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Ecco the Dolphin (series)
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Ecco the Dolphin is the collective name given to a series of action/adventure science fiction video games developed by Novotrade International (now known as Appaloosa Interactive) and published by Sega. They were originally developed for the Mega Drive/Genesis and Dreamcast video game consoles, but have since been ported to numerous systems. The games are named after their main character, Ecco, a Bottlenose Dolphin. They are known for their high difficulty level.[1][2] Ecco was created by Ed Annunziata,[3] who also produced Chakan: The Forever Man.
The Ecco the Dolphin games hinge on the idea that cetaceans are sapient beings and have their own society. In the Mega Drive/Genesis games, humans aren't acknowledged. The cetaceans call themselves "singers". In the Dreamcast game, dolphins and presumably other cetaceans have united with humans in a cross-species society.
Ecco himself is a young adult male Bottlenose Dolphin, though his gender was ambiguous in the original game. He is very strong and intelligent, even for a cetacean. He is also able to use many unusual powers, such as shapechanging and using his sonar as a weapon. He has five distinct markings on his head which form the shape of the constellation Delphinus.
In the Sega Mega Drive manual backstory, Ecco is acknowledged as the only dolphin to have five stars on his forehead.


Contents  [hide]
1 Games 1.1 Ecco the Dolphin
1.2 Ecco II: The Tides of Time
1.3 Ecco Jr.
1.4 Ecco the Dolphin: Defender of the Future
1.5 Ecco the Dolphin 2: Sentinels of the Universe
2 Storylines and ports
3 Soundtrack 3.1 Track listing
4 References 4.1 Footnotes
5 External links

Games[edit]
Ecco the Dolphin[edit]
Main article: Ecco the Dolphin
Released in 1992, the original game followed the exploits of a young dolphin named Ecco as he searched the seas, and eventually time itself, for his missing pod.
Ecco II: The Tides of Time[edit]
Main article: Ecco: The Tides of Time
Also known as Ecco: The Tides of Time. It was released in 1994, the sequel follows Ecco's exploits after the conclusion of the original game as he travels the oceans, the past, and the future in his quest to save the planet once more.
Ecco Jr.[edit]
Main article: Ecco Jr.
Released in 1995, this title was intended as edutainment and lacked the sophistication and difficulty of the previous two titles in series. When Ecco and his friends find out Big Blue, a wise and famous whale, is near they must do favors and break crystals in order to pass the stage and find Big Blue.
Ecco the Dolphin: Defender of the Future[edit]
Main article: Ecco the Dolphin: Defender of the Future
Released in 2000 and a reboot to the series, this Dreamcast title reinvisioned the Ecco mythos in a new Earth with a new premise. Despite being developed by the same studio none of the members associated with the Genesis games participated in the development.[4]
Ecco the Dolphin 2: Sentinels of the Universe[edit]
This was a game in development for Dreamcast that was canceled for some reason.[citation needed]
Storylines and ports[edit]
The Ecco the Dolphin games can be divided into two distinct storylines: the Mega Drive/Genesis games (Ecco the Dolphin, Ecco: The Tides of Time, and Ecco Jr.) and the Dreamcast game (Ecco the Dolphin: Defender of the Future).
Ecco the Dolphin and Ecco: The Tides of Time were both re-released for the Sega CD, Master System and Game Gear, and Defender of the Future was originally released for the Dreamcast and later re-released for the PlayStation 2. The Sega CD version of Ecco the Dolphin was also ported to Microsoft Windows in 1995. Ecco the Dolphin was also re-released on the Game Boy Advance as part of the fourth Sega Smash Pack. All of the Mega Drive games have been released on Valve's Steam platform,[5][6][7] as well as being ported for Nintendo's Virtual Console[8] and the first game was ported to Microsoft's Xbox Live Arcade.[9]
Two six-part comic book series of Ecco the Dolphin stories based on the first game were featured in Sonic the Comic. Series one was written by Woodrow Phoenix and drawn by Chris Webster in 1993. Series two followed in 1995.
Soundtrack[edit]

Songs of Time

Soundtrack album by Spencer Nilsen

Released
September 3, 1996
Genre
Electronica
Ambient music
Length
64:17
Producer
SegaSoft
Songs of Time is an album which contains the original soundtrack from the Sega Mega-CD version of Ecco the Dolphin and Ecco: The Tides of Time. It was released on September 3, 1996. The music is composed by Spencer Nilsen. The music is atmospheric and ambient, heavy on high-quality synthesizer, low-frequency percussion and various samples, including dolphin squeaks and squeals.[citation needed] The title is derived from Ecco: The Tides of Time.
Track listing[edit]
1.Abyss (4:41)
2.Botswana (3:14)
3.The Desert Below (2:43)
4.Deception (2:04)
5.Deep Marjimba (3:14)
6.Blue Dream (3:25)
7.St. Gabriel's Mask (4:30)
8.Heart of the Giant (2:39)
9.Transcended (3:18)
10.Mountains Below (3:36)
11.Treefish (3:48)
12.Aqua Vistas (4:24)
13.Lonesome Search (1:49)
14.Friend or Foe (6:09)
15.Motion E (4:08)
16.The Machine (3:25)
17.Sounding Echo (3:10)
18.Time Forgotten (3:59)
References[edit]
 Wikiquote has a collection of quotations related to: Ecco the Dolphin (series)

The following games and their instruction manuals:
Novotrade International (1992-08-16). Ecco the Dolphin. Sega Mega Drive.
Novotrade International (1995-10-10). Ecco: The Tides of Time. Sega Mega Drive.
Appaloosa Interactive (2000-08-16). Ecco the Dolphin: Defender of the Future. Dreamcast.
Footnotes[edit]
1.Jump up ^ Goldstein, Hilary (2007-08-17). "IGN: Ecco the Dolphin Review". IGN. IGN. Retrieved 2008-02-01.
2.Jump up ^ Thomas, Lucas (2006-12-13). "IGN: Ecco the Dolphin (Virtual Console) Review". IGN. IGN. Retrieved 2008-02-01.
3.Jump up ^ "Interview with Ed Annunziata". The Arkonviox Network. Retrieved 2008-12-13.[dead link]
4.Jump up ^ http://www.mobygames.com/developer/sheet/view/developerId,56812/
5.Jump up ^ "Ecco The Dolphin on Steam".
6.Jump up ^ "Ecco - The Tides of Time on Steam".
7.Jump up ^ "Ecco Jr. on Steam".
8.Jump up ^ "SEGA games for Wii's VC found on ESRB website". Codename Revolution. Retrieved 2006-09-12.
9.Jump up ^ "Ecco the Dolphin - Game Detail Page". Microsoft. Microsoft. 2007. Archived from the original on 2007-08-23. Retrieved 2007-09-25.
External links[edit]
Ecco the Dolphin: DARK SEA - An Ecco the Dolphin resource and research site focusing on the original 8 and 16 bit games. Specializes in documenting unreleased prototype versions of the games and interviewing the developers.
Caverns of Hope - An Ecco the Dolphin resource website focusing on the Dreamcast and PS2 game "Defender of the Future".
Arkonviox Network - An Ecco the Dolphin fan website with cheats, guides and fan artwork.


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Ecco the Dolphin
From Wikipedia, the free encyclopedia
Jump to: navigation, search

This article is about the video game. For the game series, see Ecco the Dolphin (series).

Ecco the Dolphin
Ecco-cover.jpg
Box art of the North American release of Ecco the Dolphin. Painting by Boris Vallejo.
Developer(s) Novotrade International
Publisher(s) Sega
Designer(s) Ed Annunziata
Composer(s) Spencer Nilsen (also sole composer for Sega CD)
 Christopher Sobiraski
 András Magyari
Platform(s) Sega Mega Drive, Mega-CD, Windows, Game Gear, Master System, Game Boy Advance, Xbox 360 (XBLA), Virtual Console, iOS, Cloud (OnLive), Steam, Nintendo 3DS
Release date(s) Sega Mega Drive
EU July 31, 1992
NA July 29, 1993
JP July 30, 1993
Mega-CD
NA 1993
EU 1993
JP February 24, 1995
Wii Virtual Console
NA November 27, 2006[1]
EU December 8, 2006
JP December 2, 2006
Steam[2]
NA June 1, 2010
iOS
 July 22, 2010
Nintendo 3DS NA December 12, 2013
EU December 12, 2013
JP June 26, 2013

Genre(s) Side-scrolling action-adventure game
Mode(s) Single player
Distribution ROM cartridge, CD-ROM, digital distribution, cloud computing
Ecco the Dolphin (title screen: Ecco) is an action-adventure game originally developed by Novotrade International for the Mega Drive, and published by Sega in 1992. The game's designer is Ed Annunziata. It is the first installment in the Ecco the Dolphin video game franchise.
The player character, Ecco, is a bottlenose dolphin who travels through time to combat hostile extraterrestrials in Earth's oceans and on an alien spacecraft.
Ecco the Dolphin was republished digitally via Nintendo's Virtual Console in 2006,[1] Microsoft's Xbox Live Arcade,[3] Steam,[2] iOS, and Nintendo 3DS.


Contents  [hide]
1 Development
2 Gameplay
3 Storyline
4 Development
5 Versions 5.1 Game Gear
5.2 Sega Mega Drive Collection/Sega Genesis Collection
5.3 RealOne Arcade
5.4 Virtual Console
5.5 Xbox Live Arcade
5.6 Sega Mega Drive Ultimate Collection/Sonic's Ultimate Genesis Collection
5.7 Nintendo 3DS
6 References
7 External links

Development[edit]
After deciding to create a game based around dolphins developer Ed Annunziata carried out research on the subject and was particularly inspired by the book Sounding by Hank Searls which explained how the creatures use echolocation.[4]
Annunziata worked with the music team on the soundtrack, playing them songs by Pink Floyd to illustrate the feeling he was aiming for.[4]
Ed Annunziata, the developer, said on Twitter that "I was paranoid about game rentals and kids beating the game over the weekend. So.. I.. uh... made it hard."[5] His favourite level was Welcome to the Machine, which was "way over the top challenging"[4]
Gameplay[edit]
Attacking enemies is accomplished by making Ecco ram into them at high speeds. Swimming can be made progressively faster by tapping a certain button, and the speed can be maintained by holding it down. Players can perform a purely aesthetic spin in the air when jumping out of the water.
Two features of the game play on actual dolphin habits; one button causes Ecco to sing, allowing him to speak with other cetaceans and interact with certain objects. The same button is used for echolocation; holding it down causes the song to return, generating a map of the area. Several levels contain enormous crystals called glyphs, which respond in different ways if Ecco touches or sings to them. Some block paths, and a "Key-Glyph" must be found in such cases to pass. Others give information, and a few in later levels replenish health/air and give Ecco temporary invulnerability.
Additionally, Ecco, being a mammal, must surface periodically for air, or else find an air vent. If the "air meter" runs out, Ecco loses health rapidly, represented as drowning. His health is measured by a separate meter; it is depleted by enemies or when his air meter runs out, and it is recharged by eating fish, "singing" to clams, or, later in the game, singing to special statues or crystals called "glyphs". Ecco's song can be optionally upgraded at two points in the game: one upgrade allows Ecco's song to be used in combination with a charge as a long-range weapon, and the other temporarily disorients sharks and makes minor enemies freeze temporarily. Touching any enemy by any means other than an attack causes Ecco to sustain damage. The enemies range from seahorses to giant octopodes.
The penultimate level of the game is titled "Welcome to the Machine", named for "Welcome to the Machine", the second song on Pink Floyd's 1975 studio album Wish You Were Here. Ecco: The Tides of Time (1994) features a level called "New Machine", named for "A New Machine", a two-part song on Pink Floyd's 1987 album A Momentary Lapse of Reason.[6]
Storyline[edit]



Ecco The Dolphin for the Sega Mega Drive.
The game begins with Ecco as he and his pod are swimming in their home bay. One podmate challenges him to see how high into the air he can jump. When he is in the air, a waterspout storm forms and sucks up all marine life in the bay except Ecco, leaving him alone in the bay. Upon leaving the bay to search for his pod, he contacts several dolphins from other pods, who tell him the entire sea is in chaos, and that all marine creatures had felt the storm. An orca tells Ecco to travel to the Arctic to find a blue whale named the "Big Blue", who is revered among marine mammals for its age and wisdom. Once Ecco finds him, the Big Blue tells him such storms had been occurring every 500 years and directs him to the Asterite, the oldest creature on Earth. He leaves the Arctic and travels to a deep cavern where he finds the Asterite. Although it has the power to aid him, one of its globes is missing, and needs it returned. However, this can only be achieved by traveling back in time using a machine built by the ancient Atlanteans.
Ecco travels to the sunken city of Atlantis, where he discovers the time machine and an ancient library. He learns the cause of the storm; it was a harvest of Earth's waters that was conducted every 500 years by an alien species known as the Vortex. The Vortex had lost their ability to make their own food, and so every 500 years, they would harvest from the waters of Earth. Learning this, he activates the time machine and travels 55 million years into Earth's past. Ecco locates the Asterite in the past but is immediately attacked by it. Forced into battle, he manages to dislodge a globe from it. This opens a time portal and he is sent back into the present. After receiving the globe, the Asterite grants him the power to turn his sonar into a deadly weapon against the Vortex, as well as the abilities to breathe underwater and to slowly regenerate lost health. The Asterite instructs him to use the time machine to travel back in time to the hour of the harvest. This time he manages to be sucked into the waterspout with his pod. Once inside the waterspout, Ecco makes his way towards the Vortex Queen, the leader of the Vortex race. Eventually, the Vortex Queen is destroyed and Ecco rescues his pod.
Development[edit]
The game's creator, Ed Annunziata, had decided to intentionally make the game difficult because he had feared that children who rented it would be able to easily complete the game over the weekend.[7]
Versions[edit]

[hide]Reception


Review scores

Publication
Score
MegaTech 94%[8]


Awards

Publication
Award
MegaTech Hyper Game

The game was originally released in 1992 for the Sega Mega Drive, and became a bestseller.[9] Mega placed the game at #24 in their Top Mega Drive Games of All Time.[10]
An enhanced Sega Mega-CD version that features new and redesigned levels and an alternate Red Book audio soundtrack, composed by Spencer Nilsen, was also released. On release, Famicom Tsūshin scored the Mega-CD version of the game a 27 out of 40.[11] This version was later ported to Windows. The Windows port was further enhanced with higher resolution graphics.
Game Gear and Master System versions were also released; they featured different levels to the other versions and a special intro featuring a whale song, and dolphin noises for the title screen.
Game Gear[edit]
The Game Gear version had some notable features in the intro that were not present in the Mega Drive version. These included a dolphin crying "SEGA" on the SEGA screen and dolphins laughing on the title screen.
Sega Mega Drive Collection/Sega Genesis Collection[edit]
Ecco the Dolphin, along with Ecco: The Tides of Time and Ecco Jr., can be found on the PS2, and PSP game Sega Genesis Collection.
RealOne Arcade[edit]
In 2002, Sega's first attempt to enter the downloadable retail game content business occurred on RealOne Arcade.
The first few titles released included Ecco the Dolphin, Columns III and Shinobi III. These downloadable releases came in one hour trial versions.
Virtual Console[edit]
Ecco the Dolphin was released in Europe and Australia for the Virtual Console on Nintendo's Wii console on December 8, 2006 for 800 Wii Points.[1] It was released in North America on November 28, 2006 for 800 Wii Points, and in Japan on December 2, 2006 for 600 Wii Points.[1]
Xbox Live Arcade[edit]
Ecco the Dolphin was released on the Xbox Live Arcade for a price of 400 MS Points on August 15, 2007 for the Xbox 360.[3]
Sega Mega Drive Ultimate Collection/Sonic's Ultimate Genesis Collection[edit]
Ecco the Dolphin is part of Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3, along with its sequel.
Nintendo 3DS[edit]
3D Ecco the Dolphin is a port of the game for the Nintendo 3DS as part of Sega's 3D Classics line. Along with stereoscopic 3D graphics and the option to choose between Japanese and International versions of the game, the port also adds 'Super Dolphin Mode', which decreases the difficulty by giving players invincibility and unlimited oxygen. The game was released on the Nintendo eShop in Japan on June 26, 2013, and in North America and Europe on December 12, 2013.[12]
References[edit]
1.^ Jump up to: a b c d "Wii.Nintendo.com - Wii Virtual Console games - Ecco the Dolphin". Nintendo. Nintendo. 2007. Archived from the original on 2007-05-18. Retrieved 2007-09-25.
2.^ Jump up to: a b http://store.steampowered.com/app/34274/
3.^ Jump up to: a b "Ecco the Dolphin - Game Detail Page". Microsoft. Microsoft. 2007. Archived from the original on 2007-08-23. Retrieved 2007-09-25.
4.^ Jump up to: a b c http://www.gamingfurever.com/editorials/727-sef-s-interview-with-ed-annunziata-game-designer-of-ecco-the-dolphin
5.Jump up ^ "285469578635640832." Ed Annunziata at Twitter. Retrieved on January 30, 2013.
6.Jump up ^ "Arkonviox.com - Welcome to the Machine and Pink Floyd".
7.Jump up ^ "Ecco The Dolphin". Did You Know Gaming?. 2014-02-02. Retrieved 2014-08-02.
8.Jump up ^ MegaTech rating, EMAP, issue 22, page 98, October 1993
9.Jump up ^ Official Gallup UK Mega Drive sales chart, April 1993, published in Mega (magazine) issue 7
10.Jump up ^ Mega magazine issue 26, page 74, Maverick Magazines, November 1994
11.Jump up ^ NEW GAMES CROSS REVIEW: エコー・ザ・ドルフィン CD. Weekly Famicom Tsūshin. No.324. Pg.41. 3 March 1995.
12.Jump up ^ http://www.siliconera.com/2013/12/10/3d-ecco-dolphin-rebalanced-difficulty-two-versions-one/
Nintendo Official Magazine Staff (2001). Nintendo Official Magazine - Nintendo's Market Share 1988. Future Publishing. p. 35.
External links[edit]
Arkonviox.com - An Ecco the Dolphin news and resource website with a focus on the 8/16 bit classics and Ecco, Defender of the Future.
Caverns of Hope - An Ecco the Dolphin news and resource website, with a focus on the Defender of the Future title for Sega Dreamcast.
Ecco the Dolphin DARK SEA - An Ecco the Dolphin resource site with a focus on research into prototype versions of the games, multimedia archiving and interviews with Ecco Team.
Significant Bits section - An article listing some of the most notable points of Ecco the Dolphin.
The Big Blue - The newest Ecco website.Links, downloads, and all about Ecco.
Preceded by
Sonic 2 UK number-one Mega Drive game
 April 1993 Succeeded by
PGA Tour Golf 2


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Categories: 1992 video games
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Ecco: The Tides of Time
From Wikipedia, the free encyclopedia
Jump to: navigation, search



 This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (July 2012)

Ecco: The Tides of Time
Tides.jpg
Box art from Ecco the Tides of Time, by Boris Vallejo.
Developer(s) Novotrade International
Publisher(s) Sega
Composer(s) Attila Dobos
 András Magyari
 David Javelosa
 Andy Armer
Platform(s) Sega Mega Drive, Sega Mega-CD, Game Gear, Virtual Console, Cloud (OnLive), Steam
Release date(s) Sega Mega Drive Version
NA August 25, 1994
JP August 26, 1994
EU August 27, 1994
Mega-CD Version
NA 1994
EU 1994
JP 1996

Genre(s) Adventure
Mode(s) Single-player
Ecco: The Tides of Time is the second game in the Ecco the Dolphin series is the sequel to Ecco the Dolphin for the Sega Mega Drive, Game Gear, and Mega-CD, developed by Novotrade International and released in 1994. The Tides of Time continued the story of the first game and featured similar gameplay with a few new additions.


Contents  [hide]
1 Gameplay
2 Storyline
3 Sequel
4 Game Gear version
5 Music
6 Reception
7 References
8 External links

Gameplay[edit]
The Tides of Time maintains the same controls and level of difficulty as its predecessor. Ecco's main attack is to ram into enemies them at high speeds, while his sonar is used to communicate with other cetaceans and interact with certain objects such as crystal Glyphs, as well as bring up a map of the area through echolocation. By combining his charge and sonar, Ecco can attack enemies from a distance (a technique he had originally learned in the first game). As a mammal, Ecco is also required to surface for air at regular intervals.
New puzzles are added to expand the gameplay, such as following other dolphins through an underwater maze and a "scavenger hunt" in which Ecco must collect the Asterite's missing globes. Two new power-ups are also introduced. The first is the "Pulsar", which grants Ecco the ability to fire a multi-directional sonar attack at enemies for the duration of the stage. The second is the "Metasphere", which transforms Ecco into different animals. The transformations are level-specific and include a seagull, a jellyfish, a shark, a school of fish, and even a Vortex drone.
Some stages use a unique pseudo-3D effect. In these stages, Ecco must swim through moving rings while avoiding or attacking enemies, and he will be forced to restart if he misses too many rings or takes too much damage.
Storyline[edit]
The Tides of Time continues from the ending of the original game, in which Ecco had saved his dolphin pod and the Earth from the Vortex aliens. Still wielding the powers granted to him by the ancient life-form known as the Asterite, Ecco has since returned to his peaceful life in Earth's waters. One day, while Ecco is out exploring an underwater cave, a powerful earthquake goes off and causes an avalanche. As Ecco recovers, he discovers that the Asterite's powers have left him (indicated by the return of his need to surface for air), and his fellow dolphins explain that something has killed the Asterite and is now spreading fear among the ocean life.
Soon after, Ecco meets a dolphin with unusually long fins. She is his descendant, Trellia, who takes him to the distant future to speak with "an old friend". In the future, the ocean has developed its own mind and is connected across the planet by waterways traveling through the sky. The dolphins of the future have also evolved, as they are now able to fly through a combination of internal helium sacs and telekinetic powers.
After exploring the future, Ecco finds his old friend the Asterite, who explains the events that had transpired in Ecco's time. Though Ecco had defeated the Vortex, the Vortex Queen survived and followed him back to Earth, where she killed the Asterite of Ecco's time and now nests and feeds to restore her brood. The Asterite then tells Ecco that when he used the Atlantean Time Machine to save his pod, he split the stream of time in two. One possible future for Earth is a bright, happy world of flying dolphins, while the other is a dead, mechanical world sucked dry by the Vortex. As a result, Ecco is referred to as "the stone that split the stream of time in two".
Once back in his own time, Ecco travels to the Moray Abyss, where he finds the first two globes of the Asterite after clearing out the giant moray eels. He then journeys to revive the Asterite by finding its many globes that have been scattered across the ocean. Slowly, the Asterite begins to recover, and eventually is able to hold a full conversation with Ecco. However, it cannot help Ecco, as the Vortex of the dark future took its last pair of globes back to their own time. As the Atlantean Time Machine can only go into the past and thus is not an option, Ecco must find another way to reach the dark future.
Ecco makes his way to the Lunar Bay, which the Vortex have stripped of all ocean life as they continue to grow and multiply. As he explores, Ecco is ambushed by Vortex drones and taken to the dark future. Unlike the future of before, the Vortex Future is a lifeless planet-spanning machine consisting of water tubes, artificial gravity, and dangerous Vortex creatures. Ecco eventually locates the Asterite's last two globes in a chamber, where a bubble-chained holding device called the Globe Holder resides. After destroying it, Ecco obtains the globes and is warped back to his era.
With the Asterite complete again, Ecco's former powers are restored, and the Asterite summons all of Ecco's fellow dolphins to join in fighting the Vortex. As the dolphins and the Vortex do battle in the now-transformed Lunar Bay, Ecco swims to the deepest parts and infiltrates the Vortex's New Machine, then finally confronts the Vortex Queen and seemingly destroys her once and for all.
As his pod celebrates their victory over the vanquished Vortex, Ecco returns to the Asterite and is told to go to Atlantis and destroy the Time Machine in order to prevent the stream of time from ever being split again. Arriving in the sunken city, Ecco discovers that the Vortex Queen is still alive as a larva after her supposed death, and the two of them race to the Time Machine. The Vortex Queen uses the Time Machine first and is sent to the Prehistoric Era, where she finds herself unable to rule over the creatures that reside there. Faced with the need to survive, the Queen is forced to adapt to Earth's own life-cycles, and through the aeons, the Vortex are integrated into the ecosystems of Earth as exopods and arthropods (ants, scorpions, roaches, crabs, lobster, spiders, etc.). As to Ecco, he chooses to use the Time Machine instead of destroy it and vanishes into an unknown era...
Sequel[edit]
A sequel was planned for Tides to finish the series as a trilogy. This game was scrapped and Sega released a spinoff called Ecco Jr. instead. The series was later brought back on the Dreamcast with an entirely different storyline in Ecco the Dolphin: Defender of the Future.
Game Gear version[edit]
A version of Ecco: The Tides of Time was released for the Sega Game Gear, though in a heavily-altered form. All the levels were redesigned to work within the handheld's weaker abilities, and several levels and notable story scenes were removed completely.
Music[edit]
Main article: Songs of Time
As with Ecco the Dolphin, the Mega-CD version of The Tides of Time featured an alternate soundtrack composed by Spencer Nilsen. The Mega Drive version featured a soundtrack composed by Attila Dobos, András Magyari, David Javelosa and Andy Armer (co-writer of Grammy Award-winning single "Rise").
Reception[edit]
IGN gave Ecco: The Tides of Time a 7/10, and stated that "this underwater adventure's lack of direction may leave you lost at sea."[1] NintendoLife's wording was much more positive, saying that "for a Megadrive game Ecco 2 looks amazing. Ecco has a 3D rendered quality much like what is found in Donkey Kong Country", and finally concluded that "you’ll have a whale of a time" but also gave the game a 7/10.[2] GameSpot noted that the good points of the game include playing as a dolphin, the more challenging levels than the first game and also the music, but that negative points come from the fact that it is still easy to get lost as well as slow hit detection and poor turning, which results in "cheap hits".[3] Australia's Official Nintendo Magazine listed Ecco: The Tides of Time as one of the 20 Classic Sega Games You Must Play, saying that "there is really nothing quite like Ecco the Dolphin."[4]
References[edit]
1.Jump up ^ "Ecco: The Tides of Time - Genesis". IGN. Retrieved July 2012.
2.Jump up ^ Calvert, Darren. "Ecco: The Tides of Time (Wii Virtual Console / Mega Drive) Review". NintendoLife. Retrieved July 2012.
3.Jump up ^ Provo, Frank. "Ecco: The Tides of Time Review". GameSpot. Retrieved July 2012.
4.Jump up ^ "THE 30 CLASSIC SEGA GAMES YOU MUST PLAY NOW". Official Nintendo Magazine (Nintendo) (45): 044–050. 2012. ISSN 1836-4276.
External links[edit]
Ecco: The Tides of Time at the Internet Movie Database


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Ecco Jr.
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 This article does not cite any references or sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (December 2009)

[hide]Ecco Jr.
Ecco Jr.jpg
Ecco Jr. boxart

Developer(s) Appaloosa Interactive
Publisher(s) Sega
Artist(s) Eszter Paris]
Composer(s) Andy Armer
 Gabor Foltan
Laszlo Fazekas
Series Ecco the Dolphin
Platform(s) Sega Mega Drive
Virtual Console
Microsoft Windows
Cloud (OnLive)
Release date(s) Mega Drive
NA August 15, 1995
AUS November, 1995
Virtual Console
JP November 6, 2007
NA November 26, 2007
PAL August 7, 2008

Genre(s) Adventure
Mode(s) Single-player
Distribution Cartridge
Ecco Jr. is a video game in the Ecco the Dolphin series, released in Summer 1995. It had the controls and basic gameplay of the other two Mega Drive/Genesis titles, but was very much geared towards younger players, lacking the high difficulty of Ecco the Dolphin and Ecco: The Tides of Time.
Story/Gameplay[edit]
The story was that a younger version of Ecco went to see the Big Blue, completing tasks such as herding seahorses, swimming through rings, and finding lost balls for sea lions along the way. The gameplay is similarly controlled to the original Ecco the Dolphin games, but mainly revolves around using these abilities for solution of simple puzzles and problems. One key difference is that the player cannot die in this game, so unlike in the original games, cannot drown by staying underwater too long. Likewise, creatures that appeared as enemies originally (Such as Sharks and Octopi) now appear in the background, and do not hurt the player. Two other playable characters were introduced: Tara the baby orca (there is also a bottlenose dolphin character named Tara in Ecco: The Tides of Time) and Kitnee the young Atlantic dolphin, who is darker gray than Ecco. They were interchangeable with Ecco and each other at any time.
Details[edit]
Every character in Ecco Jr. has a different voice but not much else is different between them. The game features a password system, though all the passwords are included in the instruction manual. Ecco Jr. also features a "Parent's Menu" that had, among other things, a difficulty settings menu, level selection option, and facts about real dolphins.
A slightly modified port of the title, called Ecco Jr. and the Great Ocean Treasure Hunt!, was also available on the Sega Pico.
Ecco Jr. was eventually released on the Sega Mega Drive in Australia, the only PAL version of the game, November 1995. In November 2007, it was released in Japan for the first time ever via the Wii's Virtual Console. The game also made its European debut on August 7, 2008 via the Virtual Console. Ecco Jr. was featured in the Sega Genesis Collection for PlayStation 2 and PSP.





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Ecco the Dolphin: Defender of the Future
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 This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (March 2010)

Ecco the Dolphin: Defender of the Future
Ecco the Dolphin: Defender of the Future
European Dreamcast cover art
Developer(s) Appaloosa Interactive
Publisher(s) Sega (Dreamcast) Acclaim (PlayStation 2)
Designer(s) Gergely Csaszar
 Maurice Molyneaux
 Keith Higashihara
 Kadocsa Tassonyi
 Jozsef Szentesi
 Csaba Soltesz[1][2]
Composer(s) Tim Follin (in-game music)
 Attila Heger (Cinematic Music)[3]
Series Ecco the Dolphin
Engine Game World Builder
Platform(s) Dreamcast
PlayStation 2
Release date(s)
June 16, 2000[show]








Genre(s) Adventure
Mode(s) Single player
Distribution GD-ROM, DVD-ROM
Ecco the Dolphin: Defender of the Future is the fourth title in the Ecco the Dolphin series. It was released in 2000 for the Dreamcast and its soundtrack is composed by Tim Follin. Defender of the Future is an entirely new game universe with a story that has no ties to the original Mega Drive/Genesis titles, hence a reboot. Despite being developed by Appaloosa Interactive (the company formerly known as Novotrade International), the team working on Defender of the Future was not the same team that worked on the Ecco games. After the Dreamcast was discontinued in the USA, the game was re-released in 2002 for the PlayStation 2.


Contents  [hide]
1 Gameplay
2 Storyline 2.1 Isle of Tranquility
2.2 Man's Nightmare
2.3 Dolphin's Nightmare
2.4 Domain of the Enemy
3 Reception
4 References
5 External links

Gameplay[edit]
The gameplay is fairly similar to the old games, except in three dimensions. Ecco's sonar was kept as a means of interaction with other cetaceans (no longer called Singers in the game) and certain environmental objects, and a sonar map could be brought up but were often regarded as inferior to the old 2-D version. The same style of movement is kept with slight alterations for the 3-D environment. The control stick now only changed the direction Ecco is facing; pressing left and right changed the direction he faced horizontally, and pressing up and down changed the vertical direction. To actually move forward, the player has to tap a button to gain speed and hold the same button down to maintain it. Out of the water, Ecco can perform the purely aesthetic flips in the air just like the original games. Charging foes is kept as Ecco's standard attack, though the designers added a homing feature. The health and air meters were also kept, though the health meter can be increased by collecting power-ups called Vitalits, and the meters have a slightly different look compared to the Mega Drive games.
Some new moves are introduced in Defender of the Future. One is a quick 180° turn, useful for battles. Another is a means of stopping quickly; when Ecco has already stopped, the same buttons can make him swim backwards. A third new move is the tailwalk; Ecco can raise his upper body out of the water, able to look at things above the surface; this had limited use in gameplay but is a good way to see small graphical details.
The graphics of the game are generally regarded as one of the most realistic ever seen in a Dreamcast game. Many reviewers have commented that Ecco looks like a real dolphin. There were still a few criticisms however. One of the most major complaints against the graphics is the high level of fog; other reviewers have pointed out that visibility in the ocean is often much reduced from what it is above the surface. There were also some pop-up problems with distant objects. This was apparently caused by the engine not being that efficient overall, and not being able to render as much on-screen as was desirable without the generation of too much slowdown. The fog was used to obscure the distance and decrease the number of polygons that had to be drawn. The few cut-scenes uses the in-game graphical engine, and featured voice-over narration by Tom Baker.
Defender of the Future continues the legacy of high difficulty set by its predecessors. The levels are again divided up, but the idea of a password system was dropped in favor of a memory card save file. The game has few loading times in the levels; the levels load all at once just before they started, and these load times could be moderately long.
The "charge song" and "confusion song" returned in Defender of the Future, but in different forms. The "charge song" is given a name, the Power of Sonar, and is part of a set of five temporary power-ups that could be activated by collecting icons. The powers were:
Power of Vigor: Ecco moves faster and does more damage when charging enemies, and is able to swim against strong currents.
Power of Sonar: Sonar does damage to enemies, and is able to break apart certain stones.
Power of Air: The air meter is temporarily doubled.
Power of Endurance: The health meter was maxed out to double the normal maximum; it couldn't be replenished until it reached the level the player had already obtained, and would be lost if the player made it to the next level of the game.
Power of Stealth: Ecco becomes temporarily invisible.
The "confusion song" was named the Song of the Shark, and it too is part of a larger set of songs. These songs were permanent and activated by singing at the right thing. They are:
Song of the Shark: Confuses sharks, leaving them vulnerable to attack. This does not work on the great white or the white sharks in later levels.
Song of the Turtle: Turtles will follow Ecco around.
Song of the Fish: Schools of fish will follow Ecco.
Song of the Ray: Makes manta rays go in the direction the song pointed; makes smaller sting rays panic and flee.
Song of the Plant: Makes a certain kind of plant spray ink, and another plant "sing" while bobbing up and down, which distracts the Clan.
Storyline[edit]
Defender of the Future bore a different storyline from that of the Mega Drive/Genesis games; it is generally regarded as an alternate universe. The story was written by science fiction author David Brin,[4] who had already written a few stories about intelligent dolphins in his Uplift universe. The storyline and game were divided into four parts:
Isle of Tranquility[edit]
At the dawn of the 30th Century, dolphins and humans had been together in a cross-species society for 500 years. Together, they had set out to explore space, offering peace and friendship to all who would welcome it. But space had its dangers; a violent species known as the Foe decided to conquer Earth. However, the dolphins and humans drove them to the brink of defeat, and so the Foe sought vengeance on Earth. The few caretaker dolphins who had been left behind on Earth were not entirely defenseless; they were protected by their creation called the Guardian—a gigantic, sentient being made of a crystalline substance which projected a forcefield over the entire planet. Undeterred, the Foe made suicide attacks on the field, searching for a weak point.
The player was given this background information before being thrown into the game. Soon after the game started, the Foe found their weak point, destroying the field and breaking the Guardian. Isle of Tranquility followed Ecco around until he managed to get to the dolphin city of Atlantis (apparently different from the Atlantis of legend) and repair the Guardian. He accessed the city when no other dolphin could by temporarily becoming a fish using the Ancient Power of Metamorphosis (obviously an homage to the Metaspheres from Tides of Time), but was too late to stop the Foe invasion.
However, a Foe ship caused a rip in the time continuum and headed back in time in order to stop dolphins and humans from uniting into one society. Ecco was caught in the wake of the time vortex, and witnessed the Foe stultify the Noble Dolphin Traits of Intelligence, Ambition, Compassion, Wisdom and Humility. Ecco used the Ancient Power of Metamorphosis to become a flying Foe unit and destroy the ship; this scattered the globes containing the Noble Traits across history. With the traits gone, however, the future was already changed. Dolphins became weak and gullible; humans enslaved and exploited them. When Ecco returned to 'his' present, 500 years after the Foe attack, dolphins were barely sentient animals, and humans had already long been extinct.
Levels: Prologue (movie), Aquamarine Bay, Perils of the Coral Reef, Trial Without Error, Four Ways of Mystery, Passage From Genesis, Pathways from Nowhere, Up and Down, Roaring Forces, Atlantis Lost.
Man's Nightmare[edit]
The Man's Nightmare levels were based around human technology, with heavily polluted water. The dolphins Ecco met were divided into three subtypes: the Crimson, dolphins with red paint worn on their flippers; the Circle, white dolphins who showed an eagerness to operate machinery; and the Movers, orange and white dolphins with the build of orcas that had once apparently been the muscle of the dolphins when they had been enslaved. The dolphins did not know that humans were extinct. Some of them thought they had been left to test their loyalty, and spoke of a great Engine of Salvation that the Chosen One would activate with the Labor Harness. Ecco managed to put on the Labor Harness, which allowed him to control human machines by singing at them, and headed off to activate the Engine of Salvation while looking for the globes that contained the Noble Traits.
After Ecco managed to find the Noble Trait of Intelligence and touch it, it was sent back in time and began affecting the Circle, Movers and Crimson. They figured out the truth of man's extinction and his "Engine of Salvation"; it was really a weapon that had been designed to fight the Foe, but man and the Foe had destroyed one another before the potentially planet destroying weapon had been completed. The player's new task became stopping the weapon from activating; when they did so, the reward was the Noble Trait of Ambition and progress into the next section of the game.
Levels: Descent of the Foe (movie), Vortex of Time (movie), Shrine of Controversy, Master of Forgotten Skills, Process That Never Ends, Blades in Motion, Perpetual Fluidity, Obscure Ways to Terminus, Sleeping Forces of Doom.
Dolphin's Nightmare[edit]
With Intelligence and Ambition both sent back, history changed. Dolphins became aggressive creatures and forced humans from the seas, never to return. They built their own independent society under the waves, and some above them; this level set featured the Hanging Waters as an homage to the Skyway from Tides of Time. The dolphins seen in this section of the game were divided into two subtypes; the Clan dolphins were militaristic orange-and-white (lower ranking) or black-and-white (higher ranking) creatures who lorded over the green Outcasts. Both subtypes looked down upon whales; the Clan, for instance, used a pair of captured humpback whales as living power generators for their Hanging Waters.
The level set started by throwing Ecco into an Outcast village that had been cut off from their food supply by the Clan. After getting fish back to them, one villager helped him reach the nearby Clan outpost. There, Ecco found and rescued the leader of a secret resistance group that had formed in the Outcast village. All this time, the Resistance had been keeping watch over the Noble Trait of Compassion, but were afraid to touch the globe. The Clan had their own Trait which was later discovered to be Wisdom; they wanted the Resistance's globe for themselves. Ecco sent Compassion back and infiltrated a large Clan base. He tattooed himself with the rank of general and managed to get the Hanging Waters activated so he could fight the Clan's leaders, the three Exalted Ones. The third Exalted One had the globe of Wisdom; Ecco sent it back, and history changed again.
Domain of the Enemy[edit]
With all but one of their traits restored, dolphins (evidently) united with humans. However, without the final Trait of Humility, the society was heedless of the Foe's danger, and was defeated. Earth was taken over, and the Foe Queen herself became the guardian of Humility. Ecco managed to destroy a Foe hatchery and slay the Foe Queen's heart to gain back Humility. In the epilogue, Ecco is seen swimming around with other dolphins in the 'Atlantis Lost' level, and the restored Guardian has created a crystal dolphin statue to commemorate his quest.
Reception[edit]

[hide]Reception


Aggregate scores

Aggregator
Score
GameRankings (DC) 81.04%[5]
 (PS2) 68.50%[6]
Metacritic (DC) 84/100[7]
 (PS2) 71/100[8]
Review scores

Publication
Score
Computer and Video Games (DC) 9/10[9]
 (PS2) 8/10[10]
Electronic Gaming Monthly (DC) 8.16/10[11]
 (PS2) 7.5/10[12]
GameFan 98%[13]
Game Informer 5.5/10[14]
GamePro (DC) 5/5 stars[15]
 (PS2) 4/5 stars[16]
Game Revolution B+[17]
GameSpot (DC) 8.2/10[18]
 (PS2) 7.4/10[19]
GameSpy 8/10[20]
IGN (PS2) 7.8/10[21]
 (DC) 7.6/10[22]
Official PlayStation Magazine (US) 2.5/5 stars[23]
Maxim 6/10[24]

The game was received very positively and was considered "one of the year 2000's best" by IGN in 2000. GameRankings and Metacritic gave it a score of 81.04% and 84 out of 100 for the Dreamcast version,[5][7] and 68.50% and 71 out of 100 for the PlayStation 2 version.[6][8]

References[edit]
1.Jump up ^ "Ecco the Dolphin: Defender of the Future - Credits". allgame. 2010-10-03. Retrieved 2013-08-05.
2.Jump up ^ "Ecco the Dolphin (Dreamcast) - credits". YouTube. 2008-06-08. Retrieved 2013-08-05.
3.Jump up ^ PsySonic and Sebastian. "Ecco the Dolphin: Caverns of Hope - Defender of the Future - Dreamcast Soundtrack". Web8.orcaserver.de. Retrieved 2013-08-05.
4.Jump up ^ "First a brief puff. I’m told that the wonderful old Dreamcast game - Ecco the Dolphin -- has been re-issued as a downloadable for the Nintendo Wii. It happens I wrote that game! Or... at least, I wrote the storyline and scenario and introduction. I admit that the other stuff -- like graphics and game-play -- are also terrific. Under-rated as all get-out. (Somebody report back here if it still has the same, lengthy/lyrical introduction?)"[1]
5.^ Jump up to: a b "Ecco the Dolphin: Defender of the Future for Dreamcast". GameRankings. Retrieved 2014-05-16.
6.^ Jump up to: a b "Ecco the Dolphin: Defender of the Future for PlayStation 2". GameRankings. Retrieved 2014-05-16.
7.^ Jump up to: a b "Ecco the Dolphin: Defender of the Future Critic Reviews for Dreamcast". Metacritic. Retrieved 2014-05-16.
8.^ Jump up to: a b "Ecco the Dolphin: Defender of the Future Critic Reviews for PlayStation 2". Metacritic. Retrieved 2014-05-16.
9.Jump up ^ Fulljames, Steve (2000). "Dreamcast Review: Ecco The Dolphin: Defender Of The Future". Computer and Video Games (Official Dreamcast Magazine UK). Archived from the original on 2007-06-24. Retrieved 2014-05-16.
10.Jump up ^ Skittrell, Lee (2002-01-13). "PS2 Review: Ecco the Dolphin: Defender of the Future". Computer and Video Games. Archived from the original on 2007-09-19. Retrieved 2014-05-16.
11.Jump up ^ "Ecco the Dolphin: Defender of the Future (DC)". Electronic Gaming Monthly. 2000.
12.Jump up ^ EGM Staff (May 2002). "Ecco the Dolphin: Defender of the Future (PS2)". Electronic Gaming Monthly (155): 107.
13.Jump up ^ "REVIEW for Ecco the Dolphin: Defender of the Future". GameFan. August 19, 2000.
14.Jump up ^ Leeper, Justin (May 2002). "Ecco the Dolphin [Defender of the Future] (PS2)". Game Informer (109): 82. Archived from the original on 2005-03-07. Retrieved 2014-05-16.
15.Jump up ^ E. Coli (2000-08-15). "Ecco the Dolphin: Defender of the Future Review for Dreamcast on GamePro.com". GamePro. Archived from the original on 2005-02-12. Retrieved 2014-05-16.
16.Jump up ^ Star Dingo (2002-04-10). "Ecco the Dolphin: Defender of the Future Review for PS2 on GamePro.com". GamePro. Archived from the original on 2005-02-12. Retrieved 2014-05-16.
17.Jump up ^ Gee, Brian (August 2000). "Ecco The Dolphin: Defender of the Future Review (DC)". Game Revolution. Retrieved 2014-05-16.
18.Jump up ^ Shoemaker, Brad (2000-08-11). "Ecco the Dolphin: Defender of the Future Review (DC)". GameSpot. Retrieved 2014-05-16.
19.Jump up ^ Lopez, Miguel (2002-03-04). "Ecco the Dolphin: Defender of the Future Review (PS2)". GameSpot. Retrieved 2014-05-16.
20.Jump up ^ Tren (2000-08-29). "Ecco the Dolphin: Defender of the Future". PlanetDreamcast. Archived from the original on 2008-05-01. Retrieved 2014-05-16.
21.Jump up ^ Carle, Chris (2002-03-04). "Ecco the Dolphin: Defender of the Future (PS2)". IGN. Retrieved 2014-05-16.
22.Jump up ^ Carle, Chris (2000-08-11). "Ecco the Dolphin: Defender of the Future (DC)". IGN. Retrieved 2014-05-16.
23.Jump up ^ "Ecco the Dolphin: Defender of the Future". Official U.S. PlayStation Magazine: 99. May 2002.
24.Jump up ^ Fryman, Avi (2000-08-15). "Ecco the Dolphin: Defender of the Future (DC)". Maxim. Retrieved 2014-05-16.
External links[edit]
Arkonviox Network - An Ecco the Dolphin fan website with cheats, guides and fan artwork.
The Big Blue - The newest Ecco fan website. Videos, downloads, links and all about Ecco
Caverns of Hope - An Ecco the Dolphin news and resource website.
Ecco the Dolphin: Defender of the Future at MobyGames


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PlayStation 2 games
Appaloosa Interactive games
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