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The Matrix (franchise)
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The Matrix Series
Ultimate Matrix Collection poster.jpg
The Ultimate Matrix Collection cover

Directed by
The Wachowski Brothers
Produced by
Joel Silver
Written by
The Wachowski Brothers
Starring
Keanu Reeves
Laurence Fishburne
Carrie-Anne Moss
Hugo Weaving
Music by
Don Davis
Juno Reactor
Cinematography
Bill Pope
Editing by
Zach Staenberg
Studio
Village Roadshow Pictures
Silver Pictures
 Fuse Global
Distributed by
Warner Bros. Pictures
Release dates
1999 – 2003
Country
United States
 Australia
Language
English
Budget
$363 million
Box office
$1,632,989,142
The Matrix is a science fiction action media franchise created by Andy and Larry Wachowski and distributed by Warner Bros. Pictures. The series began with the feature film The Matrix (1999), and continued with two sequels, The Matrix Reloaded (2003) and The Matrix Revolutions (2003). The characters and settings of the films are further explored in other media set in the same fictional universe, including animation, comics, and video games.
The series features a cyberpunk story incorporating references to numerous philosophical and religious ideas. Other influences include mythology, anime, and Hong Kong action films (particularly "heroic bloodshed" and martial arts movies).
Two of the Matrix video games, both supervised by the Wachowskis, are a part of the official chronology. Enter the Matrix, mainly focused on Niobe and Ghost and also written by the Wachowskis, connects the story of the short animated film Final Flight of the Osiris with the events of Reloaded, while The Matrix Online is a direct sequel to Revolutions.


Contents  [hide]
1 Setting
2 Films
3 Additional media 3.1 Anime
3.2 Video games
3.3 Comic books
4 DVD releases
5 Reception 5.1 Box office performance
5.2 Critical reaction
5.3 Awards
6 Influences and interpretations
7 Books 7.1 Official
7.2 Unofficial
8 See also
9 References
10 External links

Setting[edit]
The series depicts a dystopia in which Earth is dominated by sentient machines that were created early in the 21st century and rebelled against humanity. At one point, humans attempted to block out the machines' source of solar power by covering the sky in thick, stormy clouds. However, the machines devised a way to extract humans' bioelectricity and thermal energy by growing people in pods, while their minds are kept under control by cybernetic implants connecting them to a simulated reality called the Matrix.
The virtual reality world simulated by the Matrix resembles human civilization around the turn of the 21st century (this time period was chosen because it is supposedly the pinnacle of human civilization). The majority of the stories in the Matrix franchise take place in a vast unnamed megacity. This environment is practically indistinguishable from reality (although scenes set within the Matrix are presented on-screen with a bias toward the color green), and the majority of humans connected to the Matrix are unaware of its true nature. Most of the central characters in the series are able to gain superhuman abilities within the Matrix by using their understanding of its true nature to manipulate its virtual physical laws.
The virtual world is first introduced in The Matrix. The Animatrix short film "The Second Renaissance" and the short comic "Bits and Pieces of Information" show how the initial conflict between humans and machines came about, and how and why the Matrix was first developed. Its history and purpose are further explained in The Matrix Reloaded.
Films[edit]
Main articles: The Matrix, The Matrix Reloaded, and The Matrix Revolutions
The Matrix series includes a trilogy of feature films, all of which were written and directed by Larry and Andy Wachowski and produced by Joel Silver, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss and Hugo Weaving. The series began with 1999's The Matrix, which depicts the recruitment of hacker Neo into humanity's rebellion against sentient machines. The film was highly successful, earning $460 million worldwide, and becoming the first DVD release in the United States to reach sales of three million copies.[1]
The film's mainstream success led to the making of two sequels, The Matrix Reloaded and The Matrix Revolutions. These were filmed simultaneously during one shoot (under the project codename "The Burly Man"[2]), and released in two parts in 2003. They tell the story of the impending attack on the human enclave of Zion by a vast machine army. Neo also learns more about the history of the Matrix and his role as the One. The sequels also incorporate more ambitious action scenes and visual effects.
Additional media[edit]
Anime[edit]
Main article: The Animatrix
In acknowledgment of the strong influence of Japanese anime on the Matrix series, The Animatrix was produced in 2003 to coincide with the release of The Matrix Reloaded. This is a collection of nine animated short films intended to further flesh out the concepts, history, characters and setting of the series. The objective of The Animatrix project was to give other writers and directors the opportunity to lend their voices and interpretation to the Matrix universe; the Wachowskis conceived of and oversaw the process, and they wrote four of the segments themselves, although they were given to other directors to execute. Many of the segments were produced by notable figures from the world of Japanese animation. Four of the films were originally released on the series' official website, one was shown in cinemas with Dreamcatcher, one was shown on MTV, MTV2, MTV3, and MTV4, and the others first appeared with the DVD release of all nine shorts shortly after the release of The Matrix Reloaded.
Video games[edit]
On May 15, 2003, the game Enter the Matrix was released in North America concurrently with The Matrix Reloaded. The first of three video games related to the films, it told a story running parallel to The Matrix Reloaded and featured scenes that were shot during the filming of The Matrix Reloaded and The Matrix Revolutions.
Two more Matrix video games were released in 2005. The MMORPG The Matrix Online continued the story beyond The Matrix Revolutions, while The Matrix: Path of Neo allowed players to control Neo in scenes from the film trilogy.
Comic books[edit]
The Matrix Comics is a set of comic books and short stories based on the series and written and illustrated by figures from the comics industry; one of the comics was written by the Wachowskis and illustrated by the films' concept artist Geof Darrow. Most of the comics were originally presented for free on the Matrix series' website;[3] they were later republished, along with some new material, in two printed trade paperback volumes.
DVD releases[edit]
Over a year after the cinematic release of the final film, Revolutions, Warner Home Video released The Ultimate Matrix Collection, a 10-Disc DVD set of the films. It included the three films, The Animatrix, and six discs of additional material. A Limited Edition of the collection encases the ten discs, as well as a resin bust of Neo, inside a Lucite box.
Reception[edit]
Box office performance[edit]

Film
Release date
Box office revenue
Box office ranking
Budget
Reference

United States
Foreign
Worldwide
All time US
All time worldwide
The Matrix March 31, 1999 $171,479,930 $292,037,453 $463,517,383 #199 #139 $63 million [4]
The Matrix Reloaded May 15, 2003 $281,576,461 $460,552,000 $742,128,461 #60
 #107 (A) #55 $150 million [5]
The Matrix Revolutions November 5, 2003 $139,313,948 $288,029,350 $427,343,298 #297 #162 $150 million [6]
Total
$592,370,339 $1,040,618,803 $1,632,989,142 N/A N/A $363 million N/A
List indicator(s) (A) indicates the adjusted ranks based on current ticket prices (calculated by Box Office Mojo).

Critical reaction[edit]
[icon] This section requires expansion. (January 2010)
While The Matrix and The Matrix Reloaded received largely positive reviews,[7][8] the critical response to The Matrix Revolutions was mixed.[9] One major complaint was that it did not give any answers to the questions raised in Reloaded.[10]

Film
Rotten Tomatoes
Metacritic
The Matrix 87% (129 reviews)[7] 73 (35 reviews)[11]
The Matrix Reloaded 73% (236 reviews)[8] 62 (40 reviews)[12]
The Matrix Revolutions 36% (205 reviews)[9] 47 (41 reviews)[13]
Average Ratings
65%
61

Awards[edit]
Main article: List of awards and nominations received by The Matrix franchise
Influences and interpretations[edit]



What we were trying to achieve with the story overall was a shift, the same kind of shift that happens for Neo, that Neo goes from being in this sort of cocooned and programmed world, to having to participate in the construction of meaning to his life. And we were like, 'Well, can the audience go through the three movies and experience something similar to what the main character experiences?'
 So the first movie is sort of classical in its approach. The second movie is deconstructionist, and it assaults all of the things that you thought to be true in the first movie, and so people get very upset, and they're like 'Stop attacking me!' in the same way that people get upset with deconstructionist philosophy. I mean, Derrida and Foucault, these people upset us. And then the third movie is the most ambiguous, because it asks you to actually participate in the construction of meaning.


—Lana Wachowski (formerly Larry), Movie City News, October 13, 2012[14]
The Matrix makes numerous references to recent films and literature, and to historical myths and philosophy including Buddhism, Vedanta, Advaita Hinduism, Christianity, Messianism, Judaism, Gnosticism, existentialism, and nihilism. The film's premise resembles Plato's Allegory of the cave, René Descartes's evil demon, Kant's reflections on the Phenomenon versus the Ding an sich, Zhuangzi's "Zhuangzi dreamed he was a butterfly", Marxist social theory and the brain in a vat thought experiment. Many references to Jean Baudrillard's Simulacra and Simulation appear in the film, although Baudrillard himself considered this a misrepresentation.[15] There are similarities to cyberpunk works such as Neuromancer by William Gibson,[16] who has described The Matrix as "arguably the ultimate 'cyberpunk' artifact."[16]
Japanese director Mamoru Oshii's Ghost in the Shell was a strong influence.[17] Producer Joel Silver has stated that the Wachowski brothers first described their intentions for The Matrix by showing him that anime and saying, "We wanna do that for real".[18][19] Mitsuhisa Ishikawa of Production I.G, which produced Ghost in the Shell, noted that the anime's high-quality visuals were a strong source of inspiration for the Wachowski brothers. He also commented, "... cyberpunk films are very difficult to describe to a third person. I'd imagine that The Matrix is the kind of film that was very difficult to draw up a written proposal for to take to film studios." He stated that since Ghost in the Shell had gained recognition in America, the Wachowski brothers used it as a "promotional tool".[20] Besides Ghost in the Shell, another Japanese anime which influenced The Matrix was the 1985 film Megazone 23, directed by Noboru Ishiguro and Shinji Aramaki.[21] An American adaptation of Megazone 23 was released in 1986 as Robotech: The Movie. There are also several more Japanese anime and manga that can be found as sources of influence.[22]
Reviewers have commented on similarities between The Matrix and other late-1990s films such as Strange Days, Dark City, and The Truman Show.[23][24][25] Comparisons have also been made to Grant Morrison's comic series The Invisibles; Morrison believes that the Wachowski brothers essentially plagiarized his work to create the film.[26] In addition, the similarity of the film's central concept to a device in the long-running series Doctor Who has also been noted. As in the film, the Matrix of that series (introduced in the 1976 serial The Deadly Assassin) is a massive computer system which one enters using a device connecting to the head, allowing users to see representations of the real world and change its laws of physics; but if killed there, they will die in reality.[27] There is also a similar "Matrix" used by the Travellers in Paul Cornell's 1992 Doctor Who spin-off novel Love and War, in which a socket at the top of the spine is used to plug into the Matrix.
The first Matrix film features numerous references to the "White Rabbit", the "Rabbit Hole" and mirrors, referencing Lewis Carroll's Alice's Adventures in Wonderland and Through the Looking-Glass.
Biblical and historical references are found in the names of places and vehicles in the trilogy, such as the "hovercraft" Nebuchadnezzar (pronounced ne-bah-cahn-ez-zer, /nɛbəkənɛzəɹ/). Another notable name is the City of Zion, often used as a synecdoche for the City of Jerusalem or the land of Israel in Abrahamic religious texts and by members of the Church of Jesus Christ of Latter Day Saints, or to refer to a "promised land" or utopia. There are significant overtones from Hinduism and Vedanta text. The final screen credits to the final of the three matrix movies include chants directly picked up from the Vedas. The concept of balance needed in the universe is also a core component on Hindu philosophy.
There are still numerous other influences from diverse sources such as Harlan Ellison (I Have No Mouth, and I Must Scream),[28] Thomas Pynchon (The Crying of Lot 49),[28] and William Gibson (Neuromancer).[29]
Matrixism is a new religious movement inspired by the trilogy. The sociologist of religion Adam Possamai describes these types of religions/spiritualities as hyper-real religions due to their eclectic mix of religion/spirituality with elements of popular culture and their connection to the fluid social structures of late capitalism.[30] There is some debate about whether followers of Matrixism are indeed serious about their practice; however, the religion (real or otherwise) has received attention in the media.[31][32]
Books[edit]
Official[edit]
The Art of the Matrix by Spencer Lamm (Newmarket Press, 2000) ISBN 1-55704-405-8
The Matrix Comics by various (Titan Books, 2003) ISBN 1-84023-806-2
The Matrix Comics Volume 2 by various (Titan Books, 2005) ISBN 1-84576-021-2
The Matrix Shooting Script by Larry and Andy Wachowski (with introduction by William Gibson) (Newmarket Press, 2002) ISBN 1-55704-490-2
Enter The Matrix: Official Strategy Guide by Doug Walsh (Brady Games, 2003) ISBN 0-7440-0271-0
The Matrix Online: Prima Official Game Guide (Prima Games, 2005) ISBN 0-7615-4943-9
The Matrix: Path of Neo Official Strategy Guide (Brady Games, 2005) ISBN 0-7440-0658-9
Unofficial[edit]
Jacking In to the Matrix Franchise: Cultural Reception and Interpretation by Matthew Kapell and William G. Doty (Continuum International, 2004) ISBN 0-8264-1587-3
Taking the Red Pill: Science, Philosophy and Religion in "The Matrix" by Glenn Yeffeth (Summersdale, 2003) ISBN 1-84024-377-5
Matrix Warrior: Being the One by Jake Horsley (Gollancz, 2003) ISBN 0-575-07527-9
The "Matrix" and Philosophy: Welcome to the Desert of the Real by William Irwin (Open Court, 2002) ISBN 0-8126-9502-X
More Matrix and Philosophy by William Irwin (Open Court, 2005) ISBN 0-8126-9572-0
Like a Splinter in Your Mind: The Philosophy Behind the "Matrix" Trilogy by Matt Lawrence (Blackwell, 2004) ISBN 1-4051-2524-1
The Matrix (British Film Institute, 2004) ISBN 1-84457-045-2
Matrix Revelations: A Thinking Fan's Guide to the Matrix Trilogy by Steve Couch (Damaris, 2003) ISBN 1-904753-01-9
Beyond the Matrix: Revolutions and Revelations by Stephen Faller (Chalice Press, 2004) ISBN 0-8272-0235-0
The "Matrix" Trilogy: Cyberpunk Reloaded by Stacy Gillis (Wallflower Press, 2005) ISBN 1-904764-32-0
Exegesis of the Matrix by Peter B. Lloyd (Whole-Being Books, 2003) ISBN 1-902987-09-8
The Gospel Reloaded by Chris Seay and Greg Garrett (Pinon Press, 2003) ISBN 1-57683-478-6
The "Matrix": What Does the Bible Say About... by D. Archer (Scripture Union, 2001) ISBN 1-85999-579-9
[Journey to the Source: Decoding Matrix Trilogy] by Pradheep Challiyil (Sakthi Books 2004) ISBN 0-9752586-0-5
Exploring the Matrix: Visions of the Cyber Present by Karen Haber (St. Martin's Press, 2003) ISBN 0-312-31358-6
Philosophers Explore The Matrix by Christopher Gray (Oxford University Press, 2005) ISBN 0-19-518107-7
The Matrix Cultural Revolution by Michel Marriot (Thunder's Mouth Press, 2003) ISBN 1-56025-574-9
The Matrix Reflections: Choosing between reality and illusion by Eddie Zacapa (Authorhouse, 2005) ISBN 1-4208-0782-X
The One by A.J. Yager & Dean Vescera (Lifeforce Publishing, 2003) ISBN 0-9709796-1-4
Matrix og ulydighedens evangelium (Danish for: "Matrix and the Evangelium of disobedients") by Rune Engelbreth Larsen (Bindslev, 2004) ISBN 87-91299-12-8
The Matrix and the Alice Books by Voicu Mihnea Simandan (Lulu Books, 2010) ISBN 978-0557258079
See also[edit]

Portal icon Film in the United States portal
Portal icon Australia portal
Portal icon Film portal
Neuromancer
Religion and the Internet
Simulated reality in fiction
Matrix II: The Abduction and Manipulation of Humans Using Advanced Technology by Valdamar Valerian (1991)



References[edit]
1.Jump up ^ "Press release – August 1, 2000 – The Matrix DVD: The first to sell 3 million". Whatisthematrix.warnerbros.com. Burbank: Warner Bros., Inc. August 1, 2000. Archived from the original on March 5, 2008. Retrieved April 10, 2012.
2.Jump up ^ Steve Silberman (May 2003). "Matrix2". Wired. Wired Digital/Condé Nast Publications. Retrieved 2010-01-16.
3.Jump up ^ "Comics". whatisthematrix.warnerbros.com. Archived from the original on August 15, 2007. Retrieved April 11, 2012.
4.Jump up ^ "The Matrix (1999)". Box Office Mojo. Retrieved 2012-07-07.
5.Jump up ^ "The Matrix Reloaded (2003)". Box Office Mojo. Retrieved 2012-07-07.
6.Jump up ^ "The Matrix Revolutions (2003)". Box Office Mojo. Retrieved 2012-07-07.
7.^ Jump up to: a b "The Matrix". Rotten Tomatoes. Retrieved 2012-09-01.
8.^ Jump up to: a b "The Matrix Reloaded". Rotten Tomatoes. Retrieved 2012-09-01.
9.^ Jump up to: a b "The Matrix Revolutions". Rotten Tomatoes. Retrieved 2012-09-01.
10.Jump up ^ "New York Metro review of Matrix Revolutions". Nymag.com. 2003-11-17. Retrieved 2012-07-11.
11.Jump up ^ "The Matrix (1999)". Metacritic. Retrieved 2008-12-15.
12.Jump up ^ "The Matrix Reloaded (2003)". Metacritic. Retrieved 2008-12-15.
13.Jump up ^ "The Matrix Revolutions (2003)". Metacritic. Retrieved 2008-12-11.
14.Jump up ^ Poland, David (October 13, 2012). "DP/30: Cloud Atlas, Screenwriter/Directors Lana Wachowski, Tom Tykwer, Andy Wachowski". moviecitynews.com. Retrieved December 10, 2012.
15.Jump up ^ "IJBS". Web.archive.org. 2010-10-21. Retrieved 2012-07-11.
16.^ Jump up to: a b Gibson, William (January 28, 2003). "THE MATRIX: FAIR COP". The William Gibson Blog. Retrieved December 10, 2012.
17.Jump up ^ "Matrix Virtual Theatre (interview with the Wachowski Brothers)". Warner Brothers Studios, Official Website. 1999-11-06. Retrieved 2012-07-19.
18.Jump up ^ Joel Silver, interviewed in "Scrolls to Screen: A Brief History of Anime" featurette on The Animatrix DVD.
19.Jump up ^ Joel Silver, interviewed in "Making The Matrix" featurette on The Matrix DVD.
20.Jump up ^ Mitsuhisa Ishikawa, interviewed in The South Bank Show, episode broadcast February 19, 2006 [1]
21.Jump up ^ "Megazone 23". A.D. Vision. Archived from the original on 2005-03-10. Retrieved 2008-05-05.
22.Jump up ^ Influenced pictures for Matrix from anime and manga: [2], [3]
23.Jump up ^ Ebert, Roger (March 31, 1999). "The Matrix". suntimes.com. Retrieved September 17, 2012. ""The Matrix" recycles the premises of "Dark City" and "Strange Days,"..."
24.Jump up ^ "The Matrix (1999) - Film Review from FilmFour". Film4. Channel Four Television Corporation. Archived from the original on May 25, 2010. Retrieved September 17, 2012. "The film is a perfect product of its time. It is a very modern conspiracy thriller, a film based, like The Truman Show, on the appealingly terrifying notion of a universal conspiracy - that life itself and everything that we know and take for granted are lies. It's also a film steeped in the traditionals of Japanese anime and megamixed philosophy and semiotics (spot the Baudrillard references kids)."
25.Jump up ^ Rowley, Stephen (June 18, 2003). "What Was the Matrix?". sterow.com. Retrieved January 9, 2012. "The Matrix was the third in a cycle of movies to arrive in the late nineties with a strikingly similar theme. Like its predecessors from the previous year, Dark City and The Truman Show, it tells the story of a seemingly ordinary man who suddenly finds that his whole life is faked: he is trapped in an artificially created environment designed to keep him in submission. Like the heroes of those earlier movies, Keanu Reeves' Neo starts to realise that he is somehow special, and tries to escape the confines of his prison."
26.Jump up ^ "Poor Mojo Newswire: Suicide Girls Interview with Grant Morrison". URL retrieved July 31, 2006.
27.Jump up ^ Condon, Paul. The Matrix Unlocked. 2003. Contender. p.141-3. ISBN 1-84357-093-9
28.^ Jump up to: a b "theinferior4: Essay on THE MATRIX". Theinferior4.livejournal.com. Retrieved 2012-07-11.
29.Jump up ^ "Postmodernism Lesson Plans: The Matrix and Neuromancer". Cla.purdue.edu. Retrieved 2012-07-11.
30.Jump up ^ Possamai, Adam (2005). "Religion and Popular Culture: A Hyper-Real Testament". Peter Lang. Retrieved 2011-01-03.
31.Jump up ^ Morris, Linda (May 19, 2005). "They're all God Movies". NPR. Retrieved 2010-09-06.
32.Jump up ^ Kotelawala, Himal (June 14, 2008). "Behind Matrixism". The Sunday Times Sri Lanka. Retrieved 2010-09-06.
External links[edit]
 Wikiquote has a collection of quotations related to: The Matrix (franchise)
 Look up Appendix:The Matrix in Wiktionary, the free dictionary.
Hack The Matrix interactive franchise encyclopedia
The Matrix (franchise) on the Open Directory Project
The Many Meanings of The Matrix, Larry Wachowski in a dialogue with Ken Wilber.


[hide]
v ·
 t ·
 e
 
The Matrix



The Matrix The Matrix Reloaded The Matrix Revolutions


Score ·
 Soundtrack
 

Score ·
 Soundtrack
 

Soundtrack
 



Characters
Neo ·
 Morpheus ·
 Trinity ·
 Agent Smith ·
 Agents ·
 Oracle ·
 Architect ·
 Niobe ·
 Merovingian ·
 Persephone ·
 Seraph ·
 Twins ·
 Keymaker
 

Video games
Enter the Matrix ·
 The Matrix Online ·
 The Matrix: Path of Neo
 

Universe
Red pill and blue pill ·
 Mega City ·
 Zion ·
 Ships
 

Creators
The Wachowskis ·
 Geof Darrow ·
 Steve Skroce ·
 Don Davis ·
 Keanu Reeves ·
 Laurence Fishburne ·
 Carrie-Anne Moss ·
 Hugo Weaving
 

Miscellaneous
The Animatrix  (soundtrack)
   ·
 The Matrix Comics ·
 Digital rain ·
 The Matrix Revisited ·
 The Zion Archive ·
 The Ultimate Matrix Collection ·
 Jacking In to the Matrix Franchise: Cultural Reception and Interpretation ·
 Journey to the Source: Decoding Matrix Trilogy ·
 The Matrix phone ·
 The Official Matrix Exhibit ·
 Accolades ·
 Bullet time ·
 The Matrix defense ·
 MTV Movie Awards Reloaded ·
 Matrixism
 

 


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The Matrix(franchise)
From Wikipedia, the free encyclopedia
Jump to: navigation, search


The Matrix Series
Ultimate Matrix Collection poster.jpg
The Ultimate Matrix Collectioncover

Directed by
The Wachowski Brothers
Produced by
Joel Silver
Written by
The Wachowski Brothers
Starring
Keanu Reeves
Laurence Fishburne
Carrie-Anne Moss
Hugo Weaving
Music by
Don Davis
Juno Reactor
Cinematography
Bill Pope
Editing by
Zach Staenberg
Studio
Village Roadshow Pictures
Silver Pictures
Fuse Global
Distributed by
Warner Bros. Pictures
Release dates
1999 – 2003
Country
United States
Australia
Language
English
Budget
$363 million
Box office
$1,632,989,142
The Matrixis a science fictionactionmedia franchisecreated by Andy and Larry Wachowskiand distributed by Warner Bros. Pictures. The series began with the feature film The Matrix(1999), and continued with two sequels, The Matrix Reloaded(2003) and The Matrix Revolutions(2003). The characters and settings of the films are further explored in other media set in the same fictional universe, including animation, comics, and video games.
The series features a cyberpunkstory incorporating references to numerous philosophical and religious ideas. Other influences include mythology, anime, and Hong Kong action films(particularly "heroic bloodshed" and martial artsmovies).
Two of the Matrixvideo games, both supervised by the Wachowskis, are a part of the official chronology. Enter the Matrix, mainly focused on Niobeand Ghostand also written by the Wachowskis, connects the story of the short animated film Final Flight of the Osiriswith the events of Reloaded, while The Matrix Onlineis a direct sequel to Revolutions.


Contents [hide]
1Setting
2Films
3Additional media3.1Anime
3.2Video games
3.3Comic books
4DVD releases
5Reception5.1Box office performance
5.2Critical reaction
5.3Awards
6Influences and interpretations
7Books7.1Official
7.2Unofficial
8See also
9References
10External links

Setting[edit]
The series depicts a dystopiain which Earth is dominated by sentient machinesthat were created early in the 21st century and rebelled against humanity. At one point, humans attempted to block out the machines' source of solar powerby covering the sky in thick, stormy clouds. However, the machines devised a way to extract humans' bioelectricityand thermal energyby growing people in pods, while their minds are kept under control by cybernetic implants connecting them to a simulated realitycalled the Matrix.
The virtual reality world simulated by the Matrix resembles human civilization around the turn of the 21st century (this time period was chosen because it is supposedly the pinnacle of human civilization). The majority of the stories in the Matrixfranchise take place in a vast unnamed megacity. This environment is practically indistinguishable from reality (although scenes set within the Matrix are presented on-screen with a bias toward the color green), and the majority of humans connected to the Matrix are unaware of its true nature. Most of the central characters in the series are able to gain superhumanabilities within the Matrix by using their understanding of its true nature to manipulate its virtual physical laws.
The virtual world is first introduced in The Matrix. The Animatrixshort film "The Second Renaissance" and the short comic "Bits and Pieces of Information"show how the initial conflict between humans and machines came about, and how and why the Matrix was first developed. Its history and purpose are further explained in The Matrix Reloaded.
Films[edit]
Main articles: The Matrix, The Matrix Reloaded, and The Matrix Revolutions
The Matrixseries includes a trilogy of feature films, all of which were written and directed by Larry and Andy Wachowskiand produced by Joel Silver, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Mossand Hugo Weaving. The series began with 1999's The Matrix, which depicts the recruitment of hacker Neointo humanity's rebellion against sentient machines. The film was highly successful, earning $460 million worldwide, and becoming the first DVD release in the United States to reach sales of three million copies.[1]
The film's mainstream success led to the making of two sequels, The Matrix Reloadedand The Matrix Revolutions. These were filmed simultaneously during one shoot(under the project codename "The Burly Man"[2]), and released in two parts in 2003. They tell the story of the impending attack on the human enclave of Zionby a vast machine army. Neo also learns more about the history of the Matrix and his role as the One. The sequels also incorporate more ambitious action scenes and visual effects.
Additional media[edit]
Anime[edit]
Main article: The Animatrix
In acknowledgment of the strong influence of Japanese animeon the Matrixseries, The Animatrixwas produced in 2003 to coincide with the release of The Matrix Reloaded. This is a collection of nine animated short films intended to further flesh out the concepts, history, characters and setting of the series. The objective of The Animatrixproject was to give other writers and directors the opportunity to lend their voices and interpretation to the Matrixuniverse; the Wachowskis conceived of and oversaw the process, and they wrote four of the segments themselves, although they were given to other directors to execute. Many of the segments were produced by notable figures from the world of Japanese animation. Four of the films were originally released on the series' official website, one was shown in cinemas with Dreamcatcher, one was shown on MTV, MTV2, MTV3, and MTV4, and the others first appeared with the DVD release of all nine shorts shortly after the release of The Matrix Reloaded.
Video games[edit]
On May 15, 2003, the game Enter the Matrixwas released in North America concurrently with The Matrix Reloaded. The first of three video games related to the films, it told a story running parallel to The Matrix Reloadedand featured scenes that were shot during the filming of The Matrix Reloadedand The Matrix Revolutions.
Two more Matrixvideo games were released in 2005. The MMORPGThe Matrix Onlinecontinued the story beyond The Matrix Revolutions, while The Matrix: Path of Neoallowed players to control Neo in scenes from the film trilogy.
Comic books[edit]
The Matrix Comicsis a set of comic books and short storiesbased on the series and written and illustrated by figures from the comics industry; one of the comics was written by the Wachowskis and illustrated by the films' concept artistGeof Darrow. Most of the comics were originally presented for free on the Matrixseries' website;[3]they were later republished, along with some new material, in two printed trade paperbackvolumes.
DVD releases[edit]
Over a year after the cinematic release of the final film, Revolutions, Warner Home Video released The Ultimate Matrix Collection, a 10-Disc DVD set of the films. It included the three films, The Animatrix, and six discs of additional material. A Limited Edition of the collection encases the ten discs, as well as a resin bust of Neo, inside a Lucite box.
Reception[edit]
Box office performance[edit]

Film
Release date
Box office revenue
Box office ranking
Budget
Reference

United States
Foreign
Worldwide
All time US
All time worldwide
The Matrix March 31, 1999 $171,479,930 $292,037,453 $463,517,383 #199 #139 $63 million [4]
The Matrix Reloaded May 15, 2003 $281,576,461 $460,552,000 $742,128,461 #60
#107 (A) #55 $150 million [5]
The Matrix Revolutions November 5, 2003 $139,313,948 $288,029,350 $427,343,298 #297 #162 $150 million [6]
Total
$592,370,339 $1,040,618,803 $1,632,989,142 N/A N/A $363 million N/A
List indicator(s)(A)indicates the adjusted ranks based on current ticket prices (calculated by Box Office Mojo).

Critical reaction[edit]
[icon] This section requires expansion. (January 2010)
While The Matrixand The Matrix Reloadedreceived largely positive reviews,[7][8]the critical response to The Matrix Revolutionswas mixed.[9]One major complaint was that it did not give any answers to the questions raised in Reloaded.[10]

Film
Rotten Tomatoes
Metacritic
The Matrix 87% (129 reviews)[7] 73 (35 reviews)[11]
The Matrix Reloaded 73% (236 reviews)[8] 62 (40 reviews)[12]
The Matrix Revolutions 36% (205 reviews)[9] 47 (41 reviews)[13]
Average Ratings
65%
61

Awards[edit]
Main article: List of awards and nominations received by The Matrix franchise
Influences and interpretations[edit]



What we were trying to achieve with the story overall was a shift, the same kind of shift that happens for Neo, that Neo goes from being in this sort of cocooned and programmed world, to having to participate in the construction of meaning to his life. And we were like, 'Well, can the audience go through the three movies and experience something similar to what the main character experiences?'
So the first movie is sort of classical in its approach. The second movie is deconstructionist, and it assaults all of the things that you thought to be true in the first movie, and so people get very upset, and they're like 'Stop attacking me!' in the same way that people get upset with deconstructionist philosophy. I mean, Derridaand Foucault, these people upset us. And then the third movie is the most ambiguous, because it asks you to actually participate in the construction of meaning.


—Lana Wachowski(formerly Larry), Movie City News, October 13, 2012[14]
The Matrixmakes numerous references to recent films and literature, and to historical myths and philosophy including Buddhism, Vedanta, AdvaitaHinduism, Christianity, Messianism, Judaism, Gnosticism, existentialism, and nihilism. The film's premise resembles Plato's Allegory of the cave, René Descartes's evil demon, Kant's reflections on the Phenomenonversus the Ding an sich, Zhuangzi's "Zhuangzi dreamed he was a butterfly", Marxist social theory and the brain in a vatthought experiment. Many references to Jean Baudrillard's Simulacra and Simulationappear in the film, although Baudrillard himself considered this a misrepresentation.[15]There are similarities to cyberpunkworks such as Neuromancerby William Gibson,[16]who has described The Matrixas "arguably the ultimate 'cyberpunk' artifact."[16]
Japanese director Mamoru Oshii'sGhost in the Shellwas a strong influence.[17]Producer Joel Silverhas stated that the Wachowski brothers first described their intentions for The Matrixby showing him that anime and saying, "We wanna do that for real".[18][19]Mitsuhisa Ishikawaof Production I.G, which produced Ghost in the Shell, noted that the anime's high-quality visuals were a strong source of inspiration for the Wachowski brothers. He also commented, "... cyberpunk films are very difficult to describe to a third person. I'd imagine that The Matrixis the kind of film that was very difficult to draw up a written proposal for to take to film studios." He stated that since Ghost in the Shellhad gained recognition in America, the Wachowski brothers used it as a "promotional tool".[20]Besides Ghost in the Shell, another Japanese animewhich influenced The Matrixwas the 1985 film Megazone 23, directed by Noboru Ishiguroand Shinji Aramaki.[21]An American adaptation of Megazone 23was released in 1986 as Robotech: The Movie. There are also several more Japanese animeand mangathat can be found as sources of influence.[22]
Reviewers have commented on similarities between The Matrixand other late-1990s films such as Strange Days, Dark City, and The Truman Show.[23][24][25]Comparisons have also been made to Grant Morrison's comic series The Invisibles; Morrison believes that the Wachowski brothers essentially plagiarized his work to create the film.[26]In addition, the similarity of the film's central concept to a device in the long-running series Doctor Whohas also been noted. As in the film, the Matrixof that series (introduced in the 1976 serial The Deadly Assassin) is a massive computer system which one enters using a device connecting to the head, allowing users to see representations of the real world and change its laws of physics; but if killed there, they will die in reality.[27]There is also a similar "Matrix" used by the Travellers in Paul Cornell's 1992 Doctor Whospin-off novel Love and War, in which a socket at the top of the spine is used to plug into the Matrix.
The first Matrixfilm features numerous references to the "White Rabbit", the "Rabbit Hole" and mirrors, referencing Lewis Carroll's Alice's Adventures in Wonderlandand Through the Looking-Glass.
Biblicaland historical references are found in the names of places and vehicles in the trilogy, such as the "hovercraft" Nebuchadnezzar(pronounced ne-bah-cahn-ez-zer, /nɛbəkənɛzəɹ/). Another notable name is the City of Zion, often used as a synecdochefor the City of Jerusalemor the land of Israelin Abrahamicreligious texts and by members of the Church of Jesus Christ of Latter Day Saints, or to refer to a "promised land" or utopia. There are significant overtones from Hinduism and Vedanta text. The final screen credits to the final of the three matrix movies include chants directly picked up from the Vedas. The concept of balance needed in the universe is also a core component on Hindu philosophy.
There are still numerous other influences from diverse sources such as Harlan Ellison(I Have No Mouth, and I Must Scream),[28]Thomas Pynchon(The Crying of Lot 49),[28]and William Gibson(Neuromancer).[29]
Matrixism is a new religious movementinspired by the trilogy. The sociologist of religionAdam Possamaidescribes these types of religions/spiritualities as hyper-real religions due to their eclectic mix of religion/spirituality with elements of popular cultureand their connection to the fluid social structuresof late capitalism.[30]There is some debate about whether followers of Matrixism are indeed serious about their practice; however, the religion (real or otherwise) has received attention in the media.[31][32]
Books[edit]
Official[edit]
The Art of the Matrixby Spencer Lamm (Newmarket Press, 2000) ISBN 1-55704-405-8
The Matrix Comicsby various (Titan Books, 2003) ISBN 1-84023-806-2
The Matrix Comics Volume 2by various (Titan Books, 2005) ISBN 1-84576-021-2
The Matrix Shooting Scriptby Larry and Andy Wachowski (with introduction by William Gibson) (Newmarket Press, 2002) ISBN 1-55704-490-2
Enter The Matrix: Official Strategy Guide by Doug Walsh (Brady Games, 2003) ISBN 0-7440-0271-0
The Matrix Online: Prima Official Game Guide(Prima Games, 2005) ISBN 0-7615-4943-9
The Matrix: Path of Neo Official Strategy Guide(Brady Games, 2005) ISBN 0-7440-0658-9
Unofficial[edit]
Jacking In to the Matrix Franchise: Cultural Reception and Interpretationby Matthew Kapelland William G. Doty (Continuum International, 2004) ISBN 0-8264-1587-3
Taking the Red Pill: Science, Philosophy and Religion in "The Matrix"by Glenn Yeffeth (Summersdale, 2003) ISBN 1-84024-377-5
Matrix Warrior: Being the Oneby Jake Horsley (Gollancz, 2003) ISBN 0-575-07527-9
The "Matrix" and Philosophy: Welcome to the Desert of the Realby William Irwin (Open Court, 2002) ISBN 0-8126-9502-X
More Matrix and Philosophyby William Irwin (Open Court, 2005) ISBN 0-8126-9572-0
Like a Splinter in Your Mind: The Philosophy Behind the "Matrix" Trilogyby Matt Lawrence (Blackwell, 2004) ISBN 1-4051-2524-1
The Matrix(British Film Institute, 2004) ISBN 1-84457-045-2
Matrix Revelations: A Thinking Fan's Guide to the Matrix Trilogyby Steve Couch (Damaris, 2003) ISBN 1-904753-01-9
Beyond the Matrix: Revolutions and Revelationsby Stephen Faller (Chalice Press, 2004) ISBN 0-8272-0235-0
The "Matrix" Trilogy: Cyberpunk Reloadedby Stacy Gillis (Wallflower Press, 2005) ISBN 1-904764-32-0
Exegesis of the Matrixby Peter B. Lloyd (Whole-Being Books, 2003) ISBN 1-902987-09-8
The Gospel Reloadedby Chris Seay and Greg Garrett (Pinon Press, 2003) ISBN 1-57683-478-6
The "Matrix": What Does the Bible Say About...by D. Archer (Scripture Union, 2001) ISBN 1-85999-579-9
[Journey to the Source: Decoding Matrix Trilogy]by Pradheep Challiyil (Sakthi Books 2004) ISBN 0-9752586-0-5
Exploring the Matrix: Visions of the Cyber Presentby Karen Haber (St. Martin's Press, 2003) ISBN 0-312-31358-6
Philosophers Explore The Matrixby Christopher Gray (Oxford University Press, 2005) ISBN 0-19-518107-7
The Matrix Cultural Revolutionby Michel Marriot (Thunder's Mouth Press, 2003) ISBN 1-56025-574-9
The Matrix Reflections: Choosing between reality and illusionby Eddie Zacapa (Authorhouse, 2005) ISBN 1-4208-0782-X
The Oneby A.J. Yager & Dean Vescera (Lifeforce Publishing, 2003) ISBN 0-9709796-1-4
Matrix og ulydighedens evangelium(Danish for: "Matrix and the Evangelium of disobedients") by Rune Engelbreth Larsen(Bindslev, 2004) ISBN 87-91299-12-8
The Matrix and the Alice Booksby Voicu Mihnea Simandan (Lulu Books, 2010) ISBN 978-0557258079
See also[edit]

Portal icon Film in the United States portal
Portal icon Australia portal
Portal icon Film portal
Neuromancer
Religion and the Internet
Simulated reality in fiction
Matrix II: The Abduction and Manipulation of Humans Using Advanced Technologyby Valdamar Valerian (1991)



References[edit]
1.Jump up ^"Press release – August 1, 2000 – The Matrix DVD: The first to sell 3 million".Whatisthematrix.warnerbros.com. Burbank: Warner Bros., Inc. August 1, 2000. Archived from the originalon March 5, 2008. Retrieved April 10, 2012.
2.Jump up ^Steve Silberman (May 2003). "Matrix2". Wired. Wired Digital/Condé Nast Publications. Retrieved 2010-01-16.
3.Jump up ^"Comics". whatisthematrix.warnerbros.com. Archived from the originalon August 15, 2007. Retrieved April 11, 2012.
4.Jump up ^"The Matrix (1999)". Box Office Mojo. Retrieved 2012-07-07.
5.Jump up ^"The Matrix Reloaded (2003)". Box Office Mojo. Retrieved 2012-07-07.
6.Jump up ^"The Matrix Revolutions (2003)". Box Office Mojo. Retrieved 2012-07-07.
7.^ Jump up to: ab"The Matrix". Rotten Tomatoes. Retrieved 2012-09-01.
8.^ Jump up to: ab"The Matrix Reloaded". Rotten Tomatoes. Retrieved 2012-09-01.
9.^ Jump up to: ab"The Matrix Revolutions". Rotten Tomatoes. Retrieved 2012-09-01.
10.Jump up ^"New York Metro review of Matrix Revolutions". Nymag.com. 2003-11-17. Retrieved 2012-07-11.
11.Jump up ^"The Matrix (1999)". Metacritic. Retrieved 2008-12-15.
12.Jump up ^"The Matrix Reloaded (2003)". Metacritic. Retrieved 2008-12-15.
13.Jump up ^"The Matrix Revolutions (2003)". Metacritic. Retrieved 2008-12-11.
14.Jump up ^Poland, David (October 13, 2012). "DP/30: Cloud Atlas, Screenwriter/Directors Lana Wachowski, Tom Tykwer, Andy Wachowski". moviecitynews.com. Retrieved December 10, 2012.
15.Jump up ^"IJBS". Web.archive.org. 2010-10-21. Retrieved 2012-07-11.
16.^ Jump up to: abGibson, William(January 28, 2003). "THE MATRIX: FAIR COP". The William Gibson Blog. Retrieved December 10, 2012.
17.Jump up ^"Matrix Virtual Theatre(interview with the Wachowski Brothers)". Warner Brothers Studios, Official Website. 1999-11-06. Retrieved 2012-07-19.
18.Jump up ^Joel Silver, interviewed in "Scrolls to Screen: A Brief History of Anime" featurette on The AnimatrixDVD.
19.Jump up ^Joel Silver, interviewed in "Making The Matrix" featurette on The MatrixDVD.
20.Jump up ^Mitsuhisa Ishikawa, interviewed in The South Bank Show, episode broadcast February 19, 2006 [1]
21.Jump up ^"Megazone 23". A.D. Vision. Archived from the originalon 2005-03-10. Retrieved 2008-05-05.
22.Jump up ^Influenced pictures for Matrix from anime and manga: [2], [3]
23.Jump up ^Ebert, Roger(March 31, 1999). "The Matrix". suntimes.com. Retrieved September 17, 2012. ""The Matrix" recycles the premises of "Dark City" and "Strange Days,"..."
24.Jump up ^"The Matrix (1999) - Film Review from FilmFour". Film4. Channel Four Television Corporation. Archived from the originalon May 25, 2010. Retrieved September 17, 2012. "The film is a perfect product of its time. It is a very modern conspiracy thriller, a film based, like The Truman Show, on the appealingly terrifying notion of a universal conspiracy - that life itself and everything that we know and take for granted are lies. It's also a film steeped in the traditionals of Japanese anime and megamixed philosophy and semiotics (spot the Baudrillard references kids)."
25.Jump up ^Rowley, Stephen (June 18, 2003). "What Was the Matrix?". sterow.com. Retrieved January 9, 2012. "The Matrix was the third in a cycle of movies to arrive in the late nineties with a strikingly similar theme. Like its predecessors from the previous year, Dark City and The Truman Show, it tells the story of a seemingly ordinary man who suddenly finds that his whole life is faked: he is trapped in an artificially created environment designed to keep him in submission. Like the heroes of those earlier movies, Keanu Reeves' Neo starts to realise that he is somehow special, and tries to escape the confines of his prison."
26.Jump up ^"Poor Mojo Newswire: Suicide Girls Interview with Grant Morrison". URL retrieved July 31, 2006.
27.Jump up ^Condon, Paul. The Matrix Unlocked. 2003. Contender. p.141-3. ISBN 1-84357-093-9
28.^ Jump up to: ab"theinferior4: Essay on THE MATRIX". Theinferior4.livejournal.com. Retrieved 2012-07-11.
29.Jump up ^"Postmodernism Lesson Plans: The Matrix and Neuromancer". Cla.purdue.edu. Retrieved 2012-07-11.
30.Jump up ^Possamai, Adam(2005). "Religion and Popular Culture: A Hyper-Real Testament". Peter Lang. Retrieved 2011-01-03.
31.Jump up ^Morris, Linda (May 19, 2005). "They're all God Movies". NPR. Retrieved 2010-09-06.
32.Jump up ^Kotelawala, Himal (June 14, 2008). "Behind Matrixism". The Sunday Times Sri Lanka. Retrieved 2010-09-06.
External links[edit]
 Wikiquote has a collection of quotations related to: The Matrix (franchise)
 Look up Appendix:The Matrixin Wiktionary, the free dictionary.
Hack The Matrix interactive franchise encyclopedia
The Matrix (franchise)on the Open Directory Project
The Many Meanings of The Matrix, Larry Wachowskiin a dialogue with Ken Wilber.


[hide]


e

The Matrix



The Matrix The Matrix Reloaded The Matrix Revolutions


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Score·
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Soundtrack




Characters
Neo·
Morpheus·
Trinity·
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Agents·
Oracle·
Architect·
Niobe·
Merovingian·
Persephone·
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Enter the Matrix·
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Red pill and blue pill·
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Hugo Weaving


Miscellaneous
The Animatrix(soundtrack)
·
The Matrix Comics·
Digital rain·
The Matrix Revisited·
The Zion Archive·
The Ultimate Matrix Collection·
Jacking In to the Matrix Franchise: Cultural Reception and Interpretation·
Journey to the Source: Decoding Matrix Trilogy·
The Matrixphone·
The Official Matrix Exhibit·
Accolades·
Bullet time·
The Matrixdefense·
MTV Movie Awards Reloaded·
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The Animatrix
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The Animatrix
The-animatrix-poster.jpeg
Theatrical poster

Directed by
Koji Morimoto
Shinichiro Watanabe
Mahiro Maeda
Peter Chung
 Andy Jones
Yoshiaki Kawajiri
Takeshi Koike
Produced by
Michael Arias
 Spencer Lamm
Andy Wachowski
 Larry Wachowski
Written by
Andy Wachowski
 Larry Wachowski
 Koji Morimoto
 Shinichiro Watanabe
 Mahiro Maeda
 Peter Chung
 Yoshiaki Kawajiri
Narrated by
Julia Fletcher
Starring
Hedy Burress
James Arnold Taylor
Clayton Watson
Julia Fletcher
Kevin Michael Richardson
Pamela Adlon
Keanu Reeves
Carrie-Anne Moss
Music by
Don Davis
Machine Head
Photek
Editing by
Christopher S. Capp
Studio
Village Roadshow Pictures
Distributed by
Warner Home Video
Release dates
June 3, 2003

Running time
101 minutes
Country
United States
 Japan
Language
English
 Japanese
The Animatrix (アニマトリックス animatorikkusu?) is a 2003 direct-to-video anthology film based on The Matrix trilogy produced by The Wachowskis, who wrote and directed the trilogy. The film is a compilation of nine animated short films, including four written by the Wachowskis. It details the backstory of the Matrix universe, and the original war between man and machines which led to the creation of the Matrix.


Contents  [hide]
1 Plot 1.1 "Final Flight of the Osiris"
1.2 "The Second Renaissance Part I"
1.3 "The Second Renaissance Part II"
1.4 "Kid's Story"
1.5 "Program"
1.6 "World Record"
1.7 "Beyond"
1.8 "A Detective Story"
1.9 "Matriculated"
2 Production
3 Music
4 Release
5 Reception
6 See also
7 References
8 External links

Plot[edit]
The plot-summaries of the shorts are listed below in the order that they run in the DVD release, which is not the chronological order. Chronologically, the order would be:
"The Second Renaissance" - an electronic library entry which appears to serve a world after the Matrix movie timeline. It describes history generations before the original film, The Matrix, relating how humans built artificially intelligent Machines, the apocalyptic war between the two, ending with the Machines enslaving the human race and the initial creation of The Matrix virtual reality.
"A Detective Story" - a stand-alone story in which the character Trinity appears, but independently of any other characters. Because Trinity is present it takes place at least within several years of the films, and though it is not made clear within the cartoon if it takes place before or after Trinity met Neo in the original film, another official source places it before the events of The Matrix.[1]
"Kid's Story" - set during the six-month gap between the events of the first and second films, after Neo joins the crew of the Nebuchadnezzar in freeing other humans from the Matrix. Its events are briefly alluded to in dialogue at the beginning of The Matrix Reloaded.
"Final Flight of the Osiris" - takes place directly before The Matrix Reloaded, as the hovercraft Osiris stumbles upon the Sentinel army digging to Zion. At the beginning of The Matrix Reloaded, Niobe mentions that their reconnaissance photos of the Machine army were transmitted from the Osiris.
The other four shorts ("Program", "World Record", "Beyond", and "Matriculated") are independent of the events of any other installment. While they generically deal with the virtual reality of the Matrix, and the Zion rebels, conceivably they could take place at any point in the generations-long struggle between the human rebels and the Machines running the Matrix.
"Final Flight of the Osiris"[edit]
"Final Flight of the Osiris" was written by the The Wachowskis and directed by Andy Jones, with CG-animation production and design by Square Pictures, this segment is rated PG-13 by the MPAA for "Sci-Fi Violence, Sensuality and Language". The short is a direct prequel leading into the events of The Matrix Reloaded.
Thadeus (Kevin Michael Richardson), a muscular man and an athletic woman called Jue (Pamela Adlon) engage in a blindfolded sword fight in a virtual-reality dojo. With each slice of their swords, they remove another piece of each other's clothing. Immediately after cutting the other down to their underwear, they lift their blindfolds to peek at the other. As the two are about to kiss, they are interrupted by an alarm and the simulation ends.
In the next scene, the ship Osiris is headed for Junction 21 when Robbie (Tom Kenny), the operator, picks up an army of Sentinels on his HR scans. The ship flees into an uncharted tunnel, where it encounters a smaller group of Sentinels patrolling the area. The crew members man the onboard guns and destroy the patrol. The ship then emerges on the surface, four kilometers directly above Zion and close to the Sentinel army. There, the crew members see that the Machines are using gigantic drills to tunnel their way down to Zion. The Sentinel army soon detects the Osiris and pursues the ship.
Captain Thadeus decides Zion must be warned, and his shipmate Jue volunteers to broadcast herself into the Matrix to deliver the warning while the ship is doggedly pursued. Jue and Thadeus admit to peeking at each other in the VR simulation. Entering the Matrix on a high rooftop, Jue jumps off and acrobatically makes her way down through power poles between two buildings. When she lands in the alley below, a ripple effect is created by her impact. She drops off a package into a mail box; the package sets the prologue for the video game Enter the Matrix. She attempts to contact Thadeus via a cell phone as the Osiris is overcome by Sentinels and crashes. The Sentinels tear their way into the ship. At the time of the call, Thadeus is making a last stand to hold off the Sentinels. Shortly after Jue says "Thadeus" over her cell phone, the Osiris explodes, destroying many of the pursuing Sentinels. In the Matrix, Jue falls to the ground, dead, her body having been destroyed on the ship.
"The Second Renaissance Part I"[edit]
"The Second Renaissance" is a two-part film written and directed by Mahiro Maeda. He used Bits and Pieces of Information written by the The Wachowskis as a prequel to the series as a base for the first part.
With increasing numbers of people released from all labor, the human population has become lazy, arrogant, and corrupt. Despite this, the machines were content with serving humanity and, as the narrator states, "for a time, it [the status quo] was good". This phrase is a reference to one of the most famous phrases of Genesis, consistent with the Biblical references seen throughout the original Matrix films, and is one of numerous references to Genesis in particular present in "Second Renaissance".
The relationship between humans and machines changes in the year 2090, when a domestic android is threatened by its owner. The android, named B1-66ER, then kills the owner, his pets, and a mechanic instructed to deactivate the robot. This murder is the first incident of an artificially intelligent machine killing a human. B1-66ER is arrested and put on trial, but justifies the crime as self-defense, stating that it "did not want to die". During the trial scene, there is a voice-over of Clarence Darrow (the defense attorney) quoting a famous line from the Dred Scott v. Sandford case in 1856 in his closing statement, which implicitly ruled that African Americans were not entitled to citizenship under United States law. Using this as a precedent, the prosecution argues that machines are not entitled to the same rights as human beings, and specifically that human beings have a right to destroy their property, while the defense urges the listener not to repeat history, and to judge B1-66ER as a human and not a machine (a longer version of Darrow's closing statement can be read in the comic Bits and Pieces of Information from The Matrix Comics Volume 1).

"We think they are not, and were not intended to be included, under the word 'citizens' in the Constitution, and can therefore claim none of the rights and privileges which that instrument provides for and secures to citizens of the United States. On the contrary, they were at that time considered as a subordinate and inferior class of beings...[2]
B1-66ER loses the court case and is destroyed. Across the industrialized world, mass civil disturbances erupt when robots and their human sympathizers rise in protest. World leaders fear a robot rebellion, and governments across the planet initiate a major program to destroy all humanoid machines. Some robots escape destruction, and seek refuge in the Fertile Crescent of the Middle East, (which is noted as the "cradle of human civilization"), created their own nation and naming it Zero One (or "01", the numerals used in binary notation). Zero One prospers, and the machines begin to produce efficient, highly advanced artificial intelligence that finds itself in all facets of global consumer products, which further bolsters the fledgling nation's economy, while the economy of human nation suffers severely.
The United Nations Security Council calls an emergency economic summit at UN headquarters in New York City, resulting in UN delegates approving of a global economic blockade of Zero One. Zero One sends two ambassadors to the U.N. to request the admission of their state to the United Nations, but their application is rejected. However, it is narrated, this would not be the last time the machines would take the floor there.
"The Second Renaissance Part II"[edit]
United Nations aircraft unleash a massive nuclear bombardment on Zero One, devastating the nation, but failing to wipe out the robotic race, as the robots were invulnerable to the heat and radiation of such weapons. The robots retaliate by declaring war on the rest of the planet, until one by one, mankind surrendered each of its territories. Seeking a final solution, humans initiate "Operation Dark Storm", in which the sky is covered with a blanket of dark smoke, cutting off the machines from the Sun, their primary energy source, while the human armies simultaneously launch a ground offensive against the robots. Heavy losses are suffered by both sides, but the Machines gradually gain the upper hand.
Legions of a new model of machine, no longer in humanoid form and appearing more like the insectoid or cephalopod-like Sentinels and others of the Matrix films, overrun the human armies. This coincides with the destruction of original man-made robots at the hands of human forces and, as a result, the further dehumanization of the rapidly emerging machine collective. As the machine armies swarm across the human defenses, the United Nations, in desperation, fires nuclear missiles directly at the machine armies, vaporizing their own troops in the process. The machines eventually unleash lethal biological weapons which further ravage humanity, and when the humans are defeated, the machines make up for the lack of solar power by using the bioelectic, thermal and kinetic energies of the human body, forging a new, symbiotic relationship between the two adversaries.
Eventually brought to its knees by the might of the machines, the U.N. signs an armistice with the machines. However, after the machines' representative to the U.N. signs the treaty, it detonates a nuclear bomb in the meeting chamber, killing the assembled leaders and destroying New York City, one of the few remaining human settlements, and ending the war.
To keep their prisoners sedated, the machines create the computer-generated virtual reality of the Matrix, by feeding the virtual world into the prisoners' brains, starting with the first prototype Matrix.
"Kid's Story"[edit]
"Kid's Story" was written by the The Wachowskis and directed by Shinichiro Watanabe, with animations by Kazuto Nakazawa and production design by Studio 4°C, Tokyo. It is the only one of the animated shorts contained in The Animatrix in which Neo appears. The scene takes place during the six-month gap between The Matrix and The Matrix: Reloaded, during which time Neo has joined the crew of the Nebuchadnezzar and is helping the rebels to free other humans from the Matrix. Kid (Clayton Watson) is a disaffected teenager who feels there is something wrong with the world, frequenting hacker chat rooms on the internet and wondering if he is alone. In school, he absent-mindendly scribbles "Neo lives" in his notebook. One day he receives a personal invitation from Neo (Keanu Reeves) to escape the Matrix (much as Morpheus invited Neo himself to escape it). The following day, he receives a call from Neo on his cell phone, and is chased through his high school by a band of Agents, before ultimately being cornered on the roof. He asserts his faith in Neo, and throws himself from the roof, whereupon the other characters are shown holding his funeral. The scene fades up from black as the Kid awakens in the real world to see Neo and Trinity watching over him. They remark that he has achieved "self substantiation" (removing oneself from the Matrix without external aid), which was considered impossible. In both the scene itself and The Matrix Reloaded, however, the Kid seems to believe it was Neo's actions, not his own, that saved him.
Self-substantiation is never thoroughly discussed in any part of the series. Morpheus speaks of the founder of Zion who freed himself, presumably without external help. However, this was revealed to be a ruse by the machines. Kid's Story and World Record both heavily hint at this, as the viewer wonders how a man being awoken from one of those pods, apparently helpless, could somehow build and start a city.
"Program"[edit]
"Program" was written and directed by Yoshiaki Kawajiri. The character designs were done by Yutaka Minowa. In case with "Beyond" and "Matriculated", it is also a midquel of the first or second film. It follows the protagonist, "Cis" (Hedy Burress), who is engaged in her "favorite simulation": a battle program set in feudal Japan. After successfully eliminating an attacking enemy cavalry, a lone samurai appears whom Cis recognizes as "Duo" (Phil LaMarr). "Cis" made her first appearance as an image in The Matrix Revisited.
Initially, the two duel as allies, testing one another's fighting abilities. During the course of their duel, Duo briefly disarms Cis. He questions her concentration and wonders whether she regrets taking the Red Pill that took them out of the "peaceful life of the virtual world". They continue fighting until she finally overpowers Duo and is poised for the 'kill'. It is at this point that Duo states that he has "something to say". She sarcastically assumes that he wants to propose [marriage]; but instead he admits a desire to return to the Matrix; incredulous, Cis nevertheless responds that doing so is impossible as 'the truth' is already known to them, forbidding their re-integration. Duo reasons that reality is harsh and that he is tired of it. He adds that the Machines can make the both of them forget the truth.
Duo then states that he has disabled or killed the other crewmembers and contacted the Machines. He asks Cis to return with him to the Matrix, but she continues to refuse. As Duo becomes more aggressive in his arguments for returning, Cis attempts to escape while simultaneously warding off his attacks. Becoming increasingly uncomfortable with the situation, Cis requests an operator in order to exit the simulation. Duo tells her that no one can hear her and reiterates that it "is already done...[the machines] are on their way". Thereafter their fighting becomes much more serious and forceful as they move from rooftop to rooftop.
Duo, in a flying leap, attacks her from above with his sword. As the blade comes towards her, Cis, standing her ground, concentrates and halts its forward motion inches from her face and breaks it. She takes the broken end of the blade and thrusts it into Duo. Duo states his love for her as he dies.
Suddenly, she wakes from the program and discovers that the encounter with Duo was a test program devised for training purposes. A man named "Kaiser" (John DiMaggio) unsuccessfully assures her that she acted appropriately during the test and met the test's targets. Clearly upset, she punches him in the face and walks away. He remarks that "aside from that last part", she passed the test.
"World Record"[edit]
"World Record" was created by Madhouse and directed by Takeshi Koike, with a screenplay by Yoshiaki Kawajiri and is also a midquel of the first or second film. The beginning of this short includes a short narration from the Instructor (implying that this short is a Zion Archive file) explaining details behind the discovery of the Matrix by "plugged-in" humans. Only exceptional humans tend to become aware of the Matrix, who have "a rare degree of intuition, sensitivity, and a questioning nature", all qualities which are used to identify inconsistencies in the Matrix. This is not without exceptions, given that "Some attain this wisdom through wholly different means."
The story is about Dan Davis, a track athlete, who is competing in the 100m in the Summer Olympic Games. He has set a world record time of 8.99 seconds, but his subsequent gold medal was revoked for drug use. He decides to compete again and break his own record to "prove them wrong." Despite support from his father and a young reporter, Dan's trainer tells him that he is physically unfit to race and that pushing himself too hard will cause a career-ending injury. Dan is adamant on racing.
On the day of the race, he is monitored by four agents located in the stadium. The race begins and Dan starts off strong. However, the muscles in his leg violently rupture, putting him at a setback and scaring many of the people in the stands. Through strong willpower, Dan ignores the injury and runs much faster than he did before, easily passing the other athletes. Before he can cross the finish line, three of the agents possess the three closest runners and try and stop him, but are unable to catch up to him.
Dan's massive burst of energy in the Matrix causes his real-world counterpart (the Dan in the power-station pods) to rip apart the plug connecting him to the Matrix, causing him to see the real world through his pod. A Sentinel restrains him back in his pod and violently shocks him with electrified restraints.
Dan's mind is thrown back into the Matrix, but his body is exhausted from the race and what he has just seen, causing him to tumble to the ground at high speeds. Despite this, he easily wins the race and breaks his original time of 8.99 seconds with a time of 8.72 seconds.
The next scene shows a crippled Dan being wheeled through a hospital. A nearby agent calls his other agents to tell them that they erased Dan's memory of the race and that he will never walk again, nor be an issue for them. However, Dan quietly whispers the word "Free", angering the agent. Dan then effortlessly stands, breaking the metal screws that bind his restraints to his wheelchair, and takes a few steps before falling down again and being helped up by a nurse.
"Beyond"[edit]
"Beyond" is written and directed by Kōji Morimoto. It is a midquel short film, during the first or second installment of the trilogy. It follows a teenage girl, Yoko (Hedy Burress), looking for her cat Yuki. While asking around the neighborhood, indicatively somewhere in Japan, she meets some younger boys. One of them tells her Yuki is inside a "haunted house" and invites her to see it.
The children have stumbled across an amalgamation of anomalies within an old, dilapidated building. They have learned to exploit this glitch in the Matrix for their own enjoyment, through several areas which seem to defy real-world physics: glass bottles reassemble after being shattered, rain falls from a sunny sky, broken lightbulbs flicker briefly (during which they seem intact), a door which opens into an endless dark void, shadows which do not align with their physical origins, and a dove's feather that rotates rapidly in place in mid-air. There is a large open space in the middle of the run-down building where they take turns jumping off a high point and falling towards the ground, yet somehow stopping inches before impact. This proves amusing and they do not seem to be bothered by the inherent strangeness of the place.
Throughout the film, brief sequences show that Agents are aware of the problem in the Matrix, and a truck is seen driving toward the site to presumably deal with the problem. It arrives while the children are still playing, and an Agent-led team of "rodent exterminators" moves in to clear everybody out of it. The story ends when Yoko and the others return to the area the next day and find the site has been turned into an unremarkable parking lot. They unsuccessfully attempt to re-create the bizarre occurrences of yesterday and soon go in search of something else to do.
"A Detective Story"[edit]
"A Detective Story" is written and directed by Shinichiro Watanabe, with animation by Kazuto Nakazawa and is a direct prequel to the first film. It follows the story of a down-on-his-luck private detective, Ash (James Arnold Taylor), on what he calls the "case to end all cases". Ash receives an anonymous phone call to search for a hacker that goes by the alias "Trinity" (Carrie-Anne Moss). Ash traces Trinity and learns that other detectives have failed in the same task before him; one had committed suicide, one had gone missing, and one had gone insane. He then attempts to speak with the insane detective but cannot get anything substantial out of him. This detective is an African American with a thin mustache who shows a resemblance to Walter Mosley's detective character 'Ezekiel "Easy" Rawlins'. This is a possible homage to the character as Mosley's detective series is set in a similar Noir type setting and there were not many black detectives at the time.
Eventually Ash finds Trinity after deducing that he should communicate using phrases and facts from Lewis Carroll's Alice's Adventures in Wonderland. She proposes a meeting, and he successfully finds the location. At the meeting she removes a "bug" from his eye, planted by Agents earlier in an "eye exam dream". Agents appear and attempt to apprehend Trinity in a shoot-out with her and Ash. While the two fugitives are trying to escape the train, an Agent attempts to take over Ash's body, forcing Trinity to shoot him in order to prevent the Agent from appearing. Ash is wounded, whereupon he and Trinity bid farewells without malice. Trinity escapes, telling Ash that she thinks he could have handled the truth. Agents enter the car to find Ash, who points his gun at them while looking in the other direction and lighting a cigarette. The Agents turn to Ash who, even though he is armed, will likely die. With this apparent no-win situation, the film ends with Ash's line ("A case to end all cases") as his lighter flame goes out.[3]
"Matriculated"[edit]
"Matriculated" was written and directed by Korean American director Peter Chung, widely known for his work on Aeon Flux. Like Beyond, it is a midquel of the first or second film. The film starts with one of the humans looking out over the sea, watching for incoming machines. The film deals with a group of above-ground human rebels who lure hostile intelligent machines to their laboratory in order to capture them and insert them into a "matrix" of their own design. Within this matrix, the humans attempt to teach the captured machines some of the positive traits of humanity, primarily compassion and empathy. The ultimate goal of this project is to help the intelligent machines develop free will in order to overcome their original "search-and-destroy" programming, rather than reprogramming it by force.
The rebels' hope is that, once converted of its own volition (a key point discussed in the film), an "enlightened" machine will assist Zion in its struggle against the machine-controlled totalitarianism which currently dominates the Earth. After capturing one of the "runner" robots, the rebels insert the machine into their matrix. The experience of the robot leads it to believe it may have a relationship with one of the female rebels, Alexa (Melinda Clarke), either friendship or something deeper.
However, the rebel group is attacked by the Machines and unplug themselves to defend their headquarters, but they experience what might be considered a Pyrrhic Victory: all the onscreen rebels are killed but the single robot captured in the film successfully 'reprogrammed', indicated by the machine's mechanical eye changing from red to green. The robot plugs the dying Alexa into their matrix with itself, the only two things left surviving. Much to the machine's dismay, when the rebel realizes she is trapped inside the matrix with the "friendly" robot, she turns horrified and her avatar dissolves screaming as she clutches her head, and the robot exits from the rebels' matrix to see a motionless Alexa in front of him in the real world.
The film ends with the 'converted' robot standing outside, looking out over the sea.
Production[edit]
Development of the Animatrix project began when the film series' writers and directors, The Wachowskis, were in Japan promoting the first Matrix film. While in the country, they visited some of the creators of the anime films that had been a strong influence on their work, and decided to collaborate with them.[4]
The Animatrix was conceived and overseen by the Wachowskis, but they only wrote four of the segments themselves, and did not direct any of their animation; most of the project's technical side was overseen by notable figures from the world of Japanese animation.
The English language version of The Animatrix was directed by Jack Fletcher, who brought on board the project the voice actors who provided the voices for the English version of Square Enix's Final Fantasy X, including Matt McKenzie, James Arnold Taylor, John DiMaggio, Tara Strong, Hedy Burress, and Dwight Schultz. The English version also features the voices of Victor Williams (TV's The King of Queens), Melinda Clarke (TV's The O.C.), Olivia d'Abo (TV's The Wonder Years), Pamela Adlon (TV's King of the Hill), and Kevin Michael Richardson of the Xbox game Halo 2, who also plays the voice of the Deus Ex Machina in The Matrix Revolutions.
The characters Neo, Trinity, and Kid also appear, with their voices provided by their original actors Keanu Reeves, Carrie-Anne Moss and Clayton Watson.
Music[edit]
Main article: The Animatrix: The Album
The soundtrack was composed by Don Davis. Several electronic music artists are featured, including Photek and Adam Freeland.
Release[edit]
Four of the films were originally released on the series' official website; one (Final Flight of the Osiris) was shown in cinemas with the film Dreamcatcher. The others first appeared with the VHS and DVD release of all nine shorts on June 3, 2003. The DVD also includes the following special features:
A documentary on Japanese animation. The on-screen title is "Scrolls to Screen: A Brief History of Anime," but in the DVD menu and packaging, and on the series' official website, it is referred to as "Scrolls to Screen: The History and Culture of Anime."
Seven featurettes with director profiles, interviews, and behind-the-scenes footage of each of the films.
Audio commentaries on World Record, Program, and both parts of The Second Renaissance
A trailer for the video game Enter the Matrix.
To coincide with the DVD release, a print of the film premiered in June 2003 in New York City at the New York Tokyo Film Festival http://archive.newyork-tokyo.com/nytff/index_flash.html.
It was broadcast on Adult Swim on April 17, 2004, and has received airplay on Teletoon several months after its American broadcast. In the UK, Final Flight of the Osiris was broadcast on Channel 5 just before the DVD release, along with The Second Renaissance Parts 1 and 2, Kid's Story and World Record broadcast after the DVD release.
In May 2006, The Animatrix was aired in Latin America by Cartoon Network on Toonami. The Animatrix was also screened in select cinemas around the world for a short period of time, a week or two before the sequel The Matrix Reloaded, as a promotional event.
One day before the release of The Matrix Reloaded on cinemas the Brazilian television channel SBT, which have a contract with Warner Brothers, aired the Final Flight of the Osiris, after airing The Matrix, to promote the movie.
The cinema running order for The Animatrix (at least in Australia) differed from the DVD release, placing the Final Flight of the Osiris last instead of first. The cinema release-order:
1.The Second Renaissance, Part I (June 3, 2003)
2.The Second Renaissance, Part II (June 7, 2003)
3.Kid's Story (June 14, 2003)
4.Program (June 21, 2003)
5.World Record (July 5, 2003)
6.Beyond (July 12, 2003)
7.A Detective Story (August 30, 2003)
8.Matriculated (September 20, 2003)
9.Final Flight of the Osiris (September 27, 2003)
To coincide with the Blu-ray edition of The Ultimate Matrix Collection, The Animatrix will also be presented for the first time in high definition.
Reception[edit]
The Animatrix received mostly positive reviews from critics. It has a freshness rating of 88% on Rotten Tomatoes.[5]
See also[edit]
Simulated reality
Operation: A.R.C.H.I.V.E., an episode of Codename: Kids Next Door that parodies The Second Renaissance.
References[edit]
1.Jump up ^ Matrix Universe poster, included in Enter the Matrix: Official Strategy Guide, Bradygames, 2003.
2.Jump up ^ This is a quotation from Dred Scott v. Sandford, spoken by the defense at the trial of B1-66ER in Part I.
3.Jump up ^ Easy Rawlins
4.Jump up ^ "What is The Animatrix?" feature on The Matrix Revisited DVD.
5.Jump up ^ http://www.rottentomatoes.com/mobile/m/animatrix/
External links[edit]
 Wikiquote has a collection of quotations related to: The Animatrix
Official Animatrix Website (Free episodes links broken on 3/23/2008)
Alternative download links: The Second Renaissance Part 1
Program
Detective Story
The Second Renaissance Part 2
The Animatrix at the Internet Movie Database
The Animatrix streaming episodes on TheWB
The Animatrix (anime) at Anime News Network's Encyclopedia
Animerica reviews at the Wayback Machine (archived April 7, 2004): The Second Renaissance part 1 at the Wayback Machine (archived April 4, 2004)
The Second Renaissance part 2 at the Wayback Machine (archived April 5, 2004)
Program at the Wayback Machine (archived April 5, 2004)
World Record at the Wayback Machine (archived April 5, 2004)
Beyond at the Wayback Machine (archived April 5, 2004)
Kid's Story at the Wayback Machine (archived April 5, 2004)
Detective Story at the Wayback Machine (archived April 5, 2004)
Matriculated at the Wayback Machine (archived April 5, 2004)
The Final Flight of the Osiris at the Wayback Machine (archived April 5, 2004)



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The Animatrix: The Album
From Wikipedia, the free encyclopedia
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The Animatrix: The Album

Soundtrack album by Various artists

Released
June 3, 2003
Genre
Various
Length
73:01
Label
Warner Bros.

The Matrix chronology

The Matrix Reloaded: The Complete Score
 (2003) The Animatrix: The Album
 (2003) The Matrix Revolutions: Music from the Motion Picture
 (2003)


Professional ratings

Review scores

Source
Rating
Allmusic 2.5/5 stars[1]
The Animatrix: The Album is a 2003 soundtrack album from The Animatrix collection films.
Track listing[edit]
1."Who Am I? (Animatrix Edit)" by Peace Orchestra
2."Big Wednesday" by Free*land
3."Blind Tiger" by Layo & Bushwacka!
4."Under the Gun" by Supreme Beings of Leisure
5."Martenot Waves" by Meat Beat Manifesto
6."Ren 2" by Photek
7."Hands Around My Throat" by Death in Vegas
8."Beauty Never Fades (Animatrix Edit)" by Junkie XL featuring Saffron
9."Supermoves (Animatrix Remix)" by Overseer
10."Conga Fury (Animatrix Mix)" by Juno Reactor
11."Red Pill, Blue Pill" by Junkie XL/Don Davis
12."The Real" by Tech Itch/Don Davis
See also[edit]
Simulated reality
References[edit]
1.Jump up ^ "The Animatrix - Original Soundtrack". Allmusic.


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The Matrix Comics
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The Matrix Comics is a collection of short comic book stories set in the fictional universe of the Matrix series, originally released as webcomics on the series' official website from 1999 to 2004. Most of the stories were published in two volumes (printed in 2003 and 2004 respectively) by the The Wachowskis' company Burlyman Entertainment, along with three never released online. The comics' editor was Spencer Lamm. The Wachowskis, the creators of the Matrix series, contributed one script to the project, "Bits and Pieces of Information", aspects of which were later included in the Animatrix short animated film "The Second Renaissance".


Contents  [hide]
1 Stories
2 See also
3 References
4 External links

Stories[edit]

Title
Writers
Artists
Volume
Comments

Series 1
Series 1 pin-ups by Vince Evans, Geof Darrow, Aron Weisenfeld and Michael Kaluta
"Goliath" Neil Gaiman Bill Sienkiewicz, Gregory Ruth 1 A short story; illustrations were added at a later date.[1]
"System Freeze" Poppy Z. Brite Dave Dorman 2 Short story; new illustrations were added when it was included in volume 2.[2]
"The Man Who Knew Too Much" W. Wilbur W.  Removed from the website.
"Sweating the Small Stuff" Bill Sienkiewicz 1 Spencer Lamm is credited under plot in the comic strip but not in the Volume 1 contents page.
"Déjà Vu" Paul Chadwick 2 Originally printed to coincide with the release of The Matrix as a promo comic.[3]
"Morning Sickness" John Gaeta, Grant Niesner, Thomas Proctor, Brett Hartshorn, Dan Rosen, Noah Mizrahi, Sean White & Jamie Pilgrim  Created by staff of visual effects house Manex Visual Effects which worked on The Matrix.
"Bits and Pieces of Information" Lana & Andy Wachowski Geof Darrow 1 Written as the first of a four part story,[4] aspects of this story were later incorporated into The Animatrix short film "The Second Renaissance". Artist Geof Darrow worked as a concept artist on all three Matrix films.
"Wrong Number" Vince Evans 2 Vince Evans only credited for "Art" in the comic strip, but for "Plot & Art" in the Volume 2 contents page.
"Farewell Performance" Jim Krueger Tim Sale 2 
"A Life Less Empty" Ted McKeever 1 
Series 2
Series 2 pin-ups by Peter Bagge, Paul Chadwick, John Van Fleet, Keron Grant, Ted McKeever and Tommy Lee Edwards
"An Asset to the System" Troy Nixey 2 
"A Path Among Stones" Gregory Ruth 2 
"There Are No Flowers in the Real World" David Lapham 1 Parts 1 & 2. Also released with Stray Bullets #2 for Free Comic Book Day in 2002 by El Capitan Books.
"Broadcast Depth" Bill Sienkiewicz 2 Included a hidden QuickTime movie.
"Butterfly" Dave Gibbons 1 
"Day In... Day Out" Ted McKeever & Keron Grant Keron Grant  Story by Ted McKeever, script by Keron Grant.
"Burning Hope" John Van Fleet 1 
"The King of Never Return" Ted McKeever 2 
"An Easy One" Tommy Lee Edwards  Lettering by John Workman.
"Let It All Fall Down" Paul Chadwick  
"Get It?" Peter Bagge 1 
"Run, Saga, Run" Keron Grant 2 Inks by Rob Stull.
Series 3
Series 3 pin-ups by Greg Ruth, Troy Nixey and Kaare Andrews
"The Miller's Tale" Paul Chadwick 1 Released as a limited edition single story comic, given away at the 2003 San Diego Comic Con and for pre-orders of the first printed volume.
"Return of the Prodigal Son" Gregory Ruth  Parts 1 & 2.
"A Sword of a Different Color" Troy Nixey 1 
"Hunters and Collectors" Gregory Ruth 1 
"Artistic Freedom" Ryder Windham Kilian Plunkett 1 
In addition, a pin-up of the Woman in the Red Dress by Stuart Immonen was made for the website,[5] and three comics which did not appear online were only available in The Matrix Comics: Volume 2:

Title
Writer
Artist
Comments
"Who Says You Can't Get Good Help These Days?" Peter Bagge 
"Saviors" Spencer Lamm Michael Oeming 
"I Kant" Kaare Andrews Illustrations are used for the front cover of Volume 2 and the back covers of both volumes.
See also[edit]
Burlyman Entertainment
List of comics based on films
Simulated reality
References[edit]
1.Jump up ^ The Matrix Comics Breaking News 19 December 2003 - from Archive.org
2.Jump up ^ Spencer Lamm (ed.), The Matrix Comics Volume 2, Burlyman Entertainment (2004), p. 4
3.Jump up ^ The Matrix Comic News Archive - January 13th 2000 - from Archive.org
4.Jump up ^ The Matrix Comic News Archive May 7th 1999 - from Archive.org
5.Jump up ^ The Matrix Comics Breaking News August 27, 2002 - from Archive.org
External links[edit]
Archived page of the comics section of the defunct official Matrix website
Official site of non-profit independent short movie, based on "Wrong Number" comics
Official site of non-profit independent short movie, based on "Butterfly" comics


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Score ·
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Soundtrack
 



Characters
Neo ·
 Morpheus ·
 Trinity ·
 Agent Smith ·
 Agents ·
 Oracle ·
 Architect ·
 Niobe ·
 Merovingian ·
 Persephone ·
 Seraph ·
 Twins ·
 Keymaker
 

Video games
Enter the Matrix ·
 The Matrix Online ·
 The Matrix: Path of Neo
 

Universe
Red pill and blue pill ·
 Mega City ·
 Zion ·
 Ships
 

Creators
The Wachowskis ·
 Geof Darrow ·
 Steve Skroce ·
 Don Davis ·
 Keanu Reeves ·
 Laurence Fishburne ·
 Carrie-Anne Moss ·
 Hugo Weaving
 

Miscellaneous
The Animatrix  (soundtrack)
   ·
 The Matrix Comics ·
 Digital rain ·
 The Matrix Revisited ·
 The Zion Archive ·
 The Ultimate Matrix Collection ·
 Jacking In to the Matrix Franchise: Cultural Reception and Interpretation ·
 Journey to the Source: Decoding Matrix Trilogy ·
 The Matrix phone ·
 The Official Matrix Exhibit ·
 Accolades ·
 Bullet time ·
 The Matrix defense ·
 MTV Movie Awards Reloaded ·
 Matrixism
 

 


Categories: The Matrix (franchise)
Science fiction webcomics
Webcomics in print
1990s webcomics
2000s webcomics
Comics based on films
Post-apocalyptic webcomics
Cyberpunk comics


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Matrix digital rain
From Wikipedia, the free encyclopedia
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 A screensaver named XMatrix in XScreenSaver representing the digital rain
Matrix digital rain, Matrix code or sometimes green rain, is the computer code featured in the Matrix series. The falling green code is a way of representing the activity of the virtual reality environment of the Matrix on screen. All three Matrix movies, as well as the spin-off The Animatrix episodes, open with the code. It is a characteristic mark of the franchise, similar to the opening crawl in Star Wars.


Contents  [hide]
1 Background
2 Fictional concept
3 Cultural impact
4 See also
5 References
6 External links

Background[edit]
In the film, the code that comprises the Matrix itself is frequently represented as downward-flowing green characters. This code includes mirror images of half-width kana characters and Latin letters and numerals. The effect resembles that of the older green screen displays, since the letters leave a fluorescent trace on the screen.
One origin may be a coding scene of the movie "Meteo", that is a hungarian experimental-pop culture movie film from 1989. The 1995 cyberpunk film Ghost in the Shell, a strong influence on The Matrix,[1][2] features opening credits similar to the digital rain.
No official version of the code's typeface actually used in the Matrix trilogy and in the website for the game Path of Neo has been released. Several imitations have been made.
The font used in the film may have been compiled by CGI Artist Lindsay Fleay.[3][not in citation given (See discussion.)][non-primary source needed]
Fictional concept[edit]
In the films, a few people can understand what happens inside the Matrix by looking at the code on computer monitors. Operators from Zion, unable to enter into the Matrix, concentrate on ways to read the scrolling code, or "rain", and infer data from it such as the location of a person in the City, possible exits, and so forth. As the character Cypher explains in the first film, the programming of the Matrix is so advanced that it is impractical to view an image translation, as "there's way too much information to decode the Matrix." The complex "Matrix code" of raining green characters and pictograms allows the Matrix program to be concisely represented and thus read more easily. The character Neo is the only human that can see the code of which avatars are composed while in the Matrix, and is therefore able to see their "true" digital form. By contrast, some programs are not seen as part of the green code, but as golden code (e.g., Seraph).
Cultural impact[edit]
Because of the popularity of the movies, the effect has become noted in itself and a part of pop culture. It has influenced other franchises and has been used in new-tech advertisements, TV spots, video-clips, posters and appeared in other high-tech topics, such as flash intros of cyberpunk related websites. On his 2010 Star One's Victims of the Modern Age album, Dutch musician Arjen Anthony Lucassen named one of the tracks as "Digital Rain", as the song is based on the movie.
See also[edit]


Internet map 1024.jpgComputer science portal
 AARGUS.jpgTypography portal
 Crystal Clear device cdrom unmount.pngSoftware portal
 Iris centralheterochromy.jpgSpeculative fiction portal
 

Monochrome monitor
Simulated reality
References[edit]
1.Jump up ^ Joel Silver, interviewed in "Scrolls to Screen: A Brief History of Anime" featurette on The Animatrix DVD.
2.Jump up ^ Joel Silver, interviewed in "Making The Matrix" featurette on The Matrix DVD.
3.Jump up ^ http://www.rakrent.com/lbf/cv.htm
External links[edit]
Official screensaver at the Wayback Machine (archived January 27, 2010) – digital rain for both Mac OS 9 and Windows
Mac OS X screensaver - Digital rain screensaver compatible with Mountain Lion


[hide]
v ·
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 e
 
The Matrix



The Matrix The Matrix Reloaded The Matrix Revolutions


Score ·
 Soundtrack
 

Score ·
 Soundtrack
 

Soundtrack
 



Characters
Neo ·
 Morpheus ·
 Trinity ·
 Agent Smith ·
 Agents ·
 Oracle ·
 Architect ·
 Niobe ·
 Merovingian ·
 Persephone ·
 Seraph ·
 Twins ·
 Keymaker
 

Video games
Enter the Matrix ·
 The Matrix Online ·
 The Matrix: Path of Neo
 

Universe
Red pill and blue pill ·
 Mega City ·
 Zion ·
 Ships
 

Creators
The Wachowskis ·
 Geof Darrow ·
 Steve Skroce ·
 Don Davis ·
 Keanu Reeves ·
 Laurence Fishburne ·
 Carrie-Anne Moss ·
 Hugo Weaving
 

Miscellaneous
The Animatrix  (soundtrack)
   ·
 The Matrix Comics ·
 Digital rain ·
 The Matrix Revisited ·
 The Zion Archive ·
 The Ultimate Matrix Collection ·
 Jacking In to the Matrix Franchise: Cultural Reception and Interpretation ·
 Journey to the Source: Decoding Matrix Trilogy ·
 The Matrix phone ·
 The Official Matrix Exhibit ·
 Accolades ·
 Bullet time ·
 The Matrix defense ·
 MTV Movie Awards Reloaded ·
 Matrixism
 

 


Categories: The Matrix (franchise)
Film and television opening sequences
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The Matrix Revisited
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The Matrix Revisited

Directed by
Josh Oreck
Produced by
Eric Matthies
Written by
n/a
Starring
The Wachowskis
Joel Silver
Keanu Reeves
Distributed by
Warner Home Video
Release dates
20 November 2001
Running time
123 min
Language
English
The Matrix Revisited is a feature-length documentary on the production of the movie The Matrix.
The film goes behind the scenes of the 1999 sci-fi movie to give explanations of complicated scenes, previews of the then-forthcoming sequels, and interviews with the cast and crew, including the reclusive Wachowski brothers, who rarely give interviews.
It was first released as the first and only documentary in the series, but was later included as part of a two-disc Collector's Edition of The Matrix. It now forms part of The Ultimate Matrix Collection.
Music[edit]
The original Matrix Revisited DVD had an easter egg that contains 41 songs that were played in the documentary. One can access this music by going to the Documentary Menu, selecting the Languages Menu and highlighting one of the subtitle options. Press left to highlight a 'phone booth'. In The Ultimate Matrix Collection version of the disc, the songs are directly in the menu and not part of an egg. The songs are as follows:
1.Aleks Svaensson – "Syvelleve"
2.da.nu.lo – "I'm not right (Im what's left)"
3.Gooding – "Licorice and Grape Kool Aid"
4.Jetsetmusic – "Last Laugh Foundation Part C"
5.Obadia – "Lounge"
6.Obadia – "Slowride"
7.Omniverse – "Hipshot"
8.The Fur Ones – "Semicolon"
9.Robert Phoenix – "Speedy Astronaut"
10.Canton – "Birmingham, 43"
11.Electrostatic—Electron Gun"
12.Ikarus – "Praying to different gods"
13.Nolens Volens – "Por Sea T"
14.Out of Body – "Beyond Mind"
15.Paul Cooper – "CEM2 New Stuff"
16.Proactive Noize Transmission – "One foot freek"
17.Project 3 – "Go get it"
18.VOID – "Chemical 2000"
19.Audible Ink – "Sand Turtle"
20.O.R.G. – "Sofa Surfur"
21.Simulacra – "Spy Vs Spy"
22.Wade R – Squarely in the groove
23.Audible Ink – "Beetle Instrumental"
24.Beet T Tribe – "Beet T Tribe (slight return)"
25.Fingertwister – "7 a.m. Disaster"
26.Hardknox – "Coz I can"
27.Aleks Svaensson – "Art of Recycling"
28.Canton – "Blue Groove"
29.Fingertwister – "Casino Royale"
30.Aleks Svaensson – "Sunny"
31.Fingertwister – "In Memory of..."
32.Less Skill – "Technical Difficulties"
33.Simulacra – "Panacea"
34.Fingertwister – "The Reverend Will Return"
35.O.R.G. – "Traveling Man"
36.Project 3 – "The Search"
37.Tripnotic – "Tripnofunk"
38.The Fur Ones – "Transit"
39.The Fur Ones – "Product"
40.The Fur Ones – "The End"
41.The Fur Ones – "Reduction"
See also[edit]
The Matrix
Simulated reality
Visual effect
External links[edit]
The Matrix Revisited at the Internet Movie Database


[hide]
v ·
 t ·
 e
 
The Matrix



The Matrix The Matrix Reloaded The Matrix Revolutions


Score ·
 Soundtrack
 

Score ·
 Soundtrack
 

Soundtrack
 



Characters
Neo ·
 Morpheus ·
 Trinity ·
 Agent Smith ·
 Agents ·
 Oracle ·
 Architect ·
 Niobe ·
 Merovingian ·
 Persephone ·
 Seraph ·
 Twins ·
 Keymaker
 

Video games
Enter the Matrix ·
 The Matrix Online ·
 The Matrix: Path of Neo
 

Universe
Red pill and blue pill ·
 Mega City ·
 Zion ·
 Ships
 

Creators
The Wachowskis ·
 Geof Darrow ·
 Steve Skroce ·
 Don Davis ·
 Keanu Reeves ·
 Laurence Fishburne ·
 Carrie-Anne Moss ·
 Hugo Weaving
 

Miscellaneous
The Animatrix  (soundtrack)
   ·
 The Matrix Comics ·
 Digital rain ·
 The Matrix Revisited ·
 The Zion Archive ·
 The Ultimate Matrix Collection ·
 Jacking In to the Matrix Franchise: Cultural Reception and Interpretation ·
 Journey to the Source: Decoding Matrix Trilogy ·
 The Matrix phone ·
 The Official Matrix Exhibit ·
 Accolades ·
 Bullet time ·
 The Matrix defense ·
 MTV Movie Awards Reloaded ·
 Matrixism
 




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Categories: English-language films
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The Zion Archive
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The Zion Archive is a DVD provided with The Ultimate Matrix Collection that contains several forms of media such as pictures and video that all relate to the creation of The Matrix Trilogy. There are several resources such as concept artwork, storyboards, drawings, music videos, TV spots and trailers, and it includes a special preview of The Matrix Online and its history.


Contents  [hide]
1 The Zion Archive 1.1 Machines
1.2 Sets
2 Matrix Media
3 The Matrix Online Preview
4 See also
5 External links

The Zion Archive[edit]
There are several sections within this interactive area of the DVD. There are several menus that the user can navigate around including concept artwork, character drawings, machines and sets.
Machines[edit]
APU - Armored Personnel Unit
Armada - the large machine ships used to shoot the Tow Bombs towards Neo and Trinity in the Logos
Digger - the drilling machines that breach Zion's cave walls and start digging into the city
Docbot - the human pod maintenance machines first seen in The Matrix, which removed the main head plug from Neo
Garbage Truck - the ship that carries Neo's dead body away from his encounter with Deus Ex Machina so that he can "return to the source," as described by the philosopher's commentary
Harvester - the large machines that remove humans from their pods as seen in The Matrix, of which are found over "the fields"
Machine City Bugs - the small creatures surrounding the pathway to Deus Ex Machina, similar to many crustaceans
Sentinels - the many-armed flying machines found in all three Matrix films that tear away the hull covers of ships and kill humans with their claws
The Keep - the large tower that Neo and Trinity crash into with the Logos near the end of The Matrix Revolutions
Tow Bomb - the small machines that explode upon touching another surface. They are deployed by Sentinels and the Armada
Sets[edit]
Abandoned Apartment
Architect's Office - features samples of the loading screen graphics
Chinatown (Phonebooth Alley)
Chinatown Teahouse - location of Neo and Seraph's fight before meeting The Oracle
Freeway - the large set built to stage the Agents and the Twins chasing after the rebels
Hel Night Club - shown at the start of The Matrix Revolutions as the rebels are negotiating with the Merovingian
Hel Coat Check - storage for the weapons at the end of the lift, with several columns and the fight between the rebels and the exiles
Industrial Hallway - the never-ending corridor of green doors (reference to Alice In Wonderland)
Industrial Loft
Logos Cockpit
Logos Engineering - shown when Trinity is captured by Bane
Machine City Tower - the general shape for the towers similar to Mega City
Mobil Avenue - place between Zion and The Matrix. Ruled by the Trainman
Mjolnir Bedroom
Mjolnir Cockpit
Mjolnir Infirmary - similar to the hospital deck in Star Trek
Mjolnir Main Deck - location of the Matrix connection chairs
Mjolnir Gunnery
Merovingian Basement Keymaker - the Keymaker's room full of keys
Merovingian Garage - fight with the rebels and the twins before the Freeway scene
Merovingian Library - where Persephone kills the vampires and enters a secret room via a moving bookcase
Merovingian Lower Hall - where the rebels encounter The Twins rising from the ground and staircase
Neb Cockpit
Neb Main Deck
Neb Mess Hall - the kitchen seen in The Matrix
Neb Neo's Room
Power Station - shots of the halls
Rerouting Facility - where Trinity hacks the Power Station during The Matrix Reloaded
Stock Exchange - walls near the Le Vrai restaurant at the meeting of the Merovingian
Sub Metro Access - the alleyway where Neo escapes from the Upgraded Agents
Sub Metro - where all the rebels meet to discuss the machines digging in The Matrix Reloaded
Sub Station One - train nets and plans for advertisement posters on the underground train service
Sub Station Two - shots of the train and graffiti on the walls of the underground station
Tenement Park - location of Neo and Smith's Burly Brawl
Trinity's Room - Trinity's room shown in The Matrix Reloaded during the Zion dance
Vigilant Cockpit
Vigilant Main Deck
Virtual Control - virtual room where Zion controllers maintain access to the gates
Zion Command Center - the central building in Zion's dock area
Zion Council Chamber - the gathering room for the council of Zion
Zion Dock Area - the large cave where the ships are kept
Zion Dock Bunker - storage for ammo for the APU's
Zion Dock Destruction - images and videos of the drilling, APUs, Niobe breaking Gate Three and the Sentinel attack
Zion Defense Duct - tunnels found at the top of the Zion city
Zion Engineering Level - where Neo and Councillor Hamman talk about the relationship between humans and machines
Zion Gate Control - room where the gates are controlled and maintained
Zion Gate Three - the gate that Kid breaks and Niobe crashes through
Zion Hamman's Office
Zion Link's Home - a simple graphic of loading screens
Zion Lock's Office
Zion Map - a map of all the events found down the Zion lift chamber
Matrix Media[edit]
A collection of TV spots, theatrical trailers and music videos for all three Matrix movies. This includes the full-length music videos of P.O.D.'s "Sleeping Awake", and Marilyn Manson's "Rock is Dead", which both feature many concepts and theatrical footage from the first two Matrix films.
The Matrix Online Preview[edit]
A short documentary about The Matrix Online, a project aimed to start at the end of The Matrix Revolutions to follow the lives of remaining Matrix programs and human residual images.
See also[edit]
Simulated reality
External links[edit]


[hide]
v ·
 t ·
 e
 
The Matrix



The Matrix The Matrix Reloaded The Matrix Revolutions


Score ·
 Soundtrack
 

Score ·
 Soundtrack
 

Soundtrack
 



Characters
Neo ·
 Morpheus ·
 Trinity ·
 Agent Smith ·
 Agents ·
 Oracle ·
 Architect ·
 Niobe ·
 Merovingian ·
 Persephone ·
 Seraph ·
 Twins ·
 Keymaker
 

Video games
Enter the Matrix ·
 The Matrix Online ·
 The Matrix: Path of Neo
 

Universe
Red pill and blue pill ·
 Mega City ·
 Zion ·
 Ships
 

Creators
The Wachowskis ·
 Geof Darrow ·
 Steve Skroce ·
 Don Davis ·
 Keanu Reeves ·
 Laurence Fishburne ·
 Carrie-Anne Moss ·
 Hugo Weaving
 

Miscellaneous
The Animatrix  (soundtrack)
   ·
 The Matrix Comics ·
 Digital rain ·
 The Matrix Revisited ·
 The Zion Archive ·
 The Ultimate Matrix Collection ·
 Jacking In to the Matrix Franchise: Cultural Reception and Interpretation ·
 Journey to the Source: Decoding Matrix Trilogy ·
 The Matrix phone ·
 The Official Matrix Exhibit ·
 Accolades ·
 Bullet time ·
 The Matrix defense ·
 MTV Movie Awards Reloaded ·
 Matrixism
 

 


Categories: The Matrix (franchise)


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The Ultimate Matrix Collection
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Question book-new.svg
 This article does not cite any references or sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (November 2011)

The Ultimate Matrix Collection
UltimateMatrixCollectionBluRay.jpg
The Ultimate Matrix Collection Blu-ray edition

Directed by
The Matrix Trilogy:
Andy Wachowski
Lana Wachowski
The Matrix Revisted:
Josh Oreck
The Animatrix:
Koji Morimoto
Shinichiro Watanabe
Mahiro Maeda
Peter Chung
 Andy Jones
Yoshiaki Kawajiri
Takeshi Koike

Produced by
The Matrix Trilogy:
Joel Silver
The Matrix Revisited:
Eric Matthies
The Animatrix:
Michael Arias
Spencer Lamm
Andy Wachowski
Lana Wachowski

Written by
The Matrix Trilogy:
Andy Wachowski
Lana Wachowski
The Animatrix:
Koji Morimoto
Shinichiro Watanabe
Yoshiaki Kawajiri
Peter Chung
Mahiro Maeda

Screenplay by
The Matrix Trilogy:
Andy Wachowski
Lana Wachowski

Narrated by
The Animatrix:
Julia Fletcher
Starring
The Matrix Trilogy:
Keanu Reeves
Laurence Fishburne
Carrie-Anne Moss
Hugo Weaving
Joe Pantoliano
Harold Perrineau
Randall Duk Kim
Jada Pinkett Smith
Harry J. Lennix
Harold Perrineau
The Matrix Revisited:
Andy Wachowski
Lana Wachowski
Joel Silver
Keanu Reeves
The Animatrix:
Hedy Burress
James Arnold Taylor
Clayton Watson
Julia Fletcher
Kevin Michael Richardson
Pamela Adlon

Music by
The Matrix Trilogy:
Don Davis
The Animatrix:
Don Davis
Machine Head
Photek

Cinematography
Bill Pope
Editing by
The Matrix Trilogy:
Zach Staenberg
The Animatrix:
Christopher S. Capp
Studio
The Matrix,
The Matrix Reloaded:
Village Roadshow Pictures
Silver Pictures
The Matrix Revolutions:
Village Roadshow Pictures
Silver Pictures
NPV Entertainment

Distributed by
The Matrix Trilogy:
Warner Bros. Pictures
The Animatrix:
Warner Home Video
Release dates
SD DVD: December 7, 2004
 HD DVD: May 22, 2007
 BD DVD: October 14, 2008
Country
United States
Language
English
Budget
The Matrix Trilogy:
 $363 million
Box office
The Matrix Trilogy:
 $1,632,989,142
The Ultimate Matrix Collection is a multi-format release featuring all the titles in the Matrix series, as well as several hours of special features, spread over 10 discs on standard-def DVD, 5 discs on HD DVD, and 7 discs on Blu-ray.
It was initially released by Warner Home Video on SD DVD on December 7, 2004. The HD DVD release followed on May 22, 2007, with the Blu-ray release happening after the BD format's victory in the HD DVD/BD format war on October 14, 2008 as well as the small version which removes documentaries and leaving only four movies as part of "4 Film Favorites".
The aim of the collection was to compile all three movies in the trilogy in one release, as well as The Animatrix, the feature length documentary The Matrix Revisited and many other extras that were not available on the three previous, separate releases.
A limited edition of The Ultimate Matrix Collection was also released on SD DVD, packaged in a transparent case and including an exclusive resin bust of Neo and 80-page booklet.


Contents  [hide]
1 Summary of new features
2 The discs
3 Bibliography
4 See also

Summary of new features[edit]
The first movie has been digitally enhanced so that it matches the clarity and color palette of the sequels.
All three films now include two audio commentaries: one by philosophers Ken Wilber and Cornel West (who are complimentary of all three films and discuss their philosophical meanings), and one by the film critics Todd McCarthy, John Powers and David Thomson (who enjoy the first film but are very critical of the other two). In a written introduction, the Wachowskis explain that this is to inspire an implied dialogue between both camps so that the audience "might triangulate their own position" between the two points of view.
The set also features The Matrix Reloaded Revisited and The Matrix Revolutions Revisited, two new 'making of' documentaries on the sequels, divided into segments on larger sequences or aspects of production, which may in turn be viewed as short (~5-20 minute) segments. The Reloaded Revisited disk also includes the footage shot especially for the Enter the Matrix video game, which previously could only be seen after having completed certain parts of the game.
Three of the disks are not connected to specific movies in the series. "The Roots Of The Matrix" contains two short documentaries, discussing the philosophy and science of the series as a whole. "The Burly Man Chronicles" provides a documentary on the trials and tribulations faced by the crew in the production of "The Matrix Reloaded" and "The Matrix Revolutions." Finally, "The Zion Archive" is a collection of information on the merchandising, marketing and spin-off franchises; as well as miscellaneous material such as concept sketches.
The discs[edit]
The standard definition collection consists of the following:
Disc 1 - The Matrix
Disc 2 - The Matrix Revisited
Disc 3 - The Matrix Reloaded
Disc 4 - The Matrix Reloaded Revisited
Disc 5 - The Matrix Revolutions
Disc 6 - The Matrix Revolutions Revisited
Disc 7 - The Animatrix
Disc 8 - The Roots of The Matrix
Disc 9 - The Burly Man Chronicles
Disc 10 - The Zion Archive
The Blu-ray Disc collection is broken down differently:
Disc 1 - The Matrix feature film, including The Matrix Revisited
Disc 2 - The Matrix Digital Copy
Disc 3 - The Matrix Reloaded feature film, including all the featurettes encompassing Reloaded Revisited
Disc 4 - The Matrix Revolutions feature film, including all the featurettes encompassing Revolutions Revisited
Disc 5 - The Animatrix
Disc 6 - Side A: The Burly Man Chronicles Side B: The Roots of the Matrix
Disc 7 - The Zion Archive
Bibliography[edit]
The booklet included the following bibliography:
Arroyo, Jose - Action/Spectacle Cinema: A Sight And Sound Reader. British Film Institute 2000 ISBN 0-85170-757-2Brand, Stewart - The Clock Of The Long Now: Time and Responsibility: The Ideas Behind the World's Slowest Computer. Basic Books 2000 ISBN 0-465-00780-5Brighton, Henry, Howard Selina, and Richard Appignanesi - Introducing Artificial Intelligence. Totem Books 2004 ISBN 1-84046-463-1Brockman, John - The Next Fifty Years: Science in the First Half of the Twenty-First Century. Vintage Books 2002 ISBN 0-375-71342-5Chalmers, David J - The Conscious Mind - In Search of a Fundamental Theory. Oxford University Press 1997 ISBN 0-19-511789-1Clark, Andy - Mindware: An Introduction to the Philosophy of Cognitive Science. Oxford University Press 2000 ISBN 0-19-513857-0Cook, David A - A History of Narrative Film. W W Norton & Company, 4th edition 2004 ISBN 0-393-96819-7Damasio, Antonio J - The Feeling of What Happens: Body and Emotion in the Making of Consciousness. Harcourt 1999 ISBN 0-09-928876-1Dennett, Daniel J - Darwins's Dangerous Idea: Evolution and the Meanings of Life. Simon & Schuster 1996 ISBN 0-684-82471-XDickson, W K L, Thomas Edison and Antonia Dickson - History of the Kinetograph, Kinetoscope and Kinetophonograph. Museum of Modern Art, New York 2002 ISBN 0-8109-6218-7Dyson, Esther - Release 2.1: A Design for Living in The Digital Age. Broadway Books 1998 ISBN 0-7679-0012-XGordon, Deborah M and Michelle Schwengel - Ants At Work: How an Insect Society is Organized. W W Norton and Company 2000 ISBN 0-393-32132-0Gray, Beverly - Roger Corman: Blood-Sucking Vampires, Flesh-Eating Cockroaches and Driller Killers. Thunder's Mouth Press 2004 ISBN 1-56025-555-2Haber, Karen - Exploring The Matrix: Visions of the Cyber Present. St Martin's Press 2003 ISBN 0-312-31358-6Hughes, Howard - Pocket Essentials Film: Spaghetti Westerns. Trafalgar Square 2001 ISBN 1-903047-42-0Irwin, William - The Matrix and Philosophy: Welcome To The Desert Of The Real (Popular Culture and Philosophy, Vol 3). Open Court Publishing Company 2002 ISBN 0-8126-9502-XJohnson, Steven - Emergence: The Connected Lives of Ants, Brains, Cities and Software. Scribner 2002 ISBN 0-684-86875-XKelly, Kevin - Out Of Control: The New Biology of Machines, Social Systems, and the Economic World. Perseus Books Group 1995 [1]Koch, Christof - The Quest For Consciousness: A Neurobiological Approach. Roberts and Co 2004 ISBN 0-9747077-0-8Kurzweil, Ray - The Age Of Spiritual Machines: When Computers Exceed Human Intelligence. Penguin Putnam 2000 ISBN 0-14-028202-5Lloyd, Peter B - Exegesis of The Matrix. Whole-Being Books 2003 ISBN 1-902987-09-8Macias, Patrick, Happy Ujihashi, Kinji Fukasaku and Takashi Miike - TokyoScope: The Japanese Cult Film Companion. Cadence Books 2001 ISBN 1-56931-681-3Magee, Bryan - Confessions Of A Philosopher: A Personal Journey Through Western Philosophy From Plato to Popper. Modern Library 1999 ISBN 0-375-75036-3McGinn, Colin - The Making of a Philosopher: My Journey Through Twentieth-Century Philosophy. Perennial 2003 ISBN 0-06-019792-7Napier, Susan Jolliffe - Anime from Akira to Princess Mononoke: Experiencing Contemporary Japanese Animation. Palgrave MacMillan 2001 ISBN 0-312-23862-2Newman, Kim - Apocalypse Movies: End Of The World Cinema. St Martin's Press 2000 ISBN 0-312-25369-9Pym, John (editor) - Time Out Film Guide. Penguin Books, 13th edition 2004 ISBN 1-904978-21-5Rheingold, Howard - Smart Mobs: The Next Social Revolution. Perseus Books Group 2002 ISBN 0-7382-0608-3Rucker, Rudy - Infinity and The Mind. Princeton University press 1995 ISBN 0-691-00172-3Sargeant, Jack (editor), Stephanie Watson (Editor), Stephen Watson - Lost Highways: An Illustrated History of Road Movies. Creation Pub Group 2000 ISBN 1-871592-68-2Searle, John R - The Mystery of Consciousness. New York Review of Books 1997 ISBN 0-940322-06-4Shirley, John - Gurdjieff - An Introduction to his Life and Ideas. Jeremy P. Tarcher 2004 ISBN 1-58542-287-8Solnit, Rebecca - River of Shadows: Eadweard Muybridge and the Technological Wild West. Penguin Books 2004 ISBN 0-670-03176-3Sterling, Bruce - Tomorrow Now: Envisioning the Next 50 Years. Random House Trade Paperbacks 2003 ISBN 0-679-46322-4Turkle, Sherry - The Second Self: Computers and the Human Spirit. Simon & Schuster 1984 ISBN 0-671-46848-0West, Cornel (editor) - The Cornel West Reader. Basic Civitas Books 2000 ISBN 0-465-09110-5Wilber, Ken - A Brief History of Everything. Shambhala, 2nd Edition 2001 ISBN 1-57062-740-1
See also[edit]
Simulated reality





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The Matrix The Matrix Reloaded The Matrix Revolutions


Score ·
 Soundtrack
 

Score ·
 Soundtrack
 

Soundtrack
 



Characters
Neo ·
 Morpheus ·
 Trinity ·
 Agent Smith ·
 Agents ·
 Oracle ·
 Architect ·
 Niobe ·
 Merovingian ·
 Persephone ·
 Seraph ·
 Twins ·
 Keymaker
 

Video games
Enter the Matrix ·
 The Matrix Online ·
 The Matrix: Path of Neo
 

Universe
Red pill and blue pill ·
 Mega City ·
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 Ships
 

Creators
The Wachowskis ·
 Geof Darrow ·
 Steve Skroce ·
 Don Davis ·
 Keanu Reeves ·
 Laurence Fishburne ·
 Carrie-Anne Moss ·
 Hugo Weaving
 

Miscellaneous
The Animatrix  (soundtrack)
   ·
 The Matrix Comics ·
 Digital rain ·
 The Matrix Revisited ·
 The Zion Archive ·
 The Ultimate Matrix Collection ·
 Jacking In to the Matrix Franchise: Cultural Reception and Interpretation ·
 Journey to the Source: Decoding Matrix Trilogy ·
 The Matrix phone ·
 The Official Matrix Exhibit ·
 Accolades ·
 Bullet time ·
 The Matrix defense ·
 MTV Movie Awards Reloaded ·
 Matrixism
 

 


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Jacking In to the Matrix Franchise: Cultural Reception and Interpretation
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 This article relies on references to primary sources. Please add references to secondary or tertiary sources. (March 2012)


 The topic of this article may not meet Wikipedia's notability guideline for books. Please help to establish notability by adding reliable, secondary sources about the topic. If notability cannot be established, the article is likely to be merged, redirected, or deleted.
Find sources: "Jacking In to the Matrix Franchise: Cultural Reception and Interpretation" – news · books · scholar · JSTOR · free images (March 2012)
Jacking In to the Matrix Franchise: Cultural Reception and Interpretation is a book about The Matrix trilogy of films and other associated media. It was published by Continuum Press in 2004 and edited by Matthew Kapell (later publishing as Matthew Wilhelm Kapell), anthropological historian, and William G. Doty, professor emeritus of religious studies and religion at the University of Alabama. A second printing was published in September 2006, essentially the same volume with a new cover.
Jacking In to the Matrix Franchise examines the films, video and computer games, comics, anime short films and other aspects of the franchise. The book is organized as a series of essays on the cultural and religious implications of the Matrix franchise, including gender, race, ethics, religion, and cybernetics. Contributors include John Shelton Lawrence, Russell Blackford, Matthew Kapell, Bruce Isaacs, and William G. Doty.
The title phrase "jacking in to the matrix" appears frequently in (and is probably a reference to) the novel Neuromancer by William Gibson.
External links[edit]
The book's web page
An interview with editor Matthew Kapell


[hide]
v ·
 t ·
 e
 
The Matrix



The Matrix The Matrix Reloaded The Matrix Revolutions


Score ·
 Soundtrack
 

Score ·
 Soundtrack
 

Soundtrack
 



Characters
Neo ·
 Morpheus ·
 Trinity ·
 Agent Smith ·
 Agents ·
 Oracle ·
 Architect ·
 Niobe ·
 Merovingian ·
 Persephone ·
 Seraph ·
 Twins ·
 Keymaker
 

Video games
Enter the Matrix ·
 The Matrix Online ·
 The Matrix: Path of Neo
 

Universe
Red pill and blue pill ·
 Mega City ·
 Zion ·
 Ships
 

Creators
The Wachowskis ·
 Geof Darrow ·
 Steve Skroce ·
 Don Davis ·
 Keanu Reeves ·
 Laurence Fishburne ·
 Carrie-Anne Moss ·
 Hugo Weaving
 

Miscellaneous
The Animatrix  (soundtrack)
   ·
 The Matrix Comics ·
 Digital rain ·
 The Matrix Revisited ·
 The Zion Archive ·
 The Ultimate Matrix Collection ·
 Jacking In to the Matrix Franchise: Cultural Reception and Interpretation ·
 Journey to the Source: Decoding Matrix Trilogy ·
 The Matrix phone ·
 The Official Matrix Exhibit ·
 Accolades ·
 Bullet time ·
 The Matrix defense ·
 MTV Movie Awards Reloaded ·
 Matrixism
 

 


Categories: The Matrix (franchise)
Cultural studies books
2004 books







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Journey to the Source: Decoding Matrix Trilogy
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Journey to the Source: Decoding Matrix Trilogy is a book about The Matrix trilogy of films. It was published by Sakthi Books Inc in 2004. The author of the book is Pradheep Chhalliyil, a scientist at Genetic-ID, Fairfield, Iowa. He is a co-founder of the Sakthi-Foundation, a charitable organization that operates in USA and in India.
Don Davis, Music Composer of Matrix Movies gave the foreword to this book. He commented "As Morpheus told Neo, only the door can be shown but he is the one who has to walk through it, this book "Journey to The Source" holds the door open and illuminates our path"
The book's connection to the thought of non-duality became key to appear as one of the chapters in the book One: Essential Writings on Nonduality, by Jerry Katz
External links[edit]
The book's web page
An interview with Dr.Pradheep Chhalliyil
 


Categories: The Matrix (franchise)


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Samsung SPH-N270
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Samsung SPH-N270

Manufacturer
Samsung Electronics
Compatible networks
CDMA 850/1900
Availability by country
2003
Dimensions
115 mm×58 mm×20 mm (4.53 x 2.28 x 0.79 inches)
Weight
132 g (4.66 oz.)
Battery
1000mAh lithium ion
Display
128 X 160 px TFT LCD, 65,536 colors
Connectivity
USB
The Samsung SPH-N270 or Matrix phone is a bar style mobile phone released in 2003, made to resemble the phone used in The Matrix Reloaded. The design crew of the Matrix worked closely with Samsung to develop a phone whose features and release date would coincide with the movie. The SPH-N270 was not intended as a mainstream phone for everyday use. Instead, it was marketed solely to fans of the series as a piece of rare, high quality merchandise.


Contents  [hide]
1 Features
2 Relation to the Matrix
3 Criticism 3.1 The Matrix
3.2 Technology
3.3 Availability
4 References

Features[edit]
Perhaps the most remarkable feature of the phone is its spring-loaded earpiece which snaps up to reveal the screen. A small amount of the screen is left visible when the earpiece is down to display important status information.[1] The phone can be configured so that snapping up the earpiece answers an incoming call.
The 1000mAh lithium ion found in the N270 has a backplate matching the matrix phone, making it somewhat proprietary. Three connectors are present on the SPH-N270. The two ports on the bottom are used for a wall charger/car adapter and a variety of extensions including a USB cable.[1] The port on the top is meant for a headset but most users of the phone do not employ a headset because the SPH-N270 is designed with aesthetics in mind.
Other than physical conveniences, the phone features an Assisted GPS receiver, English and Spanish languages, multiple alarms, a calendar, a to-do list and a simple calculator.[2] A notable emphasis of the Samsung SPH-N270 is integration with voice. While 300 contacts stored in the phone can be dialed automatically from the menu, utterance of their names also triggers a phone call. In addition, phone digits can be spoken for contacts not present in the phone book. The phone has an option to match text to the user's speech. Digits displayed on the screen would be read aloud by the user to improve voice recognition.
Relation to the Matrix[edit]
The green code on a black background, made famous by The Matrix (cf. Digital rain) is found in many menus of the phone by default. The phone is mostly made of black plastic and the buttons show stylized green digits.[3] The manual, box and collector's tin also feature the "Matrix code". The charger is the only item in the package with no reference to the Matrix films. It is also the only item in the package compatible with multiple phones.
Samsung is only displayed on the phone's casing and Sprint is only mentioned on-screen when the battery is improperly inserted. When it boots up "The Matrix" is displayed on the screen, and when the phone is turned off, the message "GOOD BYE" is shown, in a manner reminiscent of Neo's first encounter with the Matrix. Three screensaver themes that come with the phone are Reloaded, The Animatrix and Camera, even though the SPH-N270 cannot be used as a camera.[3] Several ringtones from the first two Matrix films can be selected along with a beep option and a vibrate option. These ringtones can be applied to contacts individually
Criticism[edit]
The Matrix[edit]
Unlike the Nokia 8110 which appeared in The Matrix but existed already,[4] the SPH-N270 was made specifically for the second Matrix film. Many fans initially pleased with the phone's release expected the phone to be the exact prop used in The Matrix Reloaded. However, the prop used in the film was slightly different and presumably not functional. The phone was used only twice in the movie,[1] but accurate 3D models of it were portrayed in Final Flight of the Osiris and Enter the Matrix.
Technology[edit]
Even for 2003, the Matrix phone was by no means a high-end product. While USB transfer was available to some extent, the phone did not support Bluetooth or IrDA and had no video or MP3 capabilities.[4] Many users chose not to buy the phone because it is not web-capable. No web browser or means of sending text messages was included in the firmware. The SPH-N270 is also not a camera phone even though Samsung is regarded highly for its camera-phones.[3]
Availability[edit]
The Samsung N270 was only sold on a special section of the Samsung website running exclusively in Flash. The website has since been taken down as all of the phones have been sold. Only 10,000 Matrix phones were ever produced and each one was clearly numbered. However, the number of phones actually produced remains in question as serial/production numbers higher than 2500 have not been verified or seen for sale on eBay or through other sites. The phone cost $500 and was restricted for use with Sprint PCS.[3] However, since the phone is considered a collector's item, it can sometimes be found on eBay for sale at prices of up to $1,000 or more. It was also restricted for sale in the U.S., since Sprint PCS is an American network, although many fans have successfully used it in other countries with CDMA networks through analog and digital roaming.[1]
References[edit]
1.^ Jump up to: a b c d Murtazin, Eldar (June 11, 2003). "Review Samsung SPH-N270 or Matrix Phone". Mobile Review. Retrieved July 6, 2012.
2.Jump up ^ "Samsung SPH-N270 (Matrix Phone)". Phone Scoop. Retrieved July 6, 2012.
3.^ Jump up to: a b c d "Samsung Matrix". CNET Reviews. May 20, 2003. Retrieved July 6, 2012.
4.^ Jump up to: a b V, John (April 6, 2010). "Phone Arena's Retro-Rewind: Samsung SPH-N270". Phone Arena. Retrieved July 6, 2012.


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The Official Matrix Exhibit
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The Official Matrix Exhibit
Official Matrix Exhibit Logo.jpg
The Official Matrix Exhibit entrance.jpg
The entrance to the attraction.


[hide]Warner Bros. Movie World

Coordinates
27°54′27″S 153°18′37.7″ECoordinates: 27°54′27″S 153°18′37.7″E
Status
Closed
Opening date
September 2003
Closing date
1 April 2007
Replaced
Harry Potter Movie Magic Experience
Replaced by
Intencity Fun 'n' Games, Bumper Cars

General statistics

Attraction type
Walk through
Manufacturer
Warner Bros. Movie World
The Official Matrix Exhibit was a walk-through experience at Warner Bros. Movie World on the Gold Coast, Australia. It allowed guests to immerse themselves in the world of the Matrix franchise. The attraction opened in September 2003, the year in which both The Matrix Reloaded and The Matrix Revolutions were released. It was closed on 1 April 2007 and replaced by a set of bumper cars and an arcade attraction later in the year.[1]


Contents  [hide]
1 History
2 Exhibit
3 See also
4 References

History[edit]
In early 2003, Warner Bros. Movie World closed the Harry Potter Movie Magic Experience.[2] In September 2003, The Official Matrix Exhibit opened in its place.[1] It remained operating until 1 April 2007.[1] In September 2007, it was replaced with a set of bumper cars and an arcade attraction.[1]
Exhibit[edit]
Items displayed included replicas of weapons such as swords utilised during the film, as well as actual items used during filming, including scale models, miscellaneous crewmen's items, statues, costumes and control room sets. These are spliced with multimedia presentations including audio tracks of sound effects and music from the movies and video scenes. Set pieces include such items as the Keymaker's key room with plastic prop keys painted with metallic paint and the ectochairs used to "jack into" the Matrix, among others.[1][3][4]
See also[edit]

Portal icon Queensland portal
Simulated reality
The Matrix
References[edit]
1.^ Jump up to: a b c d e "The Official Matrix Exhibit (Warner Bros. Movie World)". Parkz. Retrieved 24 June 2012.
2.Jump up ^ "Harry Potter Movie Magic Experience (Warner Bros. Movie World)". Parkz. Retrieved 24 June 2012.
3.Jump up ^ Warner Bros. Movie World (13 June 2006). "The Official Matrix Exhibit". Archived from the original on 13 June 2006. Retrieved 28 June 2010.
4.Jump up ^ Warner Bros. Movie World (30 May 2003). "The Official MATRIX Exhibit now open at Warner Bros. Movie World!". Press Release. Parkz. Retrieved 24 June 2012.


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Categories: Defunct amusement rides
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Amusement rides introduced in 2003
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List of accolades received by the Matrix franchise
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This is a list of awards and nominations received by The Matrix franchise. The Matrix is a 1999 science fiction action film. It spawned two sequels, filmed and released in the same year, The Matrix Reloaded and The Matrix Revolutions. All three films were written and directed by the Wachowski brothers and starred Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss and Hugo Weaving.


Contents  [hide]
1 The Matrix (1999)
2 The Matrix Reloaded (2003)
3 The Matrix Revolutions (2003)
4 References
5 External links

The Matrix (1999)[edit]

Award
Category
Recipient(s)
Result
Academy Awards[1] Best Editing[2][3] Zach Staenberg Won
Best Sound Editing[2][3] Dane A. Davis Won
Best Visual Effects[2][3]
[show]Nominees:




 Won
Best Sound[2][3]
[show]Nominees:




 Won
Amanda Best Foreign Feature Film[4] Wachowski brothers Nominated
American Cinema Editors Best Edited Feature Film - Dramatic[5] Zach Staenberg Won
Art Directors Guild Excellence in Production Design Award for a Feature Film[6]
[show]Nominees:



 Nominated
BAFTA Awards Best Achievement in Special Visual Effects[7]
[show]Nominees:




 Won
Best Sound
[show]Nominees:





 Won
Best Cinematography Bill Pope Nominated
Best Editing Zach Staenberg Nominated
Best Production Design Owen Paterson Nominated
BMI Film & TV Awards BMI Film Music Award Don Davis Won
Black Reel Awards Theatrical - Best Actor Laurence Fishburne Nominated
Blockbuster Entertainment Awards Favorite Actor - Action/Science Fiction Keanu Reeves Won
Favorite Supporting Actor - Action/Science-Fiction Laurence Fishburne Won
Favorite Actress - Newcomer (Internet Only) Carrie-Anne Moss Nominated
Favorite Villain Hugo Weaving Nominated
Bogey Awards In Gold — Won
Brit Awards Best Soundtrack Don Davis Nominated
Chlotrudis Awards Best Cinematography Bill Pope Nominated
Cinema Audio Society awards Outstanding Achievement in Sound Mixing for a Feature Film
[show]Nominees:




 Won
Costume Designers Guild Awards Excellence in Costume Design for Film - Period/Fantasy Kym Barrett Nominated
Csapnivalo Awards Best Actor in a Leading Role Keanu Reeves Won
Best Actress in a Leading Role Carrie-Anne Moss Won
Best Visual Effects — Won
DVD Exclusive Awards 2003 Artistic Achievement Award — Won
2001 Video Premiere Award- Best Original Retrospective Documentary Josh Oreck Nominated
Empire Awards Best Debut Carrie-Anne Moss Won
Best Film — Won
Golden Screen Golden Screen Award — Won
Golden Trailer Awards Best Action — Won
Best Art and Commerce — Won
Best Edit — Won
Best of Show — Won
Grammy Awards Best Soundtrack Album — Nominated
Hugo Awards Best Dramatic Presentation — Nominated
Image Awards Outstanding Actor in a Motion Picture Laurence Fishburne Nominated
Outstanding Motion Picture — Nominated
Japan Academy Prize Best Foreign Film — Nominated
Key Art Awards Best of Show - Audiovisual — Won
Las Vegas Film Critics Society Best Visual Effects John Gaeta Won
Best Editing Zach Staenberg Nominated
Best Production Design Owen Paterson Nominated
Best Original Screenplay Wachowski Brothers Nominated
MTV Movie Awards Best Fight Keanu Reeves
 Laurence Fishburne Won
Best Male Performance Keanu Reeves Won
Best Movie — Won
Best Action Sequence- For the rooftop/helicopter sequence — Nominated
Best On-Screen Duo Keanu Reeves
 Laurence Fishburne Nominated
Breakthrough Female Performance Carrie-Anne Moss Nominated
Mainichi Film Concours Best Foreign Language Film Wachowski brothers Won
Motion Picture Sound Editors Best Sound Editing - Effects & Foley
[show]Nominees:





















 Won
Best Sound Editing - Dialogue & ADR
[show]Nominees:





 Nominated
Best Sound Editing - Music (Foreign & Domestic)
[show]Nominees:



 Nominated
Satellite Awards Best Overall DVD (for Trilogy boxset) — Nominated
Best Visual Effects
[show]Nominees:



 Nominated
Saturn Award Best Director Wachowski brothers Won
Best Science Fiction Film — Won
Best Actor Keanu Reeves Nominated
Best Actress Carrie-Anne Moss Nominated
Best Costumes Kym Barrett Nominated
Best Make-Up
[show]Nominees:



 Nominated
Best Special Effects
[show]Nominees:




 Nominated
Best Supporting Actor Laurence Fishburne Nominated
Best Writer Wachowski brothers Nominated
Science Fiction and Fantasy Writers of America Nebula Best Script Wachowski brothers Nominated
The Matrix Reloaded (2003)[edit]

Award
Category
Recipient(s)
Result
Academy of Science Fiction, Fantasy & Horror Films 2004 Cinescape Genre Face of the Future Award- Male Clayton Watson Nominated
2003 Cinescape Genre Face of the Future Award- Female Monica Bellucci Nominated
BMI Film & TV Awards BMI Film Music Award Don Davis Won
Black Reel Awards Film- Best Supporting Actress Gloria Foster Nominated
Golden Trailer Awards Best Action — Nominated
Best Voice-over — Nominated
MTV Movie Awards Best Fight Keanu Reeves
 Hugo Weaving Nominated
Best Kiss Keaunu Reeves
 Monica Bellucci Nominated
MTV Movie Awards, Mexico Sexiest Hero Keanu Reeves Nominated
Motion Picture Sound Editors Best Sound Editing in Domestic Features - Sound Effects & Foley
[show]Nominees:









 Nominated
Razzie Awards Worst Director Wachowski brothers Nominated
Satellite Awards Best Overall DVD — Nominated
Teen Choice Awards Choice Movie - Drama/Action Adventure — Won
Choice Movie Actor - Drama/Action Adventure Keanu Reeves Nominated
Choice Movie Actress - Drama/Action Adventure Jada Pinkett Smith Nominated
Choice Movie Breakout Star - Female Monica Bellucci Nominated
Choice Movie Fight/Action Sequence — Nominated
Visual Effects Society Awards Best Single Visual Effect of the Year in Any Medium
[show]Nominees:




 Won
Outstanding Visual Effects Photography in a Motion Picture
[show]Nominees:




 Nominated
World Stunt Awards Best Overall Stunt by a Stunt Woman Debbie Evans Won
Best Fight
[show]Nominees:







 Nominated
Best Overall Stunt by a Stunt Woman Debby Lynn Ross Nominated
Best Stunt Coordination Feature Film
[show]Nominees:



 Nominated
The Matrix Revolutions (2003)[edit]

Award
Category
Recipient(s)
Result
Saturn Awards Best Costumes Kym Barrett Nominated
Best Science Fiction Film — Nominated
Best Special Effects
[show]Nominees:




 Nominated
BMI Film & TV Awards BMI Film Music Award Don Davis Won
Black Reel Awards Film: Best Supporting Actress Mary Alice Nominated
Image Awards Outstanding Actor in a Motion Picture Laurence Fishburne Nominated
Outstanding Supporting Actress in a Motion Picture Nona Gaye Nominated
Outstanding Supporting Actress in a Motion Picture Jada Pinkett Smith Nominated
Phoenix Film Critics Society Awards Best Visual Effects
[show]Nominees:




 Nominated
Razzie Awards Worst Director Wachowski brothers Nominated
Satellite Awards Best Overall DVD — Nominated
Teen Choice Awards Choice Movie - Drama/Action Adventure — Nominated
Choice Movie Actor - Drama/Action Adventure Keanu Reeves Nominated
Choice Movie Actress - Drama/Action Adventure Carrie-Anne Moss Nominated
Choice Movie Fight/Action Sequence — Nominated
Visual Effects Society Awards Outstanding Visual Effects in a Visual Effects Driven Motion Picture
[show]Nominees:




 Nominated
References[edit]
1.Jump up ^ "The 72nd Academy Awards (2000) Nominees and Winners". oscars.org. Retrieved 2011-11-19.
2.^ Jump up to: a b c d "Academy Award wins". boxofficemojo.com. Retrieved May 1, 2011.
3.^ Jump up to: a b c d "72nd Academy Award summaries". DigitalHit.com. 2000. Retrieved May 1, 2011.
4.Jump up ^ "Amanda Award Nomination". media-kb.com. Retrieved May 1, 2011.
5.Jump up ^ Rigor (November 24, 2006). "List of American Cinema Editor award winning films". ListsofBests.com. Retrieved May 1, 2011.
6.Jump up ^ "Art Director's Guild nomination". Art Directors Guild. 1999. Retrieved May 1, 2011.
7.Jump up ^ "Matrix BAFTA FX Award". Cinescape Online. April 11, 2000. Retrieved May 1, 2011.
External links[edit]
Awards for The Matrix at the Internet Movie Database
Awards for The Matrix Reloaded at the Internet Movie Database
Awards for The Matrix Revolutions at the Internet Movie Database


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Bullet time
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 This article appears to be written like a trademark justification. As per talk page comments: Article reads like a promotional justification of Warner Brothers trademark. Please help improve it by rewriting promotional content from a neutral point of view and removing any inappropriate external links. (November 2011)
Bullet time (also known as frozen time, the big freeze, dead time, flow motion, or time slice)[1] is a special and visual effect that refers to a digitally enhanced simulation of variable-speed (i.e. slow motion, time-lapse, etc.) photography used in films, broadcast advertisements, and video games. It is characterized both by its extreme transformation of time (slow enough to show normally imperceptible and unfilmable events, such as flying bullets) and space (by way of the ability of the camera angle—the audience's point-of-view—to move around the scene at a normal speed while events are slowed). This is almost impossible with conventional slow-motion, as the physical camera would have to move impossibly fast; the concept implies that only a "virtual camera", often illustrated within the confines of a computer-generated environment such as a virtual world or virtual reality, would be capable of "filming" bullet-time types of moments. Technical and historical variations of this effect have been referred to as time slicing, view morphing, slow-mo, temps mort, and virtual cinematography.
The term "bullet time" is a registered trademark of Warner Bros., who first used it in March 2005, in connection with the video game The Matrix Online.[2] The term had previously been used in the promotion of the 1999 film The Matrix,[3] and in reference to the slow motion effects in the 2001 video game Max Payne,[4][5] although the actual technique predates both by 20 years.


Contents  [hide]
1 Technology
2 History
3 References
4 External links

Technology[edit]
The bullet time effect was originally achieved photographically by a set of still cameras surrounding the subject. The cameras are fired sequentially, or all at the same time, depending on the desired effect. Single frames from each camera are then arranged and displayed consecutively to produce an orbiting viewpoint of an action frozen in time or as hyper-slow-motion. This technique suggests the limitless perspectives and variable frame rates possible with a virtual camera. However, if the still array process is done with real cameras, it is often limited to assigned paths.
For many years, it has been possible to use computer vision techniques to capture scenes and render images of novel viewpoints sufficient for bullet time type effects. More recently, these have been formalized into what is becoming known as free viewpoint television (FTV). At the time of The Matrix, FTV was not a fully mature technology. FTV is effectively the live action version of bullet time, without the slow motion.
In The Matrix, the camera path was pre-designed using computer-generated visualizations as a guide. Cameras were arranged, behind a green or blue screen, on a track and aligned through a laser targeting system, forming a complex curve through space. The cameras were then triggered at extremely close intervals, so the action continued to unfold, in extreme slow-motion, while the viewpoint moved. Additionally, the individual frames were scanned for computer processing. Using sophisticated interpolation software, extra frames could be inserted to slow down the action further and improve the fluidity of the movement (especially the frame rate of the images); frames could also be dropped to speed up the action. This approach provides greater flexibility than a purely photographic one. The same effect can also be produced using pure CGI, motion capture and universal capture.
History[edit]



 Muybridge horse photos
The technique of using a group of still cameras to freeze motion occurred before the invention of cinema itself. It dates back to the 19th-century experiments by Eadweard Muybridge, who analyzed the motion of a galloping horse by using a line of cameras to photograph the animal as it ran past.[1] Eadweard Muybridge used still cameras placed along a racetrack, and each camera was actuated by a taut string stretched across the track; as the horse galloped past, the camera shutters snapped, taking one frame at a time. (The original intent was to settle a debate the governor of California had engaged in, as to whether all four of the animal's legs would leave the ground when galloping.) Muybridge later assembled the pictures into a rudimentary animation, by placing them on a glass disk which he spun in front of a light source. His zoopraxiscope may have been an inspiration for Thomas Edison to explore the idea of motion pictures.[6]
Muybridge also took photos of actions from many angles at the same instant in time, to study how the human body went up stairs, for example. In effect, however, Muybridge had achieved the aesthetic opposite to modern bullet-time sequences, since his studies lacked the dimensionality of the later developments. A debt may also be owed to MIT professor Doc Edgerton, who, in the 1940s, captured now-iconic photos of bullets using xenon strobe lights to "freeze" motion.[7]
Long before the emergence of a technology permitting a live-action application, bullet-time as a concept was frequently developed in cel animation. One of the earliest examples is the shot at the end of the title sequence for the 1966 Japanese anime series Speed Racer: as Speed leaps from the Mach Five, he freezes in mid-jump, and then the camera does an arc shot from front to sideways.
In 1980, Tim Macmillan started producing pioneering video work[8] in this field while studying for a BA at the (then named) Bath Academy of Art using 16mm film arranged in a progressing sequence of pinhole cameras.
The first music video to use bullet-time was "Midnight Mover", a 1985 Accept video.[9] In the 1990s, a morphing-based[10] variation on time-slicing was employed by director Michel Gondry and the visual effects company BUF Compagnie in the music video for The Rolling Stones' "Like A Rolling Stone",[1][11] and in a 1996 Smirnoff commercial the effect was used to depict slow-motion bullets being dodged.[12] Similar time-slice effects were also featured in commercials for The Gap[3] (which was directed by M.Rolston and again produced by BUF),[13] and in feature films such as Lost in Space (1998)[1] and Buffalo '66 (1998).[3]
It is well-established for feature films' action scenes to be depicted using slow-motion footage, for example the gunfights in The Wild Bunch (directed by Sam Peckinpah) and the heroic bloodshed films of John Woo. Subsequently, the 1998 film Blade featured a scene that used computer generated bullets and slow-motion footage to illustrate characters' superhuman bullet-dodging reflexes. The 1999 film The Matrix combined these elements (gunfight action scenes, superhuman bullet-dodging, and time-slice effects), popularizing both the effect and the term "bullet-time". The Matrix's version of the effect was created by John Gaeta and Manex Visual Effects. Rigs of still cameras were set up in patterns determined by simulations,[3] and then shot either simultaneously (producing an effect similar to previous time-slice scenes) or sequentially (which added a temporal element to the effect). Interpolation effects, digital compositing, and computer generated "virtual" scenery were used to improve the fluidity of the apparent camera motion. Gaeta said of The Matrix's use of the effect:

For artistic inspiration for bullet time, I would credit Otomo Katsuhiro, who co-wrote and directed Akira, which definitely blew me away, along with director Michel Gondry. His music videos experimented with a different type of technique called view-morphing and it was just part of the beginning of uncovering the creative approaches toward using still cameras for special effects. Our technique was significantly different because we built it to move around objects that were themselves in motion, and we were also able to create slow-motion events that 'virtual cameras' could move around – rather than the static action in Gondry's music videos with limited camera moves.[14]
Bullet time evolved further through The Matrix series(1999-2003) with the introduction of high-definition computer-generated approaches like virtual cinematography and universal capture. Virtual elements within the Matrix Trilogy utilized state-of-the-art image-based computer rendering techniques pioneered in Paul Debevec's 1997 film [15] and custom evolved for the Matrix by George Borshukov, an early collaborator of Debevec.
Following The Matrix, bullet time and other slow-motion effects were featured as key gameplay mechanics in various video games. Cyclone Studios' Requiem: Avenging Angel, released in March 1999, features slow-motion effects.[16] Remedy Entertainment's 2001 video game Max Payne contains a slow-motion mechanic that allows players to view the paths of bullets, an effect explicitly referred to as "Bullet Time".[4] Max Payne was actually in development long before the release of the The Matrix (1999), and slow-motion was a major gameplay element from the beginning, nonetheless the game has been perceived to have been greatly influenced by film as it adopted the bullet time effect for that gameplay mechanic. As a result of the inevitable comparisons to The Matrix, the designers have included several homages to the film in order to capitalize on the hype (for instance, the detonation of the subway tunnel door to gain access to the bank vault is similar to the cartwheeling elevator door in the film, while the introduction "Nothing to Lose" level is similar to the lobby shootout scene in the film).
Bullet time was used for the first time in a live music environment in October 2009 for Creed's live DVD Creed Live.[17]
References[edit]
1.^ Jump up to: a b c d Argy, Stephanie (21 January 2001). "Frozen f/x still in action: There's less love for morph". Variety.com. Retrieved 3 April 2012.
2.Jump up ^ USPTO Trademark serial number #78285661
3.^ Jump up to: a b c d Green, Dave (June 5, 1999). "Better than SFX". The Guardian (London). Retrieved December 18, 2009.
4.^ Jump up to: a b Max Payne: Official Police Dossier (game manual). The Game World: Bullet Time. PC CD ROM version. 2001. p. 19. "When pressed into a tight spot, Max can activate Bullet Time, which will slow the action around him, while allowing him to aim his weapons in real-time. This ... even allows Max to dodge oncoming bullets."
5.Jump up ^ http://www.ign.com/articles/2001/07/27/max-payne-8
6.Jump up ^ Hendricks, Gordon (1961), The Edison Motion Picture Myth, Berkeley, California: University of California Press
7.Jump up ^ "High Speed Camera « Harold "Doc" Edgerton". Techniques. 2009-11-28. Retrieved 2009-11-28.
8.Jump up ^ Video of Tim Macmillan Early Work 1980 - 1994 on Vimeo
9.Jump up ^ ACCEPT Remembered - Discography - Metal Heart
10.Jump up ^ Thill, Scott. "'How My Brain Works': An Interview with Michel Gondry". Morphizm.com. "Like with The Rolling Stones' video for "Like a Rolling Stone," which is already ten years old. I used morphing in a different way than it was used at the time."
11.Jump up ^ http://www.buf.com/tv.php?id=573&display=movie&year=1995&type=VideoClip
12.Jump up ^ http://www.buf.com/tv.php?id=141&display=movie&year=1996&type=Commercial
13.Jump up ^ http://www.buf.com/tv.php?id=176&display=gallery&year=1998&type=Commercial
14.Jump up ^ "200 Things That Rocked Our World: Bullet Time". Empire (EMAP) (200): 136. February 2006. 
15.Jump up ^ "The Campanile Movie". Paul Debevec. Updated November 2007. Retrieved September 2009.
16.Jump up ^ "Requiem: Avenging Angel Review". Gamespot. April 25, 1999.
17.Jump up ^ "Creed Announce First Live DVD". Guitar World. November 24, 2009.
External links[edit]
Bullet Time at TV Tropes
Frozen moment might become the morph of the late '90s[dead link]


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The Matrix defense
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The Matrix defense is the term applied to several legal cases of a defense based on the Matrix films where reality is actually a computer generation—simulism—and that the real world is quite different from what reality is perceived to be.
In using this defense, the defendant claims that he committed a crime because he believed he was in the Matrix, and not in the real world. This is a version of the insanity defense and considered a descendant of the Taxi Driver defense of John Hinckley, one of the first defenses based on blurring reality with the movies.[1]
Regardless of whether the defendant actually believes that he or she was living inside the Matrix, this defense has been used successfully to acquit. Tonda Lynn Ansley of Hamilton, Ohio, was found not guilty by reason of insanity using this defense after shooting her landlady in the head in July 2002. Vadim Mieseges of San Francisco offered a "Matrix" explanation to police after chopping up his landlady, and was declared mentally incompetent to stand trial. Joshua Cooke's lawyers were going to attempt this defense in 2003 in his trial for the murder of his adoptive parents, before he pleaded guilty.[2] The case of Lee Malvo also included references to The Matrix, mentioned in the writings taken from his jail cell; he reportedly shouted "Free yourself from the Matrix" from his cell after his arrest, and told FBI agents to watch the film if they wanted to understand him.[3][4]
See also[edit]
Chewbacca defense
King Kong defense
Simulated reality
Twinkie defense



References[edit]
1.Jump up ^ Bean, Matt (May 21, 2003). "'Matrix' makes its way into courtrooms as defense strategy". CNN. Retrieved June 9, 2012.
2.Jump up ^ Schone, Mark (November 9, 2003). "The Matrix defense". The Boston Globe. Retrieved June 9, 2012.
3.Jump up ^ "Profile: Lee Boyd Malvo". BBC. October 10, 2003. Retrieved June 9, 2012.
4.Jump up ^ Chalmers, Phil (2009). Inside the Mind of a Teen Killer. Nashville, Tennessee: Thomas Nelson. p. 55. ISBN 978-1-59555-152-8.


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MTV Movie Awards Reloaded
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[hide]This article has multiple issues. Please help improve it or discuss these issues on the talk page.




The topic of this article may not meet Wikipedia's notability guideline for films.
 (September 2008)




This article's tone or style may not reflect the encyclopedic tone used on Wikipedia.  (June 2009)



The MTV Movie Awards Reloaded

Directed by
Joel Gallen
Produced by
Joel Silver (uncredited)
Written by
The Wachowski brothers (uncredited)
Starring
Seann William Scott
Justin Timberlake
Keanu Reeves
Wanda Sykes
Will Ferrell
Andy Dick
Laurence Fishburne
Randall Duk Kim
Music by
Don Davis (uncredited)
Studio
Silver Pictures (uncredited)
 Tenth Planet Productions (uncredited)
Distributed by
Warner Bros. Pictures
MTV
Release dates
May 31, 2003

Running time
10 minutes
Country
United States
Language
English
MTV Movie Awards Reloaded or MTV: Reloaded, is a short parody film made in 2003 for the 2003 MTV Movie Awards. Half of the film is made by Tenth Planet Productions, and the other half is archival footage from The Matrix Reloaded, which was released in theaters at that time. The unedited version is on the DVD version of The Matrix Reloaded.
Plot[edit]
The movie starts with Justin (Justin Timberlake) and Seann (Seann William Scott) taking two girls into their apartment. As they are about to go in, the key doesn't fit. And suddenly the Keymaker (Randall Duk Kim) shows up and realises they are the ones. He opens the door with the key around his neck. He opens the door and when Justin and Seann enter the door, they are transported to Zion, where (as in the film) a party is held at the temple. They learn from an extremely flamboyant dancer (Andy Dick) that Zion is the last human city and the robots are coming to kill them. They also learn that Morpheus is having a huge orgy at his place with machines. Justin refuses, but when Seann tries to stay he's pulled by his ear out. They come through a door and they see that Seann has a really kinky suit made of leather. Seann runs through a door marked 'Men' and Justin goes through another door into a park. He sees Neo talking to the Oracle (Wanda Sykes). After a discussion about N'Sync and the robot, Stiffler comes. He sticks his hand into and transforms her into a clone of him. And just then an army of Stiffler clones comes out and fights Justin as a parody of the "Burly Brawl" scene.
In place of the "Burly Brawl" music during the fight scene with the clones, this parody uses the song "Rock Your Body". He finally defeats Stiffler by punching him and turning him back into Seann. They get into an argument and are transported to the Architect's TV Room. The Architect (Will Ferrell) addresses about the connection between the Matrix and the MTV Movie awards and how he has no idea what he's talking about. He also talks about how Neo was supposed to host the Awards but since it was a full-time job and he was a bit distracted (with Trinity). He gets into an argument with Neo and yells at him. He shows them two doors, one door leads to the MTV Awards and the other leads to Trinity. Justin and Seann leave through one door and when Neo is about to leave through the other, the Architect jumps on him and they both smash through the door.
Cast[edit]
Justin Timberlake - Himself
Seann William Scott - Himself/Stiffler
Andy Dick - Zion Dancer
Randall Duk Kim - Keymaker
Wanda Sykes - Oracle
Will Ferrell - The Architect
Keanu Reeves - Neo (Archive Footage)
Laurence Fishburne - Morpheus (Archive Footage)
Carrie-Anne Moss - Trinity (Archive Footage, On a TV Screen)


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Matrixism
From Wikipedia, the free encyclopedia
Jump to: navigation, search




 A "赤", the kanji figure for red, the symbol of Matrixism.
Matrixism or The Path of the One is a purported religion inspired by the motion picture trilogy The Matrix.[1][2][3][4] Conceived by an anonymous group in the summer of 2004,[5][6] it claims to have attracted 300 members by May 2005,[2] and the religion's Geocities website claims "over sixteen hundred members". There is some debate about whether followers of Matrixism are indeed serious about their practice,[6][7][8] however, the religion (real or otherwise) has received significant attention in the media.[9][10][11][12]


Contents  [hide]
1 History
2 Tenets
3 Symbology
4 See also
5 References
6 External links

History[edit]
Matrixism, also referred to as "The path of the One," was primarily introduced in 2004. A website on Yahoo Geocities created by an anonymous source provided the basis for the religion. Matrixism is inspired by the Matrix trilogy and its associated stories (including the Animatrix).[7] However, these stories are not the sole foundation. The ideals of Matrixism can be traced back to the early 20th century to The Promulgation of Universal Peace by Abdu'l-Baha.[5][13][14]
Tenets[edit]
Matrixism carries with it four main beliefs that are described as "The Four Tenets of Matrixism". Briefly these are: belief in a messianic prophecy, use of psychedelic drugs as sacrament, a perception of reality as multi-layered and semi-subjective, and adherence to the principles of at least one of the world's major religions.[8] The Matrixism website singles out April 19 as a holiday - otherwise known as Bicycle Day, April 19 marks the anniversary of Albert Hofmann's 1943 experiment with LSD.[15]
Symbology[edit]
The adopted symbol for Matrixism is the Japanese kanji symbol for "red". This symbol was used in the video game Enter the Matrix. The color is a reference to the red pill, which represents an acceptance of and ability to see truth, as established early in the first Matrix film.[16]
See also[edit]
New religious movements
Religion and the Internet
References[edit]
1.Jump up ^ Bouma, Gary (2007). Australian Soul, Cambridge University Press. ISBN 978-0521673891
2.^ Jump up to: a b Morris, Linda (May 19, 2005). "They're all God Movies". NPR. Retrieved 2006-08-05.
3.Jump up ^ Moscaritolo, Maria (12 June 2006). "Matter of faith". News Limited Australia. Retrieved 2007-04-24.
4.Jump up ^ J. Gordon Melton (2007). "Perspective New New Religions: Revisiting a Concept". Nova Religio: The Journal of Alternative and Emergent Religions (The Regents of the University of California) 10 (4): 103–112. doi:10.1525/nr.2007.10.4.103. ISSN 1092-6690.
5.^ Jump up to: a b Possamai, Adam (2005). "Religion and Popular Culture: A Hyper-Real Testament", Peter Lang Publishing Group. ISBN 90-5201-272-5 / US-ISBN 0-8204-6634-4 pb.
6.^ Jump up to: a b Jordison, Sam (April 8, 2006). "Everything you always wanted to know about sects". The Scotsman. Retrieved 2007-05-04.
7.^ Jump up to: a b Johnson, Phil (April 10, 2005). "Matrixism". Circle of Pneuma. Retrieved 2007-04-02.
8.^ Jump up to: a b Jordison, Sam (2005). The Joy of Sects: An A-Z of Cults, Cranks and Religious Eccentrics: Everything You Always Wanted to Know About Sects But Were Afraid to Ask, pp 127-9, Robson Books. ISBN 1861059051
9.Jump up ^ Kasriel, Alex (2006). "The joy of sects". The Sun. Retrieved 2007-06-03.
10.Jump up ^ Kazan, Casey (19 April 2007). "Matrixism -"The Path of the One" Religious Movement". Daily Planet. Retrieved 2007-06-03.
11.Jump up ^ "Nieuw geloof". Esquire Magazine Netherlands. 24 May 2007. Retrieved 2007-06-14. "English translation: Because there is nothing more fun than discussing a film, 1400 fans of the film have set up a new religion, Matrixism (not to be confused with Marxism). Just like their hero Neo from The Matrix, they release themselves from The Matrix with a red pill."
12.Jump up ^ "Matrixism -"The Path of the One"". Esquire Magazine UK (Zinio). January 19, 2007. "The 1,400 worldwide "Matrixists", or "Pathists", cite the three Matrix films as their religious texts. Like Matrix hero Neo, they choose to free themselves from the Matrix"
13.Jump up ^ Kohn, Rachael. The Spirit of Things, Australian Broadcasting Corporation Radio National, August 20, 2006.
14.Jump up ^ Whibley, Amanda (18 November 2005). "God.com: Preaching the Word in a consumer-driven world". University of Western Sydney. Retrieved 2007-03-24.
15.Jump up ^ Hofmann, Albert (1980). "From Remedy to Inebriant". LSD: My Problem Child. New York: McGraw-Hill. p. 29. ISBN 978-0070293250.
16.Jump up ^ Wachowski Brothers (1999). The Matrix (DVD). Warner Bros.
External links[edit]
Website


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Characters
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Universe
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Creators
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Red pill and blue pill
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The red pill and its opposite, the blue pill, are pop culture symbols representing the choice between embracing the sometimes painful truth of reality (red pill) and the blissful ignorance of illusion (blue pill).
The terms, popularized in science fiction culture, derive from the 1999 film The Matrix. In the movie, the main character Neo is offered the choice between a red pill and a blue pill. The blue pill would allow him to remain in the fabricated reality of the Matrix, therefore living the "illusion of ignorance", while the red pill would lead to his escape from the Matrix and into the real world, therefore living the "truth of reality".


Contents  [hide]
1 Background 1.1 Predating The Matrix
2 Analysis
3 Other uses
4 See also
5 References

Background[edit]
In The Matrix, Neo (Keanu Reeves) hears rumors of the Matrix and a mysterious man named Morpheus. Neo spends his nights at the computer trying to discover the secret of the Matrix and what the Matrix is. Eventually he is introduced to Morpheus by another hacker called Trinity.
After some explanation of the Matrix by Morpheus and the truth that he is just a small part of the Matrix and one of the Matrix's "slaves", and as he tells him that he can become free, Morpheus explains the choice to Neo:

This is your last chance. After this, there is no turning back. You take the blue pill – the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill – you stay in Wonderland, and I show you how deep the rabbit hole goes. Remember, all I'm offering is the truth – nothing more.
As narrated, the blue pill will allow the subject to remain in the fabricated reality of the Matrix, and the red pill serves as a "location device" to locate the subject's body in the real world and to prepare him to be "unplugged" from the Matrix. Each person has only one choice with no possibility to reverse their original choice. There are two kinds of people, the "bluepills", the people who took the blue pill and remained in the Matrix or were not yet given the choice, and the "redpills" who took the red pill and were freed from the Matrix.
In the film, Neo chooses the red pill, and is shown the true nature of the Matrix; a detailed simulation of Earth circa 1999, in which the bodies of human inhabitants are stored in massive power plants, complacent in a mental prison, in order to convert their heat and bioelectrical energy into power for consumption by machines.
Predating The Matrix[edit]
The 1990 movie Total Recall features a red pill that is offered to Arnold Schwarzenegger's character Douglas Quaid. He is told "it's a symbol – of your desire to return to reality."[1][2] No blue pill is present in the film, and the story centres on the very uncertainty of whether Quaid is dreaming or in the real world. However, the pill is offered to him with the claim that he is dreaming, and that the pill will return him to reality, with the words "inside your dream, you'll fall asleep."
Analysis[edit]
An essay written by Russell Blackford discusses the red and blue pills, questioning whether if a person were fully informed they would take the red pill, opting for the real world, believing that choosing physical reality over a digital simulation is not clear-cut. Both Neo and another character, Cypher (Joe Pantoliano), take the red pill over the blue pill, with the latter showing regret for having made such a choice, having stated that if Morpheus fully informed them of the situation Cypher would have told Morpheus to "shove the red pill right up his [Morpheus'] ass." When Cypher subsequently makes a deal with the machines to go back to the Matrix and forget everything before, he asserts that "Ignorance is bliss." Blackford argues that The Matrix trilogy sets things up so that even if Neo fails, the taking of the red pill is worthwhile because he lives and dies authentically. Blackford and science-fiction writer James Patrick Kelly feel that The Matrix stacks the deck against machines and their simulated world.[3]
In the book The Art of the Start, author Guy Kawasaki uses the red pill as an analogue to leaders of new organizations, in that they face the same choice to either live in reality or fantasy. He adds that if they want to be successful, they have to take the red pill and see how deep the rabbit hole goes.[4]
Matrix Warrior: Being the One author Jake Horsley compared the red pill to LSD, citing a scene where Neo forms his own world outside of the Matrix. When he asks Morpheus if he could return, Morpheus responds by asking him if he would want to. Horsley also describes the blue pill as addictive, calling The Matrix series a continuous series of choices between taking the blue pill and not taking it. He adds that the habits and routines of people inside the Matrix are merely the people dosing themselves with the blue pill. While he describes the blue pill as a common thing, he states that the red pill is one-of-a-kind, and something someone may not even find.[5]
Other uses[edit]
The reference to the pills is also implemented in a special type of malware that utilizes the virtualization techniques of modern CPUs to execute as a hypervisor; as a virtual platform on which the entire operating system runs, it is capable of examining the entire state of the machine and to cause any behavior with full privilege, while the operating system "believes" itself to be running directly on physical hardware, creating a parallel to the illusory Matrix. Blue Pill describes the concept of infecting a machine while red pill techniques help the operating system to detect the presence of such a hypervisor.[6] These concepts were described by Joanna Rutkowska in 2006.
Until they were removed from the Maemo operating system application installer in January 2010, certain advanced features were unlocked by a "Red Pill Mode" easter egg to prevent accidental use by novice users but make them readily available to experienced users. This was activated by starting to add a catalog whose URL was "matrix" and then choosing to cancel. A dialog box would appear asking "Which pill?" with the choices "Red" or "Blue", allowing the user to enter red pill mode.[7][8] In "Red Pill" mode the installer allows the user to view and reconfigure system packages whose existence it normally does not acknowledge. In Blue Pill mode the installer displays only software installed by a user, creating the illusion that system software does not exist on the system.
The choice between taking a blue or red pill is a central metaphor in the 2011 Arte documentary film Marx Reloaded, in which philosophers including Slavoj Zizek and Nina Power explore solutions to the global economic and financial crisis of 2008–09. The film also contains an animated parody of the pill scene in The Matrix, with Leon Trotsky as Morpheus and Karl Marx as Neo.[9]
The reference to the pills is also implemented in the movie The Secret Life of Walter Mitty. After flying to Greenland, Walter is asked to choose between a blue and a red car. By choosing the red car, Walter Mitty starts his adventure.
See also[edit]
Simulated reality
Hyperreality
References[edit]
1.Jump up ^ Total Recall - final script, SciFiScripts.com. Retrieved Jul 2013.
2.Jump up ^ Dr. Edgemar's Pill, Total Recall (1990), MovieClips.com. Retrieved Jul 2013.
3.Jump up ^ Kapell, Matthew; Doty, William G (2004-05-28). Jacking in to the Matrix franchise: cultural reception and interpretation. ISBN 978-0-8264-1588-2.
4.Jump up ^ Kawasaki, Guy (2004). The art of the start: the time-tested, battle-hardened guide for anyone starting anything. ISBN 978-1-59184-056-5.
5.Jump up ^ Horsley, Jake (2003-11-08). Matrix Warrior: Being the One. ISBN 978-0-312-32264-9.
6.Jump up ^ Joanna Rutkowska. Red Pill... or how to detect VMM using (almost) one CPU instruction(archive), Invisible Things Lab
7.Jump up ^ "Red Pill mode". maemo.org wiki. Retrieved January 25, 2010.
8.Jump up ^ "src/repo.cc". hildon-application-manager. Line 153. Retrieved January 25, 2010.
9.Jump up ^ "Marx Reloaded trailer". Retrieved January 16, 2012.


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 Journey to the Source: Decoding Matrix Trilogy ·
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Mega City (The Matrix)
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 This article appears to contain unverifiable speculation and unjustified claims. Information must be verifiable and based on reliable published sources. Please remove unverified speculation from the article. (October 2013)
Mega City is an enormous virtual megacity in which the inhabitants of the Matrix live their lives in the Matrix series. The City is a conglomeration of many cities, fused into one large city with a gigantic downtown and an impressive skyline.


Contents  [hide]
1 Design and description
2 Philosophy and hyperreality
3 Locations and references 3.1 Sydney
3.2 Alameda, California
3.3 Chicago
4 The Matrix Online
5 Club Hel
6 Locations outside of Mega City
7 See also
8 References
9 External links

Design and description[edit]
The city was designed to represent an amalgam of any number of major cities in the United States during the 1990s; i.e., gray and utilitarian with small pockets of color and entertainment.
According to the films' graphic designer Suzanne Buljan, companies and utilities in the city were uniformly given generic "City" names which are seen on signage and vehicles throughout the films, such as City Metro, City Waste, City Rail, City Post and City Power:[1]

"Everything is City—something; all the facilities are City related."
—Suzanne Buljan
Philosophy and hyperreality[edit]


 This section possibly contains original research. Please improve it by verifying the claims made and adding inline citations. Statements consisting only of original research may be removed. (August 2012)
The concept of the City in The Matrix and its sequels is an archetype of the hyperreality theory proposed by Jean Baudrillard and developed by Umberto Eco; that is that the virtual "city" constructed by the machines controlling the society is more convincing and realistic to its inhabitants than the "real world" – a dystopian futur noir portrayed in stark contrast to the virtual one.[2]
The harsh, gray, uninteresting landscape was implemented to make sure the unknowing inhabitants of the Matrix did not question their living space, lacking an alternative. It is possible that the City is an inhabitant-unique environment, in which no one sees things the same way. The visualization of the City as gray and unnatural in The Matrix could possibly be a result of the redpills' experience outside of the Matrix. Further, Agent Smith describes to a captured Morpheus that earlier instances of the Matrix which were cheerier did not meet the (subconscious) expectations of the humans hosted within; the Architect later expands on that explanation, telling Neo that the first versions failed because they were designed around two extremes (perfect paradise and absolute hell) that the human mind were unable to accept.
Locations and references[edit]
Mega City as it appears in the Matrix films is an amalgam of various cities of the late 20th century, in particular:
Sydney, Australia (where most of the movies were filmed)
Oakland, California (where some of the car chase scenes in The Matrix Reloaded were filmed)
Chicago, Illinois (where the Wachowskis were born and raised)
Sydney[edit]
Excluding the car chase sequence in The Matrix Reloaded, the Matrix films were entirely filmed in the Australian city of Sydney.
Although such distinctive landmarks as the Sydney Harbour Bridge (which is still visible in the final scene of the earliest film) and the Sydney Opera House were digitally removed or shot around, there are several clearly Australian buildings, companies and signs visible throughout the trilogy, particularly the first movie.[3]
Buildings: Sydney Tower is visible on the construct TV screen. Martin Place, St James railway station, and various locations near Central station and Surry Hills are also recognisable. The UTS tower building is also seen in the rooftop 'bullet' scene.
Companies: Aon Corporation (201 Kent St, Bullet-time fight scene was filmed on the roof of adjacent Symantec building), Australian Associated Press (aap) (259 George St, Signage changed to AAPT in Matrix Reloaded, currently Suncorp), AWA Limited (Television in Morpheus' Room is an old AWA), AMP Limited (50 Bridge St), Citigroup (Old logo on Old Building seen in Matrix, new Building at 2 Park St seen in Martix Reloaded), Commonwealth Bank of Australia, Dymocks Booksellers, KPMG (45 Clarence St, now RBS), IBM Corporation (201 Sussex St, now Commonwealth Bank, Macquarie Bank (20 Bond St), MMI, Westpac (Several buildings, 60 Margaret St, where the Company Neo works for, is now known as 'Metcentre' has no signage), CityRail.
Signage: Australian English spelling and terms, such as "Authorised personnel only" or "Do not use lift in case of a fire," appear occasionally. This may be because production designer Owen Paterson is Australian, rather than because Australian locations were used.
Alameda, California[edit]
The highway scenes were shot on a specially-constructed set at the Naval Air Station Alameda, near Oakland, California. A two-mile purpose-built highway complete with overpasses, onramps and offramps, and highway signs was erected on portions of two unused aircraft runways on the former military base. After filming, the movie set was taken down and removed (although the darker pavement on top of the lighter concrete runway is still visible in satellite imaging programs). The preceding chase sequence from an underground car park was shot in various Oakland streets. The Webster Tube, which goes under the Oakland Inner Harbor between downtown and Alameda Island, was also used. A highway sign reading "Whipple Ave ½, Woodside Rd 1½, Marsh Road 3¾" is seen on an overpass during the motorcycle chase scene. These roads are connected to US Route 101 on the San Francisco Peninsula, and a sign with those three names (although "Road" is abbreviated as "Rd") and exact distances can be found on southbound 101 in the Redwood City area, although no scenes were photographed in that area.
Chicago[edit]
Early drafts of the screenplay identified the city as Chicago, and most of the street and landmark names referenced in the films are from Chicago,[4] such as Wabash and Lake, Franklin and Erie, State Street, Balbo Drive, Cumberland Ave, the Adams Street Bridge and the Loop Train.[5] Some street names, such as Paterson Pass and Wu Ping Ave., are derived from names of production staff.
In a brief screenshot of the first movie, wherein Tank zooms in a map on the screen to give Cypher directions to the telephone, the map of the city shows a coastline similar to that of Chicago's Lake Michigan Coastline.
The city also has a Chinatown district, as seen in Enter the Matrix,The Matrix, The Matrix Reloaded, and The Matrix Revolutions
The Matrix Online[edit]



 Map of the Matrix Megacity from The Matrix Online
The Wachowskis provided a map of Mega City for the designers of the MMO game The Matrix Online, which splits the city into four main districts: Downtown, International, Richland (ironically called the "slums" by the redpills), and Westview.[6]
The map shows that the actual shape of the city represents the Y-shaped symbol seen at the end of the code sequence in The Matrix Revolutions.
A series of "factoids" appearing on computer screens within The Matrix Online game imply that Metacortex, the company Thomas Anderson worked for in the first film, was responsible for obtaining the data required to create the city: "Metacortex is involved in several government programs to index and catalog the history of all citizens in order to provide greater security for you and your family."[7]
Club Hel[edit]



 Morpheus, Trinity and Seraph enter Club Hel
In the Matrix series, Club Hel is a nightclub run by the Merovingian, a ruthless, powerful elder program in the Matrix. The club appears in the film The Matrix Revolutions and the games The Matrix Online and The Matrix: Path of Neo.
The club is located in the basement level of a building in the Mega City. The entrance is guarded by armed supernatural programs having gravity-defying capabilities.
In The Matrix Revolutions, Morpheus, Trinity, and Seraph defeat these guards before proceeding to the inner chamber. Here they meet with the Merovingian to barter for Neo's escape from the Mobil Avenue Station,[8] a computer construct run by the Merovingian's henchman, the Trainman. After Trinity starts a fight and creates a Mexican standoff with the Merovingian, Neo is freed.
The name is drawn from the realm of Hel in Norse Mythology[citation needed], where a goddess of the same name ruled over the spirits of those who died ingloriously or who broke oaths. Similarly, the Merovingian does many dealings with the Exiles in the Matrix universe, the programs who have broken their oath to report for deletion.
The name of the Merovingian's wife Persephone is a reference to Greek mythology, in which Hades, the god of the underworld, kidnapped and married a young maiden named Persephone, who always remained resentful of him and unhappy with her marriage. Similarly, The Matrix's Persephone is constantly working against her husband and trying to undermine his endeavors, even though there is never a mention of the possibility of their separation.
There is also some allusion to hell. The décor of this club is theological and mythological in nature. Eve of biblical fame can be seen in the background holding the forbidden fruit of knowledge, which she had eaten and fed to Adam.
The club is a depiction of a gothic/fetish nightclub, filled with stereotypical members of goth, punk, and other modern subcultures. Some of the patrons even appear to be engaging in heterosexual and homosexual acts. It is similar to the club in the first Matrix film in which Neo first meets Trinity. The patrons are Exiles in fact, and their attire and mannerisms are tied into the supernatural beings they are thought to be emulating (two Exiles standing guard to the Merovingian's balcony look like Satyrs, or possibly Minotaurs). A majority of the Exiles present are Vampires, Lupines, and other creatures from previous versions of the Matrix.
Locations outside of Mega City[edit]
The revelation that the Matrix films and games take place in a single megacity was surprising, as there were several references to other places and cultures throughout the series. This gave rise to the speculation that the Matrix contains only one city, wherein the names, media, and language differences exist to convince the inhabitants that an entire world exists outside it. References to other places are shown below.
During Neo's online search for Morpheus, the headline "Morpheus eludes police at Heathrow Airport" and an Arabic newspaper appears, suggesting that London and the Middle East are simulated to some degree in the Matrix world, unless the City's airport is called "Heathrow". Alternatively, London exists only in name and the news article was just propaganda to make inhabitants of the Matrix afraid of Morpheus and see him as a terrorist criminal instead of liberator.
The presence of an airport and a post office in Enter the Matrix implies that City-dwellers can travel, or seem to travel, to other cities and countries.
In The Matrix Reloaded, Neo is transported to a remote mountainous area resembling the Alps or the Himalayas (supposedly the location of the Merovingian's mansion), from which he has to fly "500 miles due south" in order to return to the City.
In The Matrix: Path of Neo, Neo, Morpheus, and the Keymaker enter the United States Congress, which is then overwritten by Smith. The presence of a national government suggests that there are other nations within the Matrix.
In Beyond, one of the short films from The Animatrix, the setting appears to be that of Japan - East Asian lettering can be seen on signposts, and the main character Yoko owns a cat called Yuki, indicatively Japanese names. In addition, in World Record, another Animatrix short, the runner wears running gear emblazoned with 'USA', and a nurse mentions her aunt who lives in the south of France. This seems to suggest that not only are there regions outside the City, but other nations too, leading to the possibility of the Matrix being larger than previously thought.
While interrogating Neo in the original film, the Agents view some of his biographical data. Neo's birthplace is shown onscreen as "Lower Downtown, Capital City". The idea of a 'Capital' city suggests that there are other cities, else the term 'capital' is meaningless. Another thought is that the name of Mega City in the Matrix universe is Capital City.
During the same interrogation, a glimpse of Neo's passport is visible, upside down. It clearly shows that it is a United States of America passport, issued in Capital City, USA.



 Neo's passport briefly shown during interrogation in The Matrix 1999
It has never been stated that there is only one location in the Matrix, just that the entire franchise is set in the same unidentified megacity.
See also[edit]
Simulated reality
References[edit]
1.Jump up ^ Interview: Suzanne Buljan, Archived from the original, whatisthematrix.com.
2.Jump up ^ Gold, John Robert; George Revill (2004). "Historic cities, future cities". Representing the Environment. London: Routledge. p. 321. ISBN 0-415-14589-9.
3.Jump up ^ Lights, Camera, Sydney, Voyeur (Virgin Blue), May 2005.
4.Jump up ^ Lawrence, Matt (2004). "Before the philosophy". Like a Splinter in Your Mind: The Philosophy Behind the Matrix. Oxford: Blackwell Publishing. p. 18. ISBN 1-4051-2524-1.
5.Jump up ^ Wachowski Brothers Transcript, whatisthematrix.com, November 6, 1999.
6.Jump up ^ The Matrix Online; Timesplitters: Future Perfect; MX Vs. Unleashed, The Washington Post, April 10, 2005.
7.Jump up ^ Bainbridge, William (2011). The Virtual Future. Springer. p. 16. ISBN 0-85729-903-4.
8.Jump up ^ Club Hel
External links[edit]
IGN: Megacity Travel Planning


[hide]
v ·
 t ·
 e
 
The Matrix



The Matrix The Matrix Reloaded The Matrix Revolutions


Score ·
 Soundtrack
 

Score ·
 Soundtrack
 

Soundtrack
 



Characters
Neo ·
 Morpheus ·
 Trinity ·
 Agent Smith ·
 Agents ·
 Oracle ·
 Architect ·
 Niobe ·
 Merovingian ·
 Persephone ·
 Seraph ·
 Twins ·
 Keymaker
 

Video games
Enter the Matrix ·
 The Matrix Online ·
 The Matrix: Path of Neo
 

Universe
Red pill and blue pill ·
 Mega City ·
 Zion ·
 Ships
 

Creators
The Wachowskis ·
 Geof Darrow ·
 Steve Skroce ·
 Don Davis ·
 Keanu Reeves ·
 Laurence Fishburne ·
 Carrie-Anne Moss ·
 Hugo Weaving
 

Miscellaneous
The Animatrix  (soundtrack)
   ·
 The Matrix Comics ·
 Digital rain ·
 The Matrix Revisited ·
 The Zion Archive ·
 The Ultimate Matrix Collection ·
 Jacking In to the Matrix Franchise: Cultural Reception and Interpretation ·
 Journey to the Source: Decoding Matrix Trilogy ·
 The Matrix phone ·
 The Official Matrix Exhibit ·
 Accolades ·
 Bullet time ·
 The Matrix defense ·
 MTV Movie Awards Reloaded ·
 Matrixism
 

 


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Fictional collective consciousnesses
Fictional populated places
Fictional regions
Fictional operating systems
Fictional virtual realities
Virtual reality in fiction









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Zion (The Matrix)
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 This article describes a work or element of fiction in a primarily in-universe style. Please help rewrite it to explain the fiction more clearly and provide non-fictional perspective. (February 2012)

Question book-new.svg
 This article relies on references to primary sources. Please add references to secondary or tertiary sources. (January 2008)
Zion is a fictional city in The Matrix films. It is the last human city on the planet Earth after a cataclysmic nuclear war between mankind and sentient Machines, which resulted in artificial lifeforms dominating the world.


Contents  [hide]
1 History
2 Geography
3 Defenses
4 Leadership
5 Purpose
6 See also
7 References

History[edit]
Following the United Nations attack upon the newly established machine civilization of Zero One, a global nuclear war between both factions began for control of the Earth. After several desperate plans to halt the seemingly never-ending waves of robot-soldiers, the human leaders realized that the Machines had a good chance of winning. The human leaders began the construction of an entirely underground city, called Zion, that was built for the purpose of preserving the human race. When the war ended in the Machines' favour, the remnants of humanity were left struggling to survive on the cold, dangerous, and desolate surface. It was quickly becoming uninhabitable due to the cloud created by Operation Dark Storm. The Machines captured or killed almost all humans with the exception of the inhabitants of the unfinished Zion. The captured survivors were imprisoned and put into the newly constructed bio-electric towers with their minds placed in the Matrix to keep them docile. Twenty-three prisoners were freed by a mysterious Matrix-controlling figure referred to as "The One" and led to the unfinished Zion where they worked to complete it. After making the city operational and regaining technological usage from geothermal energy from the Earth's core, the One taught the humans to continue building and maintaining a war effort, and to fight inside and outside the Matrix. After the One's death, the humans learned to survive on their own and began waging a partial-guerrilla war from Zion against the Machines, and at the same time trying to free the Matrix's population from their virtual "prison".
Geography[edit]


 This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (February 2011)
Zion was built four kilometers below the Earth's surface, just above the Earth's mantle, and exists entirely underground. The city itself is cylindrical (vertically inclined with respect to Earth's surface) in design and possesses many levels including:
Council Chambers: This level is near the bottom area of the middle section of the city. It has a series of chambers that are used as living areas and offices for the members of the Zion Council.
Gathering Spaces: A level just below the Dock. It contains many areas where homeless or new arrivals rescued from the Matrix gather to live until permanent quarters are assigned.
Geo-Thermal Generation: This level is near the bottom of the city. It is dedicated to providing power to the city in the form of geothermal energy from the Earth's core.
Intermediate Areas: Other areas of the city that have yet to be mentioned and only seen.
Life-Support Level: The bottom level of the city. It is dedicated to providing life support, in the form of water, warmth, air, etc., to the city's population. In an ironic twist, the machines that do these tasks are entirely automated, but their human overseers have taken steps to ensure they can never reach sentience, and the machines have built-in kill switches that would shut them down at the first signs of sentience.
Living Quarters: The entire central middle section of the city. This level is dedicated to providing shelter for all of Zion's population, numbering approximately 250,000.
Meeting Hall: A chamber near the bottom of the city. This is where the Council convenes and meets with Zion's hovercraft Captains and military leaders and plans high-priority missions.
The Dock: The top level of the city and entrance into the underground tunnel network. The dock is operated and its systems administered by the operators in The Crane Tower. It provides a recharging station and repair area for the hovercraft fleet.
The Temple: A large cavern below the city itself. This cavern is dedicated to holding religious gatherings for the entire population, and also serves as a last defensive position in the event of a complete invasion by the Machines.
Defenses[edit]
Zion has a multitude of defensive systems that collectively is commonly known as the Zion Defence Grid. The systems consist of:
Six Double-Barrel Turret Machine Guns: The main defensive system, installed in The Dock, which serves to protect incoming hovercraft from Machine incursions.
APU Corps: Mechanized bipedal combat suits that are used for heavy support in the event of an attack on The Dock by the Machines.[1] The corps is led by Captain Mifune.
Infantry: Human soldiers equipped with electromagnetic "lightning" guns plus rockets and launchers. They are trained to defend the city in the event of a Machine incursion.
Hovercraft Fleet: Electromagnetically powered hovercraft that continuously fight the Machines in the real world with EMP weapons, with crews fighting to free the Matrix's captive human population by journeying into the Matrix itself.
EMP devices, despite being installed on every hovercraft in the fleet, were never installed in Zion's defensive grid (even as a last resort), primarily because the city possesses no EMP shielding. Though an EMP could be used and every Machine in its range instantly disabled, the defensive grid, APU fighters and virtually every piece of defensive hardware in Zion would be permanently disabled as well, leaving the city with no way to defend itself during a second Machine incursion.
It was later revealed that none of Zion's defensive systems were sufficient to withstand the juggernaut of the Machines' army. The city's total destruction and the death of its entire population was well within the Machines' power, but was never carried out due to their purpose (see below). An attack could have been ordered on the city at any moment by the Architect when he wanted to reload the Matrix.
Leadership[edit]
The city is governed by the Zion Council, which makes all administrative decisions for the city and the war effort. Other officials were recruited to report directly to the Council and carry out their orders on their behalf, including (reluctantly) the supreme commander of the Zion Defensive Forces; Commander Jason Lock. The captains of the Zion Hovercraft Fleet also have strict access to key data in the Zion Mainframe, and have political bearing with the population. Over half of the council is female, and over half of it is non-Caucasian, with Councilor Hamann being the only white male on the council.
Purpose[edit]
Zion was initially built for the purpose of saving the last of the human race following the war against the armies of Zero One. However, a Machine program named the Architect, the creator and manipulator of the Matrix, manipulated the situation so Zion served as a control for the survival of the program in two ways. Firstly, the Machines could allow any humans who did not, or could not, accept the Matrix for what it was to live in the physical world without having to recapture them (this reduced dissent within the Matrix's population and prevented an exponentially-growing rejection rate from its population from causing entire "crops" of humans to die out, reducing power output). Essentially, Zion was allowed to exist by the Machines as a giant pressure-release valve on the entire system, allowing the humans that realized the Matrix wasn't real (statistically, only a fraction of 1% of the whole human population) to be conveniently removed and isolated. Secondly, the Architect would periodically destroy Zion and its inhabitants as part of a deal coercing the One into reinserting the "Prime Program", a program code required to maintain the Matrix, allowing the Matrix to continue and Zion to be rebuilt by chosen survivors without memory of the destruction. The Machines usually timed this to occur when Zion's population grew in size to the point that it was just beginning to pose a significant threat to them, which was roughly when its population reached about 250,000. This cycle was broken when the sixth installment of the One refused to re-enter the program, and instead brokered the truce with the Machines.
See also[edit]
Simulated reality
References[edit]
1.Jump up ^ APU Design


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List of ships in the Matrix series
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Question book-new.svg
 This list relies on references to primary sources. Please add references to secondary or tertiary sources. (January 2008)
This article is about the 'hovercraft' ships shown in the fictional universe of the Matrix series of science fiction films, comic books and video games. The Animatrix short film "The Second Renaissance" depicts the war between men and machines which led to the creation of a computer-generated world known as the Matrix. Humans are shown using technology enabling personal vehicles and flying warships to hover above surfaces. The "hovercraft" used by the human resistance, years after the end of the war, seem to use similar technology for propulsion.
Hovercraft are designed to patrol the sewers and tunnels left over from the megacities that existed before the Man–Machine war. Their crews attempt to enter the Matrix in order to locate and free the minds of humans who are ready to understand the truth of the artificial reality. A ship's Operator remains as guide, and prepares crews with navigation data and by hacking equipment and information in the form of programs sent directly to them.
Every hovercraft is equipped with a transceiver, used primarily to broadcast a pirate carrier signal into the wireless network that forms the Matrix. This transceiver is also used to communicate with Zion Control, the security staff monitoring access into the city docks. Typically, hovercraft do not attempt to contact Zion or other hovercraft while on patrol as this could give away their position to Sentinels, killing machines that regularly hunt for ships.
Each hovercraft is also equipped with an EMP device which disables any electrical devices in the blast radius. Since this includes the equipment of the hovercraft itself, in order for the EMP to be used the craft must land and its crew cannot be connected to the Matrix. EMP activation switches are placed on the Operator console. All ships are equipped to varying degrees with ballistic gun turrets (reminiscent of World War II-era bombers, like the B-29) for close-in point defense against Sentinels, for when the EMP-weapon is unavailable or its use undesirable. The turrets are controlled by proxy at turret control stations throughout the ships, either with control sticks or by computer interface (touchscreen). They also have multiple panels on the outside, which give off an electric shock to any machines in close proximity, such as sentinels on the hull of the ship.
The hovercrafts of the fleet came in range of sizes. The smallest was the Logos, which had a crew of three, while the Mjolnir was capable of carrying at least eleven. Crew members were furnished a basic blue (if First Mate or a regular crew member), gray (if an Operator or a regular crew member) or red (if captain) tunic to wear as a uniform while docked at Zion.


Contents  [hide]
1 Avatar
2 Brahma
3 Blue Dreamer
4 Caduceus
5 Calappidae
6 Devildog
7 Ganesha
8 Gnosis
9 Icharus
10 Logos
11 Logos II
12 Mariner
13 Mjolnir ("Hammer")
14 Nabonidus
15 Nebuchadnezzar ("Neb")
16 Neo's Hope
17 Novalis
18 Novalis II
19 Osiris
20 Pequod
21 Polaris
22 Prometheus
23 Saltpillar
24 Scanline
25 Shiva
26 Vigilant
27 Vishnu
28 Unnamed ships
29 Miscellaneous ships in The Matrix Online
30 See also
31 References

Avatar[edit]
Captain: Unknown
First mate: Unknown
Pilot: Unknown
Operator: Unknown
Other crew: Unknown
The Avatar appears in the Zion Archives. Its lack of weaponry suggests that its primary function is to transport recently freed redpills to Zion. In Hindu philosophy, an avatar most commonly refers to the incarnation of a higher being or the Supreme Being (God) onto planet Earth.
Brahma[edit]
Captain: Kali
First mate: Unknown
Pilot: Unknown
Operator: Unknown
Other crew: Unknown
The captain of the Brahma, Kali, was seen at the captain's meeting in The Matrix Reloaded, but the ship was never mentioned during Reloaded or Revolutions. It was part of Commander Locke's defense fleet and in the MMORPG The Matrix Online it is mentioned that the Brahma was destroyed so utterly in the sentinel attack that nothing salvageable or identifiable remained.
The various Brahma designs seen in the Zion Archives bear no resemblance to any hovercraft actually seen in the films. It is possible, however, that the hovercraft resembling the Ganesha design seen landed in Bay 6 when the Nebuchadnezzar returns to Zion in The Matrix Reloaded is in fact the Brahma as eventually finished.
It is named after Brahma, a Hindu god who is the Creator in the Hindu trinity, Trimurti. Its captain named after another Hindu deity, Kali.
Blue Dreamer[edit]
Captain: Cryptos
First mate: Veil
Pilot: Unknown
Operator: Unknown
Other crew: Barakoa, Viraconrida, Festaneve, Khursun, Exivy, Rejex, Stanten, and Kerevola (Recursion); Tranta, Haigen, Itarrot, Esime and Recant (Syntax); Maruth, Sphectra, Dreami, Sutola and Liparus (Vector)
The Blue Dreamer is the mysterious Cypherite flagship captained by Cryptos in The Matrix Online. The name of the vessel likely stems from a concatenation of bluepill and the commonly accepted Cypherite slang which refers to human beings still plugged into the Matrix as dream.
In The Matrix Online very little is known about the Blue Dreamer, largely due to the nature of the Cypherite organization as one of utmost secrecy and espionage. It is, however, known that Veil became temporary commander of the hovercraft and the Cypherite organization after the program the Machines used on Cryptos to make him comply with their orders was removed by Seraph. However, when Cryptos decided to remain a Cypherite, Veil allowed him to reclaim control.
Throughout the storyline of The Matrix Online, there have been numerous other Cypherites who have served on the Blue Dreamer.
On Recursion, Viraconrida, the original Cypherite liaison, was captured by Scanline crew member Theptism and eventually disappeared altogether. During the time of her disappearance, however, many other liaisons on the Recursion instance became the target of suspicion and were subsequently killed or disappeared. Khursun was the first of the crew who fell under suspicion, and, after being transferred to another Cypherite ship, a traitorous crewmate uploaded a virus into his body, and he was killed. Escondido and Festaneve later met with similar suspicions, Escondido because he was made official liaison in Viraconrida's absence, and Festaneve due to his unreliability. Escondido disappeared several months after the incident, and Festaneve was eventually convinced to reinsert himself after a Zion operative presented him with substantial evidence of his crewmates intentions to harm or kill him for failing key objectives. Festaneve's current status is unknown, as it was later revealed that the process of reinsertion does not exist. The only members of the Blue Dreamer to not disappear as a result of this incident were Barakoa, who disappeared prior to it, and Kerevola, who remained a lesser-seen member of the crew. Viraconrida resurfaced eventually but only briefly to introduce a new liaison team consisting of Exivy, Stanten and Rejex.
On Syntax, Tranta and Haigen were brought aboard to assist Itarrot, who had been given the position of liaison after the death of the traitor, Diversus. Eventually, Esime joined the crew as a replacement to Itarrot, who resigned to undertake more important duties in the Real. Though he remained a member of the crew, his duties as a liaison were passed on to her. Another crew member, Recant, boarded after returning to the Matrix from a period of inactivity as an operative during the days of the Masked. After presenting Cypherites with a series of tests, he was located and entrusted to rejoin the cause by ChloeAnn. He assisted the liaisons whenever the need arose.
Demonax joined the crew temporarily after the departure of Haigen, who was reassigned to the Real alongside Itarrot. Her abrupt departure is rumored to have been due to health reasons sustained prior to joining the crew. However, Demonax soon resumed operations in the Real and left the Blue Dreamer. After Tranta's death (during a feud with an operative named BloodlustV), Esime remained the final contact aboard this vessel on the Syntax instance. During the final hours before access to the Matrix was cut off by the Machines, several of the crew members were seen standing alongside other Cypherites in Mara. Among them, it is reported, was Itarrot, Haigen and Recant.
On Vector, Sutola took leave from the Blue Dreamer in favor of operations in the Real after having served vigilantly for some time. Recruiting Sphectra (another former liaison) to his new hovercraft, they set out on an unknown mission. Their whereabouts are still unknown. Dreami also eventually departed from the ship but remained integral in leading Cypherites against the Red Pill Courier campaign organized between Zion and EPN. After the courier's final failure, she was seen one last time in the downtown area of Chelsea.
Caduceus[edit]
Captain: Ballard
First mate: Malachi
Pilot: Unknown
Operator: Unknown
Other crew: Bane
The name of the Caduceus comes from the Greek word caduceus, which is the symbol of two snakes wrapped around a winged staff, commonly associated with the messenger of the gods, Hermes. In Reloaded, its captain, Ballard, offers to remain behind and wait for contact from the Oracle. While receiving her message, the crew member Bane was attacked by Smith, who overwrote his mind. During the defense of Zion, Bane/Smith killed the entire crew and used the ship's EMP to disable at least five ships (including itself, The Icharus, The Gnosis, and The Novalis). Bane is the only survivor and is saved by the Mjolnir.
Calappidae[edit]
Captain: Unknown
First mate: Unknown
Pilot: Unknown
Operator: Parr, Red
Other crew: Maggie, Rollins, Lena
The Calappidae, called the Grey Ghost, is featured in the comic Broadcast Depth. One of its crew members, Maggie (coincidentally sharing the name of a crew member on the Mjolnir), is the mother of two children who decide to find her in the Matrix as a birthday present for her. They accidentally alert the Sentinels to the position of the ship, and its entire crew is killed. The ship resembles a crab, and the name is probably taken from the family Calappidae.
Devildog[edit]
Captain: Fenshire
First mate: Symmetric
Pilot: Raddclif
Operator: Fuses
Other crew: Ricksonol, Covenant, Adesina, EyesOnly, Disseminated, Aesiri, Verq, Siindbad
The Devildog is a Mark IV Sentinel Killer Class Gunship. It is outfitted with eight synchronous turrets, two short range guns, and two laser targeted heavy impact cannons. It requires a crew of two to operate, and holds up to twelve crew members comfortably. Modified from the Mark III, it has an enhanced recharge time from igniting an EMP, and the cannonheads have been fitted with a swivel mechanism to allow for multidirectional fighting. Originally built to handle its own against a squad of Sentinels, this class of gunship was still in planning in the last days of the war. The HvCFT Devildog is the first of the Mark IV line of Sentinel Killer Class Gunships.
It is one of four Zion ships, along with four EPN ships, that were involved with transferring Commander Lock during an intense battle with Machine, Cypherite, and Merovingian hovercraft. [1]
It was named after the US Marine Corps slang for a member of the Marines, "Devildog". During his bluepill life, Captain Fenshire was once a Marine.
Ganesha[edit]
Captain: Unknown
First mate: Unknown
Operator: Unknown
Other crew: Unknown
The Ganesha appears in a concept design sketch by artist George Hull,[2] and in the Zion Archives. A vessel matching the concept design sketch can be seen landed in Bay 6 when the Nebuchadnezzar returns to Zion in The Matrix Reloaded, but this hovercraft is actually more likely to be the Brahma. Presumably, the Ganesha is part of the fleet sent to intercept the invading Sentinels. The ship was not initially disabled when Bane sets off the EMP, but nevertheless must have been destroyed shortly after. Its name derives from Ganesha, the Hindu god, considered as the remover of obstacles.
Gnosis[edit]
Captain: Ice
First mate: Unknown
Pilot: Unknown
Operator: Unknown (possibly Jacob)
Other crew: Corrupt, Wurm, and Jacob
The Gnosis is referenced in Reloaded. Her crew is featured in Reloaded and Enter the Matrix.
When the Zion ship captains meet within the Matrix, Gnosis crew members Corrupt and Wurm are assigned to guard the door to the meeting place. When Smith arrives "looking for Neo", Corrupt speaks with him. Both Corrupt and Wurm warn the captains of the arrival of "the Feds", a trio of Matrix Agents.
When the Nebuchadnezzar returns to Zion, Neo is worshiped by some residents who believe he has the power to save them (he is clearly not comfortable with this). One elderly woman asks him to watch over her son, Jacob, who serves aboard the Gnosis. He can not have been shown on screen, however, because the only time a Gnosis crew member appeared on screen, they were in the Matrix, and Jacob must have been a native to Zion, barring the remote chance that both he and his mother were redpills (unlikely considering that Morpheus mentioned that they do not free a mind after a certain age). However, in the "Enter the Matrix" Game, the player is asked to save Ice and his partner, Jacob, from the Gnosis. This would then imply to him being a Redpill.
The Gnosis is part of the fleet sent to intercept the invading Sentinels. The ship is disabled when Bane sets off the EMP and subsequently destroyed.
The name of the Gnosis derives from the Greek word gnosis, meaning knowledge, with reference to themes of Gnostic Christianity which are evident through the Matrix series.[3]
Icharus[edit]
Captain: Ajax
First mate: Unknown
Pilot: Unknown
Operator: Unknown
Other crew: Unknown (one female)
The Icharus is a ship in the fleet sent to intercept the invading sentinels in The Matrix Reloaded. Earlier in the film, when the Nebuchadnezzar returns to Zion, and Neo is caught by Worshipers, One of them asks him to "Watch over her daughter aboard the Icharus". However, the ship is disabled when Bane sets off the EMP on the Caduceus, and the Icharus is subsequently destroyed.
The name of the Icharus derives from Icarus, a character in Greek mythology. Its captain is named after the Greek hero Ajax the Great.
Logos[edit]
Captain: Niobe
First mate: Ghost
Pilot: Niobe
Operator: Sparks
Other crew: None
The Logos is a hovercraft in Reloaded, Revolutions, and Enter the Matrix. The name is derived from the Greek word Logos which is usually translated into the English as word, but has varied meaning in philosophy, analytical psychology, and religion.
The smallest vessel in the fleet, it supports a crew complement of only three Zion personnel: Niobe, Ghost, and Sparks. Built for sheer speed over any other attribute, the Logos has the purpose of relaying urgent information as well as serving as a carrier for its two pod-born crewmen. Its combat abilities are technically negligible when compared with other ships in the fleet, but Ghost's skill with its guns allows it to nevertheless be a significant threat to attacking Sentinels.
The Logos is Mark XIV Number 14 and built in 2101. Mark 14:14 reads "And wheresoever he shall go in, say ye to the goodman of the house, The Master saith, Where is the guestchamber, where I shall eat the passover with my disciples?"
When Zion's attack becomes imminent, the Logos crew coordinates the recall before joining the rest of the fleet in Zion. When the Council inquires of the fate of Morpheus and his ship the Nebuchadnezzar, the Logos and the hovercraft Vigilant search for the Neb, eventually participating in a skirmish within the Matrix involving Agents and minions of the Merovingian.
The Logos is later disabled when it is attacked by a massive horde of Sentinels as well as a Sentinel Tow Bomb, necessitating the use of its EMP. As a result, it survives the assault, but it is depowered as an unavoidable side effect. The hovercraft Mjolnir finds it shortly, rescuing the crew of the destroyed Nebuchadnezzar and giving the Logos a jump-start. Later, Niobe does give the Logos to Neo and Trinity so that they can travel to the Machine city, in an attempt to stop the war with the Machines. The Logos is rendered inoperable on impact when it crash-lands in the Machine City.
"Logos" is the Greek word which literally means Word and refers to the Christian use of it in referring to Jesus as "The Word" - John 1:1.
Logos II[edit]
Captain: Niobe
First mate: Ghost
Pilot: Niobe
Operator: Sparks
Other crew: Soluma and Amithist (Vector server liaison), Caelifera, Merrit, and Rylet (Recursion server liaisons), Harkee (Syntax server liaison),
Logos II is Niobe's current ship in The Matrix Online. It is named after her original ship.
Mariner[edit]
Captain: Unknown
First mate: Unknown
Pilot: Unknown
Operator: Rook
Other crew: Deuce, Speedy, Rocket
The Mariner is featured in the comic, "There are no Flowers in the Real World". It has been attacked by Sentinels and all but one member of the crew, Rocket, has died. He survives for days without any real food or water, but then is killed by an agent just before he is found.
Mjolnir ("Hammer")[edit]
Captain: Roland
First mate: Colt
Pilot: AK
Operator: AK
Other crew: Maggie, Mauser
The largest ship in Zion's fleet, Mjolnir is the ship that locates the crew of the Nebuchadnezzar after their ship is destroyed by a sentinel tow bomb at the end of The Matrix Reloaded. They have also picked up Bane, who appears to be the only survivor of the battle between the Sentinels and the Zion fleet, but has in fact been taken over by Smith.
Much of The Matrix Revolutions takes place on the Mjolnir, as against Captain Roland's better judgment, Niobe lets Neo and Trinity (and a stowed-away Bane) take the Logos in an attempt to reach the Machine City.
With the remaining crew of the Nebuchadnezzar and the Logos, the Mjolnir races back to Zion, relying on Niobe's piloting skills to steer the ship through the narrow mechanical tunnels. The ship's position is discovered by a large group of Sentinels when trying to reach the mechanical tunnel (the hull scraped a piece of rubble), and the Sentinels attack. Niobe's opinion of the ship's construction is that it 'has a fat ass.', as she commented during her travel of the mechanical tunnel. Reaching the city as it is under attack by thousands of sentinels, and with their communications antenna destroyed, the Mjolnir crash lands in Zion's dock and sets off its EMP. This destroys the attacking sentinels, but as an angry Commander Lock warns Roland and Morpheus, they have also crippled the city's defenses against any subsequent attacks.
This ship's name is derived from Mjölnir, the hammer of the Norse thunder god, Thor. Because of this, most characters refer to the ship as the Hammer. Except for Roland, all members of the crew have gun-related names: "Maggie" is short for "magazine" or "Magnum"; AK is named after the AK series of assault rifles; Colt is named after the Colt line of pistols; and Mauser is named after the Mauser pistol (and possibly rifles). Roland may be named after the protagonist of The Dark Tower, who was a gunslinger, or the Roland from the medieval epic La Chanson de Roland, or the Roland surface-to-air missile system, or Roland the Headless Thompson Gunner from the 1978 Warren Zevon song, or Roland, the King of Planet Druidia from Spaceballs[original research?] or more likely renowned French-Canadian gunman Roland Sigfried.[4] Also note that Charles "The Hammer" was the great grandfather of the Roland from the medieval Chanson.
The Mjolnir's commissioning plaque reads "Mark XIV No. 62 Made in the USA Year 2111". Mark 14:62 reads "And Jesus said, I am: and ye shall see the Son of man sitting on the right hand of power, and coming in the clouds of heaven."
Nabonidus[edit]
Captain: Morpheus
First mate: Unknown
Pilot: Unknown (Possibly Morpheus)
Operator: Unknown
Other crew: Unknown
The Nabonidus is Morpheus' second ship, following the Nebuchadnezzar's destruction. It is the hovercraft from which he enters the Matrix in the MMORPG The Matrix Online. Recently, months after his still debated death, the Captain's beacon of the Nabonidus was traced in the Matrix. A code pulse device set off by the Kid revealed a transparent RSI that resembled Morpheus and appeared to be in pain, implying that Morpheus is alive and still in possession of the Nabonidus, hidden somewhere in the real world.
It was later revealed that the Morpheus RSI making appearances across The Matrix was in fact a simulacrum created by The General in hopes of deceiving his followers into thinking he had in fact returned. The General, furious at the fact that his Sim had been discovered, tried to de-activate it, but to his surprise, the Morpheus Simulacrum had taken on a life of its own and turned on its creator. It refused to submit to The General's will and a battle between both The General and the Morpheus Simulacrum ensued. The General was defeated by the Morpheus Sim and escaped to the shadows once again. The Morpheus Sim now resides within The Matrix a free program because of the faith of Morpheus's followers. The program itself admitted that it was their faith in him, and the fact that it didn't want to let them down, that made him want to fill the shoes of the great captain of Zion. It is not known if there is any connection between the real Morpheus and the Morpheus Simulacrum.
The name is derived from Nabonidus, the last king of the Neo-Babylonian Empire.
Nebuchadnezzar ("Neb")[edit]
Captain: Morpheus
First mate: Trinity
Pilot: Dozer, Link
Operator: Tank, Link
Other crew: Apoc, Cypher, Mouse, Neo, Switch
The Nebuchadnezzar Listeni/ˌnɛbəkəˈnɛzər/, nicknamed the Neb, is the main hovercraft featured in The Matrix and Matrix Reloaded; it is used by the main characters Morpheus, Neo, and Trinity.
The dedication plaque on its core read "Mark III No. 11; Made in the USA; Year 2069."
In The Matrix, the crew of the Nebuchadnezzar is searching for Neo, whom Morpheus believes to be The One. When they find him, he is trained and taken to see the Oracle. While returning from the Oracle, Cypher betrays the crew, gives Morpheus to the Agents, and kills Dozer, Apoc, and Switch, Mouse being already dead. Neo and Trinity manage to save Morpheus from the Agents, after which Neo becomes the One, now being able to see coding in the Matrix and manipulate it. The ship was heavily damaged when Sentinels invaded the ship while Morpheus, Trinity and Tank were waiting for Neo to return to the real world through a portal before detonating the EMP, disabling the ship and the Sentinels.
In Matrix Reloaded, the ship is seen again. Since the events of the first film, Tank has died, and Link has replaced him as operator. After Neo visits the Oracle again and confronts the Smith virus, the crew goes to a restaurant called Le Vrai and takes the Keymaker from the Merovingian's captivity. Later that night, with the help of the crews of the Vigilant and the Logos, and the exile Keymaker, Neo enters the Source and speaks to the Architect.
The Nebuchadnezzar is destroyed by a Sentinel's tow bomb at the conclusion of Reloaded, after Neo leaves the Architect and rescues Trinity. The crew escapes before the ship's destruction thanks to Neo's newfound ability to identify and assume limited control over Sentinel hardware using his powers as The One as shown at the conclusion of the film. The Sentinel hurls the bomb from outside EMP range, detonating on contact with Nebuchadnezzar, The crew are found by the hovercraft Mjolnir very shortly after.
The name Nebuchadnezzar is a Biblical reference to Nebuchadnezzar II of Babylon, from the Book of Daniel. King Nebuchadnezzar ('the Great') was famous for his conquests of Israel in Biblical times (specifically Judah and Jerusalem). He is also assumed to have built the Hanging Gardens of Babylon (one of the lost Seven Wonders of the Ancient World) for his wife. He has a dream he cannot remember but keeps searching for an answer. Morpheus makes reference to this after the Nebuchadnezzar is destroyed with the line "I have dreamed a dream; but now that dream is gone from me". Nebuchadnezzar's dream is found in Daniel 2:1-49.
The Nebuchadnezzar was named after the largest sized bottles used in wine production. While writing the Matrix, the Wachowski brothers asked about the name of the giant display bottle of Veuve Clicquot Ponsardin at the cafe they frequented in Chicago.[citation needed] The bottle was a "nebuchadnezzar."
Neo's Hope[edit]
Captain: Kid
First mate: Shimada
Pilot: Unknown (May be filled by Shimada)
Operator: Unknown (may be filled by Shimada)
Other crew: Reposco and roolith (Recursion liaisons) Fuscienne and Catalyn (Syntax liaisons), Adenias (Syntax crew member), Pentothal (Vector liaison)
Neo's Hope is Kid's designated ship in The Matrix Online and the flagship for the E Pluribus Neo splinter organization.
Novalis[edit]
Captain: Tirant
First mate: Unknown
Pilot: Unknown
Operator: Unknown
Other crew: Unknown
The Novalis is referenced in Reloaded as part of the fleet sent to intercept the invading sentinels. It is disabled when Bane sets off the EMP on the Caduceus, and is subsequently destroyed.
In the MMORPG The Matrix Online, it is mentioned that the wreckage of the Novalis was in fairly good shape, and the ship was quickly rebuilt using spare parts available in Zion, and renamed the Novalis II.
Its name comes from Novalis, an 18th-century German novelist and poet.
Novalis II[edit]
Captain: Sawayaka
First mate: WanNi
Pilot: Neurophyte
Operator: Tamarin
Other crew: Vashuo, Lelan, Toorima, Oniyuzu, Odran, Al3xandra
In The Matrix Online it is said that the Novalis II was built from the salvaged wreckage of the Novalis.
The following is an excerpt from Tyndall’s personal records:
Novalis II, Refitted Pacer Class Hovercraft, designated 227. Novalis II is our first new hovercraft, even if it is one of our old ones…The war was hard on everyone in Zion, but the Zion Military took perhaps the hardest hit. With almost every single one of their trained redpills killed, and almost all of their hovercrafts destroyed, there was a faction within the Military that wanted to write off the Matrix entirely. Luckily for today’s redpills, an aggressive training program began instead – hoverbarges were built, redpills recruited, and the Matrix continued to be the center of the battle for the future.It was soon discovered, however, that an older style of hovercraft was needed. These hovercraft were fast, and stealthy, and most important, they allowed a group of redpills to work independently of Zion without eyes looking over their shoulders. With that in mind, the Military set out to survey what was left of their old fleet.Many hovercrafts, like the Brahma, were destroyed so utterly that nothing usable could be salvaged. Others, like the wreckage of the Novalis, were in fairly good shape. The Novalis’ flight-frame was more or less intact. With replacement parts already present in Zion, it was soon up and running. The only question remained: who would crew this ship?Concurrent with the lack of hovercrafts, the Zion Military was faced with a shortage of trained redpills. Most were killed at the end of the war, and those who remained were either in training or too inexperienced to take command. It was these first days after Neo’s Truce that Zion faced a crisis of confidence.Faced with a need to move fast and talk its way out of most of its problems, Zion most needed a person able to handle the pressures of being the first hovercraft captain after the Truce. This new captain needed to be able to talk when talk was needed, but fight hard when the going got tough. With the resurrection of the Novalis, now named by her captain Novalis II, came the promotion of a promising young redpill, SawayakaSawayaka found herself in a unique situation. Both the Machines and Exiles placed unusual emphasis on her appointment. Considered the forerunner of a new era, Sawayaka and her crew became more than the first new hovercraft… they became a symbol of the new Zion emerging from war.Combining the roles of diplomats, soldiers, and even entertainers, the crew of the Novalis II has emerged from these critical first months ready to help Zion and humanity find their way.Neurophyte was infected by a kill code virus while inside the Matrix.
At the time, there were nine servers, and each one had a different fate for Neurophyte:
On Regression, Proxy, Iterator, Enumerator, and Output, she was recovered by Zion and restored to full health.
On Linenoise, she was recovered by Zion but died in the process of extracting the killcode embedded in her brain.
On Method, the Machines recovered her and restored her to full health, and she became a Machinist operative as a result.
On Heuristic and Input, the Machines recovered her and extracted the killcode at the cost of her life.
Vashuo was killed by Toorima when she betrayed Zion and joined the Cypherites. She was captured and put under arrest, but was freed by either Gemaskeerd or Enmascarado, two of her fellow Cypherite operatives. It was after her escape that she revealed herself as Veil, the Controller for the Cypherite organization (alongside its leader, Cryptos, a former Zion captain). At this point, her whereabouts are unknown and she is wanted by all three organizations.
Osiris[edit]
Captain: Thadeus
First mate: Jue
Pilot: Robbie
Operator: Robbie
Other crew: Five others, names unknown
Its commissioning plaque reads "Mark VI No. 16 Made in the USA Year 2079". In the New International Version, Mark 6:16 reads "But when Herod heard this, he said, 'John, the man I beheaded, has been raised from the dead!' ". The Osiris is named after the Egyptian god, Osiris, who was raised from the dead by his wife Isis.
In the Animatrix film "Final Flight of the Osiris", this ship discovers the Machine army digging down towards Zion. After they are attacked by Sentinels the crewmember Jue enters the Matrix to send a desperate message using an emergency broadcast drop:
This is Thadeus, captain of the Osiris. It is 18:03 on 12-14, and I fear this will be our last transmission. Less than two hours ago we were pinned between two search units near BZ 2-18. We tried to outrun them on the surface when our sensors went completely berserk. We didn't believe what our equipment was telling us until we ran smack into the middle of it. An army. Their army. It's massive, hundreds of times the size of anything we've fought. We are under heavy pursuit and have sustained critical damage. We are going to attempt an emergency broadcast drop in the Matrix. After that, all we can do is hope that somehow this disk reaches Zion, and if it does, then it is not too late.
Just after Jue has dropped this message, the ship is destroyed by Sentinels. Its message, however, is retrieved by the Logos with an emergency operation by Captain Niobe and First Mate Ghost in Enter the Matrix, and Zion is warned of the army.
Pequod[edit]
Captain: Flint
First mate: Unknown
Pilot: Unknown
Operator: Unknown
Other crew: Unknown
The Pequod was mentioned in both "There are no Flowers in the Real World" and "Hunters and Collectors". In the former story, the ship is on a rescue mission to save Rocket, a crew member jacked in aboard the Mariner after all of the other crew members had died. In the latter story, this ship has been destroyed in a Sentinel attack and the only surviving member is its captain Flint, who spends much of his time collecting artifacts from the surface to learn about human history before the Matrix.
The ship's core reads "Mark III No. 9 Made in the USA Year 2096". It could possibly be an error, because the Nebuchadnezzar was Mark III No. 11 and made in the USA Year 2069. However, Mark 3:9 reads, "And he spake unto his disciples, that a small ship should wait on him because of the multitude, lest they should throng him." The biblical passage indicates a proposed exit Jesus could make to "rescue" him from the crowd. The biblical passage would be an appropriate derivation for "There are no Flowers in the Real World", being that the Pequod was sent to rescue Rocket. However, if the Mark III hovercraft series was constructed in 2069, it would have been most likely retired soon after. The 2096 models might have been something similar or completely unrelated. The relation of Mark III between the Nebuchadnezzar and the Pequod is currently unknown.
The name of the Pequod is a reference to the name of Ahab's ship in the novel Moby-Dick. "Hunters and Collectors" borrows from the novel and even features it in the ruins of a surface city. The relationship to a ship called Mariner is a further reference to the novel.
Polaris[edit]
Captain: Unknown
First mate: Unknown
Pilot: Unknown
Operator: Unknown
Other crew: Nova
The Polaris is mentioned in the comic "Hunters and Collectors". Nova, the narrator, was a member of its crew. The ship's name is derived from Polaris (also known as Alpha Ursae Minoris), the current northern pole star.
Prometheus[edit]
Captain: Unknown
First mate: Unknown
Pilot: Unknown
Operator: Unknown
Other crew: Unknown
A message to players of The Matrix Online was broadcast from the hovercraft Prometheus. The ship is named for Prometheus, one of the titans from Greek mythology. This Titan is responsible for giving Fire to humanity.
Saltpillar[edit]
Captain: Neoteny
First mate: Wanzer
Pilot: Microcoulomb
Operator: Wanzer
Other crew: Ryumanjisen, Shinte
The Saltpillar is a Mark XIV (model number 27) small reconnaissance class hovercraft originally outfitted for the purpose of scouting the tunnels of the Real for threats to the city of Zion. In its time, the ship has, however, been refitted with stronger plating and armaments, though it retains a great deal of maneuverability. The Saltpillar is also known as one of the smaller ships in the Zion fleet as far as crew size is concerned, at one time being occupied solely by its captain, Neoteny, and his first mate, Wanzer. The mission of this ship has, since its inception, been the elimination of the Cypherites. The second goal of ending the war in Zion's favor was added to the mission statement of the Saltpillar when the Truce was shattered.
The Saltpillar was one of the four Zion hovercraft involved with the transport of ex-Commander Jason Lock, and was the only Zion/EPN coalition hovercraft to be disabled during the battle.[5]
The name Saltpillar is derived from the biblical story of Lot, whose wife was turned into a pillar of salt when she turned to look back at the city of Sodom, which God had ordered them to flee.
Scanline[edit]
Captain: Unknown
First mate: Unknown
Pilot: Unknown
Operator: Unknown
Other crew: Strayshot, Acheronia, Theptism, Trifid (Recursion), Alethiana, Daxil, Derouter, Leton, Runtrace (Syntax), Betzalel, Kaveri, Palliate (Vector), Hynek (Recursion)
Scanline is an independent crew of informants and data scroungers. Their Motto, "Scan for Truth", is generally spoken at the end of any conversation with an operative in the Matrix, and they spread information about the goings on behind all organizations to anyone willing to listen. Distribution of this information may occur in person, but Scanline also sends out transmissions which can be obtained via a Scanline Receiver, which crew members will sometimes hand out.
Notably, Strayshot was highly involved in an investigation of Dr. Rajilich's notes, which culminated in September 2007, after several dedicated operatives broke the numerous encryptions on files and gained access to data nodes which gave the positions of an exile program known as 991.
Theptism, after he was involved with the disappearance of Cypherite liaison Viraconrida, and was keeping her imprisoned on a downed hoverbarge somewhere in the Real, was captured by the Merovingian liaison, MadHattah, and kept locked away in a prison construct.
Additionally, the newest member of Scanline, Trifid, is also the most recently deceased. Trifid was originally a member of E Pluribus Neo, who was not prominent until he defected to the Cypherite cause and became "Maskharah". After having plans to export weapons caches through the Matrix foiled by members of the E Pluribus Neo organization, Trifid was captured and interrogated, only to be rescued later by Scanline, and to become one of their crew. Resuming his original handle of Trifid, he was an active member of the crew until the end of the Truce, when his Emergency Jackout Protocol malfunctioned, and he was gunned-down by EPN liaison Reposco.
Shiva[edit]
Captain: Unknown
First mate: Unknown
Pilot: Unknown
Operator: Unknown
Other crew: Unknown
The Shiva appears in the Zion Archives. It can be briefly seen when the Nebuchadnezzar returns to Zion in The Matrix Reloaded, landed in Bay 10. Presumably, the Shiva is part of the fleet sent to intercept the invading Sentinels. The ship was not initially disabled when Bane sets off the EMP, but nevertheless must have been destroyed shortly after. Shiva is the third form of God as the Destroyer, one of the Trimurti (popularly called the "Hindu trinity").
Vigilant[edit]
Captain: Soren
First mate: Vector
Pilot: Unknown (Maybe Jax)
Operator: Jax
Other crew: Axel, Binary
The name of the ship Vigilant means "watchful and alert", and its commissioning plaque reads "Mark XIII No. 32 Made in the USA Year 2106." Very fittingly, in the New International Version Mark 13:32 reads: "No one knows about that day or hour, not even the angels in heaven, nor the Son, but only the Father."
In Enter the Matrix, Vigilant crew member Axel has been captured by Agents. The crew of the Logos happen to turn up at the airport, just as he is being transported, and they undertake a perilous rescue attempt, Niobe gets him off of the plane where he lands in the hands of an Agent. Ghost continues to pursue when Axel buckles his seatbelt and careens the car out of control, killing the agent, but severely wounding his leg, which is indicated in The Matrix Reloaded by his use of a leg brace.
When Morpheus makes his case to the Zion Council that only Neo can save them from the oncoming Machine onslaught, Soren is the first to offer the services of his ship and his crew to Morpheus's plan. The Vigilant crew is assigned the task of hacking into the city's power grid to disable the security systems of the Source building.
As Soren and his team make their way to the control room, in the real world, a group of sentinels has located the Vigilant. The sentinels fire a tow bomb at the ship, and as Axel and Jax rush to take action, a walkway collapses (weakened earlier when Axel's limp dislocates one side of the rail), causing Axel to fall, and a sharp prong from the walkway to impale Jax. The bomb hits the ship and explodes, killing all on board. Inside the Matrix, Soren and his crew collapse as their real-world bodies die.
Vishnu[edit]
Captain: Unknown
First mate: Unknown
Pilot: Unknown
Operator: Unknown
Other crew: Unknown
The Vishnu appears in a concept design sketch by artist George Hull,[6] and in the Zion Archives. It can be briefly seen when the Nebuchadnezzar returns to Zion in The Matrix Reloaded, landed in Bay 5. Presumably, the Vishnu is part of the fleet sent to intercept the invading Sentinels. The ship was not initially disabled when Bane sets off the EMP, but nevertheless must have been destroyed shortly after. The ship's name is derived from Vishnu, the second form of God as the Preserver in the Trimurti.
Unnamed ships[edit]
There are five unnamed ships included in The Matrix Comics and one from The Animatrix. One is a ship used for carrying potentials and is unnamed. Another crashed in the fetus fields, and only one of its crew members survived. He found a strange man who knew nothing of the Matrix but was convinced that the fetus harvesters were dragons. A third was stolen by a group of rebels who attracted agents for the thrill of it and were not allied with Zion. The fourth ship was used to destroy money that had a virus attached to it and the fifth and final unnamed ship was used by a crew that saved a girl who could change her residual self-image. The fifth ship from The Animatrix was featured in Program.
Miscellaneous ships in The Matrix Online[edit]
The Juggernaut (Zionite, captained by Cinquez)
The Titan (Zionite, Captained by RedBindi)
The Hand of God (EPN, Captained by Steelle)
The Nanshe (Cypherite)
The Metal Gear (Zionite, Captained by SSJTrunks. First Mate Kurayamino)
The Neo's Pride (Zionite, captained by LadyFrost)
The Black Dahlia (Merovingian, Captained by Villemar; First Mate Japes)
See also[edit]
Simulated reality
References[edit]
1.Jump up ^ [1]
2.Jump up ^ [2]
3.Jump up ^ http://www.unomaha.edu/jrf/gnostic.htm
4.Jump up ^ The Mystery of Larry Wachowski By PETER WILKINSON, Posted Jan 12, 2006, Rolling Stone
5.Jump up ^ [3]
6.Jump up ^ [4]


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Enter the Matrix
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 This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (January 2012)

Enter the Matrix
Enter the Matrix Coverart.png

Developer(s) Shiny Entertainment
Publisher(s) Atari
Distributor(s) Warner Bros. Interactive Entertainment
JP Bandai

Director(s) The Wachowski Brothers
Designer(s) David Perry
Platform(s) GameCube, Microsoft Windows, PlayStation 2, Xbox
Release date(s) NA May 14, 2003
EU May 15, 2003
JP June 19, 2003

Genre(s) Action-adventure
Mode(s) Single-player
Distribution 2 Nintendo optical discs (GC)
 4 CD-ROMs (PC)
DVD (PS2 & Xbox)
Enter the Matrix is the first video game based on The Matrix series of films. Its story was concurrent with that of The Matrix Reloaded, and featured over an hour of original footage, directed by the The Wachowskis and starring the cast of the film trilogy, produced exclusively for the game. It sold one million copies in its first eighteen days of release, 2.5 million over the first six weeks, and ultimately 5 million copies.[1]
First released on May 2003, the same month as The Matrix Reloaded's was released, Enter the Matrix was simultaneously produced with The Matrix Reloaded and The Matrix Revolutions. It was developed by Shiny Entertainment, published by Atari and distributed Warner Bros. Interactive Entertainment for the GameCube, Microsoft Windows, PlayStation 2 and Xbox.


Contents  [hide]
1 Gameplay
2 Plot 2.1 Characters
3 Connections to the films
4 Soundtrack 4.1 Track listing
5 Reception
6 References
7 External links

Gameplay[edit]
Enter the Matrix gives players control of two of the supporting characters from Reloaded and Revolutions, Ghost and Niobe, members of the same group of rebels as Morpheus, Trinity, and Neo, the protagonists of the series. Niobe is the Captain of the Logos, the fastest ship in the rebel fleet. Ghost is the ship's first mate, weapons guru, and a deep-thinking, philosophical assassin. The game takes place at roughly the same time as the events in Reloaded.
Players play as either Niobe or Ghost, each of whom have slight variations during their story. Most levels involve controlling players in a third-person perspective, using guns and fighting skills to defeat opponents and complete level objectives. At any time, players can activate bullet time (called "Focus" in the game) which slows down time, giving players the ability to perform actions such as shooting in midair and dodging bullets. Some levels involve one on one martial arts fighting against single opponents. In levels involving vehicles, such as driving a car or piloting the Logos, the style of gameplay depends on the selected player, with Niobe maneuvering the vehicles to avoid obstacles, whilst Ghost takes control of a gun to fight off incoming enemies. A hacking system allows players to enter codes, which can unlock secrets, weapons and skills.
Plot[edit]
The story begins with Niobe, captain of the Logos, and Ghost, her first mate, retrieving a package left in the Matrix by the crew of the recently destroyed rebel ship Osiris. After being pursued by Agents, Ghost and Niobe escape from the Matrix with the package, which turns out to be a message to the human city Zion, warning them that the machines are approaching with an army of Sentinels. Niobe and Ghost are tasked with calling the rest of the ships back to Zion to coordinate a defense.
With this in mind, the captains of the various ships hold a meeting in the Matrix to decide on how best to defend themselves. During the meeting, Agents attack the building they are in, although Niobe and Ghost are able to help their allies escape. They then encounter the Keymaker, a program capable of accessing any area in the Matrix, who leads them to safety through a door he created. The Keymaker gives the two a key that they are supposed to give to Neo. However, the key is stolen by henchmen of the Merovingian, a program created during the early days of the Matrix who now operates an illegal smuggling ring within the program. Ultimately, the Merovingian destroys the key, but Niobe and Ghost are able to escape, when the Keymaker realizes that it is too early for the key to be given to Neo.
Niobe later volunteers to go find the Nebuchadnezzar, the ship captained by Morpheus, upon which Neo serves, and the only ship yet to return to Zion. Upon finding the ship and its crew, and helping them escape from the Matrix, Niobe and Ghost agree to help in Neo's mission against the machines, agreeing to destroy a power plant. After this mission is completed, the Oracle, a program that often gives the humans advice, requests that the player character come and speak to her. After their conversation, the player is confronted by Agent Smith, a rogue Agent that seeks to destroy both the human and machine worlds. The player character barely escapes from the hundreds of Smith copies and the Matrix. Once out, the Logos is attacked by the machines. They defeat the machines by setting off an EMP, which disables their own ship in the process. The game ends with Niobe and Ghost waiting in the Logos, hoping that they will be rescued.
Characters[edit]
Aside from Ghost and Niobe, there are numerous secondary characters in Enter The Matrix.
Sparks — the operator on the Logos; he gives players tips and information throughout the game.
Smith — a program that can absorb human bodies and humanoid programs to make copies of himself; he chases the player through an abandoned skyscraper, and later, Chinatown.
Agent Johnson — an agent who appears frequently during the game; Niobe defeats him by kicking him off a cargo plane, while Ghost defeats him by knocking him into a short-circuited computer server.
Agent Jackson — another agent with frequent appearances in the game; Ghost defeats him by blowing up his helicopter. Jackson also tries to kill Niobe and Ghost after the crew of the Caduceus is saved, but the two were unexpectedly saved by The Keymaker.
Agent Thompson — the least-featured Agent in the game, who only appears in cinematics; the only opportunity to fight him occurs at the end of Niobe's missions at the power plant.
The Oracle — a program within the Matrix who often helps the humans.
Seraph — a martial arts master who protects the Oracle; he fights Niobe or Ghost once during the events of the game.
Morpheus — a member of the rebels, Niobe's ex-boyfriend, and captain of the Nebuchadnezzar.
Trinity — another rebel, a good friend of Ghost, to whom she refers as "dear brother"; first mate on the Nebuchadnezzar.
Neo — the most important rebel; Morpheus believes he is "The One".
Cmdr. Locke — leader of the Zion defence forces; Niobe's current boyfriend.
Axel, Soren, Ballard, Bane, Vector, Binary, Ice, Corrupt and Malachi — rebels encountered during the game.
The Keymaker — an old program who guides players through certain portions of the game.
The Trainman — carries multiple wristwatches on his arms; he controls the link between the Matrix and the machine city, and works for the Merovingian.
The Merovingian — an old program that has gone rogue in the Matrix; he has a chateau in the mountains wherein he has the Keymaker imprisoned; his henchmen are from early Matrix programs, and are rumored to be "vampires" and "werewolves".
Persephone — wife of the Merovingian; often betrays him out of spite.
Cain and Abel — two henchmen of the Merovingian.
Vlad — the black-clad, pale-skinned leader of the Merovingian's vampires; he is killed by Niobe, who stabs him through the heart with a wooden stake.
Cujo — the leader of the Merovingian's werewolves; he is killed by being impaled on a wooden stake in the dungeons of the chateau.
The Twins — employees of the Merovingian, they are encountered as the player leaves the chateau; they chase the players down a long tunnel, before they are finally evaded.
Connections to the films[edit]
Enter the Matrix was designed, like The Animatrix, to be an integral part of the Matrix milieu. The game includes one hour of live action 35 mm film footage written and directed specifically for the game by The Wachowskis. The martial arts moves and game engine cutscenes feature actions motion captured directly from the films' actors and stunt doubles to recreate their unique fighting style, and were created under the supervision of the series' fight scene choreographer Yuen Woo-ping.
The player learns that Neo is not the only target of Persephone's predilection for trading kisses for esoteric information; Niobe and Ghost are both put into positions where they must submit to her whims in order to gain critical information. Significant also to the continuity of the Matrix universe is the first appearance of actress Mary Alice in the role of the Oracle. Gloria Foster, the original actress, had died of complications related to diabetes early in the production of The Matrix Reloaded and The Matrix Revolutions. She had filmed her scenes for Reloaded, but was yet to complete her work on Revolutions. The game includes a sequence specifically explaining her change of appearance, as a result of an attack on her by the Merovingian. The Merovingian's attack was facilitated by a sacrificial trade with the compassionate program Rama-Kandra. The Merovingian acquired the deletion codes for the Oracle's external "shell," and in exchange, he gave Rama-Kandra's daughter, Sati, her freedom, despite her lack of purpose in the machine world. The Oracle foretells, however, that Sati will play an important role in both the Matrix and the Real world.
Soundtrack[edit]

Enter The Matrix: Original Soundtrack From The Videogame

Soundtrack album by Erik Lundborg

Released
2003
Length
46:46
Erik Lundborg chronology

The Matrix Revolutions: The Complete Score
 (2003) Enter the Matrix: Original Soundtrack from the Videogame
 (2003) 

A promotional CD release of the soundtrack accompanied the video game, with compositions by Erik Lundborg in the style of Don Davis, who composed the music for the films.
Track listing[edit]
1."Kick Jab Stab" (3'04)
2."Get Out Of My Face" (3'18)
3."In My Path... You're Dead" (2'22)
4."Eat This, Jerk" (3'27)
5."You Don't Scare Me Bucko" (2'35)
6."I Do Not Like You" (1'57)
7."Fist Fight" (2'29)
8."Smelly Sewer" (1'27)
9."Be Prepared" (1'41)
10."A Sickening Feeling" (4'22)
11."Somethin's Wrong" (3'10)
12."Uh, Oh... What's That?" (3'04)
13."Stuck In Much - Escape" (1'23)
14."What Fresh Hell Is This?" (2'11)
15."Not Agent Smith - Again!!!" (2'53)
16."Zen Garden" (1'21)
17."The Big Distraction" (0'50)
18."Elevator Is A Trap" (0'36)
19."Tear Gas" (0'42)
20."Piano Escape" (0'25)
21."Swat To Phone" (0'33)
22."No Rest For The Wicked" (0'47)
23."Merovingian's Office" (0'37)
24."Attic Opens" (0'27)
25."Going To Church" (0'52)
Other musical groups, such as Evanescence, Fluke, Clawfinger, and Celldweller, are featured in the game and are credited in the game's booklet.

Reception[edit]

[hide]Reception


Aggregate scores

Aggregator
Score
GameRankings (GC) 70.01%[2]
 (Xbox) 69.41%[3]
 (PS2) 68.70%[4]
 (PC) 64.67%[5]
Metacritic (Xbox) 65/100[6]
 (GC) 63/100[7]
 (PS2) 62/100[8]
 (PC) 58/100[9]
Review scores

Publication
Score
G4 2/5 stars[10]
Game Informer 8.5/10[11]
GameSpot 6.4/10[12][13][14]
 (PC) 6.3/10[15]
GameSpy 2/5 stars[16][17][18][19]
IGN 7.2/10[20][21][22]
 (PC) 6.6/10[23]


The game was met with generally mixed to positive critical reviews. Aggregating review websites GameRankings and Metacritic gave the GameCube version 70.01% and 63/100,[2][7] the Xbox version 69.41% and 65/100,[3][6] the PlayStation 2 version 68.70% and 62/100[4][8] and the PC version 64.67% and 58/100.[5][9]
Two critics from Electronic Gaming Monthly gave it "bad" scores; another later admitted that his "average" score for the game was more positive than the game actually deserved. Mark MacDonald's comments were especially scathing:

"In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix. [...] This game is a complete mess, and that's the only thing complete about it."(EGM, August. 2003)
GameSpot listed Enter the Matrix in several of their "Dubious Honors" lists at the end of 2003, including their five most disappointing titles of the year.[24] One common complaint was that players wanted to play as trilogy protagonist Neo rather than secondary characters Ghost and Niobe, an issue Shiny Entertainment addressed with their later Matrix game Path of Neo.
Steven Poole, in his column in Edge, described Enter the Matrix as "Max Payne with celebrity scriptwriters," and said that the films' fluid fight choreography could not be matched by the game's control system, and that the game's centred view, while practical, was not as interesting as the "kinetic montage" of camera angles used in the movies' action scenes. He also expressed other concerns:

"The most worrying new precedent that Enter the Matrix sets, though, with its massively hyped synergy and narrative overlap with Reloaded, is that it seems the film itself has been deliberately made to suffer, to donate some of its lifeblood so that its vampiric brood can feed on it. In Reloaded, Niobe and her crew go to blow up the nuclear power plant, a feat of security bypassing which would presumably require something like a lobby scene squared. Instead, we see nothing until they are already in the control room. Why? Because that's what you get to do in the game instead. The film's sense of rhythm and victory over threat is compromised just so we can bash buttons on our consoles at home. It's as though James Cameron had cut footage out of Aliens so that it could be rendered in blocky 2D graphics in the 1987 Spectrum/C64 tie-in game released by Electric Dreams — which remains, actually, a superior film-to-game conversion."[25]
Positive comments came from IGN, Game Informer, and Nintendo Power, with NP giving it 82/100, stating "its game play suffers from repetition, but this two-disc technomelange has tons of great stuff for Matrix fans." IGN's review, while mixed, praised its presentation and sound, stating that "you can't get much better than having the Wachowski Brothers filming your cutscenes," and "Kudos to the sound team for bringing the movie audio to life in the game. Excellent sound design, and a great score." The IGN review also said:

"Things could have been much better with a few more months in development. That said, the story elements and the way the Wachowski Brothers tie together the Matrix movies, the Animatrix shorts, and the game is exceptional. Not being able to slip into the black robes of the movie's principal characters is a bummer, but there's no denying that playing through Enter the Matrix will actually increase your appreciation of the Matrix universe as a whole."
They also praised the GameCube version, specifically:

"A big 'thank you' to Atari and Shiny for making sure that Nintendo's little cube didn't get shafted. The GameCube version actually ships on two disks to accommodate all the video and audio content. DPLII, progressive scan, DIVX compression — it's all used to full effect to make sure the GameCube version is as good as it can be."
References[edit]
1.Jump up ^ Rob Fahey. "Atari full-year revenues fall despite Enter The Matrix success". GamesIndustry.biz.
2.^ Jump up to: a b "Enter the Matrix (GC)". GameRankings. Retrieved 2012-12-18.
3.^ Jump up to: a b "Enter the Matrix (Xbox)". GameRankings. Retrieved 2012-12-18.
4.^ Jump up to: a b "Enter the Matrix (PS2)". GameRankings. Retrieved 2012-12-18.
5.^ Jump up to: a b "Enter the Matrix (PC)". GameRankings. Retrieved 2012-12-18.
6.^ Jump up to: a b "Enter the Matrix (Xbox)". Metacritic. Retrieved 2012-12-18.
7.^ Jump up to: a b "Enter the Matrix (GC)". Metacritic. Retrieved 2012-12-18.
8.^ Jump up to: a b "Enter the Matrix (PS2)". Metacritic. Retrieved 2012-12-18.
9.^ Jump up to: a b "Enter the Matrix (PC)". Metacritic. Retrieved 2012-12-18.
10.Jump up ^ Matt Keil (June 9, 2003). "Enter the Matrix Review - PC". G4TV. Retrieved 2012-01-15.
11.Jump up ^ "Enter the Matrix". Game Informer: 100. June 2003.
12.Jump up ^ "PlayStation 2 review". GameSpot.
13.Jump up ^ "GameCube review". GameSpot.
14.Jump up ^ "Xbox review". GameSpot.
15.Jump up ^ "Windows review". GameSpot.
16.Jump up ^ "PlayStation 2 review". GameSpy.
17.Jump up ^ "GameCube review". GameSpy.
18.Jump up ^ "Xbox review". GameSpy.
19.Jump up ^ "Windows review". GameSpy.
20.Jump up ^ "PlayStation 2 review". IGN.
21.Jump up ^ "GameCube review". IGN.
22.Jump up ^ "Xbox review". IGN.
23.Jump up ^ "Windows review". IGN.
24.Jump up ^ "Most Disappointing Game". GameSpot.com. Retrieved 2007-01-23.
25.Jump up ^ Poole, Steven. "Films and videogames: not good bedfellows". Edge issue 125 (July 2003), pp. 24. Online version available.
External links[edit]
Enter the Matrix at the Internet Movie Database


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The Matrix Online
From Wikipedia, the free encyclopedia
Jump to: navigation, search

"MxO" redirects here. For the Japanese manga, see M×0.

The Matrix Online
The Matrix Online Coverart.png

Developer(s) Monolith Productions
Publisher(s) Sega
WB Games
Director(s) The Wachowskis
Engine Lithtech Discovery
Platform(s) Windows
Release date(s) NA March 22, 2005
EU April 15, 2005

Genre(s) MMORPG
Mode(s) Multiplayer
Distribution CD
 download
The Matrix Online (also known as Matrix Online) was a massively multiplayer online game developed by Monolith Productions. It was the official continuation of the storyline of the Matrix series of films. The game began closed beta-testing in June 2004 which was then opened for people who pre-ordered the game in November 2004. Warner Bros. and Sega officially released MxO on March 22, 2005 in the United States. It was released in Europe on April 15, 2005. The game ran continuously from then until it was shut down on July 31, 2009 by Sony Online Entertainment.[1]
Ubisoft backed out of an agreement to co-publish the game, not long after cancelling plans for another MMORPG. Ubisoft and Warner Bros. stated that this did not have a negative impact on their relationship. At the time, doubts about the game circled within the industry, based on the lackluster reception of the later two Matrix films and an overcrowded MMORPG market.[2]


Contents  [hide]
1 Gameplay 1.1 Combat
1.2 Classes
1.3 Missions and organizations
2 The continuing story 2.1 Progression of the storyline 2.1.1 Chapter organization
2.2 LESIG program
2.3 The story so far
3 Server list
4 Closing
5 Final event
6 Official Revival
7 See also
8 References
9 External links

Gameplay[edit]
The player assumes the role of a redpill, a human who was formerly trapped inside the Matrix and has since been freed and shown the truth of humanity's imprisonment. When creating a new character, the player is given the choice of taking a blue pill that will return them to their former life (quit the game) or a red pill, which will free their minds from the Matrix and allow them to take the body of a physical human and experience reality. Characters who are unaware of the fact that they are in the simulation are often referred to as "bluepills" because they have either taken the blue pill or have not been given the choice yet. People who are aware of the simulation (players) are referred to as "redpills" because they have taken the red pill (or, in very rare cases, when a character has self-substantiated out of the Matrix on their own). Following the choice between the two pills, the player is then taken through a basic tutorial of the game's mechanics, including mission interaction and the combat system. After the tutorial, they are then free to roam the Mega City (the large metropolis that the entire Matrix story is set in).
Combat[edit]
Combat is divided into two separate parts: Free-fire and Interlock. Free-fire mode allows for large gun battles to take place, while Interlock is often broken down into bullet-time-affected martial arts moves and close-quarters gunfire.
There are three main classes in the Matrix Online: Coder, Hacker, and Operative. Coders create a special "simulacrum" that fights for them. Hackers manipulate the code of the Matrix to affect friends and enemies from a distance, either damaging them, downgrading their combat abilities, or healing them and upgrading their powers. Operatives are the common soldiers seen from the movies - Martial Artists, Gunmen, and the new Spy class, which revolves around stealth fighting and knife throwing. Magazines never seem to run out of bullets and knife throwers also have an unlimited supply.
In free-fire mode, operatives exchange damage with each other. Gunmen and Hackers are well-equipped for this, with their ranged attacks and abilities. Martial Artists must get close to their targets to be effective, and although a Spy's most dangerous abilities are initiated out of Interlock, they also pull their opponents into Interlock. Each attack or ability is used at timed intervals, based on the system of damage per second (D.P.S.). For example, the strongest rifle in the Matrix does 15 damage points per second, and has a fire rate of 3.5 seconds, which, in free-fire, causes the rifle to have a base damage of 52.5, to be altered by the player's own stats. Opposed to such, a Hacker's stronger attack ability such as Logic Barrage 4.0 does 63 D.P.S., but with a short casting timer, does a base damage of only 120-180 damage.
In Interlock, or Close Combat, two players exchange damage in rounds. Each round lasts exactly four seconds. For each round, the two players' accuracies are pitted against each other's defenses, which are slightly affected by a random "luck" roll. There are three different outcomes to a round: hit-hit, hit-miss, or miss-miss. In hit-miss, one of the players will hit the other while dodging or blocking their attack. In miss-miss, both players will parry each other without doing damage. In hit-hit, one player will damage the other, only to be damaged themselves in a counterattack. When special abilities are used, however, there can be no hit-hit round, although the miss-miss round can still apply.
When taking or dealing damage, one player's damage influences are pitted against another player's resistance influences of the same damage type (i.e. a gunman's ballistic damage versus an opponent's ballistic resistance). Higher resistance versus lower damage means that the defending player will not take as much damage.
When attacking or defending against attacks, one player's accuracy influences are pitted against another's defense influences of the same attack type.
There is no turn-based combat in the Matrix Online. All combat takes place in "real time", and large scale battles are often decided by the sheer numbers of forces of one side versus others. Amassing a large number of players to control the battlefield is affectionately dubbed "zerging".
Currently, there is no way to effectively use player versus player combat scores as content, although content designed for PvP has been recently added, such as items that drop in the game world and can be picked up that grant powers to the player that lugs them around, hence they are called "luggables".
Classes[edit]
The Matrix Online has a unique class system. Players can load abilities they have either purchased or produced (by the Coder class, known ingame as coding) at Hardlines, provided they have enough memory and the abilities that precede the loading one. These abilities can then be switched out at a Hardline at a moment's notice. This leads to a very flexible class system, without players being stuck in one class.
The three main archetypes are Hacker, Coder, and Operative. They are similar to the classes Mage, Crafter, and Fighter in other MMORPG's. These classes then each branch out into sub-classes, with Coder, for example being divided into Programmer (out of battle item and ability maker) and Code Shaper (creates simulacrums to fight with, similarities to a necromancer/summoner in other MMOG's).
To elaborate, the game currently has a total of 21 end-game classes with an additional two stubs.
Missions and organizations[edit]
After an initial set of introductory missions, players can join one of three organizations working in the Matrix, each with a different set of goals, beliefs and methods: Zion, the Machines, and the Merovingian.
In order to receive increasingly critical and sensitive missions, players are expected to run missions for their chosen organization, which will increase their standing with their chosen organization but will also lower it with the other two.
Zion:
Zion is the last remaining human city on Earth, hidden deep underground and is concerned chiefly with protecting its citizens from the Machines who see those who have "awakened" as a threat to those still connected to the Matrix. Those who choose to work for Zion usually enlist in the Zion Military and see this as the best way to protect the ideals of freedom.
Machines:
The main motivation for choosing to side with the Machines is that this organization is seen as the most conducive towards maintaining the status-quo of the Matrix and protecting the lives of those still connected to it, i.e., bluepills. However, there are also those who feel that the only way to improve relations between man and machine is to work with them as closely as possible and see joining this organization as the best way to do so.
Merovingian:
Those who work for the Merovingian are in a unique position in that they need not concern themselves with the traditional hostilities between Zion and the Machines, preferring instead to act only when the situation would prove advantageous for themselves or the organization as a whole. However, this organization has also been chosen by some players as it is the only one out of the three that fights to protect the Exiles who reside within the Matrix.
Sub-organizations:
Players cannot run missions for these organizations although in storyline terms they are now quite separate from their original "parent" organization, even receiving their own Live Events:
EPN - E Pluribus Neo (Zion as parent organization):
Members of EPN are devoted to what they deem "Neo's legacy". This mostly involves giving all human beings the opportunity to question the true nature of their "reality", the Matrix and to have the choice of the red or blue pill. Very much against the Machines, and Cypherites in particular, there are some more fundamentalist schools of thought within this organization who believe that the only solution to humanity's problems is to free the entire human population from the Matrix. They are led by The Kid with his old friend, Shimada - who also acts as their mission controller.
Cypherites (Machines as parent organization):
Usually seen as the more extreme element of the Machine organization, Cypherites follow in the footsteps of Cypher, wanting to be reinserted into the Matrix as bluepills so that they may be blissfully unaware of the true nature of the Matrix as a computer program. The name of their hovercraft, Blue Dreamer, reflects this philosophy. They are currently led by Cryptos and his second-in-command, the Zion traitor, Veil. During the time that Cryptos was revealed to be a Machine Program inhabiting a redpill's body, Veil assumed control of the organization.
It should be noted that as of Chapter 11.3, the Cypherites and EPN have effectively been withdrawn as a playable organization within the game. Existing factions that have been granted their respective "EPN/CYPH" tags in their faction name will continue to hold said tags, unless they disband or reform, but no new splinter org tags will be granted. In addition, no Live Events will occur for these organizations in the future.
The continuing story[edit]
Another of The Matrix Online's defining and differentiating aspects was its inclusion and emphasis on what was called "The Continuing Story". This is to say the game itself is the official continuation of the universe, story and characters established in The Matrix series of fictional works including the Movie Trilogy, The Animatrix short films, the Enter The Matrix video game and a series of officially written and produced Matrix comic books.
This continuation was written by the award winning comic book writer Paul Chadwick and later collaboratively with MxO lead game designer, Ben "Rarebit" Chamberlain. It was also confirmed as having seen verification and input from "Matrix" creators The Wachowskis through the end of Chapter 9.
Progression of the storyline[edit]
The story progressed in real time, with a planned schedule in effect that included the following:
Nine new critical missions (three for each of the game's three main organizations) every six weeks, released weekly as part of the game's patch cycle.
A new hand-drawn cinematic every six weeks to coincide with the start of a new sub-chapter.
Daily live events.
Large-scale organizational meetings (one each month).
Chapter organization[edit]
The Matrix Online used a system of organization akin to that of software versioning to keep track of its chronological progression. Each "Critical" mission and development is given its own unique tag within this system.
For example: Chapter 1, sub-chapter 2, week 3 would be represented as 1.2.3
It has been stated by MxO developer Rarebit, that this numbering system was meant purely for chronological measuring and game design (for the various rewards associated with completing past critical missions in a system called The Mission Archive). The chapters and sub-chapters are not intended as self-contained units. Rather, they are each equally relevant to the unfolding of the story as a whole.
LESIG program[edit]
The LESIG (Live Event Special Interest Group) was originally devised under Monolith's operation of the game and was intended to function as nothing more than a feedback group, giving the developers a clearer understanding of how players were reacting to the large scale Live Events the team were producing.[3]
However, when The Matrix Online transitioned to Sony Online Entertainment, the program underwent a radical change in direction as part of similar changes to the other story telling devices, most importantly, the scale and frequency of live events following the departure of a dedicated Live Events Team.
The group were given the new task of playing minor supporting roles (known as organization liaison officers) during future live events[4] or even more permanent characters to enhance interaction between players,[5] essentially replacing the paid staff of the LET with volunteer players.
The story so far[edit]
Given the fact the storyline of the game continued in real time and the continuation had been in operation for a number of years, there was a vast amount of happenings for new players and fans of the franchise alike to catch up on. Despite there being an active gameplay mechanic for experiencing past story arcs (The Mission Archive System), a desire to read condensed written summaries was requested by multiple players.[6] In response to this, Ben Chamberlain (a.k.a. Rarebit), then lead designer of The Matrix Online, made a post in August 2008 on the official forums quickly outlining and summarizing the game's storyline to date, both by chapter and sub-chapter.[7][8]
Server list[edit]
During the transition of the game from Monolith Productions to Sony Online Entertainment, on August 9, 2005, the existing servers were merged into 3.
Syntax was a non hostile server, composed of players from the original Linenoise, Proxy, and Output servers. It was an unofficial RP server.
Recursion was a non hostile server, composed of players from the original Method, Regression, and Iterator servers.
Vector was the only Hostile server. Unlike the other servers where PVP is optional, players were permanently flagged for PVP (player vs player) from the level of 16 and upwards. Vector was composed of players from the original Enumerator, Heuristic, and Input servers.
Closing[edit]
Sony Online Entertainment unexpectedly decided to discontinue service to the Matrix Online due to low subscription numbers in June 2009. Sony Online Entertainment shut down the service at 00:00 August 1, 2009. The game had under 500 active players before the shut down.[9]
The days leading up to the closing, as well as the end of the servers themselves, were chronicled on the gaming website Giant Bomb in a video series titled "Not Like This", a reference to a line in The Matrix's first movie.[10]
Final event[edit]
A grand finale was planned where all online players were to be crushed; however, due to a server glitch, most players were disconnected before the final blow came. What had been envisioned as a last hurrah transpired as a gruesome slide show. High pings and low framerates caused by the developers giving out advanced powers (with graphically demanding effects) and abilities to all players, coupled with the flooded chat interface, meant many players were unable to experience the final event as intended. Because developer level powers had been given to all remaining players, the situation on PvP servers (Vector in particular) meant that players could kill each other with a single hit.[11]
Official Revival[edit]
An official revival is ongoing, within the website The Matrix Online Server Emulator http://mxoemu.info/#.[12][13]
See also[edit]
Simulated reality
References[edit]
1.Jump up ^ The Matrix Online Shutting Down - PC News at IGN
2.Jump up ^ Ubisoft jacks out of the Matrix Online - PC News at GameSpot
3.Jump up ^ AetherNET Community Events Uplink.
4.Jump up ^ Malpur's Log - Club Sphinx, Vector instance, 06.01.04
5.Jump up ^ A liaison... BloodlustV - Syntax - 4/18/06
6.Jump up ^ the complete storyline?....
7.Jump up ^ RE: the complete storyline?....
8.Jump up ^ The complete story line?... at the Wayback Machine (archived 5 August 2009)
9.Jump up ^ Gera, Emily (19 August 2013). "The Matrix Online had fewer than 500 active players before shutting down". Polygon. Vox Media. Retrieved 19 August 2013.
10.Jump up ^ The Matrix Online Videos - Giant Bomb
11.Jump up ^ Endlife Studios Podcast Tue, 04 Aug 2009 23:50:06 +0100[dead link]
12.Jump up ^ "The Matrix Online Server Emulator".
13.Jump up ^ The Matrix Online is back! on YouTube
External links[edit]
The Matrix Online at the Internet Movie Database


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The Matrix: Path of Neo
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Jump to: navigation, search


The Matrix: Path of Neo
Pathofneobox.jpg

Developer(s) Shiny Entertainment
Publisher(s) Atari
Distributor(s) Warner Bros. Interactive Entertainment
Director(s) The Wachowskis
Designer(s) David Perry
Series The Matrix
Platform(s) Microsoft Windows, PlayStation 2, Xbox
Release date(s) NA November 7, 2005
EU November 11, 2005
EU November 25, 2005 (PC)
JP December 22, 2005 (PS2)

Genre(s) Action-adventure
Mode(s) Single-player
Distribution DVD
The Matrix: Path of Neo is the third video game spin off from the Matrix series and the second developed by Shiny Entertainment. The game was written and directed by The Wachowskis, who wrote and directed the three Matrix films. Players control the character Neo, participating in scenes from the films.
In Shiny Entertainment's first licensed Matrix game, Enter the Matrix, only sideline characters were playable. It did not feature the series' protagonist Neo, and due to its nature as an extension of the films' storyline, had few recreations of scenes in the film trilogy. David Perry, president of Shiny Entertainment Inc, has stated that Path of Neo is "basically the game that gamers wanted first time around... The Neo Game!".[1]


Contents  [hide]
1 Story
2 Cast and characters
3 Continuity changes
4 Reception
5 References
6 External links

Story[edit]
This game allows the player to participate in many of the major action scenes in the films. Most of these sequences, picked by the movie directors themselves, are taken from the first film in the series.[2][3]
At the start of the game, the player is hacker Thomas Anderson, and does not possess any of the powers that the character will later discover as Neo. As the game continues, players learn new skills and techniques, equipping Neo for the final showdown with Agent Smith. These additional skills may be levels and in the main game. Many of these skills are used by Neo in the trilogy, including the bullet dodge, bullet stop, and flight. A number of weapons are available in the game, consisting of both melee weapons (including various types of swords, staves, and escrimas) and firearms (assault rifle, submachine gun, pistol etc.).
The game also allows the player to meet many of the characters in the films, including Trinity, Morpheus and the Merovingian, amongst others.
The game uses film excerpts as cut scenes throughout the game at certain milestones. This footage includes clips from the original Matrix theatrical films, and from other sources, including the short film series, The Animatrix and Shiny Entertainment's first Matrix game, Enter the Matrix.
Cast and characters[edit]
Neo - The One. The game's protagonist and the character the player controls throughout the game. Voiced by Andrew Bowen.
Trinity - Neo's love interest and First Mate on the Nebuchadnezzar. Voiced by Jennifer Hale.
Morpheus - Captain of the Nebuchadnezzar, he aids Neo at various points throughout the game (Laurence Fishburne is the only actor from the film series to reprise his character's voice in the game).
Agent Smith (later referred to as merely "Smith") - A program (later Exile) within the Matrix. He is the main antagonist of the game and Neo's archnemesis. Voiced by Christopher Corey Smith.
Apoc and Switch - Red pills. Apoc and Switch are helpful fighters who always try to kill.
Merovingian - Rules over a personal empire of exiles like himself. Voiced by Robin Atkin Downes.
Head Bouncer/Doberman Leader - Exile and Head Bouncer at Club Hel, a nightclub owned by the Merovingian. Leads the Doberman, a wolf-like group of henchmen.
Head of Security - Exile and the head of security at the Merovingian's Chateau. First encountered walking upside down on the ceiling in the gun-room of Club Hel, before disappearing (he is also encountered in the dream at the beginning of the game).
Rogue Witch - Exile, first encountered being tortured in the dungeons beneath the Merovingian's chateau. Frequently aids Neo throughout the distorted dimensions within the chateau.
Vamp Prime - Exile, leader of the vamp and Doberman exiles found in Downside Up within the Merovingian's chateau.
Witch leader - Exile, the Merovingian's "champion", who fights Neo in the final sequence before Neo can escape the Merovingian's chateau maze.
Agents - These are programs within the Matrix just like Smith. The original Agents are later replaced by upgraded versions. Original Agents - Agent Smith (leader), Agent Brown, Agent Jones. Agent White appears in "The Security Guard" level, and he replaces Smith as leader of the Agents.
Upgraded Agents - Agent Johnson (leader), Agent Jackson, Agent Thompson.

Continuity changes[edit]
The game includes additional missions that extend the storyline of the theatrical film releases. While some of these are obviously solely for the benefit of game play, others seem to be based on scenes the Wachowskis planned to implement in the films (some of which can be found in The Art of The Matrix). These include:
An extension of the escape by Neo from the Metacortex building when he is first contacted by Morpheus. As in the film, though, the player is not required to escape and may be captured by the agents.
A series of training simulations taking place in the "construct", the Resistance's virtual reality; these instruct the player in hand-to-hand combat, firearms, and melee weapons.
An extended escape by the Nebuchadnezzar crew (sans Morpheus) through city sewers, ending with the temporary dispatching of Agent Brown by Neo in a fight while he is placing explosives. This event was not in the film, where the characters merely are seen leaving a manhole before heading to a TV repair shop.
An extended escape to the second hardline, detouring Neo into a damaged portion of the Matrix.
An extended fight with all three Agents after Neo is endowed with his powers as the One.
A series of five missions that fill in Neo's adventures in retrieving other "Potentials" (red-pills similar to Neo in ability to affect the Matrix) in the six-month period between Neo's retrieval from the Matrix power plant and the events of The Matrix Reloaded. The six-month period and the red-pill retrieval is noted in dialog between Morpheus and Commander Lock in their first meeting in The Matrix Reloaded (In the past six months...).
An extension of the fight between Neo and the three upgraded Agents, where Neo must also dispatch several SWAT team fighters.
A series of rescues that Neo must complete to see the various Zion ship captains to safety after their meeting (as shown at the start of The Matrix Reloaded).
An extension of the fight between Neo and Seraph, the Oracle's bodyguard.
An extension of the fight in the Merovingian's chateau, where Neo must solve a series of puzzles in the house (reminiscent of M. C. Escher surrealism) as well as battle in several fights.
An extended series of fights against the Smith clones in a church, a building closely resembling the Architect's quarters, and a version of the US Congress House of Representatives as the Keymaker attempts to get Neo and Morpheus to the final door to the Architect (a character seen only in film-derived cut scenes in the game).
A brand-new final battle, because the Wachowskis felt the ending of The Matrix Revolutions would be a "lame" ending for a video game. It is an alternate ending, without the martyr approach, where Neo kills Smith and then takes on the Mega-Smith, a gargantuan likeness of Smith composed of buildings, cars, Smith clones, and other debris from the city where the battle takes place. The player fights the Smith construct in a series of dodging thrown debris and plunging into the construct to severely damage sections of the Smith construct. Immediately before the final boss, the game is interrupted by the Wachowskis (represented with single-color sprites similar to what might be found in a pre-8-bit video game) who congratulate the player, then explain their reasoning behind deviating from the movie's ending (calling it "a little Hulk Vs. Galactus action").
Following the battle, the game ends with the final cinematics from the conclusion of The Matrix Revolutions. Rather than the use of the film's next-to-final track, "Bridge of Immortality", from composer Don Davis's official score, the game's cut scenes use Queen's "We Are the Champions".
Reception[edit]

[hide]Reception


Aggregate scores

Aggregator
Score
GameRankings (Xbox) 72.23%[4]
 (PS2) 70.52%[5]
 (PC) 64.10%[6]
Metacritic (Xbox) 73/100[7]
 (PS2) 69/100[8]
 (PC) 64/100[9]


The Matrix: Path of Neo received mixed reviews. Aggregating review websites GameRankings and Metacritic gave the Xbox version 72.23% and 73/100,[4][7] the PlayStation 2 version 70.52% and 69/100[5][8] and the PC version 64.10% and 64/100.[6][9]

References[edit]
1.Jump up ^ Perry, David (2005-02-19). "The Matrix: Path of Neo". David Perry (game developer). Retrieved 2007-04-15.
2.Jump up ^ "The Matrix: Path of Neo". IGN. Retrieved 2007-04-14.
3.Jump up ^ Perry, David (2005-05-09). "The Matrix: Path of Neo". David Perry (game developer). Retrieved 2007-04-14.
4.^ Jump up to: a b "The Matrix: Path of Neo (Xbox)". GameRankings. Retrieved 2012-12-18.
5.^ Jump up to: a b "The Matrix: Path of Neo (PS2)". GameRankings. Retrieved 2012-12-18.
6.^ Jump up to: a b "The Matrix: Path of Neo (PC)". GameRankings. Retrieved 2012-12-18.
7.^ Jump up to: a b "The Matrix: Path of Neo (Xbox)". Metacritic. Retrieved 2012-12-18.
8.^ Jump up to: a b "The Matrix: Path of Neo (PS2)". Metacritic. Retrieved 2012-12-18.
9.^ Jump up to: a b "The Matrix: Path of Neo (PC)". Metacritic. Retrieved 2012-12-18.
External links[edit]
Detailed Walkthroughs and images at GamePressure
Reviews and pictures at IGN
Path of Neo PS2 Review at GameSpot


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Neo (The Matrix)
From Wikipedia, the free encyclopedia
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[hide]This article has multiple issues. Please help improve it or discuss these issues on the talk page.




This article needs additional citations for verification.  (February 2010)




This article describes a work or element of fiction in a primarily in-universe style.  (October 2009)




This article possibly contains original research.  (June 2008)



Neo
The Matrix character
First appearance
The Matrix
Created by
Wachowski Brothers
Portrayed by
Keanu Reeves (films)
Voiced by
Andrew Bowen (The Matrix: Path of Neo)
Information

Nickname(s)
The Anomaly (name for him given by the machines)
 Mr. Anderson (Agent Smith calls him by his Matrix name)
Aliases
Thomas A. Anderson
Species
Human
Gender
Male
Occupation
Hacker
 The One (warrior)
 Former software engineer (in the Matrix simulation)
Title
The One
Family
Michelle McGahey-Anderson (mother)
 John Anderson (father)
Significant other(s)
Trinity
Neo (previously known as Thomas A. Anderson, also known as The One) is a fictional character in The Matrix franchise. He was portrayed by Keanu Reeves in The Matrix Trilogy, as well as having a cameo in The Animatrix short film Kid's Story. Andrew Bowen provided Neo's voice in The Matrix: Path of Neo. In 2008, Neo was selected by Empire as the 16th Greatest Movie Character of All Time.[1] Neo is also an anagram of One, a reference to his destiny of being The One who would bring peace.[original research?]


Contents  [hide]
1 Character Background
2 The Matrix Reloaded
3 The Matrix Revolutions
4 The Matrix Online
5 Powers and abilities
6 References
7 External links

Character Background[edit]








A record from Agent Smith's file on Anderson and Anderson's passport show a difference in the birthday of the character.
Thomas A. Anderson was born in Lower Downtown, Capital City, USA on March 11, 1962 according to his criminal record, or September 13, 1971 according to his passport (both seen in the film). His mother was Michelle McGahey (the name of the first film's art director[2]) and his father was John Anderson. He attended Central West Junior High and Owen Patterson High (named after the film's production designer). In high school, he excelled at science, math and computer courses, and displayed an aptitude for English and History. Although he had disciplinary troubles when he was thirteen to fourteen years old, Anderson went on to become a respected member of the school community through his involvement in football and hockey.
At the start of the series, Thomas Anderson is one of billions of humans neurally connected to the Matrix, unaware that the world he lives in is a virtual reality.[3] In his legitimate activities, he is a quiet programmer for the "respectable software company" Meta Cortex; but he is also a computer hacker who penetrates computer systems illicitly and steals information under his hacker alias "Neo", and he also sells illegal untraceable computer systems and hacking programs along with controlling computer viruses stashed on CD-s and diskettes. During his time as a hacker, Anderson has learned about something known only as "The Matrix". It is described by Morpheus as a vague notion that Neo has felt his whole life that "there is something wrong with the world".
During the years prior to the events of The Matrix, Anderson has spent his time trying to find the one man who he thought could tell him what the Matrix was: a supposed terrorist known only as Morpheus. Anderson is suddenly contacted by Morpheus via a cell phone mailed to his office, but is almost immediately captured by the virtual reality's Agents, led by Agent Smith. After refusing to co-operate with the agents, Neo has an electronic bug implanted within his Matrix-simulated body so that his actions can be tracked and those seeking to make contact from the free world can be traced and destroyed. He is then contacted by Trinity,[4] freed from the bug, and taken to meet Morpheus.
Neo is offered a choice to remain in his everyday life and forget about the Matrix or to learn what the Matrix really is. Choosing to learn what the Matrix really is, he takes a drug (commonly called the "red pill") designed to disrupt his body's neural connection to the Matrix, and wakes up disoriented and alarmed to find himself weak, hairless, naked in a pod full of red liquid, and connected to many wires.
Neo is rescued in the real world and his body is healed of the effects of his atrophy suffered in the power plant. Once Neo regains consciousness and is able to walk around, Morpheus tells Neo the truth about the Matrix: that it is a simulated world to which humans are connected, and that humanity is used as a power source for giant intelligent machines. He also tells Neo about The One, a human with the power to manipulate The Matrix, who has been foretold to end the war between humans and machines, and says that he believes Neo is The One. The next day, Neo begins his "training" becoming knowledgeable in many forms of combat vehicle and weapons operations by having various training programs uploaded directly into his brain. He also receives further instruction from Morpheus on subjects such as "freeing his mind" from the restrictions of the Matrix essentially overcoming the physics engine the Matrix operates on. He is also made aware the existence of its Agents.
After several days aboard the Nebuchadnezzar, Neo is taken to meet the Oracle, who has the power of foresight within the simulated world. She tells him that he has the "gift", but appeared to be waiting for something, and that in his present life he is not the one. The Oracle warns him that a situation will arise when he will have to choose between saving his own life or that of Morpheus.
On their way back to the hard line, which serves as the exit for "red pills" to leave The Matrix, the crew of Morpheus's ship is betrayed by Cypher, a "red pill" who seeks to return to the Matrix to escape the bleak, harsh life lived outside the Matrix. Two crew members, followed by Cypher, are killed. Morpheus is captured and held by Agents within the Matrix. Escaping death at the hands of Cypher, Neo and Trinity learn that the Agents seek to hack into Morpheus's brain, forcing him to tell them the access codes to the hidden rebel city Zion mainframe. After refusing to sacrifice Morpheus to prevent this, Neo decides to attack the building where he is being held. He and Trinity proceed to fight their way to the roof level of the building, where they are confronted by Agent Jones. Neo unloads two entire magazines of ammo on Jones only to see every one of them dodged effortlessly. When Jones returns fire, Neo proves capable of dodging bullets himself, fluidly moving in a way that only an agent was thought to be capable of. Jones is then shot by Trinity at point-blank range. Using an armed chopper, Neo and Trinity successfully rescue Morpheus. With Neo having just completed a successful rescue mission in a building protected by heavily armed guards and agents (a feat never before achieved) Tank and Morpheus both believe that Neo is indeed The One. Neo tries to tell Morpheus what the Oracle told him, but Morpheus explains that she merely told Neo what he needed to hear: had he believed himself to be the One, he would most likely not have attempted to rescue Morpheus, a necessary step to his emergence as the One.
Reaching the hard line, Morpheus and Trinity return to the real world, but Neo is trapped by Agent Smith. Trinity admonishes Neo to run, but he stands his ground, having begun to believe that he may be the One. The two of them draw guns and fire them empty, but are able to effortlessly dodge each other's fire. Neo skillfully engages Smith in hand-to-hand combat, almost seeming to be Smith's equal. In the end Neo is briefly incapacitated and held by Smith as a subway approaches, but at the last minute he is able to get free and backflip up onto the platform, leaving Smith to be hit. The Agent, however, possesses the body of the conductor and emerges from the train and Neo, realizing that the Agents' ability to possess other bodies makes this a fight he cannot win, flees the subway station.
Pursued by Smith and his fellow Agents, Neo is able to evade them and reach the location of the hard line, just to be ambushed and fatally shot by Smith. Trinity, seeing Neo die in the real world while his mind is still in the Matrix, tells his evidently lifeless body that the Oracle had foretold that she would fall in love with The One. When kissed by Trinity, Neo comes back to life, finally fully emerging as The One. The Agents try to kill him again, Neo simply raises his hand and the bullets freeze in mid-air, then drop harmlessly to the ground. It is then shown that he is able to perceive, interpret, and alter the computer code of the Matrix. Fully believing in his newfound powers, he effortlessly fends off Agent Smith before forcing himself into the agent's body and destroying it from within. The other two agents quickly flee.
Neo is then seen leaving a message for the machines via phone, a warning that he plans to oppose the machines by freeing as many human minds as possible. He then hangs up and flies into the sky.
The Matrix Reloaded[edit]
Approximately six months between the events of the first film and The Matrix Reloaded, Neo is now fully confident in his ability to manipulate the artificial world within the Matrix. Not surprisingly, he no longer uses firearms and instead prefers martial arts. His ability to manipulate the coding of the Matrix allows him to stop incoming fire from multiple attackers. Dispensing with the long black trenchcoat and black shirt he wears at the conclusion of The Matrix, Neo now prefers a cassock with a high-rise mandarin collar giving the appearance of a priest or Bishop. He and Trinity are now lovers. Neo seeks more advice from the Oracle, unsure of his purpose, while Zion prepares for a massive attack by the Machines from over 250,000 Sentinels – giant jellyfish-like machines. The Oracle directs him on a quest to find the Keymaker, a personified program that has access to numerous backdoors within the system. The Keymaker will be able to lead Neo safely to the Source, the programming heart of the machine world, which contains the programs sustaining the Matrix.
As the Oracle leaves, Agent Smith (now known simply as Smith) appears, and it is revealed that Neo had separated Smith from the rest of the Matrix code by shattering him, giving him a life independent of the machine's systems, and now the two of them share a "connection" to each other. Smith is no longer an Agent of the Matrix, but has become more virus-like, able to insert his code into other systems and infect other programs and human minds to make copies of himself. Neo fends off hundreds of these Smiths and escapes. Later, he, Morpheus, and Trinity steal the Keymaker from his keeper, The Merovingian. During this time, Neo stays behind to fight off the Merovingian's men and becomes separated from the others. He flies off to help them and only arrives in time to save Morpheus and the Keymaker from two agents crashing two semis together.
The Keymaker explains that two power stations elsewhere in the Matrix must be disabled in a short time window to successfully disable the security system of a building where the door to the Source will appear, allowing Neo to reach it. This task is accomplished; but the Keymaker is killed, a hovercraft is destroyed, and Trinity is put in jeopardy by Agents of the Matrix; a vision that Neo has seen earlier in his dreams. Entering the door, Neo finds himself confronted by the Architect, a program which created and designed The Matrix.
The Architect presents Neo with a radically different explanation of his origins and purpose, claiming that Neo is actually the sixth "One". He goes on to say that Zion has been destroyed by the machines five times before; faced with the dilemma of allowing humanity to be destroyed, or allowing the machines' preferred status quo to be reconstructed, Neo's five predecessors have helped reload, or restart the Matrix, before being allowed to rebuild Zion with a handful of freed humans. The productive output of the Matrix is based upon this repeated cycle of destruction and recreation, to keep the human minds which power it in a stable structure. The Oracle is as much part of that self-perpetuating design as the Architect, Neo is told, and the prophecy of The One is designed to ensure it runs smoothly each time.
The Architect warns of the annihilation of all human life in and out of the Matrix if he did not enter the Source door to reload the Matrix, but unlike his predecessors, Neo does not enter the door to the Source; he chooses not to believe the Architect's dire warnings of consequences, and to save Trinity instead. He saves her, just before she falls to the ground from the top floor of a power plant. However, as she was shot before she fell, she dies of her wounds. It is at this point that Neo displays the ability to heal/resurrect a person, as he reaches into her virtual body and restarts her heart.
Together, they exit the Matrix and return to the real world. Neo tells Morpheus that the Prophecy was merely another system of control, and that Zion's destruction is imminent. A group of Sentinels begin to converge on their hovercraft, so that Neo and the others are forced to abandon it and flee. Neo, realizing that he can now sense the sentinel, stays behind, and is able to deactivate the Sentinels by a hitherto unknown ability, to control objects while outside of the Matrix. The effort of doing so renders him unconscious.
He and the crew are rescued by the hovercraft Mjolnir/Hammer, the crew of which is dealing with a mystery in the form of Bane, a crew member from another ship, who is the only survivor of an ill-fated attack by the Zion fleet. Unbeknownst to anyone, Bane has been caught and infected by Smith.
The Matrix Revolutions[edit]
The Matrix Revolutions begins immediately after the events of the second movie. As a result of his struggle with the Sentinels, Neo returns to consciousness finding himself caught in an isolated train station-like limbo only accessible by order of the Merovingian, from which his mind is unable to free itself. It is here that he meets Sati, a young program created without a purpose who is being smuggled into the Matrix by her parents, who are also programs in the machine world. Neo remains trapped until freed by Trinity (assisted by Morpheus and Seraph) who threatens the Merovingian in a Mexican standoff.
After a final visit to the Oracle, Neo learns that he has powers over the machines which extend beyond the Matrix and that Smith is spreading, threatening to destroy both the Matrix and the real world. Building on the Oracle's previous explanations about the nature of choice, Neo learns that the Architect's assertion that his choice to save Trinity would inherently lead to the extinction of humankind was incorrect, due to his nature as a purely mathematical being. Having told Neo that he now has the power to choose to end the war and defeat Smith, the Oracle then states "Everything that has a beginning has an end, Neo" and informs him that he must now go to the heavily guarded Machine City in hopes of stopping the Sentinels and Smith. Soon after Neo leaves, hundreds of Smiths come and assimilate Seraph, Sati, and the Oracle.
Neo and Trinity are given the Logos, a hovercraft commanded by Morpheus's former lover, Niobe, in what seems to others as a suicidal journey to the Machine City. Meanwhile, Captain Roland and the Nebuchadnezzar's surviving crew of Link and Morpheus in the hovercraft Hammer/Mjolnir return to Zion, which is now besieged and losing to the Machines. Neo and Trinity are ambushed by the stowaway Bane/Smith, who blinds Neo, but is killed when Neo discovers an ability to 'see' programs and Machines independently of his eyesight. Neo, with Trinity as pilot, guide the Logos past the Machine City's defenses, but in the effort the Logos crash-lands, and Trinity sustains fatal injuries and dies.
Neo encounters the Deus Ex Machina, a Machine construct, and offers Smith's destruction in exchange for a truce. The offer is accepted; Neo enters the Matrix to find that the Smith program has copied itself throughout the simulated world, and has turned it into a rainswept dark simulation. One of the copies of Smith, having assimilated the Oracle and obtained as much freedom and control over the virtual world as Neo, faces Neo alone. For a while, the two fight evenly with no real advantage, but ultimately, the tireless Smith begins to wear out Neo and takes control of the fight. Realizing he cannot win with brute force, Neo allows Smith to assimilate him, which enables the machines to eradicate the Smith virus directly through his body, apparently killing him.
Neo's body is taken away by the Machines in the Machine City, while below in Zion, the Machines stop their attack and retire in deference to the peace that Neo bartered. The matrix is rebooted and a beautiful sunrise appears over the horizon, created by Sati in Neo's honor.
The Matrix Online[edit]
Although the fate of Neo was never truly revealed in the MMORPG sequel, The Matrix Online, his influence nevertheless had a strong impact on several key events throughout the game.
In the beginning, scattered code fragments of Neo's "RSI" (Residual Self Image) were found on the bodies of the impostor Agents who appeared across the Mega City during Chapter 1.1 (later revealed to be Sentinels under the command of The General program). When held, these fragments echoed some of the final thoughts of Neo inside the redpill's mind. Each of the three main post-war political organizations inside the Matrix realized the possible significance of these fragments and began fighting amongst themselves to gather as many as they could.
The Oracle reveals a secret society of exiles known only as the Shapers, who are the only ones able to bring the Fragments together in any significant way and that they must be protected from the impostor agents' corruption. The redpills' distrust and organizational differences prove too much for any strong unity, so that a Shaper fell into the captivity of the false agents. His power was used to encode some part of The One's being onto them, creating the powerful, pale-skinned "N30 Ag3nts".
In Chapter 1.2, Morpheus states that though the Machines never returned Neo's physical remains (Neo's body in the real world) to Zion, they did not "recycle" them: a reference to the first film, in which Morpheus tells Neo that the machines liquefy deceased occupants of the Matrix to provide organic sustenance for its living inhabitants. This would be the driving force behind Morpheus' descent into fanatical terrorism against the System in an attempt to force the Machines to reveal Neo's fate, ultimately leading to his assassination.
The subject of Neo then fell to the side lines for other struggles until the arrival of The Oligarchs in Chapter 9. The original intruder, Halborn, was notably intrigued by the life of The One and was personally shocked about the implications of Neo's ability to affect Machines outside of the simulation had on his search for what he called "The Biological Interface Program".
After Halborn's removal in Chapter 10, little more was questioned until the revelation of the Trinity project, originally headed by The Oracle, in Chapter 12. It was revealed that both Neo and Trinity were actually the culmination of decades of Machine research into translating human DNA perfectly into Machine code, allowing them to interface directly with technology without the need for simulated interfaces.
Powers and abilities[edit]
Neo has carried, since his inception, the Matrix's source code known as the Prime Program. This gives him the ability to freely manipulate the simulated reality of the Matrix, similar to the authority a system administrator has over a given system. He manifests these abilities as various superhuman powers.
The power Neo exhibits most often is akin to telekinesis in the Matrix. In that, he seems capable of manipulating any object in the Matrix through will alone. By focusing this ability upon himself, he can fly at amazing speeds and jump great distances. Whilst his speed is never specified, he flies from the Merovingian's mountain manor to the highway "500 miles due south" in a very short time. His speed of flight is further exemplified by his ability to escape explosions, and the sonic boom left in his wake has the power to overturn rows of heavy vehicles. He has used this ability multiple times to stop several bullets in mid flight, first against the Agents and again against the Merovingian.
In addition to his abilities, Neo possesses superhuman strength and agility, and is near-invulnerable to most attacks. Although he could block a sword with the edge of his hand, he received a small cut, indicating (as the Merovingian pointed out) that he was still human despite his powers. His endurance is also finite: when confronted by masses of Smith clones in the second film, Neo was forced to escape rather than continue fighting. His reflexes are great enough to dodge bullets.
Neo was able to revive the recently deceased Trinity by gently applying pressure on the heart, and thus making it operational once again. Though the extent and limits of his ability to revive within the Matrix are not known.
A more subtle application of Neo's ability is a heightened awareness of the simulated nature of the Matrix, enabling him to easily detect Agents, Exiles, and other anomalous phenomena (such as the presence of explosives). He is even capable of a limited form of precognition. This has been described as "seeing the world without time" by the Oracle.
Neo (like most Red Pills) utilizes the Resistance's combat programs, which grant combat abilities equivalent to a martial artist with decades of experience. Neo is able to run an unprecedented number of these programs simultaneously; he is therefore a master of multiple martial arts and fighting styles, including kung fu, kempo, judo, savate, jujitsu, karate, eskrima, zui quan, and taekwondo (the Nebuchadnezzar's ship operator Tank uploads each of these martial arts programs to Neo's brain during his training in the first movie). In training for the series, Keanu Reeves' fighting arsenal, as well as the entire cast's, emphasizes wushu.
In the real world, Neo does not display any of the aforementioned abilities aside from fighting skills. Neo does have some degree of wireless connectivity with the Matrix system: he eventually learns to sense the presence of the Machines, and even interfere with their function. This capability overwhelms him at first after he disables a squad of sentinels, causing him to collapse and sends him to limbo without the equipment normally used by the Resistance due to him still being inexperienced with his powers. According to the Oracle, "The power of The One extends beyond the Matrix. It reaches from here all the way back to where it came from". Apparently because of his status as The One, he has a direct connection to the Source, and can therefore affect everything connected to it. After he is blinded in the fight against Smith/Bane, Neo begins to perceive everything connected to the Source, including the Machine City itself, as silhouettes of golden light.
References[edit]
1.Jump up ^ "The 100 Greatest Movie Characters/ 16. Neo / Empire / www.empireonline.com". Empire. Bauer Consumer Media. Retrieved 2010-04-23.
2.Jump up ^ http://www.imdb.com/title/tt0133093/trivia
3.Jump up ^ This name carries several homages to Christian theology/mythology. "Anderson" literally means "son of man" - which is how Jesus primarily referred to himself in the Gospels. "Thomas" is the name of Jesus' disciple who infamously doubted the truth of the risen Christ. In The Matrix, Thomas Anderson sheds his disbelief and comes to accept that the Matrix is real and he is thereby "born again," and is referred to as "Neo." He also comes to believe that he is the One.
4.Jump up ^ a reference to the Christian doctrine of God as being understood as a Trinity composed of Father, Son, and Holy Spirit (or alternatively, as Creator, Redeemer, Sustainer)
External links[edit]
 Look up Appendix:The Matrix/Neo in Wiktionary, the free dictionary.
Neo at the Internet Movie Database
The Matrix Trilogy: A Man-Machine Interface Perspective: a study of the trilogy from a strictly technological as opposed to philosophical viewpoint


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Morpheus (The Matrix)
From Wikipedia, the free encyclopedia
Jump to: navigation, search



 This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (May 2013)

Morpheus
The Matrix character
Morpheus.jpg
First appearance
The Matrix
Created by
Wachowski Brothers
Portrayed by
Laurence Fishburne
Information

Species
Human
Gender
Male
Title
Captain of the Nebuchadnezzar
Morpheus /ˈmɔrfiəs/ is a fictional character in The Matrix franchise. He is portrayed by Laurence Fishburne in the films, and in The Matrix: Path of Neo where he was the only actor to reprise his character's voice.[citation needed]


Contents  [hide]
1 Concept and creation
2 Overview
3 Personality
4 Character history 4.1 The Matrix
4.2 The Matrix Reloaded
4.3 The Matrix Revolutions
4.4 The Matrix Online 4.4.1 Simulacra

5 Other appearances
6 External links
7 References

Concept and creation[edit]
Lana and Andy Wachowski, the creators of The Matrix franchise, instructed Fishburne to base his performance on Morpheus, a character in Neil Gaiman's comic book series The Sandman.[1] At the studio's request, Gaiman later wrote "Goliath", a promotional short story set in the film's universe.[2]
The name Morpheus is that of the god of dreams in Greek mythology, which is consistent with the character's involvement with the "dreaming" of the Matrix. The mythical Morpheus and his family, including two brothers (Phobetor and Phantasos), lived in a dream world protected by the Gates of Morpheus with two monsters standing guard. Beyond the gates were the River of Forgetfulness, beside which Morpheus once carried his father to hide in a cave, and the River of Oblivion. This theme of duality carries over to Morpheus in The Matrix, who offers Neo either a blue pill (to forget about The Matrix and continue to live in the world of illusion) or a red pill (to enter the painful world of reality).
Overview[edit]
In the Matrix films, Morpheus is the captain of the Nebuchadnezzar, which is a hovercraft of the human forces of the last human city, Zion, in a devastated world where most humans are grown by sentient machines and kept imprisoned in the Matrix, a virtual computer-generated world. Morpheus was once a human living inside the Matrix until he was freed.
Morpheus is apparently a very popular public figure in the city of Zion. He is also known in the Matrix, but as a dangerous terrorist wanted by 'Agents', who appear to be Federal investigators but are sentient computer programs that patrol the Matrix, eliminating any threat to the Matrix.
Like other hovercraft crews, Morpheus and his crew are dedicated to the protection of Zion and the freeing of humans from the Matrix.
Earlier in his life, Morpheus gained the romantic attention of Niobe, another hovercraft captain. Their relationship became estranged shortly after Morpheus visited the Oracle, an ally living in the Matrix, who told Morpheus that he would be the person who would find the One, a human having superhuman abilities within the Matrix who could end the human/machine war. Since that visit, Morpheus has spent much of his life searching the Matrix for the One.
Personality[edit]
In The Matrix and The Matrix Reloaded, Morpheus was known to be a truly inspirational leader and influential teacher to many people, particularly the majority of his crew, to the extent that Tank commented that "Morpheus was a father to them, as well as a leader". In The Matrix Revolutions, with Morpheus's faith in the prophecy shattered, he doesn't appear as strong a leader as he was in the first two films. Despite his strong faith, Morpheus still showed some rationality in dangerous situations rather than blindly relying on his beliefs to see him through the current crisis; perhaps his only truly irrational decision was to attack Agent Smith while unarmed in order to give Neo a chance to escape.
Character history[edit]
The Matrix[edit]
In the first feature film, The Matrix, Morpheus successfully finds and monitors a man named Thomas A. Anderson, a hacker who calls himself Neo. Despite a close call with Agents that capture, interrogate, and place a surveillance device on Neo, Morpheus and his crew locate him. Morpheus offers Neo a choice of ingesting a red pill, which will activate a trace program to locate Neo's body in the real world and allow the Nebuchadnezzar crew to extract him, or a blue pill, which will leave Neo in the Matrix to live and believe as he wishes. Neo takes the red pill. The Nebuchadnezzar crew is then able to eject Neo's body from the Matrix powerplant and retrieve him from the cold sewers where the machines patrol. Morpheus takes a risk in helping Neo escape the Matrix, as human minds that live too long in the Matrix may have trouble in comprehending the reality. Initially, Neo does experience denial when Morpheus explains the truth, a point for which Morpheus apologizes.
Shortly after Neo visits the Oracle, Morpheus is captured by agents who plan to hack into his mind. Because Morpheus, as a hovercraft captain, possesses access codes to the Zion mainframe computer, the surviving members of the ship's crew are about to unplug Morpheus from the Matrix, without reconnecting his mind and body, a process that will kill him. Neo and Trinity, however, reenter the Matrix to make a daring and successful rescue of Morpheus. Neo saves Trinity from a helicopter crash, confirming Morpheus' belief that Neo is indeed the One.
Neo is eventually killed by Agent Smith shortly after the rescue, but revived as the One and returned to the Nebuchadnezzar before the Machines' Sentinels can destroy the ship.
The Matrix Reloaded[edit]
In the second film, The Matrix Reloaded, Morpheus is more confident that the war is nearing its end. A spiritual as well as an influential leader, Morpheus convinces one hovercraft ship to stay in the Matrix to await contact from the Oracle, despite orders from Zion for all ships to return to the city. Here he incurs the wrath of Jason Locke, commander of the Zion defensive forces; but Morpheus' actions are defended by Councillor Hamann, a member of the city's ruling body.
With the aid of Trinity and Niobe, Morpheus successfully retrieves the Keymaker, an exiled program that can access many hidden areas of the Matrix, including the Source, the central Machine City mainframe computer and programming heart of the Matrix. Morpheus aids Neo in successfully entering the door to the Source before returning to the Nebuchadnezzar.
After Neo enters the Source and returns from the Matrix with new information, he tells Morpheus that the Prophecy was a system of control that would bring the One to the Source to disseminate the programming inside Neo into the Matrix to allow a reload of the Matrix while Zion is destroyed by the machines and rebuilt by the One and red pills. A sudden Sentinel attack destroys the Nebuchadnezzar, further damaging Morpheus' belief in the outcome of the war. Upon witnessing the destruction of his ship, he quotes the Biblical Nebuchadnezzar; "I have dreamed a dream... but now that dream is gone from me."
The crew is rescued by the hovercraft Mjolnir commanded by Captain Roland, who joins forces with the craft Logos commanded by Niobe.
The Matrix Revolutions[edit]
In the final film, The Matrix Revolutions, Morpheus is somewhat dispirited, and has problems in understanding now what may happen to Zion and its people. Now without a ship of his own, he and Link (the Nebuchadnezzar's Operator) reside on the hovercraft Mjolnir, commanded by Roland. Morpheus renews his conviction that Neo could still save Zion, and supports Trinity in finding Neo, whose mind is trapped in a computer netherworld called Mobil Avenue, despite not being jacked in. Morpheus is called to the Oracle with Trinity, and with the Oracle's guardian, Seraph, he helps Trinity rescue Neo, via a visit to the Merovingian's lair and a Mexican Standoff.
Morpheus says farewell to Neo and Trinity before they leave for the Machine City in the hovercraft Logos to stop the war. Morpheus then aids Niobe as she flies the Mjolnir in a desperate ride back to Zion. The ship successfully stops the first onslaught of the Machine attack with the ship's electromagnetic pulse weapon.
When the Sentinels suddenly stop a second wave of attacks, Morpheus realises that Neo is somehow fighting for them. When the Sentinels retreat after Neo defeats the former Agent Smith, now a virus that has threatened both humans and machines, Morpheus and Niobe embrace in celebration as cheers arise from the Zion population, who have received a brokered peace through Neo's sacrifice.
Of the original Nebuchadnezzar crew in the Matrix, Morpheus is the only surviving member to see freedom for Zion.
Referring to the subjectivity of reality throughout the film trilogy, Morpheus' last line in Matrix Revolutions, said in disbelief as the Sentinels retreat from Zion, is "Is this real?".
The Matrix Online[edit]
In Chapter 1.2 of The Matrix Online, Morpheus grows impatient with the machines and demands that they return the body of Neo. After many unanswered public speeches threatening action, Morpheus starts terrorist attacks throughout the Matrix. These attacks take the form of weapons that reveal the Matrix's inner workings (its code) for all human beings to see, even those not yet awakened to the simulation. This is known to have caused mass panic and forced awakenings to those not ready to see the truth. By killing Morpheus' simulacrum guards, redpills were however able to find means of disabling Morpheus' bombs.
During the game events on May 26, 2005 (as recorded on the game's official website), Morpheus plants a code bomb in the Rumbaar water treatment facility. After planting the bomb, he realizes he is being hunted by the enigmatic, masked figure known as the Assassin. Morpheus escapes the treatment facility; however, upon his leaving, the Assassin bends the code of the Matrix and emerges from a vent in the wall. Morpheus is caught off-guard and is unable to dodge the Assassin's kill-code bullets. He dies from gunshot wounds.
Some players argued against the death of the character Morpheus as the Matrix now provides an "Emergency Jack-Out" upgrade for redpills, eliminating the permanent death that previous redpills experienced if killed within the Matrix before the Truce. This feature could save a redpill's life with no fatal injuries. It was later revealed that the Assassin's bullets had contained a new form of code encryption, named a "kill code", which bypassed this technology. These kill codes are explained to be extremely difficult to produce and usually require a direct sample of the subject's residual self-image data, thus making them extremely rare and only used in the most extreme and specialist of circumstances. These codes were utilized later in the story as well, being the basis of function for The Apothecary character and the subject of The Oracle's plan to wound the Oligarchy.
Rumors and the popular belief of a faked death still run rampant however, largely based on the fact that prior to Morpheus' assassination a few select redpills were sent an email stating that he would likely "fade away" and hide. As with Neo, Morpheus' remains in the real world have yet to be found.
Simulacra[edit]
During Chapter 6 a figure appeared resembling Morpheus. It took the form of an RSI transmission, apparently originating from the Real World and spread disjointed messages about Neo's survival and imprisonment at the hands of The Machines. This was later revealed to be nothing more than a farce created by The General to sow dissent between Zion and The Machines, an effort he'd hoped would renew conflict between the two parties and give him purpose again.
The fake, a Morpheus Simulacra created from Zion records of the captain, took on a greater role once its master ordered it to deactivate itself. Disobeying its initial programming and refusing to shut down, the program went on to, over time, gain greater levels of self-awareness and sentience. It proved instrumental in The Machines' unlocking of the Zion RSI Database acquired during the 6th destruction of Zion as part of the renewed war effort following the Cypherite discovery of New Zion. This wasn't however done with malicious intent, in fact, the Simulacra's personality was notably innocent, being more concerned with the world around it and its own existence than taking sides in any political or ideological struggles.
In later chapters the Morpheus Simulacra played a supporting role in the Oracle's faked death and subsequent plan to weaken the Oligarch forces threatening The Matrix. Approached by the Oligarch Halborn during his research into the life of The One, the Simulacra coldly dismissed the Intruder's actions as only leading to his inevitable defeat.
Other appearances[edit]
In January 2014, Fishburne reprised his role as Morpheus in Kia Motors' K900 commercial for Super Bowl XLVIII.[3]
External links[edit]
Morpheus at the Internet Movie Database
References[edit]
1.Jump up ^ Gaiman, Neil (June 10, 2003). "Neil Gaiman's Journal: You must be this tall to ride this website...". neilgaiman.com. Retrieved December 30, 2012.
2.Jump up ^ "Neil Gaiman's Journal: "Do you have to?" "Yes I have to." "Oh." "Don't Get up."". neilgaiman.com. May 5, 2003. Retrieved December 31, 2012.
3.Jump up ^ Estrada, Zac (2014-01-28). "Kia's The Matrix Super Bowl Ad Sells A K900 With Morpheus And Two Keys". Jalopnik. Retrieved 2014-01-29.


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   ·
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 Jacking In to the Matrix Franchise: Cultural Reception and Interpretation ·
 Journey to the Source: Decoding Matrix Trilogy ·
 The Matrix phone ·
 The Official Matrix Exhibit ·
 Accolades ·
 Bullet time ·
 The Matrix defense ·
 MTV Movie Awards Reloaded ·
 Matrixism
 

 


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Trinity (The Matrix)
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 This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (July 2009)

Trinity
The Matrix Trilogy character
MatrixTrinity.jpg
First appearance
The Matrix
Last appearance
The Matrix Revolutions
Created by
Wachowski Brothers
Portrayed by
Carrie-Anne Moss (films)
Voiced by
Jennifer Hale (The Matrix: Path of Neo)
Information

Nickname(s)
Trin
Species
Human
Gender
Female
Occupation
Hacker
Title
First Mate of the Nebuchadnezzar
Children
None
Relatives
Unknown
Religion
Unknown
Nationality
American
Trinity is a fictional character in The Matrix franchise. She is portrayed by Carrie-Anne Moss in the films. In the gameplay segments of Path of Neo, she is voiced by Jennifer Hale. Trinity first appears in the original Matrix film and she becomes Neo's lover part-way through the trilogy.


Contents  [hide]
1 Character overview
2 Role in the films 2.1 The Matrix
2.2 The Matrix Reloaded
2.3 The Matrix Revolutions
3 Other portrayals 3.1 Online
4 Name
5 Skills and abilities
6 See also
7 Sources
8 References
9 External links

Character overview[edit]
Like the series' other main characters, Trinity is a computer programmer and a hacker who has escaped from the Matrix, a sophisticated computer program in which most of the human race is imprisoned. Though few specifics are revealed about her previous life inside the Matrix, we are told that she cracked a database so secure that she is famous amongst hackers, and that Morpheus, one of a number of real-world hovercraft commanders, initially identified her and helped her escape from the program. At the beginning of the series, she is first mate on Morpheus' Nebuchadnezzar and serves mainly as a go-between for him and the individuals he wishes to free from the Matrix. As the series progresses, her primary importance as a character becomes her close relationship with Neo. She is skilled with computers, at operating vehicles both inside and outside the Matrix, and in martial arts.
Throughout the series, her Matrix-given name is never revealed.
Role in the films[edit]
The Matrix[edit]
Trinity is first introduced at the beginning of The Matrix, in a phone conversation with Cypher, which is heard offscreen. This cuts to a dingy hotel room fight scene between Trinity and a group of police officers. Also on hand are Agents, sentient programs that police the Matrix to pinpoint potential troublemakers and neutralize them.
Trinity is next seen communicating with Neo for Morpheus in several encounters. Eventually, she and the rest of the Nebuchadnezzar's crew unplug Neo from the Matrix and begin his training as a new recruit in the war against the machines. She participates in several missions into the Matrix, including taking Neo to The Oracle, a sentient program inside the Matrix who seems, almost paradoxically, to possess greatly enhanced powers of intuition and foresight.
Throughout the film, it is apparent that Trinity has been in love with Neo from afar for some time, although she continues to conceal her feelings for him. Near the end of the first film, after he is killed by Agent Smith inside the Matrix, she speaks to his interfaced physical body and reveals that the Oracle told her that she would fall in love with The One, a prophesied individual capable of manipulating the Matrix to an unprecedented degree. She then kisses him, whereupon he miraculously returns to life both in the real world and within the Matrix. The resurrected Neo easily defeats the three Agents and returns to his body back on the ship. The first film ends with Neo returning to the Matrix to show people still unknowingly trapped there what they, too, might achieve someday.[1] This marks the beginning of a romantic relationship between Neo and Trinity which proves decisive in the outcome of the series.
The Matrix Reloaded[edit]
Trinity's importance as an individual character in the first sequel to The Matrix is fairly minimal for the first half of the film, though she appears in almost every scene. She aids in the rescue of the Keymaker from the Merovingian and in the subsequent escape, but her real role in the plot does not come into play until the climax of the story, where Neo is forced to choose between saving Trinity and reconstructing Zion while choosing to eradicate the currently existing one by entering the source Zion, the underground city where the last humans not living in the Matrix reside. Neo chooses to save Trinity and revives her after she is shot by an Agent.
The Matrix Revolutions[edit]
In the final installment of the Matrix series, Trinity is involved in the rescue of Neo from a cut-off segment of the Matrix, where he is being held by a program in the employ of the Merovingian. In the real world, Trinity goes with Neo to the Machine City in an attempt to negotiate with the Machines. While attempting to evade Machine pursuers, their hovercraft crashes, so that Trinity is fatally wounded and dies in Neo's arms.
After Trinity's death, Neo gives up his life to negotiate a truce with the Machines, being that he doesn't want to live without Trinity, by offering to assist them in defeating/deleting Agent Smith before he continues to run amok and completely shuts down the Matrix. The Architect is then shown reaffirming his promise to the Oracle to free all of those humans wishing to exit the Matrix for good.
Other portrayals[edit]
In Enter the Matrix, Trinity appears in a scene where she faces off against Ghost in a practice spar, the two subsequently discussing their shared belief that Neo can defeat the Machines despite the absurdity of the concept. Over the course of the game, it is heavily implied, although never expressly stated, that Ghost is in love with Trinity, but that she regards him as a brother for their having been freed from the Matrix at or near the same time.
Her role in The Matrix: Path of Neo is relatively similar to her appearances with Neo in the films; she has a spar with him during his sword-fighting training, accompanies him during the raid on the military building to rescue Morpheus (subsequently helping him to defeat an Agent on the rooftop), and is later rescued by him from some attacking Agents after the last meeting with the assorted ship captains.
Trinity also makes appearances in The Animatrix and The Matrix Comics.
Online[edit]
Despite having "died" during the course of the third film, Trinity made a return to the series in the official continuation, The Matrix Online. Taking on a major role in the game's final chapters it was revealed both she and Neo were actually the cumulation of decades of Machine research into translating human DNA perfectly into Machine code, allowing them to interface directly with technology without the need for simulated interfaces. Originally developed by The Oracle, this program was called The Biological Interface Program and was strongly sought after by the Oligarchy as a means to transfer their digital minds to physical bodies instead of the mechanical androids they had developed.
Without a physical form (the Machines recovered her program from her dying body) Trinity takes the appearance of a floating figure made of golden code when within The Matrix. Initially emotionally distraught with her condition (confusion, anger and sadness being the prominent emotions expressed during her awakening after being freed from the Oligarch Network) she eventually finds solace in the fact her existence is the key to finally rebooting the Matrix and erasing Oligarch override control once and for all.
She ultimately meets her end in the Source of The Matrix, merging with a human inside the core of the Machine code base itself, combining the three core groups; Man, Machine and Program. This initializes the final reboot sequence, removing the Oligarch control and allowing the Machines to finally exist without fear of cruel masters. Although it is unclear from the outlines Ben Chamberlain released prior to the game's closure, this conclusion likely sees the creation of a new truce between Zion and The Machines and is the basis for the new Matrix created around the concept of human thought control.
Name[edit]
The name "Trinity" is heavily associated with Christian theology, which involves the Holy Trinity: the Father, Son, and Holy Spirit. When she cracked the IRS database before her release from the Matrix, she chose the alias of Trinity as a hacker, to imply that she is as enigmatic as trying to grasp the concept of a "Three-In-One Being."[2] Trinity is the force who guides Neo to his "salvation," as well as commanding Neo to rise up from his apparent death in the first film, implying a further parallel between her character and God.[3]
The name Trinity increased in popularity as a given name for female babies born after the release of The Matrix in 1999. In the United States, the name had been increasing in popularity throughout the 1990s, and was the 523rd most popular by 1998. In 1999 it was 209th, and in 2000 it was 74th. It peaked as 48th most popular in 2004 and 2005, and has remained in the top 100 female baby names since 2000.[4]
Skills and abilities[edit]
[icon] This section requires expansion. (October 2008)
Throughout the Matrix franchise, Trinity is shown to be highly competent at many skills both inside and outside the Matrix, including martial arts, computer use, the use of firearms and other weapons, and operating a range of motor vehicles. Some of these skills can be downloaded from outside the Matrix as needed, such as when Trinity flies a helicopter during the first movie. Other skills are trained or inherent.
Trinity is seen to be especially skilled at the use of cars, motorcycles, and other vehicles, even in comparison to other hackers. In the first film, she pilots a Bell 212 helicopter and manages to maintain control even after its hydraulics system is damaged. In The Matrix Reloaded, she drives a Cadillac sedan[5] with ease while being chased by the Merovingian's twins, agents of the Matrix, and the police; even able to drive while helping Morpheus protect the Keymaker from one of the twins. She also carries the Keymaker to safety on a Ducati 996 motorcycle in a harrowing chase through oncoming traffic.
Combat, both armed and unarmed, is another area where Trinity excels. At several times during the three films, she is able to defeat large numbers of well-armed opponents, either by herself or with help from other characters. Trinity's signature attack is called the Double Eagle - in which she leaps into the air with her arms spread like wings and hovers for several seconds before delivering a thrusting kick - and she performs the Double Eagle in each of the three films.
See also[edit]
List of female action heroes
Simulated reality
Sources[edit]
1.Jump up ^ Complete transcript of the first Matrix film[dead link]
2.Jump up ^ Sparknotes analysis of major characters
3.Jump up ^ Parallels between the Matrix and Christianity
4.Jump up ^ "Popularity of a Name: Trinity". Social Security Administration. Retrieved 2012-05-04.
5.Jump up ^ "Matrix Reloaded, Cadillac Remade". Motor Trend. Retrieved 2011-05-09.
References[edit]
Faller, Stephen. (2004). Beyond the Matrix: Revolutions and Revelations. Chalice Press, New title edition. ISBN 0827202350
External links[edit]
Trinity at the Internet Movie Database


[hide]
v ·
 t ·
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The Matrix



The Matrix The Matrix Reloaded The Matrix Revolutions


Score ·
 Soundtrack
 

Score ·
 Soundtrack
 

Soundtrack
 



Characters
Neo ·
 Morpheus ·
 Trinity ·
 Agent Smith ·
 Agents ·
 Oracle ·
 Architect ·
 Niobe ·
 Merovingian ·
 Persephone ·
 Seraph ·
 Twins ·
 Keymaker
 

Video games
Enter the Matrix ·
 The Matrix Online ·
 The Matrix: Path of Neo
 

Universe
Red pill and blue pill ·
 Mega City ·
 Zion ·
 Ships
 

Creators
The Wachowskis ·
 Geof Darrow ·
 Steve Skroce ·
 Don Davis ·
 Keanu Reeves ·
 Laurence Fishburne ·
 Carrie-Anne Moss ·
 Hugo Weaving
 

Miscellaneous
The Animatrix  (soundtrack)
   ·
 The Matrix Comics ·
 Digital rain ·
 The Matrix Revisited ·
 The Zion Archive ·
 The Ultimate Matrix Collection ·
 Jacking In to the Matrix Franchise: Cultural Reception and Interpretation ·
 Journey to the Source: Decoding Matrix Trilogy ·
 The Matrix phone ·
 The Official Matrix Exhibit ·
 Accolades ·
 Bullet time ·
 The Matrix defense ·
 MTV Movie Awards Reloaded ·
 Matrixism
 

 


Categories: The Matrix (franchise) characters
Fictional hackers
Fictional characters with superhuman strength
Fictional characters who can move at superhuman speeds
Fictional cyborgs
Fictional martial artists
Fictional women soldiers and warriors
Fictional characters introduced in 1999









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Agent Smith
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Jump to: navigation, search


Agent Smith
The Matrix character
Warner Brothers VIP studio tour - Matrix mannequins (2862323128).jpg
Smith and other agents mannequins

First appearance
The Matrix
Created by
The Wachowskis
Portrayed by
Hugo Weaving
Ian Bliss
Voiced by
Christopher Corey Smith (The Matrix: Path of Neo)
Information

Species
Computer program
Occupation
Agent, later virus
Agent Smith is a fictional character, and the chief antagonist of the The Matrix franchise. He is portrayed by Hugo Weaving (and briefly Ian Bliss) in the films and voiced by Christopher Corey Smith in The Matrix: Path of Neo.
In 2008, Agent Smith was selected by Empire Magazine as the 84th Greatest Movie Character of All Time.[1] In 2013, Weaving reprised the role for a General Electric advertisement.[2]


Contents  [hide]
1 Overview
2 Design
3 Personality
4 Character history 4.1 The Matrix
4.2 The Matrix Reloaded
4.3 The Matrix Revolutions
4.4 The Matrix Online
4.5 The Matrix: Path of Neo
5 See also
6 References
7 External links

Overview[edit]
Smith began as an Agent, an AI program in the Matrix programmed to keep order within the system by terminating human simulacra which would bring instability to the simulated reality, as well as any rogue programs that no longer serve a purpose to the Machine collective. To this end, Smith possesses the ability to take control over the simulated body of any human wired into the Matrix. As an Agent, Smith is able to bend the rules of the Matrix (such as gravity and the limitations of the human body), giving him speed and strength beyond ordinary human capacity. He and other Agents can dodge bullets flawlessly, punch through concrete with their bare hands, and jump impossible distances. Agents also have the ability to communicate with each other instantaneously and perceive what other humans wired into the Matrix do via a type of shared consciousness, represented visually via their earpieces (when Agent Smith removes his earpiece during the first film, he is left unaware of the attack on his building). Smith is armed in the first film with the Desert Eagle, chambered for high-caliber .50 AE ammunition, as is standard with all Agents within the Matrix.
At the end of the first film, Smith appeared to have been deleted by Neo; however, in the sequels, Smith is revealed to have been "freed" from the Machines' control, preventing him from being forcibly sent to the system source where he and other programs would be deleted. This process makes him into a renegade program, effectively making him a self-replicating computer virus. Along with his freedom, Smith gains the ability to copy himself onto others within the Matrix, rather than simply having the ability to switch between bodies as normal agents are able to. By copying himself into a human in the process of disconnecting from the Matrix by making use of the in-Matrix landlines, Smith is able to insert himself into the outside world. This is seen when Smith takes over Bane's body in The Matrix Reloaded. Smith's real power comes from his ability to absorb memories and power from his victims, culminating in his form that fights Neo in the final battle of the Matrix series. Smith goes so far as to copy himself into the Oracle and he even tries to control Morpheus, and Neo himself.
Design[edit]
All Agents (other than Agents Perry and Pace from The Matrix Online game) are Caucasian males, as opposed to the population of Zion, which contains people of many ethnic groups. Agents wear dark sunglasses with corners or smooth angles and near-identical black business suits. The Agents show blandness and an apathy for the human race, with the exception of Smith and his acute disgust with humanity. In the first film, he expresses a desire to leave the Matrix to escape its repulsive taint, and reasons that with Zion destroyed his services will no longer be required, allowing him in some sense to 'leave' the construct. This at least partially explains his extreme antagonism towards Neo, who fights relentlessly to save Zion.
Other Agents have common Anglo-Saxon names like Brown, Jones, and Thompson. It was mentioned in the Philosopher Commentary on the DVD collection that the names of Smith, Brown, and Jones may be endemic to the system itself, demonstrating a very "robotic" mindset on the part of the Machines.
Neo's solitary role as the One is contrasted by Smith, who, by replicating himself, becomes "the many." When Neo asks the Oracle about Smith, the Oracle explains that Smith is Neo's opposite and his negative.
Unlike the other characters in The Matrix, Smith almost always refers to Neo as "Mr. Anderson." He calls him "Neo" only once in each part of the trilogy: the first time when he is interviewing Neo about his double life, the second when he is dropping off an Agent earplug in a package for Neo, and the third when he is repeating a line of his vision to Neo.
Personality[edit]
Agent Smith is significantly more individualistic than the other Agents from the start. While other agents rarely act without consulting each other via their earpieces, to the point where they often finish each other's sentences, Smith is usually the one giving orders or using his earpiece to gather information for his own ends. Smith also appears to be the leader of other Agents in the first film, as he has the authority to launch Sentinel attacks in the real world. As with other Agents, Smith generally approaches problems through a pragmatic point of view, but if necessary will also act with brute force and apparent rage, especially when provoked by Neo.
The earpieces represent some form of control mechanism by the machines. It is notable that when he is interrogating Morpheus, he sends the other agents from the room, then removes his earpiece, releasing himself from the link to the machines before expressing his opinion of humanity. Early in the second film, Smith's earpiece is sent to Neo in an envelope as a message from Smith, representing Smith's newfound freedom.
Agent Smith complains to Morpheus that the Matrix and its inhabitants smell disgusting, "if there is such a thing [as smell]". Smith has an open hatred of humans and their weakness of the flesh. He compares humanity to a virus, a disease organism that would replicate uncontrollably and eventually destroy their environment were it not for the machine intelligences keeping them in check. Ironically, Smith eventually becomes a computer virus, multiplying until he has overrun the entire Matrix.
At the same time, Smith develops an animosity towards the Matrix itself, feeling that he is as much a prisoner of it as the humans he is tasked with controlling. He later develops an immense and increasingly open desire for the destruction of both mankind and machines.
He was also shown to be a nihilist, which eventually culminates in his statement that the purpose of life is to end, and crediting Neo's life for his determining this.[3] During his final showdown with Neo, Smith angrily dismisses causes such as freedom, truth, peace, and love as simply human attempts to justify a meaningless and purposeless existence, and is completely unable to comprehend why Neo continues to fight him despite the knowledge that he cannot win.[4]
Agent Smith's vehicle of choice, as seen in The Matrix Reloaded is a black Audi A8 with black tinted windows and medium sized five-spoke aluminum wheels. Its registration plate reads IS 5416, which is a reference to Isaiah 54:16 in the Old Testament of the Bible: "Behold, I have created the smith that bloweth the coals in the fire, and that bringeth forth an instrument for his work..."
The Wachowskis have commented that Smith's gradual humanization throughout The Matrix is a process intended to mirror and balance Neo's own increasing power and understanding of the machine world.[citation needed]
Character history[edit]
The Matrix[edit]
In the first film, Smith is one of the three Agents sent to deal with Morpheus. After Neo is successfully removed from the Matrix, Smith arranges Morpheus' capture by bribing Cypher, a disillusioned member of Morpheus' crew, with being reintegrated into The Matrix. When Neo manages to free Morpheus, Smith and his fellow Agents engage in a lengthy cross-town chase. He and Neo fight, with Smith dominating most of the fight. Shortly after Neo escapes the fight, Smith guns him down. Neo revives, realizes his power as the One, and enters Smith, to destroy him from within.
The Matrix Reloaded[edit]
As a result of his contact with Neo from the first film, Smith is "unplugged" in the second film; no longer an Agent of the system but a "free man". This is signified by the lack of an earpiece, which he sends to Neo in an envelope as a message early in the film. His appearance has changed in the second film as well; his sunglasses are of a different, more angular shape than the square ones the Agents wear. His suit color, as opposed to the greenish-tint from the first film, is now jet black. He still possesses the abilities of an Agent, but instead of being able to jump from one human to another, he is able to copy himself over any human or program in the Matrix through direct contact; this includes humans wired into the Matrix, non-Agent programs with human forms, redpills, and other Agents. Smith retains the memories and abilities, if any, of the one over which he copies himself. This ability is much like how a virus replicates, creating an ironic contrast with the first film, where Smith likens humanity to a virus.
He makes the claim that Neo has set him free. However, he believes there is an unseen purpose which binds together Neo and himself. He tries to copy his programming onto Neo, but when this fails, he and hundreds of his clones attack him, forcing Neo to flee. Later, he and his clones try to stop Neo from reaching the machine mainframe, but this too fails.
Smith copied himself onto Bane (Ian Bliss), a crew member of the Zion hovercraft Caduceus. While waiting to leave the Matrix with a message from The Oracle, Bane was attacked by Agent Smith, who overwrote Bane's mind.
The Matrix Revolutions[edit]



 Movie poster for The Matrix Revolutions, featuring some of the numerous copies of Smith
By the start of the third film, Smith has managed to copy himself over nearly every humanoid in the Matrix, giving him complete control over the "Core Network" (the underlying foundation of the inner workings of the Matrix), thus rendering him immutable by even the Machines themselves. The Oracle explains to Neo that he and Smith have become equal in power and that Smith is Neo's negative, a result of The Matrix equation trying to balance itself. Also, she reveals that if he is not stopped, Smith will destroy everything. Unfortunately, the Oracle herself is eventually taken over by Smith, granting him her power of foresight, or omniscience, as well as reality-bending powers equivalent to those possessed by Neo, such as the ability to fly. Meanwhile in the Real World, Smith, who had copied himself into Bane, tries to kill Trinity and Neo, he burns Neo's eyes making him blind, but is then killed by Neo.
Near the climax of the film, Neo offers a deal with the Machines to get rid of Smith in exchange for Zion's safety, warning them that Smith is beyond their control and will eventually spread to the machine city, which will result in destruction of both mankind and machines. Knowing that Neo is right, the Machines agree to his terms and hold all Sentinels attacking Zion to stand down and wait for orders. They later give Neo a connection to enter the Matrix to stop Smith on their behalf. Although the Matrix is now populated exclusively by Smith and his clones, the Smith that has obtained the Oracle's powers battles Neo alone; as he explains, he has foreseen his victory, and has no need for the help of his copies. The two are almost evenly matched as the fight begins, though Neo's combat abilities seem arguably superior to that of Smith, the latter attacking more out of brute force, rather than the technical skill he displayed in the first film. As the fight continues, however, it becomes clear that Neo cannot win with his finite stamina against the tireless Smith, who begins to dominate Neo in the fight; by the end of the fight, he is able to brutally beat Neo into near defeat. In the midst of this battle, Smith explains to Neo his final nihilistic revelation: "It was your life that taught me the purpose of all life. The purpose of life is to end."
When Neo is near defeat, Smith demands to know why Neo continues to fight, knowing he cannot win. Neo responds, "Because I choose to" and is beaten unconscious by the enraged Smith as a result. Suddenly recognizing the scene from his prophecy, Smith is compelled to deliver the line he said in it: "I say... Everything that has a beginning has an end, Neo".
Confused by his own behavior, Smith suddenly becomes frightened by the effect his words have on Neo. Unable to overpower Smith, Neo understands that he cannot beat Smith physically, and knows what he must do to win. Thus Neo opens himself to assimilation, apparently submitting to defeat. What follows is open to interpretation. Smith copies himself onto Neo and believes himself to be the victor, but does not know that Neo is plugged directly into the source. As a result, Smith "returns to the source," and is thereby able to be deleted by the machines, as evidenced by all of the Smith clones exploding.
Another such interpretation is that the 'equation' is completed. This is mentioned by the Oracle, as stated earlier, that Smith is the opposite of Neo, who was himself an aberration of the ultimate formula of the Matrix. Once Neo and Smith cancel one another out, the Matrix is allowed to be 'restarted', complete and without error.
A third is that the machines overload the newly assimilated Smith with power, causing him to effectively short circuit, and creating a chain reaction that completely destroys Smith. What is clear, is that outside of the Matrix, the Machines have honored their promise to Neo, as the Sentinels peacefully retreat from Zion and reboot the Matrix. The ending however does not indicate whether or not a long term peace has been reached, and includes many unanswered questions.
The Matrix Online[edit]
Despite his destruction at the end of the film series, Agent Smith (or at least the remnants of his programming) managed to return and made several appearances inside the movie's official continuation, the MMORPG The Matrix Online.
The first infection was noted in Machine mission controller Agent Gray, whose background information confirms that he was overwritten by Smith at some point during the timeline of the second and third films. This infection had somehow survived the reboot at the end of the third film and rose to the surface once again during chapter 1.2, The Hunt For Morpheus. The Agent, in both a storyline related mission and live event, showed signs of uncharacteristic speech and emotion and eventually led an assault against Zionist redpills declaring 'their stench unbearable any longer'. As a result of his actions the agent was apprehended by his fellow system representatives and scheduled for a 'thorough code cleansing'. He has shown no signs of direct infection since.
Machine liaison officer DifferenceEngine, following a similar scenario to that of the previous Agent Gray infection, also took on the dialect and emotional characteristics of the famous exile agent. Instead of attacking redpills, this instance insisted on finding 'Mr. Anderson'. In the end, the human/machine head relations liaison, Agent Pace, was made aware of the program's infection and subsequent crusade; she proceeded to lock down his RSI and return his program to the Source for analysis. His subsequent fate is unknown.
The third victim of infection was the notorious bluepill Shane Black. This man was an unfortunate victim of the Smith Virus who, once infected, gained the ability to spread the code to others. This quickly led to a small scale outbreak, with several more bluepills becoming infected and joining forces in their hunt for power. He and the other infected were eventually cleansed and returned to their bluepill lives. Shane Black's troubles continued, as he was one of the bluepills recorded to have first witnessed Unlimited redpills practising their newfound powers at the Uriah wharf. This triggered a resurgence of the memories formed during his Smith infection and he soon became volatile and insane. He is reported to have been mercifully killed shortly afterwards.
The most recent appearance of the Smith virus was during the third anniversary events. The virus manifested itself in the form of black-suited men (although they lacked the distinct likeness of Smith). As redpills began to fight back using specialist code from the Oracle, the virus vanished suddenly, stating that he had obtained a new and more dangerous form. The nature of this form was never revealed.
The Matrix: Path of Neo[edit]
The Matrix: Path of Neo, a video game covering the events of the entire film trilogy, features a different ending that that shown in The Matrix Revolutions, with a new final boss: the MegaSmith. The MegaSmith was used for gameplay reasons, because though the Wachowskis thought the martyr approach suitable for film, they also believed that in an interactive medium such as a video game (based upon the successful completion of goals), this would not work. So, described by the brothers as "A little Hulk versus Galactus action", this character was created to be the more appropriate "final boss" of Path of Neo. The MegaSmith is composed of destroyed buildings, cars, and parts of the road, with the "spectator Smiths" standing around the crater and in the streets acting as the MegaSmith's muscles, resulting in Smith not only becoming the city's people, but the city itself.
After Neo knocks Smith into the crater in the level "Aerial Battle", Smith is sent flying through the ground and up through the street. As Neo relaxes, the surrounding Smiths walk away from the crater. Neo gets out of the crater, and dodges a car which flies through the air and lands in a pile of debris. Neo looks on as Smiths tear up chunks of the road and throw cars into this pile. A truck then speeds into a building and blows it up. Smiths can be seen holding the debris together as it takes on a thirty-story tall humanoid form which is then struck by lightning, powering it up. Neo flies up to watch as the giant humanoid lowers its head onto its shoulders. The giant Smith then pulls a pair of giant Smith Shades from a billboard and puts them on. As an interesting aside, the glasses on the billboard are the same ones Agent Smith wore in the first Matrix film, with the curved nose bar, but when the MegaSmith actually puts them on, they become the ones Agent Smith wears in The Matrix Reloaded and in Revolutions.
After the fight—consisting of Neo dodging blows and building up power to launch more powerful assaults at MegaSmith, damaging one arm and creating a large hole in his chest—Neo flies straight into MegaSmith's mouth, causing the Smiths throughout the Matrix to overload and explode. The player is then shown a short scene from The Matrix: Revolutions of the streets shining with light emanating from the destroyed Smiths.
See also[edit]
Men in Black
Simulated reality
References[edit]
1.Jump up ^ "The 100 Greatest Movie Characters| 84. Agent Smith | Empire". www.empireonline.com. 2006-12-05. Retrieved 2012-07-24.
2.Jump up ^ Connelly, Brendon (April 13, 2013). "Agent Smith Returns – A General Electric Commercial Set In The World Of The Matrix". bleedingcool.com. Retrieved April 13, 2013.
3.Jump up ^ The Matrix Revolutions
Agent Smith: I must thank you [Neo]. After all, it was your life that taught me the purpose of all life. The purpose of life is to end.
4.Jump up ^ The Matrix Revolutions
Agent Smith: Why, Mr. Anderson? Why, why? Why do you do it? Why? Why get up? Do you believe you're fighting for something, for more than your survival? Can you tell me what it is, do you even know? Is it freedom or truth, perhaps peace - could it be for love? Illusions, Mr. Anderson, vagaries of perception. Temporary constructs of a feeble human intellect trying desperately to justify an existence that is without meaning or purpose! And all of them as artificial as the Matrix itself. Although, only a human mind could invent something as insipid as love. You must be able to see it, Mr. Anderson, you must know it by now! You can't win, it's pointless to keep fighting! Why, Mr. Anderson, why?! why do you persist?! / Neo: Because I choose to.
External links[edit]
 Wikiquote has a collection of quotations related to: The Matrix
Agent Smith at the Internet Movie Database


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Agent (The Matrix)
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 From left to right: Agents Brown, Smith, and Jones
Agents are a group of characters in The Matrix franchise. They are sentient computer programs, displaying high-level Artificial Intelligence, and are representatives, or "Agents", within the Matrix fictional universe. They are guardians within the computer-generated world of the Matrix. Something akin to the anti-virus of the Matrix, guarding it from anyone or anything (most often Redpills) that could reveal it as a false reality or threaten it in any other way. Agents also hunt down and terminate any rogue programs, such as The Keymaker, which no longer serve a purpose to the overall Machine collective. They appear physically human, but have a tendency to speak and act in highly precise and mechanical ways.


Contents  [hide]
1 Physical aspects
2 Interaction with Zion infiltrators
3 Agents Jones and Brown
4 Upgraded Agents
5 Rogue Agents
6 Other Agents
7 Online 7.1 Impostor Agents
7.2 Agent Gray
7.3 Agent Pace
8 See also

Physical aspects[edit]
Agents wear dark green business suits lined with a gold fabric, white dress shirts, black dress shoes, a silver bar tie clip to complement the tie, square sunglasses, and a communication earpiece. However, in Matrix Reloaded and Matrix Revolutions, Agent Smith wears a black suit instead of a dark green one, angled sunglasses, instead of square sunglasses, and no earpiece unlike the other Agents, but he did have the same appearance and attire from the first film. These features are copied from the attire for plainclothes agents of the United States Secret Service, as well as those of the Men in Black conspiracy or the stereotypical G-Man/FBI official. All Agents are Caucasian males (with a minor exception of African-American Agent Perry and female Agent Pace from The Matrix Online game), which also provides a dynamic compared to the majority population of Zion, containing many diverse cultures and walks of life. With the exception of Agent Pace, Agents also tend to have common Anglo-Saxon names such as Smith, Jones, Brown, etc. They have sideburns, and their hair is either slicked back or side-parted. Matrix Agents carry Desert Eagle handguns in shoulder holsters that are concealed beneath their suits. In addition to proficiency in the use of firearms, all Agents are masters of the martial arts and hand-to-hand combat.
Agents are programmed to be extremely agile, allowing them to perform superhuman feats such as leaping great distances, while possessing exceptional reflexes; on one occasion Smith managed to directly counter a punch from Morpheus with a punch of his own to Morpheus's still-moving fist. They can briefly move at speeds fast enough to evade gunfire, at least in most circumstances; contact shots are effective, as are weapons with an extremely high rate of fire, such as that from a “Minigun” as seen in the first Matrix film. They seem to be impervious to pain, or to have an extremely high tolerance for it; when Neo shoots one Agent with a minigun, he shows no visible reaction to several bullets piercing his arm. They can only be "killed" by wounds that would be instantly lethal to a human; trauma to the head, heart, upper spine, and so on. Although very resistant, Agents can bleed (Morpheus cuts an Agent on "Matrix reloaded" in the cheek with a sword).
However, this "death" is only a minor obstacle. When an agent is killed, it can simply transfer itself to another body, as agents have the ability to take over Bluepills - humans directly connected to the Matrix. Apparently, Agents have no "original" bodies, but even at their creation are over-written on the virtual signal of a human plugged into the Matrix. Hence, killing their current human "shell" will only delay an Agent long enough for it to transfer into another nearby Bluepill human. Actually destroying a specific Agent program is virtually impossible. They can only possess Bluepills, however, and thus Zion rebels are unaffected (only Smith, as a virus, had the ability to take over redpills by copying himself over them). For this reason, areas with a high population density (crowded apartment buildings, market places, freeways) are usually avoided by the Zion rebels.
Agents possess superhuman strength: they have been seen tearing off the roof of a car with one hand, and delivering punches that can shatter solid concrete. Agents also seem significantly less stunned by punches and kicks than a human would be, although a sufficiently strong attack to a vital body area can stagger them, such as when Neo briefly stunned Smith by "stabbing" him in the throat with his fingers.
Agents can only act within the boundaries of the Matrix, and as a result, they must obey the laws of physics set within the world of the Matrix. Thus, while they can perform feats of incredible strength or have superhuman endurance, they cannot walk through walls, stop bullets, fly unassisted, etc. They can bend the rules, but they cannot outright break them. The only exception to these limits occurs in the first film, wherein Agent Smith appears to plant a suggestion in Neo's mind that his (Neo's) mouth has sealed itself, although this could have been a temporary rewrite of the code of Neo's residual self-image (RSI) from the source rather than a regular ability possessed by conventional Agents.
Agents, apart from Smith who seems intellectually superior to others, often do not show emotion.
Interaction with Zion infiltrators[edit]
Their abilities make Agents extremely dangerous and virtually impossible to eliminate. All Zion hovercraft crewmembers know this, and upon encountering one, they are cautioned to escape. According to Morpheus, in the time before Neo was freed from the Matrix, every human that had stood their ground against an Agent was killed. Morpheus and Neo both individually fought Agent Smith in the first movie, and both were defeated, only surviving because Smith needed Morpheus for questioning and Neo due to his self-realisation of himself as the One. Later, once Neo had harnessed his abilities as the One, Agents no longer posed a threat to him and he could easily disintegrate Smith, scaring Agents Brown and Jones into fleeing. It is implied in the game Enter the Matrix that one of the main reasons for Neo's ability to defeat Agents was his ability to focus enough to move quickly for far longer periods than could normal rebels. This is the main cause of the player's difficulty in fighting Agents, since when the player is outside bullet time the Agents are able to dodge and counter all hand-to-hand attacks.
Morpheus had been fortunate enough to survive encounters with two Agents (Smith and Johnson) throughout the trilogy. He was defeated soundly by Smith (who was probably limiting the lethality of his attacks, as he wanted to capture the high-ranking infiltrator alive), and only overcame Johnson due to the nature of their situation; he did not wear down his opponent, but merely threw him from the top of the speeding truck on which they were fighting, although he only managed to turn the tables on his foe after he was thrown off, due to the unexpected arrival of Niobe, who rescued him.
Niobe has defeated an Agent, but as with Morpheus, there were extenuating circumstances. The fight took place on board a cargo plane in the skies above the Megacity; Niobe lowered the rear cargo ramp and managed to knock Agent Johnson out of the plane.
Ghost has also defeated a single Agent during a raid on a nuclear power plant, again by making use of unique circumstances of the encounter. Agent Johnson challenged him in the control room of the plant, whereupon he damaged one of the high-voltage servers with small arms fire and threw his opponent into it, electrocuting him.
Trinity is the only other character to have "stood up" against an Agent and survive, given that she dispatched one of them by a contact shot when it was near to killing Neo, getting in close while the Agent's attention was focused on Neo. If, as Morpheus suggests, no other human had survived an Agent encounter, this would mark the first time that an Agent had been "defeated", albeit the Agent's program then "body hopped" into another Bluepill and was fighting again within minutes.
Agents Jones and Brown[edit]
In the first film, Agents Jones (Robert Taylor) and Brown (Paul Goddard) are credited as Agent Smith's "sidekicks". Smith is given at least one order (or at least a forceful suggestion) by Jones ("order the strike"), and there appears to be some resentment or disagreement between the three at times.
Jones and Brown undergo little character development and do not appear in the sequels, though they are occasionally seen in The Matrix Online. They are mostly silent, but brutal accomplices to Smith, who perform secondary tasks such as holding Neo in place when Smith places a tracking device (possibly a program) inside his body cavity.
Brown chases Trinity across the rooftops in the opening sequence, missing several shots. Brown is also present in the scene wherein Morpheus is interrogated, injecting a truth serum into Morpheus's neck. Finally, Brown is ordered by Smith to check Neo for life signs after Smith shoots him and confirms Neo's death. Brown shows subtle hints of cynically deriding his "superior" Smith, such as when he seems slightly annoyed at him when they are interrogating Morpheus.
Jones is less prominent than Brown in the first movie, but his most notable scene is to confront Neo in near a helicopter. He then stands above the stricken Neo, uttering the line "Only human", before being shot by Trinity, who managed to get in close enough to shoot him in the head at point-blank range while he was occupied with Neo. From this, it can be deduced Jones perceives the human race much as Smith does, though with less unbridled revulsion. Likely as a precaution, Jones is seen holding Brown back when Neo is about to destroy Smith in the end of the film, and they are last seen fleeing from Neo. Jones seems slightly more jaded and bored with his tasks than the other Agents.
Upgraded Agents[edit]
The Matrix Reloaded introduced "Upgraded" Agents, Jackson, Johnson, and Thompson. Their enhanced strength, speed and stamina enable them to engage in protracted combat with Neo. In The Matrix: Path of Neo, the upgraded Agents recover from violent physical injuries in a relatively short time. However, an unarmed Neo is still able to defeat them easily.
The upgraded Agents continue the use of very plain, common, Anglo-Saxon names. A difference is that now their names are all two syllables and end in "-son", while the original Agents had names consisting of only a short syllable.
Rogue Agents[edit]
When Smith was destroyed by Neo at the end of The Matrix, his programming instructed him to return to the Source (the Machine mainframe), either to be destroyed or stored. As a result of Neo's attack, something changed in Smith that allowed him to defy his programming. The change in Smith also disconnects him from the system, setting him "free" from his duties. In effect, this change makes Smith an "Exile" program without purpose. By copying his programming onto others, especially The Oracle, Smith develops similar qualities as the One, such as the ability to withstand dramatic damage and the power of flight. Because Smith feels that he is still a victim to "purpose", he thus makes it his goal to destroy both Zion and The Matrix. Beginning to behave like a virus, he makes multitudinous copies of himself by using humans and other programs in the Matrix as hosts. The copies thereafter display the memories and special abilities of any assimilated programs, such as the Oracle's ability to see the future and control over The Matrix. Smith's ability to copy himself onto others may be a corruption of his original ability to move between hosts before Neo's attack. Neo is shown to be the only person able to withstand such assimilations, Morpheus only being spared because Neo threw off the Smiths that were trying to copy over him; even the Oracle fell victim to the attack, although it apparently required greater effort on Smith's part than usual. Smith eventually assimilates the entire Matrix and is destroyed when Neo, co-operating with the Machines, allows Smith to copy his programming onto him after a protracted fight.
Other Agents[edit]
Many other agents have appeared in the Animatrix, the Matrix console games, and the Matrix comics. Agents Ash, Bird, Finn, Fine, Gray, and White are the only Agents named there, but other unnamed Agents have appeared as well.
Agent White also appears in The Matrix: Path of Neo as a replacement for Smith after the latter was destroyed by Neo. White appears in only one section of the Redpill Rescue level called The Security Guard. He appears much like Agent Brown but has his own personality, and appears to be stronger than both Jones and Brown at the time as he gives Neo a fair degree of difficulty, even while Neo is the One.
The Animatrix story World Record featured a different style of Agent wearing full-length trenchcoats instead of the usual dark suit.
Online[edit]
The Agents lived on in the film's continuation, the MMORPG The Matrix Online. In line with the brokered truce created by Neo at the end of The Matrix Revolutions, Agents were no longer assigned to kill redpills on sight. Instead, they guard various areas of the Matrix that are still restricted to the awakened. The Agents revert to their original programming with the collapse of the Truce.
Impostor Agents[edit]
Red-Eyed "Impostor" Agents appeared at the start of The Matrix Online storyline during chapter 1.1. These "agents" impersonated system representatives and began widespread sabotage and assaults on the awakened redpills in an attempt to stress/break the truce agreement. All three major organizations (Zion, the Machines, and the Merovingian) were quick to deny being responsible for the attacks and the impostors were soon declared a fourth group unto themselves.
It was soon discovered that these beings were not agents at all, but rather were using some kind of disguise technology to try to implicate the machines for their actions. Glowing red eyes and lack of system-issue firearms were flaws in the plan.
It is revealed in a "Report to the General" document that the Red-Eyed Agents are the General's, the Exile who used to command the Sentinels, commandos, taking into consideration that programs could gain access to other shells (like the way the Oracle changed appearance in the movies), made occasional documented reports to the General in various Zion and Machine critical missions, and also hinted that their disguises were malfunctioning.
Agent Gray[edit]
Gray was one of several Agents trapped in the Matrix during the infestation known as Smith. His program was overwritten with new code, executing instructions which conflicted with his primary architecture. When Smith was defeated and Smith's program was withdrawn from the system, Gray was freed.
The Machine Civilization is run by cautious protocols, and there was still some chance that the Smith code had found a place to shelter within the system, or within an RSI. Agents that had been exposed to Smith were quarantined within the Matrix during the reset — something that is usually never done. Bluepills have their connections to the system attenuated so they never notice the event, and Exiles can seek shelter in a construct, but Agents have no such recourse. Those trapped in the system during the reset were literally turned inside out as their code was deconstructed and recompiled with a vicious error-checking routine.
Even afterward, he has not been allowed to return to the Source, instead relegated to a buffer system created during the reboot — a gateway construct which acts as a Machine analog to the Merovingian's Mobil Avenue Station. In some ways he is almost an Exile, but for the fact that he believes he will eventually be able to return to the Source.
Due to his current situation, Agent Gray was selected to act as recruiter and Controller for human beings that the Machines believe can assist them in controlling the Matrix. Like all Agents he is normally dispassionate and aloof, with a precise manner of speaking, but his forced dealings with humans have left him with somewhat more understanding of them than most Agents.
When dealing with humans, he uses many euphemisms, as he has found that humans often prefer not to say what they really mean. Death is “cessation of awareness”; stealing is “expeditious acquisition”. He addresses humans by their gender titles and bluepill last name (e.g. "Mister Anderson"), and seems to have a foolproof way of knowing this information about every human to whom he speaks.
Though Gray resented his assignment greatly at first, he has come to appreciate the fact that he is better at dealing with humans than most other machine Agents. Although he does not enjoy interacting with humans, the fact that he is efficient at it gives him a sense of pride.
Occasionally, a remnant of Smith's code has been known to influence his behavior, causing him to develop a misanthropic and homicidal attitude, as well as greatly increasing his power.
Agent Gray is voiced by John Patrick Lowrie.
Agent Pace[edit]
Agent Pace is the first female Agent, created in the The Matrix Online storyline as an attempt by the Machines to better interact with their human liaisons. Agent Pace is somewhat less stern and more personable than other Agents, and often refers to her human liaisons using Italian terms, almost verging on "pet names" if AI could be said to use them (similar to how the Merovingian program decided that he prefers French over other human languages, Pace likes Italian). "Pace" also means "peace" in Italian.
See also[edit]
Men in Black
G-Man
Simulated reality


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 MTV Movie Awards Reloaded ·
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Oracle (The Matrix)
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The Oracle
The Matrix character
The Oracle (i).gif
Gloria Foster as the Oracle.

First appearance
The Matrix
Last appearance
The Matrix Revolutions
Created by
Wachowski Brothers
Portrayed by
Gloria Foster (The Matrix and The Matrix Reloaded)
Mary Alice (The Matrix Revolutions)
Information

Species
Computer program
Title
A program designed to investigate the human psyche.
The Oracle is a fictional character in The Matrix franchise. She was created by the Wachowski Brothers, and portrayed by Gloria Foster in the first and second films and Mary Alice in the third film. The character also appears in the video game Enter the Matrix and the MMORPG The Matrix Online.


Contents  [hide]
1 Overview
2 Online
3 See also
4 External links
5 References

Overview[edit]
In the first film, she is a mysterious but powerful figure, incongruously depicted as a cheerful old lady who smokes cigarettes and bakes cookies. She possesses the power of foresight, which she uses to advise and guide the humans attempting to fight the Matrix. Later, she is revealed to be a sapient program who is integral to the very nature of the Matrix itself. Whether her power of prediction is deterministic or not is a concept given much treatment in all three films. She herself claims that she lacks the ability to see past her own choice, explaining that no one, including herself, can see past a choice they do not understand. It becomes clear in the films that her power cannot be used to predict the ultimate consequences of Neo, who possesses free will when he defies the Architect.
Her power of foresight, on the other hand, is probably not a foresight based on knowledge of a pre-determined future, but rather a calculation; The Architect revealed the Oracle to be "a program designed to investigate the human psyche"; thus, allowing the Matrix to become more accustomed for the majority of the human population to accept. She exhibits a trait for predicting events directly relevant to the nature and/or programming of the Matrix, and natural human responses according to her knowledge of them; this is most clear in her prediction of Neo's choice between Morpheus' life and his own. While the Oracle knew that the Agents would be searching for Morpheus as he was searching for 'the One', and seeing Cypher's actions and reactions (such as his conversation with Agent Smith), she predicted the most likely event. Another example is her prediction about Neo's choice in the second movie, The Matrix Reloaded; she had existed throughout five versions, and regardless of the One's ability to exhibit free will, she had experienced a series of events that had and would occur and push the One to the Source.
Neo meets the Oracle at a different location during each movie. In The Matrix, he finds her in an apartment filled with various "potentials" - children whose ability to control their surroundings suggests that they may be The One. During Reloaded, she waits for him in a paved courtyard between city buildings, with a purse filled with candies that resemble the red pill Neo took to free himself from the Matrix. In Revolutions, the two meet in an empty apartment, shortly before Agent Smith assimilates the Oracle's program into himself.



 Mary Alice as the Oracle.
The Oracle is played by Gloria Foster in The Matrix and The Matrix Reloaded, and by Mary Alice in The Matrix Revolutions and Enter the Matrix, one of the franchise's video games. In The Matrix Revolutions and Enter the Matrix, it is explained that Kamala and Rama Kandra, the parents of Sati, traded with the Merovingian, giving the Oracle's termination code in exchange for their daughter's passage into the Matrix as an Exile via the Trainman. In reality, Mary Alice played the Oracle because Gloria Foster died of complications from diabetes before her role in Matrix Revolutions was shot. In Revolutions, the Oracle hints at her true purpose, which is to bring imbalance, rather than balance, to the equations that form the Matrix. In this purpose she is opposed to her counterpart, the Architect, who brings balance to the equations that form the Matrix.
As the Architect explains in Reloaded, he and the Oracle have very different roles to play in maintaining the stability of the Matrix. The Oracle spreads a prophecy of The One's final victory over the machines, and those humans who choose to follow this belief are allowed to disconnect from the system voluntarily. They create the real-world settlement of Zion; when its population grows large enough to become a threat to the Matrix's stability, the Architect takes action. He launches a machine offensive campaign to destroy Zion and reunite The One with the Source, rebooting the Matrix and keeping control over the humans for one more cycle. When Neo and the Architect meet, this cycle is about to complete its sixth repetition.
This Yin-Yang relationship itself is a form of balance between opposing forces, so it becomes obvious that the Architect and the Oracle are the two balancing forces of the Matrix itself: the fallible human factor and the logic of the machines. This idea is even hinted in the films as the Oracle is wearing yin-yang earrings throughout the third film. This process of balance between opposing forces is even more realized in the conflict between Smith and Neo at the end of the third Matrix movie, wherein they annihilate one another, suggesting a collision between matter and anti-matter.
In the first film, Agent Smith revealed that the first Matrix was a failure because it was too perfect for humans to accept. This has been revealed in The Matrix Online continuity as the Paradise version of the Matrix. The Architect confirms this (and his own responsibility for its creation) in the second film, adding that he also created a second failed Matrix based on human history and nature (as he perceived it without the Oracle), which has come to be known as the Nightmare version of the Matrix. By including the Oracle, whose investigations into the human psyche yielded the answer to creating a functional simulation that humans would accept, a stable System was created with the third version of the Matrix, while the Prophecy of the One made to ensure its continuity in cycles.
In the final two films, the Oracle succeeds in unbalancing the Matrix (seeing the simultaneous rises of both Neo and Smith) to the extent that it is almost destroyed. In so doing, she manages to bring about a resolution in which the machines and the humans can coexist in peace. The Architect tells her she "played a very dangerous game" helping the humans, to which she replies that "change always is [dangerous]". The Architect also promises to the Oracle that the humans desiring to be free from the Matrix will gain their freedom as part of the peacemaking between the humans and the machines. When asked whether Neo will return, she says she suspects that they will see him again, indicating that he may still be alive, or that he may be reincarnated.
Online[edit]
She made frequent appearances in Debir Court in The Matrix Online before the game's cancellation in mid-2009. The Oracle helped redpills who needed guidance during missions. The General had tried to kill her with kill code bullets, but she was rescued by the Kid.
In April 2008, shortly after the game's third anniversary, the Oracle was killed by a man calling himself Halborn, a human jacked into the Matrix with no RSI, and thus represented by a wire frame. In ways still unknown, he had acquired powers that greatly exceed that of an Agent. He killed the Oracle in retaliation of her refusal to disclose the location of the Biological Interface Program, Halborn's ultimate goal.
Before cancellation, Zion had been attempting to find a way to 'revive' the Oracle.[1] A figure that appears to be a younger Oracle appeared before The Kid and his operatives.[2]
It was revealed that the Oracle was responsible for the Biological Interface Program, and that both Neo and Trinity were a part of that program.
See also[edit]
Magical Negro
Oracle
Precognition
Prediction
Prophecy
Simulated reality
External links[edit]
The Oracle at the Internet Movie Database
References[edit]
1.Jump up ^ "Ultimate Online Gaming Destination | Sony Online Entertainment". Forums.station.sony.com. Retrieved 2012-09-21.
2.Jump up ^ "Ultimate Online Gaming Destination | Sony Online Entertainment". Forums.station.sony.com. Retrieved 2012-09-21.


[hide]
v ·
 t ·
 e
 
The Matrix



The Matrix The Matrix Reloaded The Matrix Revolutions


Score ·
 Soundtrack
 

Score ·
 Soundtrack
 

Soundtrack
 



Characters
Neo ·
 Morpheus ·
 Trinity ·
 Agent Smith ·
 Agents ·
 Oracle ·
 Architect ·
 Niobe ·
 Merovingian ·
 Persephone ·
 Seraph ·
 Twins ·
 Keymaker
 

Video games
Enter the Matrix ·
 The Matrix Online ·
 The Matrix: Path of Neo
 

Universe
Red pill and blue pill ·
 Mega City ·
 Zion ·
 Ships
 

Creators
The Wachowskis ·
 Geof Darrow ·
 Steve Skroce ·
 Don Davis ·
 Keanu Reeves ·
 Laurence Fishburne ·
 Carrie-Anne Moss ·
 Hugo Weaving
 

Miscellaneous
The Animatrix  (soundtrack)
   ·
 The Matrix Comics ·
 Digital rain ·
 The Matrix Revisited ·
 The Zion Archive ·
 The Ultimate Matrix Collection ·
 Jacking In to the Matrix Franchise: Cultural Reception and Interpretation ·
 Journey to the Source: Decoding Matrix Trilogy ·
 The Matrix phone ·
 The Official Matrix Exhibit ·
 Accolades ·
 Bullet time ·
 The Matrix defense ·
 MTV Movie Awards Reloaded ·
 Matrixism
 

 


Categories: The Matrix (franchise) characters
Fictional prophets
Fictional artificial intelligences
Fictional African-American people
Fictional characters with precognition
Fictional characters introduced in 1999


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Architect (The Matrix)
From Wikipedia, the free encyclopedia
Jump to: navigation, search

For other uses of the term, see Architect (disambiguation).


 This article describes a work or element of fiction in a primarily in-universe style. Please help rewrite it to explain the fiction more clearly and provide non-fictional perspective. (February 2009)

The Architect
The Matrix character
TheArchitectMatrix.jpg
First appearance
The Matrix Reloaded
Created by
Wachowski Brothers
Portrayed by
Helmut Bakaitis
Information

Species
Computer program
Title
Creator of the Matrix
The Architect is a fictional character in the films The Matrix Reloaded and The Matrix Revolutions. He is portrayed by Helmut Bakaitis. He also makes an appearance in the MMORPG The Matrix Online.


Contents  [hide]
1 History 1.1 Constructing the First Matrices
1.2 A New Matrix
1.3 The Sixth One
2 Character
3 Function
4 The Matrix Reloaded
5 The Matrix Revolutions
6 Parodies
7 See also
8 References
9 External links

History[edit]
Constructing the First Matrices[edit]
The Architect created the first Matrix as a utopia for the humans whose minds inhabited it. However, the human minds rejected this first attempt as a perfect world and beta 1 of the Matrix crashed. A second attempt added "vulgarities" of human nature and a basic cause and effect, but this beta was also a failure.[1][2][3][4][5] The Architect turned to a more intuitive program designed to understand human nature and psychology to augment the framework of the next Matrix. This time, the power of choice was added to the programming, where humans would be allowed the power to choose, even if the person was only aware of the choice on a vague, unconscious level.
This version of the Matrix worked, except for approximately 1 percent of human minds. These humans were apparently bodily ejected from the power plant. Some of these humans survived to join Zion.
The Architect noted that the Matrix was not as perfect as he would have wanted. The choice-programming that stabilized the first non-beta iteration of the Matrix was also causing its destabilization. In approximately 100 years time, a reload of the Matrix would be required.
There was also the matter of Zion, which could not be allowed to grow too large with rejected humans, lest its people rise up to become a new threat to the Machine City.
One significant anomaly appeared two-thirds into the Matrix first cycle. A man was born with control of additional Matrix programming that actually belonged with the Source. The Architect tried to remove this anomaly, to no avail. However, he would find a way to work with this human and return the critical Source code he carried for the eventual reloading of the Matrix.
A New Matrix[edit]
Together with the human intuitive program (which could be considered the "mother" of the Matrix as the Architect could be considered the "father"), the concept of the Prophecy was formed. The intuitive program (known to the humans as the Oracle) would tell of this story to the small members of a human resistance that periodically infiltrated the Matrix, who would find the anomaly and help him to find the Architect's hidden room deep within a fortified building. There, the Architect would use his measures of control to keep the Anomaly, and in turn both Zion and the Matrix, in check. In each of the first five cycles of the Matrix, the Anomaly, known to the humans as The One, would manifest itself within the Matrix and eventually find the Architect and his hidden lair. There, the Architect presents The One with two doors of exit. One door leads to the Source. The second door returns to the Matrix proper. The Architect tells the One that, while they converse, Zion is about to be utterly and totally destroyed. He states that the function of The One is to save humanity. Given that the only remaining humans (after Zion's destruction) remain in the Matrix, failure to enter the door to the Source will lead to an eventual catastrophic system crash of the Matrix, killing its human inhabitants and effectively annihilating humanity as a race. The Architect instructs The One to select a small number of humans for the purpose of rebuilding Zion. In each of these cycles, The One enters the door to the Source, the Matrix is reloaded, and Zion dies and is reborn at The One's mentorship.
The Sixth One[edit]
On the sixth iteration, Neo, the sixth Anomaly, appears on schedule before the Architect. The Architect is surprised that this One, unlike his predecessors, is quicker of thought. This sixth Anomaly possesses the same dispensation for protecting humanity as the others, but unlike the other Ones has a deep attachment to one human: a Zion resistance member named Trinity. The Architect delivers the usual speech and threat, but can already see that this One will not comply as the others. Neo leaves the Architect to save his love, and leaves the future of the Matrix in doubt.
The Oracle tells Neo more about the Architect at their final meeting. She says that the Architect's purpose is to balance the equation of the Matrix, but her purpose is to unbalance the same equation. She also tells him that the Architect can't see past the equation of things as part of his purpose which limits his ability to view things. She tells Neo to head to the true location of the Source, the Machine City, to save not only humanity, but the Machine world as well.
After Neo's destruction of Smith, the Machines gather Neo's body and successfully reload the Matrix. The Machines also oblige the truce that Neo bartered, calling off the attack of Zion and leaving the two worlds at peace.
The Architect meets the Oracle and speaks of the "dangerous game" that she played, and acknowledges that the truce will be honored, although he doubts how long it will last.
Character[edit]
Near the climax of The Matrix Reloaded, Neo meets the Architect face to face in a large oval-shaped room with two doors, whose walls are covered with television monitors. (A close-up of these monitors is briefly seen early in The Matrix, but is not identified as such at the time.) Taking the form of a cold, humorless, white-haired man in a light gray suit, he is a computer program that created the Matrix and now oversees its functioning. His artificial nature is more readily apparent than that of other programs personified as humans. The Architect is extremely mechanical in his actions, in that he speaks in long logical chains of reasoning, utilizing several connectors (discourse markers) such as "ergo", "concordantly", and "thus", and has little variance in his tone of voice. He also has little facial expression beyond smirks and glares, but does exhibit emotion on limited occasions, such as regret, annoyance and arrogance.
The Architect's first attempt at a Matrix was a utopia, but it failed miserably and many human lives were lost when the inhabitants refused to accept it. The Architect then redesigned the Matrix to reflect the darker side of human nature and history, but the dystopian version failed too. The solution to this problem was discovered by the Oracle: a version of the Matrix that gave humans the unconscious choice of accepting it. This version was accepted by nearly 100% of all test subjects, so that the Matrix was rewritten to allow subjects to choose subconsciously whether they wanted to be a part of it. Less than 1% of humans that did not accept the Matrix would inevitably increase and become a threat to it. Despite this problem, this threat was expected and consequently could be controlled to some extent.
In The Matrix Revolutions, the Oracle explains to Neo that the true purpose of the Architect is to balance the mathematical equations that make up the programming of the Matrix, and he is unable to see the world as anything beyond a series of equations. It is also because of this that he is unable to comprehend choice and free will and cannot see the results of such choices as they are no more than variable factors in an equation to him.
The physical appearance and voice of the Architect was loosely based on Vint Cerf, often considered to be one of the "fathers of the internet".[citation needed]
Function[edit]
With the new Matrix in place, a system was enacted to control the inhabitants who refused to accept it. While the Oracle was able to guide the actions of the humans who left the Matrix through prophecy, it was the Architect who programmed The One that would fulfill these prophecies. The One was made carrying not only the source code of the Matrix "Prime Program", which gave him his outstanding powers over the Matrix, but also with a profound attachment to humanity that would later motivate him to fulfill the prophecies being spread by the Oracle. Every time the free humans had grown strong enough to start threatening machine hegemony, The One would be born into the Matrix.
As the prophecies were fulfilled by The One, the machines would begin building an army to destroy Zion. Under the guidance of the Oracle, The One would find his way to the machine mainframe, also called The Source, convinced that his actions there would end the war on behalf of the humans. Because the Architect resides in a room that lies on the path to the Source, the One would invariably encounter him along the way. During this encounter, the Architect would reveal his influence over the preceding events and the reason the Matrix had been designed to allow a small percentage of its inhabitants to escape. He would then present The One with a choice, symbolized by the two doors in his office:
He may return to the Source, at which point the Matrix source code would be reinserted into the program, allowing for the system to reboot. Zion is still destroyed and people are still trapped in the Matrix, but the One would be allowed to select seven males and sixteen females (making a total of twenty-three individuals) from the Matrix to be freed so that they could found a new Zion. The One would then die, and a prophecy of his return would be spread, continuing the cycle.
He may refuse to cooperate and return to the Matrix in an attempt to save Zion. This would lead to a massive system crash, killing all of the inhabitants of the Matrix. Combined with the inevitable destruction of Zion, this would ultimately mean the extinction of humanity.
The machination of the Architect and the Oracle were successful in maintaining the status quo in that, until Neo, all incarnations of The One had chosen to cooperate with the Machines in order to preserve humanity.
The Matrix Reloaded[edit]
In The Matrix Reloaded, The Architect offered Neo the same choice he offered his five predecessors. Unlike previous Ones, Neo was experiencing his programmed attachment to humanity in a specific way: in his love for Trinity. At the same time Neo had met with the Architect, Trinity was in the Matrix being chased by an Agent in a reenactment of a nightmare Neo had that ended with her apparent death.[6]
During their conversation, Neo claims that the machines cannot allow humanity to be destroyed as they are using them for power and thus could not survive if they were killed. In response, the Architect, although his face remains unmoved, states in a grave voice, "There are levels of survival we are prepared to accept."
Presented with a choice between the destruction of humanity or losing Trinity, Neo sees no choice. Motivated by his love for Trinity and not wanting to play into The Architect's ultimatum like his predecessors, he defies The Architect and chooses to attempt to save Trinity. Even though the Architect had asserted that her death was certain and his attempt to save her would mean doom for all humanity he returns to the Matrix in an attempt to save her and end the machines' control of humanity.
Before Neo departs he warns The Architect, "If I were you, I'd hope we never meet again." The Architect simply replies, "We won't."
The Matrix Revolutions[edit]
In the final scene of the film, the Architect joins the Oracle, commenting that she "played a very dangerous game", referring to the Oracle's role in guiding Neo as he defied the Architect's system of control. He then promises her that the humans who desire release from the Matrix will gain it. When she asks if he will keep his word he replies, "What do you think I am? Human? "
Parodies[edit]


 This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (December 2013)
A parody version of the character was played by George Carlin in the comedy film Scary Movie 3.
Another parody was played by Will Ferrell in the intro to the 2003 MTV Movie Awards.
Another parody appeared in the South Park episode Something Wall-Mart This Way Comes, featuring a white-haired man who identifies himself as "Wall-Mart."
See also[edit]
Sigmund Freud
Simulated reality
References[edit]
1.Jump up ^ "The Matrix Reloaded: Meaning & Interpretations". the matrix101.com. Retrieved 30 October 2013.
2.Jump up ^ "Neo and The Architect". leesmovieinfo.net. Retrieved 30 October 2013.
3.Jump up ^ "The Architect". imdb.com. Retrieved 30 October 2013.
4.Jump up ^ "Neo and the Architect - Matrix deconstructed". matrix-deconstructed.com. Retrieved 30 October 2013.
5.Jump up ^ "Christian Symbolism in Matrix Revolutions". webpages.charter.net. Retrieved 30 October 2013.
6.Jump up ^ "The architect. MATRIX RELOAD avi". youtube.com. Retrieved 30 October 2013.
External links[edit]
Architect at the Internet Movie Database


[hide]
v ·
 t ·
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The Matrix



The Matrix The Matrix Reloaded The Matrix Revolutions


Score ·
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Score ·
 Soundtrack
 

Soundtrack
 



Characters
Neo ·
 Morpheus ·
 Trinity ·
 Agent Smith ·
 Agents ·
 Oracle ·
 Architect ·
 Niobe ·
 Merovingian ·
 Persephone ·
 Seraph ·
 Twins ·
 Keymaker
 

Video games
Enter the Matrix ·
 The Matrix Online ·
 The Matrix: Path of Neo
 

Universe
Red pill and blue pill ·
 Mega City ·
 Zion ·
 Ships
 

Creators
The Wachowskis ·
 Geof Darrow ·
 Steve Skroce ·
 Don Davis ·
 Keanu Reeves ·
 Laurence Fishburne ·
 Carrie-Anne Moss ·
 Hugo Weaving
 

Miscellaneous
The Animatrix  (soundtrack)
   ·
 The Matrix Comics ·
 Digital rain ·
 The Matrix Revisited ·
 The Zion Archive ·
 The Ultimate Matrix Collection ·
 Jacking In to the Matrix Franchise: Cultural Reception and Interpretation ·
 Journey to the Source: Decoding Matrix Trilogy ·
 The Matrix phone ·
 The Official Matrix Exhibit ·
 Accolades ·
 Bullet time ·
 The Matrix defense ·
 MTV Movie Awards Reloaded ·
 Matrixism
 

 


Categories: The Matrix (franchise) characters
Fictional artificial intelligences
Fictional hermits
Fictional characters introduced in 2003









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Niobe (The Matrix)
From Wikipedia, the free encyclopedia
Jump to: navigation, search



 This article describes a work or element of fiction in a primarily in-universe style. Please help rewrite it to explain the fiction more clearly and provide non-fictional perspective. (October 2009)


 This article possibly contains original research. Please improve it by verifying the claims made and adding inline citations. Statements consisting only of original research may be removed. (August 2008)

Niobe
The Matrix character
MatrixNiobe.jpg
First appearance
The Matrix Reloaded
Enter the Matrix
Created by
Wachowski Brothers
Portrayed by
Jada Pinkett Smith
Gina Torres (The Matrix Online)
Information

Species
Human
Gender
Female
Title
Captain of the Logos
Significant other(s)
Morpheus
Jason Locke
Niobe is a fictional character in The Matrix franchise. She is portrayed by Jada Pinkett Smith. She serves as a supporting character in the two sequels of the original film, The Matrix Reloaded and The Matrix Revolutions, and one of the protagonists of video game Enter the Matrix. Niobe also appears in the MMORPG The Matrix Online. In the game, however, Niobe's character voicing is portrayed by Gina Torres, who portrayed the minor Zion character Cas in The Matrix Reloaded and The Matrix Revolutions.
Niobe is a human from Zion, being one of the rebels participating in the war against the Machines and the Matrix. She is the captain and pilot of a Zion hovercraft, the Logos, the smallest (and therefore most maneuverable) ship in the human fleet with a crew of only three: herself, weapons expert and First Mate Ghost, and Operator Sparks.
Within the virtual world of the Matrix, Niobe is one of Zion's most gifted martial artists. She has "killed" at least one Agent, survived multiple encounters with the Merovingian's superhuman thugs, faced Seraph in one-on-one combat, and even managed to survive and escape from a confrontation with the replicating entity Smith.
In the real world, she is the most skilled pilot among the rebel forces. She demonstrates this on several occasions. In one scene during The Matrix Revolutions, she maneuvered the rather massive hovercraft Hammer through the narrow, cluttered passage of a mechanical line (while under heavy attack and pursuit by Sentinels), a feat no other pilot has successfully performed. She also performs a 270-degree flip with the hovercraft, as an evasive maneuver, which apparently no previous pilot had even attempted before. She also gave up her ship to Neo so he could go and stop the machines. When questioned about this since she didn't believe in the prophecy, she responded she still didn't, but she did believe in Neo.
Niobe was once romantically involved with Morpheus, but their relationship broke apart after Morpheus received his revelations from the Oracle and started to preach the prophecy of the One (a prophecy Niobe has never truly believed in). After breaking up with Morpheus, Niobe eventually becomes involved with Commander Jason Locke, a taciturn, practical man who is in many ways the exact opposite of Morpheus. Both Persephone and The Oracle insinuate that Niobe is still in love with Morpheus when they confront her in Enter the Matrix.
At the end of The Matrix Revolutions, as the retreating Machine army obliged the new peace bartered by Neo, Niobe is seen embracing Morpheus, perhaps an indication of a renewal of their romance. (One reference in the Special Features also intimates that they have gotten back together.)
In January 2004, Pinkett Smith was nominated for an NAACP Image Award for the role of Niobe. Fellow cast member Nona Gaye also received a nod for her portrayal of Zee. [1]
Online[edit]
Niobe has gone on to play a major role in The Matrix Online, acting as one of the "leaders" of the obviously enlarged Zion military since Locke, being free-born, cannot jack-in. After the Logos was taken by Neo and crashed in the Machine City, Zion was able to build her a new ship, named the Logos II. When the Imposter Agents appeared, she made a speech to the Zionite redpills in the ensuing race for Neo's digital remains, which had been blown into fragments. She claimed that Zion's progress was pathetic and they had to step up their efforts. Before the General made an alliance with Niobe, Niobe was busy avenging Morpheus's death by trying to find more information about the Assassin. She eventually got into a battle with a last remaining copy of the Assassin post-Death of a Destroyer and was wounded, but was saved by an unknown redpill.
In Chapter 5.1 of The Matrix Online, Niobe had a meeting with fellow Zion operatives inside Bishop Imports in the International District to test out a set of chemicals that were upgrades meant for the Agent programs. After consuming the chemicals, Anome, her trusted subordinate, shoots Niobe and all Zion operatives in the meeting while an operator of his hovercraft pulls the plug on one of his surviving crewmembers who isn't in on his plot. Niobe's floor is sealed and there is no way to access her floor with both the elevator and staircase systems. During the recent set of critical missions, Ghost and redpill operatives from all parties are currently attempting to save her.
In Chapter 5.2 of The Matrix Online, Niobe was rescued chronologically after the fourth Zion critical mission. On the Recursion instance, Ghost leads a rescue team to Bishop Imports in Ueno, while the Effectuator (a program hired by the Merovingian who controls his constructs), and other redpills protect the hardline systems to facilitate the operation.
Other minor roles include briefing and de-briefing Zion operatives during missions, and rewarding Redpills with special items.
See also[edit]
Simulated reality
External links[edit]
Niobe at the Internet Movie Database


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Merovingian (The Matrix)
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 This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (August 2009)

Merovingian
The Matrix character
Merovingian200px.png
Lambert Wilson as the Merovingian in The Matrix Reloaded.

First appearance
The Matrix Reloaded
Created by
Wachowski Brothers
Portrayed by
Lambert Wilson (The Matrix Reloaded and The Matrix Revolutions)
Voiced by
Robin Atkin Downes (The Matrix: Path of Neo)
Information

Nickname(s)
Merv
Aliases
The Frenchman
Species
Computer program
Gender
Male
Spouse(s)
Persephone
The Merovingian (also known as The Frenchman) is a fictional character and a supporting antagonist of the films The Matrix Reloaded and The Matrix Revolutions. He is portrayed by Lambert Wilson in both films and voiced by Robin Atkin Downes in The Matrix: Path of Neo. He also played a prominent role in The Matrix Online role-playing game.
The Merovingian provides a safe haven for exiled or obsolete programs in the Matrix, as an alternative to deletion. Being an exile himself, the Merovingian's services are not condoned by either the "Redpills" or the Machines, but they are overlooked unless in direct conflict with either of their goals.


Contents  [hide]
1 Backstory
2 Cultural references
3 See also
4 References
5 External links

Backstory[edit]
There is not much revealed about the Merovingian's origin, but from what both he and the Oracle say, he was a program made to regulate behavior amongst the "Bluepills" and report back with results. After the collapse of the first Matrix, he became obsolete[1] as the newer versions presented an illusion of choice to the hard-wired humans, causing the behavioral manipulation to be more indirect than the Merovingian's more straightforward methods. Instead of accepting deletion, he retreated into the programming of the Matrix, disguised as a human, and resolved to aid other programs who have become obsolete.
He is seen as a hero to exiled programs, and as an impulsive and selfish opportunist to others. He is disillusioned by the idea of choice amongst humans, which resulted in his program becoming obsolete in the Matrix, and, in a speech to Neo, Trinity and Morpheus, he relates that everything occurs due to cause and effect, derisively stating that there is no such thing as choice.[1]
Cultural references[edit]
The Merovingian is named after the Merovingian dynasty of Frankish royalty. His wife Persephone is named after Persephone, the Greek goddess of renewal and companion of Hades, Greek god of the Underworld. The Merovingian has the role as the guardian of the virtual afterlife where exiled programs can seek refuge from deletion. He owns a nightclub named Club Hel, as a reference to the Nordic guardian of the afterlife, Hel.
See also[edit]
Charon's obol
Simulated reality
References[edit]
1.^ Jump up to: a b The Matrix Reloaded
External links[edit]
Merovingian at the Internet Movie Database


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Persephone (The Matrix)
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Question book-new.svg
 This article relies on references to primary sources. Please add references to secondary or tertiary sources. (July 2012)

Persephone
The Matrix character
Persephone The Matrix.jpg
First appearance
The Matrix Reloaded
Created by
Wachowski Brothers
Portrayed by
Monica Bellucci
Information

Species
Computer program
Gender
Female
Spouse(s)
Merovingian
Persephone is a fictional character in The Matrix franchise. She is portrayed by Monica Bellucci. In the films The Matrix Reloaded and The Matrix Revolutions, Persephone is the wife of the Merovingian. She seems bored with her existence in the Matrix, and is disaffected by her husband (possibly because of his adultery).


Contents  [hide]
1 Films
2 Enter the Matrix
3 The Matrix Online
4 Cultural references
5 Trivia
6 See also
7 External links

Films[edit]
In The Matrix Reloaded, Persephone is attracted to Neo and offers to help him if he kisses her with the same passion with which he has kissed Trinity. Reluctantly, he complies and she helps him free the Keymaker. Later, she kills one of her husband's employees.
In The Matrix Revolutions, Persephone warns the Merovingian that Trinity would indeed kill everyone in Club Hel to free Neo from the Train Station, simply because she is in love. This suggests that Persephone perceives and understands love, and may be disheartened by the cynicism of her husband, who seems to be driven solely by greed and lust.
Enter the Matrix[edit]
In the video game Enter The Matrix, Persephone encounters and takes a kiss from either Niobe or Ghost (depending on whose story the player follows). She seems to be able to deduce the feelings and emotions of those she kisses, noting Niobe's love for Morpheus, or Ghost's unrequited love for Trinity. She apparently takes deep pleasure in sampling the emotions of others.
The Matrix Online[edit]
In the MMO The Matrix Online, Persephone gave the location of the Assassin's hide-out to Zion operatives in a critical mission relating to the Death Of A Destroyer event.
Cultural references[edit]
The character takes her name from the Persephone in Greek mythology, who is the daughter of Zeus and Demeter (Ceres), and whom Hades took to the underworld to be his queen. There are allusions throughout the movies that The Merovingian works in the Matrix as an analogue to Hades, including his presence in Club Hel, his unhappy marriage to Persephone, and his existence as one of the oldest beings in the Matrix universe, specifically as the one in charge of "lost souls".
Before shooting her husband's employee in The Matrix Reloaded, Persephone mentions needing silver bullets, implying that he is a werewolf. In behind-the-scenes footage, Persephone herself is described as a "vampire that seeks after emotions".
Trivia[edit]
Persephone's gun in The Matrix Reloaded is a COP 357 Derringer, the same gun used by replicant Leon Kowalski in Blade Runner.
See also[edit]
Simulated reality
External links[edit]
Persephone at the Internet Movie Database


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Seraph (The Matrix)
From Wikipedia, the free encyclopedia
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Seraph
The Matrix character
MatrixSeraph.jpg
First appearance
The Matrix Reloaded
Created by
Wachowski Brothers
Portrayed by
Collin Chou
Information

Species
Computer program
Gender
Male
Title
Guardian of the Oracle

Question book-new.svg
 This article's section on its subject's history does not cite any references or sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (November 2006)
Seraph is the name of a fictional character in the films The Matrix Reloaded and The Matrix Revolutions. He is described as the personification of a sophisticated challenge-handshake authentication protocol which guards the Oracle. He is portrayed by Collin Chou.
The role was initially offered to Michelle Yeoh, but she declined due to a scheduling conflict. The character was changed to a male, with Jet Li being offered a role. As Li declined the role, stating that the film could do well without his presence[citation needed], Chou signed on.


Contents  [hide]
1 The Matrix Trilogy
2 Online
3 Etymology
4 See also
5 External links

The Matrix Trilogy[edit]
In The Matrix Reloaded and The Matrix Revolutions, Seraph is seen acting as a "guardian angel" of the Oracle. He refers to himself several times as "Seraph, Guardian of the Oracle", but in actuality he has held this position since long before the time frame in which the first film takes place. We also learn from a scene later in the film that Agent Smith has tried to hunt him before, but that Seraph confounded him in these attempts.
Over the course of the Reloaded and Revolutions plot arcs, he has three brief altercations with warriors of Zion. The first is with Ballard, which he stages in order to get to know him; the second, with Neo, to prove he is the One. The third takes place in the closing stages of Enter the Matrix, after the conclusion of Reloaded but before the beginning of Revolutions. Seraph summons either Niobe or her First Mate Ghost to meet the Oracle. Whoever he summons, he first tests that person with another battle, in order to "test his/her heart's resolve" (or, more technically, a Challenge-response authentication).
In Revolutions, Trinity and Morpheus meet with the Oracle so that she can help them locate Neo. She explains that he lies within a place that is neither the Matrix nor the Machine world: a construct created by the Trainman. Seraph, she says, knows how to find him, and will lead them to him.
The trio departs to the Megacity's subways. Seraph tracks down the Trainman, but after a chase and exchange of fire, he escapes. Seraph, Morpheus, and Trinity go to meet with the Merovingian, for whom the Trainman works.
They find the Merovingian holding court at his decadent nightclub Club Hel. During the assault on Hel's gates, Seraph is referred as "wingless", by one of the guards and the Merovingian refers to him as "his protégé". The three make their way to the club and defeat a number of the Merovingian's guards. The Merovingian calls him the "Prodigal Child" returning and "Judas", suggesting that Seraph betrayed the Merovingian to serve the Oracle. He also calls Seraph "L'ange sans ses ailes", which is French for "The angel without its wings." The crew eventually rescues Neo.
Later, Seraph tries to flee with Sati from the increasingly powerful Smith. In due course, Smith catches up to them. Seraph mentions that he has defeated Smith in the past; nonetheless, Smith assimilates them both, adding two more copies of himself to his growing collective of Smiths.
Upon Smith's destruction at Neo's hands, however, all the minds that Smith has infiltrated are freed from his abduction, including Seraph's.
Online[edit]
At this time, Seraph's alignment is uncertain. In The Matrix Online, he claims he isn't allied with any of the three Factions, that he protects the Oracle and Sati - and that he will use force to protect them if need be. On August 13, 2007, it was revealed that Seraph had been an Agent of the first iteration of the Matrix (the Seraphim), who resembled angels. He had ended up in the employment of the Merovingian, where he had remained for some time. After an unknown period of being an enforcer for him, he had rebelled, and had been tortured, his wings removed. It has not been revealed how he escaped.
His skills as a warrior are unmatched by any one in the Matrix, considering he was originally an Agent himself, along with the super strength and speed that comes with that purpose. With the exception of Neo, there is no known entity in Matrix whom he could not defeat in a one-on-one confrontation. Despite not having his wings, Seraph is still able to hyperjump beyond the range of many exiles and red pills.
In Chapter 6.3, Sati has been kidnapped by the General's commandos after a lengthy observation, with Seraph attempting to rescue her, only to end up falling into the river. In Chapter 7.1, it was revealed that Seraph has managed to swim out of the river, but has been altered as a result of the disposal of the cheat codes of the Unlimited chapter by Agents into the Aqueduct. He attacked various red pills and blue pills, absorbing, altering, or deleting something within their code. This has recently been revealed to be releasing the attacked individuals from an overwritten personality by the Machines, much like Agent Smith overwrote Bane and others in Reloaded and Revolutions. His most significant target was Cryptos, leader of the Cypherite faction, in which he unsuccessfully removed over a year's worth of reprogramming. Cryptos eventually settled into a mixture of his former, radical anti-Machine personality and his calmer, passive self.
Another side effect of the polluted code bath Seraph took was that he could detect the General's Elite Commandos, despite their suits that "cloaked" them within the Matrix code against scans. Zion used this new-found ability to track down and re-capture Sati, who promptly returned the rapidly deteriorating weather systems to their normal states (the green-tinted skies scarred from the Unlimited incident and Beirne's continued existence). Afterwards, Seraph returned to his normal duties. Shortly before the Oracle's murder at the hands of Halborne, Seraph and Sati went into hiding in a Construct.
Etymology[edit]
Seraph is a biblical allusion to the first of nine orders of angels, the Seraphim (singular Seraph). This allusion is also evidenced by the fire-like appearance of Seraph when Neo sees him in his coded form. It is also hinted when the Merovingian's guards state that he is "wingless." The word 'seraph' comes from the Hebrew word saraph meaning 'burning one'.
See also[edit]
Simulated reality
External links[edit]
Seraph at the Internet Movie Database


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Twins (The Matrix)
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Twins
The Matrix series character
Twins300px.png
Neil Rayment and Adrian Rayment as the Twins in The Matrix Reloaded

First appearance
The Matrix Reloaded
Created by
The Wachowskis
Portrayed by
Adrian Rayment and Neil Rayment
Information

Aliases
Ghosts
Species
Computer programs
Gender
Male
Occupation
Mobsters
The Twins (played by Neil and Adrian Rayment) are fictional characters in the 2003 film The Matrix Reloaded. They are the henchmen of the Merovingian who can become translucent and move through solid objects.
They are also the 'ghosts' the Oracle explains while talking to Neo before the 'Burly Brawl'. In other words, their abilities as programs (becoming translucent and moving through objects) were still usable in exile.


Contents  [hide]
1 Story
2 Video game
3 Online
4 Controversy
5 See also
6 External links
7 References

Story[edit]
The Twins are first seen with the Merovingian smoking a hookah in his restaurant in The Matrix Reloaded. They smirk at the fact that neither Trinity, Morpheus, nor Neo appear to have the same intellect as The Merovingian. The Twins rarely speak, but when they do it is with a slow paced English accent, and when one speaks to the other, they usually say "we", as opposed to "I".
Later, when Morpheus and crew free the Keymaker, the Merovingian sends the Twins to kill the 'redpills' and recapture the keymaker. They catch up with Morpheus and Trinity in a parking garage and quickly demonstrate both their skill in hand-to-hand combat (using a straight razor) and their ability to become incorporeal. The latter power not only allows bullets to pass harmlessly through them, but also heals injuries they sustain while in corporeal form. Morpheus, Trinity, and the Keymaker flee in a car, but are pursued first by the twins, then by police and by agents.
Eventually, after a long chase through the freeway, and firing upon Morpheus and company with an HK UMP, the Twins are dispatched by Morpheus when he causes their vehicle to overturn and explode. Although they enter their incorporeal forms moments before the car explodes, they are not seen in The Matrix Revolutions.
Video game[edit]
In the Enter the Matrix video game, which chronicles the events leading up to The Matrix Reloaded, the twins are shown attempting to stop Niobe and Ghost from escaping the Merovingian's mansion via a car chase in the multi-leveled garage. In this incarnation of the characters they do not wear their trademark glasses. Their smoking, overturned vehicle can be briefly seen on an overpass at one point during the highway chase level.
Online[edit]
In The Matrix Online, synthesised cheat codes based on those drunk by the Unlimit officer Beirn allowed the Merovingian to retrieve and reforge the fragmented and heavily dissipated RSIs of the Twins. His operatives were tasked with finding the partially reconstructed pieces, which were successfully secured and combined, returning the Twins to fully functional states.
Controversy[edit]
At the time of the release of The Matrix Reloaded, there was some controversy from people who saw the Twins as emblematic of Hollywood's negative portrayal of characters with albinism.[1] Several major media outlets (e.g. USA Today, MSNBC) reported on the story, and it was mentioned in a joke by late-night talk show host Jay Leno: "When is the establishment going to give the really white man a break?"[1] Film studio Warner Bros. responded to the controversy, with a spokesperson saying, "It's not our intention to single out any group of people as villains", and "It was never our intention to position these characters as albinos", noting that the Twins have black eyebrows.[2]
See also[edit]
Simulated reality
External links[edit]
Twin #1 at the Internet Movie Database
References[edit]
1.^ Jump up to: a b http://www.skinema.com/SpotMediaMatrix2.html
2.Jump up ^ http://www.wired.com/culture/lifestyle/news/2003/04/58599?currentPage=all


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Keymaker
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For the keymaking machine, see Key (lock)#Key duplication.

Keymaker
The Matrix character
The Keymaker.jpg
The Keymaker in his workplace

First appearance
The Matrix Reloaded
Portrayed by
Randall Duk Kim
Information

Aliases
The Exile
Species
Computer program
Gender
Male
Occupation
Key maker
Nationality
Asian
The Keymaker is a fictional character in The Matrix Reloaded. He is portrayed by Korean-American actor Randall Duk Kim. The Keymaker is one of the sentient programs, rogue to the System. It carves shortcut keys used by every program in the Matrix. With those keys one can move throughout the entire Matrix, being able to access any and all of its entities.[1] Summoned by The Oracle in The Matrix Reloaded, Neo has to find the Keymaker to access the backdoor to the Architect (also credited as The Source) of the Matrix and ultimately save the only human stronghold in the real world, Zion.
The casting director Mali Finn succeeded in bringing Kim to the attention of Wachowski brothers, The Matrix creators. "Randall Duk Kim was cast for his talent, his presence and his voice", said Finn.[2] After meeting the brothers, Kim said he agreed to the Keymaker role "without a single bit of hesitation".[2]


Contents  [hide]
1 Keys
2 Plot
3 Role experience
4 Notes
5 External links
6 See also

Keys[edit]
Within the Matrix, keys represent tokens of authentication used to gain access to a backdoor or control of a device. The authenticator is represented by the bitting on the key, as illustrated when Seraph uses one to reach a corridor filled with backdoors in The Matrix Reloaded.
Plot[edit]
Randall Duk Kim describes the Keymaker as a character that belongs in Wind in the Willows but then somehow ended up in Alice in Wonderland and then got lost in the Matrix.[3] Wachowski brothers' thoughts on Keymaker were coming on the spot as various takes were done.[3] He is a creation of collaboration,[4] where Larry Wachowski suggested Kim to cut his stride in half, so that Keymaker's movements appeared as more of a scurry, than a normal gait.[3]
South and East Asians bodies navigate the interstitial spaces of the Matrix, such as sterilized hallways in The Matrix Reloaded and the purgatorial subway station in The Matrix Revolutions.[5] According to The Matrix in Theory by Myriam Díaz-Diocaretz and Stefan Herbrechter, the Keymaker and Seraph, depicted as subservient and asexual, fulfill the Orientalist fantasy.[5] The Keymaker is an old program[6] and his past is obscure.[7] Faced with deletion or exile, he chooses exile.[8] Consequently he becomes a type of program known as the exile and is referred to as such by the agents in The Matrix Reloaded.[9] The agents of The Matrix were always hijacking a human body through the Keymaker[10] in particular. Kim says his character shouldn't have any freedom of choice, but he did make a choice by hiding along with the other exiles.[3]
Along with the Trainman, Twins, Cain, Abel, the Chessman and Dire Lupines, the Keymaker belongs to infiltration programs.[11] Parallel with the Trainman, Sati, Kamala and Silver, he is within the modelization programs.[11] Facilitating rapid passage between otherwise incongruent spaces of the Matrix, characters such as the Keymaker and Seraph do so entirely to serve the purposes of others[5] (the Merovingian, who guards the imprisoned Keymaker, explains him as being a means but not a 'why').[12] Merovingian's world makes use of the access provided by the Keymaker to serve his own ends[1] (in The Matrix: Path of Neo Agent Smith wants the Keymaker to join his army).[13] As the Merovingian refuses to bring Neo to the Keymaker, his wayward wife Persephone makes a deal. In exchange for a single kiss from Neo in a way she could feel love, Persephone agrees to secretly guide Neo and the rest to the Keymaker's hidden workplace. The room is filled with thousands of keys representing different modes of activating higher states of awareness.[14]
The Keymaker says the backdoor corridor is in "the building", a skyscraper-like virtual counterpart of the computer which runs the Matrix. The corridor however is invisible to operators as it doesn't show up on their screens.[15] It is also a place "where no elevator can go, and no stair can reach" until the building is de-energized. The Keymaker informs further that there is only one door to the Source, adding that it will be accessible for exactly 314 seconds. The number is explained by the Keymaker as "the length and breadth of the window" without the measurement units being specified. There is also an assumption that the number is a reference to pi[16] (3.14) as every key and every door culminates in one event which completes the circle of accessing method.[1] Saying then to Morpheus "That door will take you home" the Keymaker shows him how to escape to the next telephone - a device used to leave the Matrix.
Keymaker's opposite is Captain Jason "Deadbolt" Lock, who stands in the way of Neo's path.[17] Having fulfilled his providential purpose, the Keymaker is shot dead by Smith's copies. He announces that "it was meant to be" and succeeds in passing his key to Neo.
Role experience[edit]
In an interview to Tim Lammers, which promoted the film's DVD release, Kim told: "I'm so happy to be part of such a wonderful tale as this. I was a fan before I even got the audition call for Reloaded".[18] "When I got the part, you could hardly keep me from flying off the ground," Kim gleefully recalled.[18] Despite the elaborate set-up and tireless hours, Kim said he could not get enough of the Matrix experience. "On every single day of that shoot I felt like a little kid on big adventure," Kim enthused.[18] "And working for the brothers, they're childlike in their creativity - it's just contagious".[18] Kim said further that the stunt drivers in the freeway motorcycle chase scene were some of the most amazing people he had ever met.[18] "That was real. I would say Carrie and I did about three-quarters of what's seen up there", he revealed.[18] Even though Kim was backed by the professional motorcross racer David Barrett in a jump that was a double on the Ducati. In the June 2001 interview stunt player Debbie Evans said it was "pretty ambitious, because those bikes aren't made to do that sort of thing, but we pulled it off".[19]
The Keymaker also appears in the short lampoon MTV Movie Awards Reloaded, produced for the 2003 MTV Movie Awards.
Notes[edit]
1.^ Jump up to: a b c "The Matrix Mythology and Characters Homepage". Briandemilio.com. Retrieved 2007-12-15.
2.^ Jump up to: a b Terry Hong. "The Key To Randall Duk Kim". KoreamJournal.com. Retrieved 2008-12-17.[dead link]
3.^ Jump up to: a b c d Brian Hiatt. ""The Matrix"s Keymaker speaks out". EW.com. Retrieved 2007-12-16.
4.Jump up ^ "MxOS Exclusive Interview: Randall Duk Kim". Matrix.Stratics.com. Retrieved 2007-12-17.[dead link]
5.^ Jump up to: a b c Díaz-Diocaretz, Myriam; Stefan Herbrechter (2006). The Matrix in Theory. Rodopi. p. 172. ISBN 90-420-1639-6.
6.Jump up ^ Tor Thorsen. "The Matrix Reloaded (2003)". Reel.com. Retrieved 2007-12-16.[dead link]
7.Jump up ^ Wachowski brothers. "The Matrix Reloaded screenplay (October 27, 2001)" (PDF). Retrieved 2008-12-17.The Oracle: Yes, he disappeared some time ago. We did not know what happened to him until now.
8.Jump up ^ "The Matrix Online Archive". Mxoarchive.net. Retrieved 2007-12-16.
9.Jump up ^ Wachowski brothers. "The Matrix Reloaded screenplay (October 27, 2001)" (PDF). Retrieved 2008-12-17.Agent Johnson: The exile is the primary target; Agent Thompson: Find the exile.
10.Jump up ^ Gillis, Stacy (2005). The Matrix Trilogy: Cyberpunk Reloaded. Wallflower Press. p. 24.
11.^ Jump up to: a b "Exile programs". Dictionary-of-Matrix.com. Retrieved 2007-12-17.
12.Jump up ^ Wachowski brothers. "The Matrix Reloaded screenplay (October 27, 2001)" (PDF). Retrieved 2008-12-17.Morpheus: We are looking for the Keymaker. Merovingian: Oh yes, it is true. The Keymaker, of course. But this is not a reason, this is not a 'why'. The Keymaker himself, his very nature, is means, it is not an end, and so, to look for him is to be looking for a means to do... what?
13.Jump up ^ "The Matrix: Path of Neo - Turned Out - Game Guide". Guides.gamepressure.com. Retrieved 2007-12-16.
14.Jump up ^ Chhalliyil, Pradheep. Journey to the Source: Decoding Matrix Trilogy. p. 129.
15.Jump up ^ "Understanding the Matrix Reloaded". TheMatrix101.com. Retrieved 2007-12-16.
16.Jump up ^ "Unlocking the Matrix". Time.com. Retrieved 2007-12-15.
17.Jump up ^ Lawrence, Matt (2004). Like a Splinter in Your Mind: The Philosophy Behind the Matrix Trilogy. p. 202. ISBN 1-4051-2524-1.
18.^ Jump up to: a b c d e f "Keymaker Actor Unlocks Wonders Of 'Matrix Reloaded'". Fox5Vegas.com. Retrieved 2008-12-21.
19.Jump up ^ "Interview - Debbie Evans". WhatIsTheMatrix.WarnerBros.com. Retrieved 2008-12-21.
External links[edit]
Keymaker at MatrixResolutions.com
2004 interview with Randall Duk Kim (mp3, 23,9 MB)
See also[edit]
Simulated reality
Source code


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The Matrix Revolutions: Music from the Motion Picture
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 The topic of this article may not meet Wikipedia's notability guideline for music. Please help to establish notability by adding reliable, secondary sources about the topic. If notability cannot be established, the article is likely to be merged, redirected, or deleted.
Find sources: "The Matrix Revolutions: Music from the Motion Picture" – news · books · scholar · JSTOR · free images (September 2012)

The Matrix Revolutions: Music from the Motion Picture

Soundtrack album by Don Davis

Released
November 4, 2003
Genre
Film score, soundtrack
Length
66:02
Label
Warner Bros./Maverick
Producer
Don Davis (Tracks 1-3, 5-15), Juno Reactor (co-producer on Tracks 2-3), Pale 3 (Track 4)

The Matrix chronology

The Animatrix: The Album
 (2003) The Matrix Revolutions: Music from the Motion Picture
 (2003) The Matrix Revolutions: The Complete Score
 (2003)


Professional ratings

Review scores

Source
Rating
Allmusic 3/5 stars[1]
The Matrix Revolutions: Music from the Motion Picture is a 2003 soundtrack album from the blockbuster film, The Matrix Revolutions.
Track listing[edit]
1."The Matrix Revolutions Main Title" by Don Davis – 1:21
2."The Trainman Cometh" by Juno Reactor/Don Davis – 2:43
3."Tetsujin" by Juno Reactor/Don Davis – 3:21
4."In My Head" by Pale 3 – 3:46
5."The Road to Sourceville" by Don Davis – 1:25
6."Men in Metal" by Don Davis – 2:18
7."Niobe's Run" by Don Davis – 2:48
8."Woman Can Drive" by Don Davis – 2:41
9."Moribund Mifune" by Don Davis – 3:47
10."Kidfried" by Don Davis – 4:49
11."Saw Bitch Workhorse" by Don Davis – 3:59
12."Trinity Definitely" by Don Davis – 4:15
13."Neodämmerung" by Don Davis – 5:59
14."Why, Mr. Anderson?" by Don Davis – 6:10
15."Spirit of the Universe" by Don Davis – 4:51
16."Navras" by Juno Reactor Vs. Don Davis – 9:08
The track Navras of Juno Reactor was used by rhythmic gymnasts Simona Peycheva of Bulgaria and Penelope Blackmore of Australia in their respective ribbon routines at the 2004 Athens Olympic Games. [2][citation needed]
See also[edit]
Simulated reality
References[edit]
1.Jump up ^ "Matrix Revolutions [Original Motion Picture Soundtrack] - Don Davis". Allmusic.
2.Jump up ^ Olympic Games Athens 2004 - Simona Peycheva BUL ribbon final, www.youtube.com, uploaded by Anyen93, accessed 6.19.13


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 Agent Smith ·
 Agents ·
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Miscellaneous
The Animatrix  (soundtrack)
   ·
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 Digital rain ·
 The Matrix Revisited ·
 The Zion Archive ·
 The Ultimate Matrix Collection ·
 Jacking In to the Matrix Franchise: Cultural Reception and Interpretation ·
 Journey to the Source: Decoding Matrix Trilogy ·
 The Matrix phone ·
 The Official Matrix Exhibit ·
 Accolades ·
 Bullet time ·
 The Matrix defense ·
 MTV Movie Awards Reloaded ·
 Matrixism
 

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The Matrix Reloaded: The Album
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The Matrix Reloaded: The Album

Soundtrack album by Various Artists

Released
April 29, 2003
Genre
Industrial metal, alternative metal, alternative rock, rap metal, nu metal, electronica (Disc 1)
Film score (Disc 2)
Length
93:28
Label
Warner Bros. / Maverick
Producer
Don Gilmore, Linkin Park, Marilyn Manson, Tim Sköld, Rob Zombie, Scott Humphrey, Rob Dougan, Deftones, Terry Date, Howard Benson, Mudrock, Paul Oakenfold, Fluke, Glen Ballard, Don Davis, Juno Reactor
The Matrix chronology

The Matrix: Original Motion Picture Score
 (1999) The Matrix Reloaded (The Album)
 (2003) The Matrix Reloaded: The Complete Score
 (2003)


Professional ratings

Review scores

Source
Rating
Allmusic 3/5 stars[1]
The Matrix Reloaded: The Album is a 2003 soundtrack album from the 2003 film, The Matrix Reloaded. The two-disc album is unusual among soundtrack releases in that it includes separate discs for the film's songs and the score, whereas most films release the songs and the score as separate single-disc albums.
The album's lead single was "Sleeping Awake" by P.O.D. The song's lyrics and video refer to elements of the film.


Contents  [hide]
1 Track listing 1.1 Disc 1
1.2 Disc 2
1.3 B-sides
2 Omitted cues
3 References

Track listing[edit]
Disc 1[edit]
1."Session" by Linkin Park – 2:23
2."This Is the New Shit" by Marilyn Manson – 4:19
3."Reload" by Rob Zombie – 4:25
4."Furious Angels" by Rob Dougan – 5:29
5."Lucky You" by Deftones – 4:08
6."The Passportal" by Team Sleep – 2:55
7."Sleeping Awake" by P.O.D. – 3:23
8."Bruises" by Ünloco – 2:36
9."Calm Like a Bomb" by Rage Against the Machine – 4:58
10."Dread Rock" by Oakenfold – 4:39
11."Zion" by Fluke – 4:33
12."When the World Ends (Oakenfold Remix)" by Dave Matthews Band – 5:26
Disc 2[edit]
1."Main Title" by Don Davis – 1:30
2."Trinity Dream" by Don Davis – 1:56
3."Teahouse" by Juno Reactor featuring Gocoo – 1:04
4."Chateau" by Rob Dougan – 3:23
5."Mona Lisa Overdrive" by Juno Reactor/Don Davis – 10:08
6."Burly Brawl" by Juno Reactor vs. Don Davis – 5:52
7."Matrix Reloaded Suite" by Don Davis – 17:34
B-sides[edit]
1."Liberate" (Matrix Remix) by Disturbed - 3:25
Omitted cues[edit]
Don Davis wrote three cues which were ultimately unused in the final film. The first is an alternate of the "Burly Brawl theme", which lasts for 1:31. The second, "Multiple Replication", was used, but it was combined with a choir as well as composition by Juno Reactor. The third, "Chateau Swashbuckling" was almost completely omitted in favour of Rob Dougan's track, although the final few seconds were retained in the film. The following cue, "Double Trouble", which accompanies the scene where the Twins chase the Keymaker, Morpheus and Trinity through the Merovingian's chateau, was altered to feature the beat track from Oakenfold's "Dread Rock".
The track "Mona Lisa Overdrive" was used in 2004 by rhythmic gymnast Anna Bessonova of Ukraine for her clubs routine as well in 2008 by Eleni Andriola in her hoop routine.
References[edit]
1.Jump up ^ "The Matrix Reloaded: The Album - Various Artists". Allmusic.


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Soundtrack
 



Characters
Neo ·
 Morpheus ·
 Trinity ·
 Agent Smith ·
 Agents ·
 Oracle ·
 Architect ·
 Niobe ·
 Merovingian ·
 Persephone ·
 Seraph ·
 Twins ·
 Keymaker
 

Video games
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 The Matrix Online ·
 The Matrix: Path of Neo
 

Universe
Red pill and blue pill ·
 Mega City ·
 Zion ·
 Ships
 

Creators
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 Geof Darrow ·
 Steve Skroce ·
 Don Davis ·
 Keanu Reeves ·
 Laurence Fishburne ·
 Carrie-Anne Moss ·
 Hugo Weaving
 

Miscellaneous
The Animatrix  (soundtrack)
   ·
 The Matrix Comics ·
 Digital rain ·
 The Matrix Revisited ·
 The Zion Archive ·
 The Ultimate Matrix Collection ·
 Jacking In to the Matrix Franchise: Cultural Reception and Interpretation ·
 Journey to the Source: Decoding Matrix Trilogy ·
 The Matrix phone ·
 The Official Matrix Exhibit ·
 Accolades ·
 Bullet time ·
 The Matrix defense ·
 MTV Movie Awards Reloaded ·
 Matrixism
 

 


Categories: The Matrix (franchise) albums
2003 soundtracks
Maverick Records soundtracks
Industrial metal albums
Alternative metal albums
Alternative rock soundtracks
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Electronica soundtracks
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The Matrix Reloaded: Limited Edition (2-CD Set)
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Jump to: navigation, search


The Matrix Reloaded: The Complete Score

Soundtrack album by Don Davis

Released
August 27, 2013
Recorded
2002–2003
 Newman Scoring Stage, 20th Century Fox,
 (Los Angeles, California)
Genre
Film score
Length
153:25
Producer
Don Davis
The Matrix soundtrack chronology

The Matrix Reloaded: The Album
 (2003) The Matrix Reloaded: Limited Edition (2-CD Set)
 (2003) The Animatrix: The Album
 (2003)

The Matrix Reloaded: Limited Edition (2-CD Set) is a score album to the 2003 film The Matrix Reloaded.[1] It was officially released on August 27, 2013. Unlike the first soundtrack, which featured songs from the film, this release includes almost the entire film's score on two discs. Owing to licensing issues, the soundtrack does not include the film versions of two cues, Free Flight and Double Trouble.
Prior to the LaLaLand release, a bootleg version had surfaced containing much the same material as the official release.


Contents  [hide]
1 Track listing
2 Critical Reception
3 See also
4 References

Track listing[edit]

[show]Disc 1









   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   

  

[show]Disc 2









   
   
   
   
   
   
   
   
   

  
Critical Reception[edit]
Though reviews of this soundtrack have been relatively scarce in comparison to the first one, the overall reaction to the release has been mixed to positive. Positive reviews have come from websites Discogs (4 out of 5 stars)[2] and Soundtrack DB (4 out of 5 stars),[3] as well as favorable review from the blog 5:4.[4]
This soundtrack has been noted for including tracks that do not appear in the movie. Davis's tracks "Burly Brawl (Alternate)" and "Chateau Swashbuckling (Alternate)" were unused in favor of alternate versions by Juno Reactor and Rob Dougan, respectively, with the latter portion of the unused "Burly Brawl" is heavily modified in the film to become the latter portion of the final film version of "Burly Brawl". Additionally, Davis's version of "Double Trouble" was altered in the film with the addition of samples from the song "Dread Rock" by Oakenfold, which is found on the first Matrix Reloaded soundtrack.
The website eNotes notes that despite being billed as the complete score, this album does not include a number of cues from the film, such as the extended version of the track "The Bane Transformation".[5]
See also[edit]
Simulated Reality
References[edit]
1.Jump up ^ "Upcoming LLL - Matrix Reloaded,Turbulence,Warriors".
2.Jump up ^ "Don Davis - The Matrix Reloaded (The Complete Score)". Discogs. Retrieved February 8, 2011.
3.Jump up ^ "Matrix Reloaded ( Complete Score)". Soundtrack DB. Retrieved February 8, 2011.
4.Jump up ^ "The Matrix Trilogy - Complete Scores". 5:4. Retrieved February 8, 2011.
5.Jump up ^ "The Matrix Reloaded: Complete 2 CD Score". eNotes. Retrieved February 8, 2011.


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The Matrix: Music from the Motion Picture
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The Matrix: Music from the Motion Picture

Soundtrack album by Various Artists

Released
March 30, 1999
Recorded
1992-1999
Genre
Soundtrack, breakbeat, big beat, techno, industrial, industrial metal, alternative rock, psytrance, alternative metal, rap metal, nu metal, drum and bass
Length
62:36
Label
Warner Bros. / Maverick
Producer
Guy Oseary, Russ Rieger

The Matrix chronology

 The Matrix: Music from the Motion Picture
 (1999) The Matrix: Original Motion Picture Score
 (1999)


Professional ratings

Review scores

Source
Rating
Allmusic 3/5 stars[1]
The Matrix: Music from the Motion Picture is one of the two 1999 soundtrack albums from the blockbuster film, The Matrix (the other being The Matrix: Original Motion Picture Score).
The soundtrack included most of the tracks the film popularized such as Rob Zombie's "Dragula (Hot Rod Herman Remix)" or the "lobby shootout music", actually called "Spybreak!", played by the British big beat duo Propellerheads. It also included a number of songs that were not present in the film.


Contents  [hide]
1 Track listing 1.1 Track order by movie appearance
1.2 Tracks missing from the OST
2 Charts
3 Certifications
4 References

Track listing[edit]
1."Rock Is Dead" by Marilyn Manson – 3:11
2."Spybreak! (Short One)" by Propellerheads – 4:00
3."Bad Blood" by Ministry – 5:00
4."Clubbed to Death (Kurayamino Mix)" by "Rob D" – 7:26
5."Prime Audio Soup" by Meat Beat Manifesto – 6:17
6."Leave You Far Behind" by Lunatic Calm – 3:13
7."Mindfields" by The Prodigy – 5:40
8."Dragula (Hot Rod Herman Remix)" by Rob Zombie – 4:37
9."My Own Summer (Shove It)" by Deftones – 3:34
10."Ultrasonic Sound" by Hive – 4:54
11."Look to Your Orb for the Warning" by Monster Magnet – 4:42
12."Du hast" by Rammstein – 3:54
13."Wake Up" by Rage Against the Machine – 6:04
Track order by movie appearance[edit]
"Dragula", when Neo meets Trinity at the night club - in background as Trinity says "Hello Neo...".
"Mindfields", in the same scene - in background, faded into from "Dragula" just as Trinity says "My name is Trinity."
"Leave You Far Behind" (Lunatics Roller Coaster Mix)", during the fight training scene between Neo and Morpheus.
"Clubbed to Death", when Neo and Morpheus are in the "Woman in the red dress" program.
"Prime Audio Soup", when the crew of the Nebuchadnezzar are seen plugging into the Matrix for the first time with Neo in preparation for their visit with The Oracle.
"Spybreak!", during the lobby shootout scene.
"Wake Up", when Neo hangs up the phone at the end of the movie and flies away, continues into credits.
"Rock is Dead", credits.
Tracks missing from the OST[edit]
The music playing on Neo's headphones ("Dissolved Girl" by Massive Attack) when he is contacted by Trinity.
"Plasticity" by Plastikman aka Richie Hawtin, when Neo meets Trinity at the night club.
The background music when Neo fights Morpheus in the sparring program (Don Davis' "Bow Whisk Orchestra", combining semi-improvisational drumming, "Lunatic Calm's" mix of "Leave You Far Behind", and Davis' "Switch or Break Show" [an anagram of "Wachowski brothers"]).
The music from Night of the Lepus that can be heard from the television set in the Oracle's living room is "Begin the Run" written by Jimmie Haskell.
The faint music that can be heard when Neo meets the Oracle is of 1930's jazz origin - "Minor Swing" by guitarist Django Reinhardt is followed by composer Duke Ellington's "I'm Beginning to See the Light".
A track from "The Eyes of Truth", by the musical project Enigma, was used for the movie's worldwide trailer.
A track similar to "The Eyes of Truth" titled "The Conquest of Truth" composed and recorded by Paul Hanson for Music Junkies was used for the DVD main menu.
A track titled "(Can't You) Trip Like I Do", a collaboration between the groups Filter and The Crystal Method, was used for the theatrical trailer of the movie. This track can be found on the Spawn soundtrack album.
None of the orchestral score in the movie was used in the OST; parts of it received a separate release as The Matrix: Original Motion Picture Score, and low-quality MP3s of much of the remainder is available at Davis' website.
Charts[edit]

Chart (1999)
Peak
 position


Australian Albums (ARIA)[2]
5
Austrian Albums (Ö3 Austria)[3]
2
Belgian Albums (Ultratop Flanders)[4]
19
Belgian Albums (Ultratop Wallonia)[5]
16
Canadian Albums (Billboard)[6]
7
Dutch Albums (MegaCharts)[7]
27
Finnish Albums (Suomen virallinen lista)[8]
6
French Albums (SNEP)[9]
12
German Albums (Media Control)[10]
4
New Zealand Albums (Recorded Music NZ)[11]
5
Norwegian Albums (VG-lista)[12]
2
Swiss Albums (Schweizer Hitparade)[13]
11
UK Compilation Albums (OCC)[14]
16
US Billboard 200[6]
7

Certifications[edit]

Region
Certification
Sales/shipments


Australia (ARIA)[15]
Platinum 70,000^
Austria (IFPI Austria)[16]
Gold 15,000x
Japan (RIAJ)[17]
Gold[18] 100,000^
New Zealand (RMNZ)[19]
Gold 7,500^
Switzerland (IFPI Switzerland)[20]
Gold 25,000x
United Kingdom (BPI)[21]
Gold 100,000^
United States (RIAA)[22]
Platinum 1,000,000^

*sales figures based on certification alone
^shipments figures based on certification alone
xunspecified figures based on certification alone


References[edit]
1.Jump up ^ "Matrix - Original Soundtrack". Allmusic.
2.Jump up ^ "Soundtrack – The Matrix". Australiancharts.com. Hung Medien. Retrieved July 25, 2013.
3.Jump up ^ "Soundtrack - The Matrix" (In German). Austriancharts.at. Hung Medien. Retrieved July 25, 2013.
4.Jump up ^ "Soundtrack – The Matrix" (In Dutch). Ultratop.be. Hung Medien. Retrieved July 25, 2013.
5.Jump up ^ "Soundtrack – The Matrix" (In French). Ultratop.be. Hung Medien. Retrieved July 25, 2013.
6.^ Jump up to: a b "Matrix – Original Soundtrack > Awards". AllMusic. Rovi Corporation. Retrieved July 25, 2013.
7.Jump up ^ "Soundtrack – The Matrix". Dutchcharts.nl. Hung Medien. Retrieved July 25, 2013.
8.Jump up ^ "Soundtrack: The Matrix" (in Finnish). Musiikkituottajat – IFPI Finland. Retrieved July 25, 2013.
9.Jump up ^ "Soundtrack – The Matrix". Lescharts.com. Hung Medien. Retrieved July 25, 2013.
10.Jump up ^ "Longplay-Chartverfolgung at Musicline". Musicline.de. Media Control. Retrieved July 25, 2013.
11.Jump up ^ "Soundtrack – The Matrix". Charts.org.nz. Hung Medien. Retrieved July 25, 2013.
12.Jump up ^ "Soundtrack – The Matrix". Norwegiancharts.com. Hung Medien. Retrieved July 25, 2013.
13.Jump up ^ "Soundtrack – The Matrix". Swisscharts.com. Hung Medien. Retrieved July 25, 2013.
14.Jump up ^ Zywietz, Tobias. "Chart Log UK: Various Artists (Compilations)". zobbel.de. Tobias Zywietz. Retrieved July 25, 2013.
15.Jump up ^ "ARIA Charts – Accreditations – 2000 Albums". Australian Recording Industry Association. Retrieved July, 2013.
16.Jump up ^ "Austrian single certifications – Soundtrack – Matrix" (in German). IFPI Austria. Retrieved July 25, 2013. Enter Soundtrack in the field Interpret. Enter Matrix in the field Titel. Select single in the field Format. Click Suchen
17.Jump up ^ "Japanese album certifications – オリジナル・サウンドトラック – マトリックス" (in Japanese). Recording Industry Association of Japan. Retrieved January 17, 2014.
18.Jump up ^ "GOLD ALBUM 他認定作品 1999年11月度" [Gold Albums, and other certified works. November 1999 Edition] (PDF). The Record (Bulletin) (in Japanese) (Chūō, Tokyo: Recording Industry Association of Japan) 482: 9. January 10, 2000. Archived from the original on January 17, 2014. Retrieved January 17, 2014.
19.Jump up ^ "New Zealand album certifications – Soundtrack – The Matrix". Recording Industry Association of New Zealand. Retrieved July 25, 2013.
20.Jump up ^ "The Official Swiss Charts and Music Community: Awards (Soundtrack; 'The Matrix')". Hung Medien. Retrieved July 25, 2013.
21.Jump up ^ "British album certifications – Original Soundtrack – The Matrix - OST". British Phonographic Industry. Retrieved July 25, 2013. Enter The Matrix - OST in the field Search. Select Title in the field Search by. Select album in the field By Format. Click Go
22.Jump up ^ "American album certifications – Soundtrack – The Matrix". Recording Industry Association of America. August 25, 1999. Retrieved July 25, 2013. If necessary, click Advanced, then click Format, then select Album, then click SEARCH


[hide]
v ·
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The Matrix



The Matrix The Matrix Reloaded The Matrix Revolutions


Score ·
 Soundtrack
 

Score ·
 Soundtrack
 

Soundtrack
 



Characters
Neo ·
 Morpheus ·
 Trinity ·
 Agent Smith ·
 Agents ·
 Oracle ·
 Architect ·
 Niobe ·
 Merovingian ·
 Persephone ·
 Seraph ·
 Twins ·
 Keymaker
 

Video games
Enter the Matrix ·
 The Matrix Online ·
 The Matrix: Path of Neo
 

Universe
Red pill and blue pill ·
 Mega City ·
 Zion ·
 Ships
 

Creators
The Wachowskis ·
 Geof Darrow ·
 Steve Skroce ·
 Don Davis ·
 Keanu Reeves ·
 Laurence Fishburne ·
 Carrie-Anne Moss ·
 Hugo Weaving
 

Miscellaneous
The Animatrix  (soundtrack)
   ·
 The Matrix Comics ·
 Digital rain ·
 The Matrix Revisited ·
 The Zion Archive ·
 The Ultimate Matrix Collection ·
 Jacking In to the Matrix Franchise: Cultural Reception and Interpretation ·
 Journey to the Source: Decoding Matrix Trilogy ·
 The Matrix phone ·
 The Official Matrix Exhibit ·
 Accolades ·
 Bullet time ·
 The Matrix defense ·
 MTV Movie Awards Reloaded ·
 Matrixism
 

 


Categories: Albums certified platinum by the Australian Recording Industry Association
Singles certified gold by the International Federation of the Phonographic Industry of Austria
Albums certified gold by Recorded Music NZ
Albums certified gold by the International Federation of the Phonographic Industry of Switzerland
Albums certified gold by the British Phonographic Industry
Albums certified platinum by the Recording Industry Association of America
Film soundtracks
The Matrix (franchise) albums
1999 soundtracks
Maverick Records soundtracks
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The Matrix: Original Motion Picture Score
From Wikipedia, the free encyclopedia
Jump to: navigation, search


The Matrix (Original Motion Picture Score)

Soundtrack album by Don Davis

Released
May 4, 1999
Recorded
Newman Scoring Stage, 20th Century Fox,
 (Los Angeles, California)
Genre
Film score
Length
29:53
Label
Varèse Sarabande
Producer
Don Davis
The Matrix chronology

The Matrix: Music from the Motion Picture
 (1999) The Matrix (Original Motion Picture Score)
 (1999) The Matrix Reloaded: The Album
 (2003)


Professional ratings

Review scores

Source
Rating
Allmusic 4/5 stars[1]
The Matrix: Original Motion Picture Score is one of the two 1999 soundtrack albums from the blockbuster film, The Matrix (the other being The Matrix: Music from the Motion Picture).
The Region 1 single disc DVD release (September 21, 1999) contained an isolated score track, including commentary by Davis.[2]


Contents  [hide]
1 Track listing
2 The Matrix: The Deluxe Edition (Original Motion Picture Score) 2.1 Track listing
3 The Matrix: Complete Original Motion Picture Score 3.1 Track listing


Track listing[edit]
1.Main Title/Trinity Infinity (3:54)
2.Unable to Speak (1:15)
3.The Power Plant (2:41)
4.Welcome to the Real World (2:28)
5.The Hotel Ambush (5:23)
6.Exit Mr. Hat (1:23)
7.A Virus (1:33)
8.Bullet-Time (1:10)
9.Ontological Shock (3:32)
10.Anything Is Possible (6:48)
The Matrix: The Deluxe Edition (Original Motion Picture Score)[edit]
In September 2008 Varèse Sarabande released an expanded to 78 minutes version of the score, that was limited to 3000 copies.[3]
Track listing[edit]
1.Main Title / Trinity Infinity (3:49)
2.Neo On The Edge (3:23)
3.Unable To Speak (1:13)
4.Bait And Switch (3:15)
5.Switched For Life (3:35)
6.Switched At Birth (2:40)
7.Switch's Brew (2:26)
8.Cold Hearted Switch (1:38)
9.Nascent Nauseous Neo (2:05)
10.A Morpheus Moment (1:30)
11.Bow Whisk Orchestra (1:03)
12.Domo Showdown (1:14)
13.Switch Or Break Show (1:04)
14.Shake, Borrow, Switch (:33)
15.Freeze Face (1:48)
16.Switch Woks Her Boa (2:03)
17.Switch Out (2:56)
18.Boon Spoy (1:06)
19.Oracle Cookies (1:26)
20.Threat Mix (5:24)
21.Exit Mr. Hat (1:16)
22.On Your Knees, Switch (4:45)
23.Mix The Art (1:27)
24.Whoa, Switch Brokers (4:01)
25.No More Spoons (1:00)
26.Dodge This (1:06)
27.Ontological Shock (3:29)
28.That's Gotta Hurt (5:16)
29.Surprise! (4:04)
30.He's The One Alright (6:47)
The Matrix: Complete Original Motion Picture Score[edit]
A bootleg version of the recording sessions of the film's score exists.[4]
Track listing[edit]
CD1
1.Opening Sequence (0:50)
2.Trinity In A Jam (5:58)
3.The Matrix Has You (0:31)
4.The White Rabbit (0:15)
5.They're Coming For You (3:22)
6.In Custody (0:47)
7.Unable To Speak (1:11)
8.Getting The Bug Out (3:15)
9.Down The Rabbit Hole (3:34)
10.Rebirth (2:39)
11.Welcome (2:20)
12.The Nebuchadnezzar Crew (1:37)
13.The Real World (3:58)
14.The Search Is Over (1:29)
15.Training Begins (1:20)
16.Bow Whisk Orchestra (1:11)
17.Switch Or Break Show (1:02)
18.Free Your Mind (0:33)
19.First Jump (0:54)
20.Dinner (0:35)
21.The Gatekeepers (1:48)
22.Sentinels (2:03)
23.A Drink With Cypher (0:57)
24.Dealing For Bliss (0:38)
25.Off To See The Oracle (2:55)
26.There Is No Spoon (1:05)
CD2
1.Choices (1:25)
2.The Hotel Ambush (6:03)
3.Exit Mr. Hat (2:56)
4.Cypher's Burnout (4:44)
5.Perfect World (2:08)
6.Matters Of Belief (4:00)
7.A Virus (1:35)
8.The Key (1:55)
9.Lobby Shooting Spree (0:23)
10.Saving Morpheus (1:00)
11.Bullet-Time (1:06)
12.B-212 Helicopter (0:42)
13.Ontological Shock (4:15)
14.The Subway Showdown (5:15)
15.The Sentinels Attack (4:03)
16.Anything Is Possible (6:46)


[hide]
v ·
 t ·
 e
 
The Matrix



The Matrix The Matrix Reloaded The Matrix Revolutions


Score ·
 Soundtrack
 

Score ·
 Soundtrack
 

Soundtrack
 



Characters
Neo ·
 Morpheus ·
 Trinity ·
 Agent Smith ·
 Agents ·
 Oracle ·
 Architect ·
 Niobe ·
 Merovingian ·
 Persephone ·
 Seraph ·
 Twins ·
 Keymaker
 

Video games
Enter the Matrix ·
 The Matrix Online ·
 The Matrix: Path of Neo
 

Universe
Red pill and blue pill ·
 Mega City ·
 Zion ·
 Ships
 

Creators
The Wachowskis ·
 Geof Darrow ·
 Steve Skroce ·
 Don Davis ·
 Keanu Reeves ·
 Laurence Fishburne ·
 Carrie-Anne Moss ·
 Hugo Weaving
 

Miscellaneous
The Animatrix  (soundtrack)
   ·
 The Matrix Comics ·
 Digital rain ·
 The Matrix Revisited ·
 The Zion Archive ·
 The Ultimate Matrix Collection ·
 Jacking In to the Matrix Franchise: Cultural Reception and Interpretation ·
 Journey to the Source: Decoding Matrix Trilogy ·
 The Matrix phone ·
 The Official Matrix Exhibit ·
 Accolades ·
 Bullet time ·
 The Matrix defense ·
 MTV Movie Awards Reloaded ·
 Matrixism
 

1.Jump up ^ Allmusic review
2.Jump up ^ http://dvdspecialfeatures.net/matrix-the-1999/
3.Jump up ^ http://www.filmtracks.com/titles/matrix.html
4.Jump up ^ http://plissken.free.fr/Covers/M/The%20Matrix%20I%20Back.jpg
 


Categories: The Matrix (franchise) albums
1999 soundtracks
Film scores
Warner Bros. Records soundtracks
Varèse Sarabande soundtracks




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The Matrix Revolutions
From Wikipedia, the free encyclopedia
Jump to: navigation, search


The Matrix Revolutions
Matrix revolutions ver7.jpg
Theatrical release poster

Directed by
The Wachowski Brothers

Produced by
Joel Silver
Written by
The Wachowski Brothers
Starring
Keanu Reeves
Laurence Fishburne
Carrie-Anne Moss
Hugo Weaving
Jada Pinkett Smith
Harry J. Lennix
Harold Perrineau
Music by
Don Davis
Cinematography
Bill Pope
Editing by
Zach Staenberg
Studio
Village Roadshow Pictures
Silver Pictures
 NPV Entertainment
Distributed by
Warner Bros. Pictures
Roadshow Entertainment (Australia & New Zealand)
Release dates
October 27, 2003 (Premiere)
November 5, 2003 (United States)

Running time
129 minutes[1]
Country
Australia
 United States
Language
English
Budget
$110 million[2]
Box office
$427,343,298
The Matrix Revolutions is a 2003 American science fiction action film and the third installment of The Matrix trilogy. The film was released six months following The Matrix Reloaded. The film was written and directed by The Wachowski Brothers and released simultaneously in 60 countries on November 5, 2003. While it is the final film in the series, the Matrix storyline continued in The Matrix Online.
The film was the second live-action film to be released in both regular and IMAX theaters at the same time.


Contents  [hide]
1 Plot
2 Cast
3 Production 3.1 Sound design
3.2 Soundtrack
4 Reception 4.1 Box office
4.2 Critical reception
5 See also
6 References
7 External links

Plot[edit]
Neo and Bane lie unconscious in the medical bay of the ship Hammer. Meanwhile, Neo finds his digital self trapped in a virtual subway station – a transition zone between the Matrix and the Machine City. In that subway station, he meets a "family" of programs, including a girl named Sati, whose father tells Neo the subway is controlled by the Trainman, an exiled program loyal to the Merovingian. When Neo tries to board a train with the family, the Trainman refuses and overpowers him.
Seraph contacts Morpheus and Trinity on behalf of the Oracle, who informs them of Neo's confinement. Seraph, Morpheus and Trinity enter Club Hel, where they confront the Merovingian and force him to release Neo. Troubled by visions of the Machine City, Neo visits the Oracle, who reveals that Smith intends to destroy both the Matrix and the real world. She states that "everything that has a beginning has an end", and that the war will conclude. After Neo leaves, a large group of Smiths assimilates Sati, Seraph and the unresisting Oracle, gaining her powers of precognition.
In the real world, the crew of the Nebuchadnezzar and the Hammer find and reactivate Niobe's ship, the Logos. They interrogate Bane, who says that he has no recollection of the earlier massacre. As the captains plan their defense of Zion, Neo requests a ship to travel to the Machine City. Motivated by her encounter with the Oracle, Niobe offers him the Logos. Neo departs, accompanied by Trinity. Bane, who has stowed away on the Logos, takes Trinity hostage. Neo realizes that Bane has been assimilated by Smith. Bane cauterizes Neo's eyes with a power cable, blinding him; however, Neo discovers an ability to perceive the world as golden light. Neo kills Bane, and Trinity pilots them to the Machine City.
Niobe and Morpheus set out for Zion with the Hammer to aid the human defenses against the Sentinels. In Zion, the fatally wounded Captain Mifune instructs Kid to open the gate for the Hammer. When it arrives, it discharges its EMP, disabling the Sentinels but also the remaining defenses. The humans are forced to retreat and wait for the next attack, thinking that it will be their last stand. Neo and Trinity are attacked by machines, causing them to crash the Logos into the Machine City. The crash kills Trinity. Neo enters the Machine City and encounters the "Deus Ex Machina", the machine leader. Neo, warning that Smith plans to conquer both the Matrix and the real world, offers to stop Smith in exchange for peace with Zion. The machine leader agrees, and the Sentinels stop attacking Zion.
The Machines provide a connection for Neo to enter the Matrix. Inside, Neo finds that Smith has assimilated all its inhabitants. The Smith with the Oracle's powers steps forth, saying that he has foreseen his victory. After a protracted battle, Neo has Smith assimilate him. The machine leader sends a burst of energy into Neo's body in the real world, causing all the Smiths in the Matrix to be destroyed. The Sentinels withdraw from Zion, Neo's body is carried away by the machines, and Morpheus and Niobe embrace. The Matrix reboots, and the Architect encounters the Oracle in a park. They agree that the peace will last "as long as it can", and that all humans will be offered the opportunity to leave the Matrix. The Oracle tells Sati that she thinks they will see Neo again. Seraph asks the Oracle if she knew this would happen, and she replies that she did not know, but she believed.
Cast[edit]
Keanu Reeves as Neo
Laurence Fishburne as Morpheus
Carrie-Anne Moss as Trinity
Hugo Weaving as Smith
Jada Pinkett Smith as Niobe
Harry J. Lennix as Commander Lock
Harold Perrineau as Link
Nathaniel Lees as Captain Mifune
Mary Alice as The Oracle
Helmut Bakaitis as The Architect
Lambert Wilson as The Merovingian
Monica Bellucci as Persephone
Tanveer K. Atwal as Sati
Collin Chou as Seraph
Nona Gaye as Zee
Ian Bliss as Bane
Gina Torres as Cas
Cornel West as Councillor West
Bernard White as Ramachandra
Anthony Wong as Ghost
Clayton Watson as Kid
Anthony Zerbe as Councillor Hamann
Bruce Spence as Trainman
Tharini Mudaliar as Kamala
Maurice J. Morgan as Tower soldier
Actress Gloria Foster, who played the Oracle in the first and second films, died before the completion of her filming for the third.[citation needed] She was replaced by actress Mary Alice. Her changed appearance is addressed in the film's plot, and the directors stated they had coincidentally explored such a change early in the script's development.[citation needed]
Production[edit]



 Warner Bros Studios, Statues from the Matrix
Question book-new.svg
 This section does not cite any references or sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (June 2011)
Filming occurred concurrently with its predecessor, The Matrix Reloaded, and live-action sequences for the video game Enter the Matrix. This took place primarily at Fox Studios in Sydney, Australia.
Sound design[edit]
Sound editing on The Matrix trilogy was completed by Danetracks in West Hollywood, California.
Soundtrack[edit]
Main article: The Matrix Revolutions: Music from the Motion Picture
In contrast to its predecessors, very few "source" tracks are used in the film. Aside from Don Davis' score, again collaborating with Juno Reactor, only one external track (by Pale 3) is used.
Although Davis rarely focuses on strong melodies,[citation needed] familiar leitmotifs from earlier in the series reappear. For example, Neo and Trinity's love theme—which briefly surfaces in the two preceding films—is finally fully expanded into "Trinity Definitely"; the theme from the Zion docks in Reloaded returns as "Men in Metal", and the energetic drumming from the Reloaded tea house fight between Neo and Seraph opens "Tetsujin", as Seraph, Trinity and Morpheus fight off Club Hel's three doormen.
The climactic battle theme, named "Neodämmerung" (in reference to Wagner's Götterdämmerung), features a choir singing extracts (shlokas) from the Upanishads. The chorus can be roughly translated from Sanskrit as follows: "lead us from untruth to truth, lead us from darkness to light, lead us from death to immortality, peace peace peace". The extracts were brought to Davis by the Wachowski brothers when he informed them that it would be wasteful for such a large choir to be singing simple "ooh"s and "aah"s (according to the DVD commentary, Davis felt that the dramatic impact of the piece would be lost if the choir was to sing 'This is the one, see what he can do' in plain English). These extracts return in the film's denouement, and in Navras, the track that plays over the closing credits (which may be considered a loose remix of "Neodämmerung").
Reception[edit]
Further information: List of awards and nominations received by The Matrix franchise
Box office[edit]
The film's budget is an estimated US$110 million,[2] grossing over $139 million in North America and approximately $427 million worldwide,[3] roughly half of The Matrix Reloaded box-office total. The Matrix Revolutions was released on DVD and VHS on April 6, 2004. The film grossed $116 million in DVD sales.
The Matrix Revolutions grossed $83.8 million within its first five days of release in North America.[4]
Critical reception[edit]
The film received generally negative reviews from film critics. The Matrix Revolutions received a score of 36% on Rotten Tomatoes.[5] The film's average critic score on Metacritic is 47/100.[6]
The film was criticized for being anticlimactic.[7][8] Additionally, some critics regard the movie as less philosophically ambiguous than its predecessor, The Matrix Reloaded.[9][10] Critics had difficulty finding closure pertaining to events from The Matrix Reloaded, and were generally dissatisfied.[11][12] The film's earnings dropped 66% during the second week after its release to theaters.[4]
See also[edit]

Portal icon Film in the United States portal
Portal icon Australia portal
Portal icon 2000s portal
Portal icon Film portal
List of films featuring powered exoskeletons
References[edit]
1.Jump up ^ "THE MATRIX REVOLUTIONS (15)". Warner Bros. British Board of Film Classification. October 15, 2013. Retrieved September 15, 2013.
2.^ Jump up to: a b Allmovie. 2010b. The Matrix Revolutions. [Online] Rovi Corporation (Updated 2010) Available at: http://www.allmovie.com/movie/the-matrix-revolutions-v282917 Accessed 19 February 2010. Archived at http://www.webcitation.org/5nfGxGihq.
3.Jump up ^ "The Matrix Revolutions (2003)". Boxofficemojo.com. Retrieved 2012-07-11.
4.^ Jump up to: a b http://www.boxofficemojo.com/movies/?page=weekend&id=matrixrevolutions.htm
5.Jump up ^ "The Matrix Revolutions Movie Reviews, Pictures – Rotten Tomatoes". Rottentomatoes.com. Retrieved 2012-07-11.
6.Jump up ^ "Matrix Revolutions, The (2003): Reviews". Metacritic.com. 2003-11-05. Retrieved 2012-07-11.
7.Jump up ^ "Time to pull the plug on The Matrix. – By David Edelstein – Slate Magazine". Web.archive.org. 2010-07-27. Retrieved 2012-07-11.
8.Jump up ^ Clark, Mike (2003-11-04). "– 'The Matrix Revolutions': This big finish isn't The One". Usatoday.com. Retrieved 2012-07-11.
9.Jump up ^ Scott Foundas (2003-11-06). "LA Weekly – Film+TV – The More the Murkier – Scott Foundas – The Essential Online Resource for Los Angeles". Laweekly.com. Retrieved 2012-07-11.
10.Jump up ^ "Baltimore Sun: 'The Matrix Revolutions' makes it a little easier to believe". Web.archive.org. 2004-05-06. Retrieved 2012-07-11.
11.Jump up ^ 'Matrix:' Neo-nonsense[dead link]
12.Jump up ^ Movie Review|'The Matrix Revolutions': The Game Concludes With Light and Noise, archived at http://www.webcitation.org/5tCdIaww9
External links[edit]
 Wikiquote has a collection of quotations related to: The Matrix Revolutions
The Matrix Revolutions at the Internet Movie Database
The Matrix Revolutions at Box Office Mojo
The Matrix Revolutions at Rotten Tomatoes
The Matrix Revolutions at Metacritic
The Matrix Revolutions Explained – a comparative-literature-style exegesis of selected parts of Matrix Revolutions.
Lyrics to Neodammerung, including translation at the Wayback Machine (archived May 11, 2008)
Understanding The Matrix Revolutions – A comparative guide to possible meaning and interpretations of The Matrix Revolutions
The Matrix Revolution October 27, 2000 draft script by Andy & Larry Wachowski


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The Matrix Reloaded
From Wikipedia, the free encyclopedia
Jump to: navigation, search


The Matrix Reloaded
Poster - The Matrix Reloaded.jpg
Theatrical poster featuring Neo and Trinity

Directed by
The Wachowski Brothers
Produced by
Joel Silver
Written by
The Wachowski Brothers
Starring
Keanu Reeves
Laurence Fishburne
Carrie-Anne Moss
Hugo Weaving
Harold Perrineau
Randall Duk Kim
Jada Pinkett Smith
Music by
Don Davis
Cinematography
Bill Pope
Editing by
Zach Staenberg
Studio
Village Roadshow Pictures
Silver Pictures
Distributed by
Warner Bros. Pictures
Roadshow Entertainment (Australia & New Zealand)
Release dates
May 7, 2003 (premiere)
May 15, 2003 (United States)

Running time
138 minutes[1]
Country
United States
 Australia
Language
English
 French
Budget
$127[2]–$150[3] million
Box office
$742,128,461[3]
The Matrix Reloaded is a 2003 American science fiction action film and the second installment in The Matrix trilogy, written and directed by The Wachowski Brothers. It premiered on May 7, 2003, in Westwood, Los Angeles, California, and went on general release by Warner Bros. in North American theaters on May 15, 2003, and around the world during the latter half of that month. It was also screened out of competition at the 2003 Cannes Film Festival.[4] The video game Enter the Matrix, which was released on May 15, and a collection of nine animated shorts, The Animatrix, which was released on June 3, supported and expanded the storyline of the movie. The Matrix Revolutions, which completes the story, was released six months after Reloaded, in November 2003.


Contents  [hide]
1 Plot
2 Cast
3 Production 3.1 Filming
3.2 Visual effects
3.3 Music
4 Reception 4.1 Box office
4.2 Critical response
4.3 Awards
4.4 Controversy
5 See also
6 References
7 External links

Plot[edit]
Six months after the events of the first film, Neo and Trinity are now lovers. Morpheus receives a message from Captain Niobe of the Logos calling an emergency meeting of all of Zion's ships. Zion has confirmed the last transmission of the Osiris: an army of Sentinels is tunneling towards Zion and will reach it within 72 hours. Commander Lock orders all ships to return to Zion to prepare for the onslaught. Morpheus asks a ship to remain in order to contact the Oracle, in defiance of the order. The Caduceus receives a message from the Oracle, and the Nebuchadnezzar ventures out so Neo can contact her. One of the Caduceus crew, Bane, encounters Agent Smith, who takes over Bane's avatar. Smith then uses this avatar to leave the Matrix, gaining control of Bane's real body.
In Zion, Morpheus announces the news of the advancing machines to the people. Neo receives a message from the Oracle and returns to the Matrix to her bodyguard Seraph, who then leads them to her. After realizing that the Oracle is part of the Matrix, Neo asks how he can trust her; she replies that it is his decision. The Oracle instructs Neo to reach the Source of the Matrix by finding the Keymaker, a prisoner of the Merovingian. As the Oracle departs, Smith appears, telling Neo that after being defeated, he refused to be deleted, and is now a rogue program. He demonstrates his ability to clone himself using other people in the Matrix, including other Agents, as hosts. He then tries to absorb Neo as a host, but fails, prompting a battle between Smith's clones and Neo. Neo manages to defend himself, but is forced to retreat from the increasingly overwhelming numbers.
Neo, Morpheus and Trinity visit the Merovingian and ask for the Keymaker, but the Merovingian refuses. His wife Persephone, tired of her husband's pompous attitude and infidelity, betrays him and leads the trio to the Keymaker. The Merovingian soon arrives with his men. Morpheus, Trinity and the Keymaker escape, while Neo holds off the Merovingian's servants. Morpheus and Trinity try to escape with the Keymaker on the highway, facing several Agents and The Twins. Morpheus defeats The Twins; Trinity escapes, and Neo flies in to save Morpheus and the Keymaker. In the real world, Zion's remaining ships prepare to battle the machines. Within the Matrix, the crews of the Nebuchadnezzar, Vigilant and Logos help the Keymaker and Neo reach the door to the Source.
The crew of the Logos must destroy a power plant to prevent a security system from being triggered, and the crew of the Vigilant must destroy a back-up power station. The Logos is successful, while the Vigilant is bombed by a Sentinel in the real world, killing everyone on board. Although Neo requested that Trinity remain on the Nebuchadnezzar, she enters the Matrix to replace the Vigilant crew and complete their mission. However, her escape is compromised by an Agent, and they fight. As Neo, Morpheus and the Keymaker try to reach the Source, the Smiths appear and try to kill them. The Keymaker unlocks the door to the Source, allowing Neo and Morpheus to escape, but the Keymaker is killed. Neo meets a program called the Architect, the Matrix's creator.
The Architect explains that Neo is part of the design of the Matrix, and Neo has a choice to either return to the Source to reboot the Matrix and pick survivors to repopulate the soon-to-be-destroyed Zion, or cause the Matrix to crash and kill everyone connected to it. Combined with Zion's utter destruction, this would mean mankind's extinction, but the machines would survive. Neo learns of Trinity's situation and chooses to save her instead. As she falls off a building, he flies in and catches her, then removes a bullet from her body and restarts her heart. Back in the real world, Sentinels destroy the Nebuchadnezzar. Neo displays a new ability to disable the machines with his thoughts, but falls into a coma from the effort. The crew are picked up by another ship, the Hammer. Its captain, Roland, reveals the remaining ships were wiped out by the machines after someone activated an EMP too early, and Bane is revealed as the only survivor.
Cast[edit]
Keanu Reeves as Neo
Laurence Fishburne as Morpheus
Carrie-Anne Moss as Trinity
Hugo Weaving as Smith
Harold Perrineau as Link
Randall Duk Kim as The Keymaker
Jada Pinkett Smith as Niobe
Monica Bellucci as Persephone
Gloria Foster as The Oracle
Helmut Bakaitis as The Architect
Lambert Wilson as The Merovingian
Neil and Adrian Rayment as the Twins
Daniel Bernhardt as Agent Johnson
Leigh Whannell as Axel
Collin Chou as Seraph
Nona Gaye as Zee
Gina Torres as Cas
Anthony Zerbe as Councillor Hamann
Roy Jones, Jr. as Captain Ballard
David A. Kilde as Agent Jackson
Matt McColm as Agent Thompson
Harry Lennix as Commander Lock
Cornel West as Councillor West
Steve Bastoni as Captain Soren
Anthony Wong as Ghost
Clayton Watson as Kid
Ian Bliss as Bane
Zee was originally played by Aaliyah, who died in a plane crash on August 25, 2001 before filming was complete, requiring her scenes to be reshot with actress Nona Gaye.[5][6]
Production[edit]
Filming[edit]
The Matrix Reloaded was largely filmed at Fox Studios in Australia, concurrently with filming of the sequel, Revolutions. The freeway chase and "Burly Brawl" scenes were filmed at the decommissioned Naval Air Station Alameda in Alameda, California. The producers constructed a 1.5-mile freeway on the old runways specifically for the film. Some portions of the chase were also filmed in Oakland, California, and the tunnel shown briefly is the Webster Tube, which connects Oakland and Alameda. Some post-production editing was also done in old aircraft hangars on the base as well.
The city of Akron, Ohio was willing to give full access to Route 59, the stretch of freeway known as the "Innerbelt", for filming of the freeway chase when it was under consideration. However, producers decided against this as "the time to reset all the cars in their start position would take too long".[7] MythBusters would later reuse the Alameda location in order to explore the effects of a head-on collision between two semi trucks, and to perform various other experiments.
Around 97% of the materials from the sets of the film were recycled after production was completed; for example, tons of wood were sent to Mexico to build low-income housing.[8]
Some scenes from the film Baraka by Ron Fricke were selected to represent the real world shown by the wallmonitors in the Architect's room.[9] The scene where The Oracle (Gloria Foster) appears were filmed before her death in September 29, 2001.
Visual effects[edit]
Following the success of the previous film, the Wachowskis came up with extremely difficult action sequences, such as the Burly Brawl, a scene in which Neo had to fight 100 Smiths. To develop technologies for the film, Warner Bros. launched ESC Entertainment.[10]
The ESC team tried to figure out how to bring the Wachowskis' vision to the screen, but because the bullet time required arrays of carefully aligned cameras and months of planning, even for a brief scene featuring two or three actors, a scene like the Burly Brawl as the brothers envision would require more so, and even take years of compositing. Eventually John Gaeta realized that the technology he and his crew had developed for The Matrix's bullet time was no longer sufficient and concluded they needed a virtual camera in other words a simulation of a camera. Having before used real photographs of building as texture for 3D models in The Matrix, the team started digitizing all data, such as scenes, characters' motions, or even the reflectivity of Neo's cassock. The reflectvity of objects needs to be captured and simulated adequately and Paul Debevec et al. captured the reflectance of the human face and Borshukov's work was strongly based on the findings of Debevec et al..
They developed "Universal Capture", a process which samples and stores facial details and expressions at high resolution, then capture expressions from Reeves and Weaving using dense aka. markerless capture and multi-camera setup (similar to the bullet time rig) photogrammetric capture technique called optical flow.[11]
The algorithm for Universal Capture was written by George Borshukov, visual effects lead at ESC, who had also created the photo-realistic buildings for the visual effects in The Matrix. With this collected wealth of data and the right algorithms, they finally were able to create virtual cinematography in which characters, locations, and events can all be created digitally and viewed through virtual cameras, eliminating the restrictions of real cameras, years of compositing data, and replacing the use of still camera arrays or, in some scenes, cameras altogether. The ESC team render the final effects using the program mental ray.[10]
Music[edit]
See also: The Matrix Reloaded: The Album and The Matrix Reloaded: Limited Edition (2-CD Set)
Don Davis, who composed for The Matrix, returned to score Reloaded. For many of the pivotal action sequences, such as the "Burly Brawl", he collaborated with Juno Reactor. Some of the collaborative cues by Davis and Juno Reactor are extensions of material by Juno Reactor; for example, a version of "Komit" featuring Davis' strings is used during a flying sequence, and "Burly Brawl" is essentially a combination of Davis' unused "Multiple Replication" and a piece similar to Juno Reactor's "Masters of the Universe". One of the collaborations, "Mona Lisa Overdrive", is titled in reference to the cyberpunk novel of the same name by William Gibson, a major influence on the directors.
Leitmotifs established in The Matrix return - such as the Matrix main theme, Neo and Trinity's love theme, the Sentinel's theme, Neo's flying theme, and a more frequent use of the four-note Agent Smith theme - and others used in Revolutions are established.
As with its predecessor, many tracks by external musicians are featured in the movie, its closing credits, and the soundtrack album, some of which were written for the film. Many of the musicians featured, for example Rob Zombie, Rage Against the Machine and Marilyn Manson, had also appeared on the soundtrack for The Matrix. Rob Dougan also re-contributed, licensing the instrumental version of "Furious Angels", as well as being commissioned to provide an original track, ultimately scoring the battle in the Merovingian's chateau. A remixed version of "Slap It" by electronic artist Fluke - listed on the soundtrack as "Zion" - was used during the rave scene.
Linkin Park contributed their instrumental song "Session" to the film as well, although it did not appear during the course of the film. P.O.D. composed a song called "Sleeping Awake", with a music video which focused heavily on Neo, as well as many images that were part of the film. Both songs played during the film's credits.
Reception[edit]
Box office[edit]
The film earned an estimated $5 million during Wednesday night previews in North America. Reloaded grossed $37.5 million on its Thursday opening day in North America from 3,603 theaters, which was the second highest opening day after Spider-Man's $39.4 million and highest for a Thursday. The film earned $91.7 million in its first weekend,[12] and ultimately grossed $281.5 million in the US, and $742.1 million worldwide.[3]
Critical response[edit]
Reloaded had mostly positive critical reception, with a Rotten Tomatoes approval rating of 73%.[13] The film's average critic score on Metacritic is 63/100.[14] However, Entertainment Weekly named it as one of "The 25 Worst Sequels Ever Made".[15]
Some positive comments from critics included commendation for the quality and intensity of its action sequences,[16] and its intelligence.[17] Tony Toscano of Talking Pictures had high praise for the film, saying that "its character development and writing...is so crisp it crackles on the screen" and that "Matrix Reloaded re-establishes the genre and even raises the bar a notch or two" above the first film, The Matrix.[18]
On the other hand, negative comments included the sentiment that the plot was alienating,[19][20] with some critics regarding the focus on the action as a detriment to the film's human elements.[21][22] Some critics thought that the number of scenes with expository dialog worked against the film,[23] and the many unresolved subplots, as well as the cliffhanger ending, were also criticized.[24]
Awards[edit]
Main article: List of awards and nominations received by The Matrix franchise
Controversy[edit]
The film was initially banned in Egypt, because of the violent content, and because it put into question issues about human creation "linked to the three monotheistic religions that we respect and which we believe in".[25] The Egyptian media claimed the film promoted Zionism, as it talks about Zion and the dark forces that wish to destroy it. However, it was eventually allowed to be shown in theaters, and was later released on VHS and DVD.[citation needed]
See also[edit]

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Portal icon 2000s portal
Portal icon Film portal
Simulated reality
List of films featuring powered exoskeletons



References[edit]
1.Jump up ^ "THE MATRIX RELOADED (15)". Warner Bros. British Board of Film Classification. April 24, 2003. Retrieved September 15, 2013.
2.Jump up ^ Allmovie. 2010a. The Matrix Reloaded. [Online] Rovi Corporation (Updated 2010) Available at: http://www.allmovie.com/movie/the-matrix-reloaded-v279420 [Accessed 19 February 2010]. Archived at http://www.webcitation.org/5nfH2gABv.
3.^ Jump up to: a b c "The Matrix Reloaded (2003)". Box Office Mojo. Retrieved 2009-02-05.
4.Jump up ^ "Festival de Cannes: The Matrix Reloaded". festival-cannes.com. Retrieved 2009-11-10.
5.Jump up ^ "Aaliyah". The Independent (London). August 27, 2001. Archived from the original on 2010-06-06.
6.Jump up ^ August 27, 2001 (2001-08-27). "Aaliyah: A 'beautiful person's' life cut short". Archives.cnn.com. Retrieved 2012-07-11.
7.Jump up ^ Job, Ann. "Chasing the Stars: Carmakers in Movies". MSN.com. Retrieved 2005-01-30.
8.Jump up ^ "Hollywood smog an inconvenient truth". Associated Press (CNN.com). November 14, 2006. Archived from the original on December 15, 2006.
9.Jump up ^ "Movie connections for The Matrix Reloaded (2003)". Internet Movie Database (IMDB.com). February 16, 2010.
10.^ Jump up to: a b Silberman, Steve. "Matrix2". Wired. Retrieved December 25, 2012.
11.Jump up ^ "Debevec", "Paul"; "J. P. Lewis" (2005). ["http://dl.acm.org/citation.cfm?id=1198593" "Realistic human face rendering for "The Matrix Reloaded""]. ACM. doi:10.1145/1198555.1198593. Retrieved "2013-08-10". 
12.Jump up ^ http://www.boxofficemojo.com/weekend/chart/?yr=2003&wknd=20&p=.htm
13.Jump up ^ "The Matrix Reloaded Movie Reviews, Pictures". Rotten Tomatoes. Retrieved 2012-07-11.
14.Jump up ^ "The Matrix Reloaded: Reviews". Metacritic. 2003-05-15. Retrieved 2012-07-11.
15.Jump up ^ "The 25 Worst Sequels Ever Made – EW.com". Entertainment Weekly.
16.Jump up ^ McCarthy, Todd (May 7, 2003). "The Matrix Reloaded". Variety. Retrieved 2007-07-12.
17.Jump up ^ William Arnold (May 14, 2003). "'Matrix' fans can't afford to miss 'Reloaded'". Seattlepi.com. Retrieved 2007-07-12.
18.Jump up ^ Tony Toscano (May 20, 2003). "The Matrix Reloaded (2003) movie review". Rotten Tomatoes. Archived from the original on 2009-02-20. Retrieved 2007-07-12.
19.Jump up ^ Richard Schickel (May 11, 2003). "The Matrix Reboots". TIME. Retrieved 2007-07-12.
20.Jump up ^ Rene Rodriguez (May 14, 2003). "Sequelitis infects 'Matrix Reloaded' with talk - lots of it". MiamiHerald.com. Archived from the original on 2003-08-12. Retrieved 2007-07-12.
21.Jump up ^ David Sterritt (May 16, 2003). "Ready for a Neo world order?". csmonitor.com. Retrieved 2007-07-12.
22.Jump up ^ Nathan Rabin (May 13, 2003). "The Matrix Reloaded review". A.V. Club. Retrieved 2007-07-12.
23.Jump up ^ "The Austin Chronicle". The Austin Chronicle. 2012-07-06. Retrieved 2012-07-11.
24.Jump up ^ Mark Caro (June 11, 2003). "Movie review: 'The Matrix Reloaded'". metromix.com. Archived from the original on 2007-12-30. Retrieved 2007-07-12.
25.Jump up ^ "Egypt bans 'too religious' Matrix". BBC News. June 11, 2003. Retrieved 2007-07-12.
External links[edit]
 Wikiquote has a collection of quotations related to: The Matrix Reloaded
Official website
The Matrix Reloaded at the Internet Movie Database
The Matrix Reloaded at Box Office Mojo
The Matrix Reloaded at Rotten Tomatoes
The Matrix Reloaded at Metacritic


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The Matrix
From Wikipedia, the free encyclopedia
Jump to: navigation, search

This article is about the 1999 film. For the franchise it initiated, see The Matrix (franchise). For other uses, see Matrix (disambiguation).
Page semi-protected

The Matrix
The Matrix Poster.jpg
Theatrical release poster

Directed by
The Wachowski Brothers

Produced by
Joel Silver
Written by
The Wachowski Brothers
Starring
Keanu Reeves
Laurence Fishburne
Carrie-Anne Moss
Hugo Weaving
Joe Pantoliano

Music by
Don Davis
Cinematography
Bill Pope
Editing by
Zach Staenberg
Studio
Village Roadshow Pictures
Silver Pictures
Groucho II Film Partnership

Distributed by
Warner Bros. Pictures
Roadshow Entertainment (Australia & New Zealand)
Release dates
March 31, 1999

Running time
136 minutes[1]
Country
United States
 Australia
Language
English
Budget
$63 million
Box office
$463,517,383[2]
The Matrix is a 1999 American–Australian science fiction action film written and directed by The Wachowski Brothers, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Hugo Weaving, and Joe Pantoliano. It depicts a dystopian future in which reality as perceived by most humans is actually a simulated reality called "the Matrix", created by sentient machines to subdue the human population, while their bodies' heat and electrical activity are used as an energy source. Computer programmer "Neo" learns this truth and is drawn into a rebellion against the machines, which involves other people who have been freed from the "dream world".
The Matrix is known for popularizing a visual effect known as "bullet time", in which the heightened perception of certain characters is represented by allowing the action within a shot to progress in slow-motion while the camera's viewpoint appears to move through the scene at normal speed. The film is an example of the cyberpunk science fiction genre.[3] It contains numerous references to philosophical and religious ideas, and prominently pays homage to works such as Plato's Allegory of the Cave, Jean Baudrillard's Simulacra and Simulation[4] and Lewis Carroll's Alice's Adventures in Wonderland. The Wachowskis' approach to action scenes drew upon their admiration for Japanese animation[5] and martial arts films, and the film's use of fight choreographers and wire fu techniques from Hong Kong action cinema was influential upon subsequent Hollywood action film productions.
The Matrix was first released in the United States on March 31, 1999, and grossed over $460 million worldwide. It was generally well-received by critics,[6][7] and won four Academy Awards as well as other accolades including BAFTA Awards and Saturn Awards. Reviewers praised The Matrix for its innovative visual effects, cinematography and its entertainment. The film's premise was both criticized for being derivative of earlier science fiction works, and praised for being intriguing. The action also polarized critics, some describing it as impressive, but others dismissing it as a trite distraction from an interesting premise.
Despite this, the film has since appeared in lists of the greatest science fiction films,[8][9][10] and in 2012, was added to the National Film Registry for preservation.[11] The success of the film led to the release of two feature film sequels, both written and directed by the Wachowski Brothers, The Matrix Reloaded and The Matrix Revolutions. The Matrix franchise was further expanded through the production of comic books, video games, and animated short films in which the Wachowskis were heavily involved.


Contents  [hide]
1 Plot
2 Cast
3 Production 3.1 Development
3.2 Pre-production
3.3 Production design
3.4 Filming
3.5 Visual effects
3.6 Sound effects and music
4 Influences
5 Release 5.1 Box office
5.2 Critical reception
5.3 Awards
6 Legacy
7 Franchise
8 See also
9 References
10 External links

Plot
Thomas Anderson is a computer programmer who maintains a double life as the hacker "Neo". Another hacker named Trinity contacts Neo and informs him that a man named Morpheus can tell him the meaning of "the Matrix", a phrase that Neo has encountered repeatedly online but does not understand.
However, three dark-suited Agents, led by Agent Smith, appear determined to prevent Neo from finding out the meaning of the phrase "The Matrix." Neo eventually meets Morpheus, who warns that once he shows Neo the Matrix, he will not be able to "go back". Neo accepts by choosing an offered red pill; his reality soon disintegrates and he abruptly wakes, naked and weak, in a liquid-filled vessel, finding himself one of billions of people connected by cables to an elaborate electrical system. He is rescued and brought aboard Morpheus' levitating ship, the Nebuchadnezzar.
Morpheus explains that in the 21st century, humans waged a war against intelligent machines they had created. When humans blocked the machines' access to solar energy, the machines instead harvest the humans' bioelectricity as a substitute power source, while keeping them trapped in "the Matrix", a shared simulation of the world as it was in 1999, in which Neo has been living since birth. Morpheus and his crew belong to a group who can hack into the Matrix and "unplug" enslaved humans, recruiting them as rebels. The rebels' understanding of the true nature of the simulated reality allows them to bend its physical laws, granting them seemingly superhuman abilities. Neo is warned that fatal injuries within the Matrix will also kill one's physical body, and that the Agents he encountered are powerful sentient programs that eliminate threats to the system. Neo's skill during virtual combat training lends credence to Morpheus' belief that Neo is "the One", a man prophesized to end the war between humans and machines.
The group enters the Matrix to visit the Oracle, a prophet who predicted the emergence of the One. The Oracle implies to Neo that he is not the One, and warns that he will soon have to choose between his life and that of Morpheus. Before they can leave the Matrix, the group is ambushed by Agents and tactical police. Morpheus allows himself to be captured to let Neo and the rest of the crew escape; however, their getaway is hindered by Cypher, a crew member disillusioned with the harshness of the real world, who has secretly betrayed them to the Agents in exchange for a return to comfortable life within the Matrix. Cypher disconnects first and murders several of the still connected crew members as they lie defenseless, before he is killed by Tank, a crewman whom he had left for dead.
In the Matrix, the Agents interrogate Morpheus in an attempt to learn his access codes to the mainframe computer in Zion, the rebel humans' refuge in the real world. Believing that he is not the One, Neo proposes returning to the Matrix to rescue Morpheus, and Trinity insists she accompany him. They succeed in rescuing their leader, and in doing so, Neo gains confidence in his abilities, performing feats on par with those of the Agents. Morpheus and Trinity exit the Matrix, but Smith ambushes and kills Neo before he can leave. In the real world, "sentinel" machines attack the Nebuchadnezzar, while Trinity stands over Neo and whispers to him that the Oracle told her that she would fall in love with the One. She kisses Neo, and he revives with newfound power to perceive and control the Matrix. He effortlessly destroys Smith and leaves the Matrix in time for the ship's electromagnetic pulse weapon to destroy the attacking sentinels.
Some time later, Neo makes a telephone call in the Matrix, promising the Machines he will show their prisoners "a world where anything is possible". He ends the call and flies into the sky.
Cast
Keanu Reeves as Thomas A. Anderson / Neo: A computer programmer in Metacortex corporation who moonlights as a hacker. Reeves described his character as someone who felt that something was wrong, and was searching for Morpheus and the truth to break free.[12] Will Smith turned down the role of Neo to make Wild Wild West, because of skepticism over the film's ambitious bullet time special effects.[13] He later stated he was "not mature enough as an actor" at that time,[13] and that if given the role, he "would have messed it up".[14][15] Nicolas Cage also turned down the part because of "family obligations".[16] Warner Bros. sought Brad Pitt or Val Kilmer for the role. When both declined, the studio pushed for Reeves, who won the role over Johnny Depp, the Wachowskis' first choice.[17]
Laurence Fishburne as Morpheus: A human freed from the Matrix, captain of the Nebuchadnezzar. Fishburne stated that once he read the script, he did not understand why other people found it confusing. However, he had a doubt if the movie would ever be made, because it was "so smart".[12] The Wachowskis instructed Fishburne to base his performance on the character Morpheus in Neil Gaiman's Sandman comics.[18] Gary Oldman and Samuel L. Jackson were also considered for the part.[17] Despite widespread rumors, Sean Connery was offered the role of the Architect in the sequels, not that of Morpheus.[19]
Carrie-Anne Moss as Trinity: Freed by Morpheus, crewmember of the Nebuchadnezzar, Neo's romantic interest. After reading the script, Moss stated that at first, she did not believe she had to do the extreme acrobatic actions as described in the script. She also doubted how the Wachowskis would get to direct a movie with a budget so large, but after spending an hour with them going through the storyboard, she understood why some people would trust them.[12] Moss mentioned that she underwent a three-hour physical test during casting, so she knew what to expect subsequently.[20] The role made Moss, who later said that "I had no career before. None."[21] Janet Jackson was initially approached for the role but scheduling conflicts prevented her from accepting it.[22][23] In an interview, she stated that turning down the role was difficult for her, so she later referenced The Matrix in the 'Intro' and 'Outro' interludes on her tenth studio album Discipline.[24]
Hugo Weaving as Agent Smith: A sentient "Agent" program of the Matrix whose purpose is to destroy Zion and stop humans from getting out of the Matrix. Unlike other agents, he has ambitions to free himself from his duties. Weaving stated that the character was enjoyable to play because it amused him. He developed a neutral accent but with more specific character for the role. He wanted Smith to sound neither robotic nor human, and also said that Larry and Andy Wachowski's deep voices had influenced his voice in the film. When filming began, Weaving mentioned that he was excited to be a part of something that would extend him.[25] Jean Reno was offered the role, but declined, unwilling to move to Australia for the production.[26]
Joe Pantoliano as Cypher: Another human freed by Morpheus, but one who regrets taking the red pill and seeks to be returned to the Matrix. Pantoliano had worked with the Wachowskis prior to appearing in The Matrix, starring in their 1996 film Bound.
Julian Arahanga as Apoc: A freed human and crew member on the Nebuchadnezzar.
Anthony Ray Parker as Dozer: A "natural" human born outside of the Matrix, and pilot of the Nebuchadnezzar.
Marcus Chong as Tank: The "operator" of the Nebuchadnezzar, he is Dozer's brother, and like him was born outside the Matrix.
Matt Doran as Mouse: A freed human and programmer on the Nebuchadnezzar.
Gloria Foster as the Oracle: A prophet who still resides in the Matrix, helping the freed humans with her foresight and wisdom.
Belinda McClory as Switch: A human freed by Morpheus, and crew member of the Nebuchadnezzar.
Paul Goddard as Agent Brown: One of two sentient "Agent" programs in the Matrix who work with Agent Smith to destroy Zion and stop humans escaping the system.
Robert Taylor as Agent Jones: Second sentient "Agent" program working with Agent Smith.
Ada Nicodemou as DuJour (The White Rabbit Girl), a reference to the White Rabbit in Alice's Adventures in Wonderland.
Production
Development
In 1994, the Wachowskis presented the script for the film Assassins to Warner Brothers. After Lorenzo di Bonaventura, the president of production of the company at the time, read the script, he decided to buy it and included two more pictures, Bound and The Matrix, to the contract. The first movie the Wachowskis directed, Bound, then became a critical success. Using this momentum, the brothers later asked to direct The Matrix.[27]
Producer Joel Silver soon joined the project. Although the project had key supporters like Silver and Di Bonaventura to influence the company, The Matrix was still a huge investment for Warner Bros, which had to invest $60 million to create a movie with deep philosophical ideas and difficult special effects.[27] The Wachowskis therefore hired underground comic book artists Geof Darrow and Steve Skroce to draw a 600-page, shot-by-shot storyboard for the entire film.[28] The storyboard eventually earned the studio's approval, and it was decided to film in Australia to make the most of the budget.[27] Soon, The Matrix became a co-production of Warner Bros. and the Australian company Village Roadshow Pictures.[29]
Pre-production
The actors of the film were required to be able to understand and explain The Matrix.[27] Simulacra and Simulation was required reading for most of the principal cast and crew.[30] Reeves stated that the Wachowski brothers had him read Simulacra and Simulation, Out of Control, and Evolutionary Psychology even before they opened up the script,[12] and eventually he was able to explain all the philosophical nuances involved.[27] Moss commented that she had difficulty with this process.[12]
The directors had also been admirers of Hong Kong action cinema for a long time, so they decided to hire the Chinese martial arts choreographer and film director Yuen Woo-ping to work on fight scenes. To prepare for the wire fu, the actors had to train hard for several months.[27] The Wachowskis first scheduled four months for training. Yuen was optimistic but then began to worry when he realized how unfit the actors were.[20]
Yuen let their body style develop and then worked with each actor's strength. He built on Reeves' diligence, Fishburne's resilience, Weaving's precision, and Moss's feminine grace.[20] Yuen designed Moss' moves to suit her deftness and lightness.[31] Prior to the pre-production, Reeves suffered a two-level fusion of his cervical spine which had begun to cause paralysis in his legs, requiring him to undergo neck surgery. He was still recovering by the time of pre-production, but he insisted on training, so Yuen let him practice punches and lighter moves. Reeves trained hard and even requested training on days off. However, the surgery still made him unable to kick for two out of four months of training. As a result, Reeves did not kick much in the film.[20] Weaving had to undergo a hip surgery after he sustained an injury during the training process.[27]
Production design
See also: Matrix digital rain
In the film, the code that comprises the Matrix itself is frequently represented as downward-flowing green characters. This code utilizes a custom typeface designed by Simon Whiteley,[29] which includes mirror images of half-width kana characters and Western Latin letters and numerals.[32] The color green reflects the green tint commonly used on early monochrome computer monitors.[33] Lynne Cartwright, the Visual Effects Supervisor at Animal Logic, supervised the creation of the film's opening title sequence, as well as the general look of the Matrix code throughout the film, in collaboration with Lindsey Fleay and Justen Marshall.[29] The portrayal resembles the opening credits of the 1995 Japanese cyberpunk film, Ghost in the Shell, which had a strong influence on the Matrix series (see below).[32] It was also used in the subsequent films, on the related website, and in the game The Matrix: Path of Neo, and its drop-down effect is reflected in the design of some posters for the Matrix series. The code received the Runner-up Award in the 1999 Jesse Garson Award for In-film typography or opening credit sequence.[29]
The Matrix's production designer, Owen Paterson, used methods to distinguish the "real world" and the Matrix in a pervasive way. The production design team generally placed a bias towards the Matrix code's distinctive green color in scenes set within the simulation, whereas there is an emphasis on the color blue during scenes set in the "real world". In addition, the Matrix scenes' sets were slightly more decayed, monolithic, and grid-like, to convey the cold, logical and artificial nature of that environment. For the "real world", the actors' hair was less styled, their clothing had more textile content, and the cinematographers used longer lenses to soften the backgrounds and emphasize the actors.[32]
The Nebuchadnezzar was designed to have a patched-up look, instead of clean, cold and sterile space ship interior sets as used on films like Star Trek. The wires were made visible to show the ship's working internals, and each composition was carefully designed to convey the ship as "a marriage between Man and Machine".[34] For the scene when Neo wakes up in the pod connected to the Matrix, the pod was constructed to look dirty, used, and sinister. During the testing of a breathing mechanism in the pod, the tester went into hypothermia in under eight minutes, so the pod had to be heated.[35]
Kym Barrett, costume designer, said that she defined the characters and their environment by their costume.[36] For example, Reeves' office costume was designed for Thomas Anderson to look uncomfortable, disheveled, and out of place.[37] Barrett sometimes used three types of fabric for each costume, and also had to consider acting practicality. The actors needed to perform martial art actions in their costume, hang upside-down without people seeing up their dress, or work the wires when strapped to the harnesses.[36] For Trinity, Barrett experimented with how each fabric absorbs and reflects different types of light, and was eventually able to make Trinity's costume mercury-like and oil-slick to suit the character.[31] For the Agents, their costume was designed to create a secret service, undercover look, resembling the film JFK.[25]
The sunglasses, a staple to the film's aesthetics, were commissioned for the film to designer Richard Walker from sunglass maker Blinde Design.[38]
Filming
All but a few scenes were filmed at Fox Studios in Sydney, Australia, and in the city itself, although recognizable landmarks were not included in order to maintain the impression of a generic American city. The filming helped establish New South Wales as a major film production center.[39] The principal photography took 118 days.[35]
Due to Reeves' neck injury, some of the action scenes had to be rescheduled to wait for his full recovery. As a result, the filming began with scenes that did not require much physical exertion,[37] such as the scene in Thomas Anderson's office, the interrogation room,[25] or the car ride in which Neo is taken to see the Oracle.[40] Locations for these scenes included Martin Place's fountain in Sydney, half-way between it and the adjacent Colonial Building, and the Colonial Building itself.[41] During the scene set on a government building rooftop, the team filmed extra footage of Neo dodging bullets in case the bullet time process did not work.[42]
Moss performed the shots featuring Trinity at the beginning of the film and all the wire stunts herself.[31] The rooftop set that Trinity uses to escape from Agent Brown early in the film was left over from the production of Dark City, which has prompted comments due to the thematic similarities of the films.[43] During the rehearsal of the lobby scene, in which Trinity runs on a wall, Moss injured her leg and was ultimately unable to film the shot in one take. She stated that she was under a lot of pressure at the time and was devastated when she realized that she would be unable to do it.[44]
The dojo set was built well before the actual filming. During the filming of these action sequences, there was significant physical contact between the actors, earning them bruises. Because of Reeves's injury and his insufficient training with wires prior to the filming, he was unable to perform the triple kicks satisfactorily and became frustrated with himself, causing the scene to be postponed. The scene was shot successfully a few days later, with Reeves using only three takes. Yuen altered the choreography and made the actors pull their punches in the last sequence of the scene, creating a training feel.[45]
For the subway scene, the set was first planned to be shot in a real subway station, but due to the amount of the actions and the wire works, the decision was made to shoot on set. The set was built around an existing train storage facility, which had real train tracks. Filming the scene when Neo slammed Smith into the ceiling, Chad Stahelski, Reeves' stunt double, sustained several injuries, including broken ribs, knees, and a dislocated shoulder. Another stuntman was injured by a hydraulic puller during a shot where Neo was slammed into a booth.[46] The office building in which Smith interrogated Morpheus was a large set, and the outside view of the building was a large, several-story high sheet of background. The helicopter was a full-scale light-weight mock-up, and its blades were added post-production by the visual effects team.[47]
To prepare for the scene in which Neo wakes up in a pod, Reeves lost 15 pounds and shaved his whole body to give Neo an emaciated look. The scene in which Neo fell into the sewer system concluded the principal photography.[35] According to The Art of the Matrix, at least one filmed scene and a variety of short pieces of action were omitted from the final cut of the film.[48]
Visual effects


File:The Matrix Bullet Time Effect.ogv


 The "bullet time" effect was created for the film. A scene would be computer modeled to decide the positioning of the physical cameras. Each was a still-picture camera that contributed just one frame to the video sequence. The actor then provided their performance in a chroma key setup, while the cameras were fired in rapid succession, with fractions of a second delay between each shot. When put together, the frames simulated the capture of a moving video camera that could capture 12,000 frames per second. The result was combined with CGI backgrounds to create the final effect at (0:33).
As for artistic inspiration for bullet time, I would credit Otomo Katsuhiro, who co-wrote and directed Akira, which definitely blew me away, along with director Michel Gondry. His music videos experimented with a different type of technique called view-morphing and it was just part of the beginning of uncovering the creative approaches toward using still cameras for special effects. Our technique was significantly different because we built it to move around objects that were themselves in motion, and we were also able to create slow-motion events that 'virtual cameras' could move around – rather than the static action in Gondry's music videos with limited camera moves.
—John Gaeta[49]
The film is known for popularizing a visual effect[50] known as "bullet time", which allows a shot to progress in slow-motion while the camera appears to move through the scene at normal speed.[51] Bullet time has been described as "a visual analogy for privileged moments of consciousness within the Matrix",[52] and throughout the film, the effect is used to illustrate characters' exertion of control over time and space.[53] The Wachowskis first imagined an action sequence that slowed time while the camera pivoted rapidly around the subjects, and proposed the effect in their screenplay for the film. When John Gaeta read the script, he pleaded with an effects producer at Manex Visual Effects to let him work on the project, and created a prototype that led to him becoming the film's visual effects supervisor.[54]
The method used for creating these effects involved a technically expanded version of an old art photography technique known as time-slice photography, in which an array of cameras are placed around an object and triggered simultaneously. Each camera is a still-picture camera not a motion picture camera, and it contributes just one frame to the video sequence. When those pictures are shown in sequence, they create the effect of "virtual camera movement"; the illusion of a viewpoint moving around an object that appears frozen in time.[51]
The bullet time effect is similar but slightly more complicated, incorporating temporal motion so that rather than appearing totally frozen, the scene progresses in slow and variable motion.[49][54] The cameras' positions and exposures were previsualized using a 3D simulation. Instead of firing the cameras simultaneously, the visual effect team fired the cameras fractions of a second after each other, so that each camera could capture the action as it progressed, creating a super slow-motion effect.[51] When the frames were put together, the resulting slow-motion effects reached a frame frequency of 12,000 per second, as opposed to the normal 24 frames per second of film.[27] Standard movie cameras were placed at the ends of the array to pick up the normal speed action before and after. Because the cameras circle the subject almost completely in most of the sequences, computer technology was used to edit out the cameras that appeared in the background on the other side.[51] To create backgrounds, Gaeta hired George Borshukov, who created 3D models based on the geometry of buildings and used the photographs of the buildings themselves as texture.
The photo-realistic surroundings generated by this method were incorporated into the bullet time scene,[54] and linear interpolation filled in any gaps of the still images to produce a fluent dynamic motion;[55] the computer-generated "lead in" and "lead out" slides were filled in between frames in sequence to get an illusion of orbiting the scene.[56] Manex Visual Effects used a cluster farm running the Unix-like operating system FreeBSD to render many of the film's visual effects.[57][58]
Manex also handled creature effects, such as Sentinels and machines in real world scenes; Animal Logic created the code hallway and the exploding Agent at the end of the film. DFilm managed scenes that required heavy use of digital compositing, such as Neo's jump off a skyscraper and the helicopter crash into a building. The ripple effect in the latter scene was created digitally, but the shot also included practical elements, and months of extensive research were needed to find the correct kind of glass and explosives to use. The scene was shot by colliding a quarter-scale helicopter mock-up into a glass wall wired to concentric rings of explosives; the explosives were then triggered in sequence from the center outward, to create a wave of exploding glass.[59]
The photogrametric and image-based computer-generated background approaches in The Matrix's bullet time evolved into innovations unveiled in the sequels The Matrix Reloaded and The Matrix Revolutions. The method of using real photographs of buildings as texture for 3D models eventually led the visual effect team to digitize all data, such as scenes, characters' motions and expressions. It also led to the development of "Universal Capture", a process which samples and stores facial details and expressions at high resolution. With these highly detailed collected data, the team were able to create virtual cinematography in which characters, locations, and events can all be created digitally and viewed through virtual cameras, eliminating the restrictions of real cameras.[54]
Sound effects and music
See also: The Matrix (Original Motion Picture Score) and The Matrix (Music from the Motion Picture)
Dane A. Davis was responsible for creating the sound effects for the film. The fight scenes sound effects, such as the whipping sounds of punches, came from using junk to create noises and capturing them, then editing the sounds. The sound of the pod containing a human baby closing required almost fifty sounds put together.[60]
The film's score was composed by Don Davis. He noted that mirrors appear frequently in the film: reflections of the blue and red pills are seen in Morpheus's glasses; Neo's capture by Agents is viewed through the rear-view mirror of Trinity's Triumph Speed Triple motorcycle; Neo observes a broken mirror mending itself; reflections warp as a spoon is bent; the reflection of a helicopter is visible as it approaches a skyscraper. Davis focused on this theme of reflections when creating his score, alternating between sections of the orchestra and attempting to incorporate contrapuntal ideas. Davis' score combines orchestral, choral and synthesizer elements; the balance between these elements varies depending on whether humans or machines are the dominant subject of a given scene.[61]
In addition to Davis' score, The Matrix soundtrack also features music from acts such as Rammstein, Rob Dougan, Rage Against the Machine, Propellerheads, Ministry, Deftones, Monster Magnet, The Prodigy, Rob Zombie, Meat Beat Manifesto, and Marilyn Manson.[62]
Influences
See also: The Matrix (franchise). Influences and interpretations and The Wachowskis. Personal life



"The Matrix is arguably the ultimate cyberpunk artifact."
—William Gibson[3]
The Matrix draws from and makes reference to numerous cinematic and literary works, and concepts from mythology, religion and philosophy. One can make a connection between the premise of The Matrix and Plato's Allegory of the Cave. The allegory is related to Plato's theory of Forms which holds that the true essence of an object is not what we perceive with our senses, but rather its quality, and that most people perceive only the shadow of the object and are thus confined to false perception.[27]
The Matrix, or rather the AI that runs it, recalls Descartes' First Meditation, or evil demon, a hypothesis that the perceived world might be a comprehensive illusion created to deceive us. The same premise can be found in Hilary Putnam's brain in a vat scenario proposed in the 1980s.[4]
The Matrix also makes reference to the ideas of Buddhism, Christianity, Gnosticism, Hinduism, and Judaism.[63] The Matrix's premise resembles the Christian doctrine of the Trinity.[64] Andrew Godoski from Screened.com observed Neo's "virgin birth", his doubt in himself, the prophecy of his coming, along with many Christianity references.[27] In The Matrix, a copy of Jean Baudrillard's Simulacra and Simulation is visible on-screen as the book used to conceal disks,[30] and Morpheus quotes its phrase "desert of the real".[65] The book was required reading for the actors prior to filming.[30][66] Baudrillard himself said that The Matrix misunderstands and distorts his work.[65][67]
Interpretations of The Matrix often reference Baudrillard's philosophy to demonstrate that the film is an allegory for contemporary experience in a heavily commercialized, media-driven society, especially in developed countries. The influence of the matrixial theory of Bracha Ettinger articulated in a series of books and essays from the end of the 1980s onwards was brought to the public's attention through the writings of art historians such as Griselda Pollock[68][69] and film theorists such as Heinz-Peter Schwerfel.[70]
The Matrix belongs to the cyberpunk genre of science fiction,[3] and draws from earlier works in the genre such as Neuromancer by William Gibson; for example, the film's use of the term "Matrix" is adopted from Gibson's novel.[71] After watching The Matrix, Gibson commented that the way that the film's creators had drawn from existing cyberpunk works was "exactly the kind of creative cultural osmosis" he had relied upon in his own writing;[3] however, he noted that the film's Gnostic themes distinguished it from Neuromancer, and believed that The Matrix was thematically closer to the work of science fiction author Philip K. Dick.[3] Other writers have also commented on the similarities between The Matrix and Dick's work.[72][73][74]
The Wachowskis' approach to action scenes drew upon their admiration for Japanese animation such as Ninja Scroll and Akira.[5] Director Mamoru Oshii's 1995 animated film Ghost in the Shell was a particularly strong influence;[5] producer Joel Silver has stated that the Wachowskis first described their intentions for The Matrix by showing him that anime and saying, "We wanna do that for real".[75][76] Mitsuhisa Ishikawa of Production I.G, which produced Ghost in the Shell, noted that the anime's high-quality visuals were a strong source of inspiration for the Wachowskis. He also commented, "... cyberpunk films are very difficult to describe to a third person. I'd imagine that The Matrix is the kind of film that was very difficult to draw up a written proposal for to take to film studios". He stated that since Ghost in the Shell had gained recognition in America, the Wachowskis used it as a "promotional tool".[77] The action scenes of The Matrix were also strongly influenced by live-action films such as those of director John Woo.[72] The martial arts sequences were inspired by Fist of Legend, a critically acclaimed 1995 martial arts film starring Jet Li. The fight scenes in Fist of Legend led to the hiring of Woo-ping as fight choreographer.[78][79]
The film makes several references to Lewis Carroll's Alice's Adventures in Wonderland.[80] The pods in which the machines keep humans have been compared to images in Metropolis, and the work of M. C. Escher.[81] The Wachowskis have described Stanley Kubrick's 2001: A Space Odyssey as a formative cinematic influence, and as a major inspiration on the visual style they aimed for when making The Matrix.[82][83][84]
Reviewers have commented on similarities between The Matrix and other late-1990s films such as Strange Days, Dark City, and The Truman Show.[85][86][87] Comparisons have also been made to Grant Morrison's comic series The Invisibles; Morrison believes that the Wachowskis essentially plagiarized his work to create the film.[88] Comparisons have also been made between The Matrix and the books of Carlos Castaneda.[89] The similarity of the film's central concept to a device in the long-running series Doctor Who has also been noted. As in the film, the Matrix of that series (introduced in the 1976 serial The Deadly Assassin) is a massive computer system which one enters using a device connecting to the head, allowing users to see representations of the real world and change its laws of physics; but if killed there, they will die in reality.[90]
Release
The Matrix was released on March 31, 1999.[2] After its DVD release, it was the first DVD to sell more than one million copies in the US,[91] and went on to be the first to sell more than three million copies in the US.[27] By November 10, 2003, one month after The Matrix Reloaded DVD was released, the sales of The Matrix DVD had exceeded 30 million copies.[92] The Ultimate Matrix Collection was released on HD DVD on May 22, 2007[91] and on Blu-ray on October 14, 2008.[93] The film was also released standalone in a 10th anniversary edition Blu-ray in the Digibook format on March 31, 2009, 10 years to the day after the film was released theatrically.[94]
Box office
The film earned $171,479,930 (37.0%) in North America and $292,037,453 (63.0%) elsewhere for a worldwide total of $463,517,383.[2] In North America, it became the fifth highest grossing film of 1999 and the highest grossing R-rated film of 1999. Worldwide it was the fourth highest grossing film of the year.[2] As of 2012 it is placed 122nd on the list of highest grossing films of all time, and the second highest grossing film in the Matrix franchise after The Matrix Reloaded ($742.1 million).[2]
Critical reception
The Matrix received positive reviews from most critics,[7] and is widely regarded as one of the greatest science fiction films of all time.[8][9] Entertainment Weekly called The Matrix "the most influential action movie of the generation".[21] Rotten Tomatoes described it as an "ingenious" blend of Hong Kong action cinema, innovative visual effects and an imaginative vision. The site reported that 87% of critics gave the film positive reviews, with an average score of 7.4/10, based upon a sample of 129 reviews.[6] At Metacritic, which assigns an average rating out of 100 to reviews from mainstream critics, the film received an average score of 73 upon its DVD release, based on 35 reviews.[7]
Philip Strick commented in Sight & Sound, "if the Wachowskis claim no originality of message, they are startling innovators of method," praising the film's details and its "broadside of astonishing images".[95] Roger Ebert praised the film's visuals and premise, but disliked the third act's focus on action.[85] Similarly, Time Out praised the "entertainingly ingenious" switches between different realities, Hugo Weaving's "engagingly odd" performance, and the film's cinematography and production design, but concluded, "the promising premise is steadily wasted as the film turns into a fairly routine action pic ... yet another slice of overlong, high concept hokum."[96]
Jonathan Rosenbaum of the Chicago Reader reviewed the film negatively, criticizing it as "simpleminded fun for roughly the first hour, until the movie becomes overwhelmed by its many sources ... There's not much humor to keep it all life-size, and by the final stretch it's become bloated, mechanical, and tiresome."[97] Film critic Nick Davis strongly disliked The Matrix, criticizing aspects such as its unoriginality and its attitudes toward race and gender, concluding that the Wachowskis had raised the bar of filmmaking and special effects, only to waste it on hackneyed, impersonal and political tripe.[98]
Ian Nathan of Empire described Carrie-Anne Moss as "a major find", praised the "surreal visual highs" enabled by the bullet time (or "flo-mo") effect, and described the film as "technically mind-blowing, style merged perfectly with content and just so damn cool". Nathan remarked that although the film's "looney plot" would not stand up to scrutiny, that was not a big flaw because "The Matrix is about pure experience".[99] Maitland McDonagh said in her review for TV Guide, "The Wachowskis' through-the-looking-glass plot... manages to work surprisingly well on a number of levels: as a dystopian sci-fi thriller, as a brilliant excuse for the film's lavish and hyperkinetic fight scenes, and as a pretty compelling call to the dead-above-the-eyeballs masses to unite and cast off their chains. ... This dazzling pop allegory is steeped in a dark, pulpy sensibility that transcends nostalgic pastiche and stands firmly on its own merits."[100]
Salon's reviewer Andrew O'Hehir acknowledged that The Matrix is a fundamentally immature and unoriginal film ("It lacks anything like adult emotion... all this pseudo-spiritual hokum, along with the overamped onslaught of special effects—some of them quite amazing—will hold 14-year-old boys in rapture, not to mention those of us of all ages and genders who still harbor a 14-year-old boy somewhere inside"), but concluded, "as in Bound, there's an appealing scope and daring to the Wachowskis' work, and their eagerness for more plot twists and more crazy images becomes increasingly infectious. In a limited and profoundly geeky sense, this might be an important and generous film. The Wachowskis have little feeling for character or human interaction, but their passion for movies—for making them, watching them, inhabiting their world—is pure and deep."[80]
Several science fiction creators commented on the film. Author William Gibson, a key figure in cyberpunk fiction, called the film "an innocent delight I hadn't felt in a long time," and stated, "Neo is my favourite-ever science fiction hero, absolutely."[101] Joss Whedon called the film "my number one" and praised its storytelling, structure and depth, concluding, "It works on whatever level you want to bring to it."[102] Filmmaker Darren Aronofsky commented, "I walked out of The Matrix ... and I was thinking, 'What kind of science fiction movie can people make now?' The Wachowskis basically took all the great sci-fi ideas of the 20th century and rolled them into a delicious pop culture sandwich that everyone on the planet devoured."[103] Director M. Night Shyamalan expressed admiration for the Wachowskis, stating, "Whatever you think of The Matrix, every shot is there because of the passion they have! You can see they argued it out!".[104] Actor and screenwriter Simon Pegg said that The Matrix provided "the excitement and satisfaction that The Phantom Menace failed to inspire. The Matrix seemed fresh and cool and visually breathtaking; making wonderful, intelligent use of CGI to augment the on-screen action, striking a perfect balance of the real and the hyperreal. It was possibly the coolest film I had ever seen."[105] Director Quentin Tarantino counted The Matrix as one of his twenty favourite movies from 1992 to 2009.[106]
Awards


Main article: List of accolades received by the Matrix franchise
The Matrix received Academy Awards for film editing, sound effects editing, visual effects, and sound. The filmmakers were competing against other films with established franchises, like Star Wars Episode I: The Phantom Menace, yet they won all four of their nominations.[107][108] The Matrix also received BAFTA awards for Best Sound and Best Achievement in Special Visual Effects, in addition to nominations in the cinematography, production design and editing categories.[109] In 1999, it won Saturn Awards for Best Science Fiction Film and Best Direction.[110]

Award
Category
Name
Outcome
72nd Academy Awards Film Editing Zach Staenberg Won
Sound Mixing John T. Reitz, Gregg Rudloff, David E. Campbell, David Lee Won
Sound Editing Dane A. Davis Won
Visual Effects John Gaeta Won
53rd British Academy Film Awards Cinematography Bill Pope Nominated
Editing Zach Staenberg Nominated
Production Design Owen Paterson Nominated
Sound David Lee, John T. Reitz, Gregg Rudloff, David Campbell, Dane A. Davis Won
Special Visual Effects John Gaeta, Steve Courtley, Janet Sirrs, Jon Thum Won
23rd Saturn Awards Best Direction The Wachowski Brothers Won
Best Science Fiction Film — Won
Best Actor Keanu Reeves Nominated
Best Actress Carrie-Anne Moss Nominated
Best Costumes Kym Barrett Nominated
Best Make-Up Nikki Gooley, Bob McCarron, Wendy Sainsbury Nominated
Best Special Effects John Gaeta, Janek Sirrs, Steve Courtley, Jon Thum Nominated
Best Supporting Actor Laurence Fishburne Nominated
Best Writer The Wachowski Brothers Nominated
Legacy
The Matrix had a strong effect on action film-making in Hollywood. The film's incorporation of wire fu techniques, including the involvement of fight choreographer Yuen Woo-ping and other personnel with a background in Hong Kong action cinema, affected the approaches to fight scenes taken by subsequent Hollywood action films,[111] moving them towards more Eastern approaches.[27] The success of The Matrix created high demand for those choreographers and their techniques from other filmmakers, who wanted fights of similar sophistication: for example, wire work was employed in X-Men (2000)[111] and Charlie's Angels (2000),[112] and Yuen Woo-ping's brother Yuen Cheung-Yan was choreographer on Daredevil (2003).[113] The Matrix's Asian approach to action scenes also created an audience for Asian action films such as Crouching Tiger, Hidden Dragon (2000) that they might not otherwise have had.[114]
Following The Matrix, films made abundant use of slow-motion, spinning cameras, and, often, the bullet time effect of a character freezing or slowing down and the camera dollying around them.[50] The ability to slow down time enough to distinguish the motion of bullets was used as a central gameplay mechanic of several video games, including Max Payne, in which the feature was explicitly referred to as "bullet time".[114][115] The Matrix's signature special effect, and other aspects of the film, have been parodied numerous times,[21] in comedy films such as Deuce Bigalow: Male Gigolo (1999),[116] Scary Movie (2000),[117] Shrek (2001),[114] Kung Pow! Enter the Fist (2002);[118] Marx Reloaded in which the relationship between Neo and Morpheus is represented as an imaginary encounter between Karl Marx and Leon Trotsky;[119] and in video games such as Conker's Bad Fur Day.[120] It also inspired films featuring a black-clad hero, a sexy yet deadly heroine, and bullets ripping slowly through the air;[21] these included Charlie's Angels (2000) featuring Cameron Diaz floating through the air while the cameras flo-mo around her; Equilibrium (2003), starring Christian Bale, whose character wore long black leather coats like Reeves' Neo;[114] Night Watch (2004), a Russian megahit heavily influenced by The Matrix and directed by Timur Bekmambetov, who later made Wanted (2008), which also features bullets ripping through air; and Inception (2010), which centers on a team of sharply dressed rogues who enter a wildly malleable alternate reality by "wiring in". The original Tron (1982) paved the way for The Matrix, and The Matrix, in turn, inspired Disney to make its own Matrix with a Tron sequel, Tron: Legacy (2010).[112]
Carrie-Anne Moss asserted that prior to being cast in The Matrix, she had "no career". The film also created one of the most devoted movie fan-followings since Star Wars, and was even briefly blamed for the shootings at Columbine High School.[21] The combined success of the Matrix trilogy, the Lord of the Rings films and the Star Wars prequels made Hollywood interested in creating trilogies.[27] Stephen Dowling from the BBC noted that The Matrix's success in taking complex philosophical ideas and presenting them in ways palatable for impressionable minds might be its most influential aspect.[114]
In 2001, The Matrix placed 66th in the American Film Institute's "100 Years...100 Thrills" list. In 2007, Entertainment Weekly called The Matrix the best science-fiction piece of media for the past 25 years.[10] In 2009, the film was ranked 39th on Empire's reader-, actor- and critic-voted list of "The 500 Greatest Movies of All Time".[121] The Matrix was voted as the fourth best sci-fi film in the 2011 list Best in Film: The Greatest Movies of Our Time, based on a poll conducted by ABC and People, and in 2012, the film was added to the National Film Registry for preservation.[11]

Year
Award
Nominee
Ranking
Ref.
2001 AFI's 100 Years...100 Thrills The Matrix #66 [122]
2003 AFI's 100 Years...100 Heroes & Villains Neo / Thomas Anderson (Hero) N/A 
Agent Smith (Villain) N/A 
2007 AFI's 100 Years...100 Movies (10th Anniversary Edition) The Matrix N/A 
2008 AFI's 10 Top 10 The Matrix N/A 
Franchise
Main article: The Matrix (franchise)
The film's mainstream success led to the making of two sequels, The Matrix Reloaded and The Matrix Revolutions, both directed by the Wachowski Brothers. These were filmed back-to-back in one shoot and released in two parts in 2003.[123] The first film's introductory tale is succeeded by the story of the impending attack on the human enclave of Zion by a vast machine army.[124][125] The sequels also incorporate longer and more ambitious action scenes, as well as improvements in bullet time and other visual effects.[125][126]
Also released was The Animatrix, a collection of nine animated short films, many of which were created in the same Japanese animation style[127] that was a strong influence on the live action trilogy. The Animatrix was overseen and approved by the Wachowskis, who only wrote four of the segments themselves but did not direct any of them; much of the project was developed by notable figures from the world of anime.[127]
The franchise also contains three video games: Enter the Matrix (2003), which contains footage shot specifically for the game and chronicles events taking place before and during The Matrix Reloaded;[128] The Matrix Online (2004), an MMORPG which continued the story beyond The Matrix Revolutions;[129][130] and The Matrix: Path of Neo (2005), which focuses on Neo's journey through the trilogy of films.[131]
The franchise also includes The Matrix Comics, a series of comics and short stories set in the world of The Matrix, written and illustrated by figures from the comics industry. Most of the comics were originally presented for free on the official Matrix website;[132] they were later republished, along with some new material, in two printed trade paperback volumes, called The Matrix Comics, Vol 1 and Vol 2.[133][134]
See also

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Portal icon 1990s portal
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Artificial intelligence
Brain in a vat
Cyberpunk
Cyberspace
Henosis
Simulated reality in fiction
Thought experiment
References
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123.Jump up ^ Ojumu, Akin (May 18, 2003). "Observer Profile: Andy and Larry Wachowski". Guardian.co.uk. Guardian Media Group. Retrieved November 28, 2012. "The Matrix Reloaded, which opens here on Friday. ... Andy and Larry Wachowski were apparently busy working on the third part of the trilogy, The Matrix Revolutions, which will be released in November. ... With the resources of Warner Bros. at their disposal, the siblings indulged themselves on the next two, which were shot back-to-back in Australia."
124.Jump up ^ Ebert, Roger (May 14, 2003). "The Matrix Reloaded". Chicago Sun-Times. Sun-Times Media Group. Archived from the original on November 29, 2012. Retrieved November 29, 2012.
125.^ Jump up to: a b Pierce, Nev (May 22, 2003). "The Matrix Reloaded (2003)". BBC.co.uk. BBC. Archived from the original on November 29, 2012. Retrieved November 29, 2012.
126.Jump up ^ Taub, Eric (June 3, 2003). "The 'Matrix' Invented: A World of Special Effects". The New York Times (The New York Times Company). Retrieved December 5, 2012.
127.^ Jump up to: a b Conrad, Jeremy (May 23, 2003). "The Animatrix". IGN. News Corporation. Archived from the original on November 29, 2012. Retrieved 29 November 2012.
128.Jump up ^ Gerstmann, Jeff (May 20, 2003). "Enter the Matrix Review". Gamespot. Archived from the original on November 28, 2012. Retrieved November 28, 2012.
129.Jump up ^ Butts, Steve (15 April 2005). "The Matrix Online, I changed my mind; I want the blue pill.". IGN. News Corporation. Archived from the original on November 29, 2012. Retrieved November 29, 2012.
130.Jump up ^ Kasavin, Greg (April 4, 2005). "The Matrix Online Review". Gamespot. Archived from the original on 29 November 2012. Retrieved November 29, 2012.
131.Jump up ^ Dunham, Jeremy (November 17, 2005). "The Matrix: Path of Neo, There's a difference between knowing the path and walking the path.". IGN. News Corporation. Archived from the original on November 29, 2012. Retrieved November 29, 2012.
132.Jump up ^ "Comics". whatisthematrix.warnerbros.com. Archived from the original on August 15, 2007. Retrieved April 11, 2012.
133.Jump up ^ The Matrix Comics 1. Burlyman Entertainment. November 2003. ISBN 1840238062.
134.Jump up ^ The Matrix Comics 2. Burlyman Entertainment. November 2003. ISBN 1932700099.
External links
 Wikiquote has a collection of quotations related to: The Matrix
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The Matrix at the Internet Movie Database
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The Matrix at the Internet Movie Firearms Database


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