
25.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). (June 1992) Nur-Ab-Sal: The woman that WAS is now THE KING THAT SHALL EVER BE! Address me accordingly, please.
26.^ Jump up to: a b LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). (June 1992) Hermocrates: ...as the waters rose around their city, the Kings of Atlantis, one after another, sought to hold off fate. Knowing mortal men would never rule the sea, they planned a huge colossus, which by use of orichalcum, ten beads at a time, would make them like the gods themselves. Nur-Ab-Sal was one such king. He it was, say the wise men of Egypt, who first put men in the colossus, making many freaks of nature at times when the celestial spheres were well aligned.
27.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). (June 1992) Indiana Jones: You know, a lot of my discoveries seem like tall tales, even to me. At least there's some evidence this time. Sophia Hapgood: Then again...maybe not... [...] What was that for? Indiana Jones: To ease the pain.
28.^ Jump up to: a b c d e f Barwood, Hal (January 1991). "Afterword". Indiana Jones and the Fate of Atlantis #1 (Dark Horse Comics, Inc): 28–29.
29.^ Jump up to: a b c d e f g h i j k l m n o Bevan, Mike (2008). "The Making of Indiana Jones and the Fate of Atlantis". Retro Gamer Magazine (Imagine Publishing Ltd.) (51): 44–49.
30.Jump up ^ Piccalo, Gina (October 3, 2007). "'Indiana Jones and the Kingdom of the Crystal Skull': A primer". The Los Angeles Times. Retrieved October 3, 2012.
31.^ Jump up to: a b c Mishan, Eddie (October 10, 2004). "Interview with Hal Barwood". The Indy Experience. Archived from the original on November 8, 2005.
32.Jump up ^ "Hal Credits". Finite Arts. Archived from the original on June 1, 2008. Retrieved May 4, 2010.
33.^ Jump up to: a b c d e f "Indiana Jones and the Fate of Atlantis: Developer Reflections". The International House of Mojo. Mixnmojo. Archived from the original on March 6, 2011. Retrieved March 29, 2010.
34.^ Jump up to: a b c d e f Linkola, Joonas (August 31, 2000). "An Interview With Bill Eaken". LucasFans. Archived from the original on March 9, 2001.
35.Jump up ^ "About Us". LucasArts Entertainment Company LLC. Archived from the original on December 18, 2010. Retrieved March 25, 2010.
36.Jump up ^ "The Talkies Are Coming! The Talkies Are Coming!". The Adventurer (LucasArts Entertainment Company LLC) (6). Spring 1993.
37.Jump up ^ Todd, Brett (June 22, 2009). "Indiana Jones and the Staff of Kings Review". GameSpot. CBS Interactive Inc. Archived from the original on December 18, 2010. Retrieved March 25, 2010.
38.Jump up ^ "Indiana Jones and the Fate of Atlantis on Steam". Steam Store. Valve Corporation. Archived from the original on December 18, 2010. Retrieved August 30, 2010.
39.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Fate of Atlantis. (LucasArts Entertainment Company LLC). Scene: Atlantis.exe unknown flag input. (June 1992) i: Interal [sic] Speaker; a: Adlib/SoundBlaster sounds; r: Roland sounds
40.Jump up ^ Lang, Jeffrey (1991). "Indiana Jones at Dark Horse". Amazing Heroes (Fantagraphics Books Inc.) (189): 28–33. Archived from the original on December 18, 2010.
41.Jump up ^ "Just Review It: Indiana Jones and the Fate of Atlantis". Sega Visions (Infotainment World Inc.) (December/January 1994): 58. 1994. Archived from the original on December 18, 2010.
42.Jump up ^ Reiss, Jo Ellen (Winter 1994/1995). The Adventurer (LucasArts Entertainment Company LLC) (9).
43.Jump up ^ Lemon, Kim (July 2, 2004). "Indiana Jones and the Fate of Atlantis: The Action Game". Lemon Amiga. Archived from the original on December 18, 2010. Retrieved March 28, 2010.
44.^ Jump up to: a b Indiana Jones and the Iron Phoenix 1 of 4: 1 (December 1, 1994), Dark Horse Comics, Inc
45.^ Jump up to: a b c d e Frank, Hans (July 18, 2007). "Interview: Hal Barwood". Adventure-Treff. Archived from the original on May 27, 2008. Retrieved March 25, 2010.
46.Jump up ^ "Indiana Jones and the Iron Phoenix #1 (of 4)". Dark Horse Comics, Inc. Archived from the original on December 18, 2010. Retrieved March 25, 2010.
47.Jump up ^ "Indiana Jones and the Iron Phoenix #4 (of 4)". Dark Horse Comics, Inc. Archived from the original on December 18, 2010. Retrieved March 25, 2010.
48.Jump up ^ "Indiana Jones and the Spear of Destiny #1 (of 4)". Dark Horse Comics, Inc. Archived from the original on December 18, 2010. Retrieved March 25, 2010.
49.Jump up ^ "Indiana Jones and the Spear of Destiny #4 (of 4)". Dark Horse Comics, Inc. Archived from the original on December 18, 2010. Retrieved March 25, 2010.
50.Jump up ^ Upchurch, David (January 1993). "Indiana Jones and the Fate of Atlantis". The One Amiga (52): 54–57.
51.Jump up ^ Kennedy, Stevie (March 1993). "Indiana Jones and the Fate of Atlantis". Amiga Computing (58): 104, 105.
52.^ Jump up to: a b Nuttal, Andy (February 1993). "Indiana Jones and the Fate of Atlantis". Amiga Format (43): 72, 73.
53.Jump up ^ Gill, Tony (January 1993). "Indiana Jones & the Fate of Atlantis". Commodore User: 48–51.
54.^ Jump up to: a b Hartley, Patricia; Lesser, Kirk (May 1993). "The Role of Computers". Dragon Magazine (TSR, Inc.) (193): 60–61.
55.Jump up ^ Buchanan, Levi (May 20, 2008). "Top 10 Indiana Jones Games". IGN.com. IGN Entertainment, Inc. Archived from the original on May 27, 2008. Retrieved March 25, 2010.
56.Jump up ^ Wee, Lim Choon (July 27, 1992). "The return of Indiana Jones". New Straits Times. p. 14.
57.Jump up ^ Ardai, Charles (September 1992). "The "Sea"quel; LucasArts' Indiana Jones and the Fate of Atlantis". Computer Gaming World (98): 44–45.

External links[edit]
 Wikiquote has a collection of quotations related to: Indiana Jones and the Fate of Atlantis
Official LucasArts site
Official Indiana Jones site
Steam site
Patches for Fate of Atlantis


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Indiana Jones: The Pinball Adventure

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Indiana Jones: The Pinball Adventure

PinballIndianaJonesOblique.jpg

Manufacturer Williams
Release date August 1993
System Williams WPC (DCS)
Designer(s) Mark Ritchie
Programmer(s) Brian Eddy
Artwork Doug Watson
Mechanics Jack Skalon
Sound Chris Granner, Rich Karstens
Voices John Rhys-Davies (Sallah)
Production run 12,716

Indiana Jones: The Pinball Adventure is a 1993 widebody pinball game designed by Mark Ritchie (the younger brother of acclaimed pinball designer Steve Ritchie) and released by Williams. It was based on the Indiana Jones movies. It was also part of WMS' SuperPin series of widebody games (see also The Twilight Zone and Star Trek: The Next Generation).
This game was the first game to use Williams / Midway's DCS Sound System. It features sound clips from the first three films, and actor John Rhys-Davies (reprising his role as Sallah) provided new speech for this game.
Another machine, simply titled Indiana Jones, was released in 2008 by Stern Pinball. It includes elements from the fourth film, Indiana Jones and the Kingdom of the Crystal Skull.

Contents
  [hide] 1 Notable Features
2 Modes
3 Multiball
4 External links

Notable Features[edit]
Path of adventure: a long-shaped mini-playfield, It has the idea of a roll down game, the player has to steer the ball by tilting the mini-playfield left and right with the flipper buttons.

Modes[edit]
There are a total of 12 "modes" in Indiana Jones, each of them based on a scene from any of the three movies. Unlike The Twilight Zone, the modes aren't stackable (i.e., you must finish one mode before going on to the next).

Raiders of the Lost Ark
Get the Idol: You have to get the idol by shooting the lock sinkhole.
Raven Bar / Get the Medallion (video mode): You have to kill 20 Nazis to collect the medallion, and get an extra ball; the mode ends if you get shot five times.
Streets of Cairo: Shoot the ramps and orbits to search for Marion under boxes (she's under the one the monkey is screeching on) - 10M each if Marion is not underneath. Finding Marion alters the display to show Indy being menaced by a sword-wielding Arab type. Can be killed of two forms: shooting the Start Mode saucer (adds a 20 million points), or pressing the trigger on the plunger (adds a 2 million points).
Well of Souls: This is a six-ball multiball where a shot to the lock hole is worth 2 million points, multiplied by the number of balls in play.

Indiana Jones and the Temple of Doom
Monkey Brains: Each loop and ramp shot is worth 8 million points.
Steal the Stones: You have to get the stones by shooting the right ramp. A 20 million points is worth after of get the eight stones.
Escape in the Mine Cart (video mode): Move the mine cart left and right through the tunnels, steering for the open tunnels and avoiding the closed ones. A 30 million point bonus is added at the end of the mode.
Survive the Rope Bridge: Successive ramp shots will move him further along and score 10M each. Four ramps are required to get him across, and a fifth to cut the rope and get an extra ball.

Indiana Jones and the Last Crusade
Castle Brunwald (misspelled as Grunewald): Shoot the drop target covering the captive ball, and then you keep hitting the captive ball to escape the castle.
Tank Chase: Shoot the left and right loops to pursue the tank, and getting the last shot allows Indy to destroy the tank for a 30 million point bonus.
Three Challenges: Shoot the right ramp for the Path to Adventure raised playfield. Challenges 1,2 & 3 are completed by hitting all lit rollovers for 10M, 20M & 30M respectively. All lit rollovers have to be hit during one pass of the Path to collect the points.
Choose Wisely (video mode): Five grails will appear on the display, and after they are shuffled around, you have to choose the right grail. If you choose the right grail, the knight will say, "You have chosen wisely", and are awarded 20 million points. If you choose the wrong grail, you will see an animation of the Nazi dying, the knight will say, "You have chosen... poorly", and are awarded 5 million points.

Multiball[edit]
There are four multiball mode in Indiana Jones:
Regular Multiball (3-ball): You have to hit the three drop targets covering the lock hole, and then you shoot the lock hole to lock the ball inside the rotating idol head (located on the middle right of the playfield). If you lock a ball without hitting the drop targets, Shorty will say, "You cheat, Dr. Jones!" and you are awarded 5 million points. After three balls are locked, multiball starts. During multiball, various targets increase the base jackpot value (20 million for the Ark, 30 million for the Stones, and 40 million for the Grail), and you have to shoot either the left ramp or the lock hole to light the jackpot. After that, you have to shoot the right ramp within 15 seconds to collect the jackpot. During the jackpot countdown, if you have two or three balls in play, you can shoot the second or third ball into the lock hole to double or triple the jackpot value. After you collect all three jackpots, the captive ball is lit for Super Jackpot (Base value: 80 million for the Ark, 90 million for the Stones, and 100 million for the Grail). Again, you shoot the left ramp to light the Super Jackpot, and then you hit the captive ball to collect the Super Jackpot.
Quick Multiball (2-ball): You have to hit the drop target (guarding the captive ball) on the upper right side of the playfield) twice, and within 15 seconds, you have to hit the captive ball to start Quick Multiball. Another ball is launched into play, and the goal is to keep hitting the captive ball for the following awards: The Idol of The Incas (10 million)
The Diamond of Shanghai (15 million)
The Remains of Nurhachi (20 million)
The Cross of Coronado (25 million)
The Fish of Tayles (30 million) (This is a reference to Mark Ritchie's previous game, 1992's Fish Tales.)

Well of Souls (6-ball)
Eternal Life (6-ball): Completing all 12 modes lights the "Start Mode" scoop for Eternal Life, a frenetic six-ball wizard mode. In this mode, all six balls are launched into play and the objective is to hit all the targets on the playfield (including the Path of Adventure mini-playfield and excluding the outlanes) with at least two balls in play to score a 1 Billion point bonus. At the start of Eternal Life, the "Eternal Life" ballsaver is active for a limited amount of time.

External links[edit]
IPDB listing for Indiana Jones: The Pinball Adventure
Recent Auction Results for Indiana Jones: The Pinball Adventure
Indiana Jones: The Pinball Adventure Webseite (deutsch)
Indiana Jones: The Pinball Adventure Website
Indiana Jones: The Pinball Adventure promo video


[hide]
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Indiana Jones

 

­George Lucas·
 ­Steven Spielberg
 
 


Raiders of the Lost Ark ­Video game·
 ­Soundtrack
  Temple of Doom ­Video game·
 ­Soundtrack
  Last Crusade ­Video game·
 ­Soundtrack
  Kingdom of the Crystal Skull ­Soundtrack
 

 

Television
­The Young Indiana Jones Chronicles (1992–1996) (episodes)
 
 

Characters
­Indiana Jones·
 ­Marion Ravenwood·
 ­Sallah·
 ­Henry Jones, Sr.
 
 

Stand-alone
 video games

­Revenge of the Ancients (1987)·
 ­Fate of Atlantis (1992)·
 ­Young Indiana Jones Chronicles (1992)·
 ­The Pinball Adventure (1993)·
 ­Greatest Adventures (1994)·
 ­Desktop Adventures (1996)·
 ­Infernal Machine (1999)·
 ­Emperor's Tomb (2003)·
 ­Lego Indiana Jones: The Original Adventures (2008)·
 ­Staff of Kings (2009)·
 ­Lego Indiana Jones 2: The Adventure Continues (2009)·
 ­Adventure World (2011)
 
 

Attractions
­Temple of the Forbidden Eye·
 ­Temple of the Crystal Skull·
 ­Temple du Péril·
 ­Epic Stunt Spectacular!
 
 

Literature
­The Peril at Delphi·
 ­The Dance of the Giants·
 ­The Seven Veils·
 ­The Philosopher's Stone
 
 

Other media
­Role-playing game·
 ­Comics·
 ­Lego Indiana Jones·
 ­Lego Indiana Jones and the Raiders of the Lost Brick·
 ­Indiana Jones Summer of Hidden Mysteries
 
 

­Category Category
 

 


Categories: Indiana Jones games
Williams pinball machines
Raiders of the Lost Ark games
Indiana Jones and the Temple of Doom games
Indiana Jones and the Last Crusade games
1993 pinball machines
Indiana Jones video games


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Indiana Jones' Greatest Adventures

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[hide]This article has multiple issues. Please help improve it or discuss these issues on the talk page.


 This article may require cleanup to meet Wikipedia's quality standards. The specific problem is: does not meet project guidelines.  (September 2009) 

 This article possibly contains original research.  (February 2009) 

 


Indiana Jones’ Greatest Adventures
Boxart for Indiana Jones' Greatest Adventures
Cover art
Developer(s) Factor 5
LucasArts
Publisher(s) JVC, LucasArts
Engine Super Star Wars
Platform(s) Super NES, Virtual Console
Release date(s) SNES
NA October 11, 1994
EU July 27, 1995
JP July 28, 1995
Virtual Console
NA November 16, 2009[1]
PAL April 23, 2010

Genre(s) Platform
Mode(s) Single-player
Distribution 16-megabit Cartridge

Indiana Jones’ Greatest Adventures is a 1994 platform video game released for the Super Nintendo Entertainment System. It is a video game adaptation of the Indiana Jones films Raiders of the Lost Ark (1981), Indiana Jones and the Temple of Doom (1984), and Indiana Jones and the Last Crusade (1989). The game was developed by Factor 5 and published by JVC Musical Industries, Inc. The story is told through cut-scenes and text and is mostly faithful to the movies. Its release also coincided with the release of Super Star Wars: Return of the Jedi, also released by JVC and LucasArts and in the same platform style as the Super Star Wars trilogy.
A Sega Mega Drive/Genesis port of the game was apparently completed and ready to be released between summer and autumn of 1995, and was previewed in Electronic Gaming Monthly (#73, August 1995)[2][3] and even reviewed in GamePro (#73, August 1995, rated 3.5 out of 5.0)[4] and in Germany's GAMERS (November 1995 issue, rated 2 (B Grade).[5][6] But like many third-party titles near the end of the Genesis' life however, the game was shelved and was never released, and no known copies have been released to the public.
The game was re-released for the Wii's Virtual Console service on November 16, 2009[1] and in the PAL region on April 23, 2010 for 800 Nintendo Points.

Contents
  [hide] 1 Gameplay
2 Reception
3 See also
4 References
5 External links

Gameplay[edit]
The game is primarily action based, and the player controls Indy through levels based on events of the movies. Indy's main method of attack is his bull-whip, but he can also damage enemies by punching or rolling into them. Occasionally a gun can be found that has unlimited ammo, and grenades are available in limited numbers. Besides attacking, the whip can also be used as a method of swinging across pits. Once in a while, the game breaks the mold from the typical action and plunges the player into various other types of gameplay, such as flying a plane, riding a mine cart, and going down a mountain on a raft.

 

 Indy fights Walter Donovan's skeleton
Indiana Jones’ Greatest Adventures is a game with an engine similar to the Super Star Wars series and is broken into 28 areas, many of them in side-scrolling view, and others in driving stages.

All three of the movies are featured in the game, but Raiders of the Lost Ark is the only one playable upon starting the game. In order to play Temple of Doom and Last Crusade, the player must progress through the game or use a password. The password system bypassed conventional lettering, opting instead to use the Greek alphabet. Like the Super Star Wars trilogy, Indiana Jones' Greatest Adventures is still regarded as an extremely challenging game to complete. Many levels are often quite long and include several enemies of all type, in some levels in which a villain from the movie has to be fought. While the stages from Raiders and Last Crusade are of moderate difficulty, some levels from Temple of Doom (such as the Pankot caves) bring with them a very high level of difficulty and a large amount of traps and enemies.
According to reviews, the most difficult stages in the game are said to be the driving stages: The snowraft and mine car chase from Temple of Doom, and the biplane dogfight from Last Crusade, where the player has to avoid certain traps and enemies. If the player is defeated in these stages, he has to restart the entire level. Also if the player loses all of his lives in some area (for example Cairo in Raiders), he is forced to start all the stages of the area in which he was defeated.
Reception[edit]
The game was fairly well received by critics and fans alike. On release, Famicom Tsūshin scored the Super Famicom version of the game a 25 out of 40.[7] AllGame praises the game's simple, but effective gameplay and controls and faithfulness to the source material. The game's graphics and music are also generally regarded positively (with music taken from John Williams's compositions of the films). In the negative side, a common complaint about the music was the limited use of music from all of the films (many of them taken from Raiders, three themes from Temple of Doom, and one taken from Last Crusade). Also many scenes from the films are not present in the game (the truck chase from Raiders, the boat and motorcycle chase along with the opening from Last Crusade). Also the "Choose Wisely" feature from previous games based on Last Crusade was omitted.
See also[edit]
List of video games by LucasArts

References[edit]
1.^ Jump up to: a b "Try Before You Buy: Nintendo Offers 5 Game Demos to Guide Holiday Shoppers". Nintendo of America. November 16, 2009. Archived from the original on November 16, 2009. Retrieved November 16, 2009.
2.Jump up ^ "Electronic Gaming Monthly (USA) preview Part 1, issue 73, August 1995". Retrieved July 6, 2009.
3.Jump up ^ "Electronic Gaming Monthly (USA) preview Part 2, issue 73, August 1995". Retrieved July 6, 2009.
4.Jump up ^ "GamePro (USA) review, issue 73, August 1995". Retrieved July 6, 2009.
5.Jump up ^ "GAMERS (Germany) review Part 1, November 1995 issue". Retrieved July 6, 2009.
6.Jump up ^ "GAMERS (Germany) review Part 2, November 1995 issue". Retrieved July 6, 2009.
7.Jump up ^ NEW GAMES CROSS REVIEW: インディ・ジョーンズ. Weekly Famicom Tsūshin. No.346. Pg.30. 4 August 1995.

External links[edit]
Indiana Jones’ Greatest Adventures at GameFAQs
Indiana Jones’ Greatest Adventures at MobyGames


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Categories: 1994 video games
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Indiana Jones and His Desktop Adventures

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 This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (December 2008) 

Indiana Jones and His Desktop Adventures
Indiana Jones and His Desktop Adventures Coverart.png
The boxart for Indiana Jones and His Desktop Adventures features a still of Indiana Jones from Indiana Jones and the Temple of Doom
Developer(s) LucasArts
Publisher(s) LucasArts
Platform(s) Windows 3.x, Apple Macintosh
Release date(s) April 1996[1]
Genre(s) Adventure
Mode(s) Single player
Distribution Floppy Disk

Indiana Jones and his Desktop Adventures is a 1996 computer game. Desktop Adventures was made to run in a windowed form on the desktop to limit memory use and allow the player to perform other tasks. This game was the first Desktop Adventures game, and was followed by Star Wars: Yoda Stories in 1997.

Contents
  [hide] 1 Plot
2 Gameplay
3 Current availability
4 Influence
5 References
6 External links

Plot[edit]
The game is set in mid-1930s Middle America with a variety of characters, puzzles, and outcomes. The plot, size, and direction of each game are randomly generated at the start, with locations and items being different every time.
Gameplay[edit]
The playing area is displayed from an overhead perspective. The player-controlled Indiana Jones is limited to orthogonal movement, which is controlled with the arrow keys. The mouse is used for other actions, such as managing inventory and using weapons. There is limited audio and no speech, with characters speaking with speech bubbles. After winning, the player can continue to explore the setting.
Current availability[edit]
LucasArts no longer sells this game (and has not done so for a long time). A demo version of the game is available for download at Download.com.[2]
Influence[edit]
Although Indiana Jones and the Infernal Machine was a direct sequel to Indiana Jones and the Fate of Atlantis, elements from Desktop Adventures found their way into the next game:
The round health meter, in addition to being used for health, was also used for the breath, puncture and Aetherium threshold meters.
Health herbs, can be found growing throughout the game, as well as the new venom kit and health kit.
Scorpions, spiders, snakes and the odd jaguar were introduced in Infernal Machine, along with wolves, monkeys, sharks and piranha. All could be killed with the exception of jaguars, wolves and monkeys. LucasArts was told by one of the play testers they did not like the idea of killing them, so LucasArts changed the programming slightly so those animals would run away at the sound of gun fire, giving the player time to get away from them. Their dying animation was not removed from the game, so they could still be killed with explosives.

References[edit]
1.Jump up ^ "20th Anniversary - History; Part Three: Broadening Horizons, 1995 – 1998". LucasArts. Archived from the original on June 26, 2006.
2.Jump up ^ "Indiana Jones and his Desktop Adventures demo". Download.com. Retrieved 2011-11-18.

External links[edit]
GameSpot review by Editorial staff
Adventure Classic Gaming review
Indiana Jones and His Desktop Adventures at MobyGames
Downloadable demo of Indiana Jones and His Desktop Adventures at Download.com


[hide]
­v·
 ­t·
 ­e
 
Indiana Jones

 

­George Lucas·
 ­Steven Spielberg
 
 


Raiders of the Lost Ark ­Video game·
 ­Soundtrack
  Temple of Doom ­Video game·
 ­Soundtrack
  Last Crusade ­Video game·
 ­Soundtrack
  Kingdom of the Crystal Skull ­Soundtrack
 

 

Television
­The Young Indiana Jones Chronicles (1992–1996) (episodes)
 
 

Characters
­Indiana Jones·
 ­Marion Ravenwood·
 ­Sallah·
 ­Henry Jones, Sr.
 
 

Stand-alone
 video games

­Revenge of the Ancients (1987)·
 ­Fate of Atlantis (1992)·
 ­Young Indiana Jones Chronicles (1992)·
 ­The Pinball Adventure (1993)·
 ­Greatest Adventures (1994)·
 ­Desktop Adventures (1996)·
 ­Infernal Machine (1999)·
 ­Emperor's Tomb (2003)·
 ­Lego Indiana Jones: The Original Adventures (2008)·
 ­Staff of Kings (2009)·
 ­Lego Indiana Jones 2: The Adventure Continues (2009)·
 ­Adventure World (2011)
 
 

Attractions
­Temple of the Forbidden Eye·
 ­Temple of the Crystal Skull·
 ­Temple du Péril·
 ­Epic Stunt Spectacular!
 
 

Literature
­The Peril at Delphi·
 ­The Dance of the Giants·
 ­The Seven Veils·
 ­The Philosopher's Stone
 
 

Other media
­Role-playing game·
 ­Comics·
 ­Lego Indiana Jones·
 ­Lego Indiana Jones and the Raiders of the Lost Brick·
 ­Indiana Jones Summer of Hidden Mysteries
 
 

­Category Category
 

 


Categories: 1996 video games
Indiana Jones video games
LucasArts games
Video games set in the 1930s
Video games set in Mexico
Windows games




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Indiana Jones and the Infernal Machine

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Indiana Jones and the Infernal Machine
Indiana Jones and the Infernal Machine.jpg
Package illustration by Drew Struzan[1]
Developer(s)

LucasArts[show]




Publisher(s)

LucasArts[show]



Director(s) Hal Barwood
Producer(s) Wayne Cline
Designer(s) Hal Barwood
Artist(s) William Tiller
Writer(s) Hal Barwood
Composer(s) Clint Bajakian
Engine Jones engine
Platform(s) Windows 9x
Nintendo 64
Game Boy Color
Release date(s) Windows 9x
NA November 23, 1999[2][3]
EU 1999
Nintendo 64
NA December 15, 2000[4][5]
Game Boy Color
NA March 30, 2001[6][7]
EU May 5, 2001[8]

Genre(s) Action-adventure
Mode(s) Single-player
Distribution Optical disc, cartridge

Indiana Jones and the Infernal Machine is a multi-platform action-adventure video game by LucasArts released in late 1999. The first 3D installment in the series, its gameplay focuses on solving puzzles, fighting enemies, and various platforming sections. The story told is set after World War II and puts the eponymous protagonist, the adventurer Indiana Jones, against the Soviet Union. In a race for a mythological Babylonian power source, he joins forces with the Central Intelligence Agency and collects four pieces of the Infernal Machine, a biblical device that allegedly opens a portal to another dimension.
The title was designed, written, and directed by Hal Barwood who considered the Indiana Jones franchise a perfect fit for the action-adventure genre. Initially developed for the Windows 95 and 98 operating systems, the game later received an enhanced Nintendo 64 port jointly developed with Factor 5, as well as a 2D version for the Game Boy Color created by HotGen. Infernal Machine received generally favorable reviews, having been praised for its detailed storyline and sophisticated level designs, though widely criticized for its unwieldy control scheme.

Contents
  [hide] 1 Gameplay
2 Plot
3 Development
4 Reception
5 Further reading
6 References
7 External links

Gameplay[edit]

 

 A third-person action-adventure, the camera of Infernal Machine is constantly placed behind the playable character. The heads-up display in the bottom left corner is limited to a health indicator.
Infernal Machine is an action-adventure and, as such, features a hybrid of various gameplay mechanics. The player sees Indiana Jones from a third-person perspective and controls him through 17 levels[9] of a fully polygonal 3D world.[10] A recurring element of Infernal Machine are platforming sections, for which a combination of running, jumping, climbing, and the use of the protagonist's trademark bullwhip is required.[11] Furthermore, several human, animal and supernatural enemies are encountered during the course of the game, which the player can fight off with numerous firearms, the aforementioned whip, and a machete.[12] In addition to these obstacles, the game largely focuses on solving puzzles and discovering treasures.[13] Some levels include vehicle-themed portions such as rafting, jeep treks, and mine cart chases. The main objective of the game is to collect four machine parts in order to complete the titular Infernal Machine.[14]

Plot[edit]
The story of the game is set in 1947 and depicts archaeologist and adventurer Indiana Jones returning to his digging career after the turbulent World War II conflicts he was involved in.[15] Sophia Hapgood, an old friend of Indiana and now a member of the Central Intelligence Agency,[16] visits him at his dig site in the Canyonlands, and informs him that the Russians are excavating the ruins of Babylon.[17] Led by Dr. Gennadi Volodnikov, a physicist interested in alternate dimensions,[18] the Soviets' supposed objective is to find a weapon more powerful than the atom bomb, giving them a deciding advantage in the Cold War.[15]
Sophia hires Indiana to investigate what exactly the Russians are searching for, and he travels to their dig site in Iraq. There, he joins up with Sophia's boss Simon Turner[19] and finds out that Volodnikov is looking for the Babylonian god Marduk who lives on another plane called the Aetherium.[20] Deep in the ruins of the Etemenanki, Indiana translates some ancient tablets with cuneiform writing explaining the true story behind the Tower of Babel: 2600 years ago, King Nebuchadnezzar II was inspired by Marduk to build a great engine, but the frightened Babylonians tore the tower housing it down, leading four of the god's disciples to escape with some parts of this "Infernal Machine".[15][21]
Indiana embarks on a journey to find these machine parts before the Soviets do, and eventually retrieves all four of them from a monastery in the mountains of Kazakhstan, an active volcano in the Philippines, an Olmec valley in Mexico, and a tomb in the deserts of the Sudan.[14] He is then confronted by Volodnikov and Turner who both demand him to hand over the parts as they think they would not be safe with the other side.[22] Untrusting of his fellow Americans, but opting for the lesser evil, he gives the parts to Sophia and Turner.[23] Volodnikov says that it was probably better this way, as Marduk would have his revenge on those who desecrated the machine.[24]
Alarmed, Indiana travels back to the Room of the Tablets in Babylon, and finds a now-opened gate leading even further into the ruins, to the core of the Infernal Machine. He catches up with Sophia and Turner, the latter of which intends to convince the other dimension to cooperate with the USA, and uses the machine parts to activate the engine.[25] He then pushes the unwilling Sophia into a mystical cage as a means of sending her to the Aetherium as an ambassador.[26] Indiana sees no other way but to kill him to reclaim all parts and rescue her.[27] However, the activated machine goes awry, and Indiana and Sophia are sucked into a portal that leads to the other dimension. There, he defeats the malevolent Marduk[28] and frees Sophia from her cage. Having escaped back to Babylon, the team is greeted by Volodnikov, who is curious to find out if they encountered God on the other side, which Indiana denies.[29] In the ensuing conversation, the Soviet doctor turns out to be a lot less extremist than assumed, and the three wander off into the sunrise in search of a good bottle of vodka.[29] A bonus level sees Indiana return to the Peruvian temple from the opening of the film Raiders of the Lost Ark, and has him find another golden idol in a secret room.[30]
Development[edit]

 

 Each version of the game was developed around the same ideas. Indy begins his adventure in all three versions; PC, Nintendo 64, and Game Boy Color, by sliding down a slope and procedding to the character's right across the edge of a cliff. His weapons in all three versions also function in the same way.
Infernal Machine project leader, designer and writer Hal Barwood always thought of Indiana Jones as an action hero. Based on this notion, he decided for the game to be an action-adventure, as he was particularly fond of the genre and its use of 3D worlds.[10] Barwood also considered the Nazis to be overused as villains in the series and so instead set the title in the Cold War era with Russians as the antagonists.[31] Originally, UFOs were planned to be used as a plot device, though George Lucas vetoed the idea, still reserving it for a then undeveloped fourth movie.[32] In lieu thereof, Barwood became interested in ancient technology like the Antikythera mechanism, conceived the Infernal Machine as the MacGuffin, and placed it in the biblical Tower of Babel, which is believed to be identical with the Etemenanki, a temple dedicated to the god Marduk.[33]


 

Hal Barwood, who had previously worked on the LucasArts adventure game Indiana Jones and the Fate of Atlantis, returned as project leader, designer and writer for Infernal Machine.
Developed for Windows 95 and 98,[34] the game uses a modified version of the Sith engine adapted for a third-person view by lead programmer Paul LeFevre.[35] Eventually, lighting, collision, rendering and tools underwent drastic rewrites to the point that the code was renamed the Jones engine.[35] The levels were principally designed by Steven Chen, and later conceptualized with illustrations by lead artist William Tiller.[36] Multiplayer support was planned at the beginning of the development, but ultimately dropped because it turned out to be too complex to adequately test.[35] Instead, more emphasis was put on the design of the single-player campaign with its puzzles and exploring aspect.[35] The team implemented a hint system to lead players in the right direction.[33] Additionally, the score system from previous Indiana Jones games, the Indy Quotient, makes a return.[37] Apart from John Williams' "Raiders March", the soundtrack was newly composed by Clint Bajakian and consists of about 130 original pieces.[35] Dubbed European language versions of the fully voice-acted game were released by THQ in Germany, Ubi Soft in France, Electronic Arts in Spain and CTO in Italy.[38][39][40][41]

An intended PlayStation version was canceled early after the game's announcement.[42] However, a team of eight Factor 5 employees teamed up with artists, level designers and a programmer from LucasArts to port Infernal Machine to the Nintendo 64.[5] Development of this version commenced in early March 1999 and was finished in October 2000.[5] Over the course of these 19 months, several improvements were made to the game, such as enhanced real-time lighting, controls, camera and particle systems, as well as added lock-on targeting and assigning items to three of the C buttons of the Nintendo 64 controller.[5] Furthermore, the N64 version has some new musical pieces composed by Chris Hülsbeck, and employs sequenced music as opposed to the prerecorded audio from the PC original.[5] The port was only released in North America and was exclusive to the Blockbuster chain of stores and the LucasArts Company Store.[43] Electronic Arts planned to release it in Europe, but the title then saw a change of publisher to THQ.[44] Originally scheduled for March 2001, the PAL version became subject to continuous monthly delays and was eventually canceled in September.[45][46] A 2D version of Infernal Machine with top-down perspective gameplay was developed for the Game Boy Color by HotGen.[47]
Reception[edit]

[hide]Reception

Aggregate scores

Aggregator
Score
GameRankings PC: 73.60%[48]
 N64: 70.99%[49]
 GBC: 73.80%[50]
Metacritic N64: 75[51]

Review scores

Publication
Score
Allgame PC: 3/5 stars[53]
GBC: 2.5/5 stars[54]
Computer and Video Games PC: 8.8[52]
Electronic Gaming Monthly N64: 6.83[49]
Eurogamer PC: 9[55]
Game Informer N64: 6.75[49]
GameSpot PC: 6.3[56]
 N64: 6.0[57]
 GBC: 6.9[58]
IGN PC: 7.8[3]
 N64: 8.0[59]
Nintendo Power N64: 7.8[60]
 GBC: 3/5 stars[61]

 

The PC version of Infernal Machine received generally favorable reviews with an average score of 73.60 percent at GameRankings.[48] Although some critics found it to be too similar to Tomb Raider,[53] the game was noted for setting itself apart from the aforementioned series due to being based on the Indiana Jones franchise, and relying more heavily on puzzle-solving.[3][52] IGN commended the game for its intricate and intriguing storyline.[3] Eurogamer shared the opinion and stated the plot to be "excellently woven", enhancing the feel of "being part of a big blockbuster movie".[55] Computer and Video Games, Eurogamer, and IGN also praised Infernal Machine for its levels, calling them "excellently designed" and including "some of the most brilliant layouts [...] seen in a game of this type".[3][52][55] While IGN thought the variety of puzzles provided was sufficient and applauded the inclusion of a hint system,[3] GameSpot found many of the puzzles in the game to focus too heavily on platforming and went on to state that they become "quite repetitive - even predictable" after the first few levels.[56] The most criticized aspect of the PC game across the majority of reviews, however, are the controls. Eurogamer described them as "infuriating at times", mostly due to their faulty collision detection when performing certain actions.[55] GameSpot thought the control system was too jerky, unresponsive, and unnecessarily slow because of delays between the moves.[56]
The graphics, while low on polygons, were received well for its detailed textures and the diverse locations presented.[3][56] Eurogamer called Infernal Machine "one of the best looking third person adventures", and applauded the in-engine cutscenes, claiming them to be "bordering on film quality at times".[55] GameSpot said the graphics were "not exactly cutting edge", but "generally quite good" due to the "fairly smooth and convincing" animations.[56] IGN praised the environments for having "a lot more personality than the Tomb Raider series".[3] Eurogamer called some of the locations "simply stunning",[55] and GameSpot found the levels to be "aesthetically well designed because of convincing architecture and wall decorations".[56] Furthermore, the soundtrack was stated by IGN to be "one of the best features of the game", based on its adding to the dramatic impact along the way.[3] They applauded the voice recording for being "crisp and clean", though were disappointed with the sparsity of musical tracks and environmental sound effects.[3] Allgame was impressed with the weapon effects and the foreign-language voice overs for the Soviet soldiers,[53] while Computer and Video Games considered the lack of Harrison Ford as Indiana Jones' voice disappointing, though understandable given his high salary.[52] Eurogamer found the comments of the playable character to become annoying after a while, but were impressed with the ambient sounds and music, claiming the latter to be "ace stuff", "further enhancing the motion picture feeling of the game".[55]
Despite its enhancements, the Nintendo 64 version fared about as well with critics as the PC original, yielding 70.99 percent at GameRankings and a Metacritic score of 75 out of 100 points.[49][51] The control scheme of the port was well received by IGN for the addition of C button item management and Z-targeting, both inspired by Ocarina of Time.[59] Though they still considered the controls "slow" and "a little clunky", they commended them for being "more intuitive, tighter, speedier, and all around more balanced" than those of the PC version.[59] GameSpot did not share these sentiments and stated the adaption of the keyboard controls to the console controller to be "rather clunky and unintuitive".[57] IGN was impressed with the texture work and lighting, and found the title to be "one of the prettiest" on the Nintendo 64, even more so by employing the Expansion Pak to achieve high-resolution graphics.[59] However, the graphics received criticism for its "wooden" character animations, occasional frame rate drops, and bugs such as pop-ups and faulty texture placement.[57][59] IGN remarked that the sound was superior to the PC version's,[59] while GameSpot thought it was about on par with the port's above-average graphics.[57] Additionally, GameSpot criticized the Nintendo 64 version for the many bugs and lockups, a problem uncommon for console releases.[57]
HotGen's Game Boy Color version received an average score of 73.80 percent at GameRankings.[50] It was panned by GameSpot for its backtracking, missing puzzle hints, and lack of plot development, but lauded for its clean animations and sound effects.[58] Allgame was disappointed with the instruction manual being mandatory to understand the game's mostly non-existent plot, and criticized the decision to make the player restart a level upon dying, as well as the password system, calling it "annoying".[54] Nintendo Power compared it to the N64 version saying it, "has almost as much depth as the recent N64 game and far fewer control problems." But describing it more as a puzzle game. "You'll find all the areas that were in the N64 game, but each location has been recreated with its own challenge on GBC."[62]
Further reading[edit]
Ashburn, Jo; Barba, Rick. Indiana Jones and the Infernal Machine: Prima's Official Strategy Guide. (Platform: PC ed.). Prima Games. ISBN 0-7615-2195-X.
Rick, Barba. Indiana Jones and the Infernal Machine: Prima's Official Strategy Guide. (Platform: Nintendo 64 ed.). Prima Games. ISBN 0-7615-3421-0.

References[edit]
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8.Jump up ^ "News". THQ Entertainment GmbH. 7 May 2001. Archived from the original on 20 January 2003. Retrieved 4 April 2010.
9.Jump up ^ Ashburn, Jo; Boero, Mollie. "I.Q. (Indy Quotient)". Indiana Jones and the Infernal Machine Adventure Guide. LucasArts Entertainment Company LLC. p. 10.
10.^ Jump up to: a b Mishan, Eddie (10 October 2004). "Interview with Hal Barwood". The Indy Experience. Archived from the original on 8 November 2005. Retrieved 7 April 2010.
11.Jump up ^ Ashburn, Jo; Boero, Mollie. "Movement". Indiana Jones and the Infernal Machine Adventure Guide. LucasArts Entertainment Company LLC. pp. 8–10.
12.Jump up ^ Ashburn, Jo; Boero, Mollie. "Weapons". Indiana Jones and the Infernal Machine Adventure Guide. LucasArts Entertainment Company LLC. pp. 22–23.
13.Jump up ^ Ashburn, Jo; Boero, Mollie. "Treasures". Indiana Jones and the Infernal Machine Adventure Guide. LucasArts Entertainment Company LLC. p. 10.
14.^ Jump up to: a b Ashburn, Jo; Boero, Mollie. "Machine Parts". Indiana Jones and the Infernal Machine Adventure Guide. LucasArts Entertainment Company LLC. p. 24.
15.^ Jump up to: a b c Ashburn, Jo; Boero, Mollie. "Introduction". Indiana Jones and the Infernal Machine Adventure Guide. LucasArts Entertainment Company LLC. p. 2.
16.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Infernal Machine. (LucasArts Entertainment Company LLC). (29 October 1999) Sophia Hapgood: We need your help. Indiana Jones: Unh-hunh. Who's "we"? Sophia Hapgood: When I joined, during the war, it was the OSS. Now President Truman calls us the Central Intelligence Agency.
17.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Infernal Machine. (LucasArts Entertainment Company LLC). (29 October 1999) Sophia Hapgood: It's my job to worry about more... uhh... unusual activity... ...such as this dig site on the Euphrates River, south of Baghdad. Indiana Jones: Babylon! Sophia Hapgood: Remember your bible? That's where mortals raised the Tower of Babel to invade heaven.
18.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Infernal Machine. (LucasArts Entertainment Company LLC). (29 October 1999) Sophia Hapgood: You're looking at the brainchild of one Gennadi Volodnikov of the Leningrad Physics Institute... ...he thinks there's some truth to the biblical legend. Indiana Jones: Isn't he a godless Communist? Sophia Hapgood: He's a physicist who studies manifolds and hyperspace. Quirky theoretical stuff.
19.Jump up ^ Ashburn, Jo; Boero, Mollie. "Characters". Indiana Jones and the Infernal Machine Adventure Guide. LucasArts Entertainment Company LLC. pp. 4–5.
20.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Infernal Machine. (LucasArts Entertainment Company LLC). (29 October 1999) Gennadi Volodnikov: I'm searching for Marduk, a creature the Babylonians worshipped as a god. But he doesn't live in Heaven, just on another plane. [...] it's another dimension of reality--the Aetherium!
21.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Infernal Machine. (LucasArts Entertainment Company LLC). (29 October 1999) Indiana Jones: There's some cuneiform writing here... [...] Know that it was Nebuchadnezzar, in heed of the writing that Marduk made appear unto him, who builded the great engine. Having no understanding, the rabble hath thrown down his work, but four trusted disciples are...are scattered upon the face of the earth, and the relics go with them. [...] According to the inscription, the Tower once housed a "great engine." When the Babylonians smashed the thing, four priests escaped with the parts.
22.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Infernal Machine. (LucasArts Entertainment Company LLC). (29 October 1999) Simon Turner: Give me the parts, Jones! He's a Commie! Gennadi Volodnikov: The parts will be safer with me, doctor. Your friend is a gangster.
23.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Infernal Machine. (LucasArts Entertainment Company LLC). (29 October 1999) Indiana Jones: What a choice!
24.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Infernal Machine. (LucasArts Entertainment Company LLC). (29 October 1999) Gennadi Volodnikov: <Sigh> Perhaps it's best, Jones. Your droogye have the machinery, but you have the satisfaction of knowing their betrayal will cost them their lives! [...] Those ignorant fools know nothing of Babel, but I have studied, and I know that beneath the foundations of the Tower the cause of all the biblical turmoil waits to complete his designs on mankind. [...] The Lord Marduk himself crossed over from the Aetherium to inspire the Babylonian priests. And Marduk, potent and malevolent to this day, will have his mest on those who desecrated the Great Machine. Luckily, you and I are professors at heart. Too wise to become so easily ensnared. <Sigh> And too timid. Back home to our tea and books now, eh? Ha ha ha.
25.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Infernal Machine. (LucasArts Entertainment Company LLC). (29 October 1999) Simon Turner: Finally! The new world beckons! It's up to us, as Americans, to meet the other side and secure their cooperation with the West.
26.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Infernal Machine. (LucasArts Entertainment Company LLC). (29 October 1999) Simon Turner: We need an ambassador! Sophia Hapgood: Don't be a fool! You can't go in there! I sense danger... an evil force waiting to destroy us. [...] Simon Turner: Don't worry, Sophia, I know my limitations. You're the one with contacts in the spirit world. Sophia Hapgood: Oh sure. Do I look that crazy to you? Simon Turner: You look like a real diplomat!
27.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Infernal Machine. (LucasArts Entertainment Company LLC). (29 October 1999) Indiana Jones: Turner! You've got the Part I need. Hand it over! [...] Come on, it's our only chance to save Sophia! Simon Turner: You don't fool me, Jones: once you stop the Commies, you'll use the Machine to take over! That's your plan! Indiana Jones: The world's seen enough dictators, don't you think?
28.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Infernal Machine. (LucasArts Entertainment Company LLC). (29 October 1999) Indiana Jones: Marduk! You're one of those angry gods, I'll bet. Ugly too!
29.^ Jump up to: a b LucasArts Entertainment Company LLC. Indiana Jones and the Infernal Machine. (LucasArts Entertainment Company LLC). (29 October 1999) Gennadi Volodnikov: Did you find God, Dr. Jones? Indiana Jones: I hope not. Whoever we ran into wasn't very forgiving. Gennadi Volodnikov: That's a relief. As you know, Socialist Theory disavows the existence of supernatural powers. Sophia Hapgood: And you expect to win the Cold War? Gennadi Volodnikov: I expect a long struggle. Indiana Jones: Listen, uh, Gennadi, you don't happen to have any socialist vodka on hand? I'm thirsty.
30.Jump up ^ LucasArts Entertainment Company LLC. Indiana Jones and the Infernal Machine. (LucasArts Entertainment Company LLC). (29 October 1999) Indiana Jones: Ahh...Peru! It's been a long time since I stood here... [...] Another idol! Well, Belloq won't get this one!
31.Jump up ^ Frenc, Mike (15 December 2008). "Hal Barwood Interview". TheRaider.net. Retrieved 7 April 2010.
32.Jump up ^ Hardy, Igor (4 January 2009). "Hal Barwood - Finite Arts - Interview". Adventure Classic Gaming. Retrieved 7 April 2010.
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34.Jump up ^ "Indiana Jones and the Infernal Machine (Disc 1)". LucasArts Entertainment Company LLC. 23 November 1999. Retrieved 21 May 2010.
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44.Jump up ^ "Spiele-Lexikon". N-Zone (Computec Media) (11/2000): 32. 2 October 2000.
45.Jump up ^ Jung, Jean-Reiner. "Indiana Jones and the Infernal Machine Import-Test". N-Zone (Computec Media) (02/2001): 48–49.
46.Jump up ^ "Spiele-Lexikon". N-Zone (Computec Media) (09/2001): 30.
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48.^ Jump up to: a b "Indiana Jones and the Infernal Machine for PC". GameRankings. CBS Interactive Inc. Retrieved 23 May 2010.
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51.^ Jump up to: a b "Indiana Jones and the Infernal Machine (N64)". Metacritic. CBS Interactive Inc. Retrieved 23 May 2010.
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External links[edit]
Official website (via Internet Archive)
Patch for Infernal Machine
Technical support for Infernal Machine
Indiana Jones and the Infernal Machine at MobyGames


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Indiana Jones and the Emperor's Tomb

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Indiana Jones and the Emperor's Tomb
Indiana Jones and the Emperor's Tomb Coverart.png

Developer(s) The Collective, Inc.
Publisher(s) LucasArts
Writer(s) Brad Santos[1]
Engine Slayer
Platform(s) Xbox, Microsoft Windows, PlayStation 2, OS X
Release date(s) Xbox[2] & Microsoft Windows[3]
NA February 24, 2003 (Xbox)
NA March 25, 2003 (PC)
EU March 28, 2003
PlayStation 2[4]
NA June 26, 2003
EU August 29, 2003
OS X[5]
NA December 3, 2003

Genre(s) Action
Mode(s) Single-player

Indiana Jones and the Emperor's Tomb is an action video game developed by The Collective and published by LucasArts in 2003 for the Xbox, Microsoft Windows, PlayStation 2 and OS X. It features cover art by Drew Struzan. The game is a new adventure of fictional archeologist Indiana Jones. The story is set in 1935, just before the events of Indiana Jones and the Temple of Doom. The tomb mentioned in the title is that of China's first Emperor Qin Shi Huang.

Contents
  [hide] 1 Plot
2 Gameplay
3 Music
4 Reception
5 Xbox 360 Compatibility
6 References
7 External links

Plot[edit]
Indiana Jones and the Emperor's Tomb begins in the jungles of Ceylon, where Indiana Jones is searching for the idol of Kouru Watu. After retrieving the idol, Jones meets a Nazi named Albrecht Von Beck who also seeks it. Jones defeats Von Beck's henchmen and takes his leave while Von Beck is attacked by a giant albino crocodile. Back at school in New York City, Chinese official Marshall Kai Ti Chan and his female assistant Mei Ying inform Jones of the "Heart of the Dragon", a black pearl buried with the first emperor of China, Qin Shi Huangdi. The Heart is said to grant the wielder immense magical power, and Kai wants Jones to retrieve the it before it falls into the wrong hands. Mei Ying breaks open the Ceylon idol to find the first piece of the "Mirror of Dreams" inside it, an artifact that will help navigate through the Emperor's Tomb and reveal the entrance to Huangdi's crypt.
Jones flies to a castle in Prague to acquire the second piece of the Mirror, encountering a large number of Nazis. After obtaining the second piece he's knocked out by their leader, Von Beck, who had survived the crocodile attack (albeit hideously scarred and blind in his right eye). Von Beck then takes the two Mirror pieces and orders his subordinates to transport Jones to Istanbul where Von Beck intends to interrogate him. Jones wakes up in a prison cell in where Mei Ying appears and frees him. He is surprised to find that the Nazis, below Istanbul, have uncovered the ruins of Belisarius' sunken city in search for the final piece of the Mirror. Jones makes his way into the ruins and eventually falls into a sunken amphitheatre where he battles the Kraken guarding the final piece. After defeating the beast, Mei Ying reappears and tells him that Kai is actually the leader of the Black Dragon Triad, the most powerful crime organization in China. Kai had formed an alliance with the Nazis to find the Heart of the Dragon, but when Jones unwittingly secured the first piece of the Mirror, Kai decided to betray the Nazis in order to get the Heart for himself. Mei Ying teams up with Jones, both unaware that Kai's bodyguards have been listening in on their conversation.
Mei Ying and Jones goes to Hong Kong in order to infiltrate Kai's fortress. They begin at the Golden Lotus Opera House, where they wait for Wu Han, a character from Indiana Jones and the Temple of Doom to help them. When Mei Ying is kidnapped by Kai's men, Jones and Wu Han chase them down to the dock, where they see Mei Ying being taken into a submarine by Von Beck. The submarine heads to Kai's private island, and Wu Han and Jones follow in a junk.
After infiltrating a Nazi submarine base, Jones spies Von Beck and Kai arguing about their deal. They reach an agreement in which Von Beck can take the Heart to Adolf Hitler when Kai seizes control of China. Disguising himself as a Nazi, Jones makes his way to the peak of Penglai Mountain and the site of the Kai's Black Dragon Fortress where he finds Mei Ying guarded by the Feng twins, Kai's female bodyguards. After killing them, he falls down a shaft into the temple of Kong Tien where he fights evil spirits and finds a magical Chinese boomerang-like weapon called the Pa Cheng, the Dragon's Claw. Eventually he finds Kai assembling the Mirror of Dreams and sacrificing Mei Ying to Kong Tien. Attempting to rescue her, Jones disrupts the ritual, and Kai flees while Mei Ying is possessesed. Jones frees her and together, with the mirror, they venture to the Emperor's Tomb where he uses the mirror to cross various obstacles. He is however separated from Mei Ying and faces Von Beck who pursues him in a type of mining-tank, bent on getting rid of Jones once and for all. Von Beck is killed when his tank falls down a chasm, and Jones enters a portal to the Netherworld.
After crossing a short Netherworld-version of the Great Wall of China, Jones finally finds Huangdi's crypt and the body of Qin Shi Huangdi. When Jones takes the Heart of the Dragon, the emperor awakens but is nearly instantly killed by the souls of his victims. Unable to control the power of the Heart, Indy collapses while Kai, who suddenly shows up, grabs the pearl. Mei Ying likewise appears to help Jones, but is shortly afterwards seized by Kai's newfound powers. Kai also creates a shield to protect himself and summons a dragon to battle Jones, but Jones uses the Pa Cheng charged with mystical energy to penetrate Kai's shield and destroys the Heart. At the moment Kai loses his powers, spirits of his victims rise and mistake Kai for the first Emperor of China. Jones and Mei Ying flee as Kai is devoured by the dragon.
Back in Hong Kong, Jones gets to share some romantic time with Mei Ying, but Wu Han is quick to remind Jones that Lao Che has hired them to find the remains of Nurhachi, leading into the opening of Temple of Doom.
Gameplay[edit]
The player controls Indiana Jones throughout the game. The player can make Jones climb up walls by running into them, and climb vines. The game uses the same combat engine as in Buffy The Vampire Slayer. Jones can block some attacks. He can grab enemies and punch them or throw them off ledges and catwalks. Jones can use his whip to go on zip-lines, or swing across gaps. He can jump and shimmy along edges.
Music[edit]
The game's score was composed by Clint Bajakian, utilizing The Raiders March by John Williams. Thirty-three minutes of music were recorded by a 65-piece orchestra at the Bastyr University Chapel. Additional, synthesized music - mostly in the realm of softer, non-action music - was created by Bajakian. Samples of the score were for a time available for download on the game website.
Reception[edit]
The Xbox and PC versions of the Emperor's Tomb were received well like its predecessor, with critics praising it for recreating movies's feel and well-designed gameplay while criticizing bad camera, controls and some graphical issues.[6][7] On the other hand, the PlayStation 2 version (which was actually a rushed port of Xbox version) was received poorly for being too glitchy and sloppy.[8] The PC version has an average score of 71.23 while the Xbox version has an average score of 70.32. The PlayStation 2 version has a score of 68.92.
Xbox 360 Compatibility[edit]
According to the List of Xbox games compatible with Xbox 360, Indiana Jones and the Emperor's Tomb is compatible with and is playable on the Xbox 360, although it does have some audio issues.
References[edit]
1.Jump up ^ Robert Mobbs (18 February 2004). "Postmortem: The Collective's Indiana Jones and the Emperor's Tomb". Gamasutra. Retrieved 1 April 2010.
2.Jump up ^ "Indiana Jones and the Emperor's Tomb Release Information for Xbox". GameFAQs. Retrieved 2008-02-18.
3.Jump up ^ "Indiana Jones and the Emperor's Tomb Release Information for PC". GameFAQs. Retrieved 2008-02-18.
4.Jump up ^ "Indiana Jones and the Emperor's Tomb Release Information for PlayStation 2". GameFAQs. Retrieved 2008-02-18.
5.Jump up ^ "Indiana Jones and the Emperor's Tomb Release Information for Macintosh". GameFAQs. Retrieved 2008-02-18.
6.Jump up ^ IGN's review of Indiana Jones and the Emperor's Tomb by Steve Butts. April 2, 2003.
7.Jump up ^ Gamezone's review, February 25, 2003.
8.Jump up ^ List of PS2 version's reviews at MobyGames.

External links[edit]
Official Indiana Jones and the Emperor's Tomb website
Original Official Indiana Jones and the Emperor's Tomb website (Waybackmachine)
Indiana Jones and the Emperor's Tomb at MobyGames
Indiana Jones and the Emperor's Tomb Macintosh website at Aspyr


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Lego Indiana Jones: The Original Adventures

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Lego Indiana Jones:
 The Original Adventures

Lego Indiana Jones cover.jpg

Developer(s) Traveller's Tales
Feral Interactive, Open Planet Software (Mac OS X)
Publisher(s) LucasArts
Feral Interactive (Mac OS X)[1]
Series Lego Indiana Jones
Engine Modified Lego Star Wars II engine [2]
Platform(s) Nintendo DS, Microsoft Windows, Mac OS X [1], PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360 [3]
Release date(s) NA June 3, 2008[4]
EU June 6, 2008[5]
AUS June 4, 2008

Genre(s) Action-adventure[6]
Mode(s) Single-player, Multiplayer, Co-op

Lego Indiana Jones: The Original Adventures is a 2008 video game developed by Traveller's Tales and published by LucasArts.[7] The game allows players to recreate moments (albeit more humorously) from the first three Indiana Jones films: Raiders of the Lost Ark (1981), Indiana Jones and the Temple of Doom (1984), and Indiana Jones and the Last Crusade (1989). It features the same drop in/out co-operative play mode as seen in the Lego Star Wars video games, although it is restricted to local console play. The game was released on June 3, 2008 in the United States and Canada, and June 6, 2008 in Europe. A downloadable demo for Windows was made available on May 13, 2008. This game is based on the Lego Indiana Jones toy line. The Mac OS X version of the game was released on December 4, 2008 by Feral Interactive.[8]
As introduced in Lego Star Wars: The Complete Saga, new moves include clinging onto branches during a jump using Indy's whip.[9] As a promotion, Lego Star Wars: The Complete Saga features Indy as an unlockable playable character.[10]
The game often follows the events in the films, however like the Lego Star Wars series, some scenes from the film have been altered to become more family friendly or just provide comic relief to the player.

Contents
  [hide] 1 Gameplay 1.1 Characters
1.2 Parcels and artifacts
1.3 Features

2 Nintendo DS
3 Development
4 Sequel
5 Reception
6 References
7 External links

Gameplay[edit]
The game follows the storylines from the original Indiana Jones films: Raiders of the Lost Ark, Temple of Doom, and Last Crusade. However, the developers modified the storylines to fit the events into 6 game chapters per movie. Barnett College, Dr. Indiana Jones' teaching location from Last Crusade (but is known as "Marshall College" in Raiders of the Lost Ark and Kingdom of the Crystal Skull), serves as the main hub of the game, and different maps on the walls allow access to each of the missions, extra unlockable content and options are found in the different classrooms. Once a player chooses a mission, a cutscene begins that introduces the section of the movie being played. Notable scenes have been recreated from the movies, such as the memorable boulder escape and the battle on the rope bridge, or Walter Donovan choosing the incorrect Holy Grail. The levels in the game are:
The lost temple-Peru/Hovitos temple, Into the mountains-Ravenwood Tavern/Nepal, City of danger-Cairo, The well of souls- The well of souls, Pursuing the ark-Tanis Dig site/Desert road, Opening the ark-Isolated Island
Shanghai Showdown-Shanghai, Pankot secrets-Indian jungles/Pankot Palace/Dark tunnel, The temple of Kali-Thuggee ceremony temple, Free the slaves-Slave mines, Escape the mines-Slave mines, Battle on the Bridge-Slave mines/Indian jungles/Rope bridge
The hunt for Sir Richard-Venice/library/Catacombs, Castle rescue-Brunwald castle, Motorcycle escape-forest outskirts, Trouble in the sky-German zeppelin/Greek Farmlands/Beach, Desert Ambush-The Canyon of the Cresent moon, The temple of the Grail-The canyon of the cresent moon/The temple of the Grail.
The music was from the 3 movies (1981, 1984 and 1989) was used in this game, but also some music was extracted from "The young Indiana Jones Chronicles" e.g. "Attack of the Hawkmen" or "Daredevils of the desert" or "Masks of evil", etc. They were placed in various spots such as Indy and Satipo approaching the temple in "The lost Temple", or when Indy, Willie and Short Round are preparing the mine cart in "Escape the mines" or when Indy is finding the true Grail in "Temple of the Grail". The early year trilogy soundtrack would be used in Lego Indiana Jones 2: The Adventure Continues.
Characters[edit]
There are 82 (standard) playable characters in total, 23 characters which are given to players in the story, and 59 characters which may be purchased from the in-game Library. Then, there are the two custom figures which can be made by the players, and the bonus character Han Solo (much like Indiana Jones was a playable character in Lego Star Wars: The Complete Saga). A few other characters can also be played with the "Secret Characters" extra on, only playable on certain levels (such as Santa Clause in "Into the mountains" or Dancing girl 2 in "Shanghai Showdown". Each character featured in the game has his/her own unique ability, which are required to access new areas when replaying a level in Free Play mode. Lego Indiana Jones allows players to mix and match parts to customize characters and make their own creation like "Belloq Jones" or "Colonel Toht".
Parcels and artifacts[edit]
Every level has one red parcel that must be found and put into a red and grey postbox that is usually hidden somewhere close by. Usually these parcels can only be accessed with a special character ability when playing a level the second time through. Once the parcel is delivered to the postbox, the player can purchase a special ability back at Barnett college. The locations of these parcels are:
Raiders of the Lost ark
1.The lost temple - The temple location with rolling stone monkey heads.
2.Into the mountains - Outside the burning tavern (a present from Santa Clause).
3.City of danger - In a cafe resembling Mos Eisely Cantina from  Lego Star Wars II: The Original Trilogy.
4.The well of souls - A peaceful room where flowers can be grown.
5.Pursuing the ark - the digsite which a crane can come in handy.
6.Opening the ark - In a cave near the room with a pool table and birthday cake.

Temple of Doom
1.Shanghai Showdown - At the airport where there is a guard hanger.
2.Pankot secrets - In the palace hallway (Parcel must be collected from the dining room).
3.The temple of kali - The platform where they sacrifice people before Kali.
4.Free the slaves - An area where there is a small waterfall and a slave boy locked in a cage.
5.Escape the mines - The place where the mine cart is being prepared.
6.Battle on the bridge - An underground cave filled with spiders and cobwebs.

The last Crusade
1.The Hunt for Sir Richard - A Venice alleyway where there is no one.
2.Castle rescue - A room in which there is a map resembling Germany.
3.Motorcycle escape - The windmill near the exit to the signpost.
4.Trouble in the sky - The farmlands where pilots and bombs are attacking.
5.Desert ambush - An area where the tank is attacking.
6.Temple of the grail - Outside the temple.

Instead of canisters like in Lego Star Wars and Lego Batman, the characters collect treasure chests which contain pieces of artifacts instead of vehicles. Each episode (Raiders of the Lost Ark, Temple of Doom, Last Crusade) contains six levels, in which pieces for six unique artifacts can be uncovered. The levels and corresponding artifacts are:
Raiders of the Lost Ark1.The Lost Temple – Giant Hovitos Idol
2.Into the Mountains – Nepalese Altar
3.City of Danger – Monkey Statue
4.The Well of Souls – Anubis Statue
5.Pursuing the Ark – Sphinx
6.Opening the Ark – Ark of the Covenant


Temple of Doom1.Shanghai Showdown – Jade Dragon
2.Pankot Secrets – Ivory Elephant
3.The Temple of Kali – Jewel Eyed Skull
4.Free the Slaves – Dinosaur Fossil
5.Escape the Mines – Pankot Diamond
6.Battle on the Bridge – Ceremonial Headdress


Last Crusade1.The Hunt for Sir Richard – Crusader Shield
2.Castle Rescue – Suit of Armor
3.Motorcycle Escape – Gilt Frame Portrait
4.Trouble in the Sky – Eagle Statue
5.Desert Ambush – Ancient Amphora
6.Temple of the Grail – Fake Holy Grail

Features[edit]
New features were added to the gameplay from the Lego Star Wars series, such as the ability for the player to interact with objects in their environment, e.g. bottles, swords and guns. Players can also build and ride vehicles. The game also incorporates character phobias from the films; for example, if Indiana Jones sees a snake, Willie sees a spider or Henry Jones Senior or Elsa see a rat, they will be frozen with fear and have limited movement capacity until the animals are either dead or out of range. Also, new melee attacks, such as the Whip snag (trips enemies), have been added.
Nintendo DS[edit]

Question book-new.svg
 This section does not cite any references or sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (January 2010)

The DS version has some significant changes to accommodate both the memory and size limitations of the DS as well as its unique touch screen controls. Characters' special abilities, such as Indy's whip or Satipo's shovel, and elements such as switches can be controlled by using the touch screen. In addition, the built-in microphone comes into play, allowing the player to physically blow out torches in some levels and inflate rubber rafts to cross water hazards.
There are four classes of characters that can use special access panels to enter hidden areas; these all require the player to match a four block sequence by solving a mini-puzzle on the touch screen. Scholars can access scroll panels, and must flip pages in a book to find the correct blocks. Thuggee use red skull panels and move a torch to illuminate the blocks on a darkened screen. Military characters can use the green radio panels and scroll through a set of slot-machine wheels to match the pattern. Brotherhood characters enter the red sword panels and solve a block switching game. In addition, Marion (and Monkey Man) can transform into a monkey on special red pads to climb to otherwise inaccessible areas, and throw bottles of alcohol into flaming trash cans to blow up certain obstacles.
The DS version features cameos by Star Wars characters, including Wicket the Ewok and Luke frozen in an ice cave resembling the Wampa's, but unlike the console versions none of the characters are playable. An interesting thing to note is that if you chase Wicket, you might be able to kill him with one hit. In the final scene of "The Last Crusade" The Grail Knight is first shown as a shadow on the wall which looks like Darth Vader, when the shadow draws a sword the blade extends like a Lightsaber. Santa Claus, Strong Man, Castle Knight, and the Clown are the only non-movie characters who are unlockable. There are also no hidden levels and no bonus reward for completing the game at 100%.
Red power bricks remain in the DS version, despite being replaced with red parcels in the console/PSP versions. Also, the characters do not suffer from fear of creatures as they do in the console versions.
Development[edit]
It was initially reported that the game would allow up to four players in co-operative mode,[11] but this later turned out to be a miscommunication.[12] While four characters may be visible on the screen, only two can be controlled by players. On the Nintendo DS, up to eight characters may be in the party, but only two may be visible on the screen. Neither the Xbox 360 version nor the PlayStation 3 version support online play through Xbox Live or the PlayStation Network.
Sequel[edit]
A sequel titled Lego Indiana Jones 2: The Adventure Continues has been released. It includes game levels for Indiana Jones and the Kingdom of the Crystal Skull (2008) as well as completely redesigned levels for the other three movies among other new features.
Reception[edit]

[hide]Reception

Aggregate scores

Aggregator
Score
GameRankings 77%[14]
Metacritic 77%[13]

Review scores

Publication
Score
1UP.com B
Edge 6/10
Game Informer 7/10
GamePro 9/10
GameSpot 8/10
IGN 8.4/10 (Xbox 360)
 8.4/10 (PS3)
 8/10 (Wii)
 8/10 (PS2)
 8/10 (DS)
 7.7/10 (PSP)
Official Nintendo Magazine 82%
Official Xbox Magazine 7.5/10
TeamXbox 8.5/10
X-Play 4/5

 

Reviews for the game were generally positive. IGN gave the game an 8/10 for the Nintendo DS, PS2 and the Wii[15][16] 8.4/10 for the 360 and PS3 and 7.7/10 for the PSP.[17] which is similar to the Lego Star Wars games. X-Play gave it a 4 out of 5, saying that it had everything an Indy fan could want, but it is not as fun as Lego Star Wars.[18] Official Playstation Magazine UK gave the game an 8/10, praising the immersive nature of the game, and praising the series' choices of source material. Official Nintendo Magazine gave the game 82%, just about the same as Lego Star Wars, saying it was very similar and not much has improved. Also, the magazine stated that, "In general, this game could possibly be one of the greatest games ever." Game Revolution gave the game B+, citing that the game, designed by fans of the movie series, provides "addictive game play" with "tons of replay value."[19]
The Nintendo DS version of Lego Indiana Jones was nominated for two DS-specific awards from IGN.com, namely Best Action Game[20] and Best Local Multiplayer Game.[21] The Wii version has also been nominated for multiple Wii-specific awards by IGN, including Best Action Game[20] and Best Local Multiplayer Game.[21] As of April 2009, the game has sold around 7.91 million copies combining sales of all platforms.[citation needed]As of May 2012, the game has sold over 11 million copies.

References[edit]
1.Jump up ^ "Feral Interactive: LEGO Indiana Jones: The Original Adventures".
2.Jump up ^ Lego Indiana Jones Q&A - Xbox 360 News at GameSpot
3.Jump up ^ "LEGO Indiana Jones Video Game for 7 Platforms". TheRaider.net. 2008-01-22. Retrieved 2008-01-22.
4.Jump up ^ Eurogamer: Lego Indiana Jones dated for Europe June 6 - Joystiq
5.Jump up ^ GoNintendo » Blog Archive » Play.com Live press release confirms June 6 Euro release for Lego Indiana Jones- What are you waiting for?
6.Jump up ^ "Lego Indian Jones: The Original Adventures Page". GamePro. Archived from the original on 2008-06-06. Retrieved 2008-05-13.
7.Jump up ^ "Lego Indy: First concrete details". 2008-02-07. Retrieved 2008-02-11.
8.Jump up ^ "Feral Interactive: LEGO Indiana Jones: The Original Adventures".
9.Jump up ^ "SDCC 07: LEGO Indiana Jones: The Video Game". IGN.com. July 27, 2007. Retrieved 2007-07-27.
10.Jump up ^ Video confirming Indiana Jones at GameTrailers
11.Jump up ^ "‘LEGO Indiana Jones’ Impressions, Including Four-Player Co-Op And Important Monkey Details". MTV. 2008-02-18. Retrieved 2008-02-19.
12.Jump up ^ "‘LEGO Indiana Jones’ Fact Correction — Game Will Not Feature Four-Player Co-Op After All, Miscommunication Cited". 2008-02-21. Retrieved 2008-02-21.
13.Jump up ^ LEGO Indiana Jones: The Original Adventures (xbox360: 2008): Reviews - Metacritic
14.Jump up ^ Lego Indiana Jones: The Original Adventures Reviews - Gamerankings
15.Jump up ^ IGN XBOX 360 Review
16.Jump up ^ IGN PS3 Review
17.Jump up ^ IGN PSP Review
18.Jump up ^ X-Play Review
19.Jump up ^ Lego Indiana Jones Review by Shawn Sparks
http://www.gamerevolution.com/review/ps2/lego-indiana-jones
20.^ Jump up to: a b "IGN DS: Best Action Game 2008". IGN.com. 2008-12-15. Retrieved 2008-12-19.
21.^ Jump up to: a b "IGN DS: Best Local Multiplayer Game 2008". IGN.com. 2008-12-15. Retrieved 2008-12-19.

External links[edit]
Official site
LEGO.com Video Games: LEGO Indiana Jones
Lego Indiana Jones: The Original Adventures Walkthrough Guide at IGN
Games for Windows listing
The Lego Indiana Jones Wiki
Lego Indiana Jones at Feral Interactive


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Indiana Jones and the Staff of Kings

From Wikipedia, the free encyclopedia
 

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 This article may require cleanup to meet Wikipedia's quality standards. The specific problem is: does not meet project guidelines. Please help improve this article if you can. (June 2009)

Indiana Jones and
 the Staff of Kings[1]

Staff of Kings.jpg
Cropped boxart
Developer(s) Artificial Mind and Movement, Amaze (PSP)
Publisher(s) LucasArts
Platform(s) Wii, PlayStation Portable, Nintendo DS, PlayStation 2
Release date(s) NA June 9, 2009[2]
EU June 12, 2009 [1]

Genre(s) Action
Mode(s) Single-player, multiplayer cooperative
Distribution DVD, UMD, Nintendo DS Game Card

Indiana Jones and the Staff of Kings is a historical fantasy video game published by LucasArts for the Wii, Nintendo DS, PlayStation 2, and PlayStation Portable. The game is the third in the series of original 3D Indiana Jones games, preceded by Indiana Jones and the Emperor's Tomb, and Indiana Jones and the Infernal Machine. The Wii version also includes Indiana Jones and the Fate of Atlantis video game as an unlockable.

Contents
  [hide] 1 Gameplay
2 Plot
3 Development
4 Reception
5 References
6 External links

Gameplay[edit]
[icon] This section requires expansion. (July 2012)
The plot centers around Indy's search for the Staff of Moses.[3]
The Wii version of the game includes an exclusive co-op story mode (with Indy and Henry Jones Sr.) and unlockable version of the classic point and click adventure Indiana Jones and the Fate of Atlantis (also set in 1939). On the PlayStation 2 and Wii versions Big Head mode, Henry Jones Sr., Tuxedo Indy, and Han Solo are unlockable.[4]
Plot[edit]
The story begins with Indiana Jones hunting for an ancient ram's head idol in Sudan in 1939. Indy traverses a canyon and enters the temple of the idol. After a few narrow escapes, including a swarm of spiders and collapsing statues, Indy finds the idol and is about to exit, when an explosion sends him backwards. It is the Nazis. He is confronted by their leader, Magnus Voller, and a Nazi aide bearing a pistol. Indy is forced to give up the Idol, but makes an escape when he distracts Voller. Indy then makes his way outside, and fights off some nazi soldiers. He gets in a truck and chases after a plane that is taking off down the runway. After catching up to the plane, he disposes of the pilot and takes off. He is briefly pursued by some Nazi fighters, but escapes and heads back to the United States.
Back in America, Indiana receives a letter from an old friend, Archie Tan. He explains that he has information about the disappearance of Indy's former college professor, Charles Kingston. Indy heads to San Francisco to talk to Archie, only to find that he and his granddaughter Suzie have been kidnapped. Indy tracks down Suzie, and learns from her the location of her grandfather's office. He also learns of an ancient artifact that Archie was guarding, the Jade Sphere. Indy heads to the office and finds a secret passageway, leading to some waiting Thugs. He defeats the thugs and rides a rickety chair lift down into a subterranean chamber filled with old ships. The chairlift gets hit by a thug with a pistol but Indy manages to survive the ride down. He also survives when a mast falls down. He meets more thugs down below, but dispatches them. He then finds the Jade Sphere in a pile of cannon balls. A day later, Indy is standing outside a San Francisco office, when he spots Archie across the street being held by Magnus Voller and a Nazi agent. Voller orders Indy to hand over the Sphere, lest Professor Tan die. Indy appears to throw the Sphere to Voller, and then he and Archie get on a trolley going down the street. Magnus rips open the packaging around the sphere only to find it is a worthless statue. He smashes it on the ground in disgust. The trolley is then chased by cars with machine gunners inside. Indy uses his pistol to shoot out the tires or engines of the cars (in the Xbox 360 version, this is replace by a brawl on top of the cable car), and the trolley is stopped by Archie. After Archie tells Indy about the events that transpired, Indiana decides to head for Central America, where Kingston found the Sphere years ago.
At the dock to his destination, Indy gets into a minor argument with a British photographer named Maggie O'Mally, who decides to escort him on the way there. However, their campsite and the surrounding forest is attacked by native mercenaries under Magnus's employment. Indy manages to fend of the attackers. He saves a village of Indians in the Wii and PS2 version, who give him the key to a pyramid. Indy travels through the ruined pyramid, which is based on the Mayan underworld, which leads to a diary of Kingston's revealing details of the Staff of Kings, the artifact that Moses used to part the Red Sea. After obtaining further clues on the staff's location in Istanbul, Indy locates Kingston in Nepal. Unfortunately, the Nazis have followed Indiana to the Staff's resting place and kidnap Kingston and Maggie(who is actually an MI6 agent). Indy then sneaks onto the Nazi's zeppelin, the Odin, and rescues Maggie, but is unable to prevent Magnus from fatally shooting Kingston and using the Staff to clear a path through the Red Sea. In response, Indy and Maggie chase Magnus on a motorcycle with a sidecar and defeat him with a rocket launcher. Magnus then attempts to escape, but Indy sucker-punches him into the wall of water. Upon reaching dry land, the staff then unleashes a blast that causes the water to sink the zeppelin. It then turns into a snake, and Indy laments "Ugh.. It can take care of itself..."
Development[edit]
The game was announced in 2005[5] for release on PlayStation 3 and Xbox 360 consoles. During E3 2006, LucasArts heavily promoted the game by citing its use of the new simulation technology developed by NaturalMotion called Euphoria, which generates "on-the-fly" animations for 3D characters thus eliminating the need for canned animations and preventing repetition of animations. At the time that game was scheduled for a release sometime in 2007, but this did not occur. Later, when Indiana Jones and the Kingdom of the Crystal Skull was finally green lit and entered production, many assumed that LucasArts would be timing the release of the game with the new film in the summer of 2008 (such was the case with Lego Indiana Jones: The Original Adventures), but this did not happen either. These delays in development were caused by LucasArts prioritizing Star Wars: The Force Unleashed, which uses the same technology that was originally associated with the Indiana Jones game during 2006.
A trailer released at E3 2006 showcased the games' use of the Euphoria animation engine, created by NaturalMotion. Further explanation comes from David Collins, sound designer and voice director of the project. He explains that by using Euphoria no two reactions will ever be alike, objects will have their own unique textures, and enemies will be thinking on their own.
In a July 2008 interview with DailyGame, a LucasArts representative dismissed rumours of the game's cancellation, stating that the Indiana Jones PlayStation 3 and Xbox 360 games were "very deep into development."[6] The team was "working very actively" to bring the game up to form for public/media consumption, and said that "the game looks great." John Armstrong provided the voice of Indiana Jones.
GameTrailers hosts a publicity trailer for the game, featuring concept art of a train station and an African Queen-style river boat. It has also been revealed that Indy will recover many "ancient artifacts from around the globe", and the artifact central to the game's plot will become a major part of the gameplay after being recovered, also the locations will include San Francisco's Chinatown and "the most sacred ground in the world." His name being featured in the tech demo videos for the game have led some to speculate that Lao Che may be a villain, though his name is only seen he has no part in the game.
On January 23, 2009 an official trailer revealed that the game would come out in the Spring of 2009 for the Wii, Nintendo DS, PlayStation 2, and PlayStation Portable gaming platforms. It was eventually revealed that the original, internally developed PlayStation 3 and Xbox 360 versions had been canceled after constant delays[citation needed]. The Wii, Nintendo DS, PlayStation 2, and PlayStation Portable versions had been concurrently developed by Artificial Mind and Movement (the exception being the PSP version, which was instead developed by Amaze Entertainment) and had not faced the same delays.
The game's story was inspired by Raiders of the Lost Ark and is a collaborative effort of the design and management teams at LucasArts, with one of the writers being Peter Hirschmann.[7][8] It was created a few years before the release and received some input from George Lucas and Steven Spielberg.[7][8]
A novel also titled Indiana Jones and the Staff of Kings was going to be released as a tie in for the video game, but because of the numerous delays the book was never released. A finished version of the book does exist, however.[citation needed]
Reception[edit]

[hide]Reception

Review scores

Publication
Score
Official Nintendo Magazine 60%[9]
VideoGamer.com 5/10[10]

 

Indiana Jones and the Staff of Kings has received mixed to average reviews from the critics, holding a 55% average on Metacritic.
Some critics of the Wii version believed that the motion controls were not implemented well. Nintendo Power gave it a 7.5/10 praising the variety in gameplay and voice-acting. It received a 69% from NGamer, criticizing its "frequent remote-waggling quick-time events" and being "sometimes frustrating and dull". IGN gave it a 5.0/10 praising its interface, graphic effects, amount of extras, interactive levels, and varied gameplay, but criticizing its "stupidly implemented motion controls".[11] The Onion (A.V. Club) gave it an F (an 0 on the Metacritic scale) calling the motion controls "inexcusable" and stating the game's best aspect was the inclusion of the point-and-click adventure Indiana Jones and the Fate of Atlantis, further adding it surpasses Staff of Kings in everything, but the "GameCube-like" graphics.[12] GameSpot gave it a 3.5/10, criticizing its "terribly laid-out checkpoints", "out-of-date" visuals, and "atrocious, annoying motion controls".[13] Game Chronicles praised the "solid" Wii controls adding "never once did the game feel gimmicky or the actions forced." and that "On any other system this game would be just another average adventure but the Wii adds so much with intuitive and responsive controls." It gave the game a score of 7.8/10.[14]
References[edit]
1.Jump up ^ Joystiq.com
2.Jump up ^ "Indiana Jones – Staff of Kings". Lucasarts. Retrieved 2009-06-11.
3.Jump up ^ "LucasArts.com game homepage". Retrieved 2009-03-08.
4.Jump up ^ "Indiana Jones and the Staff of Kings includes unlockable Fate of Atlantis (update)". Joystiq. 2009-02-03. Retrieved 2009-06-11.
5.Jump up ^ "LucasArts: E3 2005 Announcements". lucasarts.com. 2005-05-15. Retrieved 2009-07-13.
6.Jump up ^ "LucasArts: Indiana Jones "Very Much" In Development". dailygame.net. 2008-07-17. Retrieved 2009-03-08.
7.^ Jump up to: a b Wesley Yin-Poole (6 May 2009). "Indiana Jones and the Staff of Kings Interview". VideoGamer.com. Pro-G Media Ltd. Retrieved 1 April 2010.
8.^ Jump up to: a b "Indiana Jones and the Staff of Kings Q&A". GameSpot. CBS Interactive Inc. 3 April 2009. Retrieved 1 April 2010.
9.Jump up ^ Bramble, Simon (2009-06-12). "Indiana Jones and the Staff of Kings Review". Official Nintendo Magazine. Retrieved 2009-07-05.
10.Jump up ^ Orry, Tom (2009-06-16). "Indiana Jones and the Staff of Kings Review". VideoGamer.com. Retrieved 2009-06-17.
11.Jump up ^ UK.wii.ign.com
12.Jump up ^ Origin.avclub.com
13.Jump up ^ UK.gamespot.com
14.Jump up ^ Gamechronicles review

External links[edit]
LucasArts: Indiana Jones mini site


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Lego Indiana Jones 2: The Adventure Continues

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Lego Indiana Jones 2:
 The Adventure Continues

Lego Indiana Jones 2 The Adventure Continues Game Cover.jpg

Developer(s) Traveller's Tales
Feral Interactive, Open Planet Software (Mac OS X) [1]
Publisher(s) LucasArts
Feral Interactive (Mac OS X)
Series Lego Indiana Jones
Platform(s) Wii, Xbox 360, PlayStation 3, Nintendo DS, PlayStation Portable, Mac OS X, Microsoft Windows [2]
Release date(s) Wii, Xbox 360, PlayStation 3, Nintendo DS, PlayStation Portable, Microsoft Windows
NA November 17, 2009 [3]
EU November 20, 2009 [4][5]
AUS November 25, 2009

Mac OS X
NA April 2, 2011

Genre(s) Action-adventure
Mode(s) Single-player, Multiplayer
Distribution DVD, Blu-ray Disc, Wii Optical Disc, Nintendo DS Game Card, UMD

Lego Indiana Jones 2: The Adventure Continues is a 2009 video game developed by Traveller's Tales and published by LucasArts. It is the sequel to the 2008 game, Lego Indiana Jones: The Original Adventures. The game allows gamers to play all four cinematic adventures,[6] including the latest film in the franchise, Indiana Jones and the Kingdom of the Crystal Skull (2008), which was not included in the previous game. Despite being tagged as a sequel, the game contains newly designed levels for all four movies. The game is available on the Wii, Xbox 360, PlayStation 3, Nintendo DS, PlayStation Portable, Mac OS X, and Microsoft Windows.[7][8] The Mac OS X version of the game was released on April 28, 2011 by Feral Interactive.[1] The PlayStation 2 version was planned, but later was cancelled for unknown reasons and scrapped.[citation needed]

Contents
  [hide] 1 Gameplay
2 Story
3 Reception
4 References
5 External links

Gameplay[edit]
The game was released on November 17, 2009 in North America.[9][10] Like other Lego video games such as Lego Star Wars and Lego Batman, Lego Indiana Jones 2 lets the player control a Lego figure in areas related to movie scenes and situations, with an emphasis on exploration and problem-solving. It can be played solo or by two people simultaneously, with the same drop in/out co-op play which has become a staple of the Lego series. The game includes adaptions of the original three Indiana Jones movies. These offer all-new levels; none of the content has been recycled from the original game. There are also bonus levels that have to be discovered and are made using the level creator. Upon finishing these levels, the player can edit them at any time. The Kingdom of the crystal Skull has 3 parts. They include these levels:
Hanger Havoc/Forklift Fun-Area 51, Doom town/Dummy run-Mannequin town, Cafe chaos/Dinner Distraction-Acadame cafe, Motorbike chase/Bike Hike-Acadame, Crane train/Target training-train tops
Peru cell pursue/Musical Mania-Peru prison, Tomb doom/Tomb time-tomb of the crystal skull, Mac attack/mirror mayhem-Nazi campsite, Rainforest rumble/Forest forage-Peru Rainforest, Duvencheko duel/Jungle jump-Anthills
Repair scare/campfire countdown-Mud pond, River rucus/Riverside rush-Peru river, Temple tangle/Trick or Treasure-Ugha temple, Ugha struggle/Tie up High up-Ugha pyramid, Akator ambush/Pit of peril-kingdom of the crystal skull
For the main adventures of Indiana jones (1981, 1984 and 1989), the levels are:
Raven rescue/Toasty tavern-Ravenwood Tavern, Market Mayhem/Cairo Conundrum-Cairo, Map room mayhem/Cryptic crypt-Map room, After the ark/Desert dash-Desert road, Belloq battle/Buildozer-Isolated island
Lao chase/Shang High-Shanghai, Monkey Mischief/Wrong gong rung-Mayapore, Malice in the palace/disarming duel-Pankot palace, Temple Tantrum/Lava lake-Thuggee ceremony temple, Mola rampage/Cliff climber-Indian jungle/cliffside
Coronado caper/Crab cake confusion-Portuguese coast, Brunwald blaze/castle quench-Brunwald castle, Berlin brawl/Perilous parking-Berlin,
Cannon canyon/Canyon quest-Canyon of the crescent moon, Trial and terror/Chalice challenge-Temple of the Grail
Console versions of Lego Indiana Jones 2 include a level creator where players can create their own levels and objects. Two-player co-op mode has been enhanced with split-screen; rather than forcing both characters to always be close enough to fit on the same screen, the game will seamlessly split when characters wander apart and merge into one screen when both players are near each other. The hub has also been redesigned; where before each hub was a small area with easy access to levels which had been unlocked, now each hub is a large area in which entrances to levels must be discovered.
This game has trophy support on the PlayStation 3 version and on November 23, 2009, LucasArts revealed on Twitter that it is working on a patch for PlayStation 3 and Xbox 360 versions of the game which will enable online co-op gameplay.[11]
Story[edit]
The game starts in Kingdom of the Crystal Skull Part 1. There are 6 hubs in the game in total, with 5 story mode levels in each hub, 5 treasure mode levels, 5 bonus levels, and 1 super bonus level (these are unlocked by completing treasure mode and bonus levels).
Reception[edit]
The game generally received mixed reviews. GameTrailers gave the game a score of 7.0, citing it as more repetitive than previous titles and criticizing a lack of online features to complement the co-op and level editor modes. They also criticized the fact that half the game was based on 'the worst movie in the series.'[12] However, GameSpot suggests that the "roll-your-eyes nature of the film" finds a much better fit in the Lego game adaptation, giving the game an 8.0 overall.[13] IGN gave the game 6.0, citing the lack of secrets in the main levels as well as the new hub worlds being a mess, but praised the soundtrack and lasting appeal.[14] Kotaku, however, says the game delivers on many levels and recommends it over the first game. It is also criticized for not staying onto the details of the movies, a feature that was present in its predecessor.[15] As of May 2012, the game has sold over 4 million copies worldwide.
References[edit]
1.^ Jump up to: a b "Feral Interactive: LEGO Indiana Jones: The Adventure Continues".
2.Jump up ^ "LEGO Indiana Jones 2 Arriving This Fall". Shacknews.com. 2009-05-29. Retrieved 2009-05-29.
3.Jump up ^ JoyStiq: Lego Indiana Jones 2 swinging to stores this fall
4.Jump up ^ Game.co.uk: Lego Indiana Jones 2l
5.Jump up ^ Play.com: Lego Indiana Jones 2l
6.Jump up ^ "LEGO Indiana Jones 2 Arriving This Fall". October 27, 2009. Retrieved 2009-05-29.
7.Jump up ^ "LucasArts Press Release". May 29, 2009. Retrieved 2009-07-09.
8.Jump up ^
http://videogames.lego.com/en-US/IndianaJones2/AboutTheGame/Screenshots/Default.aspx
9.Jump up ^ "Official Fact Sheet". May 29, 2009. Retrieved 2009-07-09.
10.Jump up ^ "Lego Indiana Jones 2: The Adventure Continues". Lucasarts. Retrieved 2009-07-20.
11.Jump up ^
http://kotaku.com/5411348/lego-indiana-jones-2-will-continue-adventure-with-online-coop
12.Jump up ^ http://www.gametrailers.com/video/review-lego-indiana/59193
13.Jump up ^ http://www.gamespot.com/xbox360/adventure/legoindianajones2theadventurecontinues/review.html
14.Jump up ^ http://ps3.ign.com/articles/104/1047796p1.html
15.Jump up ^ http://kotaku.com/5407380/lego-indiana-jones-2-the-adventure-continues-review-nuke-the-mini+fig
External links[edit]
Official website
LEGO Indiana Jones 2: The Adventure Continues at Feral Interactive


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Indiana Jones Adventure World

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Indiana Jones Adventure World
Indiana Jones Adventure World.png
The title screen for Indiana Jones Adventure World
Developer(s) Zynga
Publisher(s) Zynga
Platform(s) Facebook Platform
Release date(s) Facebook
 September 9, 2011
Genre(s) Social, Adventure
Mode(s) Single player

Indiana Jones Adventure World is a 2011 adventure game for the social network Facebook. It is the first game made by Zynga's Boston development studio, which is made up of developers from Conduit Labs and Floodgate Entertainment.[1] Adventure World was originally made independent of Indiana Jones, but after it was announced that Zynga had reached a deal with Lucasfilm to bring Indiana Jones to Adventure World,[2] Indiana Jones appeared in off-screen cameo roles. On November 29, 2011, Indiana Jones was added to the game in a chapter dedicated to the character called "Calendar of the Sun". At this time, the title was changed to Indiana Jones Adventure World.[3] Hal Barwood, the co-writer and co-designer of Indiana Jones and the Fate of Atlantis and writer and designer of Indiana Jones and the Infernal Machine worked on Indiana Jones Adventure World in the area of narrative design.[4] Game writer Jonathon Myers has provided narrative support in the wake of Hal Barwood's contribution.
Indiana Jones Adventure World was one in a slew of titles shut down by Zynga at the end of 2012 as part of a cost-cutting measure.[5]

Contents
  [hide] 1 Plot
2 Gameplay
3 Characters 3.1 Characters from the Indiana Jones franchise

4 References
5 External links

Plot[edit]
The game is set in 1930s Middle America. The main character is either a male or a female who has just joined the Adventure Society, and sets up a base camp in an effort to explore ancient ruins.
Gameplay[edit]
The object is to achieve goals by exploring maps. One map, "Calendar of the Sun", allows the player to team up with a non-playable Indiana Jones to search for the mythical object that can control time.
The player depends on energy, adventure cash, coins, and goals.[6]
Characters[edit]
Professor John Allen
Emily Balderdash
Crazy Carl
Amelia Earhart
Trip Hawthorne
Zoey Hugo
Malcolm
Ken Sprocket

Characters from the Indiana Jones franchise[edit]
René Emile Belloq
Forrestal
Marcus Brody
Dr. Henry Walton "Indiana" Jones, Jr.
Harold Oxley
Marion Ravenwood
Sallah

References[edit]
1.Jump up ^ "Adventure World Preview". Gamezebo. Retrieved 2011-11-29.
2.Jump up ^ "Zynga Reveals Adventure World - Web Games News at IGN". IGN. Retrieved 2011-11-29.
3.Jump up ^ "Your First Look at Indiana Jones the Facebook Game". Kotaku. Retrieved 2011-11-29.
4.Jump up ^ "Indy no longer anti-social thanks in part to Hal Barwood". The International House of Mojo. Retrieved 2011-11-29.
5.Jump up ^ Goldman, David (December 31, 2012). "Zynga shuts down PetVille, 10 other apps". CNN Money. Time Warner. Retrieved January 3, 2013.
6.Jump up ^ "Adventure World: Zynga's Next Big Thing - Web Games Preview at IGN". IGN. Retrieved 2011-11-29.

External links[edit]
Indiana Jones Adventure World at Facebook
Indiana Jones Adventure World at the Indiana Jones Wiki


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Indiana Jones and the Peril at Delphi

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Indiana Jones and the Peril at Delphi
IndianaJonesAndThePerilAtDelphi.jpg
Author
Rob MacGregor

Country
United States

Language
English

Series
Indiana Jones

Genre
Fantasy, Adventure

Publisher
Bantam Books

Publication date
January 1, 1991

Media type
Print (Paperback)

Pages
248 pp

ISBN
0-553-28931-4

Followed by
Indiana Jones and the Dance of the Giants

Indiana Jones and the Peril at Delphi is the first of 12 Indiana Jones novels published by Bantam Books. Rob MacGregor, the author of this book, also wrote five of the other Indiana Jones books for Bantam. It was published January 1, 1991 and was followed by Indiana Jones and the Dance of the Giants.

Contents
  [hide] 1 Plot summary
2 Characters
3 See also
4 External links

Plot summary[edit]
After a brief flashback to 1920, with a glimpse of Indiana Jones as a college student in Chicago, the novel moves to its main setting. The year is 1922. Indy is a graduate student in Paris, studying linguistics and Greek archaeology. Although his greater talent currently seems to be for the former, he begins to wonder if he might be better suited for a different career after he receives a surprising invitation from his professor. Following an archaeology lecture to her class on the Greek city of Delphi, Professor Dorian Belecamus announces that she will be leaving the university for the rest of the semester in order to return to Delphi to oversee the recovery of an archaeological find, discovered recently in the wake of an earthquake in the region. After class, to Indy's surprise, she privately invites him to join her on the journey as her assistant, telling him that he is her best student and that she feels he could be very helpful on the expedition. After some consideration, Indy decides to accept the professor's offer in the hopes that assisting in such an exciting undertaking may very well lead him to a more intriguing and adventurous career than world of linguistics may have to offer. He, of course, has no idea exactly how true those ideas will prove to be as he embarks on a journey filled with mysterious figures, deceptive intentions and a lot more waiting for him Delphi than he ever expected.
Characters[edit]
Henry Jones Jr. (a.k.a. Indiana Jones) An American student attending graduate school in Paris. He has vast knowledge in the fields of linguistics and mythology, but, after being invited, by his professor, to help unearth a possibly significant historical find in an ancient Greek temple, he starts to wonder if he might find a career in archaeology to be more his speed.
Professor Dorian Belecamus A professor of Greek archaeology, teaching in Paris. She is somewhat of an enigma to Indy and becomes even more so when she announces to her class that she will be leaving for the remainder of the semester to return to Delphi on an archaeology expedition and later, privately, invites Mr. Jones to join her.
Professor Ted Conrad Indy's history Professor and friend from Chicago.
Jack Shannon Indy's best friend, fellow college classmate and a jazz musician from Chicago.
Colonel Alexander Mandraki A shadowy figure from Professor Belecamus' past, with whom she is still apparently very close. It appears, early on, that he may somehow be at the center of her primary motives for returning to Delphi.
Panos A mysterious individual with quite a different take on the recent events in Delphi. He is not pleased at the arrival of foreigners in Delphi, especially Indiana Jones.
Grigoris Son of Panos. He is his father's right hand as they pursue their goals surrounding the events in Delphi.
Stephanos Doumas He is the head of archaeology in Delphi and is in charge of the site at the temple until Professor Belecamus arrives.
Nikos a teenage desk clerk at the Delphi Hotel, as well as the son of the owner. He is fascinated by Indy and the two quickly become friends

See also[edit]

Portal icon Novels portal
Indiana Jones (Prequels) - Bantam Books

External links[edit]
Indiana Jones Official website


[hide]
­v·
 ­t·
 ­e
 
Indiana Jones

 

­George Lucas·
 ­Steven Spielberg
 
 


Raiders of the Lost Ark ­Video game·
 ­Soundtrack
  Temple of Doom ­Video game·
 ­Soundtrack
  Last Crusade ­Video game·
 ­Soundtrack
  Kingdom of the Crystal Skull ­Soundtrack
 

 

Television
­The Young Indiana Jones Chronicles (1992–1996) (episodes)
 
 

Characters
­Indiana Jones·
 ­Marion Ravenwood·
 ­Sallah·
 ­Henry Jones, Sr.
 
 

Stand-alone
 video games

­Revenge of the Ancients (1987)·
 ­Fate of Atlantis (1992)·
 ­Young Indiana Jones Chronicles (1992)·
 ­The Pinball Adventure (1993)·
 ­Greatest Adventures (1994)·
 ­Desktop Adventures (1996)·
 ­Infernal Machine (1999)·
 ­Emperor's Tomb (2003)·
 ­Lego Indiana Jones: The Original Adventures (2008)·
 ­Staff of Kings (2009)·
 ­Lego Indiana Jones 2: The Adventure Continues (2009)·
 ­Adventure World (2011)
 
 

Attractions
­Temple of the Forbidden Eye·
 ­Temple of the Crystal Skull·
 ­Temple du Péril·
 ­Epic Stunt Spectacular!
 
 

Literature
­The Peril at Delphi·
 ­The Dance of the Giants·
 ­The Seven Veils·
 ­The Philosopher's Stone
 
 

Other media
­Role-playing game·
 ­Comics·
 ­Lego Indiana Jones·
 ­Lego Indiana Jones and the Raiders of the Lost Brick·
 ­Indiana Jones Summer of Hidden Mysteries
 
 

­Category Category
 

 


Categories: Indiana Jones Books
1991 novels
American adventure novels
1922 in fiction
Novels set in Greece
Delphi




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Indiana Jones and the Dance of the Giants

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Jump to: navigation, search

Indiana Jones and the Dance of the Giants
IndianaJonesAndTheDanceOfTheGiants.jpg
Author
Rob MacGregor

Country
United States

Language
English

Series
Indiana Jones

Genre
Fantasy, Adventure

Publisher
Bantam Books

Publication date
May 1, 1991

Media type
Print (Paperback)

Pages
230 pp (first edition)

ISBN
0-553-29035-5

Preceded by
Indiana Jones and the Peril at Delphi

Followed by
Indiana Jones and the Seven Veils

Indiana Jones and the Dance of the Giants is the second of 12 Indiana Jones novels published by Bantam Books. Rob MacGregor, the author of this book, also wrote five of the other Indiana Jones books for Bantam. Published on May 1, 1991, it is preceded by Indiana Jones and the Peril at Delphi and followed by Indiana Jones and the Seven Veils.

Contents
  [hide] 1 Plot summary
2 Characters
3 See also
4 External links

Plot summary[edit]
The year is 1925 AD. Dr. Henry Jones Jr., better known as Indiana Jones, has secured his first teaching job as a professor in London University's archaeology department. It is here that Indy first meets a very attractive twenty-year-old Scottish girl by the name of Deirdre Campbell. She is the brightest student in his class but Indy quickly learns that her knowledge goes far past the contents of his lectures. In her thesis for the class, she quite seriously claims to have uncovered a golden scroll that proves of the true existence of Merlin the sorcerer. Intrigued by the thesis and by Deirdre herself, Indy once again takes up the bullwhip and fedora for an action-packed chase across Britain filled with magic, mystery, murder, a lesson in love and the threat of world domination.
Characters[edit]
Dr. Henry Jones Jr. (a.k.a. Indiana Jones) professor and archaeologist.
Deirdre Campbell Indy's student and the daughter of Dr. Joanna Campbell.
Dr. Joanna Campbell mother of Deirdre Campbell and Indy's boss who invites him on the dig.
Jack Shannon Indy's best friend and roommate, a jazz musician.
Dr. Milford an eccentric old friend to Indy's father and Marcus Brody, who likes to randomly speak Middle English. He is sent by Brody to tell Indy that Omphalos was stolen, but, because of his memory problems, he keeps forgetting what he was supposed to tell him.
Adrian Powell a Member of Parliament, and former associate of both Deidre and Joanna Campbell, who is carrying out a hidden agenda which has almost claimed Indy's life on more than one occasion.
Father Byrne a Catholic priest from Whithorn who has known the Campbell family since before Deidre was born.
Carl and Richard two brothers, both carpenters and members of the Scottish Amateur Archaeology League hired by Dr. Campbell to assist in the excavation of St. Ninian's Cave, near Whithorn Isle, Scotland.

See also[edit]
Indiana Jones (Prequels) - Bantam Books

External links[edit]
Indiana Jones Official website


[hide]
­v·
 ­t·
 ­e
 
Indiana Jones

 

­George Lucas·
 ­Steven Spielberg
 
 


Raiders of the Lost Ark ­Video game·
 ­Soundtrack
  Temple of Doom ­Video game·
 ­Soundtrack
  Last Crusade ­Video game·
 ­Soundtrack
  Kingdom of the Crystal Skull ­Soundtrack
 

 

Television
­The Young Indiana Jones Chronicles (1992–1996) (episodes)
 
 

Characters
­Indiana Jones·
 ­Marion Ravenwood·
 ­Sallah·
 ­Henry Jones, Sr.
 
 

Stand-alone
 video games

­Revenge of the Ancients (1987)·
 ­Fate of Atlantis (1992)·
 ­Young Indiana Jones Chronicles (1992)·
 ­The Pinball Adventure (1993)·
 ­Greatest Adventures (1994)·
 ­Desktop Adventures (1996)·
 ­Infernal Machine (1999)·
 ­Emperor's Tomb (2003)·
 ­Lego Indiana Jones: The Original Adventures (2008)·
 ­Staff of Kings (2009)·
 ­Lego Indiana Jones 2: The Adventure Continues (2009)·
 ­Adventure World (2011)
 
 

Attractions
­Temple of the Forbidden Eye·
 ­Temple of the Crystal Skull·
 ­Temple du Péril·
 ­Epic Stunt Spectacular!
 
 

Literature
­The Peril at Delphi·
 ­The Dance of the Giants·
 ­The Seven Veils·
 ­The Philosopher's Stone
 
 

Other media
­Role-playing game·
 ­Comics·
 ­Lego Indiana Jones·
 ­Lego Indiana Jones and the Raiders of the Lost Brick·
 ­Indiana Jones Summer of Hidden Mysteries
 
 

­Category Category
 

 


Categories: 1991 novels
American adventure novels
Indiana Jones Books
1925 in fiction




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Indiana Jones and the Seven Veils

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Jump to: navigation, search

Indiana Jones and the Seven Veils
IndianaJonesAndTheSevenVeils.jpg
Author
Rob MacGregor

Country
United States

Language
English

Series
Indiana Jones

Genre
Fantasy, Adventure

Publisher
Bantam Books

Publication date
November 1, 1991

Media type
Print (Paperback)

Pages
304 pp

ISBN
0-553-29334-6

Preceded by
Indiana Jones and the Dance of the Giants

Followed by
Indiana Jones and the Genesis Deluge

Indiana Jones and the Seven Veils is the third of 12 Indiana Jones novels published by Bantam Books. Rob MacGregor, the author of this book, also wrote five of the other Indiana Jones books for Bantam. Published on November 1, 1991, it is preceded by Indiana Jones and the Dance of the Giants and followed by Indiana Jones and the Genesis Deluge.

Contents
  [hide] 1 Plot summary
2 Characters
3 See also
4 External links

Plot summary[edit]
After barely escaping an archaeological dig in Tikal, Guatemala with his life, Dr. Henry Jones Jr. makes his way back to New York. Upon his return, he learns of the recent discovery of the mysterious writings of a missing British explorer, Colonel Percy Fawcett. Though Colonel Fawcett himself still remains missing, his rediscovered work tells a story that could drastically change history and challenge several firmly held scientific beliefs. Within those pages, an incredible picture begins to take shape of a long lost city in the jungles of Brazil and the apparently true legend of a red-headed race, possibly descended from ancient Celtic Druids. Fascinated by such a prospect, and with the lovely Deidre Campbell at his side, Indiana Jones sets out for the Amazon. However, as usual, getting there will prove to be the true adventure. And if he does manage to survive the journey, who can tell what dangers await within the mythical city itself.
Characters[edit]
Dr. Henry Jones Jr. (a.k.a. Indiana Jones)
Deirdre Campbell
Marcus Brody
Victor Bernard
Percy Fawcett
Larry Fletcher
Brenda Hilliard
Amergin
Merlin
Rae-La

See also[edit]

Portal icon Novels portal
Indiana Jones (Prequels) - Bantam Books

External links[edit]
Indiana Jones Official website


[hide]
­v·
 ­t·
 ­e
 
Indiana Jones

 

­George Lucas·
 ­Steven Spielberg
 
 


Raiders of the Lost Ark ­Video game·
 ­Soundtrack
  Temple of Doom ­Video game·
 ­Soundtrack
  Last Crusade ­Video game·
 ­Soundtrack
  Kingdom of the Crystal Skull ­Soundtrack
 

 

Television
­The Young Indiana Jones Chronicles (1992–1996) (episodes)
 
 

Characters
­Indiana Jones·
 ­Marion Ravenwood·
 ­Sallah·
 ­Henry Jones, Sr.
 
 

Stand-alone
 video games

­Revenge of the Ancients (1987)·
 ­Fate of Atlantis (1992)·
 ­Young Indiana Jones Chronicles (1992)·
 ­The Pinball Adventure (1993)·
 ­Greatest Adventures (1994)·
 ­Desktop Adventures (1996)·
 ­Infernal Machine (1999)·
 ­Emperor's Tomb (2003)·
 ­Lego Indiana Jones: The Original Adventures (2008)·
 ­Staff of Kings (2009)·
 ­Lego Indiana Jones 2: The Adventure Continues (2009)·
 ­Adventure World (2011)
 
 

Attractions
­Temple of the Forbidden Eye·
 ­Temple of the Crystal Skull·
 ­Temple du Péril·
 ­Epic Stunt Spectacular!
 
 

Literature
­The Peril at Delphi·
 ­The Dance of the Giants·
 ­The Seven Veils·
 ­The Philosopher's Stone
 
 

Other media
­Role-playing game·
 ­Comics·
 ­Lego Indiana Jones·
 ­Lego Indiana Jones and the Raiders of the Lost Brick·
 ­Indiana Jones Summer of Hidden Mysteries
 
 

­Category Category
 

 


Categories: 1991 novels
American adventure novels
Indiana Jones Books
Novels set in Brazil




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Indiana Jones and the Philosopher's Stone

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Jump to: navigation, search


 This article includes a list of references, related reading or external links, but its sources remain unclear because it lacks inline citations. Please improve this article by introducing more precise citations. (January 2012)

Indiana Jones and the Philosopher's Stone
MaxMcCoy IJPhilosophersStone.jpg
Author
Max McCoy

Country
United States

Language
English

Series
Indiana Jones

Genre
Fantasy, Adventure

Publisher
Bantam Books

Publication date
April 1, 1995

Media type
Print (Paperback)

Pages
304 pp (first edition)

ISBN
0-553-56196-0

Preceded by
Indiana Jones and the White Witch

Followed by
Indiana Jones and the Dinosaur Eggs

Indiana Jones and the Philosopher's Stone is the ninth of 12 Indiana Jones novels published by Bantam Books. Max McCoy, the author of this book, also wrote three of the other Indiana Jones books for Bantam. Published on April 1, 1995, it is preceded by Indiana Jones and the White Witch and followed by Indiana Jones and the Dinosaur Eggs.

Contents
  [hide] 1 Plot introduction
2 Plot summary
3 Characters
4 Release details
5 See also
6 External links

Plot introduction[edit]
Indiana Jones hunts down an English alchemist, a Renaissance scholar and a stolen manuscript containing the great alchemical secrets of immortality and transmuting base metals to gold.
The book was published only in paperback by Bantam Books of New York in April 1995.
Plot summary[edit]
The search for wealth and immortality has sent men mad. Now Indiana Jones is called to London to recover an ancient alchemist's manuscript that is supposed to contain the formula both for creating gold from lead and also granting eternal life. Certain that a missing British alchemist and an insane Renaissance scholar are involved in the theft; Indy, along with the alchemist's beautiful sister, travels to Rome, and straight into the hands of Mussolini's fascists.
The scholar Sarducci (who appears mad) has stolen the Voynich Manuscript. However the manuscript is also a map, leading readers into the desert and the most ancient and magnificent crypt in the world, where Indiana Jones will either witness an astounding miracle of alchemy, or become the tomb's next inhabitant.
Characters[edit]
Indiana Jones – the adventurous archaeologist, protagonist
Sarducci – scholar, villain of the piece
Sallah – Indy's buddy
Nicolas Flamel – creator of the famed philosopher's stone. He is mentioned, but Indy only sees him once with his wife.

Release details[edit]
1995, USA, Bantam Doubleday Dell Publishing Group ISBN 0-553-56196-0, Pub date ? April 1995, paperback (first edition)

See also[edit]

Portal icon Novels portal
Indiana Jones (Prequels) - Bantam Books

External links[edit]
Indiana Jones Official website


[hide]
­v·
 ­t·
 ­e
 
Indiana Jones

 

­George Lucas·
 ­Steven Spielberg
 
 


Raiders of the Lost Ark ­Video game·
 ­Soundtrack
  Temple of Doom ­Video game·
 ­Soundtrack
  Last Crusade ­Video game·
 ­Soundtrack
  Kingdom of the Crystal Skull ­Soundtrack
 

 

Television
­The Young Indiana Jones Chronicles (1992–1996) (episodes)
 
 

Characters
­Indiana Jones·
 ­Marion Ravenwood·
 ­Sallah·
 ­Henry Jones, Sr.
 
 

Stand-alone
 video games

­Revenge of the Ancients (1987)·
 ­Fate of Atlantis (1992)·
 ­Young Indiana Jones Chronicles (1992)·
 ­The Pinball Adventure (1993)·
 ­Greatest Adventures (1994)·
 ­Desktop Adventures (1996)·
 ­Infernal Machine (1999)·
 ­Emperor's Tomb (2003)·
 ­Lego Indiana Jones: The Original Adventures (2008)·
 ­Staff of Kings (2009)·
 ­Lego Indiana Jones 2: The Adventure Continues (2009)·
 ­Adventure World (2011)
 
 

Attractions
­Temple of the Forbidden Eye·
 ­Temple of the Crystal Skull·
 ­Temple du Péril·
 ­Epic Stunt Spectacular!
 
 

Literature
­The Peril at Delphi·
 ­The Dance of the Giants·
 ­The Seven Veils·
 ­The Philosopher's Stone
 
 

Other media
­Role-playing game·
 ­Comics·
 ­Lego Indiana Jones·
 ­Lego Indiana Jones and the Raiders of the Lost Brick·
 ­Indiana Jones Summer of Hidden Mysteries
 
 

­Category Category
 
 



Stub icon This article about a 1990s novel is a stub. You can help Wikipedia by expanding it.
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Categories: 1995 novels
American adventure novels
Indiana Jones Books
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1990s novel stubs





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Indiana Jones (role-playing game)

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Jump to: navigation, search

Indiana Jones (role-playing game)

Designer(s)
David Cook

Publisher(s)
TSR, Inc., WEG

Publication date
1984, 1994

Genre(s)
Period adventure/alternate history

System(s)
Custom

There have been two publications of role-playing games based on the Indiana Jones franchise. The Adventures of Indiana Jones Role-Playing Game was designed and published by TSR, Inc. under license in 1984.[1] Ten years later, West End Games acquired the rights to publish their own version, The World of Indiana Jones.

Contents
  [hide] 1 History
2 Setting
3 System 3.1 TSR 3.1.1 Characters
3.1.2 Combat
3.1.3 Themes

3.2 West End Games 3.2.1 Characters
3.2.2 Themes


4 See also
5 References 5.1 Adventure packs
5.2 Accessory packs
5.3 Other modules

6 Footnotes
7 External links

History[edit]

 

 The Diana Jones Award
The TSR books for the game are currently out of print. Publication stopped when the licensing rights to the Indiana Jones property expired. All unsold copies of the game were destroyed at that time. Employees at the UK office of TSR Hobbies mounted a portion of the burnt remains of the last copy in a small pyramid trophy made of Perspex. Beginning in 2000, the trophy became known as the "Diana Jones Award for Excellence in Gaming".

A set of pewter miniatures were also marketed in 1984 for use with the game, which the player could choose to use instead of the cardboard cutouts that were provided with each book.
An entirely new interpretation of a role-playing game based on the Indiana Jones movies was produced by West End Games (WEG) in 1994, called The World of Indiana Jones. It was designed by Brian Sean Perry and was offered in a boxed set, and several adventure modules were written for it. Two sets of pewter miniatures were marketed for use with the game.
Setting[edit]
The setting of both versions of the game (TSR's and WEG's) is historical, 1930's pulp era. Players can choose to set aspects of the game at any point in the mid-to-late 1930s. Some adventure packs establish a particular timeline, while others are left to the player's discretion.
System[edit]
TSR[edit]
Designed for 2 to 8 players, the game is run and scenes are laid out by a game master, called a referee. Each adventure pack specifies which of pre-made characters are available to be played, and provide a character dossier which displays their attributes, abilities, and a health chart. Provided maps, tables, and cut-out game pieces represent the setting and characters, and are used to determine character positioning, range, line of sight, and movement.
Characters[edit]
The players choose one of seven pre-made characters based on those from the movies: Indiana Jones, Marion Ravenwood, Short Round, Willie Scott, Sallah (the digger), Jock Lindsay (the pilot), or Wu Han (an old friend of Indy's).
Each character has seven attributes to decide basic factors in the game: strength (physical strength), movement (action speed), prowess (manual dexterity, coordination), backbone (courage, determination), instinct (perception, intuition), appeal (personality, physical beauty). When a particular feat is attempted, a check is made against the character's appropriate attribute by rolling a d100. Modifiers to the roll or attribute may be applied by the referee, based on game circumstances. If one rolls lower than their modified attribute score, the action is successful. If it is higher, the action fails. Outcome is determined by the referee.
Combat[edit]
Combat is done in turns, each of which equals five seconds of in-game time. Players with the highest movement attribute have the chance to act first with a check against that attribute. Whether one is able to land a blow depends on a check against their prowess attribute, and the amount of damage done is determined by a "Modified Check Table" provided in the game rules. There are three levels of damage: light, medium, and serious. The reversed number rolled for the prowess check, looked up on the provided "Action Results Table" determines where the blow landed, if not otherwise decided by the referee. Other forms of combat, such as shooting are done in the same way, only the provided maps must be used to determine range and line of sight. No formal system of hit points or determining actual character death is put forth, and instead is left to the referee as a role-play element.
Themes[edit]
Most of the themes of the game are centered around the movies and comics, with Indiana Jones and his companions procuring items of archeological importance, while battling Nazis, rival archeologists, violent natives, gangsters, and anything else the referee chooses to put forth in the storyline. Even in the prepared adventure packs, sequence results are largely left open to player determination based on referee guidance.
Many of the modules published had no specific year in which the adventure took place; however, the setting of Temple of Doom was in 1935, and the setting of Raiders of the Lost Ark was in 1936. Material from the comic series, Further Adventures of Indiana Jones was used for plots in some of the TSR publications.
West End Games[edit]
WEG published The World of Indiana Jones game under its Masterbook system.
Characters[edit]
Unlike the TSR game, the WEG game gave players the option of creating their own characters for The World of Indiana Jones setting. The character generation rules for the TSR game was introduced in the accessory pack IJAC1, Judge's Survival Guide, a year after the game was introduced.
Themes[edit]
The source books were very detailed with information that went beyond what was seen in the films.
See also[edit]
Diana Jones award


[hide]
­v·
 ­t·
 ­e
 
Indiana Jones

 

­George Lucas·
 ­Steven Spielberg
 
 


Raiders of the Lost Ark ­Video game·
 ­Soundtrack
  Temple of Doom ­Video game·
 ­Soundtrack
  Last Crusade ­Video game·
 ­Soundtrack
  Kingdom of the Crystal Skull ­Soundtrack
 

 

Television
­The Young Indiana Jones Chronicles (1992–1996) (episodes)
 
 

Characters
­Indiana Jones·
 ­Marion Ravenwood·
 ­Sallah·
 ­Henry Jones, Sr.
 
 

Stand-alone
 video games

­Revenge of the Ancients (1987)·
 ­Fate of Atlantis (1992)·
 ­Young Indiana Jones Chronicles (1992)·
 ­The Pinball Adventure (1993)·
 ­Greatest Adventures (1994)·
 ­Desktop Adventures (1996)·
 ­Infernal Machine (1999)·
 ­Emperor's Tomb (2003)·
 ­Lego Indiana Jones: The Original Adventures (2008)·
 ­Staff of Kings (2009)·
 ­Lego Indiana Jones 2: The Adventure Continues (2009)·
 ­Adventure World (2011)
 
 

Attractions
­Temple of the Forbidden Eye·
 ­Temple of the Crystal Skull·
 ­Temple du Péril·
 ­Epic Stunt Spectacular!
 
 

Literature
­The Peril at Delphi·
 ­The Dance of the Giants·
 ­The Seven Veils·
 ­The Philosopher's Stone
 
 

Other media
­Role-playing game·
 ­Comics·
 ­Lego Indiana Jones·
 ­Lego Indiana Jones and the Raiders of the Lost Brick·
 ­Indiana Jones Summer of Hidden Mysteries
 
 

­Category Category
 
 

References[edit]
Adventure packs[edit]
IJ1 - Indiana Jones and the Temple of Doom Adventure Pack. Tracy Hickman & Michael Dobson (TSR, 1984)
IJ2 - Raiders of the Lost Ark Adventure Pack. Douglas Niles (TSR, 1984)
IJ3 - Indiana Jones, Crystal Death. Tracy Hickman (TSR, 1984)
IJ4 - Indiana Jones, the Golden Goddess. Ed Carmien (TSR, 1985)
IJ5 - Indiana Jones, Nepal Nightmare Adventure Pack. Marlene Weigel (TSR, 1985)
IJ6 - Indiana Jones, Fourth Nail Adventure Pack. Tracy Hickman (TSR, 1985)

Accessory packs[edit]
IJAC1 - Indiana Jones, Judge's Survival Johnson, Harold. (TSR, 1985)

Other modules[edit]
Indiana Jones and the Rising Sun. Bill Olmesdahl & David Pulver (WEG, 1994)
Raiders of the Lost Ark. Peter Schweighofer (WEG, 1994)
Indiana Jones and the Tomb of the Templars. Ken Cliffe, Greg Farshtey & Teeuwynn Woodruff (WEG, 1995)
Indiana Jones and the Lands of Adventure. Sanford Berenberg, Bill Smith & John Terra (WEG, 1995)
Indiana Jones and the Golden Vampires. James Estes, Evan Jamieson, Brian Sean Perry & Lisa Smedman (WEG, 1995)
Indiana Jones and the Temple of Doom. Adam Gratun, Evan Jamieson, Richard Meyer[disambiguation needed] (WEG, 1996)
Indiana Jones Adventures. John Robey, Peter Schwighofer, George Strayton, Paul Sudlow, Eric S. Trautmann(WEG, 1996)
Indiana Jones Artifacts. Scott Baron & John Terra (WEG, 1996)
Indiana Jones and the Sky Pirates and other Tales. Greg Farshtey & John Terra (WEG, 1996)
Indiana Jones Magic & Mysticism; The Dark Continent. Lee Garvin (WEG, 1997)

Footnotes[edit]
1.Jump up ^ "The History of TSR". Wizards of the Coast. Archived from the original on 2008-10-04. Retrieved 2005-08-20.
External links[edit]
Indiana Jones Role-playing Games
 


Categories: Historical role-playing games
TSR, Inc. games
West End Games games
Role-playing games based on films
Indiana Jones games



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Indiana Jones and the Last Crusade (1991 video game)

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Indiana Jones and the Last Crusade
Indiana Jones and the Last Crusade (1991) Coverart.png
NES Cover art
Developer(s) Taito Corporation
Publisher(s) Taito Corporation
Composer(s) Tim Follin
Platform(s) Nintendo Entertainment System, Game Boy
Release date(s) March 1991
Genre(s) Action
Mode(s) Single=player

Indiana Jones and the Last Crusade is a video game released in 1991, by Taito, for the NES based on the film by the same name. NOTE: There was also an NES game with the same title released by Ubisoft in 1993 that was a completely different game in itself, but also based on the movie.
Gameplay[edit]
In the game, the player controls protagonist Indiana Jones going through levels taken directly from the film, albeit with a shorten and simplified plot. The game begins in 1938, with Indy receiving a package from Venice, Italy, that turns out to be his father’s Grail Diary. At the same time, he receives a telegram from Marcus Brody telling him the Cross of Coronado is on a ship off the Portuguese coast. The player is then presented with the choice of recovering the Cross of Coronado or going to Venice.
When the player goes to recover the Cross, they are on a ship and must defeat a certain number of Panama Hat’s goons before fighting the boss himself. By recovering the cross Indy will receive a telegraph from Sallah who knows the location of the Holy Grail. Afterwards the player can head to Venice where they are presented with a sliding puzzle challenge. The player must complete the puzzle before the fire, traveling through the tunnel, engulfs the room. By solving the puzzle in time Indy receives a sketch showing the true holy grail. Another telegraph arrives from Sallah telling that Henry Jones, Sr. was taken captive by the Nazis is being held at Brunwald Castle and Marcus Brody has gone missing.
Saving Marcus takes place on top of a German tank in Iskenderun where Indy has to kill Nazis and Colonel Vogel before the tank plunges over a cliff. If the player fails, the Nazis steal the diary and Indy must travel to Berlin to recover it via a motorcycle riding sequence. At Brunwald Castle the player must navigate a convoluted maze to find Henry Jones Sr, although if caught they again must travel to Berlin to recover the diary.
At the final level of the game, the player finds themselves at the Lost Temple. They must carefully navigate the floor to spell out the word “Jehovah”. If they stand on the same tile for too long it falls or if they take too long the torch goes out. Afterwards they reach the final sanctum containing the Knight and several grails. If the player has the sketch from Venice it will aid in identifying the correct grail. Choosing the correct Grail will show the ending.
The game presents bitmapped pictures of the real movie actors, such as Harrison Ford and Sean Connery.
External links[edit]
Indiana Jones and the Last Crusade at MobyGames
Indiana Jones and the Last Crusade at GameFAQs
The Raider.net Retro-Review


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Raiders of the Lost Ark ­Video game·
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  Temple of Doom ­Video game·
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Television
­The Young Indiana Jones Chronicles (1992–1996) (episodes)
 
 

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­Indiana Jones·
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Stand-alone
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Categories: 1991 video games
Game Boy games
Indiana Jones and the Last Crusade games
Nintendo Entertainment System games
Taito games
Video games based on films
Indiana Jones video games





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Indiana Jones and the Last Crusade: The Action Game

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Jump to: navigation, search

Indiana Jones and the Last Crusade
Ijatlcts.png
Title screen
Developer(s) Tiertex Design Studios
Publisher(s) U.S. Gold Ltd.
Platform(s) Genesis/Mega Drive, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Game Boy, Game Gear, MSX, NES, Sega Master System, ZX Spectrum
Release date(s) 1989, 1990, 1991, 1992
Genre(s) Action, Adventure, Arcade
Mode(s) Platform
Distribution 8 Bit Cartridge

In 1989, Lucasfilm Games released both a graphical adventure game and an action game of the same name, based on the film. There are also two completely different games for the NES called Indiana Jones and the Last Crusade, one released by Taito, and another by Ubisoft, with no subtitle to differentiate the two versions.

Contents
  [hide] 1 Gameplay
2 Reception
3 References
4 External links

Gameplay[edit]
As in the movie (and the graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary.
This makes for a five-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Utah, before you reach a moving circus train strewn with traps for the second. The third comprises a combination of the Venetian catacombs and Castle Brunwald in Austria. The fourth level takes place upon a Zeppelin which is full of guards and ladders. The final stage requires Indy to recover the Grail itself, before his father succumbs to heart trauma, following a gunshot wound.
Reception[edit]
Computer Gaming World gave the Taito's version a negative review, saying, "Instead of becoming a game that features an Indiana Jones which fans can readily identify with, the game becomes just another search and recover game in which the character icon happens to resemble a familiar film hero." The review did praise the graphics and sound, but noted fight sequences were both too easy and too short, since all enemies could be defeated in one hit and turned their backs shortly after attacking the player.[1]
In the Spectrum sales charts, it was number two, behind Robocop, which was number one every month for most of the year.[2]
References[edit]
1.Jump up ^ Wilson, David (November 1989), "Review: Indiana Jones and the Last Crusade", Computer Gaming World: 16, 56
2.Jump up ^
http://ysrnry.co.uk/ys48.htm
External links[edit]
Indiana Jones and the Last Crusade: The Action Game at MobyGames


[hide]
­v·
 ­t·
 ­e
 
Indiana Jones

 

­George Lucas·
 ­Steven Spielberg
 
 


Raiders of the Lost Ark ­Video game·
 ­Soundtrack
  Temple of Doom ­Video game·
 ­Soundtrack
  Last Crusade ­Video game·
 ­Soundtrack
  Kingdom of the Crystal Skull ­Soundtrack
 

 

Television
­The Young Indiana Jones Chronicles (1992–1996) (episodes)
 
 

Characters
­Indiana Jones·
 ­Marion Ravenwood·
 ­Sallah·
 ­Henry Jones, Sr.

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